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* PolishedPort: The final release of this game in [[Website/GoodOldGames GOG.com]] fixed some of the bugs, making it large address aware by default (so the memory use isn't capped to 2 gigabytes), and making it more stable in all Windows PC systems including Windows 10. However several fan made fixes may still be required.

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* PolishedPort: The final release of this game in [[Website/GoodOldGames GOG.com]] Platform/GOGDotCom fixed some of the bugs, making it large address aware by default (so the memory use isn't capped to 2 gigabytes), and making it more stable in all Windows PC systems including Windows 10. However several fan made fixes may still be required.
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* RonTheDeathEater: The New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is the closest thing to a GoldEnding this game has, and the NCR route only forces you to destroy [[spoiler:Robert House]]. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.

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* RonTheDeathEater: The New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is offers one of the closest thing to a GoldEnding this game has, and the NCR route better (or at least more peaceful) endings, with only forces you to destroy [[spoiler:Robert House]].House]] perishing. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.
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* UnintentionallySympathetic: Some attempts to depict the NCR in negative light fall flat, especially Bitter Springs where the NCR's initial raid is easily justified by the fact that the Khans were perfectly willing to take potshots at NCR civilians, children included, just for fun. When the NCR's raid goes wrong due to faulty intel and Khan children end up being among the casualties all by accident, the narrative frames the NCR as the only one in the wrong even though the Khans were the ones who started it and also the ones who intentionally hurt children.
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** Given the Courier's MysteriousPast that depends entirely on dialogue and the similar gameplay design, some fans like to believe that the Courior is the Lone Wanderer from ''Fallout 3''. There was even a mod that made that made it possible to play both games and travel from the Capital to the Mojave Wasteland.
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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to the first ''Dead Money'' and the third ''Old World Blues''. The recommended levels for ''DM'' and ''OWB'' are 20 and 15 respectively, and while Honest Hearts has no ''official'' recommended level, most players agree it's doable around level 10. The contrast between ''Dead Money'' and ''Honest Hearts'' is particularly jarring: ''Dead Money'' stripped you of items, forced you to scavenge for decent armor and weapons, pitted you against jittery Ghost People and invincible holograms, and made the exploration a nigh-literal pain in the neck with the unremovable bomb collar. ''Honest Hearts'' allows you to bring your own items (up to a weight limit), doesn't restrain your exploration in any way, and contains much more manageable enemies.

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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to the first ''Dead Money'' and the third ''Old World Blues''. The recommended levels for ''DM'' and ''OWB'' are 20 and 15 respectively, and while Honest Hearts has no ''official'' recommended level, most players agree it's doable around level 10. The contrast between ''Dead Money'' and ''Honest Hearts'' is particularly jarring: ''Dead Money'' stripped you of items, forced you to scavenge for decent armor and weapons, pitted you against jittery Ghost People and invincible holograms, and made the exploration a nigh-literal pain in the neck with the unremovable bomb collar. ''Honest Hearts'' allows you to bring your own items (up to a weight limit), doesn't restrain your exploration in any way, and contains much more manageable enemies. (And if you're playing hardcore, there's plenty of food and water, so it won't be a problem even if you didn't bring anything.)
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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to ''Dead Money'' (while Honest Hearts has no ''official'' recommended level, most players agree it's doable around Level 10), Unlike ''Dead Money'' which stripped you of items, and you had to survive on what you found or bought using tokens. In ''Honest Hearts'' you can choose which items to carry, plus there is much more freedom of exploration without fear of your head literally exploding, plus the enemies are much more manageable.

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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to the first ''Dead Money'' (while and the third ''Old World Blues''. The recommended levels for ''DM'' and ''OWB'' are 20 and 15 respectively, and while Honest Hearts has no ''official'' recommended level, most players agree it's doable around Level 10), Unlike level 10. The contrast between ''Dead Money'' which stripped you of items, and you had to survive on what you found or bought using tokens. In ''Honest Hearts'' is particularly jarring: ''Dead Money'' stripped you can choose which items of items, forced you to carry, plus there is much more freedom of scavenge for decent armor and weapons, pitted you against jittery Ghost People and invincible holograms, and made the exploration without fear of a nigh-literal pain in the neck with the unremovable bomb collar. ''Honest Hearts'' allows you to bring your head literally exploding, plus the enemies are own items (up to a weight limit), doesn't restrain your exploration in any way, and contains much more manageable.manageable enemies.
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** While trying to find out who helped the Legion kidnap Boone's wife, when talking to No-bark Noonan, after revealing that he saw one of her kidnappers enter the lobby of the motel, he states his standing theory for the culprits' identity is a race of mole men that emerge from their underground utopia to kidnap human women. Come ''VideoGame/Fallout76'', one of the enemies encountered are mole miners, humanoids with mole-like claws and feet living in subterranean locations, though these turn out to be the result of pre-War coal miners undergoing heavy mutations from the fallout of the Great War rather than any sort of pre-existing species of mole men.
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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to ''Dead Money'' (Even the recommended level of ''Honest Hearts'' is only 10), Unlike ''Dead Money'' which stripped you of items, and you had to survive on what you found or bought using tokens. In ''Honest Hearts'' you can choose which items to carry, plus there is much more freedom of exploration without fear of your head literally exploding, plus the enemies are much more manageable.

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* BreatherLevel: If you are playing the [=DLCs=] in the official order, ''Honest Hearts'' is definitely this compared to ''Dead Money'' (Even the (while Honest Hearts has no ''official'' recommended level of ''Honest Hearts'' is only level, most players agree it's doable around Level 10), Unlike ''Dead Money'' which stripped you of items, and you had to survive on what you found or bought using tokens. In ''Honest Hearts'' you can choose which items to carry, plus there is much more freedom of exploration without fear of your head literally exploding, plus the enemies are much more manageable.
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* RonTheDeathEater: New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is the closest thing to a Goood Ending this game has, and the NCR route only forces you to destroy [[spoiler:Robert House]]. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.

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* RonTheDeathEater: The New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is the closest thing to a Goood Ending GoldEnding this game has, and the NCR route only forces you to destroy [[spoiler:Robert House]]. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.
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The opinion of which is the Golden Ending one is very divided.


** It used to be relatively common {{fanon}} to say that, considering how the companion endings within the game's GoldenEnding (which is more or less a Good Karma [[TheFederation NCR ending]]) for [[TheWoobie Veronica and Arcade]] were rather {{bittersweet|Ending}}, that they would travel east and join [[VideoGame/Fallout3 Lyons's Brotherhood of Steel]], which seemed to be a more altruistic organization that both Arcade and Veronica would be happy with joining. Unfortunately, ''VideoGame/Fallout4'' revealed that in the six years since ''New Vegas'', the East Coast Brotherhood have become {{Principles Zealot}}s once more ''and'' have adopted {{Fantastic Racism}} to the point that [[HeWhoFightsMonsters they're getting dangerously close]] to becoming another Enclave. Seems Veronica and Arcade really ''don't'' have access to a happier ending...

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** It used to be relatively common {{fanon}} to say that, considering how the companion endings within the game's GoldenEnding (which is more or less a Good Karma [[TheFederation NCR ending]]) for [[TheWoobie Veronica and Arcade]] were rather {{bittersweet|Ending}}, that they would travel east and join [[VideoGame/Fallout3 Lyons's Brotherhood of Steel]], which seemed to be a more altruistic organization that both Arcade and Veronica would be happy with joining. Unfortunately, ''VideoGame/Fallout4'' revealed that in the six years since ''New Vegas'', the East Coast Brotherhood have become {{Principles Zealot}}s once more ''and'' have adopted {{Fantastic Racism}} to the point that [[HeWhoFightsMonsters they're getting dangerously close]] to becoming another Enclave. Seems Veronica and Arcade really ''don't'' have access to a happier ending...



* RonTheDeathEater: New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is the closest thing to a GoldenEnding this game has, and the NCR route only forces you to destroy [[spoiler:Robert House]]. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.

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* RonTheDeathEater: New California Republic is far from flawless, with the game depicting them as mirred in bureaucracy, being strongly influenced by rich cattle barons, and imposing unreasonable tax rates on the populace of Mojave. Despite that, canonically supporting the NCR and doing the legwork to make the minor factions in the area cooperate with them is the closest thing to a GoldenEnding Goood Ending this game has, and the NCR route only forces you to destroy [[spoiler:Robert House]]. Despite that, the fandom likes to exaggerate the Republic's flaws beyond what the game depicts, to the point of making them come off as no better than the Legion (the faction of RapePillageAndBurn), and quite a few large-scale mods (''VideoGame/FalloutDust'', ''VideoGame/NewCalifornia'', ''VideoGame/TheFrontier'') ended up going the AdaptationalVillainy route.
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* ThatOneDisadvantage: Traits, while seen as unique and interesting, tend to be avoided by the vast majority of players because of the PowerAtAPrice nature of them. Each gives some unique effects, but save one, have a downside that can be impractical or make certain builds tedious to play as. Some, such as Small Frame, give a small bonus and a fairly hefty penalty (+1 Agility but take 25% limb damage), while some like Four Eyes don't provide enough bonuses to justify wearing glasses (which don't really have any special options). The only two that really get picked are usually Wild Wasteland, and Skilled, and the later primarily because of a [[GoodBadBug bug]] that makes it outright broken.
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** "Up to the Challenge," "Combat Veteran" and "Pros Only," the achievements for completing three of the one-, two- and three-star Gun Runners Arsenal challenges, respectively. Many of the challenges involve weapons that the player is unlikely to use against opponents that are difficult to defeat, such as Deathclaw Pro Hunter(Kill adult Mojave Wasteland Deathclaws with .22 Pistols, Switchblades, Boxing Tape, Recharger Rifles, or Dynamite). Others involve targeting [=NPCs=] of specific factions, making them unsuitable to players who are allied with those factions, and a few involve ''specific'' [=NPCs=], making them PermanentlyMissableContent. Unsurprisingly, these three achievements comprise three of the four Steam achievements with the lowest completion rates("Caravan Master" ranking second), with completion rates between one and two percent each.
** "Caravan Master" requires winning 30 games of Caravan, a game that isn't easy to win and not many people enjoy playing. This is the second least completed achievement in the Steam version of the game, after "Pros Only."

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** "Up to the Challenge," "Combat Veteran" and "Pros Only," the achievements for completing three of the one-, two- and three-star Gun Runners Arsenal challenges, respectively. Many of the challenges involve weapons that the player is unlikely to use against opponents that are difficult to defeat, such as Deathclaw Pro Hunter(Kill adult Mojave Wasteland Deathclaws with .22 Pistols, Switchblades, Boxing Tape, Recharger Rifles, or Dynamite). Others involve targeting [=NPCs=] of specific factions, making them unsuitable to players who are allied with those factions, and a few involve ''specific'' [=NPCs=], making them PermanentlyMissableContent. Unsurprisingly, these three achievements comprise three of the four Steam achievements with the lowest completion rates("Caravan rates ("Caravan Master" ranking second), with completion rates between one and two percent each.
** "Caravan Master" requires winning 30 games of Caravan, a game that isn't easy to win unless you've built up a rather large deck and not many people enjoy playing.playing even then. This is the second least completed achievement in the Steam version of the game, after "Pros Only."
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** "You hear that? We have ''options!''" [[note]]Usually used when a set of choices offered are equally absurd, destructive, or just out-of-pocket in general.[[/note]]

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** "You hear "Hear that? We have ''options!''" [[note]]Usually [[note]]A late-game Yes-Man line. Usually used when a set of choices offered are equally absurd, destructive, or just out-of-pocket in general.[[/note]]

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** "Truth is, the X was rigged from the start." [[labelnote:Explanation]]In the intro cutscene, Benny tells the Courier, "The game was rigged from the start," and shoots them. People then changed the phrase to refer to something else.[[/labelnote]]

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** "Truth is, the X [X] was rigged from the start." [[labelnote:Explanation]]In the intro cutscene, Benny tells the Courier, "The game was rigged from the start," and shoots them. People then changed the phrase to refer to something else.[[/labelnote]]


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** "You hear that? We have ''options!''" [[note]]Usually used when a set of choices offered are equally absurd, destructive, or just out-of-pocket in general.[[/note]]

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* HeartwarmingInHindsight: In one of the potential Goodsprings endings, is mentioned that the city grew economically with the arrival of travelers and merchants passing through. (also qualifies as KarmicJackpot, since they saved the Courier that made it possible). In real life, the game helped the city become a busier tourist center.

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** Pretty much any ending to the game's first quest-chain that culminates in Benny's death, especially by killing him alone in his suite or subjecting him to crucifixion for Caesar after his voice actor, Creator/MatthewPerry died by drowning in his home jacuzzi in 2023.
* HeartwarmingInHindsight: In the Independent ending, if one of saved the potential Goodsprings endings, town of Goodsprings, it is mentioned that the city grew economically with the arrival of travelers and merchants passing through. (also qualifies Doubles as KarmicJackpot, since they saved the Courier that made it possible). possible. In real life, the game game's prominent featuring of Goodsprings actually helped the city become a busier tourist center.center, complete with the real-life Prospector (really the Pioneer) Saloon redecorating with ''Fallout'' memorabilia.
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* HeartwarmingInHindsight: In one of the potential Goodsprings endings, is mentioned that the city grew economically with the arrival of travelers and merchants passing through. (also qualifies as KarmicJackpot, since they saved the Courier that made it possible). In real life, the game helped the city become a busier tourist center.
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** Easy Pete. For whatever reason, Tumblr just loves making Easy Pete into a MemeticBadass.

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** Easy Pete. For whatever reason, Tumblr just loves making Easy Pete into a MemeticBadass.MemeticBadass, sometimes christening him Difficult Pete.
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* FranchiseOriginalSin: The KarmaMeter is clearly only in the game because ''Fallout'' was the TropeCodifier for it, as it only affects a handful of perks (the most notable of which either require, or reset you to, neutral karma), relationship with Cass (a single companion out of eight), and whether the ending describes you as a prick or not. This was largely welcomed by the fanbase because it moved the game away from ''Fallout 3''[='=]s tendency towards BlackAndWhiteMorality, where most of the "evil" options were driven by nothing more than [[StupidEvil an almost-cartoonish lust for violence]], and more towards the intriguingly [[GreyAndGrayMorality gray area]] of the factions, where the main question is less between "good" and "evil" and more between a representative government that allows more personal freedom but isn't guaranteed to be able to protect that freedom [[ObstructiveBureaucrat even when it wants or needs to]], a dictatorship that will ensure stability but [[WellIntentionedExtremist uses extreme methods to do so]] and can't be certain to last once the head honcho is gone, or more than one way to [[TakeAThirdOption say "screw that" to both of those]]; that's also to say nothing of the fact that every major settlement and faction individually tracks your reputation among them rather than all of them working off of your karma, so for example getting yourself shunned from Primm because you accidentally killed some idiot who wouldn't get out of your way during a shootout with the Powder Gangers doesn't mean the Boomers at Nellis AFB or the NCR soldiers at Camp [=McCarran=] treat you like an untrustworthy asshole as soon as they meet you, long after the Powder Gangers or Primm have stopped being relevant. Where this became a problem was when ''Fallout 4'' went further and removed karma entirely; the devs were no longer obligated to provide opportunities for good or bad karma, and thus any way for the player to act out and be a jerk to people, which got rid of a lot of other roleplay aspects and lead to that game's [[ButThouMust memetically railroaded conversations]], where nine times out of ten when someone asks you to do something, your only options other than asking for more info boil down to "agree", "make a sarcastic quip [[SarcasmBlind they take as an agreement]]", or "put it off until you're ready to agree".

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* FranchiseOriginalSin: The KarmaMeter is clearly only in the game because ''Fallout'' was the TropeCodifier for it, as it only affects a handful of perks (the most notable of which either require, or reset you to, neutral karma), relationship with Cass (a single companion out of eight), and whether the ending describes you as a prick or not. This was largely welcomed by the fanbase because it moved the game away from ''Fallout 3''[='=]s tendency towards BlackAndWhiteMorality, where most of the "evil" options were driven by nothing more than [[StupidEvil an almost-cartoonish lust for violence]], and more towards the intriguingly [[GreyAndGrayMorality gray area]] of the factions, where the main question is less between "good" and "evil" and more between a representative government that allows more personal freedom but isn't guaranteed to be able to protect that freedom [[ObstructiveBureaucrat even when it wants or needs to]], a dictatorship that will ensure stability but [[WellIntentionedExtremist uses extreme methods to do so]] and can't be certain to last once the head honcho is gone, or more than one way to [[TakeAThirdOption say "screw that" to both of those]]; that's also to say nothing of the fact that every major settlement and faction individually tracks your reputation among them rather than all of them working off of your karma, so for example getting yourself shunned from Primm because you accidentally killed some idiot who wouldn't get out of your way during a shootout with the Powder Gangers doesn't mean the Boomers at Nellis AFB or the NCR soldiers at Camp [=McCarran=] treat you like an untrustworthy asshole as soon as they meet you, long after the Powder Gangers or Primm have stopped being relevant. Where this became a problem was when ''Fallout 4'' went further and removed karma entirely; the devs were no longer obligated to provide opportunities for good or bad karma, and thus any way for the player to act out and be a jerk to people, people in a way that they respond to, which got rid of a lot of other roleplay aspects and lead to that game's [[ButThouMust memetically railroaded conversations]], where nine times out of ten when someone asks you to do something, your only options other than asking for more info boil down to "agree", "make a sarcastic quip [[SarcasmBlind they take as an agreement]]", or "put it off until you're ready to agree".
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* ComplacementGamingSyndrome: You can only have one human and one non-human companion in your party at the same time, so players usually stick with ED-E and Boone over others unless they are specifically looking for a companion with a different role. The reason why is that ED-E is a mobile carrying sack with decent damage on the side and functions as a workbench with the dlcs installed, while Boone can snipe enemies from huge distances away and provides solid midrange support otherwise. As well, both companions can be recruited in Primm and Novac respectively, which are very early in the main quest. While the other companions are far from ineffective (and can often be more valuable than either ED-E or Boone depending on your build), most runs will end up picking these two companions up eventually.

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* ComplacementGamingSyndrome: ComplacentGamingSyndrome: You can only have one human and one non-human companion in your party at the same time, so players usually stick with ED-E and Boone over others unless they are specifically looking for a companion with a different role. The reason why is that ED-E is a mobile carrying sack with decent damage on the side side, boosts your Perception to the point you'll never be surprised by an ambush barring the game outright spawning enemies on top of you, and functions as a workbench with the dlcs [=DLCs=] installed, while Boone can snipe enemies from huge distances away away, marks targets when you aim, and provides solid midrange support otherwise. As well, both companions can be recruited in Primm and Novac respectively, which are very early in the main quest. While the other companions are far from ineffective (and can often be more valuable than either ED-E or Boone depending on your build), most runs will end up picking these two companions up eventually.

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** Because a Ranger appears on the cover, many people assume that this is the Courier's canonical appearance, to the point of using it to represent the Courier in memes and fan-comics, or even using it as "proof" that the RNC is the canon ending. In fact the character on the cover was intended to be just a random Ranger and not the courier, although eventually this interpretation gained so much popularity that in the dlcs, you can get ranger equipment that is not affiliated with any faction.

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** Because a Ranger appears on the cover, many people assume that this is the Courier's canonical appearance, to the point of using it to represent the Courier in memes and fan-comics, or even using it as "proof" that the RNC is the canon ending. In fact the character on the cover was intended to be just a random Ranger and not the courier, although eventually this interpretation gained so much popularity that in the dlcs, you can get ranger equipment that is not affiliated with any faction. This is an extension of the fact that each ''Fallout'' game has a set of power armor on the cover, and the one made for this game is the Ranger set.
* ComplacementGamingSyndrome: You can only have one human and one non-human companion in your party at the same time, so players usually stick with ED-E and Boone over others unless they are specifically looking for a companion with a different role. The reason why is that ED-E is a mobile carrying sack with decent damage on the side and functions as a workbench with the dlcs installed, while Boone can snipe enemies from huge distances away and provides solid midrange support otherwise. As well, both companions can be recruited in Primm and Novac respectively, which are very early in the main quest. While the other companions are far from ineffective (and can often be more valuable than either ED-E or Boone depending on your build), most runs will end up picking these two companions up eventually.



** In fact, most of the criticism and drama about this game is more of a result of the BrokenBase that developed, than the actual game itself.
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The entry talks about a "could have" example, not something the game brings up and compares but doesn't do anything with. Its not even really a plot point, more just an off handed mention, so the "comparing the two plot" idea isn't a proper plot that could have been wasted.


* TheyWastedAPerfectlyGoodPlot: New California Republic's use of prison labour could've been compared to (or contrasted with) the Legion's slavery, especially with real world penal labour being a hot button issue. The game for the most part glosses over it, and the faction of ex-chain-gangers that took over their prison is a bunch of BitPartBadGuys.
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* FandomHeresy: It is frowned upon by both shippers and non-shippers that the male Courier and Veronica are seen as a couple, since they consider that the fact that Veronica is lesbian (and not bisexual) is something that should be respected even in shipping, and in fan-fics.

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* JerkassWoobie: Cachino, if what he says in his journal is true. He knows that raping and hooking the prostitutes on drugs is wrong and wants to quit, but he seems to lack the willpower. He's essentially a slave to his own evil. [[spoiler:He does go clean if you help him kill Nero, though the game doesn't provide you with a way to check to ensure it worked.]]

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* JerkassWoobie: JerkassWoobie:
** Chris Haversam, the human living amongst the Bright Brotherhood. He's an abrasive jackass treating you with disdain, and it takes effort to talk him out of sabotaging the ghouls once they reveal they aren't taking him along for the Great Journey, but he's also a lonely man raised in a Vault that didn't care much about him, and ended up being left behind ''again'' by the Bright Brotherhood. You can twist the knife further by talking him down from sabotaging the rockets by pointing out Bright and others cared about him and didn't take him because radiation would kill him, then sabotage the rockets so they all die and ''then'' rub it in his face afterwards.
**
Cachino, if what he says in his journal is true. He knows that raping and hooking the prostitutes on drugs is wrong and wants to quit, but he seems to lack the willpower. He's essentially a slave to his own evil. [[spoiler:He does go clean if you help him kill Nero, though the game doesn't provide you with a way to check to ensure it worked.]]]]
* LowTierLetdown: Rex ended up sliding into this territory. While he was a decent companion in the base game and had an overall useful perk, when the ''Lonesome Road'' add-on gave [[RobotBuddy [=ED-E=]]] a slew of significant utility enhancements that put him '''''leagues''''' above Rex in terms of usefulness as an non-humanoid companion, the cyberdog fell by the wayside to the point some players wished that he had been given additional functions like serving as a mobile campfire/electric hot plate[[labelnote:*]]Veronica used to be considered helpful as a mobile Workbench until ED-E also gained that function too[[/labelnote]] to at least give him relevance for certain character builds.



** Unfortunately, Rex ends up sliding into this territory as well. While he was a decent companion in the base game and had an overall useful perk, when the ''Lonesome Road'' add-on gave [[RobotBuddy [=ED-E=]]] a slew of significant utility enhancements that put him '''''leagues''''' above Rex in terms of usefulness as an "animal" companion, the cyberdog fell by the wayside to the point some players wished that he had been given additional functions like serving as a mobile campfire/electric hot plate[[labelnote:*]]Veronica used to be considered helpful as a mobile Workbench until ED-E also gained that function too[[/labelnote]] to at least give him relevance for certain character builds.



* TheWoobie: Chris Haversam: a human living with the Bright Brotherhood of Ghouls at the Repconn testing facility. He is convinced that he himself is a ghoul after colleagues told him that exposure to radiation had not only caused him to lose his hair, but mutate into a Ghoul. He even goes so far as to refer to the courier as smoothskin and is convinced that he's hideous and that he couldn't possibly live among humans.
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*** Making matters worse is that due to the way Reputation is earned, it's borderline impossible to go back to either faction's good graces before reaching New Vegas and getting their respective ResetButton dialogues. The NCR's warning that the player has three days to get their act together feels less like an act of mercy and more like gloating as a result.
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** Because a Ranger appears on the cover, many people assume that this is the Courier's canonical appearance, to the point of using it to represent the Courier in memes and fan-comics, or even using it as "proof" that the RNC is the canon ending. In fact the character on the cover was intended to be just a random Ranger and not the courier, although eventually this interpretation gained so much popularity that in the dlcs, you can get ranger equipment that is not affiliated with any faction.


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* ShipToShipCombat: Although not as extreme as other examples, there are people who debate whether Veronica should be with Christine or the Female Courier. Christine's side thinks that the Ship with the F-Courier is simply "Wish fulfillment" on the player's part, and that Christine is a much better option, while the side that supports the F-Courier does not deny that there is some "Wish fullfiment", but they also believe that Veronica should be able to move on from Christine, and seek happiness elsewhere.
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Removing an ad someone added to this page a few years back.


* MemeticMolester:
** Veronica has become this due to the Power-Fist pun.
** ''FISTO reporting for duty. [[http://www.redbubble.com/people/mdrmdrmdr/works/17084824-fisto-assume-the-position Please assume the position.]]'' Now made even more memetic by [[http://www.nexusmods.com/newvegas/mods/55439 the power of mods]]!

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%% * MemeticMolester:
%% ** Veronica has become this due to the Power-Fist pun.
%% ** ''FISTO reporting for duty. [[http://www.redbubble.com/people/mdrmdrmdr/works/17084824-fisto-assume-the-position Please assume the position.]]'' '' Now made even more memetic by [[http://www.nexusmods.com/newvegas/mods/55439 the power of mods]]!
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None of the links provided are evidence of what MOST people think


* CriticalDissonance: The game scored an eight out of ten from most game journalists: basically [[FourPointScale a slightly above-average ranking]], significantly lower than ''Fallout 3'''s scores. [[http://fallout.wikia.com/wiki/Forum:Which_is_better_Fallout_3%3F_NV%3F_or_both%3F However]], [[http://www.giantbomb.com/fallout-new-vegas/3030-25933/forums/is-new-vegas-better-than-fallout-3-506476/?page=1 most]] [[http://www.ign.com/boards/threads/fallout-3-vs-fallout-new-vegas.206592656/ fans]] consider ''New Vegas'' and ''3'' roughly equal, and favor one or the other mostly due to personal preferences (with fans of the older Fallout games generally leaning in favor of New Vegas).

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* CriticalDissonance: The game scored an eight out of ten from most game journalists: basically [[FourPointScale a slightly above-average ranking]], significantly lower than ''Fallout 3'''s scores. [[http://fallout.wikia.com/wiki/Forum:Which_is_better_Fallout_3%3F_NV%3F_or_both%3F However]], [[http://www.giantbomb.com/fallout-new-vegas/3030-25933/forums/is-new-vegas-better-than-fallout-3-506476/?page=1 most]] many]] [[http://www.ign.com/boards/threads/fallout-3-vs-fallout-new-vegas.206592656/ fans]] consider ''New Vegas'' and ''3'' roughly equal, and favor one or the other mostly due to personal preferences (with fans of the older Fallout games generally leaning in favor of New Vegas).
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** Bear and Bull and Bear and Bull...[[note]]How the ramblings of Ulysses are summarized by the fanbase[[/note]]

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** Bear and Bull and Bear and Bull...[[note]]How [[note]]One of Ulysses' dialogue quirks is referring to the ramblings of Ulysses are summarized by NCR and the fanbase[[/note]]Legion as "Bear" and "Bull" respectively, and the fans of the game (some of whom find the character pretentious) started exaggerating it.[[/note]]
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** Bear and Bull and Bear and Bull...[[note]]How the ramblings of Ulysses are summarized by the fanbase[[/note]]
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* FranchiseOriginalSin: The KarmaMeter is clearly only in the game because ''Fallout'' was the TropeCodifier for it, as it only affects a handful of perks (the most notable of which either require, or reset you to, neutral karma) and whether the ending describes you as a prick or not. This was largely welcomed by the fanbase because it moved the game away from ''Fallout 3''[='=]s tendency towards BlackAndWhiteMorality, where most of the "evil" options were driven by nothing more than [[StupidEvil an almost-cartoonish lust for violence]], and more towards the intriguingly [[GreyAndGrayMorality gray area]] of the factions, where the main question is less between "good" and "evil" and more between a representative government that allows more personal freedom but isn't guaranteed to be able to protect that freedom [[ObstructiveBureaucrat even when it wants or needs to]], a dictatorship that will ensure stability but [[WellIntentionedExtremist uses extreme methods to do so]] and can't be certain to last once the head honcho is gone, or more than one way to [[TakeAThirdOption say "screw that" to both of those]]; that's also to say nothing of the fact that every major settlement and faction individually tracks your reputation among them rather than all of them working off of your karma, so for example getting yourself shunned from Primm because you accidentally killed some idiot who wouldn't get out of your way during a shootout with the Powder Gangers doesn't mean the Boomers at Nellis AFB or the NCR soldiers at Camp [=McCarran=] treat you like an untrustworthy asshole as soon as they meet you, long after the Powder Gangers or Primm have stopped being relevant. Where this became a problem was when ''Fallout 4'' went further and removed karma entirely; the devs were no longer obligated to provide opportunities for good or bad karma, and thus any way for the player to act out and be a jerk to people, which got rid of a lot of other roleplay aspects and lead to that game's [[ButThouMust memetically railroaded conversations]], where nine times out of ten when someone asks you to do something, your only options other than asking for more info boil down to "agree", "make a sarcastic quip [[SarcasmBlind they take as an agreement]]", or "put it off until you're ready to agree".

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* FranchiseOriginalSin: The KarmaMeter is clearly only in the game because ''Fallout'' was the TropeCodifier for it, as it only affects a handful of perks (the most notable of which either require, or reset you to, neutral karma) karma), relationship with Cass (a single companion out of eight), and whether the ending describes you as a prick or not. This was largely welcomed by the fanbase because it moved the game away from ''Fallout 3''[='=]s tendency towards BlackAndWhiteMorality, where most of the "evil" options were driven by nothing more than [[StupidEvil an almost-cartoonish lust for violence]], and more towards the intriguingly [[GreyAndGrayMorality gray area]] of the factions, where the main question is less between "good" and "evil" and more between a representative government that allows more personal freedom but isn't guaranteed to be able to protect that freedom [[ObstructiveBureaucrat even when it wants or needs to]], a dictatorship that will ensure stability but [[WellIntentionedExtremist uses extreme methods to do so]] and can't be certain to last once the head honcho is gone, or more than one way to [[TakeAThirdOption say "screw that" to both of those]]; that's also to say nothing of the fact that every major settlement and faction individually tracks your reputation among them rather than all of them working off of your karma, so for example getting yourself shunned from Primm because you accidentally killed some idiot who wouldn't get out of your way during a shootout with the Powder Gangers doesn't mean the Boomers at Nellis AFB or the NCR soldiers at Camp [=McCarran=] treat you like an untrustworthy asshole as soon as they meet you, long after the Powder Gangers or Primm have stopped being relevant. Where this became a problem was when ''Fallout 4'' went further and removed karma entirely; the devs were no longer obligated to provide opportunities for good or bad karma, and thus any way for the player to act out and be a jerk to people, which got rid of a lot of other roleplay aspects and lead to that game's [[ButThouMust memetically railroaded conversations]], where nine times out of ten when someone asks you to do something, your only options other than asking for more info boil down to "agree", "make a sarcastic quip [[SarcasmBlind they take as an agreement]]", or "put it off until you're ready to agree".

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