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** Probably the one who annexed Canada.
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*** Easy way to deal with Fire Ants; get a small group of them to chase you, and drop a Frag Mine behind you. It should blow the antennae off the lead ant, causing it to go berserk and start torching its buddies. Nothing for you to do but sit back and watch the barbeque, perhaps picking off the remaining ant, which is likely to be almost dead anyway.

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*** Easy way to deal with Fire Ants; get a small group of them to chase you, and drop a Frag Mine behind you. It should blow the antennae off the lead ant, causing it to go berserk and start torching its buddies. Nothing for you to do but sit back and watch the barbeque, perhaps picking off the remaining ant, which is likely to be almost dead by that point anyway.
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*** Easy way to deal with Fire Ants; get a small group of them to chase you, and drop a Frag Mine behind you. It should blow the antennae off the lead ant, causing it to go berserk and start torching its buddies. Nothing for you to do but sit back and watch the barbeque, perhaps picking off the remaining ant, which is likely to be almost dead anyway.
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fixing redlinks


*** This is debatable due to the large number of NPCs capable of repairing weapons and armor to 100% and the sheer quantity of caps you can earn at the casinos.

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*** This is debatable due to the large number of NPCs [=NPCs=] capable of repairing weapons and armor to 100% and the sheer quantity of caps you can earn at the casinos.
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** Don't forget Marcus form Fallout, he's pretty much the reason why Fawkes is so well liked.
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** TheMaster from the first game is most definitely an intentional version, [[HighOctaneNightmareFuel and a damn creepy on as well.]]


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* WoobieDestroyerOfWorlds: TheMaster from the first game. Once you learn about everything he's gone through and witnessed, it's not hard to see why he became so insane.
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** Just on a basic level, it kind of makes sense. Fallout 1 and Fallout 2 made combat, for the most part, very unrewarding and dangerous, which leads to role-playing and non-combat skills being the main focus of quest solving. The player also had a lot of leeway, even in Fallout 1, in terms of how you approached the main quest line. Don't care about your home vault? Then you can completely ignore the water chip quest that literally starts the game. Fallout 3, on the other hand, pretty much was a combat game. Technically, you could get through it without killing almost anything, but the practicality of that was almost non-existent. So, the first games were Black Isle style games that focused on role playing with combat being an option to solve problems where character development and leveling had significant impacts on the game. The third game was a Bethesda style RPG heavily focused on combat where making a "perfect" character good at everything was easy.
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*** Freaking [[BadAss Fawkes]] from the same game. A {{Badass}} Super Mutant who is actually one of the few nice guys in his species, wields [[GatlingGood a Gatling Laser]] in ranged combat, is a GeniusBruiser with the strength of a PhysicalGod and frequently saves your ass? [[SarcasmMode Yeah, the fandom are really going to hate him.]]
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* UncannyValley: The characters from all of the games, to some degree.
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* BrokenBase: There is [[{{Understatement}} not generally much overlap]] between fans of the first two game and fans of the third one (though exceptions exist), and the disagreements between the two groups can get rather...[[SeriousBusiness vehement]]. It even spills over to TVTropes - much of this page's edit history can be summed up as a permanent low-intensity EditWar between ''Fallout 1'' and ''2'' fans and ''Fallout 3'' fans.

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* BrokenBase: There is [[{{Understatement}} not generally much overlap]] overlap between fans of the first two game and fans of the third one (though exceptions exist), and the disagreements between the two groups can get rather...[[SeriousBusiness vehement]]. It even spills over to TVTropes - much of this page's edit history can be summed up as a permanent low-intensity EditWar between ''Fallout 1'' and ''2'' fans and ''Fallout 3'' fans.
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*** This is debatable due to the large number of NPCs capable of repairing weapons and armor to 100% and the sheer quantity of caps you can earn at the casinos.

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These are all listed on the Fallout 3 page.


* CompleteMonster: Doctor Braun, who [[spoiler: trapped a group of people in a simulated virtual reality that he had absolute control over, where he proceeded to continuously torture them for ''two hundred years'' for no reason except that ''[[ForTheEvulz it was fun.'']]]]
** And if you attack him [[spoiler: in the simulation]] he [[spoiler: shocks you with lightning, sending you flying. And his sim avatar is a little girl named Betty.]]
** It's even creeper when you realize that the entire Tranquility Lane event can be seen as a giant shout out to IHaveNoMouthAndIMustScream.
** Roy Phillips. Just... Roy Phillips. For reasons science is not adequately equipped to explain, you lose karma when you kill him.
*** Goad him, his "wife," and his guard into attacking you if you want to kill them without taking a karma hit. His wife will just run from you, but she turns hostile voluntarily anyway.
*** On the other hand, one has to consider the fact that Roy, like other ghouls, have been dealing with bigots for a ''long'' time. The game does imply he has been trying to get in there peacefully for quite some time, and that he's tired of doing things peacefully. Doesn't justify him killing off all the humans in the building after resolving the conflict peacefully, by all means, but it gives him a reason to hate bigots so violently.
** Tenpenny also counts. [[spoiler: He wants a town nuked because he thinks that it ruins the view from his penthouse. [[YouNukeEm Guess who he hires to do the job and yes, it does look cool]].]]
*** Well, Tenpenny at least [[spoiler: tells Burke to try to evacuate the town first. Burke chooses not to do so, and forbids you to warn anyone, making him more worthy of the title, IMHO.]] Tenpenny's still a bastard, but Burke is evil through and through.
** Hell, even ''you'' can be this if you [[VideogameCrueltyPotential choose to play the game this way]]. From [[spoiler: nuking Megaton]], wanton slaughter, slavery, to just being a general douche to everyone else, it's hard to call your character anything else.

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* CompleteMonster: Doctor Braun, who [[spoiler: trapped a group of people in a simulated virtual reality that he had absolute control over, where he proceeded to continuously torture them for ''two hundred years'' for no reason except that ''[[ForTheEvulz it was fun.'']]]]
** And if you attack him [[spoiler: in the simulation]] he [[spoiler: shocks you with lightning, sending you flying. And his sim avatar is a little girl named Betty.]]
** It's even creeper when you realize that the entire Tranquility Lane event can be seen as a giant shout out to IHaveNoMouthAndIMustScream.
** Roy Phillips. Just... Roy Phillips. For reasons science is not adequately equipped to explain, you lose karma when you kill him.
*** Goad him, his "wife," and his guard into attacking you if you want to kill them without taking a karma hit. His wife will just run from you, but she turns hostile voluntarily anyway.
*** On the other hand, one has to consider the fact that Roy, like other ghouls, have been dealing with bigots for a ''long'' time. The game does imply he has been trying to get in there peacefully for quite some time, and that he's tired of doing things peacefully. Doesn't justify him killing off all the humans in the building after resolving the conflict peacefully, by all means, but it gives him a reason to hate bigots so violently.
** Tenpenny also counts. [[spoiler: He wants a town nuked because he thinks that it ruins the view from his penthouse. [[YouNukeEm Guess who he hires to do the job and yes, it does look cool]].]]
*** Well, Tenpenny at least [[spoiler: tells Burke to try to evacuate the town first. Burke chooses not to do so, and forbids you to warn anyone, making him more worthy of the title, IMHO.]] Tenpenny's still a bastard, but Burke is evil through and through.
** Hell, even ''you'' can be this if you [[VideogameCrueltyPotential choose to play the game this way]]. From [[spoiler: nuking Megaton]], wanton slaughter, slavery, to just being a general douche to everyone else, it's hard to call your character anything else.
CompleteMonster:
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** In Fallout 1, Dogmeat. So much so that he he reappeared in a special encounter in the sequel and had an IdenticalGrandson in ''Fallout 3.''
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*** Fallout 2 also had Myron, a slimey, perverted, immoral drug baron who killed hundreds of slaves while testing his drug "Jet". Not only does he not care how many lives his drug ruins, he actually ''brags'' about it. Fortunately, in the epilogue, he gets one of the most awesomely appropriate [[KarmicDeath Karmic Deaths]] in the history of fiction:
-->'''Endgame Narrator (RonPerlman)''': Myron died less than a year after the defeat of the Enclave, [[DeathByIrony stabbed by a Jet addict while drinking in the Den]]. [[LaserGuidedKarma His discovery of Jet was quickly forgotten, and now there is no one who remembers his name.]]
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Missed Moment Of Awesome (now Offscreen Moment Of Awesome) is not \"they SHOULD have done it, it\'d be cool.\" It\'s \"they DID do it, and you never got to see it.\"


** And the BadAss trailer for New Vegas. ''I love those Deeeeeeaaar hearts, and geeeentle people, who live in myyyy hometown...'' [[MissedMomentOfAwesome Too bad it didn't make it into the soundtrack.]]

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** And the BadAss trailer for New Vegas. ''I love those Deeeeeeaaar hearts, and geeeentle people, who live in myyyy hometown...'' [[MissedMomentOfAwesome Too bad it didn't make it into the soundtrack.]]
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** The Enclave Soldiers in Fallout 2 were the bane of players everywhere. They are pretty much immune to electric damage and heavily resistant to nearly every other kind of damage due to their power armor, not to mention they have extremely high health and can effortlessly kill you in one turn even without a critical hit. Because of them, going anywhere near the coast until you've reached near endgame levels was instant death. Unlike most DemonicSpiders however, it's pretty easy to tell where they are and which places to avoid (anywhere near the coast pretty much).
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** It's now been released, and is generally considered to be exactly as good as expected so far. [[BeyondTheImpossible Even]] [[UnpleasableFanbase No Mutants Allowed]] [[BeyondTheImpossible likes it]].

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** It's now been released, and is generally considered to be exactly as good as expected so far. [[BeyondTheImpossible Even]] [[UnpleasableFanbase No Mutants Allowed]] [[BeyondTheImpossible likes it]].



* FanonDiscontinuity: Hardcore fans generally refuse to acknowledge the existence of the ("good for what it is") RTS/RPG hybrid ''JaggedAlliance'' clone ''Fallout Tactics: Brotherhood of Steel'' or the console hack-and-slash ''Fallout: Brotherhood of Steel''. The developers of the original two games have adopted a similar policy. People [[CowboyBebopAtHisComputer believe]] the usual suspects of the UnpleasableFanbase declared this of ''Fallout 3'', though this opinion has largely died out as time passed.

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* FanonDiscontinuity: Hardcore fans generally refuse to acknowledge the existence of the ("good for what it is") RTS/RPG hybrid ''JaggedAlliance'' clone ''Fallout Tactics: Brotherhood of Steel'' or the console hack-and-slash ''Fallout: Brotherhood of Steel''. The developers of the original two games have adopted a similar policy. People [[CowboyBebopAtHisComputer believe]] the usual suspects of the UnpleasableFanbase declared this of ''Fallout 3'', though this opinion has largely died out as time passed.
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** The main designer behind Fallout Tactics has flat out said one of the biggest problems with the game was that it made extreme breaks from the canon without any reason to do so. The issue is that either Tactics has to be canon or Fallout 1 and 2 have to be canon. The differences between the two are too significant to be handwaved away.
*** Tactics rewrote the entire backstory for the Brotherhood of Steel.
*** Tactics did not maintain a 1950's alternate timeline and used more modern aesthetics.
*** The Tactics Talking Deathclaws do not match the Fallout 2 versions, and could not exist anyways. At the end of Fallout 2, the mechanisms to create them are destroyed and, at most, there can only be two survivors, both of which are male and both of which refuse to attempt to reproduce anyways. There was also a canon decision to no longer include talking animals after Fallout 2.
*** Tactics had Ghouls suffer radiation poisoning.

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** ''[[EarWorm I love those Deeeear hearts, and gennn-tle people, who live in my hooometown..]]''

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* DemonicSpiders: ''[[MemeticMutation Jesus Christ it's a Deathclaw - get in the car!]]''
** ''[[EarWorm I love Deathclaws in ''3'' have a ''massive'' AchillesHeel: the [[GameBreaker Dart Gun]]. One dart will slow it down to a crawl, and you can easily keep your distance and [[CherryTapping Cherry Tap]] it to death. You do have to find the schematics and [[ItemCrafting build one]] first, though.
** So much so, that Obsidian decided to go above and beyond in New Vegas. Not only is there no dart gun, but deathclaws now come in packs and have titanic damage thresholds, meaning most (as in, everything smaller than the anti-materiel rifle) will only do ScratchDamage. Thankfully, they now can't spawn randomly. You'll know where they are.
** Yao Guai are the not-quite-Demonic cousin of Deathclaws. They're easier to kill and do less damage, but unless you're high level they are still dangerous, especially in packs.
** ''Broken Steel'' adds in Super Mutant Overlords. You won't encounter them until you're a pretty high level, but they're equipped with powerful weapons and are ridiculously tough. To make matters worse, they have an unblockable damage bonus of around 20-40 HP per shot depending on the weapon. Even wearing power armor and toting a rocket launcher, your ass may well be handed to you.
** Overlords are nothing compared to the Albino Radscorpions, which have almost as much HP as a Super Mutant Behemoth! Their only saving grace is their lack of a long-range attack, so you can get out of dodge by climbing on top of something they can't reach you from. That said, considering their durability and damage potential, running the hell away is a good idea too.
** And rounding out the ''Broken Steel'' trio are the Feral Ghoul Reavers. Oh hey, they look just like Feral Ghoul Roamers, piece of ca- WAIT WHAT.
*** Having the ghoul mask is a '''very''' good way to avoid that.
*** Obsidian nerfed these guys, too. Now they're just a little better than Roamers.
** Damn
those Deeeear hearts, swampfolk/tribals and gennn-tle people, who live that magical unresistable damage bonus!
** Any player trying to do "Those!" at any level below ten or so will find the fire-breathing ants a hell of a challenge. Sometimes it's an easier and smarter idea to just kill one ant on the street and just do the quest later
in my hooometown..]]''the game, so that their levels stay somewhat low while you have a wider arsenal to gun them down with. Or just stand on the ledge outside of town and snipe them.
** Those stealth suited aliens. Hell, you feel pretty stupid by shooting a mini nuke to a 3 foot tall guy and watching he shoot back at you with his alien rifle just after.
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** The official canon discounts ''Fallout: Brotherhood of Steel''. Tactics is at least partly canon, though (there is a splinter Brotherhood in the Midwest).
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*** Although, considering that there are actually quite a few bottles of Purified Water laying around the Capital Wasteland, it's likely that there are some people around who ''do'' know how to do it. Not to mention, the purpose of Project Purity is to purify the entire Potomac River and bring clean water to ''everybody'', and you need big machines to do that.
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* UnpleasableFanbase: There's at least one well-known fansite whose regulars hold up ''Fallout 1'' and ''2'' as the pinnacle of computer gaming (or at least of Western-type [=RPG=]s), had little or nothing good to say about ''Fallout 3'' until it came out (and generally still consider it mediocre, or a flawed gem at best), and are bitterly unhappy that "their" original version ([[{{Vaporware}} stillborn]] for [[ScrewedByTheNetwork various reasons including the collapse of the original company]]) will probably never see the light of day. (See the listing for ''Fallout'' on that trope's page for more details.)
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* CharacterAlignment:
** LawfulGood: Elder Lyons' branch of the Brotherhood of Steel; The New California Republic; The Regulators are either this or NeutralGood.
*** Given that the note that the regulators have if you pickpocket them/be evil and get attacked by them about killing you says something about lawful bounties and the fact that they ''will not shut up'' about justice, the LawfulGood assumption is pretty good.
** LawfulNeutral: The main branch of the Brotherhood of Steel; The Brotherhood Outcasts; Ashur.
** LawfulEvil: The Enclave, Paradise Falls Slavers, General Jingwei, The Master, the Bishop crime family in New Reno, and Caesar's Legion.
** NeutralGood: Moria, the Wright crime family in New Reno if you managed to get the best ending for them, the Followers of the Apocalypse.
** TrueNeutral: The Brotherhood of Steel in the first two games is this, with traces of LawfulNeutral. The splinter group the player is a member of in Tactics swaps this out for LawfulEvil, and the East Coast Brotherhood is just straight-up LawfulGood; Charon; "Sergeant" RL-3; Clover (Would likely be NeutralEvil if her slave collar didn't keep her from thinking independently)
*** Also applies to Charon, who simply does whatever his master tells him to do.
** NeutralEvil: Roy Phillips; Braun; Talon Company; Wernher, most of the crime families in New Reno other then the Bishops and the Wrights.
** ChaoticNeutral: Super Mutants in ''1'' are either this or ChaoticEvil. Butch in ''3''.
** ChaoticEvil: While raiders are nasty people by definition in any of the games, the Capital Wasteland version attack anyone on sight, capture and torture victims to death, then decorate strongholds with their remains for the hell of it. YourMileageMayVary, as they also have shades of NeutralEvil. The Fiends from ''New Vegas''.
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** Just on a basic level, it kind of makes sense. Fallout 1 and Fallout 2 made combat, for the most part, very unrewarding and dangerous, which leads to role-playing and non-combat skills being the main focus of quest solving. The player also had a lot of leeway, even in Fallout 1, in terms of how you approached the main quest line. Don't care about your home vault? Then you can completely ignore the water chip quest that literally starts the game. Fallout 3, on the other hand, pretty much was a combat game. Technically, you could get through it without killing almost anything, but the practicality of that was almost non-existent. So, the first games were Black Isle style games that focused on role playing with combat being an option to solve problems where character development and leveling had significant impacts on the game. The third game was a Bethesda style RPG heavily focused on combat where making a "perfect" character good at everything was easy.
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Anyone know if that was intended to be an Easter Egg?

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* HilariousInHindsight: A character in combat armor outside the Boneyard (''Fallout 1'') wears a pin reading "I'm Chris and you're not". Chris Avellone joined production for ''Fallout 2'', and has become the name most associated with the franchise.
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* {{Narm}}: Present in at least a few conversations in every game in the series, although ''3'' has the highest concentration.
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*** Well, at least in New Vegas, that is addressed, with a good survival skill, your character understands how to make instant potable water using Radaway as the Catalyst for water purification and then filtering the dirty irradiated water.

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*** Well, at least in New Vegas, that is addressed, with a good survival skill, your character understands how to make instant potable water using Radaway as the Catalyst for water purification a couple pitchers and then filtering the dirty irradiated water.some surgical tubing.
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** ChaoticNeutral: Super Mutants are either this or ChaoticEvil. Butch in ''3''.
** ChaoticEvil: While raiders are nasty people by definition in any of the games, the Capital Wasteland version attack anyone on sight, capture and torture victims to death, then decorate strongholds with their remains for the hell of it. YourMileageMayVary, as they also have shades of NeutralEvil.

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** ChaoticNeutral: Super Mutants in ''1'' are either this or ChaoticEvil. Butch in ''3''.
** ChaoticEvil: While raiders are nasty people by definition in any of the games, the Capital Wasteland version attack anyone on sight, capture and torture victims to death, then decorate strongholds with their remains for the hell of it. YourMileageMayVary, as they also have shades of NeutralEvil. The Fiends from ''New Vegas''.
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* GoodBadBugs: With ''Broken Steel'' installed, Three Dog will talk about [[spoiler:the Enclave's defeat at Jefferson Memorial]] ''even if you haven't gotten that far in-story''.
** In the Mac port of ''Fallout 1'', the aftermath of [[spoiler: the slaughter of the ghouls at Necropolis]] will sometimes leave the dead bodies standing upright, as if they're mindless flesh statues, frozen at the point of their death. Which is very creepy when you're wandering around looting them.
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** Notably, the biggest mistake you can make is complain about the graphics in the first two games. Que a lecture on the character models being actual clay models.

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