Follow TV Tropes

Following

History YMMV / EtrianOdyssey

Go To

OR

Is there an issue? Send a MessageReason:
None


** Once a Nightseeker in the fourth game hits high enough level to be able to use Venom Throw, maxing it out allows them to inflict a poison status that does a fixed 700 damage every turn for several turns: combine this with Spread Throw and Auto-Spread, and they can take out most random encounters in a single turn and severely damage bosses over several turns with very little TP used. If you then give them Arcanist as a subclass, you can not only use one of their passive abilities to increase the chance of landing the poison status on even strongest enemies, but also gain back any TP you spend to use the move if the poison sticks on at least a single enemy thanks to their TP Return.

to:

** Once a Nightseeker in the fourth game hits high enough level to be able to use Venom Throw, maxing it out allows them to inflict a poison status that does a fixed 700 damage every turn for several turns: turns, enough to make a large dent in even most bosses' HP: combine this with Spread Throw and Auto-Spread, Auto-Spread which allows them to hit every enemy with their next throw skill and a chance to use the said skill for free at the beginning of the battle, and they can take out most random encounters in a single turn and severely damage bosses over several turns with very little TP used. If you then give them Arcanist as a subclass, you can not only use one of their passive abilities to increase the chance of landing the poison status on even strongest enemies, but also gain back any TP you spend to use the move if the poison sticks on at least a single enemy thanks to their TP Return.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Once a Nightseeker in the fourth game hits high enough level to be able to use Venom Throw, maxing it out allows them to inflict a poison status that does a fixed 700 damage every turn for several turns: combine this with Spread Throw and Auto-Spread, and they can take out most random encounters in a single turn and severely damage bosses over several turns with very little TP used. If you then give them Arcanist as a subclass, you can not only use one of their passive abilities to increase the chance of landing the poison status on even strongest enemies, but also gain back any TP you spend to use the move if the poison sticks on at least a single enemy thanks to their TP Return.
Is there an issue? Send a MessageReason:
Zero Context Example - how exactly do they qualify as this?


* BaseBreaker: The [[PettingZooPeople Bushi]]-class from ''Legends of the Titan'', hands down.

to:

%% * BaseBreaker: The [[PettingZooPeople Bushi]]-class from ''Legends of the Titan'', hands down.down. - Commented out for being a ZeroContextExample
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreaker: The [[PettingZooPeople Bushi]]-class from ''Legends of the Titan'', hands down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMomentOfFunny:
** In Legends of the Titan, courtesy of Wynne:
-->"But I gotcha back when it comes ta weapons and armor! I gotta lady boner harder dan steel for dat stuff!"
Is there an issue? Send a MessageReason:
Correcting my previous mistake - on closer inspection, it \'\'doesn\'t\'\' work that way. Sorry!


** In ''Legends of the Titan'', the Nightseeker's Spread Throw skill is normally "used up" the next time they use a Throw skill. If it's activated at the start of the battle by Auto Spread, it persists through the entire battle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Legends of the Titan'', the Nightseeker's Spread Throw skill is normally "used up" the next time they use a Throw skill. If it's activated at the start of the battle by Auto Spread, it persists through the entire battle.
Is there an issue? Send a MessageReason:
Hottip cleanup


** Even funnier when you finally found out that Gladiator is supposed to replace ''Landsknecht'' instead. [[hottip:*:The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.]]

to:

** Even funnier when you finally found out that Gladiator is supposed to replace ''Landsknecht'' instead. [[hottip:*:The [[labelnote:note]]The Princess gets the Landsknecht's ability to equip heavy armor, while the Gladiator is a straight combatant; while their armor choices emulate Dark Hunters, they generally lack the ability to dole out status effects unless they invest in Stun Attack. But in turn, when compared to Landsknechts, both classes can specialize in two weapons: Sword and Axe/Hammer, and their sword skills rely on hitting as many enemies as possible, while their other weapon skill rely on hitting one enemy as hard as possible.]][[/labelnote]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Luckily, there's a small event in the labyrinth which lets you reunite a family of dolls! [[spoiler: But immediately afterwards, you find a cursed hammer explicitly said to be used in torture, and you find the dolls [[NothingisScarier mysteriously ripped apart with no explanation...]] ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** From ''Legends of the Titan'', we have basically everything about the 6th labyrinth. It's dark, it's eerie, the music is ominous, [[spoiler:and it contains a scattered ApocalypticLog and messages warning not to free a certain something.]]

Added: 1063

Changed: 1072

Is there an issue? Send a MessageReason:
None


** Which didn't help much, because they also took the opportunity to boost some unused skills, and did a bit too much. In ''Heroes of Lagaard'', the Hexer skill Revenge was boosted to deal 255% of the damage the Hexer had taken for only 19 TP once mastered, which means a Hexer with items to boost max HP, 1 HP left, and enough AGI to move first can be devastating. ** [[hottip:To elaborate: Revenge deals set damage depending on how much HP a Hexer has lost, ''ignoring enemy's defense, resistance, immunity etc''; If a hexer can deal 1000 damage to a {{mook}}, they can deal that much damage to a [[BossBattle Boss]]. There are two reasons why Revenge is broken in ''Heroes of Lagaard'' but not in ''Etrian Odyssey'': First, Revenge is stronger in [=EO2=], and second, most importantly, [=FOEs=] and bosses have significantly lower HP in [=EO2=]: [=EO1=] bosses can have upwards to 5,000-10,000 HP and even beyond, but in [=EO2=], highest HP among non-FinalBoss or BonusBoss is around 3000-4000, but said bosses have such massive defenses that Other classes will have to be lucky or maxed out to deal a couple hundreds of damage to a boss. With proper equipments and setup, [=EO2=] Hexers can dish out between '''''1500-2000''''' damage per Revenge. This entire thing is why Revenge is a GameBreaker: A BossFight using other classes can last 10 turns or even longer, while Hexers can happily wipe out a boss in probably ''two'' hits.]]

to:

** Which didn't help much, because they also took the opportunity to boost some unused skills, and did a bit too much. In ''Heroes of Lagaard'', the Hexer skill Revenge was boosted to deal 255% of the damage the Hexer had taken for only 19 TP once mastered, which means a Hexer with items to boost max HP, 1 HP left, and enough AGI to move first can be devastating. ** [[hottip:To devastating.
*** To
elaborate: Revenge deals set damage depending on how much HP a Hexer has lost, ''ignoring enemy's defense, resistance, immunity etc''; If a hexer can deal 1000 damage to a {{mook}}, they can deal that much damage to a [[BossBattle Boss]]. There are two reasons why Revenge is broken in ''Heroes of Lagaard'' but not in ''Etrian Odyssey'': First, Revenge is stronger in [=EO2=], and second, most importantly, [=FOEs=] and bosses have significantly lower HP in [=EO2=]: [=EO1=] bosses can have upwards to 5,000-10,000 HP and even beyond, but in [=EO2=], highest HP among non-FinalBoss or BonusBoss is around 3000-4000, but said bosses have such massive defenses that Other classes will have to be lucky or maxed out to deal a couple hundreds of damage to a boss. With proper equipments and setup, [=EO2=] Hexers can dish out between '''''1500-2000''''' damage per Revenge. This entire thing is why Revenge is a GameBreaker: A BossFight using other classes can last 10 turns or even longer, while Hexers can happily wipe out a boss in probably ''two'' hits.]]
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* ExcusePlot, sort of: the introductory plot to both games is more or less "there's this labyrinth and this town built around it, and you're one of quite a few guys who wants to conquer the labyrinth for gold and glory and to solve its mysteries. Have fun." It tends to remain so for about 3/4 of the entire game, but then things suddenly start happening near the end. In a sense, the major plot twist is that there actually is one. The third game is better about this.
** The fourth game breaks this and has a plot throughout the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The fourth game breaks this and has a plot throughout the game.
Is there an issue? Send a MessageReason:
None


*** Also from the fourth game, there are enemies in the final dungeon that can ''petrify your entire party with one move''. While they only target one member of your party until damage is dealt to it, they're occasionally paired with an enemy (a Hollow, no less) that can deal one point of damage (which is enough to make it change from targeting one member to your whole party) to get a power boost.



** The final class in the fourth game counts as well. They're restricted to using only one type of weapon (they can't equip a subweapon alongside their class-specific weapon) but are capable of dealing ''thousands'' of damage while unboosted. To offset the massive amount of damage being dealt, they're given a few cooldown turns until they're allowed to use it again. However, they can use two skills to cool down their weapon (which deals damage as well, thus preventing them from being useless) and then use an attack that charges up their next turn's attack power (which more than doubles their power even without the skill maxed), which just so happens to be the same turn they're allowed to use the powerful attack. If an enemy somehow manages to survive a few of those attacks, there's even a skill that ''removes the cooldown time for three turns and immediately cools down their weapon'' after a certain amount of uses were performed in a single battle, allowing the character to deal massive damage without any drawback for three turns.



** You can skip Fenrir in the first game by exploiting the fact that [=FOEs=] maintain aggro even with a wall between you to lure him into a coridor so you can run past him. While you can not go far on the 6th floor without going back and killing him (as you need to report Fenrir's death to do so), it does allow you to warp to town, save, and fight stronger monsters for better gear and get a free turn on Fenrir by attacking him from behind, as well as open some new quests. This is all very helpful, as Fenrir is an EarlyBirdBoss.

to:

** You can skip Fenrir in the first game by exploiting the fact that [=FOEs=] maintain aggro even with a wall between you to lure him into a coridor corridor so you can run past him. While you can not go far on the 6th floor without going back and killing him (as you need to report Fenrir's death to do so), it does allow you to warp to town, save, and fight stronger monsters for better gear and get a free turn on Fenrir by attacking him from behind, as well as open some new quests. This is all very helpful, as Fenrir is an EarlyBirdBoss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And in the fourth, the Hollows are meant to be a crash course in utilizing Bindings, and it ''shows''. Even the weakest Hollow type has evasion that's ''through the roof'', so unless you have a Sniper or Arcanist in your party, just ''hitting'' one can be a LuckBasedMission.
Is there an issue? Send a MessageReason:
Minor correction there - you\'re mxing up Swashbuckling and Pincushion [/pedant]


*** The Dancer's bottommost dancing skills in the fourth game. They're all passive, and give an increased dodge chance, the ability to hit multiple times in a single attack, and the chance to stun an enemy upon connecting with a normal attack. It only takes ''three'' skill points to unlock the second skill, compared to the ''twenty'' (at least ten of which are dumped in a useless skill regardless of what weapon you use) it took to unlock Swashbuckling (which is the same skill) in ''The Drowned City''. Dancers are also able to use a different skill to make allies in the same line follow up on their attacks, meaning it's possible to have your ''entire front line attack multiple times per turn''.

to:

*** The Dancer's bottommost dancing skills in the fourth game. They're all passive, and give an increased dodge chance, the ability to hit multiple times in a single attack, and the chance to stun an enemy upon connecting with a normal attack. It only takes ''three'' skill points to unlock the second skill, compared to the ''twenty'' ''sixteen'' (at least ten eight of which are dumped in a useless skill regardless of what weapon you use) it took to unlock Swashbuckling (which is the same skill) in ''The Drowned City''. Dancers are also able to use a different skill to make allies in the same line follow up on their attacks, meaning it's possible to have your ''entire front line attack multiple times per turn''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** They appear in the fourth game as well, but seem to alternate between targeting one unit or your entire party.


Added DiffLines:

*** The Dancer's bottommost dancing skills in the fourth game. They're all passive, and give an increased dodge chance, the ability to hit multiple times in a single attack, and the chance to stun an enemy upon connecting with a normal attack. It only takes ''three'' skill points to unlock the second skill, compared to the ''twenty'' (at least ten of which are dumped in a useless skill regardless of what weapon you use) it took to unlock Swashbuckling (which is the same skill) in ''The Drowned City''. Dancers are also able to use a different skill to make allies in the same line follow up on their attacks, meaning it's possible to have your ''entire front line attack multiple times per turn''.

Added: 250

Changed: 4

Is there an issue? Send a MessageReason:
None


** You can skip Fenrir in the first game by exploiting the fact that FOEs maintain aggro even with a wall between you to lure him into a coridor so you can run past him. While you can not go far on the 6th floor without going back and killing him (as you need to report Fenrir's death to do so), it does allow you to warp to town, save, and fight stronger monsters for better gear and get a free turn on Fenrir by attacking him from behind, as well as open some new quests. This is all very helpful, as Fenrir is an EarlyBirdBoss.

to:

** You can skip Fenrir in the first game by exploiting the fact that FOEs [=FOEs=] maintain aggro even with a wall between you to lure him into a coridor so you can run past him. While you can not go far on the 6th floor without going back and killing him (as you need to report Fenrir's death to do so), it does allow you to warp to town, save, and fight stronger monsters for better gear and get a free turn on Fenrir by attacking him from behind, as well as open some new quests. This is all very helpful, as Fenrir is an EarlyBirdBoss.EarlyBirdBoss.
* HellIsThatNoise: In ''4'', a simple "ding!" sound plays whenever a FOE takes notice of you and starts actively chasing you down. A simple little thing, but you'll quickly learn to dread that sound, ''especially'' if you're a veteran to the series.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the second stratum of ''The Drowned City'', [[spoiler:you're tricked into being cornered by three [=FOEs=]. The cutscene part involves creepy music.]]
Is there an issue? Send a MessageReason:
None


* AlternateCharacterInterpretation: [[spoiler: Olympia: WellIntentionedExtremist [[IDidWhatIHadToDo doing what she must]] to protect the Deep City's secrets, or CompleteMonster who ''enjoyed'' leading hapless, trusting explorers to their deaths?]]

to:

* AlternateCharacterInterpretation: [[spoiler: Olympia: WellIntentionedExtremist [[IDidWhatIHadToDo doing what she must]] to protect the Deep City's secrets, or CompleteMonster who ''enjoyed'' did she ''enjoy'' leading hapless, trusting explorers to their deaths?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DesignatedVillain: [[spoiler:Visil]] in the first game.

Added: 350

Changed: 53

Removed: 348

Is there an issue? Send a MessageReason:
Integrated the Game Breaker example at the bottom with the current list.


** While not as broken, the Hexer, with Evil Eye and Suicide, can command the enemy to attack itself instead of the party, allowing the player to attack an enemy without worry of being hit. There's also Betrayal, which forces all terrified enemies to attack each other. Adding in Relapse, it's possible to cripple an enemy for the rest of the battle.



*** Speaking of Hexer and War Magus, the former's Torpor immensely aids the latter's Sleep Cut, allowing the party to deal pretty massive damage while the enemies are asleep.

to:

*** Speaking of Hexer and War Magus, In addition, the former's Hexer's Torpor immensely aids the latter's War Magus' Sleep Cut, allowing the party to deal pretty massive damage while the enemies are asleep.



** It was (probably) also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.
* GameBreaker: Hexers. With Evil Eye and Suicide, the Hexer can command the enemy to attack itself instead of the party, allowing the player to attack an enemy without worry of being hit. There's also Betrayal, which forces all terrified enemies to attack each other. Adding in Relapse, it's possible to cripple an enemy for the rest of the battle.

to:

** It was (probably) also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.
* GameBreaker: Hexers. With Evil Eye and Suicide, the Hexer can command the enemy to attack itself instead of the party, allowing the player to attack an enemy without worry of being hit. There's also Betrayal, which forces all terrified enemies to attack each other. Adding in Relapse, it's possible to cripple an enemy for the rest of the battle.
King.

Changed: 136

Removed: 107

Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Vqd1xwaXZ-4&fmt=18 Cherry Tree Bridge]] from the second game.
** This series [[AwesomeMusic/EtrianOdyssey has a whole page]] dedicated to awesome songs from this series.

to:

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=Vqd1xwaXZ-4&fmt=18 Cherry Tree Bridge]] from the second game.
**
This series [[AwesomeMusic/EtrianOdyssey has a whole page]] dedicated to awesome songs from this series.
Is there an issue? Send a MessageReason:
None


** It was (probably) also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.

to:

** It was (probably) also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.King.
* GameBreaker: Hexers. With Evil Eye and Suicide, the Hexer can command the enemy to attack itself instead of the party, allowing the player to attack an enemy without worry of being hit. There's also Betrayal, which forces all terrified enemies to attack each other. Adding in Relapse, it's possible to cripple an enemy for the rest of the battle.

Added: 196

Removed: 206

Is there an issue? Send a MessageReason:
None


* HighOctaneNightmareFuel: Some of the enemy designs are very much this. From the BonusBoss / TrueFinalBoss of ''VideoGame/EtrianOdyssey'' to the one-eyed worms in the third stratum of ''The Drowned City''.


Added DiffLines:

* NightmareFuel: Some of the enemy designs are very much this. From the BonusBoss / TrueFinalBoss of ''VideoGame/EtrianOdyssey'' to the one-eyed worms in the third stratum of ''The Drowned City''.
Is there an issue? Send a MessageReason:
Oops, change of index name messed that link :)


** This series [[http://tvtropes.org/pmwiki/pmwiki.php/CrowningMusic/EtrianOdyssey has a whole page]] dedicated to awesome songs from this series.

to:

** This series [[http://tvtropes.org/pmwiki/pmwiki.php/CrowningMusic/EtrianOdyssey [[AwesomeMusic/EtrianOdyssey has a whole page]] dedicated to awesome songs from this series.



** The Bloodant FOEs in the first game: the first time you encounter them on floor 12 they don't hit very hard but their Hp is significantly high and they regenerate indefinitely, they can also summon deathants AND bloodants on every turn making it even harder to get past them. They just keep fighting you until your entire party dies from exhaustion. Also, four of them pop right out of nowhere when you fight the Royalant Boss. They're each in a corner of the room, and there is no way you can beat the Royalant before they start moving on. Enjoy a main dish of Royalant, a side order of Bloodants with a generous helping of Deathants with your-ass-getting-kicked sauce.

to:

** The Bloodant FOEs [=FOEs=] in the first game: the first time you encounter them on floor 12 they don't hit very hard but their Hp is significantly high and they regenerate indefinitely, they can also summon deathants AND bloodants on every turn making it even harder to get past them. They just keep fighting you until your entire party dies from exhaustion. Also, four of them pop right out of nowhere when you fight the Royalant Boss. They're each in a corner of the room, and there is no way you can beat the Royalant before they start moving on. Enjoy a main dish of Royalant, a side order of Bloodants with a generous helping of Deathants with your-ass-getting-kicked sauce.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Played jarringly straight later: Halfway through the second stratum, you run into Hypatia and Agata, the latter of whom presses you to tell him the location of a nest of Sea Wanderers you found earlier while the former begs you not to, as she already had a traumatizing encounter with them before. You just decide whether to tell him or not and think nothing of it when he runs off to find them. Then you decide to follow him, and go to the room and find one of the two ''fucking dead'' while the other is cradling their body. There is no way to avoid this happening, as saying "Yes" or "No" only determines which dies (saying "Yes" means Agata dies, while "No" kills Hypatia).]] There is no way to back out of this, and can only be circumvented by using a different warp point to reach the stairs and never opening the door.

to:

** [[spoiler:Played jarringly straight later: Halfway through If you agreed to help Hypatia and Agata enter the second stratum, then you run into Hypatia eventually find them there, and Agata, the latter of whom Agata presses you to tell him the location of a nest of Sea Wanderers you found earlier while the former Hypatia begs you not to, as she already had a traumatizing encounter with them before. You just decide whether to tell him or not and think nothing of it when he runs off to find them. Then you decide to follow him, and go to the room and find one of the two ''fucking dead'' while the other is cradling their body. There is no way to avoid this happening, as saying "Yes" or "No" only determines which dies (saying "Yes" means Agata dies, while "No" kills Hypatia).]] There is no way to back out of this, and can only be circumvented by using a different warp point except for [[spoiler:refusing to reach help them enter the stairs and second stratum in the first place. Then you literally never opening the door.see them again, and you're free to [[AlternateCharacterInterpretation pretend]] [[HesJustHiding they gave up and went home peacefully]] if you'd like. A bit [[AntiClimax anticlimactic]], but hey.]]
Is there an issue? Send a MessageReason:
None


* HighOctaneNightmareFuel: Some of the enemy designs are very much this. From the BonusBoss / TrueFinalBoss of ''EtrianOdyssey'' to the one-eyed worms in the third stratum of ''The Drowned City''.

to:

* HighOctaneNightmareFuel: Some of the enemy designs are very much this. From the BonusBoss / TrueFinalBoss of ''EtrianOdyssey'' ''VideoGame/EtrianOdyssey'' to the one-eyed worms in the third stratum of ''The Drowned City''.
Is there an issue? Send a MessageReason:
None


** It was also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.

to:

** It was (probably) also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.
Is there an issue? Send a MessageReason:
None


* {{Woolseyism}}: {{Atlus}} changed the names of the character classes during translation; Landsknechts were originally Swordman, Protectors were Paladins, Survivalists were Rangers, and so on. This may have been done to give the game a more original flair and help it stand out. The Hexer class was originally called 'Curse Maker'; the War Magus was originally a 'Doctor Mage'. A newer example from ''The Drowned City'' would be changing 'Beast King' to 'Wildling', probably because (like most classes) you can make a female version, and the original game didn't change the class name to 'Beast Queen' like it did for Prince/Princess. Some classes got their names changed for no reason at all but to make them begin with different letters. Many of the changed names don't fit as well as the original games: Warrior became Gladiator despite not actually being a gladiator, and Andro became Yggdroid. Many of the changes in the first and second game were necessary because of the maximum character length, though the third game increased the limit. Some changes were made even though the original names would have fit the character limit.

to:

* {{Woolseyism}}: {{Atlus}} changed the names of the character classes during translation; Landsknechts were originally Swordman, Protectors were Paladins, Survivalists were Rangers, and so on. This may have been done to give the game a more original flair and help it stand out. The Hexer class was originally called 'Curse Maker'; the War Magus was originally a 'Doctor Mage'. A newer example from ''The Drowned City'' would be changing 'Beast King' to 'Wildling', probably because (like most classes) you can make a female version, and the original game didn't change the class name to 'Beast Queen' like it did for Prince/Princess. Some classes got their names changed for no reason at all but to make them begin with different letters. Many of the changed names don't fit as well as the original games: Warrior became Gladiator despite not actually being a gladiator, and Andro became Yggdroid. Many of the changes in the first and second game were necessary because of the maximum character length, though the third game increased the limit. Some changes were made even though the original names would have fit the character limit.limit.
** It was also to avoid classes having the same first letter in their name as to make it easier for the item shop menu to characterize them. It would have been a little difficult to tell the difference between Princess and Pirate, or Buccaneer and Beast King.

Top