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* CultClassic: Garnered critical acclaim upon its release, and is often considered one of the best games on the [[UsefulNotes/NintendoGameCube GameCube]] (and the best game Silicon Knights ever made), but only saw middling sales.

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* CultClassic: Garnered critical acclaim upon its release, and is often considered one of the best games on the [[UsefulNotes/NintendoGameCube [[Platform/NintendoGameCube GameCube]] (and the best game Silicon Knights ever made), but only saw middling sales.

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** [[MightMakesRight Chattur'gha, The Ancient of Body]], is the [[MightMakesRight most straightforward and brutal]] of his kin. If chosen, Chattur'gha empowers Pious with the superhuman strength and demands his servant go forth to conduct sacrifice in his name. Wishing for nothing more than to enter the human realm to destroy it, Chattur'gha has Pious murder thousands to appease his bloodlust and comes forth and [[ToServeMan feed humanity to his demonic minions]] in apocalypse to prove his supremacy.

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** [[MightMakesRight [[AtrociousArthropods Chattur'gha, The Ancient of Body]], is the [[MightMakesRight most straightforward and brutal]] of his kin. If chosen, Chattur'gha empowers Pious with the superhuman strength and demands his servant go forth to conduct sacrifice in his name. Wishing for nothing more than to enter the human realm to destroy it, Chattur'gha has Pious murder thousands to appease his bloodlust and comes forth and [[ToServeMan feed humanity to his demonic minions]] in apocalypse to prove his supremacy.
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* CultClassic: Garnered critical acclaim upon its release, but merely good sales. It's often considered one of the best games on the [[UsefulNotes/NintendoGameCube GameCube]] and the best game Silicon Knights ever made.

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* CultClassic: Garnered critical acclaim upon its release, but merely good sales. It's and is often considered one of the best games on the [[UsefulNotes/NintendoGameCube GameCube]] and (and the best game Silicon Knights ever made.made), but only saw middling sales.



** The sanity effect that jokingly promises a "sequel" to the game becomes less funny now that there never ''will'' be a true sequel to this game.

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** The sanity effect that jokingly promises a "sequel" to the game becomes became less funny now that when the bankruptcy of Silicon Knights means there never ''will'' be a true sequel to this game.



* SpoiledByTheFormat: * ''VideoGame/EternalDarkness'': The game was released in 2002, and the fourth-wall-breaking [[SanityMeter sanity effects]] that simulate someone [[InterfaceScrew messing with your TV or console]] often reflect this when trying to replay it in the present day. Many [=TVs=] during that era would have a series of green rectangles representing volume, display a black screen with "VIDEO" in a corner when there isn't a signal, etc. Playing it on a modern TV, with [[TechnologyMarchesOn all their different ways of presenting such information]] (to say nothing of emulating it on a computer), makes the fact that the game isn't actually altering these settings immediately clear.

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* SpoiledByTheFormat: * ''VideoGame/EternalDarkness'': The game was released in 2002, and the fourth-wall-breaking [[SanityMeter sanity effects]] that simulate someone [[InterfaceScrew messing with your TV or console]] often reflect this when trying to replay it in the present day. Many [=TVs=] during that era would have a series of green rectangles representing volume, display a black screen with "VIDEO" in a corner when there isn't a signal, etc. Playing it on a modern TV, with [[TechnologyMarchesOn all their different ways of presenting such information]] (to say nothing of emulating it on a computer), makes the fact that the game isn't actually altering these settings immediately clear.
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* SpoiledByTheFormat: The game was released in 2002, and the fourth-wall-breaking sanity effects that simulate someone messing with your TV or console [[TechnologyMarchesOn often reflect this]]. For example, it was nigh-universal for a television to represent the volume with a series of green rectangles on the bottom fourth of the screen, or merely display a black screen with "VIDEO" in the top left corner when the console is turned off. Modern [=TVs=] not only are extremely unlikely to share this same presentation, but nearly every brand now has their ''own'' manner of presenting this info, making the trickery immediately clear (to say nothing of if you're using an emulator).

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* SpoiledByTheFormat: * ''VideoGame/EternalDarkness'': The game was released in 2002, and the fourth-wall-breaking [[SanityMeter sanity effects effects]] that simulate someone [[InterfaceScrew messing with your TV or console [[TechnologyMarchesOn console]] often reflect this]]. For example, this when trying to replay it was nigh-universal for a television to represent in the volume with present day. Many [=TVs=] during that era would have a series of green rectangles on the bottom fourth of the screen, or merely representing volume, display a black screen with "VIDEO" in the top left a corner when the console is turned off. Modern [=TVs=] not only are extremely unlikely to share this same presentation, but nearly every brand now has there isn't a signal, etc. Playing it on a modern TV, with [[TechnologyMarchesOn all their ''own'' manner different ways of presenting this info, making the trickery immediately clear such information]] (to say nothing of if you're using an emulator).emulating it on a computer), makes the fact that the game isn't actually altering these settings immediately clear.



** The sanity effects are ultimately this unfortunately. Besides giving the player a potentially paranoia-inducing scare, the effects actually don't hinder the player at all in a gameplay sense. Unless the player is skittish, there really isn't that much of an incentive to conserve or restore sanity.

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** The sanity effects effects, despite being the thing the game is most known for, are ultimately this unfortunately. Besides giving this. If you're playing the game as you should (i.e., properly conserving and regularly restoring sanity), you'll basically never see them. With that in mind, a player a potentially paranoia-inducing scare, can purposefully keep their sanity low to regularly see the effects actually don't hinder the player at all in a gameplay sense. Unless the player is effects, and unless they're skittish, there really isn't arguably won't find themselves hindered all that much of an incentive to conserve or restore sanity.gameplay-wise.
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* SpoiledByTheFormat: The game was released in 2002, and the fourth-wall-breaking sanity effects that simulate someone messing with your TV or console [[TechnologyMarchesOn often reflect this]]. A green rectangle shortening when the TV's volume is lowered, or displaying a black screen with "VIDEO" in a corner when the console is turned off was common for the time, but playing it on a modern TV or emulator makes the trickery immediately clear.

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* SpoiledByTheFormat: The game was released in 2002, and the fourth-wall-breaking sanity effects that simulate someone messing with your TV or console [[TechnologyMarchesOn often reflect this]]. A green rectangle shortening when For example, it was nigh-universal for a television to represent the TV's volume is lowered, with a series of green rectangles on the bottom fourth of the screen, or displaying merely display a black screen with "VIDEO" in a the top left corner when the console is turned off was common for the time, off. Modern [=TVs=] not only are extremely unlikely to share this same presentation, but playing it on a modern TV or emulator makes nearly every brand now has their ''own'' manner of presenting this info, making the trickery immediately clear.clear (to say nothing of if you're using an emulator).
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** Considering the game’s status still stuck on Gamecube, it grows more likely all the time the majority of new players will do so via emulation on personal computers. While this may cause the early 2000’s specific sanity effects to show their age, the blue screen of death effect is even ''more'' appropriate than when the game was initially released.
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** "This... can't be ''happening!''"[[labelnote:Explanation]]After a sanity effect stops occurring, your character will say some variation of this line. Expect to hear it a lot.[[/labelnote]]

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** "This... can't be ''happening!''"[[labelnote:Explanation]]After isn't...really...happening!"[[labelnote:Explanation]]After a sanity effect stops occurring, your character will say some variation of this line. Expect to hear it a lot.[[/labelnote]]
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** [[Literature/{{Twilight}} There is a vampire that prominently features in Edward's chapter.]]

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** [[Literature/{{Twilight}} [[Literature/TheTwilightSaga There is a vampire that prominently features in Edward's chapter.]]
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* UnintentionalPeriodPiece: Some Sanity Effects take the player out of the experience a bit due to the UI effects utilizing features that modern televisions don't have anymore, but televisions in 2002 did. Examples include big green volume bars and a blue screen for the inputs.
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Critical Research Failure is a disambiguation page


* CriticalResearchFailure:
** Early in the game, Edward Roivas refers to himself as a clinical psychologist. However, later, he mentions his training in ''psychiatry''. Clinical psychology and psychiatry are two different fields that require entirely different training and degrees (a Ph.D for psychology, an MD for psychiatry).
*** There is no reason he couldn't be a clinical psychologist and also have training in psychiatry.
** "Augustus" was an honorific used by emperors; a mere soldier like Pious would not have it as part of his name.
** Alright, maybe it's not strictly "critical" as much as it's a case of language evolving, but Pious describes the annihilation of every Guardian in Ehn'Gha as their being "decimated". He was a Roman centurion - he should know that that only means killing one out of every ten!

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* TheyWastedAPerfectlyGoodPlot: How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.



* TheyWastedAPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.

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* TheyWastedAPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.
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Approved example that somehow never got on the game’s YMMV page despite being on the appropriate MB subpage.

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* MagnificentBastard: [[spoiler:[[HiddenAgendaVillain Mantorok]], the greatest of the Ancients, is a powerful being imprisoned by the machinations and powers of the Lich Pious Augustus, slowly dying in an ancient Cambodian temple. In truth, Mantorok is not idle and bequeaths its powers to the slave girl Elia, keeping her alive for centuries, so she may pass it on to Dr. Edwin Lindsey. Mantorok proceeds to manipulate each of the mortals to foil the plots of the Ancients through the [[TomeOfEldritchLore Tome of Eternal Darkness]], bringing them so they may have an Ancient destroyed by its opposite and allow Mantorok to merge the timelines, killing all three at once and leaving Mantorok victorious and free to weave its own plots.]]

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Approved by the thread.


* CompleteMonster: The Roman Centurion [[OurLichesAreDifferent Pious Augustus]] serves one of three [[EldritchAbomination evil Ancients]] in exchange for power and immortality. Over the course of two millennia, Pious [[HistoricalRapSheet causes numerous tragedies for humanity]]: destabilizing the Holy Roman Empire by killing its emperor; building a monument to his Ancient out of the bodies of countless slaves he has captured; and engineering a conflict in UsefulNotes/WorldWarI within a hospital to feed many injured soldiers to his bloodthirsty demon servant. Using a time of planetary alignment, Pious tries to bring his Ancient master into reality, putting the whole world at risk of destruction to maintain his power.

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* CompleteMonster: The Roman Centurion Across parallel realities, [[PsychoSupporter the villainous traitor to humanity]] and the [[EldritchAbomination eldritch beings]] he serves are sinister monsters:
**
[[OurLichesAreDifferent Pious Augustus]] was a Roman centurion who now serves one of three [[EldritchAbomination evil Ancients]] Ancients in undeath in exchange for power and immortality. Over the course of two millennia, Pious [[HistoricalRapSheet causes numerous tragedies for humanity]]: destabilizing the Holy Roman Empire UsefulNotes/HolyRomanEmpire by killing [[UsefulNotes/{{Charlemagne}} its emperor; emperor]]; building a monument to his Ancient out of the bodies of countless slaves he has captured; and engineering a conflict in UsefulNotes/WorldWarI within a hospital to feed many injured soldiers to his bloodthirsty demon servant. the demonic Black Guardian. Using a time of planetary alignment, Pious tries to bring his Ancient master into reality, putting the whole world at risk of destruction to maintain his power.power.
** [[MightMakesRight Chattur'gha, The Ancient of Body]], is the [[MightMakesRight most straightforward and brutal]] of his kin. If chosen, Chattur'gha empowers Pious with the superhuman strength and demands his servant go forth to conduct sacrifice in his name. Wishing for nothing more than to enter the human realm to destroy it, Chattur'gha has Pious murder thousands to appease his bloodlust and comes forth and [[ToServeMan feed humanity to his demonic minions]] in apocalypse to prove his supremacy.
** [[DimensionLord Ulyaoth, The Ancient of Spirit]], is seemingly [[TheChessmaster the most intelligent]] yet arrogant of his kind. Should he be chosen as Pious's god, Ulyaoth gluttons the lich on knowledge and sends him forth to cause turmoil and conduct mass [[HumanSacrifice sacrifice]]. Wishing to control all that exists, Ulyaoth means to enter reality and [[LivingBattery feed mortals]] to his [[EternalEngine infernal machines]], leaving them in endless nightmare while he empowers himself.
** [[MadGod Xel'lotath, The Ancient of Mind]], has [[SplitPersonality two personalities that work in tandem with one another]]. Converting Pious to her side and continuing the mass human sacrifices and countless murders to lay the groundwork for her manifesting on earth, Xel'lotath gives Pious his orders and instructs him to be cruel as possible in the case of Charlemagne who is to be made dead, insane, "or perhaps one, then the other". Xel'lotath's powers function by literally [[MindRape torturing]] the entities she summons, including the zombies revived by her power who are [[DrivenToMadness driven into agonized states]] by a cacophony of voices in their skulls. Xel'lotath plans to manifest on earth and exterminate humankind, crafting a world where her servants and revived mankind kill one another for all time.
** [[AxCrazy The Black Guardian]] is the mightiest servant of the Ancient in all routes. A beast who reflects its master, the Guardian's bloodlust is only held in check by being fed countless humans over the years, so that the Guardian will not go on a rampage. The Guardian savagely murders a monk on its own accord and is happy to help facilitate [[KillAllHumans the genocide of humankind]] while devouring thousands.
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fixed formatting


* TheyWastedaPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.

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* TheyWastedaPerfectlyGoodPlot TheyWastedAPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.
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Foe Yay has been cut


* FoeYay: Pious gets quite creepy with Alex at one point, calling her "[[TermsOfEndangerment my sweet]]", declaring that she's his and he's waited centuries for her, and that she will "succumb to his desires". That he's in the guise of her grandfather's ghost for most of this makes it even creepier.
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***There is no reason he couldn't be a clinical psychologist and also have training in psychiatry.
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spelling/grammar


* TheyWastedaPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorizes that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.

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* TheyWastedaPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorizes theorize that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.
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* TheyWastedaPerfectlyGoodPlot How Anthony is defeated. Anthony is cursed in the third chapter with a seven point unaligned spell (project creature) that causes him to zombify and keeps him from dying, instead glowing yellow and regenerating all of his health if his health ever drops to zero. Paul finds him still alive hundreds of years later and kills him after Anthony regenerates once during their battle. Why Paul is able to kill Anthony is never explained (although some theorizes that Paul giving him last rites is what finally put Anthony's soul to rest). What would have been cooler from both a narrative and gameplay/puzzle perspective is if the curse had been a three point spell aligned to Pious's chosen ancient, glowing that ancient's alignment color when regenerating. In order to stop Anthony from regenerating after taking him down to zero health, Paul must first cast the three point dispel magic spell (having just learned it in the previous chapter) using the opposing ancient's alignment, finally dispelling the curse and stopping Anthony from regenerating, allowing Paul to kill him.
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** After Warner Bros. Interactive succeeded in 2021 with acquiring a patent for the "Nemesis System" in ''VideoGame/MiddleEarthShadowOfMordor'' and its sequel, Nintendo patenting the sanity system in this game was frequently named as also serving to stifle creativity in video games by walling off concepts that have no business being patented, even though it's set to expire in the same year.

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** After Warner Bros. Interactive succeeded in 2021 with acquiring a patent for the "Nemesis System" in ''VideoGame/MiddleEarthShadowOfMordor'' and its sequel, Nintendo patenting the sanity system in this game was frequently named as also serving to stifle creativity in video games by walling off concepts that have no business being patented, even though it's set to patented. Ironically, Nintendo let their patent over the game mechanic expire in the that same year.



* HypeBacklash: With how much of a list-topping CultClassic the game became in the early 2010s, this was inevitable. The much-touted sanity effects have been criticized by newer players who see them as a novelty that's not only easy to avoid, but also do little to actually hinder the player, to say nothing of many of them [[SpoiledByTheFormat aging poorly]]. The game's status as a psychological horror title has also been questioned by a small few who view it as a horror-themed ActionAdventure game rather than an actual horror game.

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* HypeBacklash: With how much of a list-topping CultClassic the game became in the early 2010s, this was inevitable. The much-touted sanity effects have been criticized by newer players who see them as a novelty that's not only easy to avoid, but also do little to actually hinder the player, to say nothing of many of them [[SpoiledByTheFormat aging poorly]]. The game's status as a psychological horror title has also been questioned by a small few those who view it as a horror-themed ActionAdventure game rather than an actual horror game.game (as reflected on the main page).
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More of a Hilarious in Hindsight example for Quest for Glory than Eternal Darkness.


*** Speaking of characters voiced by Jennifer Hale, Alex, like [[VideoGame/QuestForGloryIV Katrina]], practices dark magic and is planning to summon an EldritchAbomination (and for much more complicated reasons than just to take over the world). Also like Katrina, she realizes too late that EvilIsNotAToy.
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*** Speaking of characters voiced by Jennifer Hale, Alex, like [[VideoGame/QuestForGloryIV Katrina]], practices dark magic and is planning to summon an EldritchAbomination (and for much more complicated reasons than just to take over the world). Also like Katrina, she realizes too late that EvilIsNotAToy.

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* FunnyAneurysmMoment: The sanity effect that jokingly promises a "sequel" to the game becomes less funny now that there never ''will'' be a true sequel to this game.



* HarsherInHindsight: After Warner Bros. Interactive succeeded in 2021 with acquiring a patent for the "Nemesis System" in ''VideoGame/MiddleEarthShadowOfMordor'' and its sequel, Nintendo patenting the sanity system in this game was frequently named as also serving to stifle creativity in video games by walling off concepts that have no business being patented, even though it's set to expire in the same year.

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* HarsherInHindsight: HarsherInHindsight:
**
After Warner Bros. Interactive succeeded in 2021 with acquiring a patent for the "Nemesis System" in ''VideoGame/MiddleEarthShadowOfMordor'' and its sequel, Nintendo patenting the sanity system in this game was frequently named as also serving to stifle creativity in video games by walling off concepts that have no business being patented, even though it's set to expire in the same year.year.
** The sanity effect that jokingly promises a "sequel" to the game becomes less funny now that there never ''will'' be a true sequel to this game.

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* BreatherLevel: Michael Edwards's chapter, gameplay-wise. You're given a bloody assault rifle to kill guardians with. Fitting, as it is the last chapter before the end. Even when you run out of ammo, Michael has a huge health bar and a massive amount of stamina.

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* BreatherLevel: BreatherLevel:
**
Michael Edwards's chapter, gameplay-wise. You're given a bloody assault rifle to kill guardians with. Fitting, as it is the last chapter before the end. Even when you run out of ammo, Michael has a huge health bar and a massive amount of stamina.stamina.
** The short sequences in between chapters in which the player controls Alex. These sequences generally feature no combat and only require Alex to explore her grandfather's mansion to find the next chapter, solving simple puzzles to do so.
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** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler:the Reveal Invisible spell, normally useful only when the plot throws invisible monsters at you, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack.]]

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** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler:the Reveal Invisible spell, normally useful only when the plot throws invisible monsters at you, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack. Additionally, unlike many games which employ a SanityMeter, the player character's sanity does ''not'' decline when [[GoMadFromTheRevelation they look at a monster]] - instead, sanity only declines when ''a monster spots the player character'', so as long as the player character is invisible, their sanity will never budge. It's no exaggeration to say that this single spell effectively makes two of the game's core mechanics completely redundant.]]
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Anthony & Paul both fail, but die. Everyone else succeeds, whether they live or die.

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** Max, the only main character who [[spoiler:both fails in his mission ''and'' survives, thus dooming him to living out the rest of his days in the asylum with that failure weighing on him]].

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* {{Narm}}: Alex is menaced by Pious [[spoiler:posing as Edward's ghost]] at one point, and she sends him away with an angry "Get away from me!" and what amounts to a gesture that looks like she was going to [[GroinAttack grab his crotch]], given that she was sitting and he was standing over her.

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* {{Narm}}: {{Narm}}:
**
Alex is menaced by Pious [[spoiler:posing as Edward's ghost]] at one point, and she sends him away with an angry "Get away from me!" and what amounts to a gesture that looks like she was going to [[GroinAttack grab his crotch]], given that she was sitting and he was standing over her.her.
** Despite its existence as a real surname, "Roivas" being "savior" spelled backwards is [[StevenUlyssesPerhero so on-the-nose]] that it can be seen as this.
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** Despite six characters being able to equip torches, only Anthony's chapter ever involves burning part of the scenery to progress.

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** Despite six characters being able to equip torches, only Anthony's chapter ever involves burning part of the scenery to progress.[[note]]Roberto has the option to burn a rope, but cutting it with his saif is quicker.[[/note]]
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* HarsherInHindsight: After Warner Bros. Interactive succeeded in 2021 with acquiring a patent for the "Nemesis System" in ''VideoGame/MiddleEarthShadowOfMordor'' and its sequel, Nintendo patenting the sanity system in this game was frequently named as also serving to stifle creativity in video games by walling off concepts that have no business being patented, even though it's set to expire in the same year.
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** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler:the Reveal Invisible spell, normally cast only when the plot demands, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack.]]

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** The Mantorok rune. Even beyond the fact that Mantorok's Enchant Item spell is not only strong against all other ancients, it also poisons enemies you hit with it, doing additional damage. Its Recovery spell, likewise, recovers both health and sanity. A Mantorok shield will protect from all damage types and poison. A Mantorok Magick Pool spell will regenerate your health, magick and sanity all at the same time, making you nearly invincible. The most powerful spell in the entire game, in fact, is that [[spoiler:the Reveal Invisible spell, normally cast useful only when the plot demands, throws invisible monsters at you, will, if cast with a Mantorok rune, actually ''invert'', making you invisible. This means that only boss monsters and Trappers will detect you. You can run around cutting their heads off and most monsters won't even fight back. Zombies will stand in one place swinging wildly and Gatekeepers will slowly rotate to face you, but will not attack.]]



** Melee weapons are ''stupidly'' overpowered compared to the crossbow and various handguns; it's not until you find shotguns or rifles that distance attacking is superior to getting up close and personal.

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** Melee weapons are ''stupidly'' overpowered compared to the crossbow and various handguns; it's not until you find shotguns or rifles that distance attacking is superior to getting up close and personal.personal to rip through limbs.



* HypeBacklash: With how much of a list-topping CultClassic the game became in the early 2010s, this was inevitable. The much-touted sanity effects have been criticized by newer players who see them as a novelty that's not only easy to avoid, but also do little to actually hinder the player. The game's status as a psychological horror title has also been questioned by a small few who view it as a horror-themed ActionAdventure game rather than an actual horror game.

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* HypeBacklash: With how much of a list-topping CultClassic the game became in the early 2010s, this was inevitable. The much-touted sanity effects have been criticized by newer players who see them as a novelty that's not only easy to avoid, but also do little to actually hinder the player.player, to say nothing of many of them [[SpoiledByTheFormat aging poorly]]. The game's status as a psychological horror title has also been questioned by a small few who view it as a horror-themed ActionAdventure game rather than an actual horror game.
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* DifficultySpike: Karim's chapter is probably the part of the game which fights back the most with lots of enemies, particularly the sanity-sapping Bonethieves; though this can be mitigated if Pious isn't serving Xel'lotath, meaning he'll have access to Chattur'gha's rune (and therefore a proper healing spell limited only by his mana bar).

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* DifficultySpike: Karim's chapter is probably the part of the game which fights back the most with lots of enemies, particularly the sanity-sapping Bonethieves; though this can be mitigated if Pious isn't serving Xel'lotath, meaning he'll have access to Chattur'gha's rune (and therefore a proper healing spell limited only by his mana bar). He also gains an arsenal of with powerful and effective weapons, and as a fit warrior in the prime of his life can take a heck of a beating as well as dish it out.

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