Follow TV Tropes

Following

History YMMV / DragonQuestBuilders2

Go To

OR

Is there an issue? Send a MessageReason:
None


** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild ''cows'' are recruited.)

to:

** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild ''cows'' are recruited.)) Luckily, you can recruit a chimera here, who can help you scale those spires, but if you're unlucky you may have to defeat a bunch of them before one agrees to come with you.
Is there an issue? Send a MessageReason:
None


** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheLine while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.

to:

** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheLine while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then [[NoGearLevel stripped of all your tools, inventory, even clothes, clothes,]] and are forced to do mind numbing activities for several in-game days days[[note]]Doing this segment as fast as possible takes just over an ''hour's'' worth of real-time gameplay on average[[/note]] with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The mooks that spawn during the [[spoiler:Moonbrooke]] chapter. While all mob invasions are annoying to some degree, during this chapter they harass you almost ''constantly'' and are ''very'' good at getting in the way while you're trying to repair a castle and build more complex room types. Thankfully, early on, you can simply wait for them to leave by hiding inside your base, which they cannot breach. You lose this luxury later on, however, once the game spawns much larger and tankier enemy types who will gleefully plow through structures you spent precious time building, and, if not in a 'base defense' mission, you'll have to repair these yourself after the fact. Even if you progress far enough in the chapter to build more base defense mechanisms, the monster waves just keep getting hardier and hardier, with some being able to fly over your traps entirely or walk through them almost unfazed.

Added: 38

Changed: 727

Is there an issue? Send a MessageReason:
None


* CaptainObviousReveal: Even if you've never played ''Dragon Quest II'' before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the Master of Destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course, there's a much bigger twist being hidden.]]
* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationFeature Anti Frustration Features]], not to mention a ''substantially'' more ambitious story which [[AdaptationExpansion does wonders to expand and build on what were previously some of the shallowest characters in the franchise]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.
* FauxSymbolism: Like the last game, the final level leans heavily on references to Literature/TheBible. In the last level the Builder [[spoiler: has to build an Ark to escape the destruction of the world at the hands of it's god, One the monsters that helps is even called [=N04H=].]]

to:

* CaptainObviousReveal: Even if you've never played ''Dragon Quest II'' ''VideoGame/DragonQuestII'' before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the Master of Destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course, there's a much bigger twist being hidden.]]
* EvenBetterSequel: Between the addition of multiplayer, the larger worlds, and various [[AntiFrustrationFeature Anti {{Anti Frustration Features]], Feature}}s, not to mention a ''substantially'' more ambitious story which [[AdaptationExpansion does wonders to expand and build on what were previously some of the shallowest characters in the franchise]], the general consensus for the game among critics and players is that it does almost everything the first game does even better.
* FauxSymbolism: Like the last game, the final level leans heavily on references to Literature/TheBible. ''Literature/TheBible''. In the last level the Builder [[spoiler: has to build an Ark to escape the destruction of the world at the hands of it's a god, One the monsters that helps is even called [=N04H=].]]



* SugarWiki/MostWonderfulSound: The sound that's heard (and seeing the subsequent reaction) when a monster attempts to destroy one of your buildings only to find out that they can't put a scratch in the material used!
-->"What?! It's as hard as bone!"

to:

* SugarWiki/MostWonderfulSound: SugarWiki/MostWonderfulSound:
**
The sound that's heard (and seeing the subsequent reaction) when a monster attempts to destroy one of your buildings only to find out that they can't put a scratch in the material used!
-->"What?! --->"What?! It's as hard as bone!"



* WhatMeasureIsANonHuman: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.

to:

* WhatMeasureIsANonHuman: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.
----

Added: 1107

Removed: 1107

Is there an issue? Send a MessageReason:
None


* ScrappyLevel:
** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheLine while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild ''cows'' are recruited.)


Added DiffLines:

* ThatOneLevel:
** Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to HoldTheLine while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild ''cows'' are recruited.)

Added: 278

Changed: 4

Removed: 278

Is there an issue? Send a MessageReason:
None


* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.



** The builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance. [[spoiler:The game even ''knows'' this, and saves the best high five in the entire game for part of the main quest's endgame sequence.]]
* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.

to:

** The builder Builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance. [[spoiler:The game even ''knows'' this, and saves the best high five in the entire game for part of the main quest's endgame sequence.]]
* ItsTheSameNowItSucks: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.
]]



** [[spoiler: When the builder accidentally betrays Malroth and the subsequent fallout.]]

to:

** [[spoiler: When the builder Builder accidentally betrays Malroth and the subsequent fallout.]]
Is there an issue? Send a MessageReason:
None


* FauxSymbolism: Like the last game, the final level leans heavily on references to Literature/TheBible. In the last level the Builder [[spoiler: has to build an Ark to escape the destruction of the world at the hands of it's god, One the monsters that helps is even called N04H.]]

to:

* FauxSymbolism: Like the last game, the final level leans heavily on references to Literature/TheBible. In the last level the Builder [[spoiler: has to build an Ark to escape the destruction of the world at the hands of it's god, One the monsters that helps is even called N04H.[=N04H=].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: Relatively few Westerners would refer to the miners' blatantly sexual obsession with Babs as "love." Especially the case with the miners who lust after her despite having [[{{Squick}} known her as a child]]. Goldirox is even more frightening, as he approaches full StalkerWithACrush level, even starting to plan a wedding with a woman who's never shown the slightest romantic interest in him.
Is there an issue? Send a MessageReason:
None


* HeterosexualLifePartners / PlatonicLifePartners: Many players have noticed how the builder and Malroth have some definite chemistry [[HoYay regardless of the builder's gender]]. The builder being a ChasteHero keeps this to subtext however.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Lulu is quite unpopular with a large portion of the fanbase who see her ItsAllAboutMe personality as incredibly annoying. This seems to be a case of AmericansHateTingle, as her take charge personality is not considered as abrasive by the Japanese players.

to:

* TheScrappy: Lulu is quite unpopular with a large portion of the fanbase who see her ItsAllAboutMe personality as incredibly annoying. This seems to be a case of AmericansHateTingle, as her take charge personality is not considered as abrasive by the Japanese players.players, and she nevertheless drops this behavior in the postgame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneAchievement: Raising the rarest type of pet in the [=PS4=] version of the game. Already a GuideDangIt process, it's one of the few trophies not tied to any Tablet quest and, given the time involved, the player will most likely have everything else in the game finished long beforehand, even if getting started as soon as pet breeding becomes available since pets only grow while the player is on the Isle of Awakening.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheScrappy: Lulu is quite unpopular with a large portion of the fanbase who see her ItsAllAboutMe personality as incredibly annoying. This seems to be a case of AmericansHateTingle, as her take charge personality is not considered as abrasive by the Japanese players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FauxSymbolism: Like the last game, the final level leans heavily on references to Literature/TheBible. In the last level the Builder [[spoiler: has to build an Ark to escape the destruction of the world at the hands of it's god, One the monsters that helps is even called N04H.]]


Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: [[spoiler: In the post game the Builders learns that the monsters who escaped aboard the ark got trapped in the VoidBetweenTheWorlds and had to escape from an EldritchAbomination. Sounds like the set up for an even scarier threat that builds upon the alternate and manufactured universe established in the series and could have ramifications for the entire Franchise/DragonQuest franchise. Sadly nothing comes from it, unless it's a SequelHook.]]

Added: 938

Changed: 453

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: As mentioned in the main page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.

to:

* GoddamnedBats: Scorpions and and army ants on the Isle of Awakening spawn constantly, attack anything they see, and don't give any good drops or experience points.
* GoodBadBugs: As mentioned in the main page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.multiplied indefinitely.
* LesYay: Like in the last game, each level has at least one female character that has some chemistry with the Builder regardless of the Builder's gender. The last level even has [[spoiler: a female wrecktor monster named Hellen who seems to be interested in the Builder]].


Added DiffLines:

** Trying to build the perfect bedroom for a character that is the exact size, ambiance, and fanciness they want can be frustrating for anyone who wants to be creative with their rooms, since balancing all three often severely limits what can be built.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The moment where the penny drops, the WhamEpisode: [[spoiler: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle...which ''shouldn't be there.'' Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it ''is an illusion.'']]
** [[spoiler: The LotusEaterMachine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of MindRape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.]]
** The God of Destruction Malroth, much like many other elements in ''Dragon Quest II'' was really only formidable in the InNameOnly implications. [[spoiler: When Hargon finally achieves his goal, everything once only implied about Malroth is taken to its logical conclusion and played chillingly straight. The Dragonlord was of a similar potency, sure, but the setting of Alefgard came pre-equipped with the tailor-made means to vanquish him. Here? No such thing, and defeating this monstrosity seems genuinely hopeless as he bit-by-bit begins to destroy the world.]]
Is there an issue? Send a MessageReason:
None


* CaptainObviousReveal: Even if you've never played Dragon Quest 2 before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the Master of Destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course, there's a much bigger twist being hidden.]]

to:

* CaptainObviousReveal: Even if you've never played Dragon ''Dragon Quest 2 II'' before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the Master of Destruction, so it's no shock to the player when they learn who Malroth really is. [[spoiler:Of course, there's a much bigger twist being hidden.]]
Is there an issue? Send a MessageReason:
Scrappy Heap is for characters


* RescuedFromTheScrappyHeap: It's no stretch to state that, among that Dragon Quest main entries, ''II'' has probably been the predominant black sheep of sorts, not in the sense of being disliked but altogether forgettable. The Scions of Erdrick are largely just the Hero of ''I'' divvied up into three parts, the world doesn't offer much beyond "Alefgard, but more of it", and the BigBad is very much a poor man's Dragonlord who is easily batted aside in favor of a GiantSpaceFleaFromNowhere. In Builders 2, however, the setting is almost completely reimagined from the ground up and expanded upon to the point where if it wasn't for the borrowed likenesses, you'd be forgiven for not connecting the two at all, and it's all for the better. Hargon's being a high priest has revamped his followers into a nihilistic cult, the resulting organization of monsterkind has created an engaging dichotomy with humans, the imported bosses are wholly renewed and striking, [[spoiler: and Hargon's gone from a Dragonlord wannabe with no real menace of his own to a master of the LotusEaterMachine and prestidigitation.]] To say the renewal has been well-received would be a critical understatement.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RescuedFromTheScrappyHeap: It's no stretch to state that, among that Dragon Quest main entries, ''II'' has probably been the predominant black sheep of sorts, not in the sense of being disliked but altogether forgettable. The Scions of Erdrick are largely just the Hero of ''I'' divvied up into three parts, the world doesn't offer much beyond "Alefgard, but more of it", and the BigBad is very much a poor man's Dragonlord who is easily batted aside in favor of a GiantSpaceFleaFromNowhere. In Builders 2, however, the setting is almost completely reimagined from the ground up and expanded upon to the point where if it wasn't for the borrowed likenesses, you'd be forgiven for not connecting the two at all, and it's all for the better. Hargon's being a high priest has revamped his followers into a nihilistic cult, the resulting organization of monsterkind has created an engaging dichotomy with humans, the imported bosses are wholly renewed and striking, [[spoiler: and Hargon's gone from a Dragonlord wannabe with no real menace of his own to a master of the LotusEaterMachine and prestidigitation.]] To say the renewal has been well-received would be a critical understatement.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: The moment where the penny drops, the WhamScene: [[spoiler: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle...which ''shouldn't be there.'' Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it ''is an illusion.'']]

to:

* NightmareFuel: The moment where the penny drops, the WhamScene: WhamEpisode: [[spoiler: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle...which ''shouldn't be there.'' Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it ''is an illusion.'']]

Added: 939

Changed: 807

Is there an issue? Send a MessageReason:
None


* NightmareFuel: [[spoiler: The LotusEaterMachine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of MindRape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.]]

to:

* NightmareFuel: The moment where the penny drops, the WhamScene: [[spoiler: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle...which ''shouldn't be there.'' Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it ''is an illusion.'']]
**[[spoiler:
The LotusEaterMachine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of MindRape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.]]
** The God of Destruction Malroth, much like many other elements in ''Dragon Quest II'' was really only formidable in the InNameOnly implications. [[spoiler: When Hargon finally achieves his goal, everything once only implied about Malroth is taken to its logical conclusion and played chillingly straight. The Dragonlord was of a similar potency, sure, but the setting of Alefgard came pre-equipped with the tailor-made means to vanquish him. Here? No such thing, and defeating this monstrosity seems genuinely hopeless as he bit-by-bit begins to destroy the world.
]]
Is there an issue? Send a MessageReason:
None


** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye.

to:

** Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild ''cows'' are recruited.)
Is there an issue? Send a MessageReason:
None


** The builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance.

to:

** The builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance. [[spoiler:The game even ''knows'' this, and saves the best high five in the entire game for part of the main quest's endgame sequence.]]
Is there an issue? Send a MessageReason:
That version number was way off.


* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.0.2 release on August 20, 2019 rectified that by adding 2 more save slots per profile.

to:

* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.0.2 7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
Is there an issue? Send a MessageReason:
None


** An update to the game prior to the English release allowed you to ride friendly golems (ala [[spoiler:riding Goldirox during the Khrumbul-Dun story chapter), and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake, and turning combat into a bit of a joke (although you can't take a recruited golem into the third or fourth story chapters). Just be careful that you don't go swinging that fist around your own structures...

to:

** An update to the game prior to the English release allowed you to ride friendly golems (ala [[spoiler:riding Goldirox during the Khrumbul-Dun story chapter), chapter]]), and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake, and turning combat into a bit of a joke (although you can't take a recruited golem into the third or fourth story chapters). Just be careful that you don't go swinging that fist around your own structures...
Is there an issue? Send a MessageReason:
None


** An update to the game allows you to ride friendly golems, and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake. Just be careful that you don't go swinging that fist around your own structures...
** Completing the scavenger hunts on the Explorer's Shores grants an infinite amount of several common materials when using them at a workbench. Such usage isn't limited to the Isle of Awakening and makes gathering those same materials on islands in the main story unnecessary despite the Builder being unable to bring acquired items to the story islands at first.

to:

** An update to the game allows prior to the English release allowed you to ride friendly golems, golems (ala [[spoiler:riding Goldirox during the Khrumbul-Dun story chapter), and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake.cake, and turning combat into a bit of a joke (although you can't take a recruited golem into the third or fourth story chapters). Just be careful that you don't go swinging that fist around your own structures...
** Completing the scavenger hunts on the Explorer's Shores grants an infinite amount of several common materials when using them at a workbench. Such usage isn't limited to the Isle of Awakening and makes gathering those same materials on islands in the main story unnecessary despite the Builder being unable to bring acquired items to the story islands at first. This gets a bit silly during [[spoiler:Skelketraz, where you're supposed to be cut off from any outside help whatsoever]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: One of the complaints about the initial release of the game was having only one save file per profile. The v1.0.2 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since ''Videogame/TheLegendofZeldaBreathOfTheWild'' due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).

to:

* PortingDisaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the [=PS4=] version; with the fans blasting full time and the worst battery consumption since ''Videogame/TheLegendofZeldaBreathOfTheWild'' ''Videogame/TheLegendOfZeldaBreathOfTheWild'' due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the [=PS4=] version (up to 50% longer when booting up the game).
Is there an issue? Send a MessageReason:
None


* BabiesEverAfter: This game retroactively confirms this of the Builder in the first game, as the Hero had [[AndThenJohnWasAZombie become a monster]] and they were thus the only verifiable descendant of Erdrick left who could've continued the bloodline to lead to the three Scions of Erdrick from Dragon Quest II, which takes place ''before'' this game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BabiesEverAfter: This game retroactively confirms this of the Builder in the first game, as the Hero had [[AndThenJohnWasAZombie become a monster]] and they were thus the only verifiable descendant of Erdrick left who could've continued the bloodline to lead to the three Scions of Erdrick from Dragon Quest II, which takes place ''before'' this game.


Added DiffLines:

* NightmareFuel: [[spoiler: The LotusEaterMachine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of MindRape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.]]
Is there an issue? Send a MessageReason:
Typo


* GoodBadBugs: As mentioned in the pain page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.

to:

* GoodBadBugs: As mentioned in the pain main page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.

Top