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YMMV / Dragon Quest Builders 2

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  • Author's Saving Throw: One of the complaints about the initial release of the game was having only one save file per profile. The v1.7.0 release on August 20, 2019 rectified that by adding 2 more save slots per profile.
  • Captain Obvious Reveal: Even if you've never played Dragon Quest II before, paying close attention to the opening cutscene spoils the fact that Malroth is the name of the Master of Destruction, so it's no shock to the player when they learn who Malroth really is. Of course, there's a much bigger twist being hidden.
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  • Even Better Sequel: Between the addition of multiplayer, the larger worlds, and various Anti Frustration Features, not to mention a substantially more ambitious story which does wonders to expand and build on what were previously some of the shallowest characters in the franchise, the general consensus for the game among critics and players is that it does almost everything the first game does even better.
  • Game-Breaker:
    • An update to the game prior to the English release allowed you to ride friendly golems (ala riding Goldirox during the Khrumbul-Dun story chapter), and it's every bit as awesome as it sounds. Their punches are basically an infinite-use wrecking ball, making material gathering and terraforming a piece of cake, and turning combat into a bit of a joke (although you can't take a recruited golem into the third or fourth story chapters). Just be careful that you don't go swinging that fist around your own structures...
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    • Completing the scavenger hunts on the Explorer's Shores grants an infinite amount of several common materials when using them at a workbench. Such usage isn't limited to the Isle of Awakening and makes gathering those same materials on islands in the main story unnecessary despite the Builder being unable to bring acquired items to the story islands at first. This gets a bit silly during Skelketraz, where you're supposed to be cut off from any outside help whatsoever.
    • The gold brick and floor blocks can easily skyrocket the fanciness of a room. Same with the silver blocks, to a lesser extent.
  • Good Bad Bugs: As mentioned in the main page, the only way to obtain extra seeds is by digging them up in the wild. However once you recruit a Hunter Mech or a Killing Machine they will only use up one seed to plant 9 spaces in your fields. As of this writing, there's nothing stopping you from digging up the 9 seeds yourself after the machines have planted them, so a single seed can be multipled inifintely.
  • Most Wonderful Sound: The sound that's heard (and seeing the subsequent reaction) when a monster attempts to destroy one of your buildings only to find out that they can't put a scratch in the material used!
    "What?! It's as hard as bone!"
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    • The builder and Malroth's high five. It only happens when you level up or when you win a tough battle, so needless to say it's awesome in every instance. The game even knows this, and saves the best high five in the entire game for part of the main quest's endgame sequence.
  • Heterosexual Life-Partners / Platonic Life-Partners: Many players have noticed how the builder and Malroth have some definite chemistry regardless of the builder's gender. The builder being a Chaste Hero keeps this to subtext however.
  • It's the Same, Now It Sucks!: Despite everything else getting a vast upgrade in this game compared to the first, the one thing that remained almost exactly the same, and a common negative among reviews, is the combat: just mashing the attack button over and over until the enemy dies.
  • Nightmare Fuel: The moment where the penny drops, the Wham Episode: At the climax of the Moonbrooke chapter, the Builder and company happen upon a total area shift, leading to Middenhall castle...which shouldn't be there. Your way in is surrounded by monsters who are unsettlingly serenely commenting on how their reality is a lie, and how they and everything else will be destroyed soon. At the depth of the castle in the throne room, the King greets the Builder incorrectly as the Prince of Middenhall...and then begins to violently glitch out and vanish with everyone else. This culminates in the realization that this world and everything in it is an illusion.
    • The Lotus-Eater Machine sequence Malroth suffers after Hargon abducts him to induce a lovely bit of Mind Rape and cause him to cascade into the bonafide God of Destruction. Specifically, a black void where Malroth is accosted by skeletons, only to look back behind him and see a literal sea of blood with all his friends' corpses lying felled by his own club.
    • The God of Destruction Malroth, much like many other elements in Dragon Quest II was really only formidable in the In Name Only implications. When Hargon finally achieves his goal, everything once only implied about Malroth is taken to its logical conclusion and played chillingly straight. The Dragonlord was of a similar potency, sure, but the setting of Alefgard came pre-equipped with the tailor-made means to vanquish him. Here? No such thing, and defeating this monstrosity seems genuinely hopeless as he bit-by-bit begins to destroy the world.
  • Porting Disaster: Not a disaster per se as the game is definitely playable, but the Nintendo Switch version has a lot more technical issues than the PS4 version; with the fans blasting full time and the worst battery consumption since The Legend of Zelda: Breath of the Wild due to the game not being optimized to the Switch's hardware limitations, which leads to drastic frame rate drops and longer load times than the PS4 version (up to 50% longer when booting up the game).
  • Player Punch: A few:
    • The death of Pastor Al right after he turns a new leaf.
    • When the builder accidentally betrays Malroth and the subsequent fallout.
    • NO4H asking you to destroy his remains after he dies.
  • Scrappy Level:
    • Skelketraz. You're forced to drop everything in the middle of landscaping the Scarlet Sands, your friends all stay behind to Hold the Line while you flee to safety and you don't learn until after this episode if they survived or if their sacrifice to help you escape was in vain since you got caught anyway. You're then stripped of all your tools, inventory, even clothes, and are forced to do mind numbing activities for several in-game days with only Malroth's company to avoid the tedium. This segment does have a point in the story and foreshadows some later elements, but it really breaks up the pacing of building your own island up in a way many find uncomfortable.
    • Iridescent Island, an Explorers' Land you unlock shortly thereafter to find a shopkeeper, is magma ridden and full of spires that have rare materials at the top of them. Due to the magma, you're stuck climbing up every spire since you can't glide over most of the island. Worst of all, the top of those spires is the only place to get green dye. (This place is also, inexplicably, where wild cows are recruited.)
  • Scrappy Mechanic:
    • The one thing about the game that fans are complaining about is the unskippable text from whenever Hargon speaks during the main story. Each segment appears on the screen for almost 30 seconds. And he likes to talk a lot.
    • Trying to make a room aesthetically pleasing but also with a flamboyant ambiance can be annoying, since the flamboyant room blocks are the Hargon citadel and spaceship ones, both of which have relatively low base fanciness.
  • What Measure Is a Non-Human?: Since Chapter 1 you're introduced to the notion that monsters are intelligent and can be argued with in a civilized manner. Yet you will murder hundreds if not thousands of them to farm materials. A lot of them won't attack you, so self-defense is not even an applicable excuse.
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