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* ComplacentGamingSyndrome: Many people consider the Plasma Cutter the best weapon by far. Using only one weapon also makes the game much easier, since you only get ammo drops for weapons you have equipped. If you only have one weapon equipped, then all of the ammo that drops will be for it. You'll get so much you'll be able to sell most of it and spend the money on Power Nodes. The Plasma Cutter also stacks more highly than other weapons.

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* ComplacentGamingSyndrome: Many people consider the Plasma Cutter the best weapon by far. Using far, and therefore play through the entire game using only it (the fact that there is also an achievement for doing exactly this doesn't help). It does good damage per shot, it can switch between wide and tall shots on the fly to more easily cut off limbs, and you can fit more Cutter ammo [[InventoryManagementPuzzle into a single inventory space]] than any other weapon except the [[MoreDakka Pulse Rifle]] and the [[VideoGameFlamethrowersSuck Flamer]]. Even if you don't plan on using the Cutter, it's still a good idea to pick one weapon also makes the game much easier, since you and use it exclusively for one simple reason: '''enemies only get drop ammo drops for weapons you have equipped. equipped'''. If you only have one weapon equipped, then all of carry the ammo that drops will be for it. You'll get so much maximum of four weapons, you'll constantly be able low on ammo for all of them, while if you carry just one, you'll always have plenty of ammo for it, and can even afford to sell most some of it and off for extra money to spend the money on Power Nodes. The Plasma Cutter also stacks more highly than other weapons.You can then use those Power Nodes to fully upgrade your one weapon easily instead of having to spread out less Nodes between four weapons, plus your suit, plus your Stasis and Kinesis modules, resulting in none of them getting upgraded very much.


* GoddamnedBats: Swarmers are mostly annoying... unless encountered with other stronger Necromorphs.

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* GoddamnedBats: Swarmers are mostly annoying... unless encountered with other stronger Necromorphs.Necromorphs, at which point they become annoying AND threatening.


* GoddamnBats: Swarmers are mostly annoying... unless encountered with other stronger Necromorphs.

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* GoddamnBats: GoddamnedBats: Swarmers are mostly annoying... unless encountered with other stronger Necromorphs.


* OnlyTheAuthorCanSaveThemNow: "Great, you fixed the engines so we won't crash. Now you have to go and shoot down all the asteroids that are about to smash us to pieces. After that there's this giant monster in hydroponics that's screwing up our oxygen..."



* PerilRollover: "Great, you fixed the engines so we won't crash. Now you have to go and shoot down all the asteroids that are about to smash us to pieces. After that there's this giant monster in hydroponics that's screwing up our oxygen..."


* MostWonderfulSound: "QUARANTINE LIFTED."

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: "QUARANTINE LIFTED."



* TechnologyMarchesOn: InUniverse. [=RIG=]s have a vastly expanded Waypoint function in 2 and 3, able to point out shops, save stations, and upgrade benches. Stasis also regenerates by itself, presumably by incorporating movement-powered generators. They also have intergrated manouvering thrusters. 3 shows how far humanity has come, as shops are downgraded to suit kiosks that require one to find resources yourself, rather than drawing from a centralized distribution system; as well as requiring ammo and health kits to be hand-crafted at a bench.



* VisualEffectsOfAwesome: Every single space walk in the game qualifies as this.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: Every single space walk in the game qualifies as this.this.
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* HypeBacklash: There are many people, critics and regular players alike, who don't consider this game to be very frightening at all, despite the thousands of people who label it as the scariest game ''ever''.


** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. The main character is one of the rescuers, who has a brother on board the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover that an ancient virus was brought aboard as secret cargo has transformed the crew into monsters, and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character interacts with other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus, another scientist who has a religious zeal for the virus, and one of the weapons available for use is a welding gun.

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** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. The main character is one of the rescuers, who has a brother on board the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover that an ancient virus virus, which was brought aboard as secret cargo has transformed the crew into monsters, and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to keep the ship afloat, stay alive and get rescued. The central character interacts with other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus, another scientist who has a religious zeal for the virus, virus and one of the weapons available for use is a welding gun.


* AntiClimaxBoss: The final boss is actually easier than the Leviathan and Space Slug, the other giant bosses you face. Plus you've been evading the Hunter all game. It doesn't need nearly as much ammo to kill, all of its attacks are telegraphed and easy to dodge, and the one gimmick during its fight is just a rehash of the tentacle drag sequences. You basically have to be trying to lose. This is on top of the fact that the game gives you a plethora of health, ammo and cash just before the fight, plus a store and workbench to further prepare.

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* AntiClimaxBoss: The Hive Mind. It is the final boss boss, but is actually often considered easier than the Leviathan and the Space Slug, Slug. The best weapon is the other giant bosses you face. Plus you've Plasma Cutter, which you'll have been evading upgrading from the Hunter all game. It doesn't need nearly as much ammo to kill, all of start, its attacks are telegraphed and fairly easy to dodge, and the one gimmick during its fight is just a rehash of the tentacle drag sequences. You basically it's incredibly obvious where to shoot. The only real challenge lies in aiming while Isaac's hanging around upside down, and you'll have to be trying to lose. This is on top of had practice with the fact that the game gives you a plethora of health, ammo and cash just before the fight, plus Drag Tentacle. Not to mention there's a store and workbench right before the fight to further prepare.sell everything except Plasma Cutter ammo and upgrade.



* ComplacentGamingSyndrome: Many people consider the Plasma Cutter the best weapon by far, and therefore play the game using only it. The fact that there is an achievement for doing this doesn't help. Using only one weapon also makes the game much easier, since you only get ammo drops for weapons you have equipped. If you only have one weapon equipped, then all of the ammo that drops will be for it. You'll get so much you'll be able to sell most of it without worry and spend the money on something useful.

to:

* ComplacentGamingSyndrome: Many people consider the Plasma Cutter the best weapon by far, and therefore play the game using only it. The fact that there is an achievement for doing this doesn't help.far. Using only one weapon also makes the game much easier, since you only get ammo drops for weapons you have equipped. If you only have one weapon equipped, then all of the ammo that drops will be for it. You'll get so much you'll be able to sell most of it without worry and spend the money on something useful.Power Nodes. The Plasma Cutter also stacks more highly than other weapons.



** And let's just say that Necromorphs are really bad about opening doors (i.e. they can't). While this will have limited application in most cases, you can use it to gradually wear them down while they remain unable to retaliate. And in a few cases, just avoid them entirely.
** ... Or, even use doors [[https://youtu.be/-_k-9SR-Tlk?t=12m57s as weapons]].

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** And let's just say that Necromorphs are really bad about opening doors (i.e. have trouble with doors. In fact most times they can't). While this will have limited application in most cases, you can use it can't even get through an open door to gradually wear them down while leave the room they remain unable to retaliate. And in a few cases, just avoid them entirely.
spawned in.
** ... Or, You can even use doors [[https://youtu.be/-_k-9SR-Tlk?t=12m57s as weapons]].



** FridgeLogic: Instead of [[spoiler:only preventing Isaac from running outside of a somewhat generous circular area but otherwise only occasionally attacking]], why doesn't the Hive Mind just swipe its tentacles madly at Isaac [[spoiler:as it did to Kendra]]?
*** Because [[LaserGuidedKarma Kendra deserved it]] and Isaac, at this point, [[EarnYourHappyEnding has been through enough]] without getting haphazardly crushed to a pulp.


* AntiClimaxBoss: The final boss is actually easier than the Leviathan, the other giant boss you face. It doesn't need nearly as much ammo to kill, all of its attacks are telegraphed and easy to dodge, and the one gimmick during its fight is just a rehash of the tentacle drag sequences. You basically have to be trying to lose. This is on top of the fact that the game gives you a plethora of health, ammo and cash just before the fight, plus a store and workbench to further prepare.

to:

* AntiClimaxBoss: The final boss is actually easier than the Leviathan, Leviathan and Space Slug, the other giant boss bosses you face.face. Plus you've been evading the Hunter all game. It doesn't need nearly as much ammo to kill, all of its attacks are telegraphed and easy to dodge, and the one gimmick during its fight is just a rehash of the tentacle drag sequences. You basically have to be trying to lose. This is on top of the fact that the game gives you a plethora of health, ammo and cash just before the fight, plus a store and workbench to further prepare.


* ItsEasySoItSucks: According to some, you don't want to play Dead Space on anything below Hard.

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* ItsEasySoItSucks: According to some, unless you're on your first play you don't want to play Dead Space on anything below Hard.


* ThatOneLevel: The turret section from chapter 4 is the worst nightmare of many who played ''Dead Space''. It consists of Issac fixing a turret and then recalibrating it by shooting incoming asteroids. Sounds decent right? The issue comes in when its realized that the turret is not fast enough to get all of them, so you'll be turning the turret to shoot one asteroid while the another one is coming to destroy the rest of your shields and make you restart the section all over again. Like the previous example, it's a non-issue for PC players.

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** The giant tentacle. Even when you're expecting it - which is only going to be because you've been killed by it already - you've got to flail around and try to shoot at the yellow spot, while the tentacle is twitching and Isaac is being dragged along, his aim (and yours) totally thrown off, as well as there being several seconds when Isaac ''can't'' fire.
* ThatOneLevel: The turret section from chapter 4 is the worst nightmare of many who played ''Dead Space''. It consists of Issac fixing a turret turret, and then recalibrating Hammond resets it to shoot automatically while Isaac's protecting the hull by shooting incoming asteroids. Sounds decent right? The issue comes in when its realized that the turret is not fast enough to get all of them, so you'll be turning the turret to shoot one asteroid while the another one is coming to destroy the rest of your shields and make you restart the section all over again. Like On the previous example, other hand, thanks to mouse control it's a total non-issue for PC players.Gamers, who will get through it in two or three tries max.


** And let's just say that Necromorphs are really bad about opening doors (i.e. they can't). While this will have limited application in most cases, you can use it to gradually wear them down while they remain unable to retaliate.

to:

** And let's just say that Necromorphs are really bad about opening doors (i.e. they can't). While this will have limited application in most cases, you can use it to gradually wear them down while they remain unable to retaliate. And in a few cases, just avoid them entirely.

Added DiffLines:

** You can make [[NintendoHard Impossible Mode]] much easier by exploiting a bug. Start a NewGamePlus, purchase the Military Suit and defeat the final boss. Skip the credits, donít save your game and when you immediately start a new game, you will be delighted to see that Isaac is still in the Military Suit!

Added DiffLines:

* PortingDisaster: The PC version of the game wasn't as bad as many other examples (the original CD version of ''VideoGame/ResidentEvil4'' or ''VideoGame/SilentHillHomecoming'' come to mind), but it definitely has not held up to the test of time and has many issues with running on modern systems despite only being one and a half hardware generations old. Movement controls cannot be rebound away from WASD, v-sync locks the game to 30 fps, the mouse slows to a crawl above 60 fps, and the antialiasing solution causes significantly blurring of the graphics, to name just a few issues.


** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One of the rescuers, the main character has a brother onboard the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover an ancient virus that was picked as secret cargo has transformed the crew into monsters and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus and one of the weapons available for use is a welding gun.

to:

** There is also quite a bit of similarity to the UsefulNotes/SegaDreamcast game ''VideoGame/{{Carrier}}''. In that game, set in a future where a resource crisis has caused a war, a rescue team is sent to a huge aircraft carrier that's failing to respond. One The main character is one of the rescuers, the main character who has a brother onboard on board the ship [[spoiler:who ends up killing himself during the course of the game]]. They end up trapped on the dilapidated vessel after crashing their helicopter due to a malfunctioning defense system, and discover that an ancient virus that was picked brought aboard as secret cargo has transformed the crew into monsters monsters, and is steadily infesting the ship with plant matter that has to be navigated around. The main character has to fight to get off of the ship, while repairing what faults he can to stay alive and get rescued. The central character receives objectives from interacts with other characters mostly through radio communication, deals with the crazed ship's doctor who has been conducting experiments with the virus virus, another scientist who has a religious zeal for the virus, and one of the weapons available for use is a welding gun.

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