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Up To Eleven is a defunct trope


** Probably UpToEleven in one of the rooms of the hotel in ''Lost Souls''. From the music and overall atmosphere of the place, it would seem like that the pupae in there are going to hatch at any moment, [[spoiler: but fortunately, they don't.]]

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** Probably UpToEleven up to eleven in one of the rooms of the hotel in ''Lost Souls''. From the music and overall atmosphere of the place, it would seem like that the pupae in there are going to hatch at any moment, [[spoiler: but fortunately, they don't.]]
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* AnnoyingVideoGameHelper: Near the beginning of ''Ghost Vigil'', Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when the team starts disappearing towards the end.

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* AnnoyingVideoGameHelper: Near the beginning of ''Ghost Vigil'', Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when you've finished with the team starts disappearing towards the end.attic.

Removed: 199

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* MST3KMantra: Best not to ask how or why Benjamin Parker can manipulate the various devices in time periods that are futuristic to him.
* NightmareFuel: Plenty. They're horror adventures, after all.
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Not YMMV


* AdaptationExpansion: The Director's Cut of ''Lights Out'' has different versions of the journals and books within the time zones, some with added ominous music; more ghosts can be seen around the lighthouse, and interactive prompts can be used to talk to them rather than simply waiting for a response; and a few of the puzzles are made easier.



* TheDanza: Corbin Hart's children are named Myles and Morgan, which are also the first names of their actors.



* GuiltBasedGaming: Malakai needs people to help him get back to the time and place he came from, and you're the last one available since the others went nuts. But come on, does Malakai sound like someone you'd want to help? Sure, several of the vanished people deserve rescue, but the game doesn't actually hint that saving them is even possible until the space probe's parting words.



* PropRecycling: A book called "The Stationer's Guide to Photography", found in James Woolf's bedsheets, was eventually carried over to the Argentinian horror game, ''VideoGame/{{Scratches}}'', partially developed by Boakes.
* SchmuckBait: If you have the soundtrack for ''Lost Souls'', look at the track names and play ''The Butterfly Room''. Definitely not what you think it's going to be.



* TalkingToHimself: Two ghosts of children in 2090 have no relation to Myles or Morgan Hart, despite having the same actors.



* TechnologyMarchesOn: Apparently in 2090, [=DVDs=], floppy disks, and [=MP3=] players are still commonplace. Though Mitsoyu Taku calls the former "primitive" in one of her journal entries.
** Played with throughout the game with items from future time periods scattered in past ones. The first example you find in-game is a floppy disk that has [[spoiler: an EVP recording of Malakai]], found in 1912. Mr. Demarion has no idea what it is, but the people at the Fetch Rock exhibit in 2004 still used floppies.
** Justified in the case of ''Ghost Vigil'''s EVP recorder, which uses cassettes because they're what RealLife ghost-hunters employ in an attempt to capture ghostly sounds.



* ThrowItIn: A wind gauge in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in, because spooky.



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* TearJerker: The Journal. Many of the Shangri-La kids have this type of backstory.

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* TearJerker: The Journal. ''The Journal'', for a lot of the missing persons. Many of the Shangri-La kids in ''Ghost Vigil'' also have this type of backstory.

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* AnnoyingVideoGameHelper: Near the beginning, Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when the team starts disappearing towards the end.

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* AnnoyingVideoGameHelper: Near the beginning, beginning of ''Ghost Vigil'', Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when the team starts disappearing towards the end.end.
** Timothy's ghostly voice can get slightly annoying when he directs you around the train platforms in the first few minutes of ''The Journal''.
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* AnnoyingVideoGameHelper: Near the beginning, Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when the team starts disappearing towards the end.
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* FirstInstallmentWins: ''The Journal'' is considered by several fans to be the best in the series in terms of atmosphere and complexity.
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* TheWoobie: Arther.

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* TheWoobie: Arther.
Arther. Pretty much all the Shangri-La kids.
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* NightmareFuel: Plenty. It's a horror adventure, after all.

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* NightmareFuel: Plenty. It's a They're horror adventure, adventures, after all.

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* TearJerker: The Journal.

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* TearJerker: The Journal. Many of the Shangri-La kids have this type of backstory.


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** Justified in the case of ''Ghost Vigil'''s EVP recorder, which uses cassettes because they're what RealLife ghost-hunters employ in an attempt to capture ghostly sounds.


* MostAnnoyingSound:
** Play enough ''Dark Fall'', and sooner or later you'll get really sick of the oft-reused "over here!" ghost-voice soundclip used in every game. Especially when you actually do go "Over there" in ''Light's Out'' and the little *** starts [[BerserkButton LAUGHING at you!]]
** And let's not forget that short violin tune that plays every time you move to a certain screen in ''Lights Out''. It's even right at the start of the game!
** These issues are likely due to an oversight in the games where any screen containing a sound will, more often than not, play the sound that's meant to show up, ''every time you pass that node''.
** Many players will be quick to notice how repetitive the dialogue can get in ''Lost Souls'', especially with Matilda Fly.
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* ThrowItIn: A wind gauge in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in for additional spooks.

to:

* ThrowItIn: A wind gauge in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in for additional spooks.in, because spooky.
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None


* ThatOnePuzzle: Placing the symbols to activate the scrying bowl in the original game. Better be good at sketching subtle grain-lines in wood if you want to tackle ''this'' one without peeking at a pic of the solution...

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* ThatOnePuzzle: Placing the symbols to activate the scrying bowl in the original game. Better be good at sketching aligning objects with the subtle grain-lines in wood if you want to tackle ''this'' one without peeking at a pic of the solution...

Added: 554

Changed: 426

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* MostAnnoyingSound: Play enough ''Dark Fall'', and sooner or later you'll get really sick of the oft-reused "over here!" ghost-voice soundclip used in every game. Especially when you actually do go "Over there" in ''Light's Out'' and the little *** starts [[BerserkButton LAUGHING at you!]] And let's not forget that short violin tune that plays every time you move to a certain screen in ''Lights Out''. It's even right at the start of the game!

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* MostAnnoyingSound: MostAnnoyingSound:
**
Play enough ''Dark Fall'', and sooner or later you'll get really sick of the oft-reused "over here!" ghost-voice soundclip used in every game. Especially when you actually do go "Over there" in ''Light's Out'' and the little *** starts [[BerserkButton LAUGHING at you!]] you!]]
**
And let's not forget that short violin tune that plays every time you move to a certain screen in ''Lights Out''. It's even right at the start of the game!


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** Many players will be quick to notice how repetitive the dialogue can get in ''Lost Souls'', especially with Matilda Fly.
Is there an issue? Send a MessageReason:
None


* ThrowItIn: A wind turbine in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in for additional spooks.

to:

* ThrowItIn: A wind turbine gauge in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in for additional spooks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThrowItIn: A wind turbine in ''Lights Out'' spins ''backwards''. Johnathan Boakes admitted it to be a graphical mistake, but left it in for additional spooks.
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None

Added DiffLines:

* TheDanza: Corbin Hart's children are named Myles and Morgan, which are also the first names of their actors.
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None

Added DiffLines:

* TalkingToHimself: Two ghosts of children in 2090 have no relation to Myles or Morgan Hart, despite having the same actors.
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Added DiffLines:

** All of Amy Haven's "party games" ''thrive'' on this trope, all the more so as the Inspector confronts more and more signs that the "cute little ghost-girl" could and would do ''anything'' to him if the whim takes her.

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