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* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release's Arrange Mode; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''[[note]]in terms of spinoff appearances, that is; for example, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' uses the original design as part of the "Greatest Five" [[CombinationAttack Dual Crush]][[/note]], but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]which was also used as Simon Belmont's spirit in ''Super Smash Bros. Ultimate''[[/note]].

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release's Arrange Mode; Mode by Ayami Kojima; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''[[note]]in terms of spinoff appearances, that is; for example, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' uses the original design as part of the "Greatest Five" [[CombinationAttack Dual Crush]][[/note]], but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]which was also used as Simon Belmont's spirit in ''Super Smash Bros. Ultimate''[[/note]].
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Added DiffLines:

*NarmCharm: Castlevania as a series is no stranger to stylized remixes of their staple songs. Something about hearing [[https://youtu.be/5xoRNNgyNGg the PS1 arrange version of Vampire Killer]], a techno-gothic EDM rendition of the track, as Simon passes through the castle's entrance courtyard just sounds ridiculous. Ridiculously awesome.
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* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''[[note]]in terms of spinoff appearances, that is; for example, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' uses the original design as part of the "Greatest Five" [[CombinationAttack Dual Crush]][[/note]], but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]which was also used as Simon Belmont's spirit in ''Super Smash Bros. Ultimate''[[/note]].

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; release's Arrange Mode; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]''[[note]]in terms of spinoff appearances, that is; for example, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' uses the original design as part of the "Greatest Five" [[CombinationAttack Dual Crush]][[/note]], but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]which was also used as Simon Belmont's spirit in ''Super Smash Bros. Ultimate''[[/note]].
Is there an issue? Send a MessageReason:
None


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''.[[note]]This artwork was also used as the "original art" for Simon's fighter spirit in ''Super Smash Bros. Ultimate''.[[/note]]

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', Despair]]''[[note]]in terms of spinoff appearances, that is; for example, ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' uses the original design as part of the "Greatest Five" [[CombinationAttack Dual Crush]][[/note]], but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''.[[note]]This artwork Souls''[[note]]which was also used as the "original art" for Simon's fighter Simon Belmont's spirit in ''Super Smash Bros. Ultimate''.[[/note]]Ultimate''[[/note]].
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None


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''.[[note]]This artwork was also used as the "original art" for Simon's fighter spirit in ''Super Smash Bros. Ultimate''.[[/note]]

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most R]]''[[note]]most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''.[[note]]This artwork was also used as the "original art" for Simon's fighter spirit in ''Super Smash Bros. Ultimate''.[[/note]]
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Super Smash Bros. Ultimate predates Grimoire of Souls


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]This artwork would also be used as the "original art" for Simon's Fighter Spirit in ''Super Smash Bros. Ultimate''[[/note]].
* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]This Souls''.[[note]]This artwork would was also be used as the "original art" for Simon's Fighter Spirit fighter spirit in ''Super Smash Bros. Ultimate''[[/note]].
Ultimate''.[[/note]]
* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, Flea Men, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...
Is there an issue? Send a MessageReason:
None


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]This artwork would also be used as the "original art" for Simon's Fighter Spirit in ''Super Smash Bros. Ultimate''[[/note]].

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. Still others think that the design in itself is good, but shouldn't have been used for Simon. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]This artwork would also be used as the "original art" for Simon's Fighter Spirit in ''Super Smash Bros. Ultimate''[[/note]].
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None

Added DiffLines:

* FanNickname: Japan refers to ''Chronicles'' Simon as either Red Simon (akai Shimon) or... Homon.
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Last one for now I swear


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}. It should be noted that Kojima herself has made artwork of Simon's original design for the mobile game ''Grimoire of Souls''[[note]]This artwork would also be used as the "original art" for Simon's Fighter Spirit in ''Super Smash Bros. Ultimate''[[/note]].
Is there an issue? Send a MessageReason:
Oops


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''VideoGame/SuperBombermanR''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original box art design]] in 2017's ''VideoGame/SuperBombermanR''[[note]]Most ''[[VideoGame/SuperBomberman Super Bomberman R]]''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design because they find it more consistent with the other characters designed by her and because Simon's look is more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.
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shorter but better written hopefully


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look at the end of TheNewTens (see: ''Castlevania: Grimoire of Souls'', ''VideoGame/SuperBomberman R'', ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming release; it already had its fair share of detractors when it became the "standard" design for Simon up to ''[[VideoGame/CastlevaniaHarmonyOfDespair Harmony of Despair]]'', but the design became much more divisive when Konami started to revert Simon Creator/{{Konami}} reverted him back to his [[VideoGame/CastlevaniaI original look at the end of TheNewTens (see: ''Castlevania: Grimoire of Souls'', ''VideoGame/SuperBomberman R'', ''VideoGame/SuperSmashBrosUltimate''). Those who box art design]] in 2017's ''VideoGame/SuperBombermanR''[[note]]Most notably carrying over to his playable appearance in ''VideoGame/SuperSmashBrosUltimate''[[/note]]. Some prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, her and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.
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Difficulty Spike became a YMMV trope

Added DiffLines:

* DifficultySpike: Stage 7 starts off with an infinite fleet of eagles carrying Fleamen, and you can only take 4 hits before you die (which you don't experience in the NES original until you hit Stage 13). And ''then'', there's those hard-to-avoid bubble enemies and the statues that shoot arrows at you...
Is there an issue? Send a MessageReason:
None


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look at the end of TheNewTens (see: ''Castlevania: Grimoire of Souls'', ''VideoGame/SuperBombermanR'', ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look at the end of TheNewTens (see: ''Castlevania: Grimoire of Souls'', ''VideoGame/SuperBombermanR'', ''VideoGame/SuperBomberman R'', ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.
Is there an issue? Send a MessageReason:
None


* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look in the late new tens (see: ''VideoGame/SuperBomberman R'' and ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.
* {{Narm}}: When Dracula turns into a bat-demon in the final boss fight, it starts employing an attack that looks like its dropping guano on you.

to:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look in at the late new tens end of TheNewTens (see: ''VideoGame/SuperBomberman R'' and ''Castlevania: Grimoire of Souls'', ''VideoGame/SuperBombermanR'', ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.
* {{Narm}}: When Dracula turns into a bat-demon in the final boss fight, it starts employing an attack that looks like its it's dropping guano on you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Over Simon's Ayami Kojima design in the [=PS1=] release, particularly becoming more divisive when Konami started to revert Simon to his original look in the late new tens (see: ''VideoGame/SuperBomberman R'' and ''VideoGame/SuperSmashBrosUltimate''). Those who prefer Kojima's design do so because they find it more consistent with the other characters designed by her, seeing as she is the most iconic character designer for the franchise, and because Simon's look is far more [[BarbarianHero barbaric]] than before. However, others dislike Kojima's design and prefer the original design due to the original being much older and more iconic for Simon, and/or because they find Kojima's design too over-the-top or a very odd mix of muscleman and {{Bishonen}}.


* MostAnnoyingSound: When your time is running out and you have about 45 seconds to clear the stage, you will get sick of that blaring sound effect.

Added: 4

Changed: 22

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* AwesomeMusic: Whether you choose the original version of the soundtrack, or the arranged soundtrack by Sota Fujimori of Franchise/{{BEMANI}} fame.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Whether you choose the original version of the soundtrack, or the arranged soundtrack by Sota Fujimori of Franchise/{{BEMANI}} Music/{{BEMANI}} fame.



* {{Narm}}: When Dracula turns into a bat-demon in the final boss fight, it starts employing an attack that looks like its dropping guano on you.

to:

* {{Narm}}: When Dracula turns into a bat-demon in the final boss fight, it starts employing an attack that looks like its dropping guano on you.you.
----
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None

Added DiffLines:

* AwesomeMusic: Whether you choose the original version of the soundtrack, or the arranged soundtrack by Sota Fujimori of Franchise/{{BEMANI}} fame.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: When your time is running out and you have about 45 seconds to clear the stage, you will get sick of that blaring sound effect.
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Added DiffLines:

* {{Narm}}: When Dracula turns into a bat-demon in the final boss fight, it starts employing an attack that looks like its dropping guano on you.

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