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** The ZK-1, a Dahl laser weapon whose bullets home in on anything you target. This homing can reach around walls, cover and even multiple floors. Combine that with a large amount of damage, large clip and you have a laser weapon that absolutely obliterates anything that isn't an Eridian Guardian, Powersuit or a boss.

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** RK-5. A giant flying jet, he will constantly spawn powerful Eridian and Lost Legion allies. What makes this worse is that it is very hard to hit him, the area is extremely large, and he does a stupid amount of damage with both his lasers and his nukes. If you're put into FFYL you better pray you're playing co-op or you have an enemy nearby to shoot--and not a Lost Legion member way over on the other side. Many players have pretty much quit TVHM because of this.

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** RK-5. A giant flying jet, he will constantly spawn powerful Eridian and Lost Legion allies. What makes this worse is that it is very hard to hit him, the area is extremely large, and he does a stupid amount of damage with both his lasers and his nukes. If you're put into FFYL you better pray you're playing co-op or you have an enemy nearby to shoot--and not a Lost Legion member way over on the other side. Many players have pretty much quit TVHM because of this.
** It certainly doesn't help that he taunts you the whole time with the same three lines, so often, the case of the first 5 minutes of the boss fight is going into FFYL by an Eridian Guardian and hearing nothing but [[MostAnnoyingSound "I'VE HAD IT UP TO HERE WITH YOU VAULT HUNTERS! I'VE HAD IT UP TO HERE WITH YOU VAULT HUNTERS! READY FOR A MISSILE MASSACRE! DIE DIE DIE!]] as you try to shoot a Lost Legion Sniper from the other side of the arena. And if you fail to revive, you have to endure a 15 second elevator ride before you can re-enter the arena. It's very common to die to RK-5, spend 15 seconds in the elevator ride, only to immediately get downed again.
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** RK-5. A giant flying jet, he will constantly spawn powerful Eridian and Lost Legion allies. What makes this worse is that it is very hard to hit him, the area is extremely large, and he does a stupid amount of damage with both his lasers and his nukes. If you're put into FFYL you better pray you're playing co-op or you have an enemy nearby to shoot--and not a Lost Legion member way over on the other side. Many players have pretty much quit TVHM because of this.
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** Possibly, at least, somewhat justified in that, [[spoiler:Jack built a giant laser using the eye of the Destroyer, which was powerful enough to destroy a moon, with absolutely no attempt at an explanation. There is arguably a difference between someone who could potentially be somewhat unhinged and someone who could potentially be somewhat unhinged with access to a giant laser capable of destroying a moon, if not a planet, and explicitly says he intends to start using it to destroy bandit settlements on Pandora.]]
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* IdiotPlot: [[spoiler: Moxxi's betrayal is given the flimsiest explanation ever. What was her reasoning behind wanting Jack dead? she felt like he would become a monster. You know, ''in a world filled with terrible people, '''including several of the player characters, and Moxxi herself?!''' '']]

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* IdiotPlot: [[spoiler: Moxxi's betrayal is given the flimsiest explanation ever. What was her reasoning behind wanting Jack dead? she She felt like he would become a monster. You know, ''in a world filled with terrible people, '''including several of the player characters, and Moxxi herself?!''' '']]'' Only somewhat justified in that Jack was clearly off his friggin' rocker by this point, but it's still a bit too far for someone who has not only helped but befriended over the course of the game.]]
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* IdiotPlot: [[spoiler: Moxxi's betrayal is given the flimsiest explanation ever. What was her reasoning behind wanting Jack dead? she felt like he would become a monster. You know, ''in a world filled with terrible people, '''including several of the player characters, and Moxxi herself?!''' ''

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* IdiotPlot: [[spoiler: Moxxi's betrayal is given the flimsiest explanation ever. What was her reasoning behind wanting Jack dead? she felt like he would become a monster. You know, ''in a world filled with terrible people, '''including several of the player characters, and Moxxi herself?!''' '''']]
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* IdiotPlot: [[spoiler: Moxxi's betrayal is given the flimsiest explanation ever. What was her reasoning behind wanting Jack dead? she felt like he would become a monster. You know, ''in a world filled with terrible people, '''including several of the player characters, and Moxxi herself?!''' ''
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* ThatOneBoss: Deadlift, the very first boss, can quickly become this in either mode. He has an obscenely powerful shield that will require a shock weapon to down in good time, and his shock balls will quickly wittle down both health and shields. Made worse by the elevation that makes finding enemies for a Second Wind very tough, not to mention them being able to boost away out of range and sight.

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* ThatOneBoss: Deadlift, the very first boss, can quickly become this in either mode. He has an obscenely powerful shield that will require a shock weapon to down in good time, and his shock balls will quickly wittle whittle down both health and shields. Made worse by the elevation that makes finding enemies for a Second Wind very tough, not to mention them being able to boost away out of range and sight. And god help you if you go into FFYL on an electrified floor; you'll respawn with so little health, it'll more or less put you right back into FFYL automatically.
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* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff. Of course, given the humor and tone of the series, this was probably totally intentional. Do nice things for people only to get screwed.

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* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff. Of course, given the humor and tone of the series, this was probably totally intentional. Do nice things for people only to get screwed.
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It also buffs damage based on how much oxygen you have. A flat 150% damage boost to all your guns in atmosphere is nothing to sneeze at.


* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it, as the kit only powers up if there are multiple Vault Hunters in one party all using the same Oz Kit. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff. Of course, given the humor and tone of the series, this was probably totally intentional. Do nice things for people only to get screwed.

to:

* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it, as the kit only powers up if there are multiple Vault Hunters in one party all using the same Oz Kit.it. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff. Of course, given the humor and tone of the series, this was probably totally intentional. Do nice things for people only to get screwed.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it, as the kit only powers up if there are multiple Vault Hunters in one party all using the same Oz Kit. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff.

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* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it, as the kit only powers up if there are multiple Vault Hunters in one party all using the same Oz Kit. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff. Of course, given the humor and tone of the series, this was probably totally intentional. Do nice things for people only to get screwed.
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None


* ThatOneBoss: Deadlift, the very first boss, can quickly become this in either mode. He has an obscenely powerful shield that will require a shock weapon to down in good time, and his shock balls will quickly wittle down both health and shields. Made worse by the elevation that makes finding enemies for a Second Wind very tough, not to mention them being able to boost away out of range and sight.

to:

* ThatOneBoss: Deadlift, the very first boss, can quickly become this in either mode. He has an obscenely powerful shield that will require a shock weapon to down in good time, and his shock balls will quickly wittle down both health and shields. Made worse by the elevation that makes finding enemies for a Second Wind very tough, not to mention them being able to boost away out of range and sight.sight.
* ThatOneSidequest: The early game features a sidequest where you have to turn in fifty white-level weapons to a mailbox. This quest isn't so much hard, as it is ''annoying''. You have to go to a very specific place to turn in the guns, and there are enemies that surround the place that respawn every time, including at least three Badass Scavs. Also, every ten guns you donate introduces some place you have to go in order to retrieve the guns after they were stolen, forcing you to put the donation on hold and clear out a small area before doing it all over again. And what did the quest-giver need all those guns for? [[spoiler:He just uses them to make a statue of a flower in Concordia.]] While the payoff is a legendary Oz Kit, even that may not be worth it, as the kit only powers up if there are multiple Vault Hunters in one party all using the same Oz Kit. It all combines for a sidequest that is incredibly time-consuming for an unsubstantial, underwhelming payoff.
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None


** In True Vault Hunter Mode, Rabid Stalkers. Obscenely fast, rapid damaging melee attacks, bullet sponges and resistant to freezing until their health is gone. They ''will'' put you into FFYL, and the only way to even deal with them effectively is to freeze them then start wailing away as much as you possibly can before they thaw. Even worse when there is more than one.



* ScrappyMechanic: The {{Timed Mission}}s. If you're playing in single-player, the time limits are extremely strict, even if you don't factor in having to deal with enemies. It's practically required to play multiplayer if you want to complete them.

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* ScrappyMechanic: The {{Timed Mission}}s. If you're playing in single-player, the time limits are extremely strict, even if you don't factor in having to deal with enemies. It's practically required to play multiplayer if you want to complete them.them.
* ThatOneBoss: Deadlift, the very first boss, can quickly become this in either mode. He has an obscenely powerful shield that will require a shock weapon to down in good time, and his shock balls will quickly wittle down both health and shields. Made worse by the elevation that makes finding enemies for a Second Wind very tough, not to mention them being able to boost away out of range and sight.
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* GameBreaker: The GroundPound move is absolutely free to execute, making it extremely easy to just spam the move and StunLock any enemy that stays on the ground. Including some bosses. Of course, there are large numbers of enemies that stay airborne and force you to actually aim and shoot but the discrepancy is still ''very'' evident.

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* GameBreaker: The GroundPound move is absolutely free to execute, making it extremely easy to just spam the move and StunLock any enemy that stays on the ground. Including some bosses. Of course, there are large numbers of enemies that stay airborne and force you to actually aim and shoot but the discrepancy is still ''very'' evident.evident.
* ScrappyMechanic: The {{Timed Mission}}s. If you're playing in single-player, the time limits are extremely strict, even if you don't factor in having to deal with enemies. It's practically required to play multiplayer if you want to complete them.
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** By extension, his Action Skill that is very random with many effects is either ridiculously fun or potentially game-breaking.

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** By extension, his Action Skill that is very random with many effects is either ridiculously fun or potentially game-breaking. Several of the effects he's capable of producing would be hideously broken on any other class if he was capable of accessing them consistently, particularly One-Shot Wonder, Funzerker, and Mechromancer.
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* DemonicSpiders: Energized Shuggurath. Scary accurate barrages of shock damage that chew through your shield and health bar ridiculously fast.
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*** Interestingly, BRICK brings this up in the first few minutes...and Lilith straight-out calls BS on Handsome Jack EVER being sympathetic.
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** Also deliberately averted with one of Claptrap's skills which causes him to develop buffs and debuffs to random weapon types, forcing the player to constantly shift for maximum power.

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** Also deliberately averted with one of Claptrap's skills which causes him to develop buffs and debuffs to random weapon types, forcing the player to constantly shift for maximum power.power.
* GameBreaker: The GroundPound move is absolutely free to execute, making it extremely easy to just spam the move and StunLock any enemy that stays on the ground. Including some bosses. Of course, there are large numbers of enemies that stay airborne and force you to actually aim and shoot but the discrepancy is still ''very'' evident.
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* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both ''Borderlands'' games have their own respective pages for GameBreaker, it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.

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* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both ''Borderlands'' games have their own respective pages for GameBreaker, it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.then.
** Also deliberately averted with one of Claptrap's skills which causes him to develop buffs and debuffs to random weapon types, forcing the player to constantly shift for maximum power.
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** The intro to the game has "Black Dragon" by ''The Vines''.
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** The game being centered around Handsome Jack is another BaseBreaker, with some fans feeling that this game is going to try and downplay his later heinous actions.
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* Awesome: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.

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* Awesome: AwesomeMusic: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.

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* Awesome: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.



** By extension, his Action Skill that is RNG-based with many effects is either ridiculously fun or potentially game-breaking.
* CrowningMusicOfAwesome: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.

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** By extension, his Action Skill that is RNG-based very random with many effects is either ridiculously fun or potentially game-breaking.
* CrowningMusicOfAwesome: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.
game-breaking.
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MAH BAD, IT\'S CALLED THE FRAGNUM.


* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both ''Borderlands'' games have their own respective pages for GameBreaker, and the fact that ''The Pre-Sequel!'' appears to be bringing back the infamous [[HandCannon Unkempt Harold,]] it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.

to:

* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both ''Borderlands'' games have their own respective pages for GameBreaker, and the fact that ''The Pre-Sequel!'' appears to be bringing back the infamous [[HandCannon Unkempt Harold,]] it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.
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Minor edits.


* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both Borderlands games have their own respective pages for GameBreaker, and the fact that the Presequel appears to be bringing back the infamous [[HandCannon Unkempt Harold,]] it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.

to:

* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both Borderlands ''Borderlands'' games have their own respective pages for GameBreaker, and the fact that the Presequel ''The Pre-Sequel!'' appears to be bringing back the infamous [[HandCannon Unkempt Harold,]] it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.
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** By extension, his Action Skill that is RNG-based with many effects is either ridiculously fun or potentially game-breaking.
* CrowningMusicOfAwesome: "Come With Me Now" by ''Kongos'' in the Last Hope trailer.
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None


* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both Borderlands games have their own respective pages for GameBreaker, it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.

to:

* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both Borderlands games have their own respective pages for GameBreaker, and the fact that the Presequel appears to be bringing back the infamous [[HandCannon Unkempt Harold,]] it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.
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* BaseBreaker: Claptrap. Some people are getting ''really'' tired of him being everywhere/they're getting tired of the ButtMonkey jokes.

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* BaseBreaker: Claptrap. Claptrap's inclusion as a playable character. Some people are getting ''really'' tired of him being everywhere/they're everywhere. Though others are just getting tired of the ButtMonkey jokes.jokes, probably thinking he's suffered enough for trying to create a robot uprising.
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* BaseBreaker: Claptrap. Some people are getting ''really'' tired of him being everywhere/they're getting tired of the ButtMonkey jokes.
Is there an issue? Send a MessageReason:
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* ComplacentGamingSyndrome: Looks like the developers are trying even ''harder'' to avert it this time (Though given that both Borderlands games have their own respective pages for GameBreaker, it's questionable whether they'll succeed) given that the game has areas where elemental weapons simply don't work. This will force players to spend much more time thinking about their loadouts and reshuffling them every now and then.

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