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** The Bad Company 1 beta had a glitch where you could crush an allies light tank (the MEC one) by backing up into them in a main battle tank. Instead of just colliding and pushing the smaller tank, your MBT would literally ''drive up it and completely destroy it- wreckage and all.''

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** The Bad Company 1 beta had a glitch where you could crush an allies light tank (the MEC one) by backing up into them in a main battle tank. Instead of just colliding and pushing the smaller tank, your MBT would literally ''drive up it and completely destroy crush it- even causing the wreckage and all.to disappear.''
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** The Bad Company 1 beta had a glitch where you could crush an allies light tank (the MEC one) by backing up into them in a main battle tank. Instead of just colliding and pushing the smaller tank, your MBT would literally ''drive up it and completely destroy it- wreckage and all.''
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This trope has been redefined to a In Universe definition \'\'only\'\'. P Lease see this TRS thread: http://tvtropes.org/pmwiki/posts.php?discussion=1361591789034108800


* HellIsThatNoise: You will learn to fear the groaning sound of an imminent building collapse ''very'' quickly in ''Bad Company 2''.
** The warm-up sounds of the Scalar Weapon before it fires from ''[=BC2=]'''s single player sounds like the roar of an EldritchAbomination.
** ''Bad Company 2'' has [[{{Leitmotif}} distinctive music]] that marks an incoming heavy vehicle. Used to intentionally scare players in certain levels.
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* GoodBadBugs: There was a bug which made almost all sound effects not play in-game, especially when too many explosions or the like occurred at once near the player character. This gave an impression of the player character undergoing ShellShockSilence.

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* GoodBadBugs: There was a bug which made almost all sound effects not play for a few moments in-game, especially when too many explosions or the like occurred at once near the player character. This gave an impression of the player character undergoing ShellShockSilence.
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* GoodBadBugs: There was a bug which made almost all sound effects not play in-game, especially when too many explosions or the like occurred at once near the player character. This gave an impression of the player character undergoing ShellShockedSilence.

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* GoodBadBugs: There was a bug which made almost all sound effects not play in-game, especially when too many explosions or the like occurred at once near the player character. This gave an impression of the player character undergoing ShellShockedSilence.ShellShockSilence.
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* GoodBadBugs: There was a bug which made almost all sound effects not play in-game, especially when too many explosions or the like occurred at once near the player character. This gave an impression of the player character undergoing ShellShockedSilence.
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** Multiplayer's not much better. Everyone uses the AN-94, M60, and GOL, all with Magnum ammo so they're capable of a OneHitKill at pretty much any range. The XM8 + Underbarrel Shotgun is also a very powerful and easy combination to use. Blam the first person you see with the shotgun and instantly switch to the XM8 to spray and pray anyone else.

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** Multiplayer's not much better. Everyone uses the AN-94, M60, and GOL, all with Magnum ammo so they're capable of a OneHitKill at pretty much any range. The XM8 [=XM8=] + Underbarrel Under-barrel Shotgun is also a very powerful and easy combination to use. Blam the first person you see with the shotgun and instantly switch to the XM8 [=XM8=] to spray and pray anyone else.

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** Multiplayer's not much better. Everyone uses the AN-94, M60, and GOL, all with Magnum ammo so they're capable of a OneHitKill at pretty much any range.

to:

** Multiplayer's not much better. Everyone uses the AN-94, M60, and GOL, all with Magnum ammo so they're capable of a OneHitKill at pretty much any range. The XM8 + Underbarrel Shotgun is also a very powerful and easy combination to use. Blam the first person you see with the shotgun and instantly switch to the XM8 to spray and pray anyone else.
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Wick cleanup for killed off for real.


* PlayerPunch: [[spoiler: Flynn is shot down for the second [[KilledOffForReal (and final)]] time, just minutes after your squad rescues him and seconds after his GunshipRescue moment.]]

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* PlayerPunch: [[spoiler: Flynn is shot down for the second [[KilledOffForReal (and final)]] final) time, just minutes after your squad rescues him and seconds after his GunshipRescue moment.]]
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** In multiplayer, all characters now have bigger hitboxes than in the previous games, to make it easier for game-pad users to connect their shots (compared with Battlefield 2, which had smaller hitboxes). Unfortunately, this had the side effect of mouse using PC players being able to kill [[ImprobableAimingSkills at insane distances]], sometimes ''[[BeyondTheImpossible around corners]]'', and caused the infamous [[FanNickname "sticky bullet"]] glitch.

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** In multiplayer, all characters now have bigger hitboxes than in the previous games, to make it easier for game-pad users to connect their shots (compared with Battlefield 2, which had smaller hitboxes). Unfortunately, this had the side effect of mouse using PC players being able to kill [[ImprobableAimingSkills at insane incredible distances]], sometimes ''[[BeyondTheImpossible around corners]]'', and caused the infamous [[FanNickname "sticky bullet"]] glitch.
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This isn\'t YMMV. Moving.


** Gunships, which were massive [[GameBreaker Game Breakers]] in [=BF 2=], were nerfed and had their TV missiles removed, armor weakened, and can now take damage from any kind of weapon.
* VoodooShark: Sweetwater's attempt to explain how the scalar weapon works in ''Bad Company 2'' raises more questions than it answers. Then again, he ''is'' talking out his ass.

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** Gunships, which were massive [[GameBreaker Game Breakers]] in [=BF 2=], were nerfed and had their TV missiles removed, armor weakened, and can now take damage from any kind of weapon.
* VoodooShark: Sweetwater's attempt to explain how the scalar weapon works in ''Bad Company 2'' raises more questions than it answers. Then again, he ''is'' talking out his ass.
weapon.
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Second round of edits. because edit lock wore off the first time. Still more to do.


-->'''Sweetwater:''' Religion confuses everyone. Thankfully I am not held back by that superstition.
-->'''Redford:''' So what is good Sweet?
-->'''Haggard:''' [[ReligiousBruiser You're fucked. You're fucked.]]

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-->'''Sweetwater:''' Religion confuses everyone. [[HollywoodAtheist Thankfully I am not held back by that superstition.
superstition]].
-->'''Redford:''' [[ArmorPiercingQuestion So then what is good Sweet?
[morally] good]], Sweet?
-->'''Haggard:''' [[ReligiousBruiser You're fucked. You're fucked.]]fucked!]]



** The warm-up sounds of the Scalar Weapon from ''[=BC2=]'''s single player sounds like the roars of an EldritchAbomination before it fires.

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** The warm-up sounds of the Scalar Weapon before it fires from ''[=BC2=]'''s single player sounds like the roars roar of an EldritchAbomination before it fires.EldritchAbomination.



* PlayerPunch: [[spoiler: Flynn is shot down for the second [[KilledOffForReal (and final)]] time mere minutes after your squad rescues him and seconds after his GunshipRescue moment.]]

to:

* PlayerPunch: [[spoiler: Flynn is shot down for the second [[KilledOffForReal (and final)]] time mere time, just minutes after your squad rescues him and seconds after his GunshipRescue moment.]]



** In multiplayer, all characters have now bigger hitboxes than in the previous games, to make it easier for game-pad users to connect their shots (compared with Battlefield 2, which had smaller hitboxes). Unfortunately, this had the side effect of mouse using PC players being able to kill [[ImprobableAimingSkills at insane distances]], sometimes ''[[BeyondTheImpossible around corners]]'', and caused the infamous [[FanNickname "sticky bullet"]] glitch.

to:

** In multiplayer, all characters now have now bigger hitboxes than in the previous games, to make it easier for game-pad users to connect their shots (compared with Battlefield 2, which had smaller hitboxes). Unfortunately, this had the side effect of mouse using PC players being able to kill [[ImprobableAimingSkills at insane distances]], sometimes ''[[BeyondTheImpossible around corners]]'', and caused the infamous [[FanNickname "sticky bullet"]] glitch.
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Spelling/grammar fixes. Still more work to do


** Hidden throughout the game are conversations the squad have, about the war, impending death, {{God}}, and [[ArsonMurderAndJaywalking what superpowers they might have,]] the UFC, and who would win in a fight between HulkHogan and BrockLesnar.

to:

** Hidden throughout the game are conversations the squad have, about the war, impending death, {{God}}, and [[ArsonMurderAndJaywalking what superpowers they might have,]] the UFC, and who would win in a fight between HulkHogan and BrockLesnar.



** Assuming you're not a fan of the CallOfDuty franchise, the two jokes against Modern Warfare 2 (i.e. the "Special Ops douchebags with pussy-ass heartbeat monitors" and the "Snowmobiles are for sissies!" lines) are screamingly hilarious. Also, the parody of the [[NeverLiveItDown infamous]] [[ThatCameOutWrong "F.A.G.S." - Friends Against Grenade Spamming]] commercial ([[FunWithAcronyms "F.R.A.G.S." - Friends REALLY Against Grenade Spamming]]), where Sweetwater lampoons the idea of "celebrity endorsements" in general [[spoiler: before the exasperated celebrity in question blows Sweetwater away with [[DeathFromAbove an attack helicopter]].]]

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** Assuming you're not a fan of the CallOfDuty franchise, the two jokes against Modern Warfare 2 (i.e. the "Special Ops douchebags with pussy-ass heartbeat monitors" and the "Snowmobiles are for sissies!" lines) are screamingly hilarious. Also, the parody of the [[NeverLiveItDown infamous]] [[ThatCameOutWrong "F.A.G.S." - Friends Against Grenade Spamming]] commercial ([[FunWithAcronyms "F.R.A.G.S." - Friends REALLY Against Grenade Spamming]]), where Sweetwater lampoons the idea of "celebrity endorsements" in general general, [[spoiler: before the exasperated celebrity in question blows Sweetwater away with [[DeathFromAbove an attack helicopter]].]]



* GameBreaker: The M60 in Bad Company 2. Even with its low rate of fire, its damage output at all ranges is still unrivaled by any other gun in the game, so much so that it and the 1911 got nerfed on the first major update.
** The Apache gunship, especially when the pilot flies around in a circle unbearably fast spitting out rockets without taking the time to ''aim the shot''.
* HarsherInHindsight: DICE's constant mockery of the ''VideoGame/ModernWarfare'' series ditching dedicated servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked [=MW2=]'s lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either. It is explained in an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] that this due to limitations of the Frostbite engine, which is still a better explanation than "We want you to play the game the way we made it".

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* GameBreaker: The M60 in Bad Company 2. Even with its low rate of fire, its damage output at all ranges is still unrivaled by any other gun in the game, so much so game. So overpowered that it and the 1911 got nerfed on the first ''first'' major update.
** The Apache gunship, especially when the pilot flies zooms around in a circle unbearably fast circles spitting out rockets without taking the time rockets, getting tons of kills ''without even having to ''aim the shot''.
aim''.
* HarsherInHindsight: DICE's constant mockery of the ''VideoGame/ModernWarfare'' series for ditching dedicated servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they DICE provided for the console release proved to be woefully inadequate to consoles couldn't handle the traffic load.
** DICE also mocked [=MW2=]'s lack of mod support and hyped it up Battlefield's promised mod support a great deal. Turns out, DICE doesn't want wont add mod support, support to their franchise either. It is was explained in an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] that this was due to limitations of the Frostbite engine, which is was still a better explanation than [[VideoGame/ModernWarfare "We want you to play the game the way we made it".it"]].



** ''Bad Company 2'' has a distinctive music that marks an incoming tank[=/=]APC. Played for CatScare in "Zero Dark Thirty", which takes place in a cramped slum.

to:

** ''Bad Company 2'' has a has [[{{Leitmotif}} distinctive music music]] that marks an incoming tank[=/=]APC. Played for CatScare heavy vehicle. Used to intentionally scare players in "Zero Dark Thirty", which takes place in a cramped slum.certain levels.



* ScrappyMechanic: Oh boy, where to begin:
** Almost all weapons (with the exception of the grenades) don't work in point blank if you're receiving damage. Anti-tank missiles are rendered ineffective if the player who fired them is killed before the missiles hit anything.
** Players with higher levels (from LV. 40 to 50) can inflict more damage towards players with lower levels and they can sustain more damage from those players, [[LyingCreator despise EA stating otherwise.]]
** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''. The only way to destroy it would be to fire at it by aiming yourself, which is about as easy as hitting a squirrel with a slinghot. It is completely possible to single-handedly win the game just by flying around the enemies' spawn, firing rockets without reckon.

to:

* ScrappyMechanic: Oh boy, where to begin:
begin?
** Almost all weapons (with the exception of the grenades) don't usually wont work in at point blank range if you're receiving damage. taking damage when you use them. Anti-tank missiles are rendered ineffective dont work ''at all'' if the player who fired them is killed before the missiles hit anything.
** Players with higher levels (from LV. 40 to 50) can inflict more apparently run on JRPG rules, dealing extra damage towards to lower level players with lower levels and they can sustain more damage from those players, taking less in return, [[LyingCreator despise despite EA stating otherwise.they weren't going to do this.]]
** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. [[DeathFromAbove Apache]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a will push back into hiding any recon class it doesnt kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. outright. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop can drop countermeasure flares that nullify the effect of the tracer ''faster than you ''before anyone can even lock on to it in the first place''. on''. The only way to destroy it from the ground would be to fire at it by aiming yourself, which is about as easy as hitting a squirrel jet with a slinghot. It is slingshot. For a while it was completely possible to single-handedly win the game just match on your own by flying around the enemies' spawn, firing rockets without reckon.spawn spamming rockets.



* TheyChangedItNowItSucks: Since the game was programmed for console audiences in mind, there's a lot of annoying changes compared with Battlefield 2 for PC:
** In MP, all the characters has bigger hitboxes that allows console players to have a chance with a gamepad to hit something (compared with Battlefield 2, who had smaller hitboxes), but this has the side effect for PC players to able to kill anything, even if the player is trying to hide somewhere, causing the "sticky bullet" effect, much for the annoyance for some PC players.
** Gunships, who were massive [[GameBreaker Game Breakers]] in [=BF 2=], now are nerfed and also the TV missiles were removed, not to mention their armor is weaker and they can sustain damage from any kind of weapon now.

to:

* TheyChangedItNowItSucks: Since the game was programmed for with console audiences in mind, there's a lot of annoying changes compared with the Battlefield 2 for PC:
PC community found annoying:
** In MP, multiplayer, all the characters has have now bigger hitboxes that allows console players than in the previous games, to have a chance with a gamepad make it easier for game-pad users to hit something connect their shots (compared with Battlefield 2, who which had smaller hitboxes), but hitboxes). Unfortunately, this has had the side effect for of mouse using PC players to being able to kill anything, even if [[ImprobableAimingSkills at insane distances]], sometimes ''[[BeyondTheImpossible around corners]]'', and caused the player is trying to hide somewhere, causing the infamous [[FanNickname "sticky bullet" effect, much for the annoyance for some PC players.
bullet"]] glitch.
** Gunships, who which were massive [[GameBreaker Game Breakers]] in [=BF 2=], now are were nerfed and also the had their TV missiles were removed, not to mention their armor is weaker weakened, and they can sustain now take damage from any kind of weapon now.weapon.
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None

Added DiffLines:

* TheyChangedItNowItSucks: Since the game was programmed for console audiences in mind, there's a lot of annoying changes compared with Battlefield 2 for PC:
** In MP, all the characters has bigger hitboxes that allows console players to have a chance with a gamepad to hit something (compared with Battlefield 2, who had smaller hitboxes), but this has the side effect for PC players to able to kill anything, even if the player is trying to hide somewhere, causing the "sticky bullet" effect, much for the annoyance for some PC players.
** Gunships, who were massive [[GameBreaker Game Breakers]] in [=BF 2=], now are nerfed and also the TV missiles were removed, not to mention their armor is weaker and they can sustain damage from any kind of weapon now.
Is there an issue? Send a MessageReason:
None


* The Apache gunship, especially when the pilot flies around in a circle unbearably fast spitting out rockets without taking the time to ''aim the shot''.

to:

* ** The Apache gunship, especially when the pilot flies around in a circle unbearably fast spitting out rockets without taking the time to ''aim the shot''.
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None

Added DiffLines:

** Assuming you're not a fan of the CallOfDuty franchise, the two jokes against Modern Warfare 2 (i.e. the "Special Ops douchebags with pussy-ass heartbeat monitors" and the "Snowmobiles are for sissies!" lines) are screamingly hilarious. Also, the parody of the [[NeverLiveItDown infamous]] [[ThatCameOutWrong "F.A.G.S." - Friends Against Grenade Spamming]] commercial ([[FunWithAcronyms "F.R.A.G.S." - Friends REALLY Against Grenade Spamming]]), where Sweetwater lampoons the idea of "celebrity endorsements" in general [[spoiler: before the exasperated celebrity in question blows Sweetwater away with [[DeathFromAbove an attack helicopter]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Apache gunship, especially when the pilot flies around in a circle unbearably fast spitting out rockets without taking the time to ''aim the shot''.
Is there an issue? Send a MessageReason:
None


** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''. The only way to destroy it would be to fire at it by aiming yourself, which is about as easy as hitting a squirrel with a slinghot.

to:

** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''. The only way to destroy it would be to fire at it by aiming yourself, which is about as easy as hitting a squirrel with a slinghot. It is completely possible to single-handedly win the game just by flying around the enemies' spawn, firing rockets without reckon.
Is there an issue? Send a MessageReason:
None


** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''. The only way to destroy it would be to fire at it by aiming yourself, which is as easy as hitting a aquirrel with a slinghot.

to:

** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''. The only way to destroy it would be to fire at it by aiming yourself, which is about as easy as hitting a aquirrel squirrel with a slinghot.
Is there an issue? Send a MessageReason:
None


** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming so much as swerving unpredictably out of the line of enemy fire meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''.

to:

** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming to get a kill so much as swerving unpredictably out of the line of enemy fire fire, meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that even if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''.place''. The only way to destroy it would be to fire at it by aiming yourself, which is as easy as hitting a aquirrel with a slinghot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The tracer can lock on to any kind of vehicle, including the [[DeathFromAboove Apache gunship]]. However, the Apache can fire a massive stream of rockets that cover an area big enough that the one firing does not need to worry about aiming so much as swerving unpredictably out of the line of enemy fire meaning that its nearly impossible to hit the chopper with the tracer, let alone a rocket. The ScrappyMechanic comes in from the fact that if you manage to successfully tag the Apache, it will pop flares that nullify the effect of the tracer ''faster than you can lock on to it in the first place''.

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** Multiplayer's not much better. Everyone uses the AN-94, M60, and GOL, all with Magnum ammo so they're capable of a OneHitKill at pretty much any range.



* HarsherInHindsight : Dice's constant mockery of the ''ModernWarfare'' series' ditching dedicated servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked MW2's lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either. It is explained in an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] that this due to limitations of the Frostbite engine, which is still a better explanation than "We want you to play the game the way we made it".

to:

* HarsherInHindsight : Dice's HarsherInHindsight: DICE's constant mockery of the ''ModernWarfare'' series' ''VideoGame/ModernWarfare'' series ditching dedicated servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked MW2's [=MW2=]'s lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either. It is explained in an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] that this due to limitations of the Frostbite engine, which is still a better explanation than "We want you to play the game the way we made it".
Is there an issue? Send a MessageReason:
None


-->'''Haggard:''' [[ReligiousBrusier You're fucked. You're fucked.]]

to:

-->'''Haggard:''' [[ReligiousBrusier [[ReligiousBruiser You're fucked. You're fucked.]]
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-->'''Haggard:''' [[ReligiouisBrusier You're fucked. You're fucked.]]

to:

-->'''Haggard:''' [[ReligiouisBrusier [[ReligiousBrusier You're fucked. You're fucked.]]
Is there an issue? Send a MessageReason:
None


** Hidden throughout the game are conversations the squad have, about the war, impending death, {{God}}, and [[ArsonMurderAndJaywalking what superpowers they might have, the UFC, and who would win in a fight between HulkHogan and BrockLesnar.

to:

** Hidden throughout the game are conversations the squad have, about the war, impending death, {{God}}, and [[ArsonMurderAndJaywalking what superpowers they might have, have,]] the UFC, and who would win in a fight between HulkHogan and BrockLesnar.



-->'''Haggard:''' [[ReligiouisBruiser You're fucked. You're fucked.]]

to:

-->'''Haggard:''' [[ReligiouisBruiser [[ReligiouisBrusier You're fucked. You're fucked.]]
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** Hidden throughout the game are conversations the squad have, about the war, impending death, {{God}}, and [[ArsonMurderAndJaywalking what superpowers they might have, the UFC, and who would win in a fight between HulkHogan and BrockLesnar.
-->'''Sweetwater:''' Religion confuses everyone. Thankfully I am not held back by that superstition.
-->'''Redford:''' So what is good Sweet?
-->'''Haggard:''' [[ReligiouisBruiser You're fucked. You're fucked.]]

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* AccidentalNightmareFuel: The BookEnds for ''Bad Company 2'' that show Russia's territory expanding are ''extremely'' unnerving. This probably isn't helped by the fact that their territory looks a lot like blood, seeping over the globe.



** ''Bad Company 2'' has a distinctive music that marks an incoming tank / APC. Played for CatScare in "Zero Dark Thirty", which takes place in a cramped slum.

to:

** ''Bad Company 2'' has a distinctive music that marks an incoming tank / APC. tank[=/=]APC. Played for CatScare in "Zero Dark Thirty", which takes place in a cramped slum.slum.
* NightmareFuel: The BookEnds for ''Bad Company 2'' that show Russia's territory expanding are ''extremely'' unnerving. This probably isn't helped by the fact that their territory looks a lot like blood, seeping over the globe.

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Did the guy who wrote the first Scrappy Mechanic example not understand how English works?


** The game has a strangely-funny clanging sound that plays to indicate you've scored a headshot. Doubly funny is that, with some weapons, said headshots are not instantly fatal, meaning you can hear the sound ''repeatedly'' if enough bullets connect with the head.



* HarsherInHindsight : Dice's constant mockery of the ''{{Modern Warfare}}'' series' ditching Dedicated Servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked MW2's lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either, claiming it's due to how the game was.
** In an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] it is explained this due to limitations of the FrostBite engine, of which it is an early version. It's still a better reaction to "We want you to play the game the way we made it".

to:

* HarsherInHindsight : Dice's constant mockery of the ''{{Modern Warfare}}'' ''ModernWarfare'' series' ditching Dedicated Servers dedicated servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked MW2's lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either, claiming it's due to how the game was.
** In
either. It is explained in an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] it is explained that this due to limitations of the FrostBite Frostbite engine, of which it is an early version. It's still a better reaction to explanation than "We want you to play the game the way we made it".



** Almost all the weapons (with the exception of the grenades) doesn't work in point blank if you're receiving damage. Also, missiles fired from the bazookas and rocket-launchers are rendered ineffective if the player who shot the weapon is killed in the same time when he receives the fatal shot and fires the missile.
** Players with higher levels (from LV. 40 to 50) can inflict more damage towards players with lower levels and they can sustain more damage from those players, [[LyingCreator despise EA states otherwise.]]

to:

** Almost all the weapons (with the exception of the grenades) doesn't don't work in point blank if you're receiving damage. Also, Anti-tank missiles fired from the bazookas and rocket-launchers are rendered ineffective if the player who shot the weapon fired them is killed in before the same time when he receives the fatal shot and fires the missile.
missiles hit anything.
** Players with higher levels (from LV. 40 to 50) can inflict more damage towards players with lower levels and they can sustain more damage from those players, [[LyingCreator despise EA states stating otherwise.]]
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Added DiffLines:

* HellIsThatNoise: You will learn to fear the groaning sound of an imminent building collapse ''very'' quickly in ''Bad Company 2''.
** The warm-up sounds of the Scalar Weapon from ''[=BC2=]'''s single player sounds like the roars of an EldritchAbomination before it fires.
** ''Bad Company 2'' has a distinctive music that marks an incoming tank / APC. Played for CatScare in "Zero Dark Thirty", which takes place in a cramped slum.
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Moving entries from YMMV.Battlefield Series.


* AccidentalNightmareFuel: The BookEnds for ''Bad Company 2'' that show Russia's territory expanding are ''extremely'' unnerving. This probably isn't helped by the fact that their territory looks a lot like blood, seeping over the globe.
* ComplacentGamingSyndrome: Many people got through ''Bad Company 2'''s entire campaign only with the [=XM8=]/AN-94 loadout, occasionally switching one of them for an RPG or a sniper rifle.
* CrowningMomentOfFunny: Happens several times in Bad Company 1 (listen in on the first mission, when Haggard talks about Miss July and his cousin). Despite how serious Bad Company 2's campaign tries to be, it still has its comedic moments.
--> '''Haggard:''' ''"Shit, that tore it. Get outta my way, I gotta save me some cheerleaders!"''
* EvenBetterSequel: ''Bad Company 2'', especially the campaign.
* GameBreaker: The M60 in Bad Company 2. Even with its low rate of fire, its damage output at all ranges is still unrivaled by any other gun in the game, so much so that it and the 1911 got nerfed on the first major update.
* HarsherInHindsight : Dice's constant mockery of the ''{{Modern Warfare}}'' series' ditching Dedicated Servers turned rather hypocritical after the launch of ''Bad Company 2'', when the servers they provided for the console release proved to be woefully inadequate to handle the load.
** DICE also mocked MW2's lack of mod support and hyped it up a great deal. Turns out, DICE doesn't want mod support, either, claiming it's due to how the game was.
** In an [[http://kotaku.com/5485700/bad-company-2-devs-have-nothing-but-love-for-the-modding-community interview]] it is explained this due to limitations of the FrostBite engine, of which it is an early version. It's still a better reaction to "We want you to play the game the way we made it".
* PlayerPunch: [[spoiler: Flynn is shot down for the second [[KilledOffForReal (and final)]] time mere minutes after your squad rescues him and seconds after his GunshipRescue moment.]]



** In the Vietnam expansion, machine guns fired from the boats can inflict more damage than similar weapons used in the vanilla game.

to:

** In the Vietnam expansion, machine guns fired from the boats can inflict more damage than similar weapons used in the vanilla game.game.
* VoodooShark: Sweetwater's attempt to explain how the scalar weapon works in ''Bad Company 2'' raises more questions than it answers. Then again, he ''is'' talking out his ass.

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