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** The Part 1 final boss theme, [[https://youtu.be/pEcLBazaWYk?t=8695 "To Release the Paradise"]], has an excellent blend of somber piano and hard electric guitar parts.

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** The Part 1 final boss theme, [[https://youtu.be/pEcLBazaWYk?t=8695 be/4gJkUXmTNDs "To Release the Paradise"]], has an excellent blend of somber piano and hard electric guitar parts.
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*** Of the Otherlands weaponry, the Red Spider Lily is agreed to be the worst. Instead of perks like percentile damage or defense bonuses, the bow offers... the ability to inflict poison while attacking, and increased ailment damage. The infliction rates aren't very high, and it's rare to find bow users with their own poison/pain inflicting skills, which makes the upgrade perks not worth the effort.

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*** ** Of the Otherlands weaponry, the Red Spider Lily is agreed to be the worst. Instead of perks like percentile damage or defense bonuses, the bow offers... the ability to inflict poison while attacking, and increased ailment damage. The infliction rates aren't very high, and it's rare to find bow users with their own poison/pain inflicting skills, which makes the upgrade perks not worth the effort.
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** Absolutely no one expected that the game would do a collab with ''VideoGame/ChronoCross'' considering it's often overshadowed by it's [[VideoGame/ChronoTrigger predecessor.]]
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** Related to above, if you mention that you have [[GameBreaker Melissa]], expect to see people say "Turn 1 Another Force" thanks to Melissa's Flash Strike Zone that affects ALL forms of attack (on top of Melissa being a broken DPS'er as is) that's automatically deployed at the start of a fight.

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** Related to above, if you mention that you have [[GameBreaker Melissa]], Melissa or Hardy AS, expect to see people say "Turn 1 Another Force" thanks to Melissa's the Flash Strike Zone that affects ALL forms of attack (on top of Melissa being a broken DPS'er as is) that's automatically deployed at the start of a fight.



* ThatOneSidequest: The FishingMinigame is infamous for being incredibly grindy and occasionally luck-based. It'll take a lot of time to upgrade your fishing gear enough before you can even start catching the [[BonusBoss Lake Lords]], and even when you have your equipment at the right levels you have a chance of the Lake Lord escaping or not even spawning at all. Unlike other side content, none of your recruited characters can help ease the grind either. All this leads up to a tough fight with the Leviathan that yields Levia as a character should you best it, but Levia's been long OvershadowedByAwesome and her novelty as a free 5-star water mage has worn off. Many players choose to straight-up ignore the minigame since it's not critical to episode progression.

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* ThatOneSidequest: The FishingMinigame is infamous for being incredibly grindy and occasionally luck-based. It'll take a lot of time to upgrade your fishing gear enough before you can even start catching the [[BonusBoss Lake Lords]], and even when you have your equipment at the right levels you have a chance of the Lake Lord escaping or not even spawning at all. Unlike other side content, none of your recruited characters can help ease the grind either. All this leads up to a tough fight with the Leviathan that yields Levia as a character should you best it, but Levia's been long OvershadowedByAwesome and her novelty as a free 5-star water mage has worn off. Many players choose to straight-up ignore the minigame since it's not critical to episode progression. The lead-up to the second Ocean Palace episode added several improvements to this fishing minigame to encourage players to obtain Levia, who'd finally get long-overdue improvements to close the power disparity.


** During Verweil's awakening fight, upon the main boss being reduced to half HP, Paladin Deirdre will use an HpToOne attack the very next turn, while Verweil will inflict pain, a DOT status effect that usually deals about 2000+ damage in this fight to your whole party. So unless you are nuking the boss down before this, expect a wipe if you're unprepared. Oh, and mind you, when they reach half health, they are actually setting their attack patterns to cause HpToOne and StandardStatusEffect to overlap on the same turn, meaning they will do this every attack cycle if not killed first. Have fun.

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** During Verweil's awakening fight, upon the main boss being reduced to half HP, Paladin Deirdre will use an HpToOne attack the very next turn, while Verweil will inflict pain, a DOT status effect that usually deals about 2000+ damage in this fight to your whole party. So unless you are nuking the boss down before this, expect a wipe if you're unprepared. Oh, and mind you, when they reach half health, they are actually setting their attack patterns to cause HpToOne and StandardStatusEffect StatusEffect to overlap on the same turn, meaning they will do this every attack cycle if not killed first. Have fun.
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*** A lesser variant of the no-gacha run is to attempt a superboss using only free characters, typically to prove a point that with enough planning you can beat almost anything with the right team instead of needing to splurge to pull the latest, strongest powerhouse.
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** The lack of AntiFrustrationFeatures surrounding the Encounter system is a commonly cited flaw. The game has very little in the way of helping players get the character they want other than pulling repeatedly on the banner and begging for said character to show up. Star Dream Encounters, which offer the ability to acquire a character of one's choice, are usually saved for big {{Milestone Celebration}}s, and are also [[BribingYourWayToVictory exclusive to purchased stones]]. Chant Scripts and Treatises can be used to upgrade a character, but it's all dependent on whether you have the character's less powerful form.

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** The lack of AntiFrustrationFeatures surrounding the Encounter system is a commonly cited flaw. The game has very little in the way of helping players get the character they want other than pulling repeatedly on the banner and begging for said character to show up. Star Dream Encounters, which offer the ability to acquire a character of one's choice, are usually saved for big {{Milestone Celebration}}s, and are also [[BribingYourWayToVictory exclusive to purchased stones]].stones]], and some Star Dream Encounters have a limited selection that typically excludes the latest additions. Chant Scripts and Treatises can be used to upgrade a character, but it's all dependent on whether you have the character's less powerful form.



** In order to fully awaken a VC Grasta, you need Special Crystals. How do you get Special Crystals? By destroying an activated VC Grasta you already have. That means you need to do a ton of grinding in Another Dungeon to awaken even one VC Grasta, and lord help you if you want to get 3 copies of a VC Grasta so you can combine them into a True VC Grasta.

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** In order to fully awaken a VC Grasta, you need Special Crystals. How do you get Special Crystals? By destroying an activated VC Grasta you already have. have, or rarely from the [[BrutalBonusLevel Underworld Another Dungeon]]. That means you need to do a ton of grinding in Another Dungeon Dungeons to awaken even one VC Grasta, and lord help you if you want to get 3 copies of a VC Grasta so you can combine them into a True VC Grasta.



** Radica's major skills are all based on which card she will randomly draw, and are extremely difficult to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well. Like Ilulu, Radica gets redeemed by an Another Style that can set a Fire Zone, has skills that have very little variance based on her card colors, and can make use of the LuckStat which is otherwise [[DumpStat wasted on mages]]. She later would get a Manifest weapon that alters her last skill to force the next card drawn to be all three colors at once, turning her gimmicky card-based skills into potent hybrids.

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** Radica's major skills are all based on which card she will randomly draw, and are extremely difficult to consistently use without skills that allows her to pick a certain color of alter the next card her next turn, she draws, which vary in strength as well. Like Ilulu, Radica gets redeemed by an Another Style that can set a Fire Zone, has skills that have very little variance based on her card colors, and can make use of the LuckStat which is otherwise [[DumpStat wasted on mages]]. She later would get a Manifest weapon that alters her last skill to force the into a healing spell on par with Mariel's Pure Cradle and forces her next card drawn to be of all three colors at once, colors, eliminating the randomness with her other skills and turning her gimmicky card-based skills them into potent hybrids.unique hybrid supports.
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* AccidentalInnuendo: In the English dub, Miyu's CallingYourAttacks shouts include a shriek of "[[https://anothereden.miraheze.org/wiki/File:Voice_miiyu_attack5.ogg I'M COMIIIING!!!]]", which seems [[WithCatlikeTread a poor tactical decision]] in addition to satisfying this trope. (The Japanese dub

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* AccidentalInnuendo: In the English dub, Miyu's CallingYourAttacks shouts include a shriek of "[[https://anothereden.miraheze.org/wiki/File:Voice_miiyu_attack5.ogg I'M COMIIIING!!!]]", which seems [[WithCatlikeTread a poor tactical decision]] in addition to satisfying this trope. (The Japanese dub
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* AccidentalInnuendo: In the English dub, Miyu's CallingYourAttacks shouts include a loud "[[LargeHam I'M COMIIIING!!!]]", which seems [[WithCatlikeTread a poor tactical decision]] in addition to satisfying this trope.

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* AccidentalInnuendo: In the English dub, Miyu's CallingYourAttacks shouts include a loud "[[LargeHam shriek of "[[https://anothereden.miraheze.org/wiki/File:Voice_miiyu_attack5.ogg I'M COMIIIING!!!]]", which seems [[WithCatlikeTread a poor tactical decision]] in addition to satisfying this trope.trope. (The Japanese dub
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** Radica's major skills are all based on which card she will randomly draw, and are extremely unreliable to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well. Like Ilulu, Radica gets redeemed by an Another Style that can set a Fire Zone, has skills that have very little variance based on her card colors, and can make use of the LuckStat which is otherwise [[DumpStat wasted on mages]].
** Ilulu's one of the worst Wind units in the game because a lot of her skills are [=AoE=] attacks, which are more expensive and less powerful to compensate for striking many enemies at once. This reduces her viability against boss fights where raw damage against a single target is favored. She's since been redeemed by an Another Style with very effective boss-killing attacks and another means to access Slash Zone.

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** Radica's major skills are all based on which card she will randomly draw, and are extremely unreliable difficult to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well. Like Ilulu, Radica gets redeemed by an Another Style that can set a Fire Zone, has skills that have very little variance based on her card colors, and can make use of the LuckStat which is otherwise [[DumpStat wasted on mages]].
mages]]. She later would get a Manifest weapon that alters her last skill to force the next card drawn to be all three colors at once, turning her gimmicky card-based skills into potent hybrids.
** Ilulu's one of the worst Wind units in the game because a lot of her skills are [=AoE=] attacks, which are more expensive and less powerful to compensate for striking many enemies at once. This reduces her viability against boss fights where raw damage against a single target is favored. She's since been redeemed by an Another Style with very effective boss-killing attacks and another means to access Slash Zone.Zone, and eventually got her own Manifest weapon that gives her additional utility and amps her potential damage output.

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** With limited Key Cards, it's not unusual to see questions on how to optimize their use. Many players recommend using red Key Cards on a few specific dungeons to raise the Light/Shadow count for the corresponding story characters (Aldo, Amy and Guildna are popular candidates), while green Key Cards are preferably used on Garulea Continent Another Dungeons. These are suggested for best amount of possible rewards per key spent; Garulea's Another Dungeons can give up to five different rewards on top of a chance to yield the ever-coveted Treatises and Chant Scripts.

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** With limited Key Cards, it's not unusual to see questions on how to optimize their use. Many players recommend using red Key Cards on a few specific dungeons to raise the Light/Shadow count for the corresponding story characters (Aldo, Amy and Guildna are popular candidates), while green Key Cards are preferably used on Garulea Continent Another Dungeons. These are suggested for best amount of possible rewards per key spent; Garulea's Another Dungeons can give up to five different rewards on top of a chance to yield the ever-coveted Treatises and Chant Scripts. This is especially important for those who wish to keep Aldo around as damage dealer, since the power of his 5-star skills after a plot-relevant event in Chapter 83 are directly influenced by his Guiding Light accumulation.



*** Making this even worse is the arrival of 5* Prai on the JP server, [[OvershadowedByAwesome who simply does a much better job at keeping the party alive when surviving otherwise lethal attacks are concerned.]] Instead of giving a one-time-use LastChanceHitPoint, Prai gets to go first in the turn thanks to priority on Indulgence, redirect all attacks to himself, even [[HerdHittingAttack AoE attacks]], give him an inexhaustible LastChanceHitPoint for that entire turn, and be able to use it multiple times in a single battle so long as he has the MP. Sure, it stuns him for a turn afterwards and costs even more MP at 250, but the first problem isn't that much of a problem with a healer to heal Prai after his HP was reduced to 1 last turn, and the second is rectified by Prai having an MP pool large enough to cast it twice without having to retreat to refill with the right equipment.

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*** Making this even worse is the arrival of 5* Prai on the JP server, Prai, [[OvershadowedByAwesome who simply does a much better job at keeping the party alive when surviving otherwise lethal attacks are concerned.]] Instead of giving a one-time-use LastChanceHitPoint, Prai gets to go first in the turn thanks to priority on Indulgence, redirect all attacks to himself, even [[HerdHittingAttack AoE attacks]], give him an inexhaustible LastChanceHitPoint for that entire turn, and be able to use it multiple times in a single battle so long as he has the MP. Sure, it stuns him for a turn afterwards and costs even more MP at 250, but the first problem isn't that much of a problem with a healer to heal Prai after his HP was reduced to 1 last turn, and the second is rectified by Prai having an MP pool large enough to cast it twice without having to retreat to refill with the right equipment.

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** When asking for advice on Grasta loadouts, you're bound to hear some variation of "stack Pain Grastas". The [[InjuredVulnerability "Power of Pain" and "Power of Poison" Grastas]] bonus damage stack multiplicatively, leading to some impressive damage multipliers on an enemy afflicted by those ailments. You'll also eventually find some manner of guaranteed infliction of these ailments to minimize setup time. This setup is great for DPS and can be applied to almost everyone, even the Shade, Thunder and Crystal characters who don't get a matching elemental Grasta. And in a game that rewards striking hard and fast, you'll never see anyone recommend using any of the Life or Support Grastas.

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** When asking for advice on Grasta loadouts, you're bound to hear some variation of "stack Pain Grastas". The [[InjuredVulnerability "Power of Pain" and "Power of Poison" Grastas]] bonus damage stack multiplicatively, leading to some impressive damage multipliers on an enemy afflicted by those ailments. You'll also eventually find some manner of guaranteed infliction of these ailments to minimize setup time. This setup is great for DPS and can be applied to almost everyone, even the Shade, Thunder and Crystal characters who don't get a matching elemental Grasta.everyone. And in a game that rewards striking hard and fast, you'll never see anyone recommend using any of the Life or Support Grastas.



* CompleteMonster: [[BigBad The Phantom]] is a mysterious, interdimensional entity seeking the [[OmnicidalManiac complete annihilation of all space and time]]. When the initial Armageddon of the multiverse is thwarted by Professor Chronos, Phantom [[ManipulativeBastard tricks]] young hero [[PlayerCharacter Aldo]] into reverting what Chronos has done, once more kick-starting the end of all time. Phantom collides with Aldo several times throughout the game, always trying to see that his omnicidal goals reach fruition, and, when the Elementals sacrifice themselves to stop Phantom's master plan, Phantom orchestrates the unleashing of Chronos Menas, spurring the monstrous entity into devouring time itself and trying one final time to kill Aldo and solidify the annihilation of life across the cosmos, with Phantom's only motive ever given as a desire to "sit back and enjoy the show".



* CompleteMonster: [[BigBad The Phantom]] is a mysterious, interdimensional entity seeking the [[OmnicidalManiac complete annihilation of all space and time]]. When the initial Armageddon of the multiverse is thwarted by Professor Chronos, Phantom [[ManipulativeBastard tricks]] young hero [[PlayerCharacter Aldo]] into reverting what Chronos has done, once more kick-starting the end of all time. Phantom collides with Aldo several times throughout the game, always trying to see that his omnicidal goals reach fruition, and, when the Elementals sacrifice themselves to stop Phantom's master plan, Phantom orchestrates the unleashing of Chronos Menas, spurring the monstrous entity into devouring time itself and trying one final time to kill Aldo and solidify the annihilation of life across the cosmos, with Phantom's only motive ever given as a desire to "sit back and enjoy the show".



* FakeBalance: A disproportionate number of the best units in the game are all wind units. While the other elements do have their fair share of strong units, they aren't on the level of the best wind units.

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* FakeBalance: A disproportionate number of the best units in the game are all wind units. While the other elements do have their fair share of strong units, they aren't on the level of the best wind units. Meanwhile, water has the least variety of powerful units compared to the other original elements.



** Unlocking the Another Style of a character needs you to obtain five Treatises in addition to spending 5 Chants. While Treatises can also be traded for using Tsubura Gems, the shop only stocks two copies of a Treatise ever, so you have to find the remaining three copies elsewhere. All Very Hard Another Dungeons can yield Treatises on completion, but with a miniscule drop rate. You can try and pull the Another Style yourself, but the draw rate is 0.02% outside of their rate-up banner.

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** Unlocking the Another or Extra Style of a character needs you to obtain five Treatises or Codexes respectively in addition to spending 5 Chants. While Treatises or Codexes can also be traded for using Tsubura Gems, the shop only stocks two copies of a Treatise ever, each and never refills them, so you have to find the remaining three copies elsewhere. All Very Hard Another Dungeons can yield Treatises or Codexes on completion, but with a miniscule drop rate. You can try and pull the Another that Style yourself, but the draw rate is 0.02% outside of their rate-up banner.



** Teyul Menas is the FinalBoss of the "Sword and Wings" Mythos chapter, and is your final obstacle to unlock Clarte's final skill and Another Style. He starts with three wings, each one with a weakness to each of Thunder, Shade, and Crystal, and takes no damage while those wings are active. It will take some effort to whittle down the wings' health even if you're exploiting their weaknesses at every turn, and in the meantime he's showering your team with a near-constant barrage of damage that can be difficult to weather, even with debuffs on your side. You may actually find yourself reaching for the [[ThisLooksLikeaJobForAquaman Anti-Crystal equipment]] for the sake of not dying to this boss.



** Due to ''Another Eden''[='=]s battle system favoring multi-hit skills, characters with only single-hit attacks either make up for it with good support skills or a strong Valor Chant. Guildna has neither -- all his attacks are single-hit, his one debuff skill is of moderate strength, and his Valor Chant isn't up to scratch with other 5-star units. Despite being a deuteragonist alongside Aldo, it's not unusual for many players to deem him ''the'' worst 5-star unit available. Only by v2.3.3 (almost a year later) would Guildna receive an update that [[RescuedFromTheScrappyHeap dramatically improves]] a lot of his skills and a personal Grasta that covers his biggest flaws (low speed and MP). All these goodies still require you to defeat several tough bosses, but his newfound power makes it worth the effort.

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** Due to ''Another Eden''[='=]s battle system favoring multi-hit skills, characters with only single-hit attacks either make up for it with good support skills or a strong Valor Chant. Guildna has neither -- all his attacks are single-hit, his one debuff skill is of moderate strength, and his Valor Chant isn't up to scratch with other 5-star units. Despite being a deuteragonist alongside Aldo, it's not unusual for many players to deem him ''the'' worst 5-star unit available. Only by v2.3.3 (almost a year later) would Guildna receive an update that [[RescuedFromTheScrappyHeap dramatically improves]] a lot of his skills skills, grants him his third-tier Valor Chant, and gives a personal Grasta that covers his biggest flaws (low speed and MP). All these goodies still require you to defeat several tough bosses, but his newfound power makes it worth the effort.

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** [[https://www.youtube.com/watch?v=Vuf49g2j_gE "Alphecca"]], the vocal track Mildy sings at the Chrono Clan's concert, also plays over the boss fight with the Synth Drone V2. It makes the moment more dramatic as you work to stop KMS's terrorist attack while surrounded by thousands in the audience. You also get to listen to it when you challenge the Synth Drone in the Future Garulea Another Dungeon.

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** [[https://www.youtube.com/watch?v=Vuf49g2j_gE "Alphecca"]], the vocal track Mildy sings at the Chrono Clan's concert, also plays over the boss fight with the Synth Drone V2. It makes the moment more dramatic as you work to stop KMS's terrorist attack while surrounded by thousands in the audience. You also get to listen to it when you challenge the Synth Drone in the Future Garulea Another Dungeon. Also worth noting that the track is sung by Kanako Kotera, formerly of the [[Creator/NihonFalcom Falcom Sound Team JDK]] fame.



** Some of the [[BonusBoss extremely difficult Horrors]] you find in corners of the game world don't have an explanation other than just being there as a challenge for postgame teams. The Imbrium Basin, Insula Ventorum, and Terra Nivium are especially weird, as they are large geometric shapes that don't fit in well with their environments. To add to the alien feeling, their names and attacks are all in English in the Japanese client.

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** Some of the [[BonusBoss extremely difficult Horrors]] you find in corners of the game world don't have an explanation other than just being there as a challenge for postgame teams. The Imbrium Basin, Insula Ventorum, and Terra Nivium are especially weird, as they are large geometric shapes that don't fit in well with their environments. To add to the alien feeling, their names and attacks are all in English in the Japanese client. [[spoiler:Successfully opening the Sealed Room in the Spirit Sanctuary of Western Mythos Chapter 8, however, provides more insight on what exactly they are - they were artificial spirits created by the People of Paradise those were initially intended as energy sources for them, but failed and they were dumped in the planet surface where humans live, which explains their otherworldly nature.]]



* LauncherOfAThousandShips: If the fanworks particularly in Japanese side are anything to go by, Aldo is shipped with ''a lot'' of the playable characters, male and female alike. Some of the fairly popular ones are Guildna/Aldo, Dunarith/Aldo, and Aldo/Shanie.



* SelfImposedChallenge: Some players take a "no-gacha run" and attempt to play through as much of the story arcs as they can using only characters not obtained from the Dream Encounters system. It is fairly challenging, but there are plenty of free 5-star characters, especially those obtained from permanently available side events, to make it possible.

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* SelfImposedChallenge: SelfImposedChallenge:
**
Some players take a "no-gacha run" and attempt to play through as much of the story arcs as they can using only characters not obtained from the Dream Encounters system. It is fairly challenging, but there are plenty of free 5-star characters, especially those obtained from permanently available side events, to make it possible.possible.
** Alternatively, particularly in Japanese side of the fanbase, quite a number of players take the "waifu over meta" to the extreme by attempting to build their team to ''support'' their favorite character and make said character the primary damage dealer in postgame contents, regardless of the character's raw power by the time they run the challenge.
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** The Ultimania Hammer is an EvolvingWeapon that levels up as you complete each of its monster-hunting objectives. It seemed simple enough, but it has a whopping 27 levels and is very picky with its objectives -- if it specifies a location to hunt a monster, you must be at that location, no exceptions, even if it means wasting a green keycard to enter a Hard Another Dungeon that you have no business visiting. Its final two levels require you to hunt horrors and final bosses of each of the Very Hard Otherlands, which will require a minimum investment of 24 green keys which can be better spent on, for instance, Garulea Another Dungeons. For all that effort to bring the Hammer to full power, it only bestows a +20 bonus to your defensive stats, which was a buff that got outclassed very quickly by other top-end hammers to come. It's easy to see why this gimmick did not appear on any other weapon.
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* SelfImposedChallenge: Some players take a "no-gacha run" and attempt to play through as much of the story arcs as they can using only characters not obtained from the Dream Encounters system. It is fairly challenging, but there are plenty of free 5-star characters, especially those obtained from permanently available side events, to make it possible.
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** Radica's major skills are all based on which card she will randomly draw, and are extremely unreliable to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well.

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** Radica's major skills are all based on which card she will randomly draw, and are extremely unreliable to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well. Like Ilulu, Radica gets redeemed by an Another Style that can set a Fire Zone, has skills that have very little variance based on her card colors, and can make use of the LuckStat which is otherwise [[DumpStat wasted on mages]].
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*** Making this even worse is the arrival of 5* Prai on the JP server, [[OvershadowedByAwesome who simply does a much better job at keeping the party alive when surviving otherwise lethal attacks are concerned.]] Instead of giving a one-time-use LastChanceHitPoint, Prai gets to go first in the turn thanks to priority on Indulgence, redirect all attacks to himself, even [[HerdHittingAttack AoE attacks]], give him an inexhaustible LastChanceHitPoint for that entire turn, and be able to use it multiple times in a single battle so long as he has the MP. Sure, it stuns him for a turn afterwards and costs even more MP at 250, but the first problem isn't that much of a problem with a healer to heal Prai after his HP was reduced to 1 last turn, and the second is rectified by Prai having an MP pool large enough to cast it twice with the right equipment.

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*** Making this even worse is the arrival of 5* Prai on the JP server, [[OvershadowedByAwesome who simply does a much better job at keeping the party alive when surviving otherwise lethal attacks are concerned.]] Instead of giving a one-time-use LastChanceHitPoint, Prai gets to go first in the turn thanks to priority on Indulgence, redirect all attacks to himself, even [[HerdHittingAttack AoE attacks]], give him an inexhaustible LastChanceHitPoint for that entire turn, and be able to use it multiple times in a single battle so long as he has the MP. Sure, it stuns him for a turn afterwards and costs even more MP at 250, but the first problem isn't that much of a problem with a healer to heal Prai after his HP was reduced to 1 last turn, and the second is rectified by Prai having an MP pool large enough to cast it twice without having to retreat to refill with the right equipment.
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Bria is overshadowed by 5* Prai very very hard

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*** Making this even worse is the arrival of 5* Prai on the JP server, [[OvershadowedByAwesome who simply does a much better job at keeping the party alive when surviving otherwise lethal attacks are concerned.]] Instead of giving a one-time-use LastChanceHitPoint, Prai gets to go first in the turn thanks to priority on Indulgence, redirect all attacks to himself, even [[HerdHittingAttack AoE attacks]], give him an inexhaustible LastChanceHitPoint for that entire turn, and be able to use it multiple times in a single battle so long as he has the MP. Sure, it stuns him for a turn afterwards and costs even more MP at 250, but the first problem isn't that much of a problem with a healer to heal Prai after his HP was reduced to 1 last turn, and the second is rectified by Prai having an MP pool large enough to cast it twice with the right equipment.
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** Ilulu's one of the worst Wind units in the game because a lot of her skills are [=AoE=] attacks, which are more expensive and less powerful to compensate for striking many enemies at once. This reduces her viability against boss fights where raw damage against a single target is favored.

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** Ilulu's one of the worst Wind units in the game because a lot of her skills are [=AoE=] attacks, which are more expensive and less powerful to compensate for striking many enemies at once. This reduces her viability against boss fights where raw damage against a single target is favored. She's since been redeemed by an Another Style with very effective boss-killing attacks and another means to access Slash Zone.
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*** There's an even stronger level 90 variant, but in contrast to the other ones, who are required to unlock Gariyu, this one is purely optional.

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*** If you mention that you have [[GameBreaker Melissa]], expect to see people say "Turn 1 Another Force" thanks to Melissa's Flash Strike Zone that affects ALL forms of attack (on top of Melissa being a broken DPS'er as is) that's automatically deployed at the start of a fight.

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*** If ** Related to above, if you mention that you have [[GameBreaker Melissa]], expect to see people say "Turn 1 Another Force" thanks to Melissa's Flash Strike Zone that affects ALL forms of attack (on top of Melissa being a broken DPS'er as is) that's automatically deployed at the start of a fight.fight.
* DifficultySpike: Like Azami and Cerrine, Gariyu is unlocked after a series of fights against a boss. Unlike them, where you can unleash Another Force to crush the opposition, the Flame Eater is one of the few bosses, aside from the superbosses, who can chew and spit out your party without a very precise strategy. This is done again with the boss fights needed to unlock his Another Style - the Ember Magic Dragon. The boss has very high damage, and can easily oneshot your party without mitigation.


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* PlayerPunch: Melissa's character story is already DarkerAndEdgier as it is, but her third character quest gives a rather harsh instance of this. [[spoiler:In the quest, it is revealed that she is nearing her "expiration date" - that is, a time set by her maker to note that she begins developing self-awareness and must be "discarded" to prevent her from ultimately rebelling. Playing as her, YOU are forced to "Execute Final Order" to destroy herself, and the fact that she repeatedly fails makes it worse as the player is prompted to stab Melissa over and over again.]]
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*** If you mention that you have [[GameBreaker Melissa]], expect to see people say "Turn 1 Another Force" thanks to Melissa's Flash Strike Zone that affects ALL forms of attack (on top of Melissa being a broken DPS'er as is) that's automatically deployed at the start of a fight.
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** [[https://www.youtube.com/watch?v=Vuf49g2j_gE&ab_channel=%E3%83%81%E3%82%A7%E3%83%AB%E3%83%9D%E3%83%B3 "Alphecca"]], the vocal track Mildy sings at the Chrono Clan's concert, which also doubles as the boss theme for the chapter.

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** [[https://www.youtube.com/watch?v=Vuf49g2j_gE&ab_channel=%E3%83%81%E3%82%A7%E3%83%AB%E3%83%9D%E3%83%B3 com/watch?v=Vuf49g2j_gE "Alphecca"]], the vocal track Mildy sings at the Chrono Clan's concert, which also doubles as plays over the boss theme for fight with the chapter.Synth Drone V2. It makes the moment more dramatic as you work to stop KMS's terrorist attack while surrounded by thousands in the audience. You also get to listen to it when you challenge the Synth Drone in the Future Garulea Another Dungeon.



** Aldo getting his face stolen by a yokai as part of the main storyline, and subsequent efforts to get it back. It doesn't really affect the main plot.

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** Aldo getting his face stolen by a yokai as part of the main storyline, and his subsequent efforts to get it back. It back doesn't really affect the main plot.



** In order to fully awaken a VC Grasta, you need special crystals. How do you get special crystals? By destroying an activated VC Grasta you already have. That means you need to do a ton of grinding in Another Dungeon to awaken even one VC Grasta, and lord help you if you want to get 3 copies of a VC Grasta so you can combine them into a True VC Grasta.

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** In order to fully awaken a VC Grasta, you need special crystals. Special Crystals. How do you get special crystals? Special Crystals? By destroying an activated VC Grasta you already have. That means you need to do a ton of grinding in Another Dungeon to awaken even one VC Grasta, and lord help you if you want to get 3 copies of a VC Grasta so you can combine them into a True VC Grasta.



** After getting a surprise 5* upgrade, Bria... honestly isn't very impressive. Her Valor Chant is very situational, only granting resistance to piercing attacks. One of her skills debuffs enemies' piercing resistance, and the effect gets enhanced if another member of The Order of the Fleareth is in the frontline (which, given that the Order is made up of ComMons, isn't an especially good idea). Her other notable skill, Light of Vesta, is very expensive (costing 150 MP!), but it buffs physical resistance, grants HP regen and a LastChanceHitPoint effect... but the last effect is only once per battle, as she has no way to stack the resource needed to grant it. The upgrade costs include a hefty 5 Chant Scripts which are better spent on your other characters.

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** After getting a surprise 5* upgrade, Bria... honestly isn't very impressive. Her Valor Chant is very situational, only granting resistance to piercing attacks. One of her skills debuffs enemies' piercing resistance, and the effect gets enhanced if another member of The Order of the Fleareth is in the frontline (which, given that the Order is made up of ComMons, isn't an especially good idea). Her other notable skill, Light of Vesta, is very expensive (costing 150 MP!), but it buffs physical resistance, grants HP regen and a LastChanceHitPoint effect... but the last effect [[ItOnlyWorksOnce is only once per battle, as she has no way to stack the resource needed to grant it.it]]. To rub salt in the wound, Bria's stats aren't exactly on par with your other 5-star units either, reducing her overall usefulness. The upgrade costs include a hefty 5 Chant Scripts which are better spent on your other characters.

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Moved to separate page since it will contain spoilers anyway.


* TearJerker:
** [[spoiler:Sylvia eventually succumbs to her illness and passes away, leaving a grieving Terry and a clueless daughter. It's especially hard since you've spent a long series of subquests to develop the mining village and get accustomed to its residents.]]
** Episode IDA Part 2 centers around Mayu, [[spoiler: an IllGirl who has fallen into such despair that she dreams of being important, able to fly, second to a girl who will always protect her. Her regular self's portraits just look so miserable.]]
** Once you collect the Jyomondo Key in the Funeral Cavern, you can interact with several dogu guarding locked doors across Antiquity Garulea. Eight of them pose riddles that unlock {{Bonus Boss}}es, and are implied to unlock the missing memories of the Dogu Master in Gadaro. Once you've defeated all eight and solved a final riddle, the truth is unveiled: [[spoiler:Two of the bosses you've fought were the Dogu Master's first creations, who sacrificed themselves to stop six other rampaging monsters, and got sealed along with them. The Dogu Master was dead all along, his lingering spirit seeking to be reunited with the dogu's cores.]]
** Myrus' second character quest starts out upbeat with her willingly tagging along with a pair of father and son to hunt a certain treasure in Rucyana Sands. [[spoiler:Then it is revealed that the treasure requires human sacrifice to be unearthed. When the father demands his son to kill Myrus to unearth the treasure [[FantasticRacism (due to being a beast)]], his son calls him out and refuses... and [[OffingTheOffspring promptly gets killed by his own father]] for his trouble. [[ShaggyDogStory Then the father soon gets killed by the cursed being guarding the treasure]], and in the end Myrus is forced to re-seal the treasure to prevent another victim from falling. At the end of said quest, she lashes out and asks Aldo on why humans are so greedy and willing to go through such lengths before promptly apologizing, and proceeds to pray for the deceased son (who sought the treasure only because he wanted to build a hospital to help people out) that he can still follow his dreams even in the other side.]] Seeing the perpetually cheerful Myrus breaking down is ''heartrending'', to say the least.
** Melissa's second character quest sees her get damaged in battle and restored to health by a stray Synth called Eddie. [[spoiler:Eddie was one of the frontliners in the Synth War, who has decided to turn pacifistic after seeing the futility of war. After he crosses swords with his former comrades and Melissa helps him out of his bind, he offers to let Melissa use his hideout whenever she needs to recuperate. Melissa, ever bound to her anti-Synth directive, pays off his kindness by coldly eliminating him.]]
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** Melissa's second character quest sees her get damaged in battle and restored to health by a stray Synth called Eddie. [[spoiler:Eddie was one of the frontliners in the Synth War, who has decided to turn pacifistic after seeing the futility of war. After he crosses swords with his former comrades and Melissa helps him out of his bind, he offers to let Melissa use his hideout whenever she needs to recuperate. Melissa, ever bound to her anti-Synth directive, pays off his kindness by coldly eliminating him.]]
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* TheScrappy: Pom's MorallyAmbiguousDoctorate and LoveFreak behavior rubs a lot of players the wrong way and leaves her with few fans. Some consider her to be a terrible pull on par with the ComMons even if she's a 4-star character.

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** Amongst the Eight Spirits, Kodama is this, a GoddamnedBoss and a DamageSpongeBoss. His damage output is downright PATHETIC for a superboss, [[NoSell to the point where AS Gariyu + Miyu can easily reduce it to ZERO]]. In fact, an extremely F2P friendly and low-end team of [[TheHero Aldo]], [[PrettyPrincessPowerhouse Miyu]], [[BloodKnight AS Gariyu]] and [[CuteWitch Bivette]] can sit there forever (as long as you remember to cycle party members to the back to recharge MP, though Kodama does have a move where he prevents your frontline from swapping) and Kodama wouldn't be able to deal a single point of damage. His only 'threat' as a boss is his OBSCENE amount of HP that will take forever to get through (as in even top-tier meta choices have problems getting through it in one AF) but since you can heal and he can't, [[VictoryByEndurance you can just win by endurance.]] Thank the Goddess of Time this loser is a superboss because the ''other'' one of the Eight Spirits weak to fire [[ThatOneBoss is the complete opposite of pathetic]].

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** Amongst the Eight Spirits, Kodama is this, a GoddamnedBoss and a DamageSpongeBoss. His damage output is downright PATHETIC for a superboss, [[NoSell to the point where AS Gariyu + Miyu can easily reduce it to ZERO]]. In fact, an extremely F2P [=F2P=] friendly and low-end team of [[TheHero Aldo]], [[PrettyPrincessPowerhouse Miyu]], [[BloodKnight AS Gariyu]] and [[CuteWitch Bivette]] can sit there forever (as long as you remember to cycle party members to the back to recharge MP, though Kodama does have a move where he prevents your frontline from swapping) and Kodama wouldn't be able to deal a single point of damage. His only 'threat' as a boss is his OBSCENE amount of HP that will take forever to get through (as in even top-tier meta choices have problems getting through it in one AF) but since you can heal and he can't, [[VictoryByEndurance you can just win by endurance.]] Thank the Goddess of Time this loser is a superboss because the ''other'' one of the Eight Spirits weak to fire [[ThatOneBoss is the complete opposite of pathetic]].



** When asking for advice on Grasta loadouts, you're bound to hear some variation of "stack Pain Grastas". The [[InjuredVulnerability "Power of Pain" and "Power of Poison" Grastas]] bonus damage stack multiplicatively, leading to some impressive damage multipliers on an enemy afflicted by those ailments. You'll also eventually find some manner of guaranteed infliction of these ailments to minimize setup time. This setup is great for DPS and can be applied to almost everyone, even the Shade, Thunder and Crystal characters who don't get a matching elemental Grasta. And in a game that rewards striking hard and fast, you'll never see anyone recommend using any of the Life or Support Grastas.



** If the Wicked Aristocrat is killed without exploiting its weakness, it will, as a parting gift, drain 10% of your frontliners' MP. This serves to annoy players who would normally blindly brute-force most encounters.

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** If the Wicked Aristocrat is killed without exploiting its weakness, it will, as a parting gift, drain 10% of your frontliners' MP. This serves to annoy players who would normally blindly brute-force most encounters.



** Melissa is this. In every case of a new character, the JP Client gets it ahead of time to some extent or another, meaning even the most unexpected character spends some time in JP before getting added to GL. Melissa brought some RussianReversal with her. Instead of being added to JP like everyone else, she was suddenly announced then promptly added to GL on its 2nd aniversary ''without being added to JP, who will get her later''.

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** Melissa is this. In Up till 2021, every case of a new character, the JP Client gets it ahead of time to some extent or another, meaning even the most unexpected character spends some time would first debut in JP the Japanese version of the game before getting added to GL. their update arrives in the Global client a few months later. For the Global client's 2nd Anniversary, Melissa brought some RussianReversal with her. Instead of being added to JP like everyone else, she was suddenly abruptly announced and then promptly added straight to GL on its 2nd aniversary ''without being added the Global roster, ''way before she would debut JP side''. The practice of using Japanese updates to JP, who will get her later''.predict future Global updates has since become more inaccurate than before, even when accounting for past deviations from schedule.
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** Melissa is this. In every case of a new character, the JP Client gets it ahead of time to some extent or another, meaning even the most unexpected character spends some time in JP before getting added to GL. Melissa brought some RussianReversal with her. Instead of being added to JP like everyone else, she was suddenly announced then promptly added to GL on its 2nd aniversary ''without being added to JP, who will get her later''.
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** Terra Nivium also has "Absolute Zero", a water spell it can randomly fire off that deals about 16,000 damage before (de)buffs and inflicts pain, which with the many other layers of 'screw-you' can easily wipe your team given its AIRoulette.
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** Suzaku, fought at the end of Chapter 55, is the last obstacle to overcome before unlocking the Present Garulea Another Dungeon. Despite having a weakness to water, he can still give a dedicated water team a run for their money, with plenty of HP and damage stoppers at thresholds to prevent a player from bursting him down. His main gimmick involves Wave of Embers, which deals a lot of Fire damage to the party, but can be interrupted if they do enough damage to him in 6 turns. However, in the lead-up he stacks a few PWR buffs on himself, and these buffs erase themselves only if he successfully fires off Waves, so interrupting the attack means he can [[IncreasinglyLethalEnemy snowball out of control]]. He's also one of the possible end bosses of Present Garulea Another Dungeon, but that Another Dungeon encourages having a wide variety of attack types available instead of specializing for the boss's weaknesses. Thankfully that last part can be avoided if you're willing to fight Karakuri or Mizuchi instead since you're given two out of three potential bosses to fight.

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** Suzaku, fought at the end of Chapter 55, is the last obstacle to overcome before unlocking the Present Garulea Another Dungeon. Despite having a weakness to water, he can still give a dedicated water team a run for their money, with plenty of HP and damage stoppers at thresholds to prevent a player from bursting him down. His main gimmick involves Wave of Embers, which deals a lot of Fire damage to the party, but can be interrupted if they do enough damage to him in 6 turns. However, in the lead-up he stacks a few PWR buffs on himself, and these buffs erase themselves only if he successfully fires off Waves, so interrupting the attack means he can [[IncreasinglyLethalEnemy snowball out of control]]. There's just one problem. When he hits 75% HP in his OneWingedAngel phase, he immediately gets to fire it off... ''after erasing all debuffs on himself''. Wave of Embers is more than capable of wiping your team out here before the main gimmick even kicks in. He's also one of the possible end bosses of Present Garulea Another Dungeon, but that Another Dungeon encourages having a wide variety of attack types available instead of specializing for the boss's weaknesses. Thankfully that last part can be avoided if you're willing to fight Karakuri or Mizuchi instead since you're given two out of three potential bosses to fight.

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