Follow TV Tropes

Following

History YMMV / AdventureIsland

Go To

OR

Is there an issue? Send a MessageReason:
None


** The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels.

to:

** The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos.frogs/Kellos, who jump in a very high but brief arc that makes them hard to hit with an axe and hard to jump over. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels.
Is there an issue? Send a MessageReason:
None


** Also, when you see a red flower prominently sitting in the background, get ready to jump; it means a wolf is about to come running at you from behind, and they are ''fast''. You can be quicker and kill them, but it takes two hatchets to do the trick.

to:

** Also, when you see a red flower prominently sitting in the background, get ready to jump; it means a wolf Coyote is about to come running at you from behind, and they are ''fast''. You can be quicker and kill them, but it takes two hatchets to do the trick.

Added: 558

Changed: 476

Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels. Also, when you see a red flower prominently sitting in the background, get ready to jump; it means a wolf is about to come running at you from behind, and they are ''fast''.

to:

* DemonicSpiders: DemonicSpiders:
**
The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels.
**
Also, when you see a red flower prominently sitting in the background, get ready to jump; it means a wolf is about to come running at you from behind, and they are ''fast''.''fast''. You can be quicker and kill them, but it takes two hatchets to do the trick.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels.

to:

* DemonicSpiders: The literal spiders (aka Zigmos) can make some of the later levels {{unwinnable}} if you lose your weapon. There's also those pesky frogs/Kellos. The literal GoddamnedBats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels. Also, when you see a red flower prominently sitting in the background, get ready to jump; it means a wolf is about to come running at you from behind, and they are ''fast''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The series is also very popular in Eastern Europe, because it was very common game series to appear on unlicensed Famiclones on multi-game cartridges. Moreover, gamers from former Eastern Bloc consider the series to be "true rival" series to "Super Mario Bros." games, unlike Sonic, because in early 90s few people could afford even cheap unlicensed Mega Drive clone and there was no marketing war between Sega and Nintendo.
Is there an issue? Send a MessageReason:
Not YMMV. Moving.


* GuideDangIt: The success of button-mashing minigames in ''Takahashi Meijin no Bōken Jima IV'' depends on how much food you have in inventory before entering minigame.
Is there an issue? Send a MessageReason:


* SugarWiki/AwesomeMusic: Many of the tracks in ''Adventure Island II'' and ''III'' are both this and an EarWorm. [[https://www.youtube.com/watch?v=UI1QVDiSSNw Some]] [[https://www.youtube.com/watch?v=_uOv_vXi46E examples]] [[https://www.youtube.com/watch?v=lzceL12jbpA here]].

to:

* SugarWiki/AwesomeMusic: Many of the tracks in ''Adventure Island II'' and ''III'' are both this and an EarWorm.this. [[https://www.youtube.com/watch?v=UI1QVDiSSNw Some]] [[https://www.youtube.com/watch?v=_uOv_vXi46E examples]] [[https://www.youtube.com/watch?v=lzceL12jbpA here]].

Changed: 21

Removed: 245

Is there an issue? Send a MessageReason:
Darth Wiki doesn't go on main wiki


* DarthWiki/MostAnnoyingSound: Owing to the first game being [[NintendoHard incredibly difficult]], it's not hard to become weary of the [[https://www.youtube.com/watch?v=OK2pK45LgII lose-a-life jingle]] after you've died for the hundredth time.



* SurprisinglyImprovedSequel[=/=]EvenBetterSequel: The first game, while not a ''terrible'' game by any means, had borderline PlatformHell-levels of difficulty, and some questionable level design choices (such as the sparing appearance of any weapons) could make a number of levels (especially levels late in the game) {{Unwinnable}}. ''Adventure Island II'', however was made more reasonably difficult (while still NintendoHard), added new gameplay mechanics (such as the rideable dinosaurs), made it possible for Master Higgins to take more than one hit (when he's riding one of the aforementioned dinos), and basically expanded on the first game's good points. Then ''Adventure Island III'' further improved on ''II'' by upgrading the gameplay (such as making Higgins able to duck, for example) and improving the level design.

to:

* SurprisinglyImprovedSequel[=/=]EvenBetterSequel: SurprisinglyImprovedSequel: The first game, while not a ''terrible'' game by any means, had borderline PlatformHell-levels of difficulty, and some questionable level design choices (such as the sparing appearance of any weapons) could make a number of levels (especially levels late in the game) {{Unwinnable}}. ''Adventure Island II'', however was made more reasonably difficult (while still NintendoHard), added new gameplay mechanics (such as the rideable dinosaurs), made it possible for Master Higgins to take more than one hit (when he's riding one of the aforementioned dinos), and basically expanded on the first game's good points. Then ''Adventure Island III'' further improved on ''II'' by upgrading the gameplay (such as making Higgins able to duck, for example) and improving the level design.

Added: 4

Changed: 10

Is there an issue? Send a MessageReason:


* MostAnnoyingSound: Owing to the first game being [[NintendoHard incredibly difficult]], it's not hard to become weary of the [[https://www.youtube.com/watch?v=OK2pK45LgII lose-a-life jingle]] after you've died for the hundredth time.

to:

* MostAnnoyingSound: DarthWiki/MostAnnoyingSound: Owing to the first game being [[NintendoHard incredibly difficult]], it's not hard to become weary of the [[https://www.youtube.com/watch?v=OK2pK45LgII lose-a-life jingle]] after you've died for the hundredth time.



* ThatOneLevel: Although the whole world 8 in the first game is very hard, the world 8-3 is especially noteworthy due to a segment which requires pixel-perfect jumps and firing.

to:

* ThatOneLevel: Although the whole world 8 in the first game is very hard, the world 8-3 is especially noteworthy due to a segment which requires pixel-perfect jumps and firing.firing.
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Every single track from ''Super Adventure Island''. Not surprisingly, it was composed by Creator/YuzoKoshiro.

Added: 50

Changed: 464

Removed: 254

Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: ''Super Adventure Island'' was soundtracked by Creator/YuzoKoshiro. Enough said.
** Many of the tracks in ''Adventure Island II'' and ''III'' are both this and an EarWorm. [[https://www.youtube.com/watch?v=UI1QVDiSSNw Some]] [[https://www.youtube.com/watch?v=_uOv_vXi46E examples]] [[https://www.youtube.com/watch?v=lzceL12jbpA here]].

to:

* CrowningMusicOfAwesome: ''Super Adventure Island'' was soundtracked by Creator/YuzoKoshiro. Enough said.
**
SugarWiki/AwesomeMusic: Many of the tracks in ''Adventure Island II'' and ''III'' are both this and an EarWorm. [[https://www.youtube.com/watch?v=UI1QVDiSSNw Some]] [[https://www.youtube.com/watch?v=_uOv_vXi46E examples]] [[https://www.youtube.com/watch?v=lzceL12jbpA here]].



* [[GoddamnedBats Goddamned Rocks]]. Bounce, bounce, bounce, die, throw your controller.
** And there are also bassers which are bats which often qualify too.

to:

* [[GoddamnedBats Goddamned Rocks]].GoddamnedBats:
** Rocks.
Bounce, bounce, bounce, die, throw your controller.
** And there are also bassers Bassers, which are bats bats, which often qualify too.qualifies.
Is there an issue? Send a MessageReason:
None


* MoralEventHorizon: Unlike other the villains, Dark Cloak doesn't kidnap Jeannie Jungle at all and turns her into stone, for ''[[ForTheEvulz laughs]]''. What a massive jerk!

to:

* MoralEventHorizon: Unlike the other the villains, Dark Cloak doesn't kidnap Jeannie Jungle at all and turns her into stone, for ''[[ForTheEvulz laughs]]''. What a massive jerk!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoralEventHorizon: Unlike other the villains, Dark Cloak doesn't kidnap Jeannie Jungle at all and turns her into stone, for ''[[ForTheEvulz laughs]]''. What a massive jerk!
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: ''Super Adventure Island'' was soundtracked by YuzoKoshiro. Enough said.

to:

* CrowningMusicOfAwesome: ''Super Adventure Island'' was soundtracked by YuzoKoshiro.Creator/YuzoKoshiro. Enough said.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurprisinglyImprovedSequel[=/=]EvenBetterSequel: The first game, while not a ''terrible'' game by any means, had borderline PlatformHell-levels of difficulty, and some questionable level design choices (such as the sparing appearance of any weapons) could make a number of levels (especially levels late in the game) {{Unwinnable}}. ''Adventure Island II'', however was made more reasonably difficult (while still NintendoHard), added new gameplay mechanics (such as the rideable dinosaurs), made it possible for Master Higgins to take more than one hit (when he's riding one of the aforementioned dinos), and basically expanded on the first game's good points. Then ''Adventure Island III'' further improved on ''II'' by upgrading the gameplay (such as making Higgins able to duck, for example) and improving the level design.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: Owing to the first game being [[NintendoHard incredibly difficult]], it's not hard to become weary of the [[https://www.youtube.com/watch?v=OK2pK45LgII lose-a-life jingle]] after you've died for the hundredth time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Many of the tracks in ''Adventure Island II'' and ''III'' are both this and an EarWorm. [[https://www.youtube.com/watch?v=UI1QVDiSSNw Some]] [[https://www.youtube.com/watch?v=_uOv_vXi46E examples]] [[https://www.youtube.com/watch?v=lzceL12jbpA here]].

Added: 161

Changed: 38

Is there an issue? Send a MessageReason:
None


* GuideDangIt: The success of button-mashing minigames in ''Adventure Island IV'' depends on how much food you have in inventory before entering minigame.

to:

* GuideDangIt: The success of button-mashing minigames in ''Adventure Island ''Takahashi Meijin no Bōken Jima IV'' depends on how much food you have in inventory before entering minigame.minigame.
* NoExportForYou: ''Takahashi Meijin no Bōken Jima IV'', especially sad due to being the final official Famicom game ever made. At least a FanTranslation exists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GermansLoveDavidHasselhoff: The series was very popular in Mexico in the 80s and 90s, partly because the in-game sprite of Master Higgins/Takahashi in the first game looks a lot like the late Mexican comedian [[http://www.esmas.com/espectaculos/artistas/303292.html Gaspar Henaine aka Capulina]], and [[FanNickname he's even called as such by Mexican players]].
Is there an issue? Send a MessageReason:
None


* SerialNumbersFiledOff: Made by the creator of ''WonderBoy'', and the first games are nearly identical.

to:

* SerialNumbersFiledOff: Made by the creator of ''WonderBoy'', ''VideoGame/WonderBoy'', and the first games are nearly identical.

Top