Follow TV Tropes

Following

History YMMV / AceCombat04ShatteredSkies

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** For even more fun, launch another QAAM from a different angle and spice things up with standard missiles. The AI will have a very hard time trying to figure out which one to focus on dodging.


Added DiffLines:

** Playing "chicken" with enemy fighters. If you can fly head on towards an enemy, get within missile range, and launch a pair of missiles, 9 times out of 10, the enemy fighter can't maneuver quick enough to get out of the way. Of course, at the same time the enemy fighter likely has you in their radar as well, but for some reason they don't fire missiles back as long as you're charging at them in full throttle.

Changed: 23

Is there an issue? Send a MessageReason:
None


* AnnoyingVideoGameHelper: The other pilots in your fighter wing can be really, REALLY aggravating any time you're fighting Yellow Squadron, where the frequency of which you are getting shot at causes them to alert you of enemy missiles without delay.

to:

* AnnoyingVideoGameHelper: The other pilots in your fighter wing can be really, REALLY really aggravating any time you're fighting Yellow Squadron, where the frequency of which you are getting shot at causes them to alert you of enemy missiles without delay.constantly.

Changed: 36

Removed: 525

Is there an issue? Send a MessageReason:
Been defunct for a while. Also, sinkholed trope name


* AnnoyingVideoGameHelper: The other pilots in your fighter wing can be really, REALLY aggravating any time you're fighting Yellow Squadron, where the frequency of which you are getting shot at causes them to alert you of enemy missiles [[StopHelpingMe CEASELESSLY!]]

to:

* AnnoyingVideoGameHelper: The other pilots in your fighter wing can be really, REALLY aggravating any time you're fighting Yellow Squadron, where the frequency of which you are getting shot at causes them to alert you of enemy missiles [[StopHelpingMe CEASELESSLY!]]without delay.



* [[Awesome/VideoGameLevels Best Level Ever]]: Multiple, but the most agreed upon is probably Mission 08: [[TitleDrop Shattered Skies]]. Featuring a large and intense air-to-air skirmish and an iconic soundtrack, the level starts off strong and never lets up, even allowing the player to land a hit on a Yellow Squadron plane and force them to retreat. It essentially laid the foundation for levels like [[VideoGame/AceCombatZeroTheBelkanWar Mayhem]] and [[VideoGame/AceCombat6FiresOfLiberation Weapons of Mass Destruction]].

Changed: 20

Is there an issue? Send a MessageReason:
None


* Awesome/VideoGameLevels: Multiple, but the most agreed upon is probably Mission 08: [[TitleDrop Shattered Skies]]. Featuring a large and intense air-to-air skirmish and an iconic soundtrack, the level starts off strong and never lets up, even allowing the player to land a hit on a Yellow Squadron plane and force them to retreat. It essentially laid the foundation for levels like [[VideoGame/AceCombatZeroTheBelkanWar Mayhem]] and [[VideoGame/AceCombat6FiresOfLiberation Weapons of Mass Destruction]].

to:

* Awesome/VideoGameLevels: [[Awesome/VideoGameLevels Best Level Ever]]: Multiple, but the most agreed upon is probably Mission 08: [[TitleDrop Shattered Skies]]. Featuring a large and intense air-to-air skirmish and an iconic soundtrack, the level starts off strong and never lets up, even allowing the player to land a hit on a Yellow Squadron plane and force them to retreat. It essentially laid the foundation for levels like [[VideoGame/AceCombatZeroTheBelkanWar Mayhem]] and [[VideoGame/AceCombat6FiresOfLiberation Weapons of Mass Destruction]].

Added: 2288

Changed: 5530

Is there an issue? Send a MessageReason:
None


* BestLevelEver: Multiple, but the most agreed upon is probably Mission 08: [[TitleDrop Shattered Skies]]. Featuring a large and intense air-to-air skirmish and an iconic soundtrack, the level starts off strong and never lets up, even allowing the player to land a hit on a Yellow Squadron plane and force them to retreat. It essentially laid the foundation for levels like [[VideoGame/AceCombatZeroTheBelkanWar Mayhem]] and [[VideoGame/AceCombat6FiresOfLiberation Weapons of Mass Destruction]].
* BigLippedAlligatorMoment: InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter (the game even speaks about [=UAVs=] in the ending instead, which the Wyverns are most decidedly ''not'', although there is a possibility they could be experimental unmanned versions).
** ''[=AC04=]'' is in fact one of only two games in the ''Ace Combat'' universe where the super-fighter of the game doesn't actually factor into the game itself other than as a player reward. ''VideoGame/AceCombat2'' is sort of the other one -- one of its two superfighters, the XFA-27, is only a player reward like the X-02 here, but the other, the ADF-01, is piloted by the TrueFinalBoss after shooting him down every time he shows up in a conventional fighter.
* DemonicSpiders: The Yellow Squadron planes [[spoiler:except the ones at the end, which are [[DegradedBoss piloted by inferior pilots]]]] can be '''really''' annoying to get a bead on, while they don't have as much of a problem shoving missiles up your tailpipe. And that's assuming that you're on a mission where [[HopelessBossFight you can even shoot them down]]. Note that only in "Lifeline" and "Shattered Skies" do the Yellows have invincibility; in "Lifeline" they don't even have collision detection, but connecting with a shot against a Yellow in "Shattered Skies" results in Yellow 13 mentioning it and the whole squad retreating for the rest of the mission.

to:

* BestLevelEver: Awesome/VideoGameLevels: Multiple, but the most agreed upon is probably Mission 08: [[TitleDrop Shattered Skies]]. Featuring a large and intense air-to-air skirmish and an iconic soundtrack, the level starts off strong and never lets up, even allowing the player to land a hit on a Yellow Squadron plane and force them to retreat. It essentially laid the foundation for levels like [[VideoGame/AceCombatZeroTheBelkanWar Mayhem]] and [[VideoGame/AceCombat6FiresOfLiberation Weapons of Mass Destruction]].
* BigLippedAlligatorMoment: BigLippedAlligatorMoment:
**
InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter (the game even speaks about [=UAVs=] in the ending instead, which the Wyverns are most decidedly ''not'', although there is a possibility they could be experimental unmanned versions).
** ''[=AC04=]'' is in fact one of only two games in the ''Ace Combat'' ''VideoGame/AceCombat'' universe where the super-fighter superfighter of the game doesn't actually factor into the game itself other than as a player reward. ''VideoGame/AceCombat2'' is sort of the other one -- one of its two superfighters, the XFA-27, is only a player reward like the X-02 here, but the other, the ADF-01, is piloted by the TrueFinalBoss after shooting him down every time he shows up in a conventional fighter.
* DemonicSpiders: DemonicSpiders:
**
The Yellow Squadron planes [[spoiler:except the ones at the end, which are [[DegradedBoss piloted by inferior pilots]]]] can be '''really''' annoying to get a bead on, while they don't have as much of a problem shoving missiles up your tailpipe. And that's assuming that you're on a mission where [[HopelessBossFight you can even shoot them down]]. Note that only in "Lifeline" and "Shattered Skies" do the Yellows have invincibility; in "Lifeline" they don't even have collision detection, but connecting with a shot against a Yellow in "Shattered Skies" results in Yellow 13 mentioning it and the whole squad retreating for the rest of the mission.



* GameBreaker: The [[{{Roboteching}} QAAM]] missile is this in ''spades''. While it has the same range as the standard missiles available to all aircraft, the difference comes in its accuracy. Nine times out of ten, it will hit your intended aircraft. If it misses? It simply makes another round and tries again until it decides to give up. Those {{demonic spider|s}} Yellows? They fear this missile.

to:

* GameBreaker: GameBreaker:
**
The [[{{Roboteching}} QAAM]] missile is this in ''spades''. While it has the same range as the standard missiles available to all aircraft, the difference comes in its accuracy. Nine times out of ten, it will hit your intended aircraft. If it misses? It simply makes another round and tries again until it decides to give up. Those {{demonic spider|s}} Yellows? They fear this missile.



* GoddamnedBats: SAM sites. They're everywhere, they're constantly launching missiles at you, and they're only worth thirty points.
** Flak Guns. The third and (thankfully) least common anti-air weapon in the game. They shoot flak into the sky, too far for you to target back. They're easily avoided by flying low, but in doing so they make you vulnerable to SAMs or AA guns in the area, in addition to making you risk a crash.
* HilariousInHindsight: Mobius 1 is identified by his emblem, a ribbon (alternatively a Mobius strip or the infinity symbol); aside of "Grim Reaper," [[RedBaron he's identified as]], appropriately enough, "Ribbon" or "the Ribbon Fighter." Given his legendary skill and notoriety, [[Anime/MobileSuitGundam00 "FUCKING RIBBON(S)!"]] is probably what ''a lot'' of enemy units (and the player themselves [[PreviousPlayerCharacterCameo in later games]]) proclaimed upon having to cross paths with him in the skies.
** In ''VideoGame/AceCombat7SkiesUnknown'', [[spoiler: Mission 12 is "Stonehenge Defensive," the role reversal of "Stonehenge Offensive," which was also Mission 12 in this game.]] The DLC missions show that [[spoiler: Captain Torres used to command the Battleship ''Tanager'', which was sunk by Mobius 1 in the mission "Invincible Fleet."]]
* MemeticBadass: While Mobius 1 does not do anything particularly more impressive than the AcePilot protagonists of other ''AC'' games, it seems that he has been elevated to his currently universally accepted status as the Ultimate Badass of the ''Ace Combat'' series by several additional factors, such as him never flying with a {{Wingman}} (and thus keeping all the glory for himself, as opposed to later protagonists) and him being officially acknowledged as a [[OneManArmy One-Man Air Force]] in ''[=AC5=]'' and featured as the TrueFinalBoss in ''ACZ''. This might be attributed to the sheer success of his game, responsible for nearly a quarter of every game in the franchise sold.
* OneSceneWonder: The ISAF special forces unit that infiltrates Megalith during the final mission of the game, which are vital in helping Mobius 1 destroy the superweapon. They aren't even seen, just heard over the radio. But they give the Erusians inside hell and are the most competent ground troops seen in the game. They even express concern for Mobius 1 and everything they do supports the player.

to:

* GoddamnedBats: GoddamnedBats:
**
SAM sites. They're everywhere, they're constantly launching missiles at you, and they're only worth thirty points.
** Flak Guns. The third and (thankfully) least common anti-air weapon in the game. They shoot flak into the sky, too far for you to target back. They're easily avoided by flying low, but in doing so they make you vulnerable to SAMs [=SAMs=] or AA guns in the area, in addition to making you risk a crash.
* HilariousInHindsight: HilariousInHindsight:
**
Mobius 1 is identified by his emblem, a ribbon (alternatively a Mobius strip or the infinity symbol); aside of "Grim Reaper," [[RedBaron he's identified recognized as]], appropriately enough, "Ribbon" or "the Ribbon Fighter." Given his legendary skill and notoriety, [[Anime/MobileSuitGundam00 "FUCKING RIBBON(S)!"]] is probably what ''a lot'' of enemy units (and the player themselves [[PreviousPlayerCharacterCameo in later games]]) proclaimed upon having to cross paths with him in the skies.
** In ''VideoGame/AceCombat7SkiesUnknown'', [[spoiler: Mission [[spoiler:Mission 12 is "Stonehenge Defensive," the a role reversal of "Stonehenge Offensive," Offensive" -- which was also ''also'' Mission 12 in this game.]] The game]]. Additionally, the DLC missions show that [[spoiler: Captain [[spoiler:Captain Torres used to command the Battleship ''Tanager'', which was sunk by Mobius 1 in the mission "Invincible Fleet."]]
Fleet"]].
* MemeticBadass: While Mobius 1 does not do anything particularly more impressive than the AcePilot protagonists of other ''AC'' games, it seems that he has been elevated to his currently universally accepted status as the Ultimate Badass of the ''Ace Combat'' series by several additional factors, such as him never flying with a {{Wingman}} (and thus keeping all the glory for himself, as opposed to later protagonists) and him being officially acknowledged as a [[OneManArmy One-Man Air Force]] in ''[=AC5=]'' ''[[VideoGame/AceCombat5TheUnsungWar AC5]]'' and featured as the TrueFinalBoss in ''ACZ''. ''[[VideoGame/AceCombatZeroTheBelkanWar ACZ]]''. This might be attributed to the sheer success of his game, responsible for nearly a quarter of every game in the franchise sold.
sold up until the release of ''[[VideoGame/AceCombat7SkiesUnknown AC7]]''.
* OneSceneWonder: The ISAF special forces unit that infiltrates Megalith during the final mission of the game, which are is vital in helping Mobius 1 destroy the superweapon. They aren't even seen, just heard over the radio. But they give the Erusians inside hell and are the most competent ground troops seen in the game. They even express concern for Mobius 1 and everything they do supports the player.



* ThatOneLevel

to:

* ThatOneLevelThatOneLevel:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerPunch: The death of Yellow 4, who goes down in one shot because her plane was badly maintained.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter (the game even speaks about [=UAVs=] in the ending instead, which the Wyverns are most decidedly ''not'').

to:

* BigLippedAlligatorMoment: InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter (the game even speaks about [=UAVs=] in the ending instead, which the Wyverns are most decidedly ''not'').''not'', although there is a possibility they could be experimental unmanned versions).
Is there an issue? Send a MessageReason:
None


** In ''VideoGame/AceCombat7SkiesUnknown'', [[spoiler: Mission 12 is "Stonehenge Defensive," the role reversal of "Stonehenge Offensive," which was also Mission 12 in this game.]]

to:

** In ''VideoGame/AceCombat7SkiesUnknown'', [[spoiler: Mission 12 is "Stonehenge Defensive," the role reversal of "Stonehenge Offensive," which was also Mission 12 in this game.]]]] The DLC missions show that [[spoiler: Captain Torres used to command the Battleship ''Tanager'', which was sunk by Mobius 1 in the mission "Invincible Fleet."]]
Is there an issue? Send a MessageReason:
None


----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''VideoGame/AceCombat7SkiesUnknown'', [[spoiler: Mission 12 is "Stonehenge Defensive," the role reversal of "Stonehenge Offensive," which was also Mission 12 in this game.]]
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter.

to:

* BigLippedAlligatorMoment: InUniverse, the Wyvern is mentioned as the latest in Erusean technology, but isn't encountered anywhere in the game. You have to fight off a whole squadron of them in ''Operation Katina'' in ''[[VideoGame/AceCombat5TheUnsungWar The Unsung War]]'', but they're also not mentioned through the story or comm chatter.chatter (the game even speaks about [=UAVs=] in the ending instead, which the Wyverns are most decidedly ''not'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroOfAnotherStory: Bravo Team, the ground forces that appear in multiple missions. Bravo 1, the leader, is on the comms in Operation Bunker Shot, Emancipation, and Megalith.
Is there an issue? Send a MessageReason:
None


'''Friend:''' "Mobius 1! Missile! Missile!"\\"

to:

'''Friend:''' "Mobius 1! Missile! Missile!"\\"Missile!"

Changed: 1

Removed: 32

Is there an issue? Send a MessageReason:
We all know that can't stay due to not even being from the same company but that was Actually Pretty Funny.


'''Friend:''' "Mobius 1! Missile! Missile!"\\
'''Peppy:''' "Do a barrel roll!"

to:

'''Friend:''' "Mobius 1! Missile! Missile!"\\
'''Peppy:''' "Do a barrel roll!"
Missile!"\\"

Top