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* [[https://www.gamespot.com/articles/overwatch-director-talks-abandoned-cat-hero-patchi/1100-6449176/ Blizzard naturally had many ideas for heroes that didn't made it into the game]], one of which was a ''cat in a jetpack''. It was cut for being too over-the-top, even by ''Overwatch'''s generous standards.

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* [[https://www.gamespot.com/articles/overwatch-director-talks-abandoned-cat-hero-patchi/1100-6449176/ Blizzard naturally had many ideas for heroes that didn't made it into the game]], one of which was a ''cat in a jetpack''. It was cut for being too over-the-top, even by ''Overwatch'''s generous standards. It was finally shown in late 2017, and it is ''[[https://www.polygon.com/2017/11/4/16606796/overwatch-jetpack-cat-blizzcon-2017 glorious]]''. It's also not the only jetpack animal that was conceptualized, they had others, including an ''alligator''.
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* Before Mei was conceived, the idea of an ice-themed hero came up ''twice''. Both of them were male concepts named Frost and Yetzi, the former had a face-concealing helmet and wore a white coat, and had an "ice axe" (when Blizzard was still experimenting with melee weapons), the latter was an old man that looked monkey-like, used claws, and had an "ice storm" that likely became Mei's Ultimate, Blizzard. While neither saw the light of day, the concept of an ice-themed hero did.

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. Among them are a female-looking Omnic baring Athena's logo who was codenamed "Iris" at the time, a SpiderTank, and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. Among them are a female-looking Omnic baring bearing Athena's logo who was codenamed "Iris" at the time, a SpiderTank, and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. Among them are a female-looking Omnic, a SpiderTank, an ''insect''-themed '''male''' sniper (believed to be a predecessor to arachnid-themed female sniper Widowmaker), and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. Among them are a female-looking Omnic, Omnic baring Athena's logo who was codenamed "Iris" at the time, a SpiderTank, an ''insect''-themed '''male''' sniper (believed to be a predecessor to arachnid-themed female sniper Widowmaker), and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).


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* Widowmaker was originally conceived as having an insect theme. It was changed to a spider theme when they noticed her helmet resembled one.
* Quite a few heroes went through a name change in development. These include:
** Widowmaker = Longshot
** Mercy = Angelica
** Pharah = Mercy, then Rocket Dude, then Rocket Queen
** Genji = Hanzo
** Torbjörn = Ironclad
** Ana = Alchemist
** Sombra = Omniblade
* D.Va most likely spawned from an unused character named Brit. She was a blonde Caucasian that had ''two'' different mechs, for attack and support, based off her very brief description. While this concept was abandoned, it would plant the seeds for what would grow to become D.Va.
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* D.Va originally had a cat motif, but this was later changed to a bunny to better suit her ability to fly, or "Hop" in her mech.

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* As seen in ''The Art of Overwatch,'' [[https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg one of Lúcio's iterations]] had -- among other things -- turntables on his hips and pants that would light up alongside his music, though it was toned down for being "too distracting during gameplay." Kaplan has stated [[https://us.battle.net/forums/en/overwatch/topic/20755696236#post-2 due to its positive reception, the design may actually still become a skin one day.]]
** [[http://i0.kym-cdn.com/photos/images/newsfeed/001/304/158/ff0.jpg One of Mercy's earlier deigns]] was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji.
** Mercy as Angela had a more hospital/scrubs-looking CombatMedic appearance than the angelic appearance she has now.
* Doomfist himself went through many design changes throughout his development until settling on his current gameplay. At first, he started out as Tank who was a pure melee Hero. However, as with Genji, they couldn't balance him properly, so they introduce projectiles as part of his kit. He used to be able to [[GrievousHarmWithABody pick up enemy players and use them as human shields or throw them off cliffs]], but that was cut because "he's not a wrestler" (not to mention, it wouldn't exactly make him fun to fight against). He also used to [[DishingOutDirt pick up pieces of the ground and throw them at enemies]]. Also, he used to have a projectile move where he would punch the air, which would create a "phantom fist thing" to shoot out in front of him. Finally, his Ultimate was originally tested out for Orisa before being given to him.

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* As seen in ''The Art of Overwatch,'' [[https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg one of Lúcio's iterations]] had -- among other things -- turntables on his hips and pants that would light up alongside his music, though it was toned down for being "too distracting during gameplay." Kaplan has stated [[https://us.battle.net/forums/en/overwatch/topic/20755696236#post-2 due to its positive reception, the design may actually still become a skin one day.]]
** [[http://i0.kym-cdn.com/photos/images/newsfeed/001/304/158/ff0.jpg One of Mercy's earlier deigns]] was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji.
** Mercy as Angela had a more hospital/scrubs-looking CombatMedic appearance than the angelic appearance she has now.
* Doomfist himself went through many design changes throughout his development until settling on his current gameplay. At first, he started out as Tank who was a pure melee Hero. However, as with Genji, they couldn't balance him properly, so they introduce projectiles as part of his kit. He used to be able to [[GrievousHarmWithABody pick up enemy players and use them as human shields or throw them off cliffs]], but that was cut because "he's not a wrestler" (not to mention, it wouldn't exactly make him fun to fight against). He also used to [[DishingOutDirt pick up pieces of the ground and throw them at enemies]]. Also, he used to have a projectile move where he would punch the air, which would create a "phantom fist thing" to shoot out in front of him. Finally, his Ultimate was originally tested out for Orisa before being given to him.him.
* ''The Art of Overwatch'' shows plenty of this to go around.
** [[https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg One of Lúcio's iterations]] had -- among other things -- turntables on his hips and pants that would light up alongside his music, though it was toned down for being "too distracting during gameplay." Kaplan has stated [[https://us.battle.net/forums/en/overwatch/topic/20755696236#post-2 due to its positive reception, the design may actually still become a skin one day.]]
** [[http://i0.kym-cdn.com/photos/images/newsfeed/001/304/158/ff0.jpg One of Mercy's earlier designs]] was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji. This meant Genji was originally intended to be gay, but is now portrayed as very much heterosexual. Mercy was changed to a white Swiss female, and instead her and Genji have a ShipTease at the moment.
*** Mercy as Angela had a more hospital/scrubs-looking CombatMedic appearance than the angelic appearance she has now.
** Pharah, like Mercy, was also conceived as male before being changed to female.
** Symmetra was originally white being being changed to Indian.
** Tracer was going to be redhead and had a ScarfOfAsskicking.
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** Mercy was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji.

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** Mercy [[http://i0.kym-cdn.com/photos/images/newsfeed/001/304/158/ff0.jpg One of Mercy's earlier deigns]] was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji.
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** Mercy was originally a black man (with white hair) with red accents on his armor instead of orange. He was also going to have a romantic relationship with Genji.
** Mercy as Angela had a more hospital/scrubs-looking CombatMedic appearance than the angelic appearance she has now.
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* There was at one point going to be a hero who was a hockey player, and that was his entire theme (whatever abilities he had, they didn't disclose). They loved the concept, but it ultimately didn't make it in. However, they ''did'' make Lúcio have hockey-themed skins.
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Not really an example of this trope, since it's about "What could have been," not "What didn't happen until something caused it to".


* Doomfist was originally never intended to be a playable character. Rather, he was created as a minor background character in order to justify that events of the Cinematic Trailer. However, positive fan reception essentially led to Blizzard making Doomfist a major part of the game, both in gameplay as a playable character and in the lore as one of the {{Big Bad}}s.
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* Doomfist himself went through many design changes throughout his development until settling on his current gameplay. At first, he started out as Tank who was a pure melee Hero. However, as with Genji, they couldn't balance him properly, so they introduce projectiles as part of his kit. He used to be able to [[GrievousHarmWithABody pick up enemy players and use them as human shields or throw them off cliffs]], but that was cut because "he's not a wrestler" (not to mention, it wouldn't exactly make him fun to fight against). He also used to [[DishingOutDirt pick up pieces of the ground and throw them at enemies]]. Also, he used to have a projectile move where he would punch the air, which would create a "phantom fist thing" to shoot out in front of him. Finally, his Ultimate was originally tested out for Orisa before being given to him.
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* Doomfist was originally never intended to be a playable character. Rather, he was created as a minor background character in order to justify that events of the Cinematic Trailer. However, positive fan reception essentially led to Blizzard making Doomfist a major part of the game, both in gameplay as a playable character and in the lore as one of the {{Big Bad}}s.
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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in "Recall"). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The concept of a tanky character hailing from Numbani who was related to a little girl would later be recycled into the Omnic Orisa and her creator, Efi Oladeele.

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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in "Recall"). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The concept of a tanky character hailing from Numbani who was related to a little girl would later be recycled into the Omnic Orisa and her creator, Efi Oladeele.Oladele.
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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in "Recall"). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor.

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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in "Recall"). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The concept of a tanky character hailing from Numbani who was related to a little girl would later be recycled into the Omnic Orisa and her creator, Efi Oladeele.
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* As seen in ''The Art of Overwatch,'' [[https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg one of Lúcio's iterations]] had -- among other things -- turntables on his hips and pants that would light up alongside his music, though it was toned down for being "too distracting during gameplay." Kaplan has stated [[https://us.battle.net/forums/en/overwatch/topic/20755696236#post-2 due to its positive reception, the design may actually still become a skin one day.]]
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I think this is less of a case of this trope and more of Gameplay And Story Segregation.


** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in ''Recall''). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor.

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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in ''Recall'')."Recall"). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor.



* WordOfGod confirms that the only characters in the story who currently known that Reaper is Gabriel Reyes are Jack/Soldier: 76, Ana, and Sombra. However, in-game interactions from the beginning of the ''Overwatch'' indicated that his identity was public, as [=McCree=] and Mercy both had interactions with him where they explicitly refer to his former self.

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* WordOfGod confirms that the only characters in the story who currently known that Reaper is Gabriel Reyes are Jack/Soldier: 76, Ana, and Sombra. However, in-game interactions from the beginning of the ''Overwatch'' indicated that his identity was public, as [=McCree=] and Mercy both had interactions with him where they explicitly refer to his former self.

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** Reaper was based on a [[ShapedLikeItself "Reaper,"]] who at one point had a crossbow in ''Titan.''

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** Reaper was based on a [[ShapedLikeItself "Reaper,"]] who at one point had a crossbow in ''Titan.''[[https://youtu.be/VgdjeEBPRNM?t=82 and had an ability]] [[InjuredVulnerability to see injured enemies through walls]] that would later be implemented with Sombra.



** He was originally intended to have a stealth instant-kill backstab, a la the Spy from VideoGame/TeamFortress2. Needless to say, this wasn't fun to play against, so it was removed.

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** He was originally intended to have a stealth instant-kill backstab, a à la the Spy from VideoGame/TeamFortress2.''VideoGame/TeamFortress2''. Needless to say, this wasn't fun to play against, so it was removed.



* The IGN video series [[https://www.youtube.com/watch?v=huS4_V4e3h0 "6 Secrets]] [[https://www.youtube.com/watch?v=kzbNZCISJVU about Overwatch's]] [[https://www.youtube.com/watch?v=dLRSsg-gkVw Heroes by]] Jeff Kaplan" gave some development tidbits and backstories of various heroes:

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* The IGN video series [[https://www.youtube.com/watch?v=huS4_V4e3h0 "6 Secrets]] [[https://www.youtube.com/watch?v=kzbNZCISJVU about Overwatch's]] [[https://www.youtube.com/watch?v=dLRSsg-gkVw Heroes by]] [[https://www.youtube.com/watch?v=VgdjeEBPRNM Jeff Kaplan" Kaplan"]] gave some development tidbits and backstories of various heroes:



** Mercy was originally the codename for Pharah (who became "Rocket Dude", "Rocket Queen", then settling on "Pharah"), and Mercy's original codename was "Angelica." This led to an entire year of the dev team being told to "Switch to Mercy" in games, only to switch to Pharah instead.

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** Mercy was originally the codename for Pharah (who as stated below became "Rocket Dude", "Rocket Queen", then settling on "Pharah"), and Mercy's original codename was "Angelica." This led to an entire year of the dev team being told to "Switch to Mercy" in games, only to switch to Pharah instead.



** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept]]). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The two characters were seen at the same time in the ''Overwatch'' cinematic, so it's likely the leftover ideas from this character were put into D.va, another girl piloting a robot.

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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept]]).concept,]] who notably has been seen alongside Reinhardt in the Cinematic Trailer and made a FreezeFrameBonus in ''Recall''). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The two characters were seen at the same time in the ''Overwatch'' cinematic, so it's likely the leftover ideas from this character were put into D.va, another girl piloting a robot.


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** Pharah was originally conceptualized as a male character codenamed "Rocket Dude," but at some point switched to female, settling on "Rocket Queen." The video specifically highlights the winged character in yellow PoweredArmor in the middle-right side of the cast concept.
** Sombra's stealth ability was originally a passive that would activate when she was out of combat. It fell through after the dev team kept tweaking how long it would take before she'd fall under stealth, at one point instantly, making her "pretty much a nightmare."


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* WordOfGod confirms that the only characters in the story who currently known that Reaper is Gabriel Reyes are Jack/Soldier: 76, Ana, and Sombra. However, in-game interactions from the beginning of the ''Overwatch'' indicated that his identity was public, as [=McCree=] and Mercy both had interactions with him where they explicitly refer to his former self.
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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept]]). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor.

to:

** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept]]). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor. The two characters were seen at the same time in the ''Overwatch'' cinematic, so it's likely the leftover ideas from this character were put into D.va, another girl piloting a robot.
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** Mercy was originally the codename for Pharah (who became "Rocket Dude", "Rocket Queen", then settling on "Pharah"), and Mercy's original codename was "Angelica." This led to an entire year of the dev team saying in games "Switch to Mercy," only switching to Pharah instead.

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** Mercy was originally the codename for Pharah (who became "Rocket Dude", "Rocket Queen", then settling on "Pharah"), and Mercy's original codename was "Angelica." This led to an entire year of the dev team saying in games being told to "Switch to Mercy," Mercy" in games, only switching to switch to Pharah instead.

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** Widowmaker, Soldier: 76, and Bastion all took ideas from the same "Ranger" class.

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** Widowmaker, Soldier: 76, and Bastion all took ideas from the same "Ranger" class. [[https://youtu.be/dLRSsg-gkVw?t=171 According to this video,]] they would have access to a sniper rifle, grappling hook, and deployable turret.



* [[https://www.youtube.com/watch?v=huS4_V4e3h0 IGN's "5 Secrets about Overwatch's Support Heroes by Jeff Kaplan"]] gave some development tidbits and backstories regarding Support heroes:

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* The IGN video series [[https://www.youtube.com/watch?v=huS4_V4e3h0 IGN's "5 Secrets "6 Secrets]] [[https://www.youtube.com/watch?v=kzbNZCISJVU about Overwatch's Support Overwatch's]] [[https://www.youtube.com/watch?v=dLRSsg-gkVw Heroes by by]] Jeff Kaplan"]] Kaplan" gave some development tidbits and backstories regarding Support of various heroes:




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** One of Reinhardt's iterations had him be from Numbani and themed after wildebeests (the video highlights [[http://imgur.com/AEnJOVd the giant red and gray armored hero in the center of the original cast concept]]). At first the idea was that the character was piloted by a little girl, but he was then switched to his own character in traditional armor.
** Junkrat was originally designed with with a more realistic [[Film/TheHurtLocker "Hurt Locker"]] bomb-disposal suit in mind, but changed when concept artist Arnold Tsang pitched the idea "Isn't it kind of funnier if his hair was singed and his appendages blown off?"

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Cutting down the concept art entry just for redundancy and speculation's sake, and adding in a new entry for supports.


* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. One can't help but wonder how different ''Overwatch'' would've been if ''this'' was the roster. Examples include:
** A female-like Omnic assumed to be the physical manifestation of Athena.
** A SpiderTank.
** An ''insect''-themed '''male''' sniper (who would eventually evolve in the arachnid-themed female sniper Widowmaker).
** A goggle-wearing spiky-haired lady with a crossbow.
** A large man with metal plates and a mohawk.
** A woman wearing a flight suit that resembles a yellow jacket.
** A large man in red armor (theorized by the fans to be Soundquake).
** A large black bald man (speculated to be Doomfist).
** A short man in a hazmat suit (possibly Fusionator).
** Another short man in a red suit that generates electricity.
** A pink-haired mohawk woman with wings and an absolutely {{stripperiffic}} outfit.
** A standard-looking soldier with an assault rifle (who may have become Soldier: 76).
** Even among heroes in the game, there are some differences; Symmetra appears to be controlling a drone similar in appearance to her sentry turrets, and Roadhog's aforementioned pig-face is visible.

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. One can't help but wonder how different ''Overwatch'' would've been if ''this'' was the roster. Examples include:
** A female-like Omnic assumed to be the physical manifestation of Athena.
** A SpiderTank.
** An
Among them are a female-looking Omnic, a SpiderTank, an ''insect''-themed '''male''' sniper (who would eventually evolve in the (believed to be a predecessor to arachnid-themed female sniper Widowmaker).
** A goggle-wearing spiky-haired lady with a crossbow.
** A large man with metal plates
Widowmaker), and a mohawk.
** A woman wearing a flight suit that resembles a yellow jacket.
** A
large man in red armor (theorized (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).
* [[https://www.youtube.com/watch?v=huS4_V4e3h0 IGN's "5 Secrets about Overwatch's Support Heroes
by the fans to be Soundquake).
Jeff Kaplan"]] gave some development tidbits and backstories regarding Support heroes:
** A large black bald man (speculated to be Doomfist).
** A short man in a hazmat suit (possibly Fusionator).
** Another short man in a red suit
Ana's development codename was "Alchemist", and was proposed by Lead Designer Geoff Goodman as someone who created potions and concoctions that generates electricity.
** A pink-haired mohawk woman with wings and an absolutely {{stripperiffic}} outfit.
** A standard-looking soldier with an assault rifle (who may have become Soldier: 76).
** Even among heroes in the game, there are some differences; Symmetra appears
let her heal people. Jeff was initially against having another sniper when Widowmaker already existed, but she later became a "healing sniper," allowing Ana to still be controlling a drone sniper that wasn't too similar to Widowmaker and fit with her backstory.
** Lúcio's first ultimate slowed down time for everyone except him (including his allies), but as was described by Jeff, "you'd be on Lúcio's team, running back from the spawn room and then Lúcio would pop his ultimate and you'd be like: 'This is so uncool' so we got rid of that one."
** Mercy was originally the codename for Pharah (who became "Rocket Dude", "Rocket Queen", then settling on "Pharah"), and Mercy's original codename was "Angelica." This led to an entire year of the dev team saying
in appearance games "Switch to Mercy," only switching to Pharah instead.
** Symmetra's ''Teleporter'' required placing both an entrance and exit, thinking it could give more options for strategy, but often times players would miss the entrance, leading it to be simplified to what it is today. As seen in the above cast concept, she also originally wore a yellow dress, which may be made into a skin (presumably different
to her sentry turrets, and Roadhog's aforementioned pig-face is visible.
Rare "Technomancer" recolor skin).
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** A goggle-wearing spiky-haired man with a crossbow.

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** A goggle-wearing spiky-haired man lady with a crossbow.
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** Reinhardt supposedly evolved from a "Juggernaut" class, although according to Jeff, "he is completely different... just the idea of 'big guy with shield' is all that stuck.

to:

** Reinhardt supposedly evolved from a "Juggernaut" class, although according to Jeff, "he is completely different... just the idea of 'big guy with shield' is all that stuck."
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* When developing ''Overwatch'', Blizzard wanted to have as many as ''[[LoadsAndLoadsOfCharacters 40]]'' heroes right from the get-go, which was scaled-down to 21 at launch due to time constraints and balancing limitations. Of course, with Blizzard adding new heroes post-launch at a rate that they say will increase, it's believed that 40 heroes is the overall end goal in ''Overwatch'''s lifespan.



** Even among heroes in the game, there are some differences; Symmetra appears to be controlling a drone similar in appearance to her sentry turrets, and Roadhog's aforementioned pig-face is visible.

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** Even among heroes in the game, there are some differences; Symmetra appears to be controlling a drone similar in appearance to her sentry turrets, and Roadhog's aforementioned pig-face is visible.visible.

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* [[https://www.gamespot.com/articles/overwatch-director-talks-abandoned-cat-hero-patchi/1100-6449176/ Blizzard naturally had many ideas for heroes that haven't made it into the game]], one of which was going to be a ''cat''. It was cut for being too over-the-top, even by ''Overwatch'''s generous standards.

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* [[https://www.gamespot.com/articles/overwatch-director-talks-abandoned-cat-hero-patchi/1100-6449176/ Blizzard naturally had many ideas for heroes that haven't didn't made it into the game]], one of which was going to be a ''cat''.''cat in a jetpack''. It was cut for being too over-the-top, even by ''Overwatch'''s generous standards.
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As one can imagine, there are many concepts in ''Overwatch'' that never saw the light of day.
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* [[https://www.gamespot.com/articles/overwatch-director-talks-abandoned-cat-hero-patchi/1100-6449176/ Blizzard naturally had many ideas for heroes that haven't made it into the game]], one of which was going to be a ''cat''. It was cut for being too over-the-top, even by ''Overwatch'''s generous standards.
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quotes in quotes use apostrophes in place of quotation marks


** Reinhardt supposedly evolved from a "Juggernaut" class, although according to Jeff, "he is completely different... just the idea of "big guy with shield" is all that stuck."

to:

** Reinhardt supposedly evolved from a "Juggernaut" class, although according to Jeff, "he is completely different... just the idea of "big 'big guy with shield" shield' is all that stuck."

Changed: 153

Removed: 145

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** Genji and Hanzo were originally one cyber ninja in concept. The character however was too unfocused in design due to being crammed with too many ninja weapons and gimmicks. Rather than scrap the idea though, [[DecompositeCharacter the character was made into two brothers.]] Genji inherited the cyborg aspect and sword usage the original character had, while Hanzo inherited the clothes, bow usage, and name.
** Junkrat's Ultimate was originally going to to be shoulder-mounted rocket instead of the RIP-Tire. It was deemed overpowered, and was instead changed to the current Ultimate.
** Reaper's passive ability ''The Reaping'', where he claims the "souls" of his victims for health would've been more literal. Originally, each claimed soul would've prevented Mercy from being able to resurrect said teammate. Had this remained in effect, this would've made Reaper a hard counter to Mercy, and many games that were decided by a Resurrection could've had very different outcomes.
** ''Overwatch'' was going to have a system called "Talents", which were special abilities that could be used to customize your hero as you leveled up. The only known Talent ability belonged to Reaper, who would be able to automatically heal when in Wraith Form. This was scrapped as it was deemed to give players an unfair advantage over others, and would potentially lead to overpowered heroes.
** Soldier: 76 originally had a self-healing syringe that only would've affected him. It was replaced by the Biotic Field, which benefits everyone in the team, instead of him solely.
** Sombra went through several design phases before her final build-- [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-7.jpg one concept]] shows her possibly being Asian or Native American, while [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-3.jpg this concept image]] is actually the picture on the "Quien es Sombra?" newspapers that are scattered about Dorado. In addition, at one point in development, her name was Omniblade, [[http://www.eurogamer.net/articles/2016-11-06-overwatch-blizzard-talks-sombra-arcade-mode-and-symmetras-overhaul as discussed here]].
** Sombra was also originally conceived as a ''Support'' hero, who would've aided the team by hacking everything in sight, and presumably was much less powerful in combat. Originally, she had no cooldown on the hack and it couldn't be interrupted, but this made her hard to use because it required her to know everything on the map, and testers simply didn't have fun with it. Naturally, they changed her into being an Offense hero with a more focused playstyle and a stronger weapon, leading to the Sombra we know today.
** Very early images of Overwatch-- mainly a group shot in the cinematic trailer-- show that Overwatch's original membership may have included Pharah, Lucio, Bastion, and Zenyatta.
** A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel differing to how the universe developed elsewhere.
** Roadhog and Junkrat were originally going to be much more grotesque, early concepts had them as mutants with Roadhog actually having a pig's head.

to:

** * Genji and Hanzo were originally one cyber ninja in concept. The character however was too unfocused in design due to being crammed with too many ninja weapons and gimmicks. Rather than scrap the idea though, [[DecompositeCharacter the character was made into two brothers.]] Genji inherited the cyborg aspect and sword usage the original character had, while Hanzo inherited the clothes, bow usage, and name.
** * Junkrat's Ultimate was originally going to to be shoulder-mounted rocket instead of the RIP-Tire. It was deemed overpowered, and was instead changed to the current Ultimate.
** * Reaper's passive ability ''The Reaping'', where he claims the "souls" of his victims for health would've been more literal. Originally, each claimed soul would've prevented Mercy from being able to resurrect said teammate. Had this remained in effect, this would've made Reaper a hard counter to Mercy, and many games that were decided by a Resurrection could've had very different outcomes.
** * ''Overwatch'' was going to have a system called "Talents", which were special abilities that could be used to customize your hero as you leveled up. The only known Talent ability belonged to Reaper, who would be able to automatically heal when in Wraith Form. This was scrapped as it was deemed to give players an unfair advantage over others, and would potentially lead to overpowered heroes.
** * Soldier: 76 originally had a self-healing syringe that only would've affected him. It was replaced by the Biotic Field, which benefits everyone in the team, instead of him solely.
** * Sombra went through several design phases before her final build-- [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-7.jpg one concept]] shows her possibly being Asian or Native American, while [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-3.jpg this concept image]] is actually the picture on the "Quien es Sombra?" newspapers that are scattered about Dorado. In addition, at one point in development, her name was Omniblade, [[http://www.eurogamer.net/articles/2016-11-06-overwatch-blizzard-talks-sombra-arcade-mode-and-symmetras-overhaul as discussed here]].
** * Sombra was also originally conceived as a ''Support'' hero, who would've aided the team by hacking everything in sight, and presumably was much less powerful in combat. Originally, she had no cooldown on the hack and it couldn't be interrupted, but this made her hard to use because it required her to know everything on the map, and testers simply didn't have fun with it. Naturally, they changed her into being an Offense hero with a more focused playstyle and a stronger weapon, leading to the Sombra we know today.
** * Very early images of Overwatch-- mainly a group shot in the cinematic trailer-- show that Overwatch's original membership may have included Pharah, Lucio, Bastion, and Zenyatta.
** * A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel differing to how the universe developed elsewhere.
** * Roadhog and Junkrat were originally going to be much more grotesque, early concepts had them as mutants with Roadhog actually having a pig's head.



* Mei was originally conceptualized as a mountain-climbing adventurer with the possible ability to scale walls, and one of her names in development was Frostbite.
** Another concept of her, revealed by Michael Chu at GDC 2017, was that she would be a bounty hunter, using her freeze gun to capture her marks.

to:

* Mei was originally conceptualized as a mountain-climbing adventurer with the possible ability to scale walls, and one of her names in development was Frostbite. \n** Another concept of her, revealed by Michael Chu at GDC 2017, was that she would be a bounty hunter, using her freeze gun to capture her marks.



* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displayed a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. One can't help but wonder how different ''Overwatch'' would've been if ''this'' was the roster. Examples include:

to:

* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displayed displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. One can't help but wonder how different ''Overwatch'' would've been if ''this'' was the roster. Examples include:
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Added DiffLines:

* Some of Overwatch's game assets were originally meant for a class-based shooter/MMO project named ''Titan'' before it was scrapped. [[https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/dew538g/ Jeff Kaplan stated]] some (but not all) of the heroes were based on different classes:
** Tracer was based on a "Jumper" class who had the same abilities and dual-wielded machine guns. ''Titan'' had a lot of progression and [[CharacterLevel leveling-up systems,]] and the Jumper would've had bonus attributes such as shotguns or knockback, but the system was considered too cluttered and confusing, leading to it being scrapped.
** Reaper was based on a [[ShapedLikeItself "Reaper,"]] who at one point had a crossbow in ''Titan.''
** Widowmaker, Soldier: 76, and Bastion all took ideas from the same "Ranger" class.
** Symmetra and Torbjörn evolved from an "Architect" class.
** Genji and Hanzo were both based on an "Assassin" class, which would've made sense, given that they were originally a single character (see below).
** Reinhardt supposedly evolved from a "Juggernaut" class, although according to Jeff, "he is completely different... just the idea of "big guy with shield" is all that stuck."
* There are several differences between the first gameplay trailer and the final game. For instance:
** Bastion's design changed fairly significantly in development. It used to have a limited turning arc when deployed, but projected a Reinhardt-like shield. This made it too weak against flanking and too strong when it couldn't be flanked, so it was changed.
** The capture points, rather than simply being outlined squares, were actual pads that resembled control points from VideoGame/TeamFortress2.
** A lot of the voice work was altered between beta and the game going gold; Pharah's ultimate voiceline, for instance, is much higher-pitched in beta, almost sounding chipmunk-like. Torbjörn's ultimate line could be heard by the friendly team, while in the current version of the game he doesn't say anything to indicate that he's ulted. And both Mercy and Widowmaker seem to have entirely different vocal performers, or at least wildly different direction.
** The game originally had visual indicators for multi-kills, and had Athena audibly declare that you were on a kill streak every five kills. Almost the exact opposite is true in the final build; Athena announces when you get a double to sextuple kill, and the kill streak is now solely a visual indicator, with a more-triumphant sounding fanfare for every five kills.
** Zenyatta's Orbs of Harmony and Discord stayed on characters indefinitely, regardless of line of sight. Blizzard felt that this led to a "fire and forget" approach for Zenyatta players, and switched it to its current form.
** Genji and Hanzo were originally one cyber ninja in concept. The character however was too unfocused in design due to being crammed with too many ninja weapons and gimmicks. Rather than scrap the idea though, [[DecompositeCharacter the character was made into two brothers.]] Genji inherited the cyborg aspect and sword usage the original character had, while Hanzo inherited the clothes, bow usage, and name.
** Junkrat's Ultimate was originally going to to be shoulder-mounted rocket instead of the RIP-Tire. It was deemed overpowered, and was instead changed to the current Ultimate.
** Reaper's passive ability ''The Reaping'', where he claims the "souls" of his victims for health would've been more literal. Originally, each claimed soul would've prevented Mercy from being able to resurrect said teammate. Had this remained in effect, this would've made Reaper a hard counter to Mercy, and many games that were decided by a Resurrection could've had very different outcomes.
** ''Overwatch'' was going to have a system called "Talents", which were special abilities that could be used to customize your hero as you leveled up. The only known Talent ability belonged to Reaper, who would be able to automatically heal when in Wraith Form. This was scrapped as it was deemed to give players an unfair advantage over others, and would potentially lead to overpowered heroes.
** Soldier: 76 originally had a self-healing syringe that only would've affected him. It was replaced by the Biotic Field, which benefits everyone in the team, instead of him solely.
** Sombra went through several design phases before her final build-- [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-7.jpg one concept]] shows her possibly being Asian or Native American, while [[https://assets.vg247.com/current//2016/11/overwatch_sombra_concept_art-3.jpg this concept image]] is actually the picture on the "Quien es Sombra?" newspapers that are scattered about Dorado. In addition, at one point in development, her name was Omniblade, [[http://www.eurogamer.net/articles/2016-11-06-overwatch-blizzard-talks-sombra-arcade-mode-and-symmetras-overhaul as discussed here]].
** Sombra was also originally conceived as a ''Support'' hero, who would've aided the team by hacking everything in sight, and presumably was much less powerful in combat. Originally, she had no cooldown on the hack and it couldn't be interrupted, but this made her hard to use because it required her to know everything on the map, and testers simply didn't have fun with it. Naturally, they changed her into being an Offense hero with a more focused playstyle and a stronger weapon, leading to the Sombra we know today.
** Very early images of Overwatch-- mainly a group shot in the cinematic trailer-- show that Overwatch's original membership may have included Pharah, Lucio, Bastion, and Zenyatta.
** A 100 page graphic novel called ''Overwatch: First Strike'' was planned for release around November 2016, and would have focused on the founding of Overwatch during the Omnic Crisis. It was cancelled at the last second due to the plot of the novel differing to how the universe developed elsewhere.
** Roadhog and Junkrat were originally going to be much more grotesque, early concepts had them as mutants with Roadhog actually having a pig's head.
* Genji was conceptualized from the beginning (though not in name, see above), but went through quite a few changes before he was officially added to the roster.
** He was originally intended to have a stealth instant-kill backstab, a la the Spy from VideoGame/TeamFortress2. Needless to say, this wasn't fun to play against, so it was removed.
** In addition, his Swift Strike ability originally applied a damage over time effect by way of bleeding.
** Finally, Genji was going to be a melee hero using his sword, similar to Reinhardt. However, Blizzard found this impossible to balance properly, so they instead had him use his Shuriken as his default weapon and made his sword an Ultimate.
* Mei was originally conceptualized as a mountain-climbing adventurer with the possible ability to scale walls, and one of her names in development was Frostbite.
** Another concept of her, revealed by Michael Chu at GDC 2017, was that she would be a bounty hunter, using her freeze gun to capture her marks.
* Bastion's ultimate went through multiple ultimate iterations before settling on its current form, including being able to fire a remote mine, which was scrapped for its dubious synergy for the rest of its kit. [[https://www.reddit.com/r/Overwatch/comments/5yj2zk/ama_request_jeff_kaplan/dew4q5t/ According to Jeff Kaplan during an AMA,]] other ultimates included grenades, an artillery volley, and even an ability to ''shoot through walls.''
* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' displayed a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely different concepts entirely. One can't help but wonder how different ''Overwatch'' would've been if ''this'' was the roster. Examples include:
** A female-like Omnic assumed to be the physical manifestation of Athena.
** A SpiderTank.
** An ''insect''-themed '''male''' sniper (who would eventually evolve in the arachnid-themed female sniper Widowmaker).
** A goggle-wearing spiky-haired man with a crossbow.
** A large man with metal plates and a mohawk.
** A woman wearing a flight suit that resembles a yellow jacket.
** A large man in red armor (theorized by the fans to be Soundquake).
** A large black bald man (speculated to be Doomfist).
** A short man in a hazmat suit (possibly Fusionator).
** Another short man in a red suit that generates electricity.
** A pink-haired mohawk woman with wings and an absolutely {{stripperiffic}} outfit.
** A standard-looking soldier with an assault rifle (who may have become Soldier: 76).
** Even among heroes in the game, there are some differences; Symmetra appears to be controlling a drone similar in appearance to her sentry turrets, and Roadhog's aforementioned pig-face is visible.

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