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!!Mauga
* According to a panel at [=BlizzCon=] 2023, Mauga was originally planned to be released before Ramattra, but the devs decided to have their release dates swapped around as in addition to how Ramattra was ahead of schedule, they were aware that Mauga was already a fan-favorite character even before he became playable, and thus they wanted to devote extra time getting his kit right.



* According to a panel at [=BlizzCon=] 2023, Mauga was originally planned to be released before Ramattra, but the devs decided to have their release dates swapped around as in addition to how Ramattra was ahead of schedule, they were aware that Mauga was already a fan-favorite character even before he became playable, and thus they wanted to devote extra time getting his kit right.

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* According to a panel at [=BlizzCon=] 2023, Mauga was originally planned to be released before Ramattra, but the devs decided to have their release dates swapped around as in addition to how Ramattra was ahead of schedule, they were aware that Mauga was already a fan-favorite character even before he became playable, and thus they wanted to devote extra time getting his kit right.
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* According to a panel at [=BlizzCon=] 2023, Mauga was originally planned to be released before Ramattra, but the devs decided to have their release dates swapped around as in addition to how Ramattra was ahead of schedule, they were aware that Mauga was already a fan-favorite character even before he became playable, and thus they wanted to devote extra time getting his kit right.
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* When Sigma's gameplay and kit was designed, [[https://clips.twitch.tv/GorgeousProudKaleFutureMan the original intention was that it would go to the character of Mauga]] (first depicted in the short story ''What You Left Behind'', released shortly before Sigma). Partway in development, however, it was decided that the gameplay clashed too hard with Mauga's established identity, and not wanting to [[GameplayAndStorySegregation betray either the character or the gameplay]], Sigma was created as a better fit. Mauga is still intended to appear at some point though, and the crew says they have big plans for him in the future.

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* When Sigma's gameplay and kit was designed, [[https://clips.twitch.tv/GorgeousProudKaleFutureMan the original intention was that it would go to the character of Mauga]] (first depicted in the short story ''What You Left Behind'', released shortly before Sigma). Partway in development, however, it was decided that the gameplay clashed too hard with Mauga's established identity, and not wanting to [[GameplayAndStorySegregation betray either the character or the gameplay]], Sigma was created as a better fit. Blizzard still kept Mauga is still intended to appear at some point though, and the crew says in mind as they have had big plans for him in the future.
future, and he was eventually properly added to the game in late 2023.
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!!Illari
* While brainstorming the sun-themed hero that would become Illari:
** One major ability tested was a flashbang-style grenade that would blind enemies, but it was scrapped as having a full-screen blind effect would be far too much for the fast-paced action of ''Overwatch'', and it didn't even appear to have a noticeable impact from the user's perspective.
** An early version of the ''Captive Sun'' ultimate would have Illari fire solar flares towards up to all five enemies, each dealing damage, revealing their location, and making them take increased damage from all sources, which was significantly scaled down for being excessive and too chaotic to deal with. Other early iterations made the solar flare a continuous [=AoE=] ability that would only affect enemies if they were inside the firestorm (one version additionally [[HealItWithFire healing allies who stood in it]]), and others increased Illari's own damage, which was deemed overkill for a Support hero (seeming like a buff you would give to a proper DPS hero).
** Illari's healing drone was also originally tested as slowly following behind heroes rather than simply rooted in place.
** The initial version of the ''Solar Rifle'' was more or less designed to be exclusively a healing device, with its primary fire behaving like its current secondary fire (a continuous healing stream), while its secondary fire fired a piercing burst of light that would solely heal allies in a line before going on a heavy cooldown.
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* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and Gothenburg has since gone unmentioned, leaving its future as a [=PvP=] map in uncertainty[[note]]Various snippets of [=PvE=] gameplay footage in the presentations since the announcement of 2CP's retirement have featured Gothenburg, so it will still be around for the [=PvE=][[/note]].

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* Among the maps announced for ''Overwatch 2'' at [=BlizzCon=] 2019 was Gothenburg, a home stage for Torbjörn that was also revealed as an Assault/2CP map. However, Blizzard later announced the retirement of the Assault/2CP game mode, and while Gothenburg has since gone unmentioned, leaving its future did end becoming used as part of the [=PvE=], it never entered rotation as a [=PvP=] map map, and its future status in uncertainty[[note]]Various snippets of [=PvE=] gameplay footage in the presentations since the announcement of 2CP's retirement have featured Gothenburg, so it will still be around for the [=PvE=][[/note]].that regard is unknown.
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* The Suravasa map was recycled from an in-development Assault/2CP map simply codenamed "India", but was initially scrapped following the retirement of Assault/2CP maps from rotation, later being resurrected for the new Flashpoint game mode.
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* One of the major features of ''Overwatch 2'' at its announcement was a [=PvE=] mission mode. [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ This feature has been scrapped as of May 2023.]]

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* One of the major features of ''Overwatch 2'' at its announcement was a [=PvE=] mission mode.mode that would include features such as highly-replayable missions and Skill Trees and other RPG elements to allow players to customize their Hero abilities. [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ This feature has been largely scrapped as of May 2023.]]]] While [=PvE=] content will still come to the game, it will be much smaller-scale and in the vein of the Archives Missions we had previously, and the Skill Trees and RPG elements have been abandoned entirely.
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* One of the major features of ''Overwatch 2'' at its announcement was a [=PvE=] mission mode. [[https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/ This feature has been scrapped as of May 2023.]]
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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play and instead powered in the long-term using {{Rewards Pass}}es, turning it more into a major free content patch for the ''Overwatch'' experience. By May 2023, whatever remained of the plans regarding a standalone release of ''2'' were officially nixed with confirmation that PVE content would be linked to the seasonal live-service system as opposed to whatever implied "complete" campaign experience they had originally planned.

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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play and instead powered in the long-term using {{Rewards Pass}}es, turning it more into a major free content patch for the ''Overwatch'' experience. By May 2023, whatever remained of the plans regarding a standalone release of ''2'' were officially nixed with confirmation that PVE content would be linked to the seasonal live-service system as opposed to whatever implied "complete" campaign experience they had originally planned.had in mind.
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* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play and instead powered in the long-term using {{Rewards Pass}}es, turning it more into a major free content patch for the ''Overwatch'' experience.

to:

* In the wake of ''Overwatch 2'''s public reveal in 2019, [[https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ several early descriptions from Blizzard]] described ''2'' as being developed as its own entity for release, albeit one which would retroactively apply to its predecessor and [[EmbeddedPrecursor connect the two under a "shared multiplayer environment"]]. They didn't give final details on how ''2'' would be released (by that point in time, [[https://youtu.be/Zwq1FtM_WVE?t=798 they were still considering alternate business models than the "retail price plus loot boxes" structure of its predecessor]]), but the phrasing implied that they were considering an additional upfront retail price for players to experience the sequel-level content of ''2''. In the end though, it was decided that ''Overwatch 2'' would be free-to-play and instead powered in the long-term using {{Rewards Pass}}es, turning it more into a major free content patch for the ''Overwatch'' experience. By May 2023, whatever remained of the plans regarding a standalone release of ''2'' were officially nixed with confirmation that PVE content would be linked to the seasonal live-service system as opposed to whatever implied "complete" campaign experience they had originally planned.
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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' (pictured above) displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, others look like completely new concepts. Among them are a female-looking Omnic bearing Athena's logo who was codenamed "Iris" at the time, a SpiderTank, and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).

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* [[http://i.imgur.com/AEnJOVd.png?1 The original cast concept]] of ''Overwatch'' (pictured above) displays a very different lineup to the one we know today. While some made the cut (albeit with some minor changes here and there), namely Tracer, Winston, Reaper, Genji, Bastion, Roadhog, Torbjörn, Mercy, and Symmetra, and Echo, others look like completely new concepts. Among them are a female-looking Omnic bearing Athena's logo who was codenamed "Iris" at the time, a SpiderTank, and a large man in red armor (who according to a FreezeFrameBonus in "Recall" canonically still exists as an Overwatch agent).

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