Follow TV Tropes

Following

History WebVideo / SovietWomble

Go To

OR

Is there an issue? Send a MessageReason:
None


* UncertainAudience[[invoked]]: {{Discussed|Trope}} in his ''VideoGame/DayZ'' video essay series as a large part for why the standalone version flopped. As the initial ''[=DayZ=]'' mod had evolved and diverged significantly into different variants of gameplay (the basic classic survival gameplay, the communal and base-building gameplay, and the [=PvP=] battle royales), Bohemia Interactive had no idea which of these styles (aspects of which are conflicting in nature) was the "true" ''[=DayZ=]'' experience they wanted to cater to. Combined with simply [[ObviousBeta releasing the game too early]], it floundered in an unholy mixture of "ItsTheSameNowItSucks" and "TheyChangedItNowItSucks" that pleased no one and wasn't even substantial on its own merits.

to:

* UncertainAudience[[invoked]]: {{Discussed|Trope}} in his ''VideoGame/DayZ'' video essay series as a large part for why the standalone version flopped. As the initial ''[=DayZ=]'' mod had evolved and diverged significantly into different variants of gameplay (the basic classic survival gameplay, the communal and base-building gameplay, and the [=PvP=] battle royales), Bohemia Interactive had no idea which of these styles (aspects of which are conflicting in nature) was the "true" ''[=DayZ=]'' experience they wanted to cater to. Combined with simply [[ObviousBeta releasing the game too early]], early]][[invoked]], it floundered in an unholy mixture of "ItsTheSameNowItSucks" and "TheyChangedItNowItSucks" that pleased no one and wasn't even substantial on its own merits.
Is there an issue? Send a MessageReason:
None


** {{Discussed|Trope}} at great length as the first point of his video essay series on ''VideoGame/DayZ'', brought up as a severe mistake that could doom a product right on the spot, as it did with the standalone ''[=DayZ=]'' game. Womble argues that [[UsefulNotes/{{Steam}} the Early Access model]] of releasing games early has its pros and cons, but it's unacceptable to do so for a product that's barely ''functioning'', let alone complete, since all it accomplishes is [[TaintedByThePreview a tainted first impression]] and places the onus on paying customers to deal with their jank and ongoing shifts in development.
** Also discussed in his video essay about ''VideoGame/TheForest''. Womble overall describes it as being a far more stable game than ''VideoGame/DayZ'', highlighting several aspects where there was clearly a lot of impressive attention to detail (well-crafted environments, subtle sound design, creative inventory/UI arrangement, etc.), only for janky details to rear their ugly head and disrupt the immersion ([[ArtificialStupidity poor enemy pathfinding]], inconsistent audio mixing, extremely obvious typos, etc.). The see-saw of quality was especially problematic considering the game is a mystery where the player is expected to play close attention to details, with it being unclear if certain features are intentional or not (i.e., "is the strange behavior of animal [=NPCs=] hinting at a story development, or are they just bugging out?). While he does understand that the game was made by a very small team with limited resources, he -- speaking from his experience in software QA -- asserts that quality control is still extremely important, and many of those obvious flaws could have at least identified through playtesting.

to:

** {{Discussed|Trope}} at great length as the first point of his video essay series on ''VideoGame/DayZ'', brought up as a severe mistake that could doom a product right on the spot, as it did with the standalone ''[=DayZ=]'' game. Womble argues that [[UsefulNotes/{{Steam}} [[Platform/{{Steam}} the Early Access model]] of releasing games early has its pros and cons, but it's unacceptable to do so for a product that's barely ''functioning'', let alone complete, since all it accomplishes is [[TaintedByThePreview a tainted first impression]] and places the onus on paying customers to deal with their jank and ongoing shifts in development.
** Also discussed in his video essay about ''VideoGame/TheForest''. Womble overall describes it as being a far more stable game than ''VideoGame/DayZ'', highlighting several aspects where there was clearly a lot of impressive attention to detail (well-crafted environments, subtle sound design, creative inventory/UI arrangement, etc.), only for janky details to rear their ugly head and disrupt the immersion ([[ArtificialStupidity poor enemy pathfinding]], inconsistent audio mixing, extremely obvious typos, etc.). The see-saw of quality was especially problematic considering the game is a mystery where the player is expected to play close attention to details, with it being unclear if certain features are intentional or not (i.e., "is the strange behavior of animal [=NPCs=] hinting at a story development, or are they just bugging out?). While he does understand that the game was made by a very small team with limited resources, he -- speaking from his experience in software QA -- asserts that quality control is still extremely important, and many of those obvious flaws could have at least been identified through playtesting.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParanoiaFuel: [[InvokedTrope Invoked]] during ''Random Team Fortress 2 Bullshittery'', where Quebec is such a nightmare [[InstantKill Spy]] player that everyone eventually expects him to strike anywhere at anytime (remarkably Quebec ''still'' manages to assassinate them). Soviet jokes that he's so paranoid that he's starting to check behind him in real life too.
Is there an issue? Send a MessageReason:
None


* TrollingTranslator: ''[[TheCutie Cake]]'', of all people, pulls a fast one on Womble for a World War 2-modded ''[[VideoGame/{{Arma}}]] 3'' game, with the group gathered at a mission briefing to destroy heavy water plants in occupied Norway. Cake had prepared translation booklets of Norwegian phrases and distributed them to the group; among the phrases was "Når er neste pisspreikeriutgivelse?", which supposedly translates to "Are there any Germans nearby?" but subtitles reveal actually means "When is the next bullshittery?"

to:

* TrollingTranslator: ''[[TheCutie Cake]]'', of all people, pulls a fast one on Womble for a World War 2-modded ''[[VideoGame/{{Arma}}]] ''VideoGame/{{Arma}} 3'' game, with the group gathered at a mission briefing to destroy heavy water plants in occupied Norway. Cake had prepared translation booklets of Norwegian phrases and distributed them to the group; among the phrases was "Når er neste pisspreikeriutgivelse?", which supposedly translates to "Are there any Germans nearby?" but subtitles reveal actually means "When is the next bullshittery?"
Is there an issue? Send a MessageReason:
None


* TrollingTranslator: ''[[TheCutie Cake]]'', of all people, pulls a fast one on Womble for a World War 2-modded ''[[VideoGame/Arma3]]'' game, with the group gathered at a mission briefing to destroy heavy water plants in occupied Norway. Cake had prepared translation booklets of Norwegian phrases and distributed them to the group; among the phrases was "Når er neste pisspreikeriutgivelse?", which supposedly translates to "Are there any Germans nearby?" but subtitles reveal actually means "When is the next bullshittery?"

to:

* TrollingTranslator: ''[[TheCutie Cake]]'', of all people, pulls a fast one on Womble for a World War 2-modded ''[[VideoGame/Arma3]]'' ''[[VideoGame/{{Arma}}]] 3'' game, with the group gathered at a mission briefing to destroy heavy water plants in occupied Norway. Cake had prepared translation booklets of Norwegian phrases and distributed them to the group; among the phrases was "Når er neste pisspreikeriutgivelse?", which supposedly translates to "Are there any Germans nearby?" but subtitles reveal actually means "When is the next bullshittery?"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TrollingTranslator: ''[[TheCutie Cake]]'', of all people, pulls a fast one on Womble for a World War 2-modded ''[[VideoGame/Arma3]]'' game, with the group gathered at a mission briefing to destroy heavy water plants in occupied Norway. Cake had prepared translation booklets of Norwegian phrases and distributed them to the group; among the phrases was "Når er neste pisspreikeriutgivelse?", which supposedly translates to "Are there any Germans nearby?" but subtitles reveal actually means "When is the next bullshittery?"
Is there an issue? Send a MessageReason:
None


-->'''Womble''': Oh god, he's coming up the thing! Have I just trapped myself inside the Ironworks of Misery? Up the Staircase of Woe? Jump out the Window of Pain! On the Catwalk of No Hope! ''([[JumpScare runs facefirst into the killer]])'' OH MY GOD HE'S ON THE CATWALK OF NO HOPE! Get back up there quickly, Window of Misery, WINDOW OF MISERY!

to:

-->'''Womble''': Oh god, he's coming up the thing! Have I just trapped myself inside the Ironworks of Misery? Up the Staircase of Woe? Jump out the Window of Pain! On the Catwalk of No Hope! ''([[JumpScare runs facefirst face first into the killer]])'' OH MY GOD HE'S ON THE CATWALK OF NO HOPE! Get back up there quickly, Window of Misery, WINDOW OF MISERY!



** During a stream of ''[[VideoGame/SilentHunterSeries Silent Hunter III]]'', Womble learned of how ''[[https://en.wikipedia.org/wiki/German_submarine_U-1206 U-1206]]'' was sunk due to a mishap with a toilet[[note]]''U-1206'' had a brand new [[http://www.neatorama.com/2014/04/28/The-Toilet-that-Sank-the-U-1206/ advanced toilet system]] that came with a complicated instruction manual. Captain Karl Adolf Schlitt had to go, and after he was finished he tried to flush the toilet from the manual himself instead of getting the toilet technician. When Schlitt did eventually get the specialist, the specialist opened the outside valve when the inside valve was still open as well. The water flooded the batteries, filling the sub with chlorine gas and forcing them to surface. When they were on the surface, they were discovered by a British patrol and bombed. One man died in the attack, three in the heavy seas after the u-boat was scuttled, and 46 men were captured.[[/note]], which he found so hilarious that he had to stop the stream to periodically take breaks over the next ''20 minutes'' because he just couldn't stop laughing. He even had to abort the stream ... still laughing.

to:

** During a stream of ''[[VideoGame/SilentHunterSeries Silent Hunter III]]'', Womble learned of how ''[[https://en.wikipedia.org/wiki/German_submarine_U-1206 U-1206]]'' was sunk due to a mishap with a toilet[[note]]''U-1206'' had a brand new [[http://www.neatorama.com/2014/04/28/The-Toilet-that-Sank-the-U-1206/ advanced toilet system]] that came with a complicated instruction manual. Captain Karl Adolf Schlitt had to go, and after he was finished he tried to flush the toilet from the manual himself instead of getting the toilet technician. When Schlitt did eventually get the specialist, the specialist opened the outside valve when the inside valve was still open as well. The water flooded the batteries, filling the sub with chlorine gas and forcing them to surface. When they were on the surface, they were discovered by a British patrol and bombed. One man died in the attack, three in the heavy seas after the u-boat U-boat was scuttled, and 46 men were captured.[[/note]], which he found so hilarious that he had to stop the stream to periodically take breaks over the next ''20 minutes'' because he just couldn't stop laughing. He even had to abort the stream ... still laughing.



* ShortRangeShotgun: Exaggerated by the [[NamesToRunAwayFromReallyFast Doomsday]] shotgun shell add-on in ''Arma 3''. At first Soviet thought the ammo was worthless due to it doing nothing at normal firefight distances. Then he uses it to devstating effect at point-blank range in urban combat, to the point of making craters in the sides of entire ''buildings' with it.

to:

* ShortRangeShotgun: Exaggerated by the [[NamesToRunAwayFromReallyFast Doomsday]] shotgun shell add-on in ''Arma 3''. At first Soviet thought the ammo was worthless due to it doing nothing at normal firefight distances. Then he uses it to devstating effect at point-blank range in urban combat, to the point of making craters in the sides of entire ''buildings' ''buildings'' with it.
Is there an issue? Send a MessageReason:
Badass Baritone has been disambiguated


* [[TheStoic Quebec]]: Another British member of ZF with a [[BadassBaritone sexy English voice]], being generally [[TheStoic unflappable]], and having a thing for [[OneLiner one-liners]], which makes it all the more hilarious when something manages to [[NotSoStoic break his cool]], primarily due to the ''[[ScreamsLikeALittleGirl noises]]'' he makes when that happens.

to:

* [[TheStoic Quebec]]: Another British member of ZF with a [[BadassBaritone sexy English voice]], voice, being generally [[TheStoic unflappable]], and having a thing for [[OneLiner one-liners]], which makes it all the more hilarious when something manages to [[NotSoStoic break his cool]], primarily due to the ''[[ScreamsLikeALittleGirl noises]]'' he makes when that happens.
Is there an issue? Send a MessageReason:


* ADateWithRosiePalms:
** Masturbation is discussed somewhat frequently among ZF throughout the Bullshittery videos. Just from Womble himself, ButtonMashing from playing games tends to induce what he calls "wanker's cramp" (which Cyanide claims he's never experienced). He also jokes at one point that editing and uploading [=YouTube=] videos doesn't take him as long as people think; he just spends most of his time "jerking off all day."
** In "Random Rising Storm 2: Vietnam Bullshittery (Part 1)", he admits to having masturbated to Hanoi Hannah, of all things.
-->'''Soviet:''' Must admit, not my proudest wank.

Added: 728

Changed: 725

Is there an issue? Send a MessageReason:
Fixing indentation.


* PutOnABus: Phoenix was rather prominent in early Bullshitteries as the "[[TokenWhite Token]] [[SarcasmMode American]]" of the clan, with his girlfriend [=WhiskeyChick=] getting a fair amount of screen time as well. He would disappear after the ''VideoGame/DayZ'' videos, however, due to some nasty behind-the-scenes trouble between ZF clan members, resulting in him getting kicked from the clan. He was accepted back years later, but due to the clan expanding significantly and Soviet having an established party to play with, it's highly unlikely he'll ever be seen in another Bullshittery. Official word from the Reddit FAQ is that Phoenix and a few others from the early days of ZF "do whatever they want" now, and leaves it at that.

to:

* PutOnABus: PutOnABus:
**
Phoenix was rather prominent in early Bullshitteries as the "[[TokenWhite Token]] [[SarcasmMode American]]" of the clan, with his girlfriend [=WhiskeyChick=] getting a fair amount of screen time as well. He would disappear after the ''VideoGame/DayZ'' videos, however, due to some nasty behind-the-scenes trouble between ZF clan members, resulting in him getting kicked from the clan. He was accepted back years later, but due to the clan expanding significantly and Soviet having an established party to play with, it's highly unlikely he'll ever be seen in another Bullshittery. Official word from the Reddit FAQ is that Phoenix and a few others from the early days of ZF "do whatever they want" now, and leaves it at that.
Is there an issue? Send a MessageReason:
None


** Also discussed in his video essay about ''VideoGame/TheForest''. Womble overall describes it as being a far more stable game than ''VideoGame/DayZ'', highlighting several aspects where there was clearly a lot of impressive attention to detail (well-crafted environments, subtle sound design, creative inventory/UI arrangement, etc.), only for janky details to rear their ugly head and disrupt the immersion ([[ArtificialStupidity poor enemy pathfinding]], inconsistent audio mixing, extremely obvious typos, etc.). The see-saw of quality was especially problematic considering the game is a mystery where the player is expected to play close attention to details, with it being unclear if certain features are intentional or not (i.e., "is the strange behavior of animal [=NPCs=] hinting at a story development, or are they just bugging out?). While he does understand that the game was made by a very small team with limited resources, he -- speaking from his experience in software QA -- asserts that quality control is still extremely important.

to:

** Also discussed in his video essay about ''VideoGame/TheForest''. Womble overall describes it as being a far more stable game than ''VideoGame/DayZ'', highlighting several aspects where there was clearly a lot of impressive attention to detail (well-crafted environments, subtle sound design, creative inventory/UI arrangement, etc.), only for janky details to rear their ugly head and disrupt the immersion ([[ArtificialStupidity poor enemy pathfinding]], inconsistent audio mixing, extremely obvious typos, etc.). The see-saw of quality was especially problematic considering the game is a mystery where the player is expected to play close attention to details, with it being unclear if certain features are intentional or not (i.e., "is the strange behavior of animal [=NPCs=] hinting at a story development, or are they just bugging out?). While he does understand that the game was made by a very small team with limited resources, he -- speaking from his experience in software QA -- asserts that quality control is still extremely important.important, and many of those obvious flaws could have at least identified through playtesting.

Added: 2368

Changed: 755

Is there an issue? Send a MessageReason:
None


* ObviousBeta[[invoked]]: {{Discussed|Trope}} at great length as the first point of his video essay series on ''VideoGame/DayZ'', brought up as a severe mistake that could doom a product right on the spot, as it did with the standalone ''[=DayZ=]'' game. Womble argues that [[UsefulNotes/{{Steam}} the Early Access model]] of releasing games early has its pros and cons, but it's unacceptable to do so for a product that's barely ''functioning'', let alone complete, since all it accomplishes is [[TaintedByThePreview a tainted first impression]] and places the onus on paying customers to deal with their jank and ongoing shifts in development.

to:

* ObviousBeta[[invoked]]: ObviousBeta[[invoked]]:
**
{{Discussed|Trope}} at great length as the first point of his video essay series on ''VideoGame/DayZ'', brought up as a severe mistake that could doom a product right on the spot, as it did with the standalone ''[=DayZ=]'' game. Womble argues that [[UsefulNotes/{{Steam}} the Early Access model]] of releasing games early has its pros and cons, but it's unacceptable to do so for a product that's barely ''functioning'', let alone complete, since all it accomplishes is [[TaintedByThePreview a tainted first impression]] and places the onus on paying customers to deal with their jank and ongoing shifts in development.development.
** Also discussed in his video essay about ''VideoGame/TheForest''. Womble overall describes it as being a far more stable game than ''VideoGame/DayZ'', highlighting several aspects where there was clearly a lot of impressive attention to detail (well-crafted environments, subtle sound design, creative inventory/UI arrangement, etc.), only for janky details to rear their ugly head and disrupt the immersion ([[ArtificialStupidity poor enemy pathfinding]], inconsistent audio mixing, extremely obvious typos, etc.). The see-saw of quality was especially problematic considering the game is a mystery where the player is expected to play close attention to details, with it being unclear if certain features are intentional or not (i.e., "is the strange behavior of animal [=NPCs=] hinting at a story development, or are they just bugging out?). While he does understand that the game was made by a very small team with limited resources, he -- speaking from his experience in software QA -- asserts that quality control is still extremely important.
--->'''Womble''': When working in a software team, we can design the most creative feature set imaginable, we can code the most incredible system of systems, but at the end of the process, if it doesn't actually function, if it doesn't work properly in the hands of the customer, [[PrecisionFStrike then what the]] ''[[PrecisionFStrike fuck]]'' [[PrecisionFStrike are we doing?]] Doubly so if our team plans to make follow-up products based on our reputation. People aren't stupid; if your first product launch was jank, they're not going to rush out to pay full price for the second. Essentially, this is me talking to future creators: ''never'' half-ass quality. Take the time to get it right.



* ViewerPronunciationConfusion:

to:

* ViewerPronunciationConfusion: [[InvokedTrope Several of the clanmates have fallen into pronunciation hijinx throughout the videos:]]



** Womble isn't the only one to fall for this. In ''Random Player Unkown's Battlegrounds Bullshittery (part 3)'', Cyanice pronounces UsefulNotes/{{Caligula}} as Caligoola.

to:

** Womble isn't the only one to fall for this. In ''Random Player Unkown's Battlegrounds Bullshittery (part 3)'', Cyanice pronounces UsefulNotes/{{Caligula}} as Caligoola."CA-li-GOO-lah".



'''Cyanide''': [[JustifiedTrope I DON'T OFTEN REFER TO CALIGULA]]!

to:

'''Cyanide''': [[JustifiedTrope I DON'T OFTEN REFER TO CALIGULA]]!CALIGULA!
Is there an issue? Send a MessageReason:
None


--->'''Womble:''' This bit up here [the plane crash, the Red Man, the Sahara Corp, and mutants], that's what the game is about, and everything below it is essentially [[RedHerring misdirection]]... but without exaggeration, ''that's the entire fucking game!'' [...] Doing the open-world parts in an open-world survival game, in which [[KudzuPlot you're potentially building up a bow wave of questions insofar as what exactly is going on here]], and apart from like two major things [...] the questions that you'll probably come up with... [[TheChrisCarterEffect don't fucking matter!]] This right here [[TitleDrop is what is so strange about The Forest]]. I came in here post-''VideoGame/{{Subnautica}}'' wondering if plots added to survival games in post would feel detached, but ''The Forest'''s plot is ''so'' detached it may as well be the ending to a completely different game!

to:

--->'''Womble:''' This bit up here [the plane crash, the Red Man, the Sahara Corp, and mutants], that's what the game is about, and everything below it is essentially [[RedHerring misdirection]]... but without exaggeration, ''that's the entire fucking game!'' [...] Doing the open-world parts in an open-world survival game, in which [[KudzuPlot you're potentially building up a bow wave of questions insofar as what exactly is going on here]], and apart from like two major things [...] the questions that you'll probably come up with... with [[TheChrisCarterEffect don't fucking matter!]] matter!]][[invoked]] This right here [[TitleDrop is what is so strange about The Forest]]. I came in here post-''VideoGame/{{Subnautica}}'' wondering if plots added to survival games in post would feel detached, but ''The Forest'''s plot is ''so'' detached it may as well be the ending to a completely different game!

Added: 1950

Changed: 475

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: {{Discussed|Trope}} extensively in the video essay "What's so strange about VideoGame/TheForest? (2014)", which examines many bizarre discrepancies and quirks of logic that make the experience feel "off", which Womble determines to be in part the result of a plot being added in an ad hoc fashion against [[WideOpenSandbox a very particular style of gameplay]] that wasn't meant to support it. Early on, he calls out how despite the setup -- the protagonist has crash-landed in a mysterious forest and is in search of his missing son -- the game encourages unintentionally weird behavior like [[SkeletonsInTheCoatCloset stitching the bones of cannibals as armor]] (despite crash-landing in a plane and having an axe to cut metal with) and having no guided effort to try and call for help despite there being an increasing high amount of ways for outside communication.

to:

* GameplayAndStorySegregation: {{Discussed|Trope}} extensively in the video essay "What's so strange about VideoGame/TheForest? (2014)", which examines many bizarre discrepancies and quirks of logic that make the experience feel "off", which Womble determines to be in part the result of a plot being added in an ad hoc fashion against [[WideOpenSandbox a very particular style of gameplay]] that wasn't meant to support it. it.
**
Early on, he calls out how despite the setup -- the protagonist has crash-landed in a mysterious forest and is in search of his missing son -- the game encourages unintentionally weird behavior like [[SkeletonsInTheCoatCloset stitching the bones of cannibals as armor]] (despite crash-landing in a plane and having an axe to cut metal with) and having no guided effort to try and call for help despite there being an increasing high amount of ways for outside communication.communication.
** This problem becomes even more severe when Womble reaches the post-game, where by completing the "main plot" and dissecting all the things it leaves entirely unanswered, Womble realizes that the story ([[spoiler:a mystery surrounding a corporation experimenting with an evil artifact requiring human sacrifice]]) and gameplay (survival against hordes of cannibals) are in fact almost ''completely'' segregated, with every potential lore implication the core gameplay loop brings up [[{{Fauxshadow}} being almost entirely irrelevant]] to the ''actual'' plot, with almost zero intersection.
--->'''Womble:''' This bit up here [the plane crash, the Red Man, the Sahara Corp, and mutants], that's what the game is about, and everything below it is essentially [[RedHerring misdirection]]... but without exaggeration, ''that's the entire fucking game!'' [...] Doing the open-world parts in an open-world survival game, in which [[KudzuPlot you're potentially building up a bow wave of questions insofar as what exactly is going on here]], and apart from like two major things [...] the questions that you'll probably come up with... [[TheChrisCarterEffect don't fucking matter!]] This right here [[TitleDrop is what is so strange about The Forest]]. I came in here post-''VideoGame/{{Subnautica}}'' wondering if plots added to survival games in post would feel detached, but ''The Forest'''s plot is ''so'' detached it may as well be the ending to a completely different game!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot[[invoked]]: {{Discussed|Trope}} two-thirds into Womble's video essay on ''VideoGame/TheForest'', where after completing the main storyline, left many unanswered questions but also [[PostEndGameContent a post-game involving the Artifact Key]], his mind was running rampant on the possibilities of how the elements of the central plot ([[spoiler:a corrupt company abusing an ancient artifact and sacrificing children to conduct experiments on immortality and/or resurrection]]) would tie in with other things that had yet to be explained (including, but not limited to: [[spoiler:the existence of the cannibals on the island, their quasi-religious effigies and other ritualistic acts of violence, the various traces of non-corporate outsiders voluntarily coming to explore the peninsula (including what were implied to be a swathe of Christian missionaries), an ''enormous'' sinkhole in the middle of the forest, and several corpses implied to be killed not by physical violence, but [[BrownNote something]] or [[BrownNoteBeing some]]''[[BrownNoteBeing one]]'' [[BrownNoteBeing that vaporized them on sight]]]]). Womble ended up ''immeasurably'' disappointed to realize that the actual payoff for completing the postgame ([[spoiler:simply [[AWinnerIsYou an artifact to turn off the cannibals and allow you to play the game in creative mode]]]]) completely failed to capitalize on ''any'' of the potential, resulting in [[KudzuPlot a vast majority of the game being a narrative dead-end]].
Is there an issue? Send a MessageReason:
None


* {{Fauxshadow}}: {{Discussed|Trope}} as a recurring problem in "What's so strange about VideoGame/TheForest? (2014)". Womble points out that the game's plot is, first and foremost, a mystery, and thus the player [[StoryBreadcrumbs is expected to pay close attention to details that may be clues that will help them figure the story out]]. The issue is that the game is of such inconsistent quality -- with frequent bugs, sporadic technical issues with presentation, and just plain weird video game logic -- that it's hard to tell what are ''actual'' clues the player is meant to pay attention to, or just actual mistakes that just makes everything confusing. It's even worse when Womble completed the game and realized that many things that most certainly ''are'' intended (namely [[spoiler:the entire presence of cannibals in the peninsula]]) [[RedHerring have nothing to actually do with the conclusion and are never explained or resolved]].

to:

* {{Fauxshadow}}: {{Discussed|Trope}} as a recurring problem in "What's so strange about VideoGame/TheForest? (2014)". Womble points out that the game's plot is, first and foremost, a mystery, and thus the player [[StoryBreadcrumbs is expected to pay close attention to details that may be clues that will help them figure the story out]]. The issue is that the game is of such inconsistent quality -- with frequent bugs, sporadic technical issues with presentation, and just plain weird video game logic -- that it's hard to tell what are ''actual'' clues the player is meant to pay attention to, or just actual simple mistakes that just makes make everything confusing. It's even worse when Womble completed the game and realized that many things that most certainly ''are'' intended (namely [[spoiler:the entire presence of cannibals in the peninsula]]) [[RedHerring have nothing to actually do with the conclusion and are never explained or resolved]].
Is there an issue? Send a MessageReason:
None


* {{Fauxshadow}}: {{Discussed|Trope}} as a recurring problem in "What's so strange about VideoGame/TheForest? (2014)". Womble points out that the game's plot is, first and foremost, a mystery, and thus the player [[StoryBreadcrumbs is expected to pay close attention to details that may be clues that will help them figure the story out]]. The issue is that the game is of such inconsistent quality -- with frequent bugs, sporadic technical issues with presentation, and just plain weird video game logic -- that it's hard to tell what are ''actual'' clues the player is meant to pay attention to, or just actual mistakes that just makes everything confusing. It's even worse when Womble completed the game and realized that many things that most certainly ''are'' intended (namely [[spoiler:the entire presence of cannibals in the peninsula]]) [[RedHerring have nothing to actually do with the conclusion and are never resolved]].

to:

* {{Fauxshadow}}: {{Discussed|Trope}} as a recurring problem in "What's so strange about VideoGame/TheForest? (2014)". Womble points out that the game's plot is, first and foremost, a mystery, and thus the player [[StoryBreadcrumbs is expected to pay close attention to details that may be clues that will help them figure the story out]]. The issue is that the game is of such inconsistent quality -- with frequent bugs, sporadic technical issues with presentation, and just plain weird video game logic -- that it's hard to tell what are ''actual'' clues the player is meant to pay attention to, or just actual mistakes that just makes everything confusing. It's even worse when Womble completed the game and realized that many things that most certainly ''are'' intended (namely [[spoiler:the entire presence of cannibals in the peninsula]]) [[RedHerring have nothing to actually do with the conclusion and are never explained or resolved]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Fauxshadow}}: {{Discussed|Trope}} as a recurring problem in "What's so strange about VideoGame/TheForest? (2014)". Womble points out that the game's plot is, first and foremost, a mystery, and thus the player [[StoryBreadcrumbs is expected to pay close attention to details that may be clues that will help them figure the story out]]. The issue is that the game is of such inconsistent quality -- with frequent bugs, sporadic technical issues with presentation, and just plain weird video game logic -- that it's hard to tell what are ''actual'' clues the player is meant to pay attention to, or just actual mistakes that just makes everything confusing. It's even worse when Womble completed the game and realized that many things that most certainly ''are'' intended (namely [[spoiler:the entire presence of cannibals in the peninsula]]) [[RedHerring have nothing to actually do with the conclusion and are never resolved]].

Added: 1343

Changed: 298

Is there an issue? Send a MessageReason:
None


* TheChrisCarterEffect[[invoked]]: {{Discussed|Trope}} in "What's so strange about The Forest? (2014)" as what Womble considers perhaps the biggest overarching flaw of [[VideoGame/TheForest the game]]. While Womble praises several aspects that it ''did'' pay off (namely the endgame sequence [[spoiler:featuring the SadisticChoice in whether or not to resurrect your son by recreating a horrific plane crash to find another sacrifice]]), he ended up massively disappointed to realize that a vast majority of the questions he asked throughout the rest of the game -- most of which were based on intriguing and conspicuously-placed StoryBreadcrumbs regarding the setting -- are completely divorced from the main driving plot [[{{Fauxshadow}} or are just unresolved entirely]], leaving them feeling just plain nonsensical. Womble highlights that as ''The Forest'' was made primarily as a WideOpenSandbox survival game -- a genre of game that relies primarily on EmergentNarrative by players interacting with the world -- where the story was added as a secondary concern for later, and it suffers from feeling exactly like that: a story whose entire existence feels completely detached from the game that it's a part of (or in other words, a story called ''The Forest'' [[TheArtifact where the forest can be entirely removed and change nothing]]).



* StringTheory:

to:

* StringTheory: Two-thirds into "What's so strange about The Forest? (2014)", Womble reveals he set up a massive chart of this to compile all the various questions he asked about the game's story and its world, highlighting [[TheChrisCarterEffect how many of them unfortunately failed to tie together]][[invoked]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StringTheory:


Added DiffLines:

** In "What's so strange about The Forest? (2014)", during Womble's explanations of the various discrepancies of StoryBreadcrumbs and the confusing timescale it results in, he mentions how the game implies the dynamite to be incredibly old and [[ArtisticLicenseChemistry fails to acknowledge]] that old dynamite is ''[[HairTriggerExplosive extremely]]'' [[HairTriggerExplosive volatile and dangerous]][[note]]Womble does bring up some potentially conflicting information that debunks this adage, and that old, "sweating" dynamite actually expires quite fast, [[VoodooShark but that raises question on how it's still functional]][[/note]], that "even the writers of ''Series/{{Lost}}'' know about this, and every single one of those writers is reta-''[[CurseCutShort (BOOM)]]''". In the same segment, he physically demonstrates the level of deterioration a Bible suffers after being waterlogged for several weeks to compare with the inexplicably pristine Bibles all around the peninsula, then reassuring to the audience that he didn't actually drown a real Holy Bible -- he just put the cover sleeve around a copy of ''Literature/FiftyShadesOfGrey'' and drowned that instead.
Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: {{Discussed|Trope}} extensively in the video essay "What's so strange about VideoGame/TheForest? (2014)", which examines many bizarre discrepancies and quirks of logic that make the experience feel "off", which Womble cites as the result of a plot being added in an ad hoc fashion against [[WideOpenSandbox a very particular style of gameplay]] that wasn't meant to support it. Early on, he calls out how despite the setup -- the protagonist has crash-landed in a mysterious forest and is in search of his missing son -- the game encourages unintentionally weird behavior like [[SkeletonsInTheCoatCloset stitching the bones of cannibals as armor]] (despite crash-landing in a plane and having an axe to cut metal with) and having no guided effort to try and call for help despite there being an increasing high amount of ways for outside communication.

to:

* GameplayAndStorySegregation: {{Discussed|Trope}} extensively in the video essay "What's so strange about VideoGame/TheForest? (2014)", which examines many bizarre discrepancies and quirks of logic that make the experience feel "off", which Womble cites as determines to be in part the result of a plot being added in an ad hoc fashion against [[WideOpenSandbox a very particular style of gameplay]] that wasn't meant to support it. Early on, he calls out how despite the setup -- the protagonist has crash-landed in a mysterious forest and is in search of his missing son -- the game encourages unintentionally weird behavior like [[SkeletonsInTheCoatCloset stitching the bones of cannibals as armor]] (despite crash-landing in a plane and having an axe to cut metal with) and having no guided effort to try and call for help despite there being an increasing high amount of ways for outside communication.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameplayAndStorySegregation: {{Discussed|Trope}} extensively in the video essay "What's so strange about VideoGame/TheForest? (2014)", which examines many bizarre discrepancies and quirks of logic that make the experience feel "off", which Womble cites as the result of a plot being added in an ad hoc fashion against [[WideOpenSandbox a very particular style of gameplay]] that wasn't meant to support it. Early on, he calls out how despite the setup -- the protagonist has crash-landed in a mysterious forest and is in search of his missing son -- the game encourages unintentionally weird behavior like [[SkeletonsInTheCoatCloset stitching the bones of cannibals as armor]] (despite crash-landing in a plane and having an axe to cut metal with) and having no guided effort to try and call for help despite there being an increasing high amount of ways for outside communication.

Added: 358

Removed: 363

Is there an issue? Send a MessageReason:
None


* HeWhoMustNotBeSeen: Soviet is meticulous about never allowing his face to show up on screen, semi-jokingly claiming he's afraid that he might get stabbed by a LoonyFan. He probably just doesn't want to deal with being recognised and pestered for autographs and [[SuspiciouslySpecificDenial is absolutely not trying to hide the fact that he's an actual womble.]]


Added DiffLines:

* UnseenNoMore: For nearly a decade, Soviet was meticulous about [[HeWhoMustNotBeSeen never allowing his face to show up on screen]], semi-jokingly claiming he's afraid that he might get stabbed by a LoonyFan. This was eventually defied, with him showing up on camera for the closing monologue of his "What's so strange about The Forest? (2014)" video essay.
Is there an issue? Send a MessageReason:
None


* DoNotTauntCthulhu: In "CS:GO Bullshittery (part 7)", after beating Cyanide's team the first six rounds of the match, Soviet types "get gud" in all chat. [[spoiler:Little did he know that Cyanide's "friends" were actually [[UsefulNotes/ProfessionalGaming NBK and Enkay from EnVyUs]].]]

to:

* DoNotTauntCthulhu: In "CS:GO Bullshittery (part 7)", after beating Cyanide's team the first six rounds of the match, Soviet types "get gud" in all chat. [[spoiler:Little [[spoiler:[[LittleDidIKnow Little did he know know]] that Cyanide's "friends" were actually [[UsefulNotes/ProfessionalGaming NBK and Enkay from EnVyUs]].]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Whenever ZF finds themselves in the middle of a gunfight and appear to be losing expect them to engage [[WeaponizedCar Ramming Speed]] and drive full throttle into people.
Is there an issue? Send a MessageReason:


** Siege of Willow Lake. [[spoiler:First assault, ZF clan entirely annihilated by three PMC clan opponents. Second assault, Helicopter insertion to the of the castle with 6 men. Lose their helicopter, four of them die, and they have to get another copter to extract them while under fire. Third assault, taking all the stops out they go to their car park, and pull out the ultra rare M113 APC. On the way they proceed to lose their pickup full of ammo, and a helicopter with Cyanide nearly losing both his satchel charges. When they finally reach Willow Lake, The one defender asks in chat,[[CasualDangerDialog "PMC ECHO: So soviet, how is things?"]]]]

to:

** Siege of Willow Lake. [[spoiler:First assault, ZF clan entirely annihilated by three PMC clan opponents. Second assault, Helicopter insertion to the of the castle with 6 men. Lose their helicopter, four of them die, and they have to get another copter to extract them while under fire. Third assault, taking all the stops out they go to their car park, and pull out the ultra rare M113 APC. On the way they proceed to lose their pickup full of ammo, and a helicopter with Cyanide nearly losing both his satchel charges. When they finally reach Willow Lake, The one defender asks in chat,[[CasualDangerDialog chat,[[CasualDangerDialogue "PMC ECHO: So soviet, how is things?"]]]]
Is there an issue? Send a MessageReason:


** Even her ''meltdowns'' can be cute as her SuperOCD showed in ''VideoGame/VisceraCleanupDetail''.

to:

** Even her ''meltdowns'' can be cute as her SuperOCD OCD showed in ''VideoGame/VisceraCleanupDetail''.

Added: 1173

Removed: 1165

Is there an issue? Send a MessageReason:
None


* NoPronunciationGuide:
** Womble had only read ''Literature/HarryPotterAndThePrisonerOfAzkaban'' and when someone talked about one of the characters, he was confused for an extended period because he thought Hermione was pronounced as "Hermi-one" (as in the number 1).
** In [[https://www.youtube.com/watch?v=vTvznTaoSlE "Random CS:GO Bullshittery (part 7)"]], he also revealed that he thought the "h3h3" of {{WebVideo/h3h3productions}} was pronounced [[Letters2Numbers "hee hee"]] for a year [[TheGadfly thanks to Cyanide.]]
** In "Random Rising Storm 2: Vietnam Bullshittery (part 2)", he accidentally pronounces the name of [[https://en.wikipedia.org/wiki/Phan_Thi_Kim_Phuc Kim Phuc]] not as "fook", [[CrossCulturalKerfluffle but as... well...]]
--->'''Womble''': I'm British! We didn't invade the rest of the world to speak their language!
** Womble isn't the only one to fall for this. In ''Random Player Unkown's Battlegrounds Bullshittery (part 3)'', Cyanice pronounces UsefulNotes/{{Caligula}} as Caligoola.
--->'''Womble''': Sorry, how long were you calling Caligula "Caligoola"? I must know.\\
'''Cyanide''': [[JustifiedTrope I DON'T OFTEN REFER TO CALIGULA]]!


Added DiffLines:

* ViewerPronunciationConfusion:
** Womble had only read ''Literature/HarryPotterAndThePrisonerOfAzkaban'' and when someone talked about one of the characters, he was confused for an extended period because he thought Hermione was pronounced as "Hermi-one" (as in the number 1).
** In [[https://www.youtube.com/watch?v=vTvznTaoSlE "Random CS:GO Bullshittery (part 7)"]], he also revealed that he thought the "h3h3" of {{WebVideo/h3h3productions}} was pronounced [[Letters2Numbers "hee hee"]] for a year [[TheGadfly thanks to Cyanide.]]
** In "Random Rising Storm 2: Vietnam Bullshittery (part 2)", he accidentally pronounces the name of [[https://en.wikipedia.org/wiki/Phan_Thi_Kim_Phuc Kim Phuc]] not as "fook", [[CrossCulturalKerfluffle but as... well...]]
--->'''Womble''': I'm British! We didn't invade the rest of the world to speak their language!
** Womble isn't the only one to fall for this. In ''Random Player Unkown's Battlegrounds Bullshittery (part 3)'', Cyanice pronounces UsefulNotes/{{Caligula}} as Caligoola.
--->'''Womble''': Sorry, how long were you calling Caligula "Caligoola"? I must know.\\
'''Cyanide''': [[JustifiedTrope I DON'T OFTEN REFER TO CALIGULA]]!
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** A RunningGag in the CSGO Bullshittery episodes is when Womble realizes his rank's going up, resulting in Cyanide and Edberg raging that Womble doesn't deserve his rank because they're better than him (and their own ranks are relatively close to his), which causes them to drop massive F-bombs. The last one was [[UpToEleven especially funny]] because Womble made Distinguished Master Guardian after his mouse died on him and he was useless for the entire game.

to:

** A RunningGag in the CSGO Bullshittery episodes is when Womble realizes his rank's going up, resulting in Cyanide and Edberg raging that Womble doesn't deserve his rank because they're better than him (and their own ranks are relatively close to his), which causes them to drop massive F-bombs. The last one was [[UpToEleven especially funny]] funny because Womble made Distinguished Master Guardian after his mouse died on him and he was useless for the entire game.



** Gets taken UpToEleven in "Random CS:GO Bullshittery (Part 8)", when we learn that he even ''types'' in broken English, to ZF's collective bewilderment.

to:

** Gets taken UpToEleven up to eleven in "Random CS:GO Bullshittery (Part 8)", when we learn that he even ''types'' in broken English, to ZF's collective bewilderment.
Is there an issue? Send a MessageReason:
None


* [[TheLancer Cyanide]]: Often referred to as "Cy", he is oldest and most frequent collaborator [[SuspiciouslySpecificDenial (they're not friends, though)]] and usually the most troublesome, who will usually steal the scene by [[BigDamnHeroes saving your life]] in the most self-aggrandizing way or shooting you in the back [[ItAmusedMe for kicks, depending on his mood]]. Singaporean Indian, currently residing in the UK.

to:

* [[TheLancer Cyanide]]: Often referred to as "Cy", he is Soviet's oldest and most frequent collaborator [[SuspiciouslySpecificDenial (they're not friends, though)]] and usually the most troublesome, who will usually steal the scene by [[BigDamnHeroes saving your life]] in the most self-aggrandizing way or shooting you in the back [[ItAmusedMe for kicks, depending on his mood]]. Singaporean Indian, currently residing in the UK.

Top