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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility.

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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility. The game uses him to indirectly tell the player to use its WideOpenSandbox nature and explore, since he's much easier if you come back with several upgrades (and the aforementioned stunning item) found in the surrounding lands.
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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility.

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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility.mobility.
** If you ignore [[{{Mordor}} all of the warning signs when you enter Caelid]], you will educated on why you should not go to Caelid by the [[BeefGate giant mutant dogs and enormous crows]], which are [[BossInMooksClothing regular enemies but feel like full bosses]]. They will teach you very quickly that you need to either get really, really good at dodging and reading opponents or to come back later.
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** Abyss Watchers have a reputation for this, Vordt, Greatwood, Crystal Sage (unless you’re a sorcerer) and Deacons are all comparatively easy bosses. Then you face the Abyss Watchers. Suddenly a warrior is dashing towards you at breakneck speeds with his Greatsword and Dagger combos, demanding your dodges and attack timings be on point. Then another one shows up! Now you have to manage two aggressive bosses at once! Then another shows up.. which luckily helps you, but if you can’t get the Abyss Watcher HP bar down to zero on time, another will show up who’s hostile. Then you finally slay the Abyss Watchers… only for Phase 2 to begin. Enjoy all of the prior sword combos and dashes again, but now with lingering fire AoE after effects to demand your dodge timings and directions are absolutely on point.

to:

** Abyss Watchers have a reputation for this, Vordt, Greatwood, Crystal Sage (unless you’re a sorcerer) and Deacons are all comparatively easy bosses. Then you face the Abyss Watchers. Suddenly a warrior is dashing towards you at breakneck speeds with his Greatsword and Dagger combos, demanding your dodges and attack timings be on point. Then another one shows up! Now you have to manage two aggressive bosses at once! Then another shows up.. which luckily helps you, but if you can’t get the Abyss Watcher HP bar down to zero on time, another will show up who’s hostile. Then you finally slay the Abyss Watchers… only for Phase 2 to begin. Enjoy all of the prior sword combos and dashes again, but now with lingering fire AoE AreaOfEffect after effects to demand your dodge timings and directions are absolutely on point.
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->''"So with nothing else to do, I guess we'll have to fight this tutorial bo- [[NoHoldsBarredBeatdown I, uh- he's a, he's a little, uh...]] This tutorial is how to flee in fear."''
-->'''WebVideo/Max0r''', ''[[https://www.youtube.com/watch?v=kO9HmhwGzXs An Incorrect Summary of Elden Ring]]'', on the Tree Sentinel
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* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], ''Bloodborne'' doesn't pull punches: the very first mandatory boss is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] who thinks everyone else is either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the optional Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]], and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

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* ''VideoGame/BloodBorne'': ''VideoGame/{{Bloodborne}}'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], ''Bloodborne'' doesn't pull punches: the very first mandatory boss is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] who thinks everyone else is either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the optional Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]], and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.



** The Gaping Dragon is likely to be the first boss you encounter who doesn't have any form of cheese or easy out. Sure you can call on Solaire and Lautrec as you did for the gargoyles, but this time they're not going to be able to carry you and WILL die if the fight goes on too long. His attacks hit hard and have a wide area of effect, and he even has an attack that can cover the majority of the arena. If you haven't learned to read your enemies and dodge, or you've not bothered improving upon your gear, you're in for a rough time.

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** The Gaping Dragon is likely to be the first boss you encounter who doesn't have any form of cheese or easy out. Sure you can call on Solaire and Lautrec as you did for the gargoyles, but this time they're not going to be able to carry you and WILL die if the fight goes on too long. His attacks hit hard and have a wide area of effect, and he even has an attack that can cover the majority of the arena.arena which [[BreakableWeapons lowers your equipment durability]]. If you haven't learned to read your enemies and dodge, or you've not bothered improving upon your gear, you're in for a rough time. Also, if you didn't kill the Channeler on your way through the area, he'll buff the boss and make it even stronger.



** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, a tendency to punish unwise healing with quick projectiles, and overall excellent offense, defense, and mobility.

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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena[[/note]] arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, a tendency delayed attacks to mess up your dodge timings, quick projectiles to punish unwise healing with quick projectiles, healing, and overall excellent offense, defense, and mobility.
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The ''VideoGame/DarkSouls'' series' {{tagline}} is "Prepare to die" for a ''[[WakeUpCallBoss very good reason]]''.

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The ''VideoGame/DarkSouls'' series' {{tagline}} is "Prepare to die" for a ''[[WakeUpCallBoss very good reason]]''.reason]]''- even the [[WarmUpBoss first bosses]] are designed to easily beat players who haven't gotten a hang of the basic mechanics and to demonstrate just how [[NintendoHard difficult]] the game as a whole will be.
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** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
** The Gaping Dragon is likely to be the first boss you encounter who doesn't have any form of cheese or easy out. Sure you can call on Solaire and Lautrec like you did for the gargoyles, but this time they're not going to be able to carry you and WILL die if the fight goes on too long. His attacks hit hard and have a wide area of effect, and he even has an attack that can cover the majority of the arena. If you haven't learned to read your enemies and dodge, or you've not bothered improving upon your gear, you're in for a rough time.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.

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** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, move set, inflicts [[StatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] lightning]], and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss [[{{Superboss}} Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
** The Gaping Dragon is likely to be the first boss you encounter who doesn't have any form of cheese or easy out. Sure you can call on Solaire and Lautrec like as you did for the gargoyles, but this time they're not going to be able to carry you and WILL die if the fight goes on too long. His attacks hit hard and have a wide area of effect, and he even has an attack that can cover the majority of the arena. If you haven't learned to read your enemies and dodge, or you've not bothered improving upon your gear, you're in for a rough time.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray that you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.
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** Abyss Watchers have a reputation for this, Vordt, Greatwood, Crystal Sage (unless you’re a sorcerer) and Deacons are all comparatively easy bosses. Then you face the Abyss Watchers. Suddenly a warrior is dashing towards you at breakneck speeds with his Greatsword and Dagger combos, demanding your dodges and attack timings be on point. Then another one shows up! Then another.. which luckily helps you, but if you can’t get the Abyss Watcher HP bar down to zero on time, another will show up! Then you finally slay the Abyss Watchers… only for Phase 2 to begin. Enjoy all of the prior sword combos again, but now with lingering fire AoE after effects to demand your dodges are on point.

to:

** Abyss Watchers have a reputation for this, Vordt, Greatwood, Crystal Sage (unless you’re a sorcerer) and Deacons are all comparatively easy bosses. Then you face the Abyss Watchers. Suddenly a warrior is dashing towards you at breakneck speeds with his Greatsword and Dagger combos, demanding your dodges and attack timings be on point. Then another one shows up! Now you have to manage two aggressive bosses at once! Then another.. another shows up.. which luckily helps you, but if you can’t get the Abyss Watcher HP bar down to zero on time, another will show up! up who’s hostile. Then you finally slay the Abyss Watchers… only for Phase 2 to begin. Enjoy all of the prior sword combos and dashes again, but now with lingering fire AoE after effects to demand your dodges dodge timings and directions are absolutely on point.
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** Abyss Watchers have a reputation for this, Vordt, Greatwood, Crystal Sage (unless you’re a sorcerer) and Deacons are all comparatively easy bosses. Then you face the Abyss Watchers. Suddenly a warrior is dashing towards you at breakneck speeds with his Greatsword and Dagger combos, demanding your dodges and attack timings be on point. Then another one shows up! Then another.. which luckily helps you, but if you can’t get the Abyss Watcher HP bar down to zero on time, another will show up! Then you finally slay the Abyss Watchers… only for Phase 2 to begin. Enjoy all of the prior sword combos again, but now with lingering fire AoE after effects to demand your dodges are on point.
** Pontiff Sulyvahn, a mid game boss, serves as yet another wake up call. A dual sword wielder with seemingly endless combos, lots of off times heavy attacks or lightning fast jab attacks to mix up, quick gap closers, and what feels like very scant openings to punish him in. Then his second phase spawns a shadow Pontiff to deal with, and this is considered the easier phase! If you aren’t good at parrying his attacks (an already difficult mechanic that many players will not use), Pontiff absolutely demands you get good at dodging into attacks and finding openings that aren’t immediately obvious to attack him during. Or else you will die. A lot.
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** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick, aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, a tendency to punish unwise healing with quick projectiles, and overall excellent offense, defense, and mobility.

to:

** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick, gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, a tendency to punish unwise healing with quick projectiles, and overall excellent offense, defense, and mobility.
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** The Tree Sentinel is a miniboss immediately visible from the exit of the starting dungeon. It is also more than able to wipe out a player that attempts to challenge it, or sees its shining, gilded armor and [[LightIsNotGood assumes it is a friendly NPC]]. The lesson the Tree Sentinel teaches is simple: not every challenge needs to be faced as soon as it's possible.

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** The Tree Sentinel is a miniboss immediately visible from the exit of the starting dungeon. It is also more than able to wipe out a player that attempts to challenge it, or sees its shining, gilded armor and [[LightIsNotGood assumes it is a friendly NPC]]. The lesson the Tree Sentinel teaches is simple: [[KnowWhenToFoldEm not every challenge needs to be faced as soon as it's possible.possible]].

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* '''VideoGame/EldenRing'''

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* '''VideoGame/EldenRing'''''VideoGame/EldenRing''
** The Tree Sentinel is a miniboss immediately visible from the exit of the starting dungeon. It is also more than able to wipe out a player that attempts to challenge it, or sees its shining, gilded armor and [[LightIsNotGood assumes it is a friendly NPC]]. The lesson the Tree Sentinel teaches is simple: not every challenge needs to be faced as soon as it's possible.
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** Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Iudex Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''

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** Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Iudex Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''''
* '''VideoGame/EldenRing'''
** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick, aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, a tendency to punish unwise healing with quick projectiles, and overall excellent offense, defense, and mobility.
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** However, dying to Phalanx is no big deal because the entrance to her arena, once opened, doubles as a shortcut from the start of the level; just sprint past a few beginner-level enemies and you're back in the fight. You will not get so lucky with the next boss, Tower Knight. That gauntlet of knights, snipers, and dragon fire you had to get through to reach him? You have to face that all over again if he kills you. Most subsequent levels are laid out more or less that way, so get used to either redoing encounters with every enemy or learning to get out of their way.

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** However, dying to Phalanx is no big deal because the entrance to her arena, once opened, doubles as a shortcut from the start of the level; just sprint past a few beginner-level enemies and you're back in the fight. You will not get so lucky with the next boss, Tower Knight. That gauntlet of knights, snipers, and dragon fire you had to get through to reach him? You have to face that all over again if he kills you. Most subsequent levels are laid out more or less that way, so get used to either redoing encounters with every enemy or learning to get out of their way. Also, unlike almost every other level in the game, there's no free backtracking to the archstone to cash in your souls, so don't waste your consumables either.



** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.

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** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself. Not to mention that if you've already played ''Demon's Souls'' you won't be expecting to ''have'' to fight him to continue, but you do.

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** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe you as well as several soldiers armed with fire sticks, [[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make it interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you in melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the three storey behemoth. Oh and if you die, [[HarderThanHard you have to do the whole thing over again,]] no shortcuts to the boss.
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has a few more examples.

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** Another one is the game's second boss if However, dying to Phalanx didn't do it for you, sure Phalanx had is no big deal because the entrance to her arena, once opened, doubles as a lot shortcut from the start of health and the level; just sprint past a lot of annoyingly resilient few beginner-level enemies constantly swarming around her. But and you're back in the fight was slow paced and she had an obvious weakspot that just got bigger fight. You will not get so lucky with the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe you as well as several soldiers armed with fire sticks, [[UpToEleven oh boss, Tower Knight. That gauntlet of knights, snipers, and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just had to make it interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you in melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the three storey behemoth. Oh and if you die, [[HarderThanHard you reach him? You have to do the whole thing face that all over again,]] no shortcuts again if he kills you. Most subsequent levels are laid out more or less that way, so get used to either redoing encounters with every enemy or learning to get out of their way.
** The Flamelurker is also considered a wall due to being quick and agile, in a game where almost every other boss is either a StationaryBoss or a MightyGlacier. He moves fast, he attacks fast, he sets you on fire with every hit, bits of
the boss.
floor are literally lava, good luck.
* ''VideoGame/DarkSouls'', the SpiritualSuccessor SpiritualSuccessor, has a few more examples.
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** The very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.

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** The Vanguard, the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss. Fortunately the Vanguard is supposed to be a HopelessBossFight anyway, but it's still a hell of an EstablishingSeriesMoment.
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** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.

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** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects [[StatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.

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I don't think you can consider Flamelurker a Wake Up Call boss when he's the 2nd boss of an area you can't even go to until you've beaten 2 entries from further down this list. There's no way you can't already be awake by the time you reach Flamelurker.


** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.

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** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the
very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.
Is there an issue? Send a MessageReason:
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* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne ''Bloodborne'' doesn't pull punches: one of the very first mandatory bosses boss is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] that who thinks everyone's everyone else is either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the optional Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] you]], and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
Is there an issue? Send a MessageReason:
De-spoiled Gascoigne's name. Not sure WHY it was spoilered.


* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is [[spoiler: Father Gascoigne]], Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory bosses is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]] and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

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* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''

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* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. ''VideoGame/DarkSoulsIII''
**
Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Iudex Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''''
** The Abyss Watchers are ''more'' of a LightningBruiser than Gundyr, and has the addition of having a multitude of damaging combos that has fire buff later on, no start-up time that allows a player a good few hits in before the fight starts and having another health bar after the first one is depleted, meaning an unprepared player can easily risk running out of estus before the fight even is halfway over.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

to:

* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point.point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.

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* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.

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* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two a few more examples.


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** The Gaping Dragon is likely to be the first boss you encounter who doesn't have any form of cheese or easy out. Sure you can call on Solaire and Lautrec like you did for the gargoyles, but this time they're not going to be able to carry you and WILL die if the fight goes on too long. His attacks hit hard and have a wide area of effect, and he even has an attack that can cover the majority of the arena. If you haven't learned to read your enemies and dodge, or you've not bothered improving upon your gear, you're in for a rough time.
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** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe you and several soldiers armed with fire sticks,[[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make in interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you in melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the three storey behemoth. Oh and if you die, [[HarderThanHard you have to do the whole thing over again,]] no shortcuts to the boss.

to:

** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe you and as well as several soldiers armed with fire sticks,[[UpToEleven sticks, [[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make in it interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you in melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the three storey behemoth. Oh and if you die, [[HarderThanHard you have to do the whole thing over again,]] no shortcuts to the boss.
Is there an issue? Send a MessageReason:
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** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe yo and several soldiers armed with fire sticks,[[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make in interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the 3 storey behemoth.
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.

to:

** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe yo you and several soldiers armed with fire sticks,[[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make in interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you in melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the 3 three storey behemoth.
behemoth. Oh and if you die, [[HarderThanHard you have to do the whole thing over again,]] no shortcuts to the boss.
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another one is the game's second boss if Phalanx didn't do it for you, sure Phalanx had a lot of health and a lot of annoyingly resilient enemies constantly swarming around her. But the fight was slow paced and she had an obvious weakspot that just got bigger the more you hit her. The next area provides an endurance test, a long narrow pathway filled with ranged arbalests waiting to snipe yo and several soldiers armed with fire sticks,[[UpToEleven oh and on top of that a dragon periodically flies overhead and blasts fire over sections of the path]]. Reaching the end of that trial you are faced with three more ranged enemies in-front of you and two up above firing off arrows at you, and just to make in interesting there are a couple of [[EliteMook Black Knights]] ready to run at you and engage you melee combat, and they pack a mean punch, all the while you have to try and avoid bolts flying at you unless you killed the arbalests quick enough and weren't vulnerable to the knights. But say you get through that gauntlet, in triumph you pass through the fog gate and what greats you; The Tower Knight a colossus that absolutely dwarfs you [[LuckilyMyShieldWillProtectMe wielding a shield as big as he is]] and a huge lance [[SwordBeam that shoots lazer beams,]] [[TinTyrant fully armoured from head to toe.]] And all around him are yet more arbalests trying to snipe you from high up perches. To top it off the recommended strategy is to run through his legs and get behind him, a tactic most players will hesitate to think about when they'd much rather run away from the 3 storey behemoth.
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None

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The ''VideoGame/DarkSouls'' series' {{tagline}} is "Prepare to die" for a ''[[WakeUpCallBoss very good reason]]''.
----
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* ''VideoGame/BloodBorne'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], Bloodborne doesn't pull punches: one of the first mandatory boss is [[spoiler: Father Gascoigne]], [[HeWhoFightsMonsters a crazed Hunter]] that thinks everyone's either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the Cleric Beast earlier. Which is HIGHLY recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: [[spoiler: Gascoigne]] is a monster of a man that hits like a truck, is faster than you and has three phases, each one harder than the last. The only way to survive the fight (apart from cheesing) is to have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, very easily missable music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
* ''VideoGame/DemonsSouls'':
** So you bought the game to see what the fuss was about. And, glory be, you breezed through the first levels like they were nothing. Then comes the Flamelurker, a fiery monstrosity with attacks that pierce your shield's defenses and BREAK them. And on top of that, they are impossible to dodge without a perfectly-timed roll with light equipment. The only way to survive this fight is to learn the importance of choosing your equipment to fit the mission better, eliminate extra weight to be able to roll, and to not depend too much on brute force and endurance.
** Another example is the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss.
** And then there's Phalanx, the first true boss of the game. She covers herself with shielded mooks, which are only vulnerable to fire and magic (both of which you'd only have if you started as a mage or a noble) unless you attack them from behind, which is fiendishly hard to do, and if you're a physical attack character, this means you're going to need to use some of the items you picked up in the level, or you'll just be engaging in futility. And you can't level up until ''after'' this battle, so if you used up all those fire bombs and turpentine you'd gathered through the level, save yourself a headache and start over, because those shielded mooks will own you, since in addition to the dozen that cling to the boss, there's a dozen more roaming the area, ready to make you a pincushion with their spears. They also have ranged attacks. [[HarderThanHard Nobody ever said this game is easy.]]
* ''VideoGame/DarkSouls'', the SpiritualSuccessor has two examples.
** The Asylum Demon's the first boss in the game. He's also the first enemy that fights back, [[DynamicEntry drops in out of nowhere]] AND when you meet him it's a NoGearLevel as you've yet to recover your starting equipment. Once you actually take him on with your weapon he's not that bad, but his appearance serves as a wake-up call by itself.
** The [[DualBoss Bell Gargoyles]] are generally considered the first point where a player needs to get good or go home. At your [[EarlyBirdBoss still-relatively low level]] even taking on ''one'' Gargoyle can be a challenge, with its long reach, flying attacks and blindingly-fast tail whips. Then when you get it to half health, a ''second'' one appears, and they start blowing fire at you while they shamelessly double-team you. You have to be able to time your attacks to take advantage of openings while dodging threats from multiple angles at once or kiting furiously to keep from being overwhelmed. On the other hand, if you take advantage of your recent meeting with Solaire and summon him to help, the scales tip considerably in your favour (and if you rescued Lautrec and call on his aid as well, the three of you can easily ''massacre'' the gargoyles).
** The [[ThatOneBoss Capra Demon]] takes the real crown. He hits hard, he's in an enclosed space and he has backup. If you haven't figured out dodging, blocking or [[TakeAThirdOption using Aural Decoy to distract his pets]] you'll go down in a few seconds from a combination of poison damage and his twin colossal machetes.
** The DLC from the [[UpdatedRerelease Prepare To Die edition]] opens with the Sanctuary Guardian, who's fast, durable, has a varied moveset, inflicts [[StandardStatusEffects poison damage]], shoots [[ArmorPiercingAttack lightning]] and just [[AttackAttackAttack does not let up]]. This introduces you to the boss style for the rest of the new areas, because [[BonusBoss Black Dragon Kalameet]] is further along and the storyline bosses aren't much slower or weaker.
* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.
** Credit also has to go to The Pursuer (at least in the vanilla game), as he's probably the first ''real'' hard boss you'll encounter...especially if you run into him in his boss fight: on top of pretty much having to fight a floating LightningBruiser in tight quarters, his boss arena has an area where you could potentially fall to your death (''he'' on the other hand, can fly if he goes out of the arena). This is made even harder by the fact that you don't get NPC summons before his fight; unless you can find someone to help you, you're fighting him all on your own...which means you have to get good at reading tells, and to be aware of your environment. And even if by some odd stroke of luck you find someone to play with you, you have to coordinate with each other well so that you don't get hit by the ballista bolts provided to you in his arena. Take heed, that he can, and will destroy your ballistas too.
* ''VideoGame/DarkSoulsIII'' raised the stakes for the series with the ''first'' boss, Iudex Gundyr. Compared to the traditional WarmUpBoss the other games in the franchise usually give you, Gundyr isn't a huge, lumbering behemoth with easily-telegraphed attacks, he's a fast, agile and relentlessly-aggressive warrior with massive reach thanks to his halberd who can take even series veterans off-guard. And when you get him to half HP, [[TurnsRed the Pus of Man begins to spill from his body]], which is enough to put the wind up ''anyone.''

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