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Demon's Souls, Bloodborne and Elden ring are not "Souls" games, and are not in a shared universe. They are soulslike RP Gs made by the same developer. The only "souls" games which should be listen on this page are the Dark Souls trilogy of games. This is extreme miscategorization and misuse.


->''"So with nothing else to do, I guess we'll have to fight this tutorial bo- [[NoHoldsBarredBeatdown I, uh- he's a, he's a little, uh...]] This tutorial is how to flee in fear."''
-->'''WebVideo/Max0r''', ''[[https://www.youtube.com/watch?v=kO9HmhwGzXs An Incorrect Summary of Elden Ring]]'', on the Tree Sentinel



* ''VideoGame/{{Bloodborne}}'': Like its [[VideoGame/DemonsSouls older]] [[VideoGame/DarkSouls brothers]], ''Bloodborne'' doesn't pull punches: the very first mandatory boss is Father Gascoigne, [[HeWhoFightsMonsters a crazed Hunter]] who thinks everyone else is either a beast or slowly becoming one. He's either your first boss fight or your second, if you took the detour to kill the optional Cleric Beast earlier, which is ''highly'' recommended not only because you need to at least ''see'' a boss to start leveling up, but the experience will be invaluable: Gascoigne is a monster of a man that [[LightningBruiser hits like a truck, is faster than you]], and has three phases, each one harder than the last. The only way to survive the fight is to either have a good handle on the parry and visceral attack mechanics, something quite unlikely at that point, or quick fingers and knowledge of the terrain. Fortunately, he has an extra weak point [[spoiler: a tiny, unassuming, [[GuideDangIt very easily missable]] music box]] that stuns him on use. Only thing is, it will make him skip to phase three after two uses, and after the third it will stop working completely.
* ''VideoGame/DemonsSouls'':
** The Vanguard, the very first boss in the tutorial level, which follows a level with very weak enemies that don't look too menacing and who are stopped in their tracks by your shield. Then comes this towering ball of muscles with a giant axe, huge range, broad swings, and the strength to crush you and your shield in one hit. It's also one hell of a DamageSponge, taking about one hundred hits to kill. And, if you do manage to kill it (chances are you won't even touch it), you are then taken to another area which culminates with you getting punched to death by a monster five times bigger than the boss before. And then the game feels the need to cut down your HP to half till you beat another boss. Fortunately the Vanguard is supposed to be a HopelessBossFight anyway, but it's still a hell of an EstablishingSeriesMoment.
** And then there's Phalanx, the first true boss of the game. She covers herself with [[HeavilyArmoredMook shielded mooks]], which are only vulnerable to fire and magic (both of which you'd only have if you started as a mage or a noble) unless you attack them from behind, which is fiendishly hard to do, and if you're a physical attack character, this means you're going to need to use some of the items you picked up in the level, or you'll just be engaging in futility. And you can't level up until ''after'' this battle, so if you used up all those fire bombs and turpentine you'd gathered through the level, save yourself a headache and start over, because those shielded mooks will own you, since in addition to the dozen that cling to the boss, there's a dozen more roaming the area, ready to make you a pincushion with their spears. They also have ranged attacks. [[HarderThanHard Nobody ever said this game is easy.]]
** However, dying to Phalanx is no big deal because the entrance to her arena, once opened, doubles as a shortcut from the start of the level; just sprint past a few beginner-level enemies and you're back in the fight. You will not get so lucky with the next boss, Tower Knight. That gauntlet of knights, snipers, and dragon fire you had to get through to reach him? You have to face that all over again if he kills you. Most subsequent levels are laid out more or less that way, so get used to either redoing encounters with every enemy or learning to get out of their way. Also, unlike almost every other level in the game, there's no free backtracking to the archstone to cash in your souls, so don't waste your consumables either.
** The Flamelurker is also considered a wall due to being quick and agile, in a game where almost every other boss is either a StationaryBoss or a MightyGlacier. He moves fast, he attacks fast, he sets you on fire with every hit, bits of the floor are literally lava, good luck.



** Pontiff Sulyvahn, a mid game boss, serves as yet another wake up call. A dual sword wielder with seemingly endless combos, lots of off times heavy attacks or lightning fast jab attacks to mix up, quick gap closers, and what feels like very scant openings to punish him in. Then his second phase spawns a shadow Pontiff to deal with, and this is considered the easier phase! If you aren’t good at parrying his attacks (an already difficult mechanic that many players will not use), Pontiff absolutely demands you get good at dodging into attacks and finding openings that aren’t immediately obvious to attack him during. Or else you will die. A lot.
* ''VideoGame/EldenRing''
** The Tree Sentinel is a miniboss immediately visible from the exit of the starting dungeon. It is also more than able to wipe out a player that attempts to challenge it, or sees its shining, gilded armor and [[LightIsNotGood assumes it is a friendly NPC]]. The lesson the Tree Sentinel teaches is simple: [[KnowWhenToFoldEm not every challenge needs to be faced as soon as it's possible]].
** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility. The game uses him to indirectly tell the player to use its WideOpenSandbox nature and explore, since he's much easier if you come back with several upgrades (and the aforementioned stunning item) found in the surrounding lands.
** If you ignore [[{{Mordor}} all of the warning signs when you enter Caelid]], you will educated on why you should not go to Caelid by the [[BeefGate giant mutant dogs and enormous crows]], which are [[BossInMooksClothing regular enemies but feel like full bosses]]. They will teach you very quickly that you need to either get really, really good at dodging and reading opponents or to come back later.

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** Pontiff Sulyvahn, a mid game boss, serves as yet another wake up call. A dual sword wielder with seemingly endless combos, lots of off times heavy attacks or lightning fast jab attacks to mix up, quick gap closers, and what feels like very scant openings to punish him in. Then his second phase spawns a shadow Pontiff to deal with, and this is considered the easier phase! If you aren’t good at parrying his attacks (an already difficult mechanic that many players will not use), Pontiff absolutely demands you get good at dodging into attacks and finding openings that aren’t immediately obvious to attack him during. Or else you will die. A lot. \n* ''VideoGame/EldenRing''\n** The Tree Sentinel is a miniboss immediately visible from the exit of the starting dungeon. It is also more than able to wipe out a player that attempts to challenge it, or sees its shining, gilded armor and [[LightIsNotGood assumes it is a friendly NPC]]. The lesson the Tree Sentinel teaches is simple: [[KnowWhenToFoldEm not every challenge needs to be faced as soon as it's possible]].\n** A player who doesn't have a grasp of ''Elden Ring''[='s=] fundamentals and tries to beeline to where Grace points can expect to be told to "put these foolish ambitions to rest" a ''lot''. Margit the Fell Omen doesn't have any particular gimmick,[[note]]Aside from an invisible wall that keeps him, [[TheComputerIsACheatingBastard but not you]], from falling out of the arena, but almost every boss in the series with an arena that can be fallen out of has that.[[/note]] aside from a well-hidden item that temporarily stuns him. He just hits hard and fast, with lengthy combo strings that can overwhelm turtling players, delayed attacks to mess up your dodge timings, quick projectiles to punish healing, and overall excellent offense, defense, and mobility. The game uses him to indirectly tell the player to use its WideOpenSandbox nature and explore, since he's much easier if you come back with several upgrades (and the aforementioned stunning item) found in the surrounding lands.\n** If you ignore [[{{Mordor}} all of the warning signs when you enter Caelid]], you will educated on why you should not go to Caelid by the [[BeefGate giant mutant dogs and enormous crows]], which are [[BossInMooksClothing regular enemies but feel like full bosses]]. They will teach you very quickly that you need to either get really, really good at dodging and reading opponents or to come back later.
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* ''VideoGame/DarkSouls2'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray that you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.

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* ''VideoGame/DarkSouls2'' ''VideoGame/DarkSoulsII'' has the Ruin Sentinels. The bosses up until now aren't pushovers - hell, you've refought [[ThatOneBoss Ornstein]] at this point - but all of them are individuals that can be taken out pretty easily by summoning NPC phantoms and using them as meat shields. The Ruin Sentinels are a ''trio'' of fast, dangerous bosses you need to pray that you get to fight one at a time. Summoned [=NPCs=] to help? Yeah, they'll aggro all three, sometimes by accidentally knocking ''you'' off a ledge. Want to fight them solo? Better get good at reading attacks and crowd management, or you're going to spend a lot of time jogging back from the bonfire.

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