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* Nehema and Nehellenia have sort of similar hairstyles, don't th- OH MY GOD.
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[[WMG: [[SailorMoon Queen Nehellenia]] is Nehema.

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[[WMG: [[SailorMoon Queen Nehellenia]] is Nehema.]]
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[[WMG: [[SailorMoon Queen Nehellenia]] is Nehema.
Aside from the name, they're both monsterous women who need gems (different reasons). Also for some reason, the anime design for Nehellenia includes an eye-like crown thing. In Eversion, [[spoiler: there is a giant eye in the room you meet her at.]] Mostly did this because of the name.
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[[WMG: The gems are a sacrifice for Nehema.]]
The final layer of Eversion turns the gems into skulls. If you don't honor Nehema with all the possible battle trophies, she deems you unworthy and consumes you.
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* It's also an aversion of ChekovsGun for that matter.

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* It's also an aversion of ChekovsGun ChekhovsGun for that matter.
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[[WMG: ''You'' kill the Princess in the bad ending.]]
Zee was cursed with an aura of toxic cuteness alien to his world that would destroy the Princess on contact unless he cured it with the gems. In the bad ending, he stands at the end of the room because he's trying to stop her from hugging or kissing him. In the good ending, he's healed and can finally be with Nehema.
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[[WMG: Nehema became a monster for messing with the layers.]]
Nehema was researching about the world she lived in, and found out the ability to Evert. She got more and more curious about the layers, but in reaching X-8, she realized her mind was too weak and [[GoMadFromTheRevelation went mad from the revelation]]. Eventually, Zee started his own research to change her back, and decided to go through the same things she did to search for a clue. Maybe the gems are pieces of Nehema's mind or pieces of her research, that gave Zee the clue he needed to reach X-8. Hell, she might not even be a Princess - maybe she was a scientist, and princess was her nickname due to being the only girl around. In the bad ending, Zee was strong enough to endure the first seven layers, but he he couldn't accept Nehema as she was now, and without reaching the eight layer, he was consumed by Nehema. In the good ending, he survives the eight layer, and goes through the maze-like World 8. Then, as he reaches the first layer again, he rushes to find Nehema and bring her back, but then, the random hand of doom sprouts out. Zee realises that no matter how much he messed with the eversions, there was no way to bring the world back completely, and let his mind slip away and became a monster to be together with Nehema.
Okay, this theory was created because I am quite a fan of [[BlazBlue Arakune]].
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[[WMG: The Black Wall is death and the Blood Wall is life.]]
In level 3, the black wall forces you to X-4 and after completing the level layers X-1 through X-3 are locked off. They have been "destroyed." Then, in level 7, a blood wall forces you to X-7 and after completing the level all of the layers are once again available. If blood represents life this makes sense. Then, in level 8, after you pass a section you cannot go back due to an immobile black wall. That section has been destroyed (and is recreated if you start looping). You lose access to layers (they are "destroyed") as you progress.
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* So what you're saying is... You're into NaughtyTentacles?
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** Alternatively: {{ShockSite Screamers}}

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** Alternatively: {{ShockSite Screamers}}[[{{ShockSite Screamers}}]] where the arms are the videos, and the hands are the screamers.
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** Alternatively: {{ShockSite Screamers}}
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* One hundred percent sure this represents the tone of the different seasons. Season 1 has such things as the FUN song, while Season 2's humor becomes darker and more adult, whilst Season 3 has things like Band Geeks where Squilliam has a heart attack and the innocent passengers on a blimp all die as DeadBabyComedy. Season 4 begins to shuffle into a much darker sense of humor, and Season 5 is where the gross-out humor becomes even more prominent. Season 6 is where the much darker tone (such as Bikini Bottom suddenly being emphasized as a CrapsackWorld) really shows.
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[[WMG: There's a Better Ending, it's just unattainable in the current version of the game.]]
No, you don't both stay in X-1 and live happily ever after. You evert to X-8. The room and the princess do not. As DrHorrible would say, the Princess has three layers-the surface one, the deeper one, and the deepest one that's just like the surface-like with pie. The princess really is a cute X-1 princess, and the Best Ending is uncovering this and eating that delicious deepest layer, tearing apart that crust in your millions of teeth, defiling that small set of pixels in every way as the game closes.
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Thus, the only truly "bad" ending is the Beige Ending, in which Zee Tee's plan [[GoneHorriblyWrong goes horribly wrong]] somehow.
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[[WMG: The Bad and Good Endings are both Canon.]]
The Bad Ending happens first. Zee Tee is eaten by Princess Nehema and dies, but since DeathIsASlapOnTheWrist everywhere else in the game, why not here, too? If the player bothers to collect all of the gems and get the Good Ending, it means that after seeing the Princess' true form, Zee Tee is willing to become a monster to be with her, and seeks out level X-8 for that purpose. The second time he meets Princess Nehema, he's ready for her.
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[[WMG: The form we see Zee Tee in throughout the game is his X-1 form. Every time he everses, he actively resists the transformation.]]
In the Bad Ending, he continues to resist the transformation as always and gets devoured by Princess Nehema as a result. In the Good Ending, he's experienced all of the Eversion levels enough, backwards and forwards, that he's learned to accept change and allows himself to transform fully. In the Weird Ending, he tries to skip the last part of World 8 and is so exhausted by that point that he can't resist anymore and gets stuck in an intermediate form.
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[[WMG: In both the Good Ending and the Bad Ending, the Princess is approaching Zee Tee to give him the StandardHeroReward.]]
The only difference is that in the Bad Ending he's too weak to survive it.

[[WMG: The reason the Princess got kidnapped in the first place is because she was {{Mode Lock}}ed out of her monster form.]]
By travelling through the levels and unlocking the Eversion points, Zee Tee restores her monster form. If he goes even farther and gets all the gems as well, Zee Tee is rewarded with his own monster form.
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[[WMG: This game is the afterlife]]
X-1 is Heaven, all bright and cheery. X-2 is the Garden of Eden (The reason it looks like it is falling apart in the HD version is because of the apple, somehow). X-3 is earth. X-4 is purgatory. X-5, X-6, X-7 and X-8 are various layers of hell. At the end, Satan/Nehema first appears in his/her angelic/princess forms as a trick, before turning into their true demonic form. The good ending is Zee Tee deciding it is better to rule in hell than to serve in heaven, so to say. The secret neutral ending is actually the only good one, where Satan is redeemd-ish to a state of neutrality.
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[[WMG: The hero and princess are {{Eldrich Abomination}}s turned into SugarBowl characters.]]
Before the start of the game, [[AWizardDidit A wizard]] turned a pair of abominations into happy-go-lucky harmless characters, and scattered the essence of their evil throughout his happy world, trapping them within the happy. Flower Man has to collect as many of the gems as he can to regain their once-unfathomable power, while gradually traveling back to his world. If he doesn't, the Princess turns back into her real form, and devours him. If he does, they both change back, and fall in eldrich love.

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[[WMG: The hero and princess are {{Eldrich {{Eldritch Abomination}}s turned into SugarBowl characters.]]
Before the start of the game, [[AWizardDidit A wizard]] turned a pair of abominations into happy-go-lucky harmless characters, and scattered the essence of their evil throughout his happy world, trapping them within the happy. Flower Man has to collect as many of the gems as he can to regain their once-unfathomable power, while gradually traveling back to his world. If he doesn't, the Princess turns back into her real form, and devours him. If he does, they both change back, and fall in eldrich eldritch love.
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* Agreed. Consider that in the final level, you have to lower the level of terror to zero to proceed. If you brought the world back from being a nightmare realm to being normal again. All this evil had to go SOMEwhere...

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* Agreed. Consider that in the final level, you have to lower the level of terror to zero to proceed. If you brought the world back from being a nightmare realm to being normal again. All this evil had to go SOMEwhere...
[=SOME=]where...



[[WMG: The hero and princess are EldrichAbominations turned into SugarBowl characters.]]

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[[WMG: The hero and princess are EldrichAbominations {{Eldrich Abomination}}s turned into SugarBowl characters.]]

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----

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----[[WMG: X-5 represents purgatory]]
You can hear what sounds like shoveling dirt in the background, and there are hands trying to drag you down to hell. The blocks no longer give up gems, suggesting death, but there isn't anything to suggest it's hell yet, while the music is less evil and more brooding. X-4 would represent someone on their deathbed, while X-6 would be closer to hell, with X-7 being hell itself. X-1 is childhood, X-3 is a dirty corporatised world, and X-2 is somewhere in the middle (mainly there to trick the player into thinking that there's no dark tone to the game). X-8 is darkness.

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[[WMG:The Hand is the BigBad, Zee Tee's father and Nehema's husband.]]
The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because the early layers' sun is too bright for it to penetrate the surface for long periods of time. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to combat its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.

We do not know what the creature looks like until the ending, where we see it's giant eye either glaring blankly as his wife finishes off the helpless hero or watching in joy when Zee Tee reveals he was EvilAllAlong, and was in fact one of the creature's spawn. This creature is the PapaBear of all the Mooks and Zee Tee, as well as the husband of Nehema. (She still goes by "Princess" to preserve her youth, and to remember times gone by.) After a horrible incident, which may be because of Zee Tee's ability to everse between layers unchanged, he was exiled far from his father's home. Zee Tee is outraged by his parents and seeks to confront them again with the symbol of his new rebellious spirit--his bright disguise. Should Zee Tee fail to collect the 240 gems required to reveal the darkest layer where the real castle entrance is, Zee Tee will fall into a trap entrance that Nehema set up to kill Zee Tee should he enter. The first time Zee Tee encounters this trap, he'll inevitably "respawn" in one of the spots he chose in the beginning of a level, having realized that instead of confronting them, he must show his parents he accepts them and show them their rash behavior through conversation... or something. (Hey, I'm all thought out!). By entering the eighth layer Zee Tee can bypass the trap and get to the real entrance. In the end, Zee Tee finally removes his disguise, symbolizing the acceptance of his heritage. His parents come to terms with Zee Tee's power and reignite the love for their son.

* inhale*

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[[WMG:The Hand is the BigBad, The King, Zee Tee's father and Nehema's husband.]]
The creature living under Also, the water/lava/acid/etc has an unknown number of hands that either reach out of Hand is the water or detach from itself Eye, and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature Nehema is simply watching from above as really a queen, Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because the early layers' sun is too bright for it to penetrate the surface for long periods of time. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to combat its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.

We do not know what the creature looks like until the ending, where we see it's giant eye either glaring blankly as his wife finishes off the helpless hero or watching in joy when Zee Tee reveals he was EvilAllAlong, and was in fact one of the creature's spawn. This creature is the PapaBear of all the Mooks and Zee Tee, as well as the husband of Nehema. (She still goes by "Princess" to preserve
being her youth, and to remember times gone by.) After a horrible incident, which may be because of Zee Tee's ability to everse between layers unchanged, he was exiled far from his father's home. Zee Tee is outraged by his parents and seeks to confront them again with the symbol of his new rebellious spirit--his bright disguise. Should Zee Tee fail to collect the 240 gems required to reveal the darkest layer where the real castle entrance is, Zee Tee will fall into a trap entrance that Nehema set up to kill Zee Tee should he enter. The first time Zee Tee encounters this trap, he'll inevitably "respawn" in one of the spots he chose in the beginning of a level, having realized that instead of confronting them, he must show his parents he accepts them and show them their rash behavior through conversation... or something. (Hey, I'm all thought out!). By entering the eighth layer Zee Tee can bypass the trap and get to the real entrance. In the end, Zee Tee finally removes his disguise, symbolizing the acceptance of his heritage. His parents come to terms with Zee Tee's power and reignite the love for their son.

* inhale*
son as well.
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The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because of a combination of the facts that it's weak from being out of water and that the early layers' sun is too bright for it to penetrate the surface. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to combat its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.

to:

The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because of a combination of the facts that it's weak from being out of water and that the early layers' sun is too bright for it to penetrate the surface.surface for long periods of time. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to combat its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.
Is there an issue? Send a MessageReason:
None


The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because of a combination of the facts that it's weak from being out of water and that the early layers' sun is too bright for it to penetrate the surface. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.

to:

The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because of a combination of the facts that it's weak from being out of water and that the early layers' sun is too bright for it to penetrate the surface. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to combat its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.
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[[WMG:The Hand is the BigBad, Zee Tee's father and Nehema's husband.]]
The creature living under the water/lava/acid/etc has an unknown number of hands that either reach out of the water or detach from itself and fly forward from the safety of its smoggy surrounding (the creature reemerging in anger of Zee Tee's progress). In the beginning, the creature is simply watching from above as Zee Tee was expected to fail. Zee Tee managed to get through easily after finding spots where he can everse, much to the creature's chagrin. When he reached level 3, the creature makes himself known by chasing him down to leave Zee Tee a message and discourage him from returning. (It's assumed that the reason the smog is so thin is simply because of graphical/processing limitations.) From then on, there are hands coming out of the water in half of the layers, and later on going through the (supposedly TurnsRed mode) smoke. After both chases, the hands do not appear before layer 5, probably because of a combination of the facts that it's weak from being out of water and that the early layers' sun is too bright for it to penetrate the surface. (In the HD version, the sun is setting on an ocean during layer 4, showing that past this point the creature is ready for business.) It will still break through between layers 5 and 8 because doing so now is child's play and doesn't need energy. Notice that during World 8 the creature is simply waiting under the roof of its castle, watching Zee Tee fail while attacking with hands when needed. It doesn't need to save energy at this point because the water is simply a supplement to its weakness, the sunlight. After laying in wait for 4 layers the creature can only muster a final hand because of Zee Tee bringing the Sun's power into its lair.

We do not know what the creature looks like until the ending, where we see it's giant eye either glaring blankly as his wife finishes off the helpless hero or watching in joy when Zee Tee reveals he was EvilAllAlong, and was in fact one of the creature's spawn. This creature is the PapaBear of all the Mooks and Zee Tee, as well as the husband of Nehema. (She still goes by "Princess" to preserve her youth, and to remember times gone by.) After a horrible incident, which may be because of Zee Tee's ability to everse between layers unchanged, he was exiled far from his father's home. Zee Tee is outraged by his parents and seeks to confront them again with the symbol of his new rebellious spirit--his bright disguise. Should Zee Tee fail to collect the 240 gems required to reveal the darkest layer where the real castle entrance is, Zee Tee will fall into a trap entrance that Nehema set up to kill Zee Tee should he enter. The first time Zee Tee encounters this trap, he'll inevitably "respawn" in one of the spots he chose in the beginning of a level, having realized that instead of confronting them, he must show his parents he accepts them and show them their rash behavior through conversation... or something. (Hey, I'm all thought out!). By entering the eighth layer Zee Tee can bypass the trap and get to the real entrance. In the end, Zee Tee finally removes his disguise, symbolizing the acceptance of his heritage. His parents come to terms with Zee Tee's power and reignite the love for their son.

*inhale*
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Our hero is going through a trial for his bride, a dimension-shifting goddess. He shows his prowess by defeating peasant followers (Early levels), zombies (World 3), deadites (Everything after) and finally the unholy spawn of hell (World 8). After proving himself the master reality-warper that he is, he must also present a gift of all the gems in the world. If he fails, he`s cast away by the princess in her horrifying immortal form. If he succeeds, he ascends to god status along with her. The only reason they look so horrifying is because the viewer is mortal and cannot comprehend the divine image before them and shows the player has truly gone insane by viewing it as one would expect.

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Our hero is going through a trial for his bride, a dimension-shifting goddess. He shows his prowess by defeating peasant followers (Early levels), zombies (World 3), deadites (Everything after) and finally the unholy spawn of hell (World 8). After proving himself the master reality-warper that he is, he must also present a gift of all the gems in the world. If he fails, he`s cast away by the princess in her horrifying immortal form. She only took a human form because it would not frighten him. If he succeeds, he ascends to god status along with her. The only reason they look so horrifying is because the viewer is mortal and cannot comprehend the divine image before them and shows the player has truly gone insane by viewing it as one would expect. Going insane by gazing upon a god is a Lovecraftian theme so it makes sense
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[[WMG: ZT is on an initiation ritual from the princess to see if he`s worthy of being her husband.]]
Our hero is going through a trial for his bride, a dimension-shifting goddess. He shows his prowess by defeating peasant followers (Early levels), zombies (World 3), deadites (Everything after) and finally the unholy spawn of hell (World 8). After proving himself the master reality-warper that he is, he must also present a gift of all the gems in the world. If he fails, he`s cast away by the princess in her horrifying immortal form. If he succeeds, he ascends to god status along with her. The only reason they look so horrifying is because the viewer is mortal and cannot comprehend the divine image before them and shows the player has truly gone insane by viewing it as one would expect.
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[[WMG: The Hero is a plant meant to weaken/contain the darkness before it destroys the world.]]
Throughout the game the Hero and Nehema are the only two people to 'Evert'. Monsters can't bring their forms over lines, the hands can only work from a certain plane down and even the creeping darkness has to change the world around it to appear. The idea is that Hero had a connection to the shadow world that only he and Nehema shared. The 'Light Side' realized this and used the Hero to plant a weakness in the encroaching darkness. In a familiar vein it would be much like the Matrix Neo being used to transfer a 'program' to the virus. They take this one integral part of the darkness, give it light side ideals like happiness, duty, courage and love, then give it a history and a goal to reach. The gems throughout the level are 'pieces' of the Hero lost in the process. If he arrived at the 'end' without being complete, he falls just like any other light to the darkness. However, if he makes it back 'whole', the light side finishes it's job of weakening the darkness, allowing the 'Points' holding back the darkness to reseal and once again seperate darkness and light. The darkness, now confronting these ideas from inside, retreats to learn the new experiences. All is made whole and right again.
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adding the evil dead WMG.

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[[WMG: The flower guy is Ash from Evil dead 2 and Nehema is the deadite form of his girlfriend.]]
Think about it, Ash's girlfriend has been possessed/killed so he's going to finish that bitch off, the gems/skulls are really just pages from the Necronomicon (he needs them to make the unknown evil manifest itself and to send it back to its own dimension), the goomba-like enemies are deadites pretending to be the people they possessed to trick Ash to get the jump on him (on -4 they're playing dead), the hands and spiked plants are the evil trees/plants, the clouds are the fog/smoke that manifests the evil. the "bad ending" is because he doesn't have all of the pages so the spell doesn't work and he just dies, but when he has all of the pages he sends the evil back, but gets pulled into the portal too, but when he reaches the "good end" he forgot to say the words before he picked the Necronomicon up and is possessed himself.

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