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However, if the ego were allowed to reign, it would give way to selfishness, and society would crumble; as such, society does not take kindly to the ego, and encourages its members to develop what Freud refers to as a superego. The superego is essentially the ego's abusive parent. Throughout one's life, one is faced with punishment and disdain for doing things that come naturally — the actions of the ego. This punitive disdain is compiled into a symbol: the superego. The superego watches over the ego and basically assaults it whenever it does anything "wrong." This is the source of guilt: the pain experienced by the ego at the hands of the superego.
In that sense, I think the game can be analyzed as follows.
Sorry, but having read Freud, it's painfully obvious that that the author of this person only learned about Freud through Pop-Cultural Osmosis: for example, he confuses the id and the ego (which is actually the mediator between the desires of the id and the logic of the Superego), for starters.
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How well does it match the trope?