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dewicking cut trope


[[WMG:AtlantisIsBoring]]

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[[WMG:AtlantisIsBoring]][[WMG:Atlantis is boring]]
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* Jossed: the Ninja World War still exists after the Recode (it's just not emphasized as much), and looping (including [[spoiler:emergency loops, that happen whenever you fail a mission]]) existed before the Recode.
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It's just [[LegendsOfTheHiddenTemple hidden]] for now.

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It's just [[LegendsOfTheHiddenTemple [[Series/LegendsOfTheHiddenTemple hidden]] for now.
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Copy-pasted from my post on the BvS forums:
"In the Chaos quest, you find yourself on a ship fighting the 11DBTF, and having to activate some sort of seal on the engine's core (Cave story reference to the Island's Core?) to escape, or "buy enough time". In the Order quest, you find yourself as a giant monster, attacking a fleet of ships with dark energy. They're definitely the same ships in both quests. In one, you're its captain (which is having me imagine The Flash as looking something like Captain Harlock), and in the other, you're a giant creature attacking it. At the very end of that portion of the quest, Chaos says "A past life? The memories of the Portal? You aren't sure, but you've got something to do.." while Order says " A past life? The memories of The RNG? You aren't sure, but you've got something to do..". A Past Life is in both of these, and, Looping being what it is, few characters able to remember it, could The Flash and the 11DBTF be affected by said memory-wiping? Or at least, they were then. If this theory is true, The Flash is a title, or you're calling on The Flash with some sort of time-travel jutsu, and the 11DBTF is inside of you, waiting to get out. Maybe it would use the other Fox-like items you have? You have the 9-tailed Fox's spirit, and the 11TF's tails, as well as a theme from the 9TF. How they both existed at the same time if they're you in previous loops, aforementioned Time Travel Jutsu, or something happened as a result of that seal, that combined The Flash and the 11DBTF. This theory also happens to explain why you can store enough Awesome to withstand three direct attacks by the RNG (witching hour, PW in the feilds, and the Hard End). Rambly off-topic things aside, it ultimately makes sense, as it means that they were both memories of a past life, both stored in your Tiny Bee weapon because it's just showing you a past series, still starring your character, just in two different roles. Obviously, the first series was done by Gainax, while BvS was either done by Studio Shaft (off the wall comedy full of refereces, just their specialty) or also Gainax (think FLCL)."

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Copy-pasted from my post on the BvS [[Film/BatmanVSupermanDawnOfJustice [=BvS=]]] forums:
"In the Chaos quest, you find yourself on a ship fighting the 11DBTF, and having to activate some sort of seal on the engine's core (Cave story reference to the Island's Core?) to escape, or "buy enough time". In the Order quest, you find yourself as a giant monster, attacking a fleet of ships with dark energy. They're definitely the same ships in both quests. In one, you're its captain (which is having me imagine The Flash as looking something like Captain Harlock), and in the other, you're a giant creature attacking it. At the very end of that portion of the quest, Chaos says "A past life? The memories of the Portal? You aren't sure, but you've got something to do.." while Order says " A past life? The memories of The RNG? You aren't sure, but you've got something to do..". A Past Life is in both of these, and, Looping being what it is, few characters able to remember it, could The Flash and the 11DBTF be affected by said memory-wiping? Or at least, they were then. If this theory is true, The Flash is a title, or you're calling on The Flash with some sort of time-travel jutsu, and the 11DBTF is inside of you, waiting to get out. Maybe it would use the other Fox-like items you have? You have the 9-tailed Fox's spirit, and the 11TF's tails, as well as a theme from the 9TF. How they both existed at the same time if they're you in previous loops, aforementioned Time Travel Jutsu, or something happened as a result of that seal, that combined The Flash and the 11DBTF. This theory also happens to explain why you can store enough Awesome to withstand three direct attacks by the RNG (witching hour, PW in the feilds, and the Hard End). Rambly off-topic things aside, it ultimately makes sense, as it means that they were both memories of a past life, both stored in your Tiny Bee weapon because it's just showing you a past series, still starring your character, just in two different roles. Obviously, the first series was done by Gainax, while BvS [=BvS=] was either done by Studio Shaft (off the wall comedy full of refereces, just their specialty) or also Gainax (think FLCL)."
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* At least Mr. Smith is definitely the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he never removes his sunglasses, so you will not recognize him.

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* At least Mr. Smith is definitely the player, seeing how in Glowslinging he turns into [[FateStayNight [[VisualNovel/FateStayNight Archer]]. That is the reason he never removes his sunglasses, so you will not recognize him.
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Essentially, each player/protagonist is experiencing the same set of events (so everything from the normal ninja missions through to stuff like [=WorldKaiju=] and Hero's Quest) but doing them differently or with a different set of items at that point or at a different point in time, etc etc. This could be explained by the Loop, causing each player to exist as a different iteration of the protagonist, however this wouldn't explain things like villages or [=WorldKaiju=]. Fields, with their parallel universe-esque qualities, would explain it however, as items and beings can exist across multiple Fields. Assuming Fields didn't necessarily need to be vastly different in the sense that the Fields accessible via the Chaos Gate are, it would allow for a multitude of simultaneous, vastly similar Fields to exist based on one world i.e. the BvS world. Villages would, then, act as a focal point for multiple Fields, collapsing them into one, mutually agreed upon area aka a village. [=WorldKaiju=], on the other hand, would be perceivable across multiple Fields but primarily exist in and affect only one: the Field of the one who summoned it. Attacking a [=WorldKaiju=] you didn't summon is then, in the BvS world, akin to attacking a Phase: you're attacking a being that exists in a slightly different Field than your own. However, unlike Phases, which exist and can move across multiple Fields (allowing for retaliation), [=WorldKaiju=] exist in just one field, thus explaining why they are fought more like Kaiju rather than like Phases.

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Essentially, each player/protagonist is experiencing the same set of events (so everything from the normal ninja missions through to stuff like [=WorldKaiju=] and Hero's Quest) but doing them differently or with a different set of items at that point or at a different point in time, etc etc. This could be explained by the Loop, causing each player to exist as a different iteration of the protagonist, however this wouldn't explain things like villages or [=WorldKaiju=]. Fields, with their parallel universe-esque qualities, would explain it however, as items and beings can exist across multiple Fields. Assuming Fields didn't necessarily need to be vastly different in the sense that the Fields accessible via the Chaos Gate are, it would allow for a multitude of simultaneous, vastly similar Fields to exist based on one world i.e. the BvS [=BvS=] world. Villages would, then, act as a focal point for multiple Fields, collapsing them into one, mutually agreed upon area aka a village. [=WorldKaiju=], on the other hand, would be perceivable across multiple Fields but primarily exist in and affect only one: the Field of the one who summoned it. Attacking a [=WorldKaiju=] you didn't summon is then, in the BvS [=BvS=] world, akin to attacking a Phase: you're attacking a being that exists in a slightly different Field than your own. However, unlike Phases, which exist and can move across multiple Fields (allowing for retaliation), [=WorldKaiju=] exist in just one field, thus explaining why they are fought more like Kaiju rather than like Phases.
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Essentially, each player/protagonist is experiencing the same set of events (so everything from the normal ninja missions through to stuff like WorldKaiju and Hero's Quest) but doing them differently or with a different set of items at that point or at a different point in time, etc etc. This could be explained by the Loop, causing each player to exist as a different iteration of the protagonist, however this wouldn't explain things like villages or WorldKaiju. Fields, with their parallel universe-esque qualities, would explain it however, as items and beings can exist across multiple Fields. Assuming Fields didn't necessarily need to be vastly different in the sense that the Fields accessible via the Chaos Gate are, it would allow for a multitude of simultaneous, vastly similar Fields to exist based on one world i.e. the BvS world. Villages would, then, act as a focal point for multiple Fields, collapsing them into one, mutually agreed upon area aka a village. WorldKaiju, on the other hand, would be perceivable across multiple Fields but primarily exist in and affect only one: the Field of the one who summoned it. Attacking a WorldKaiju you didn't summon is then, in the BvS world, akin to attacking a Phase: you're attacking a being that exists in a slightly different Field than your own. However, unlike Phases, which exist and can move across multiple Fields (allowing for retaliation), WorldKaiju exist in just one field, thus explaining why they are fought more like Kaiju rather than like Phases.

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Essentially, each player/protagonist is experiencing the same set of events (so everything from the normal ninja missions through to stuff like WorldKaiju [=WorldKaiju=] and Hero's Quest) but doing them differently or with a different set of items at that point or at a different point in time, etc etc. This could be explained by the Loop, causing each player to exist as a different iteration of the protagonist, however this wouldn't explain things like villages or WorldKaiju.[=WorldKaiju=]. Fields, with their parallel universe-esque qualities, would explain it however, as items and beings can exist across multiple Fields. Assuming Fields didn't necessarily need to be vastly different in the sense that the Fields accessible via the Chaos Gate are, it would allow for a multitude of simultaneous, vastly similar Fields to exist based on one world i.e. the BvS world. Villages would, then, act as a focal point for multiple Fields, collapsing them into one, mutually agreed upon area aka a village. WorldKaiju, [=WorldKaiju=], on the other hand, would be perceivable across multiple Fields but primarily exist in and affect only one: the Field of the one who summoned it. Attacking a WorldKaiju [=WorldKaiju=] you didn't summon is then, in the BvS world, akin to attacking a Phase: you're attacking a being that exists in a slightly different Field than your own. However, unlike Phases, which exist and can move across multiple Fields (allowing for retaliation), WorldKaiju [=WorldKaiju=] exist in just one field, thus explaining why they are fought more like Kaiju rather than like Phases.
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[[WMG: Each player/protagonist exists within their own Field.]]
Essentially, each player/protagonist is experiencing the same set of events (so everything from the normal ninja missions through to stuff like WorldKaiju and Hero's Quest) but doing them differently or with a different set of items at that point or at a different point in time, etc etc. This could be explained by the Loop, causing each player to exist as a different iteration of the protagonist, however this wouldn't explain things like villages or WorldKaiju. Fields, with their parallel universe-esque qualities, would explain it however, as items and beings can exist across multiple Fields. Assuming Fields didn't necessarily need to be vastly different in the sense that the Fields accessible via the Chaos Gate are, it would allow for a multitude of simultaneous, vastly similar Fields to exist based on one world i.e. the BvS world. Villages would, then, act as a focal point for multiple Fields, collapsing them into one, mutually agreed upon area aka a village. WorldKaiju, on the other hand, would be perceivable across multiple Fields but primarily exist in and affect only one: the Field of the one who summoned it. Attacking a WorldKaiju you didn't summon is then, in the BvS world, akin to attacking a Phase: you're attacking a being that exists in a slightly different Field than your own. However, unlike Phases, which exist and can move across multiple Fields (allowing for retaliation), WorldKaiju exist in just one field, thus explaining why they are fought more like Kaiju rather than like Phases.
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Specifically, it is an AmalgamUniverse of all notable animé and manga that have ever happened or ever will happen, leavened with a good bit of other series. And Cici knows this.

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Specifically, it is an AmalgamUniverse ComicBook/AmalgamUniverse of all notable animé and manga that have ever happened or ever will happen, leavened with a good bit of other series. And Cici knows this.
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More specifically, it was The Recode. Hero's Quest focuses on [[spoiler:a war between Ninja and Kaiju, which was abruptly ended when The Loop (i.e. the structure designed for large scale Looping en-masse) activated. A war which could quite easily have been known as the Ninja World War; which vanished with The Recode. Also, all the new areas post-Recode have focused in some way on characters who are at least partially aware of The Loop: BurgerNinja/PizzaWitch had Cici, Hero's Quest has Timmy, R00t had Flipper, and WorldKaiju had those 3 plus Terri and MC Stripeypants; not to mention a host of other little references and such (e.g. Mahjong and Hanafuda both made some references, with Stalkergirl and Yuri tipping their hands slightly in regards to what they know. Stalkergirl level 3 even has the broken infinity symbol on her chest which is the closest thing to a symbol for The Loop that has been shown/referred to so far.)]]

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More specifically, it was The Recode. Hero's Quest focuses on [[spoiler:a war between Ninja and Kaiju, which was abruptly ended when The Loop (i.e. the structure designed for large scale Looping en-masse) activated. A war which could quite easily have been known as the Ninja World War; which vanished with The Recode. Also, all the new areas post-Recode have focused in some way on characters who are at least partially aware of The Loop: BurgerNinja/PizzaWitch Burger Ninja/Pizza Witch had Cici, Hero's Quest has Timmy, R00t had Flipper, and WorldKaiju the quests relating to World Kaiju had those 3 plus Terri and MC Stripeypants; not to mention a host of other little references and such (e.g. Mahjong and Hanafuda both made some references, with Stalkergirl and Yuri tipping their hands slightly in regards to what they know. Stalkergirl level 3 even has the broken infinity symbol on her chest which is the closest thing to a symbol for The Loop that has been shown/referred to so far.)]]
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[[WMG: The first activation of The Loop happened in game.]]
More specifically, it was The Recode. Hero's Quest focuses on [[spoiler:a war between Ninja and Kaiju, which was abruptly ended when The Loop (i.e. the structure designed for large scale Looping en-masse) activated. A war which could quite easily have been known as the Ninja World War; which vanished with The Recode. Also, all the new areas post-Recode have focused in some way on characters who are at least partially aware of The Loop: BurgerNinja/PizzaWitch had Cici, Hero's Quest has Timmy, R00t had Flipper, and WorldKaiju had those 3 plus Terri and MC Stripeypants; not to mention a host of other little references and such (e.g. Mahjong and Hanafuda both made some references, with Stalkergirl and Yuri tipping their hands slightly in regards to what they know. Stalkergirl level 3 even has the broken infinity symbol on her chest which is the closest thing to a symbol for The Loop that has been shown/referred to so far.)]]
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* Confirmed as of the latest part of Hero's Quest
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[[WMG:BillyVsSNAKEMAN is set in the 4Kids version of the Naruto universe.]]

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[[WMG:BillyVsSNAKEMAN [[WMG:Billy Vs. SNAKEMAN is set in the 4Kids version of the Naruto universe.]]



[[WMG:Billy vs SNAKEMAN is what all anime is actually about.]]

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[[WMG:Billy vs Vs. SNAKEMAN is what all anime is actually about.]]



[[WMG:BillyVsSNAKEMAN ''is'' all animé.]]

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[[WMG:BillyVsSNAKEMAN [[WMG:Billy Vs. SNAKEMAN ''is'' all animé.]]

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** Actually, it is {{Jossed}}. [[spoiler: The RNG's humanoid form is the Red-headed Ninja Girl.]]
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[[WMG: The 'B' in BillyVsSNAKEMAN and BR both stand for Billy]]

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[[WMG: The 'B' in BillyVsSNAKEMAN [=BvS=] and BR both stand for Billy]]
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Because it\'s true.

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[[WMG: The 'B' in BillyVsSNAKEMAN and BR both stand for Billy]]
Every time we encounter what we think is a bug in the code is really Billy pranking us (or sometimes the 11DBHK). So when we file a BR (Billy Report), we're really just tattling on Billy.


The plot arrives to an epic storyline, even though you begin by dealing with characters with names like Grandmaster P, J-Diddy, and Z-Dog. The original quality of the storyline and writing, manages to show through, even though 4Kids is doing [[{{Americanitis}} their]] [[{{Bowdlerise}} very]] [[SoBadItsGood best]] to adapt it to something that is [[AnimationAgeGhetto aimed at an American target audience]].

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The plot arrives to an epic storyline, even though you begin by dealing with characters with names like Grandmaster P, J-Diddy, and Z-Dog. The original quality of the storyline and writing, manages to show through, even though 4Kids is doing [[{{Americanitis}} their]] their [[{{Bowdlerise}} very]] [[SoBadItsGood best]] to adapt it to something that is [[AnimationAgeGhetto aimed at an American target audience]].
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* At least Mr. Smith is definitely the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he nerver removes his sunglasses, so you will not recognize him.

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* At least Mr. Smith is definitely the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he nerver never removes his sunglasses, so you will not recognize him.
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Have their own page


[[WMG:The Player Character is a [[DoctorWho Time]] [[TimeLord Lord]]]]
That would explain all the Looping.
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* At least Mr. Smith is definitel the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he nerver removes his sunglasses, so you will not recognize him.

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* At least Mr. Smith is definitel definitely the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he nerver removes his sunglasses, so you will not recognize him.

Changed: 196

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to:

* At least Mr. Smith is definitel the player, seeing how in Glowslinging he turns into [[FateStayNight Archer]]. That is the reason he nerver removes his sunglasses, so you will not recognize him.
Is there an issue? Send a MessageReason:
None


The plot arrives to an epic storyline, even though you begin by dealing with characters with names like Grandmaster P, J-Diddy, and Z-Dog. The original quality of the storyline and writing, manages to show through, even though 4Kids is [[{{Americanitis}} doing]] [[AdaptationDecay their]] [[{{Bowdlerise}} very]] [[SoBadItsGood best]] to adapt it to something that is [[AnimationAgeGhetto aimed at an American target audience]].

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The plot arrives to an epic storyline, even though you begin by dealing with characters with names like Grandmaster P, J-Diddy, and Z-Dog. The original quality of the storyline and writing, manages to show through, even though 4Kids is doing [[{{Americanitis}} doing]] [[AdaptationDecay their]] [[{{Bowdlerise}} very]] [[SoBadItsGood best]] to adapt it to something that is [[AnimationAgeGhetto aimed at an American target audience]].
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Atlantis is Toxic?



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* It's possible that Atlantis isn't just boring, it might well be out-right toxic. [[spoiler:crushing three vessels, the Awesome of their engines erupting a massive explosion, carving perfect spheres in the Ocean that they once floated in.]]
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How did we miss this one?

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[[WMG:The Player Character is a [[DoctorWho Time]] [[TimeLord Lord]]]]
That would explain all the Looping.
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* The PizzaWitch plot line adds to this theory, with a number of quests (and associated deliveries) have you come face to face with you from another season, and an infinite number of you's from different seasons. The final quest/delivery of your first play through of PizzaWitch, "Face to Face", has you [[spoiler:racing up the Spire on your ride, before being confronted with an infinite number of copies of yourself, all theoretically from different Seasons. However, only one of you makes it: the you from NEXT season, with the current you's help. (In fact, to complete Face to Face you actually have to Loop). Second time round, Face to Face is replaced with Face to Face 2, which is the same delivery but harder and this time, the you from last season helps you reach the top of the Spire.]] By that logic then, the only "real" ninja is whoever is the oldest out of the 11DBHK, The RNG, The Flash, or perhaps one of the more powerful Kaiju (11-Tailed Fox is the obvious pick here).
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Added Atlantis Is Boring

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[[WMG:AtlantisIsBoring]]
Why else would Jaws (a shark) prefer to be in the awesome blasted wastelands rather than underwater?

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