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* I always thought of Gruntilda as a failed entrepreneur. She obviously likes investing in various businesses, but she just really sucks at it. Here is a breakdown of Gruntilda's portfolio:

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* I always thought of Gruntilda as a failed entrepreneur. She obviously likes investing in various businesses, but she just really sucks at it.it, and the ones that she's working on are unsafe or hazardous. And she's a penny-pincher when it comes to forking out money for safety features. Here is a breakdown of Gruntilda's portfolio:



** As for the HMS Rusty Bucket, perhaps Grunty's just very ignorant as to its inefficiency? That seems very realistic to me. After all, think about the main reason people pollute in RealLife - sometimes it's ForTheEvulz, absolutely, but usually it's just ignorance.
** [=WitchyWorld=] is only so unsafe because Grunty is too parsimonious to fork out the extra pay for safety features.

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** As for the HMS Rusty Bucket, perhaps Grunty's just very Grunty is blatantly ignorant as to its inefficiency? That seems very realistic to me. After all, think about the main reason people pollute in RealLife - sometimes it's ForTheEvulz, absolutely, but usually it's just ignorance.
** [=WitchyWorld=] is only so unsafe because Grunty is too parsimonious to [[NoOSHACompliance fork out the extra pay for safety features.features]]. Same situation exists in Grunty Industries, the HMS Rusty Bucket, and Clanker's Cavern – she's a big CorruptCorporateExecutive and penny-pincher who chooses to be blatantly ignorant about the safety features.
** Treasure Trove Cove was an early attempt by Grunty to create a beach resort, but when that failed, she abandoned it, letting pirates and nature reclaim it.



** Freezezy Peak, Gobi's Valley, BubblegloopSwamp, Mad Monster Mansion and Click Clock Wood were all early theme park prototypes. When they didn't pan out, Grunty just let nature reclaim them (to an extent).
** Mumbo's Mountain and Mayahem Temple are independent communities. Grunty has built up a {{Mook}} workforce in them, but these worlds are mostly free of her avarice. This explains why they're the easiest levels.

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** Freezezy Freezeezy Peak, Gobi's Valley, BubblegloopSwamp, Mad Monster Mansion Mansion, and Click Clock Wood were all early theme park prototypes. When they didn't pan out, Grunty just let nature reclaim them (to an extent).
** She did strike oil on the freezing side of HailfirePeaks so it could be used in Grunty Industries, but when the oil deposit dried up, she abandoned the oil pumpjack and refining factory, letting it get covered in ice and snow. And the train station on the icy side implies she was trying to create a 2nd Glitter Gulch Mine, based on the oil reserves she found earlier, but abandoned it at some point when she struck none.
** Mumbo's Mountain and Mayahem Temple are independent communities. Grunty has built up a {{Mook}} workforce in them, but these worlds are mostly free of her avarice. This explains why they're the easiest levels. Terrydactyland is another independent community, but it's mostly free of her influence.
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I want to cut the hyphenated redirect.


** Samus also cameos in a ''Franchise/{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''VideoGame/FireEmblem''.

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** Samus also cameos in a ''Franchise/{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} [[VideoGame/FZero Captain Falcon's helmet]] and a few swords from ''VideoGame/FireEmblem''.
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* In one Terrarium of Terror mission Humba does refer to her absentee husband so the Nutty Acres marriage could be real.
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The Mario from ''Franchise/SuperMarioBros'' and the Donkey Kong from ''VideoGame/DonkeyKongCountry'' are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original ''VideoGame/DonkeyKong''. After that, Diddy Kong, a character canonical in the [[SuperMarioBros Mario]][[TheVerse verse]] due to his connection to the original DK (and some of the spin-offs as well), stars in ''DiddyKongRacing'', in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both ''Banjo Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.

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The Mario from ''Franchise/SuperMarioBros'' and the Donkey Kong from ''VideoGame/DonkeyKongCountry'' are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original ''VideoGame/DonkeyKong''. After that, Diddy Kong, a character canonical in the [[SuperMarioBros Mario]][[TheVerse verse]] due to his connection to the original DK (and some of the spin-offs as well), stars in ''DiddyKongRacing'', ''VideoGame/DiddyKongRacing'', in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both ''Banjo Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.



TT. Yes, [[DiddyKongRacing TT]]. Don't tell me you don't see the family resemblance, and he ''does'' have the power to be in two places at once!

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TT. Yes, [[DiddyKongRacing [[VideoGame/DiddyKongRacing TT]]. Don't tell me you don't see the family resemblance, and he ''does'' have the power to be in two places at once!
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[[WMG: Trophy Thomas is Timber from DiddyKongRacing]]

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[[WMG: Trophy Thomas is Timber from DiddyKongRacing]]''VideoGame/DiddyKongRacing'']]
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[[WMG:It's not that everything is alive in Banjo-Kazooie.]]
The Honeycombs, Notes, Eggs, Feathers, Empty Honeycomb Pieces, 1-Ups, and anything that may have been overlooked aren't actually talking to Banjo, he's simply very imaginative. Come Banjo-Tooie he becomes more jaded and less childish, so he's no longer pretending that everything is talking to him.
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[[WMG:The Ice Key isn't just a key... ]]
... It's a [[Franchise/KingdomHearts Keyblade]]
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The Mario from ''SuperMarioBros'' and the Donkey Kong from ''VideoGame/DonkeyKongCountry'' are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original ''Donkey Kong''. After that, Diddy Kong, a character canonical in the [[SuperMarioBros Mario]][[TheVerse verse]] due to his connection to the original DK (and some of the spin-offs as well), stars in ''DiddyKongRacing'', in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both ''Banjo Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.

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The Mario from ''SuperMarioBros'' ''Franchise/SuperMarioBros'' and the Donkey Kong from ''VideoGame/DonkeyKongCountry'' are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original ''Donkey Kong''.''VideoGame/DonkeyKong''. After that, Diddy Kong, a character canonical in the [[SuperMarioBros Mario]][[TheVerse verse]] due to his connection to the original DK (and some of the spin-offs as well), stars in ''DiddyKongRacing'', in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both ''Banjo Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.



[[WMG: Banjo is one of the Brothers Bear from VideoGame/DonkeyKongCountry 3]]
The face on the coins collected in [=DKC3=] looked remarkably similar to Banjo's. Also, his name fits in with the pattern of all the bears' names starting with B. He looks a bit like them too - he and the Bros. all have long, bulbous snouts not typically found on real bears.

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[[WMG: Banjo is one of the Brothers Bear from VideoGame/DonkeyKongCountry 3]]
''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble Donkey Kong Country 3]]'']]
The face on the coins collected in [=DKC3=] ''[=DKC3=]'' looked remarkably similar to Banjo's. Also, his name fits in with the pattern of all the bears' names starting with B. He looks a bit like them too - he and the Bros. all have long, bulbous snouts not typically found on real bears.
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** Samus also cameos in a ''Franchise/{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''Franchise/FireEmblem''.

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** Samus also cameos in a ''Franchise/{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''Franchise/FireEmblem''.''VideoGame/FireEmblem''.
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** Does this mean that [[VisualNovel/UminekoNoNakuKoroNi Grunty is Beatrice and Banjo & Kazooie are her Battler, sans the moe-moe?]] '''I THINK SO.'''

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** Does this mean that [[VisualNovel/UminekoNoNakuKoroNi [[VisualNovel/UminekoWhenTheyCry Grunty is Beatrice and Banjo & Kazooie are her Battler, sans the moe-moe?]] '''I THINK SO.'''
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We all know how lot of media in TheNineties was guilty for having pro-environmental messages (CaptainPlanet, [[FerngullyTheLastRainforest Ferngully]], etc.) And there were very few times when these messages did not feel forced or [[{{Anvilicious}} shoved into your face.]] So Rare came along and decided to have some fun by introducing a very subtle and unique way of allowing kids to appreciate nature...by having a beautiful nature-oriented world come right after a [[EternalEngine grimy industrial hellhole]] [[ThatOneLevel that no one enjoys playing.]]

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We all know how lot of media in TheNineties was guilty for having pro-environmental messages (CaptainPlanet, (''WesternAnimation/{{Captain Planet|and the Planeteers}}'', [[FerngullyTheLastRainforest Ferngully]], etc.) And there were very few times when these messages did not feel forced or [[{{Anvilicious}} shoved into your face.]] So Rare came along and decided to have some fun by introducing a very subtle and unique way of allowing kids to appreciate nature...by having a beautiful nature-oriented world come right after a [[EternalEngine grimy industrial hellhole]] [[ThatOneLevel that no one enjoys playing.]]

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A lot of media in TheNineties was guilty for [[{{Anvilicious}} shoving environmental messages in your face]] (CaptainPlanet, FerngullyTheLastRainforest, etc.) But there were very few environmental messages that felt subtle and hidden behind the seemingly simple story.

Think about it. You just completed the incredibly challenging [[ThatOneLevel Rusty Bucket Bay]], probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable EternalEngine level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its sheer size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.

I think Rare intended to make children of the 90’s gain more appreciation of nature by putting a beautiful nature-oriented world right after a grimy industrial hellhole that no one enjoys playing. [[WebVideo/GameTheory But hey, that’s just a theory…]]

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A We all know how lot of media in TheNineties was guilty for [[{{Anvilicious}} shoving environmental having pro-environmental messages in your face]] (CaptainPlanet, FerngullyTheLastRainforest, [[FerngullyTheLastRainforest Ferngully]], etc.) But And there were very few environmental times when these messages that felt did not feel forced or [[{{Anvilicious}} shoved into your face.]] So Rare came along and decided to have some fun by introducing a very subtle and hidden behind the seemingly simple story.

unique way of allowing kids to appreciate nature...by having a beautiful nature-oriented world come right after a [[EternalEngine grimy industrial hellhole]] [[ThatOneLevel that no one enjoys playing.]]

Think about it. You just completed the incredibly challenging [[ThatOneLevel Rusty Bucket Bay]], Bay, probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable EternalEngine level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies [[PlotCoupon Jiggies]] were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its sheer size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.

I think Rare intended to make children of the 90’s gain more appreciation of nature by putting a beautiful nature-oriented world right after a grimy industrial hellhole that no one enjoys playing. [[WebVideo/GameTheory But hey, that’s just a theory…]]
it.
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* Perhaps Kazooie can fly just fine on her own; she just needs the Flight Pads and feathers to do it if she's taking Banjo with her. (He's gotta be heavy, after all, and she probably needs the help.) While she ''could'' avoid the pads and feathers altogether in ''Tooie,'' she, being a GenreSavvy sort, maintains the artifice as it's a staple game mechanic, and only glides.

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* Perhaps Kazooie can fly just fine on her own; she just needs the Flight Pads and feathers to do it if she's taking Banjo with her. (He's gotta be heavy, after all, and she probably needs the help.) While she ''could'' avoid the pads and feathers altogether in ''Tooie,'' she, being a GenreSavvy sort, having MediumAwareness, maintains the artifice as it's a staple game mechanic, and only glides.

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A lot of media in TheNineties was guilty for [{Anvilicious}/shoving environmental messages in your face] (CaptainPlanet, {Ferngully}, etc.) But there were very few environmental messages that felt subtle and hidden behind the rest of the game.
Think about it. You just completed the incredibly challenging [ThatOneLevel/Rusty Bucket Bay], probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable EternalEngine level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.
I think Rare intended to make children of the 90’s gain more appreciation of nature by putting a beautiful nature-oriented world right after a grimy industrial hellhole that no one enjoys playing. [WebVideo/GameTheory/But hey, that’s just a theory…/

to:

A lot of media in TheNineties was guilty for [{Anvilicious}/shoving [[{{Anvilicious}} shoving environmental messages in your face] face]] (CaptainPlanet, {Ferngully}, FerngullyTheLastRainforest, etc.) But there were very few environmental messages that felt subtle and hidden behind the rest of the game.
seemingly simple story.

Think about it. You just completed the incredibly challenging [ThatOneLevel/Rusty [[ThatOneLevel Rusty Bucket Bay], Bay]], probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable EternalEngine level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its sheer size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.
it.

I think Rare intended to make children of the 90’s gain more appreciation of nature by putting a beautiful nature-oriented world right after a grimy industrial hellhole that no one enjoys playing. [WebVideo/GameTheory/But [[WebVideo/GameTheory But hey, that’s just a theory…/theory…]]
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[[WMG: Click Clock Wood was intended as a GreenAesop.]]
A lot of media in TheNineties was guilty for [{Anvilicious}/shoving environmental messages in your face] (CaptainPlanet, {Ferngully}, etc.) But there were very few environmental messages that felt subtle and hidden behind the rest of the game.
Think about it. You just completed the incredibly challenging [ThatOneLevel/Rusty Bucket Bay], probably dying several times in the process thanks to all that polluted water and the infamous engine room. You were sick of seeing this ugly and miserable EternalEngine level, so the game developers made the next level a peaceful woodland setting. Unlike Rusty Bucket Bay, Click Clock Wood had strong themes of nature and the four seasons. Jiggies were obtained by doing things like planting flowers, helping animals, etc. And Click Clock Wood wasn’t nearly as frustrating as Rusty Bucket Bay. Well, it was frustrating for different reasons, such as its size and those birds that knocked you off the top of the tree. But the level’s vibrant colors and beautiful scenery made it so fun to explore, you didn’t care how long it took to finish it.
I think Rare intended to make children of the 90’s gain more appreciation of nature by putting a beautiful nature-oriented world right after a grimy industrial hellhole that no one enjoys playing. [WebVideo/GameTheory/But hey, that’s just a theory…/
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[[WMG: The game Gruntilda was making is VideoGame/YookaLaylee]]
After all, after her defeat by Banjo and Kazooie in ''Nuts & Bolts'', she vowed to make her own game. Maybe this is the one?
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[[WMG: Gruntilda will successfully steal Tooty's beauty after all in the next game.]]
Rare showed [[http://i.imgur.com/pm8xq7p.png a glimpse]] of teaser art for a potential new Banjo game on a livestream. The style is a more cartoonish version of the Nuts & Bolts art, but notably, Gruntilda is depicted as beautiful. Perhaps at the beginning of a potential Banjo-Threeie, Gruntilda will once again kidnap Tooty, but this time will immediately succeed in stealing her beauty and leaving her ugly, making the first game's Game Over canon. Instead of trying to rescue Tooty in time, this game will have Banjo and Kazooie have to reverse the process and return Tooty and Gruntilda back to their normal appearances.
** Unless of course it's irreversible...
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** Samus also cameos in a ''{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''Franchise/FireEmblem''.

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** Samus also cameos in a ''{{Kirby}}'' ''Franchise/{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''Franchise/FireEmblem''.
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*** I direct all of you to [[http://www.youtube.com/watch?v=blaX_eMz3Qw this]] episode of ''WebVideo/GameTheory''.

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*** I direct all of you to [[http://www.youtube.com/watch?v=blaX_eMz3Qw this]] episode of ''WebVideo/GameTheory''.
''WebVideo/GameTheoryWebShow''.

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[[WMG: Alternatively, Banjoland is an parallel universe to the [[SuperMarioBros Mushroom Kingdom]]]]

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\n*** I direct all of you to [[http://www.youtube.com/watch?v=blaX_eMz3Qw this]] episode of ''WebVideo/GameTheory''.

[[WMG: Alternatively, Banjoland is an parallel universe to the [[SuperMarioBros [[Franchise/SuperMarioBros Mushroom Kingdom]]]]Kingdom]].]]
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** Grunty Industries might be responsible for designing radioactive knickers for... er... [[ArtisticLicenseMedicine cancer treatment]]. But the toxic waste is an unfortunate by-product, like that of the glowing noses in {{Futurama}}.

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** Grunty Industries might be responsible for designing radioactive knickers for... er... [[ArtisticLicenseMedicine cancer treatment]]. But the toxic waste is an unfortunate by-product, like that of the glowing noses in {{Futurama}}.''{{WesternAnimation/Futurama}}''.
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** Considering the humor of the game, that doesn't sound too crazy.
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**** Quadritto.
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[[WMG: Mumbo was Humba's and Gruntilda's lover, and Klungo is Grunty's son]]
Mumbo was Humba Wumba's lover, but he fell in love with Grunty (she was beautiful like she is in ''Banjo-Kazooie'' gameover), and Humba Wumba hated both, and made Grunty ugly.
Grunty accepted to come to Mumbo's skull one night but she wanted a love proof from Mumbo: he had to kill King Jinjuy, the king of Jinjos who ruled in Spiral Mountain. Mumbo killed Jinjuy, and Grunty forced her monsters to build her lair. She was even pregnant, but she didn't love Mumbo and never told him about their child. She even gave Mumbo a mask face.
Mumbo fell into depression. He thought Gruntilda left him because the power corrupted her, thus if she lost her power she would love him again.
Years passed, Grunty's son was born and she named him "Klungo", but she refused to take care of him because he was terribly ugly, thus she used him as a slave.
* When Grunty kidnapped Tooty and Banjo and Kazooie came into Gruntilda's Lair to save the little bear, Mumbo thought that was the opportunity to get his love back (by helping Banjo and Kazooie defeating Gruntilda, she'd lose her power which corrupted her) but things didn't go as he wished: Grunty fell from the tower and became a skeleton.
* Grunty's sisters came to Grunty, and Mumbo wanted to join his love again, but Gruntilda thought he was the cause she became a skeleton, and she tried to kill him.
This time he refused to transform Banjo and Kazooie into dinosaurs or washing machines. He pretended to go around the world to help them, but he actually did nothing, while Humba, who still hated him, took his job.
When HAG1 exploded, Gruntilda died, and, before the funeral, he took a living head and claimed it to be Grunty's, and he used it to play kickball with Banjo and Kazooie, in order to celebrate Grunty's funeral secretly.
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*** At the very least, someone killed another honey bear and breegul duo.
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OK, [[IncrediblyLamePun bear]] with me here...

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OK, [[IncrediblyLamePun bear]] bear with me here...
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The next game (if there is one) will start with Banjo waking up from a nightmare involving cars, a Lord of Games, and Gruntilda's skull head in a robot body.

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The next game (if there is one) will start with Banjo waking up from a nightmare involving cars, a Lord of Games, and Gruntilda's skull head in a robot body. Kazooie will then comment on how absurd that sounds.
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[[WMG: ''Nuts & Bolts'' never happened.]]
The next game (if there is one) will start with Banjo waking up from a nightmare involving cars, a Lord of Games, and Gruntilda's skull head in a robot body.
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*** [[BoringInvincibleHero Who was defeated by]] {{Batman}}

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*** [[BoringInvincibleHero Who was defeated by]] {{Batman}}Franchise/{{Batman}}
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[[WMG: Kazooie is a phoenix.]]
At least, partially so. In Banjo-Kazooie, when you lost a life, she would sort of spread her wings over Banjo. The immediate respawn after could be evidence that there is some phoenix in her heritage.

[[WMG: Mumbo was behind everything!]]
As ''Nuts & Bolts'' proves, Mumbo is a fairly competent mechanic. So, by taking everything to the absolute extreme, I came up with this theory on how he manipulated everything into his EvilPlan.
* First, as revenge for forcing him to wear a stupid metal mask, he guided Banjo to kill Grunty, not just once, and kept her alive with his magic in case she would be useful in the future.
* He built Minjy Jongo, a robotic replica of himself. He did this not only to test Banjo's skills, but also so he could indirectly give Grunty and her sisters the plan for the Big-O-Blaster without attracting suspicion. (Didn't one of the witches say that it was built by "Minjy and Me"?)
** Not quite...the person she was referring to was her thin sister "Mingella", not Mingy Jongo. Minjy is a pet name for her sister.
* He then leads Grunty to set up "Grunty Industries" while he continues to help Banjo until he finally defeats Grunty.
* Finally, in the years preceding ''Nuts & Bolts'', he builds Showdown Town out of the scraps of Grunty Industries, [=WitchyWorld=], and the Cauldron Keep (it looks rather pasted together, doesn't it?), and builds Banjo Land out of Grunty's Castle. He then builds L.O.G. to act as a host and adversary, guaranteeing that Mumbo appears in the next game.

Now why does he do this, you may ask? Simple: He collects royalties for every copy of the game sold.
** Blobbelda said the B.O.B. was built by "Mingy and me," not Minjy. She was, of course, referring to Mingella.
** *COUGH* *COUGH* typo *COUGH*. And either way, ''where do you think they got the blueprints?''
*** Humba.
**** Makes you wonder about the rivalry then...
[[WMG: Stop N' Swap has something to do with Evangelion]]
* Specifically, there WAS no Stop N' Swap, Shinji was just hallucinating it.
** Oh, and the Ice Key is a Time Lord.
*** Alternatively, the Eggs contain the [[DismantledMacGuffin six pieces]] of the [[Recap/DoctorWhoS16E1TheRibosOperation Key to Time]], and the Ice Key is [[BuffySpeak that locator gizmo]].
** Grunty was a [[Manga/DeathNote Kira]] and Klungo was her shinigami.
** All of which is a creation of Haruhi Suzumiya.
*** [[BoringInvincibleHero Who was defeated by]] {{Batman}}
*** This theory is MadeOfWin.

[[WMG: Banjoland is not a museum, it's a death threat to scare the duo into compliance]]
Put yourself in Banjo's place. You've been pulled from your home by a floating [[ComputerEqualsMonitor computer screen,]] and are now forced to potter around in vehicles, a move that [[LampShading even the characters admit is silly.]] You'd be pretty angry, and L.O.G. obviously doesn't want his competitors rebelling against him - note how he goes to great pains to stop the violence at the beginning [[spoiler:and end]] of the game.

So he makes Banjoland. He does this by cruelly putting your childhood into a blender. He pulls apart Clanker, a robot shark who ''[[CrouchingMoronHiddenBadass eats metal for a living]]'', and sticks him into the central heating. He melts the iconic Freezeezy Peak snowman, rips up a [[ShiftingSandLand Gobi's Valley]] pyramid and plonks it down elsewhere, and arbitrarily moves Boggy's house here. This basically says, "I did this to your childhood. DON'T FUCK WITH ME."
** It certain worked on this troper. *shudders*
** At the very least, it made George Ice Cube all better now, which made this troper... happier than she probably cares to admit.

[[WMG: Trophy Thomas is Timber from DiddyKongRacing]]
Think about it:
* Both Trophy Thomas and Timber are avid racers (not to mention they're both tigers).
* Timber's baseball cap is the same color as Thomas' hair.
* Thomas' initials, T.T., is a reference to another DKR character (the walking stopwatch guy).
* Banjo makes a DKR reference during the second Grunty challenge. So DKR is canon in the Banjo 'verse.
* There is a definite passage of time between Kazooie, Tooie, and Nuts & Bolts (and presumably DKR). Plenty of time for Timber to have grown up.
** Um... he isn't a tiger, he's a Cheetah. Look at a picture.
*** [[StealthPun Heh.]]

[[WMG: The Banjo-Kazooie world and the Super Mario world are one and the same]]
OK, [[IncrediblyLamePun bear]] with me here...

The Mario from ''SuperMarioBros'' and the Donkey Kong from ''VideoGame/DonkeyKongCountry'' are the respective sons of Jumpman and the Donkey Kong / Cranky Kong from the original ''Donkey Kong''. After that, Diddy Kong, a character canonical in the [[SuperMarioBros Mario]][[TheVerse verse]] due to his connection to the original DK (and some of the spin-offs as well), stars in ''DiddyKongRacing'', in which our friend Banjo makes his first appearance. Since, as stated above, DKR is canonical in the Banjo-verse, Mario and Banjo inhabit different areas of the same world. Not to mention comments about "That Italian Gentleman" in both ''Banjo Tooie'' and ''Banjo-Kazooie: Nuts & Bolts''.

* While that could have been true originally, the fact that Rare was acquired by Microsoft and that Banjo and Conker were removed from DKRDS strongly suggests that the Banjo-verse, along with Conker, has since been [[ExiledFromContinuity removed from the Mario-verse]].
* This would explain why Banjo's world has no police officers...
** Actually there are police officers in Nuts & Bolts, but they're corrupt and (strangely) you can kill as many of them as you want without anything really bad happening.
* This also means that [[Franchise/TheLegendOfZelda Hyrule]] exists in this world, as Link cameos in ''VideoGame/SuperMarioRPG'' and is mentioned in one of the ''VideoGame/DonkeyKongCountry'' games. As [[VideoGame/{{Metroid}} Samus Aran]] also cameos in ''VideoGame/SuperMarioRPG'', this world is in the same universe as Zebes and the other planets of the ''Metroid'' series. So maybe we can expect Samus to show up in the next ''Banjo-Kazooie'' game.
** Samus also cameos in a ''{{Kirby}}'' game. In ''VideoGame/KirbySuperStar'', you can also find [[VideoGame/{{F-Zero}} Captain Falcon's helmet]] and a few swords from ''Franchise/FireEmblem''.
*** How about we just say that all the games share the same '''universe''' more often than they share the same '''world'''? Otherwise, it doesn't ''quite'' seem to work. After all, the very serious Metroid series doesn't seem to work with the very silly Donkey Kong series. This troper ''will'' accept that Mario, Donkey Kong, and Banjo all share the same world, however. As for Conker, how about we call that an alternate reality of the Banjo world.

[[WMG: Alternatively, Banjoland is an parallel universe to the [[SuperMarioBros Mushroom Kingdom]]]]
Just like Hyrule and Termina. Everything in the Banjo universe seems almost surreal, but still a little similar to Mario, and not to mention ''everything is sentient''. You also must collect a lot of [[MacGuffin Jiggies]], which are similar to collecting power stars.

[[WMG: Gruntilda attempted to rig her second quiz.]]

Notice how Blobbelda and Mingella are able to answer the picture questions without even being asked the questions in question. Of course, Grunty never thought to give her answers to the normal questions, and/or never accounted Banjo's quick fingers and [[GeniusDitz surprisingly incredible memory]] and her own sisters' being slower in both respects by comparison.

[[WMG: Gruntilda is just fighting for the sake of it.]]

In Banjo-Kazooie, Grunty finds out about Banjo's sister and kidnaps her, despite knowing about her brother (according to her opening dialogue in the lair. She then scatters everything Banjo needs to give chase around the lair, even [[ComplexityAddiction constructing a needlessly large board game rather than just killing him.]]

Cut to the sequel, and not only does she not just send everyone after the one person able to stop her, she even seems to actively help him. She decides not to just shoot him with the [[BuffySpeak giant life-sucking gun type thing,]] ends up [[spoiler:needlessly murdering her ''sisters'',]] and even goes easy on Banjo if he ''answers a question!''

The conclusion? All that stuff about beauty and revenge is an outright fabrication. Grunty does it ForTheEvulz.
* Given her apparent immortality, it's quite possible that she's [[WhoWantsToLiveForever really really bored]].
** Does this mean that [[VisualNovel/UminekoNoNakuKoroNi Grunty is Beatrice and Banjo & Kazooie are her Battler, sans the moe-moe?]] '''I THINK SO.'''
*** LOG is Bernkastel.

[[WMG: ''WesternAnimation/FostersHomeForImaginaryFriends'' supplies everything in the Banjo world.]]
* That explains why almost everything is sentient and comes back within 30 seconds of being killed.

[[WMG: Banjo and Kazooie are dead]]
In the intro to Conker's Bad Fur Day (2001) you see Banjo's head above the fireplace and Kazooie's corpse (now an umbrella) is in the closet where the "Chapters" option is. Why would Rare kill their iconic heroes for the sake of a cameo in an adult game? It's actually their way of honoring them. This explains their new look in Nuts & Bolts, it's not really them but rather some relatives brought in to replace them. Their deaths have so far been ruled a murder by an unknown person. That's right, some arsehole killed your childhood.
** Except the intro to Nuts and Bolts makes it explicitly clear that they are the same ones from the first two games.

[[WMG: Tooty contains some kind of [[AppliedPhlebotinum magical substance or essence]] that brings out her best physical qualities.]]
...which will, from this point forward, be referred to as "The Essence". This explains a number of things, including:
* Why Dingpot picked Tooty as the prettiest of all. He was detecting her Essence, which she a higher concentration of than anyone else on the island.
* How Klungo's beauty-transferring machine works. It sucks the Essence from one person and injects it into the other
* Why Tooty isn't really all that pretty (just sickeningly adorable), but when the transformation is complete, Grunty becomes a smokin' hot babe.

[[WMG: {{Cloudcuckooland}} was the dumping ground for all the leftover level feature ideas.]]
The place is delightfully crazy with no rhyme or reason to it, and has a number of unique puzzles and environments that don't quite fit in elsewhere, including the [[ContinuityNod new Zubba nest]], [[EvilTwin Mingy Jongo]], and so on, that don't seem connected to the 'mountain in the sky' theme. It seems reasonable to conclude that the level is made from all the design ideas that they didn't have room for elsewhere in the game, and decided they shouldn't go to waste.

[[WMG: The Jinjinator was sent back in time to kill Gruntilda.]]
Because why not?
* Because he was ''obviously'' sent back in time to protect Banjo so that he may save all life once the Big O' Blaster becomes self-aware. Duh!

[[WMG: Banjo is one of the Brothers Bear from VideoGame/DonkeyKongCountry 3]]
The face on the coins collected in [=DKC3=] looked remarkably similar to Banjo's. Also, his name fits in with the pattern of all the bears' names starting with B. He looks a bit like them too - he and the Bros. all have long, bulbous snouts not typically found on real bears.
* That's...actually really brilliant! I don't know why I never thought of that myself.
* Actually, that's been confirmed by WordOfGod! See the Trivia page.

[[WMG: Clanker wasn't always the trash munching monstrosity we know today and his cavern was once pristine and clean]]
Clanker once was a normal [[BuffySpeak shark thing]] living peacefully in his grotto, [[http://www.youtube.com/watch?v=nRbHCQvaSLw evidenced here]]. until Gruntilda and Klungo came and performed horrible experiments on him and eventually transformed him into a trash compactor. His home became horribly polluted and closed shut with layers of steel. One can still see the organic remnants of Clanker's past when joruneying inside him. [[FridgeHorror This only makes his eventual fate at Banjoland much more horyfying]]
* This makes Clanker the biggest [[TheWoobie woobie]] in history. Also, talk about BodyHorror.
* That may explain why the water in his cavern remains cleaner than that of Rusty Bucket Bay : the latter one's was polluted for longer.

[[WMG: Gruntilda's Lair was originally a place of Jiggy worship]]
Take a look at Grunty's lair. It has some mountain-cave looking parts, but then there are some sewage pipes here and there. And of course, theres the Jiggy paintings. Here's my theory, Gruntilda's Lair used to be a place where disciples of [=JiggyWiggy=] could use Jiggy paintings to teleport anywhere on the Isle o' Hags. One day, Gruntilda invaded this lair, killed everyone inside, broke the Jiggy paintings, scattered the Jiggies, and filled the place with machines, sewage pipes, and monsters. To top it all off, she pulled a Wizpig and made the entrance of the cave look like her gruesome head.
* If you want to go by what [[{{Interquel}} ''Grunty's Revenge'']] reveals, it was originally the royal palace of sorts for Spiral Mountain when the Jinjos still lived there, with King Jingaling's head at the entrance. The old head was knocked down and Grunty's was built in its place when she kidnapped the Jinjos. The Jiggy worlds are [[AllThereInTheManual stated in the B-K manual]] to be Gruntilda's own creations. Still, she probably used the power of the Jiggy-people in some way to create them, having to steal their Jiggies in the process... [[FridgeBrilliance so I guess the paintings are secretly a foolproof way for her to seal the 100 Jiggies she originally stole into the walls of her lair forever, even if they were recovered from her worlds by a hero like Banjo, so that the Jiggy people can never reclaim them...?]]

[[WMG: One of [[EternalEngine Grunty Industries]]' main products is toxic waste.]]
This explains a ''whole'' lot. Toxic waste is everywhere in the factory, and it's not very clear how that waste was produced. Why is the factory producing this? So they can both create hazards for Banjo and Kazooie and so they can sell it to other video game baddies.
* I always assumed the factory produced (possibly radioactive) underpants, which would explain both the many boxes with "Big-O-Pants" written on them, as well as the presence of washing machines (and service elevators that can be operated by them). It is however possible that the production itself creates huge amounts of toxic waste as a byproduct for no reason other than [[ForTheEvulz Grunty's amusement]]?
* I always thought Grunty just polluted ForTheEvulz in general, I mean look at other examples. Rusty Bucket Bay stays running at full power, constantly spewing out smog and draining oil in the water . . . even though the ship is docked. Its not moving, why is it running at full capacity? Also in ''Nuts & Bolts'' Grunty wants to turn Spiral Mountain into some sort of polluted Industrial Theme Park and Resort or something, again ForTheEvulz more or less. Gruntilda sometimes is the brand of evil we see in shows like Captain Planet, she's so evil she enjoys destroying the environment, just for the hell of it!

[[WMG: Inspired by the above: Gruntilda is a failed businesswoman.]]
* I always thought of Gruntilda as a failed entrepreneur. She obviously likes investing in various businesses, but she just really sucks at it. Here is a breakdown of Gruntilda's portfolio:
** Grunty Industries might be responsible for designing radioactive knickers for... er... [[ArtisticLicenseMedicine cancer treatment]]. But the toxic waste is an unfortunate by-product, like that of the glowing noses in {{Futurama}}.
** As for the HMS Rusty Bucket, perhaps Grunty's just very ignorant as to its inefficiency? That seems very realistic to me. After all, think about the main reason people pollute in RealLife - sometimes it's ForTheEvulz, absolutely, but usually it's just ignorance.
** [=WitchyWorld=] is only so unsafe because Grunty is too parsimonious to fork out the extra pay for safety features.
** Glitter Gulch Mine is a fairly straight-forward money-making endeavour.
** Jolly Roger's hamlet is a base for rental properties. She's Jolly's landlady.
** She owns one (or more) of the Stony kickball teams.
** Freezezy Peak, Gobi's Valley, BubblegloopSwamp, Mad Monster Mansion and Click Clock Wood were all early theme park prototypes. When they didn't pan out, Grunty just let nature reclaim them (to an extent).
** Mumbo's Mountain and Mayahem Temple are independent communities. Grunty has built up a {{Mook}} workforce in them, but these worlds are mostly free of her avarice. This explains why they're the easiest levels.
** And the reason she has it in for Banjo and Kazooie? Okay, so some of it is just ForTheEvulz.

[[WMG: Kazooie is an orphan.]]
This explains why she cannot fly or do any other bird things until Bottles shows her how: she never had a bird mother to teach her. This is also why she can only fly with a Flight Pad and why she needs feathers to sustain her flight (without them she can't get herself in the air at all). She is flying "incorrectly" because she learned in an unorthodox way. As proven in Grunty's Revenge, regular Breegulls don't need Flight Pads and don't shed feathers because they know how to fly the "right" way. Kazooie sheds because she had to learn from a ground-bound mole instead of another bird who could show her how to lift off on her own and move correctly to avoid losing her feathers. Her methods are bastardizations of normal avian movement.
* Perhaps Kazooie can fly just fine on her own; she just needs the Flight Pads and feathers to do it if she's taking Banjo with her. (He's gotta be heavy, after all, and she probably needs the help.) While she ''could'' avoid the pads and feathers altogether in ''Tooie,'' she, being a GenreSavvy sort, maintains the artifice as it's a staple game mechanic, and only glides.

[[WMG: Nuts & Bolts wasn't "Banjo-Threeie."]]
When Banjo-Threeie comes out, it'll be called that. Nuts & Bolts was just a warm-up.
* This is what I pray for every day of my life.
** Ditto.
*** [[RuleOfThree Tritto]].
* I agree. I always think BKN&B as more of a spin-off game then part of the story arc (the beginning of the game was probably referencing that they haven't been in a game for a while).
[[WMG: Tootie doesn't live with Banjo, she was just staying with him during the first game.]]
It'd explain why someone so important to Banjo was only there for one game. She lives with their parents somewhere, but was visiting Banjo. Then the first game happens.
* I always assumed this was canon anyway, based on the fact Tootie had no idea who Grunty was (despite the fact Grunty lives like half a mile away and her palace in the shape of her '''GIANT HEAD''' is right there), and Grunty had never heard of Tootie before. Plus it seemed Tootie as the 'prettiest person in Spiral Mountain' had only happened recently, i.e. when she came to visit Banjo to "[[BeCarefulWhatYouWishFor go on an adventure]]".
** And her FaceOnAMilkCarton you find in the second game could have come from the time when she was kidnapped by Grunty and her parents didn't know that she'd been taken or that Banjo was saving her (after all, we have no idea how long the beauty-transferring machine takes to work, could be days or even weeks). This would, if nothing else, explain why the only place you find that Carton is in a rubbish bin that obviously hasn't been emptied for a ''very'' long time (say, two years, give or take.) The "missing since Banjo-Kazooie" bit could easily just refer to the beginning of that game, since the fact that they are in a game world seems to be common knowledge.

[[WMG: Loggo is L.O.G in a different form...]]
...making him the ultimate AlmightyJanitor; a toilet who is God.
** That is ''beyond'' magnificent. Kudos to you, sir or madam.

[[WMG: Banjo and Kazooie were kids in the first few games.]]
Although they appeared to live by themselves, their parents were still always nearby. [[InvisibleParents Just sort of invisible.]] In the first game, they went away for the weekend, which was why Gruntilda picked that specific moment to strike. It also explains why they weren't very knowledgeable about their skills. It also explains why Kazooie is more perky in the first--she hasn't yet hit teenaged SnarkKnight status. In the first game, they were probably around 11. Between the first and the second, Banjo hit puberty--explaining why his voice was suddenly much deeper. In the gap between ''Tooie'' and ''Nuts & Bolts,'' the duo fully grew up--which is why Kazooie suddenly looks a lot more feminine. She just matured, is all.

[[WMG: Gruntilda was trying to get the [[UrbanLegendOfZelda Stop 'N' Swop items]].]]
This is how she got into the habit of speaking in rhymes; she's aware that the cheats to unlock the items were rhyming sentences, and she was hoping to stumble across them by chance. Being a witch, she doesn't need the sandcastle to enter the cheats, she can just speak them aloud like other spells.
** This would explain why she stopped rhyming in the sequel, she realized that Stop 'N' Swop was removed, so she didn't have a reason to rhyme anymore.

[[WMG: Banjo's backpack is BiggerOnTheInside]]
How else does
kazooie fit in there?
* Not to mention Banjo can fit creatures or things TWICE HIS SIZE into his backpack. 'Course, that's thanks to the Taxi Pack ability...

[[WMG: Banjo's backpack is a portal to another universe]]
It wouldn't have to be anything exotic. Just a... big place with an interesting door - a pack flap. Ooh, maybe if there is another Banjo game, all the worlds will be in Banjo's backpack! I don't know how that would work, but I can dream.

[[WMG: If and when Banjo-Threeie comes out, there shall be much humour made about it]]
This could go down several paths really, from them making jokes that, if you include Nuts and Bolts, this should be Banjo-Fourie, with someone (Kazooie likely) making a joke about how much it sounds like Furry. If Rare happen to see this coming and make it Banjo Fourie instead, then jokes are going to be made about how Grunty said she'd return for Threeie, not Fourie, and there will be jokes about how they skipped Threeie. And if they include Grunty's revenge in the count and make it Fiveie, everyone is just going to be generally confused about why they skipped two games in a row.

Also, at one point Grunty will try to rhyme Orange. This isn't related to the WMG, but it could still be funny.

[[WMG: The reason for the portals to the worlds in Banjo Kazooie:]]
* '''Mumbo's Mountain''': According to the manual, Gruntilda was a former student of Mumbo's. Given that it's called "'Mumbo's'' Mountain," we can presume this was his original residence.
* '''Gobi's Valley''': Where Gruntilda hoarded all or some of her her Jiggies.
* '''Mad Monster Mansion''': Grunty's residence. Note that despite "Gruntilda's Lair" being her lair, there isn't a bed in sight. The reason Mingelda or Blobbelda do not appear as portraits may be that she viewed them as enemies, but didn't want to eliminate them until the opportune moment in the Tower of Tradgedy Quiz.
* '''Rusty Bucket Bay''': Is near Grunty's Industries from Banjo Tooie (note the similar background sky and water.) Either Grunty manifactures early 20th century warships, or this is its shipping port.
** Hmm... interesting, let's see if we can't do them all:
** Mumbo's Mountain: Mumbo's room - Indeed, as Mumbo was the one who taught Grunty, it makes sense that he'd want to keep an eye on her, even if she does send in monsters to try to corrupt his home.
** Treasure Trove Cove: Treasure storage: where else would she store all her treasure but in a place filled with treasure chests. she even keeps Captain Blubber there so she can own his treasure and she can also store her most valuabe item, the blue mystery egg, hidden inside an island which is then buried, surrounded by water and guarded by a vicious and scary shark.
** Clanker's Cavern: Waste disposal - Kind of self explanatory, really.
** Bubblegloop Swamp: Larder - Since we know from Brentilda's gossipping that Grunty has... unusual tastes, it makes sense that the place she stores them would be a disgusting swamp, which also contains a giant egg and some conspicuously empty huts.
** Freezeezy Peak: Brentilda's room - Like Mumbo, Brentilda would probably have enough power to maintain a happy, christmas-themed foothold in Grunty's domain, even if it's not as strong, with Grunty able to fill it with killer snowmen and monsters that eat Christmas tree lights.
** Gobi's Valley: Loft - where Grunty stores all the knick-knacks that collected and got bored with, like that old memory game, those magic carpets that old indian guys sold her, that maze and that flooded pyramid, which she used as a private swimming pool.
** Mad Monster Mansion: Grunty's room - once again, kind of a no-brainer, since it holds her house and places where she can indulge her hobbies: Ouija boards and desecrating holy ground.
** Rusty Bucket Bay: Garage/Front door - where she goes into the outside world on her (t)rusty old boat, despite the odd dolphin wandering in accidentally.
** Click Clock Wood: Garden - Think about it, you could go to the spring section, plant something,, then wander into the summer or autumn section and have it already be fully grown. Or, if you're as sadistic as Grunty, go to the winter section and watch it ''die''
** And Gruntilda's lair are the corridors and the top of the keep is her workshop. Did I miss anything?

[[WMG: The L.O.G. has a son.]]

TT. Yes, [[DiddyKongRacing TT]]. Don't tell me you don't see the family resemblance, and he ''does'' have the power to be in two places at once!

[[WMG: Tootie was picked the "fairest" for different reasons.]]

When Dingpot said Tootie was the fairest in the land, he didn't mean she was the prettiest or the most attractive. She was the most honest- she never lied or cheated, whereas Gruntilda was a pathological liar and cheater. Dingpot is supposed to speak in favor of Grunty, but the extreme difference between Grunty and Tootie's honesty confused him.

[[WMG: Click Clock World isn't the final world of Banjo-Kazooie.]]

...It's the first world of Banjo-Tooie.

Confused at what I mean by this? Well, first, you know that certain worlds were swapped between ''Kazooie'' and ''Tooie'' during development, as they were developed simultaneously. Click Clock Wood is one such world. But that's not the primary thrust of my argument.

One of the main things separating ''Tooie'' from ''Kazooie'' was the second game's '''size and complexity.''' The worlds in ''Tooie'' are all ''much'' larger than the worlds in ''Kazooie,'' even the easy ones. The ways of getting the Jiggies are also ''much'' more complex and, in some cases, difficult. Even in Kazooie's more challenging worlds, there are still a number of jiggies just left "out in the open" for the player to find, and there are fewer involved puzzles. Whereas in ''Tooie,'' most jiggies are task-oriented.

However, Click Clock Wood, being the final world of ''Kazooie,'' sticks out. Why? Well, for one thing, due to it having four different seasons (and a hub area), it is ''much'' larger geographically than any other world. The central tree is pretty tall vertically, as well. In addition, most of its jiggies are puzzle-oriented. Even the ones that are just "lying out" require you being in the right season to take advantage of the terrain or abilities available to you in some way. Others are more involved tasks, like bringing Eyrie caterpillars. As you can see, the world has more in common with the worlds of ''Tooie'' than it does the worlds of ''Kazooie.'' If you think of the games as a single game, with the worlds in a straight line of progression, then Click Clock Wood transitions perfectly into the larger and more task-oriented worlds of ''Tooie.''

Thus, it's not the final world of ''Kazooie.'' It's the first world of ''Tooie.''

[[WMG: Mumbo Jumbo and Humba Wumba are dating.]]
I know, far fetched, but hear me out.

They could be pulling it as a prank, and maybe use this as the force to make Banjo and Kazooie [[TenMinutesintheCloset place them in some sort of closed space so they could "resolve the issues,"]] but they will use it as alone time with each other. Why would they do this? It could be that the island is thinking that, both being sha(Wo)mans, they would have a rivalry. So they decided to fake the rivalry out. They couldv'e met after the first game, due to Mumbo saying "have a hot date" if you fail to get all 100 jiggies, yet clear the final boss. Also, the fact that Humba Wumba use the Bee spell and the Washing Machine spell from the first game could also let onto something.

Jump to Grunty's Revenge. Mumbo having little transformation spells could be that he is giving them the Humba Wumba since in Tooie, he lost all transformation powers and is just going around and doing the work (And TookALevelInBadAss.) on his own while Humba Wumba does all the transforming. Flash forward to Nuts And Bolts. They could be doing the same thing like in Tooie. And the marriage thing in Nutty Acres is just the excuse they need! And the rivalry was less serious, due to them being business rivals, they have a excuse to be rivals, and the only true hint that the rival is still going on is Mumbo saying "don't buy from her."

[[WMG: The fire side of Hailfire Peaks was the original Stony homeland.]]
There is a small Stony presence in the fire side (including the kickball stadium) and most of the architecture is about the same. At some point the volcano erupted, and most of the Stonies fled to Mayhem Temple. The cat-people however were the original inhabitants. This would explain why Mayhem Temple has two very different "species" living in the same place.

[[WMG: When and if we see Boggy's kids and Tooty again, they'll be teenagers...]]
...and each one will have a unique personality. Yes, even [[FlatCharacter Tooty]]. Personally, this troper likes to imagine Teenager!Tooty as a girl with a love of adventure, perhaps similar to Amelia Earhart. As for the polar bear kids, um, let's see... Well, in Soggy's case, I really hope Rare would avoid the stereotype of all girls becoming goths or emo's or whatever when they become teenagers. I mean, on that one Nuts and Bolts wallpaper that shows a profile view of each of the cubs' heads, alongside those of other characters, she seemed to still have that pink bow on her head...

So, what do you think, guys? What kind of personalities do you think each of those young characters should have?

[[WMG: L.O.G. is [[Literature/IHaveNoMouthAndIMustScream AM]].]]
He controls all within his world, and he's just stringing the main characters along. Also, the world Ted and the others are in is a video game, which is why AM can control everything.
** Oh, beautiful. And if we go with the above guess that [[AlmightyJanitor Loggo is L.O.G]], that means [=AM=] is a toilet! That feels good.
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