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Cat Smile was renamed to Playful Cat Smile. Moving wicks that have enough context for the new trope.


* {{Expy}}: [[spoiler:Sayako]]'s CatSmile and general demeanor may remind players of ''Blood Covered'' of Seiko.

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* {{Expy}}: [[spoiler:Sayako]]'s CatSmile cat-like smile and general demeanor may remind players of ''Blood Covered'' of Seiko.
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* DistressedDamsel: Akari, repeatedly, in ways reminscient of the threats Yoshiki's classmates faced before...

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* DistressedDamsel: DamselInDistress: Akari, repeatedly, in ways reminscient of the threats Yoshiki's classmates faced before...
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small spelling fixes


* {{Foreshadowing}}: Early on, Akari wonders how Yoshiki didn't end up getting killed the same was as Satoshi. The answer is eventually revealed; naturally, it's critical to the plot.
* FromNobodyToNightmare: [[spoiler:Poor Sayako]] had absolutely no connection to Heavenly Host or anything that happened there at all... until [[spoiler:Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent spirit at the heart of it all]].

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* {{Foreshadowing}}: Early on, Akari wonders how Yoshiki didn't end up getting killed the same was way as Satoshi. The answer is eventually revealed; naturally, it's critical to the plot.
* FromNobodyToNightmare: [[spoiler:Poor Sayako]] had absolutely no connection to Heavenly Host or anything that happened there at all... until [[spoiler:Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent malevolent spirit at the heart of it all]].
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trope names do not get spoilered


* [[spoiler:ManicPixieDreamGirl: Sayako had shades of this when she dragged Yoshiki out of his depression and into the kendo club.]]

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* [[spoiler:ManicPixieDreamGirl: Sayako ManicPixieDreamGirl: [[spoiler:Sayako had shades of this when she dragged Yoshiki out of his depression and into the kendo club.]]
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trope names do not get spoilered


* [[spoiler:BetterToDieThanBeKilled]]: In the Good Ending, [[spoiler:Yoshiki takes his own life instead of letting the malice-ridden spirits overwhelm him]].
* [[spoiler:CartwrightCurse: On top of losing Ayumi, Yoshiki had to watch Sayako die for his sake, too.]]

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* [[spoiler:BetterToDieThanBeKilled]]: BetterToDieThanBeKilled: In the Good Ending, [[spoiler:Yoshiki takes his own life instead of letting the malice-ridden spirits overwhelm him]].
* [[spoiler:CartwrightCurse: On CartwrightCurse: [[spoiler:On top of losing Ayumi, Yoshiki had to watch Sayako die for his sake, too.]]
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* BittersweetEnding: [[spoiler: Yoshiki dies and his spirit is trapped in Heavenly Host forever, but at least he's reunited with his friends. Back at the living world, nobody cares that Yoshiki died, as he was a gloomy loner. Only Akari mourns him and it's implied she's still bullied at school. But she'll still smile and go on with her life for Yoshiki's sake.]]

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* BittersweetEnding: [[spoiler: Yoshiki dies and his spirit is trapped in Heavenly Host forever, but at least he's reunited with his friends. Back at the living world, nobody cares that Yoshiki he died, as he was a gloomy loner. Only Akari mourns him and it's implied she's still bullied at school. But she'll still smile and go on with her life for Yoshiki's his sake.]]
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* BittersweetEnding: [[spoiler: Yoshiki dies and his spirit is trapped in Heavenly Host forever, but at least he's reunited with his friends. Back at the living world, nobody cares that Yoshiki died, as he was a gloomy loner. Only Akari mourns him and it's implied she's still bullied at school. But she'll still smile and go on with her life for Yoshiki's sake.]]
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* GoOutWithASmile: [[spoiler:Sayako and Yoshiki]] in the Good Ending.
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* ReplacementLoveInterest: Akari bears a strong resemblance to Ayumi. [[spoiler:However, it was a different one of these long ago that really caused this whole mess.]]

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* ReplacementLoveInterest: %%* ReplacementGoldfish: Akari bears a strong resemblance to Ayumi. [[spoiler:However, it was a different one of these long ago that really caused this whole mess.]]
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* FromNobodyToNightmare: [[spoiler:Poor Sayako]] had absoulutely no connection to Heavenly Host or anything that happened there at all... until [[spoiler:Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent spirit at the heart of it all]].

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* FromNobodyToNightmare: [[spoiler:Poor Sayako]] had absoulutely absolutely no connection to Heavenly Host or anything that happened there at all... until [[spoiler:Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent spirit at the heart of it all]].
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* SchmuckBait: A sign nearby the science lab door says "This room leads to the real world...IF you want to be saved...you should hurry and enter it...". [[spoiler: It leads to a room that traps you inside forever, and obviously, a Wrong End.]]

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An UpdatedRerelease called ''Corpse Party if: Past End'' shares the same premise, but with several events changing between versions; Memories of Fear is currently working on an English translation for that as well.

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An UpdatedRerelease called ''Corpse Party if: Past End'' shares PAST END'' is an UpdatedRerelease. In addition to graphical improvements so that it visually resembles ''VisualNovel/CorpsePartyCrossFear'', which bridges the same premise, but with several events changing gap between versions; the original ''Corpse Party'' and ''if'', ''PAST END'' tweaks and revamps the storyline, adding new locations, various Bad Endings, and snippets of voice acting. Memories of Fear is currently working on an English translation for that as well.
also translated this version, which can be found [[http://www.memoriesoffear.com/games_corpsepartyifpastend/index.html over here]].



This Fan Game contains examples of:

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This !!This [[FanSequel Fan Game Game]] contains examples of:



* CharacterPortrait: In the original version, square portraits appear in the dialogue boxes. ''PAST END'' upgrades these to character busts that appear above the dialogue boxes during important scenes.



* {{Foreshadowing}}: Early on, Akari wonders how Yoshiki didn't end up getting killed the same way as Satoshi.

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* {{Foreshadowing}}: Early on, Akari wonders how Yoshiki didn't end up getting killed the same way was as Satoshi.Satoshi. The answer is eventually revealed; naturally, it's critical to the plot.



* ItWasADarkAndStormyNight: Just like the original, the game begins with a storm raging outside the school.

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* ItWasADarkAndStormyNight: Just like the original, the game begins with a storm raging outside the school. Mildly problematic, as that's part of what can trigger the school's curse... and Yoshiki opening up to Akari about his past accidentally fulfils the other requirements.


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!!''PAST END'' also contains instances of:

* CruelMercy: [[spoiler:Shinozaki]] considered this; given Yoshiki's immense SurvivorGuilt, letting him live was actually far crueler than trying to kill him.
* ImpaledWithExtremePrejudice: One room has a pole sticking haphazardly sticking out of the wall. Unsurprisingly, this factors into a potential Bad Ending where one of our hapless heroes winds up hanging off of it.
* InterfaceScrew: Picking up [[spoiler:the rope]] has the usual Yes/No prompts replaced with [[spoiler:'Die Die Die Die Die Die']], and applies a [[spoiler:Die]] filter to several text boxes afterward.
* InterruptedCooldownHug: In this case, the cooldown hug is actually initiated by [[spoiler:the TragicMonster]] and interrupted by [[spoiler:Yoshiki running both of them through]].
* ItsAWonderfulFailure: Various Bad Ends were added into ''PAST END''.
* LateArrivalSpoiler: Compared to the original ''if'', certain plot points are revealed ''much'' sooner. [[spoiler:Sayako]]'s name comes up during your first conversation with [[spoiler:Shinosaki's spirit]], who also apologizes for [[spoiler:dragging Sayako into the school in the first place]] -- all information the player isn't privy to in the original version until far later.
* MalevolentArchitecture:
** In one case, a room so dark your only light source barely illuminates your immediate surrounding changes its layout without a sound after you pick up a key item.
** Another new puzzle puts an invisible maze of collapsing floorboards between Yoshiki and a vital object. The floorboards 'repair' themselves every time you return to that area, making it harder to find your way through.
* MiniGame: One can be unlocked by finding the [[spoiler:cassette tape]] during the final escape: [[spoiler:Traumatized Yoshi]]. It revolves around [[spoiler:dodging various anatomical models while trying to find and rescue Ayumi]].
* OffWithHisHead: Another possible bad end, in a sequence added specifically to ''PAST END'' to set up this potential death.
* OminousVisualGlitch:
** Appears when Yoshiki and Akari are trapped in [[spoiler:the rope room]], right before [[spoiler:they escape]].
** Also appear during the JourneyToTheCenterOfTheMind.
* PreviousPlayerCharacterCameo: One of the {{Call Back}}s to ''Cross Fear'' added into this version has [[spoiler:Amagasaki]] reappearing... [[spoiler:as a headless corpse]].
* SayMyName: Doubles as a MadnessMantra in one Bad Ending, where Yoshiki [[spoiler:becomes convinced Akari is Ayumi]] and keeps repeating their name over and over again.
* TakingYouWithMe: [[spoiler:Yoshiki beats Sayako's corrupted spirit this way, by running both of them through with his sword]].
* TimedMission:
** A two-minute time limit is added to the sequence where Yoshiki has to find [[spoiler:something to attack the anatomical model with]]. In a further complication from the original ''if'', retriving the object in question is much harder due to MalevolentArchitecture getting in the way.
** Similarly, a new time limit is added when Akari [[spoiler:is trapped in the stall]], and resolving that situation is considerably more complex than just [[spoiler:calling Naomi's name]].

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* TheAtoner: Yoshiki has shades of this, wanting to protect and save Akari the same way he couldn't protect any of his friends. [[spoiler:Ayumi also wants to atone for causing the whole mess by murdering Sayako.]]



* DontLookBack: As in the original game, looking back while in the corridor of light.

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* DontLookBack: As in the original game, looking back while in the corridor of light.light will cause your demise.
* DrivenByEnvy:
** The red spirits trapped in Heavenly Host are so envious of the living that they'll gleefully kill and condemn them to the same hell.
** This also turns out to be why Yoshiki and Akari got pulled in again: [[spoiler:Ayumi's spirit couldn't stand to see him getting close to Sayako, who was helping him move on from what happened. So she tried to kill him, but murdered Sayako instead.]]



** The Good Ending, on the other hand, is [[spoiler:a [[BittersweetEnding bittersweet]] one: Yoshiki frees Sayako's spirit and protects Akari, but dies himself.]]

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** The Good Ending, on the other hand, is [[spoiler:a [[BittersweetEnding bittersweet]] one: Yoshiki frees Sayako's spirit and protects Akari, but dies himself. He and his old friends remain trapped in Heavenly Host, perhaps to help guide any other unfortunates who fall within out as best they can...]]



* FaceHeelTurn: The grudges and malice infesting the school can easily overwhelm the spirits trapped within, causing this to happen to them.



* FromNobodyToNightmare: [[spoiler:Poor Sayako]] had absoulutely no connection to Heavenly Host or anything that happened there at all... until [[spoiler:Ayumi came after Yoshiki and killed her instead. From there, her anguish, grief and malice made her powerful enough to completely take over the school, becoming the new manevolent spirit at the heart of it all]].



* GreenEyedMonster:
** The red spirits trapped in Heavenly Host are so envious of the living that they'll gleefully kill and condemn them to the same hell.
** This also turns out to be why Yoshiki and Akari got pulled in again: [[spoiler:Ayumi's spirit couldn't stand to see him getting close to Sayako, who was helping him move on from what happened. So she tried to kill him, but murdered Sayako instead.]]



* HeroicSacrifice: [[spoiler:The whole reason why Yoshiki wasn't killed and trapped in Heavenly Host like Satoshi is because Sayako sacrificed herself to save him.]]

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* HeroicSacrifice: HeroicSacrifice:
**
[[spoiler:The whole reason why Yoshiki wasn't killed and trapped in Heavenly Host like Satoshi is because Sayako sacrificed herself to save him.]]]]
** Before the final battle, [[spoiler:Yoshiki]] sets this up by [[spoiler:telling Akari to go on without him while he faces Sayako]]. Whether or not this works out depends on the ending you earn.




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* ThemeMusicPowerUp: In the Good Ending, the main theme of the original ''Corpse Party'' starts playing when [[spoiler:Yoshiki's hand appears and keeps Akari from turning around]].
* TogetherInDeath: [[spoiler:Yoshiki is reunited with his friends this way.]]
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* BehindTheBlack: [[spoiler:The anatomical model]] exploits this to sneak up on Yoshiki while he's BSODing over [[spoiler:finding Ayumi's corpse]].

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* BehindTheBlack: [[spoiler:The anatomical model]] exploits this to sneak up on Yoshiki while he's BSODing [=BSODing=] over [[spoiler:finding Ayumi's corpse]].
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A 2011 FanSequel to the original ''VisualNovel/CorpseParty'' produced by the group AMISOGUMI, ''Corpse Party if...'' picks up after one of the bad endings of ''VideoGame/CorpsePartyPC98''. Specifically, it focuses on a world where Yoshiki Kishinuma ended up the SoleSurvivor following the events of Ending C. Now twenty-five years old, he's become a teacher at his old school, still haunted by his failures.

Unfortunately, when he recounts his tale to one of his students, the two of them are promptly pulled into the abandoned schoolhouse. Can Yoshiki escape once more and put his demons to rest, or will he finally be reunited with his old friends the hard way...?

An English translation provided by Memories of Fear can be found [[http://www.memoriesoffear.com/games_corpsepartyif/index.html here]].

An UpdatedRerelease called ''Corpse Party if: Past End'' shares the same premise, but with several events changing between versions; Memories of Fear is currently working on an English translation for that as well.

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This Fan Game contains examples of:

* AllYourPowersCombined: Before the FinalBoss battle, [[spoiler:Ayumi's spirit]] empowers Yoshiki. [[spoiler:On the good ending path, Satoshi, Naomi and Yuka lend their powers as well.]]
* AngstComa: [[spoiler:Yoshiki enters one after confronting Sayako's spirit.]]
* BehindTheBlack: [[spoiler:The anatomical model]] exploits this to sneak up on Yoshiki while he's BSODing over [[spoiler:finding Ayumi's corpse]].
* BerserkButton: Calling the angry red spirit [[spoiler:in the bathroom]] by the wrong name results in an instant GameOver. Understandable, really, given how their anger's fueled by how [[spoiler:nobody even NOTICED her death]].
* [[spoiler:BetterToDieThanBeKilled]]: In the Good Ending, [[spoiler:Yoshiki takes his own life instead of letting the malice-ridden spirits overwhelm him]].
* [[spoiler:CartwrightCurse: On top of losing Ayumi, Yoshiki had to watch Sayako die for his sake, too.]]
* ColorCodedCharacters: Blue spirits are helpful, while red spirits want to kill the living so that they'll all be trapped together.
* DarkAndTroubledPast: On top of everything that happened in Heavenly Host before, [[spoiler:when Yoshiki met somebody who helped him actually start moving on, she ended up dying at Shinozaki's hands, giving him even more of a guilt complex]].
* DistressedDamsel: Akari, repeatedly, in ways reminscient of the threats Yoshiki's classmates faced before...
* DontLookBack: As in the original game, looking back while in the corridor of light.
* EndingTropes:
** DownerEnding: The Bad End turns the whole game into a [[spoiler:ShootTheShaggyDog situation, as everyone dies.]]
** The Good Ending, on the other hand, is [[spoiler:a [[BittersweetEnding bittersweet]] one: Yoshiki frees Sayako's spirit and protects Akari, but dies himself.]]
* {{Expy}}: [[spoiler:Sayako]]'s CatSmile and general demeanor may remind players of ''Blood Covered'' of Seiko.
* FailureToSaveMurder:
-->'''Yoshiki:''' "...I let her die. I might as well have killed her myself."
* FinalBoss: [[spoiler:Sayako]]. Like the PC-98 version, this is the only battle in the game.
** PuzzleBoss: If you didn't [[spoiler:find Satoshi's Old Charm, talk to Yuka, then return it to Satoshi]], then this becomes [[spoiler:a HopelessBossFight]].
* {{Foreshadowing}}: Early on, Akari wonders how Yoshiki didn't end up getting killed the same way as Satoshi.
* GirlishPigtails: Like Ayumi before her, Akari has these, though hers are significantly longer.
* GoOutWithASmile: [[spoiler:Sayako and Yoshiki]] in the Good Ending.
* GreenEyedMonster:
** The red spirits trapped in Heavenly Host are so envious of the living that they'll gleefully kill and condemn them to the same hell.
** This also turns out to be why Yoshiki and Akari got pulled in again: [[spoiler:Ayumi's spirit couldn't stand to see him getting close to Sayako, who was helping him move on from what happened. So she tried to kill him, but murdered Sayako instead.]]
* HalfTheManHeUsedToBe: [[spoiler:Happens to the anatomical model when Yoshiki attacks it.]]
* HeroicBSOD: Yoshiki doesn't respond well to finding [[spoiler:Ayumi's corpse]].
* HeroicSacrifice: [[spoiler:The whole reason why Yoshiki wasn't killed and trapped in Heavenly Host like Satoshi is because Sayako sacrificed herself to save him.]]
* InSeriesNickname: [[spoiler:When they first met, Sayako dubbed Yoshiki 'Yoshi' for short. After learning this, Akari's able to shock him out of his AngstComa by calling him that.]]
* InterfaceScrew: When fleeing from [[spoiler:the anatomical model]], the screen keeps getting tinted different colors, with the controls getting mixed up each time.
* ItsAllMyFault:
** Yoshiki still feels this way about the deaths of all his friends, lamenting his inability to protect anyone.
** [[spoiler:Ayumi's spirit blames herself for growing so jealous of the new life Yoshiki was putting together that she tried killing him.]]
* ItWasADarkAndStormyNight: Just like the original, the game begins with a storm raging outside the school.
* KatanasAreJustBetter: A display katana's still sharp enough to [[spoiler:cleave right through the anatomical model's waist]].
* LonelyPianoPiece: Playing one calls [[spoiler:Satoshi's spirit]].
* MalevolentArchitecture: A blue spirit explains that the grudges and hatred that fill the school constantly warp the school, and warns Yoshiki not to assume it's the same as before.
* [[spoiler:ManicPixieDreamGirl: Sayako had shades of this when she dragged Yoshiki out of his depression and into the kendo club.]]
* MultipleEndings: There's two:
** Bad End: [[spoiler:Yoshiki tells Akari to flee to Classroom 2-9 while he fights Sayako. Sadly, he loses the battle, and the malice pervading the school turns him into an evil spirit. Though Akari manages to make it to 2-9, Yoshiki's corrupted spirit tricks her into turning around and being consumed by the light.]]
** Good End: [[spoiler:With the support of all his friends' spirits, Yoshiki's able to defeat and free Sayako's spirit. The jealous-ridden red spirits try to turn him into one of them, but he takes his own life with the Demon-Slaying Sword first. Though the spirits try to tempt Akari into looking back, his spirit protects her, enabling her to escape safely.]]
* MyGreatestFailure: When Ayumi needed his help the most, Yoshiki [[DirtyCoward ran away]]...
** MyGreatestSecondChance: ...but when HistoryRepeats with Akari, he has a chance to save her.
* NiceJobBreakingItHero: Yoshiki telling Akari about his DarkAndTroubledPast leads to their getting pulled into the school.
* NoCanonForTheWicked: {{Averted}}, since it spins off the events of Ending C.
* ReplacementLoveInterest: Akari bears a strong resemblance to Ayumi. [[spoiler:However, it was a different one of these long ago that really caused this whole mess.]]
* SayMyName: When finally confronting [[spoiler:Sayako]], Yoshiki repeats their name over and over until [[spoiler:she attacks]].
* SenselessSacrifice: As in the original game, [[spoiler:the sacrifices made by Sayako and Yoshiki]] are rendered moot in the Bad End when [[spoiler:Sayako kills Yoshiki, turning him into an evil spirit who then promptly causes Akari's death.]]
* ShoutOut:
** When Yoshiki's prompted to name one of the spirits haunting the school, one of the choices is from ''VisualNovel/CorpsePartyZero''.
* SoleSurvivor: Yoshiki, out of the original five students.
* SternChase: [[spoiler:Despite getting chopped in half, the anatomical model still manages to do this during the escape sequence.]]
* StringyHairedGhostGirl: [[spoiler:Sayako]].
* StuffedIntoALocker: Akari's introduced by Yoshiki helping her out of a locker in one of the classrooms.
* SurvivorGuilt: Yoshiki feels like he doesn't deserve to have lived through what happened before. He's also haunted by how [[spoiler:Sayako died instead of him when Ayumi's vengeful spirit came a'calling]].
* TheWatson: Akari serves this role by getting Yoshiki to open up about his past and explain a lot of the {{Backstory}}, including events that occured ''after'' Ending C.

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