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* ''VideoGame/GuiltyGearXrd''. The most common reaction for the first trailer is "Wow, they really made some very detailed sprites [[TwoAndAHalfD HOLY CRAP THAT'S NOT 2D ANIMATION]]".

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* ''VideoGame/GuiltyGearXrd''.''VideoGame/GuiltyGear Xrd''. The most common reaction for the first trailer is "Wow, they really made some very detailed sprites [[TwoAndAHalfD HOLY CRAP THAT'S NOT 2D ANIMATION]]".



* ''VideoGames/AssassinsCreedUnity'': The Next-Gen Paris in the [[http://kotaku.com/heres-how-incroyable-paris-looks-in-assassins-creed-uni-1620018718 Gamescom Trailer]] is kind of surreal for how gorgeous it is. The team spent ''five thousand hours'' recreating Notre Dame. And ''damn'' does it show.
* ''DragonballXenoverse''. ''Good God''. The visuals are just [[StealthPun off the scale]]. And none of it is pre-rendered, its all ''in-game graphics''.

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* ''VideoGames/AssassinsCreedUnity'': ''VideoGame/AssassinsCreedUnity'': The Next-Gen Paris in the [[http://kotaku.com/heres-how-incroyable-paris-looks-in-assassins-creed-uni-1620018718 Gamescom Trailer]] is kind of surreal for how gorgeous it is. The team spent ''five thousand hours'' recreating Notre Dame. And ''damn'' does it show.
* ''DragonballXenoverse''.''VideoGame/DragonballXenoverse''. ''Good God''. The visuals are just [[StealthPun off the scale]]. And none of it is pre-rendered, its all ''in-game graphics''.

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** While the graphics and animations of the 3D core games are [[BrokenBase huge points of contention]] among fans, the legendary Pokemon's introductions are still beautiful to look at; special mention goes to [[spoiler:Nebby's evolution into Solgaleo/Lunala]] in ''VideoGame/PokemonSunAndMoon'', which will leave your jaw hanging open in more ways than one.


** Also, the GameMod VideoGame/BlackMesa is just... incredible in its visuals. Examples include Surface Tension and (what little we've seen of) Xen.

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** Also, the GameMod VideoGame/BlackMesa is * [[VideoGame/BlackMesa Black Mesa]] deserves its own entry by virtue of being just... incredible in its visuals. Examples include Surface Tension One of Crowbar Collective's goals for the remake was to give ''[[VideoGame/HalfLife Half-Life]]'' the graphic quality that the game deserved after the dissapointment of Valve's own port to the Source engine, and (what it shows.
** Many of the game's areas have been scaled up in size and impressiveness. The original test chamber, the rocket engine test chamber, the rocket launching facilities, the Black Mesa Electric Dam, the Osprey landing zone, the explosives room and many others are now enormous, spacious and full of details like posters, lights, and others.
** The infrastructure has also been upgraded; the test chamber's material analyzer now fills the whole area with amazing lights and shadows when active. ''Power Up'' features our first Gargantua being killed by a massive electrical discharge, and ''On A Rail'' features a believable and extensive underground cargo rail system, with military traps and a rocket launch facility included.
** What
little we've seen of) Xen.of Xen is straight up ''marvelous''. The dull platforming map at the beginning is now a whole area that reeks of alien wildlife, lush skies and danger. Colors complement each other really well, and the whole place is an intelligent maze. Of special note is the addition of [[spoiler: a Black Mesa's research camp and FOB near the teleport platform, backing up what we've learned in ''Questionable Ethics'' and ''Lambda Core''; hell, the whole place shows signs of human alteration and research]].


* One of the main draws to the original ''[[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]'' on the UsefulNotes/SegaGenesis was that the graphics looked ''incredible'', with the genius use of parallax scrolling and vibrant colors really showing off the console. Indeed, the ''[[Franchise/SonicTheHedgehog Sonic]]'' franchise as a whole is generally known for having great graphics with a majority of their games, given that the series was made to look visually stunning from day one.

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* One of the main draws to the original ''[[VideoGame/SonicTheHedgehog1 Sonic The Hedgehog]]'' on the UsefulNotes/SegaGenesis was that the graphics looked ''incredible'', with the genius use of parallax scrolling and vibrant colors really showing off the console. Indeed, the ''[[Franchise/SonicTheHedgehog ''[[VideoGame/SonicTheHedgehog Sonic]]'' franchise as a whole is generally known for having great graphics with a majority of their games, given that the series was made to look visually stunning from day one.


* ''VideoGame/ShadowOfTheColossus':

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* ''VideoGame/ShadowOfTheColossus':''VideoGame/ShadowOfTheColossus'':


** ''The Adventures of Batman And Robin'' employs 3D backgrounds that are so convincing at points it feels like you're playing an early Playstation game!

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** ''The Adventures of Batman And and Robin'' employs 3D backgrounds that are so convincing at points it feels like you're playing an early Playstation [=PlayStation=] game!



** Any of the games equipped with the Super FX chip, most famously the original Star Fox, which made achieving then-revolutionary 3D graphics possible on the SNES.
*** StuntRaceFX went further than Star Fox by rendering an entire worldspace in polygonal 3D. More, the Big Ravine course features rain that splatters on the screen when driving in first-person view, and actually distorts the view through them a little.
** The original Franchise/DonkeyKongCountry trilogy looks amazing to this day due to the pre-rendered CGI sprites and environments and vivid color palette. Most amazing is that they did ''not'' use the Super FX chip or any other enhancement chips--everything is done in-software!

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** Any of the games equipped with the Super FX chip, most famously the original Star Fox, ''VideoGame/{{Star Fox|1}}'', which made achieving then-revolutionary 3D graphics possible on the SNES.
*** StuntRaceFX ''VideoGame/StuntRaceFX'' went further than Star Fox ''Star Fox'' by rendering an entire worldspace in polygonal 3D. More, the Big Ravine course features rain that splatters on the screen when driving in first-person view, and actually distorts the view through them a little.
** The original Franchise/DonkeyKongCountry ''VideoGame/DonkeyKongCountry'' trilogy looks amazing to this day due to the [[DigitizedSprites pre-rendered CGI sprites sprites]] and environments and vivid color palette. Most amazing is that they did ''not'' use the Super FX chip or any other enhancement chips--everything is done in-software!



* In ''Tokyo Xtreme Racer 3'' / ''Shutokou Battle 01'', the boss Blood Hound, when challenged in the rain, causes the rain to ''turn into [[RainOfBlood blood]]''. Rejected Angel, when battled, results in a dramatic shift of the screen's tones and the ''Saint Elmo's Fire'' effect to appear when going up to higher speeds.

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* In ''Tokyo Xtreme Racer 3'' / ''Shutokou 3''/''Shutokou Battle 01'', the boss Blood Hound, when challenged in the rain, causes the rain to ''turn into [[RainOfBlood blood]]''. Rejected Angel, when battled, results in a dramatic shift of the screen's tones and the ''Saint Elmo's Fire'' effect to appear when going up to higher speeds.



* Find a video of ''VideoGame/{{BioShock|1}}'''s intro on Youtube. Watch it. Would you kindly pick up your jaw from the floor?

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* Find a video of ''VideoGame/{{BioShock|1}}'''s intro on Youtube.[=YouTube=]. Watch it. Would you kindly pick up your jaw from the floor?



*** On a related note, by now we have to admit that Creator/SquareEnix has a "squeeze the console like a melon" policy that simply ''can't'' go unmentioned. There's ''a reason''[[note]] other than {{pride}}, [[WordOfGod as Square themselves confirmed in retrospect]][[/note]] they wanted [[UsefulNotes/PlayStation to use [=CDs=] instead of cartridges]] [[VideoGame/FinalFantasyVII as soon as possible]]. Since then, they managed to [[VideoGame/KingdomHeartsI pull off beautifully-looking FinalFantasy-ised portrayals of Disney characters as summons]], [[VideoGame/KingdomHeartsChainOfMemories stick Full-Motion-Videos into a Game Boy Advance]], [[VideoGame/KingdomHeartsII create a mind-blowing town in eternal sunset]], [[VideoGame/KingdomHearts358DaysOver2 faithfully recreating said town in handheld format]]... and so on. Really, after the latest title of mind-boggingly good graphics, after leaving fans wondering how they could possibly ever top themselves off, they show people exactly how it's done. [[VideoGame/DissidiaFinalFantasy Two]] [[VideoGame/KingdomHeartsBirthBySleep games]] even require data to be installed on the console in order to make load times faster - ''as the console's power gets squeezed that much.''

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*** On a related note, by now we have to admit that Creator/SquareEnix Square Enix has a "squeeze the console like a melon" policy that simply ''can't'' go unmentioned. There's ''a reason''[[note]] other than {{pride}}, [[WordOfGod as Square themselves confirmed in retrospect]][[/note]] they wanted [[UsefulNotes/PlayStation to use [=CDs=] instead of cartridges]] [[VideoGame/FinalFantasyVII as soon as possible]]. Since then, they managed to [[VideoGame/KingdomHeartsI pull off beautifully-looking FinalFantasy-ised Final Fantasy-ised portrayals of Disney characters as summons]], [[VideoGame/KingdomHeartsChainOfMemories stick Full-Motion-Videos into a Game Boy Advance]], [[VideoGame/KingdomHeartsII create a mind-blowing town in eternal sunset]], [[VideoGame/KingdomHearts358DaysOver2 faithfully recreating said town in handheld format]]... and so on. Really, after the latest title of mind-boggingly good graphics, after leaving fans wondering how they could possibly ever top themselves off, they show people exactly how it's done. [[VideoGame/DissidiaFinalFantasy Two]] [[VideoGame/KingdomHeartsBirthBySleep games]] even require data to be installed on the console in order to make load times faster - ''as the console's power gets squeezed that much.''



** Creator/SquareEnix are masters of FMV...particularly in the Franchise/FinalFantasy series. Some of their cut scenes are so beautiful that you can almost forget you're playing a video game. The ArtEvolution with each progressive game means that by the time VideoGame/FinalFantasyXIII came out, the gameplay was almost as beautiful as the cut scenes.

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** Creator/SquareEnix Square Enix are masters of FMV...particularly in the Franchise/FinalFantasy ''Franchise/FinalFantasy'' series. Some of their cut scenes are so beautiful that you can almost forget you're playing a video game. The ArtEvolution with each progressive game means that by the time VideoGame/FinalFantasyXIII came out, the gameplay was almost as beautiful as the cut scenes.



** ''VideoGame/TalesOfZestiria'': [[https://www.youtube.com/watch?v=e5ood9bpxP4&feature=youtu.be&t=5m21s The final, Beast-centric]] PunchParry looks absolutely amazing.

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** ''VideoGame/TalesOfZestiria'': [[https://www.youtube.com/watch?v=e5ood9bpxP4&feature=youtu.be&t=5m21s com/watch?v=e5ood9bpxP4&t=5m21s The final, Beast-centric]] PunchParry looks absolutely amazing.



* VideoGame/{{Homeworld}}. Never before have such limited techniques and technology been put to such utterly beautiful use. Despite being ''11'' years old.
* Blizzard's games, such as ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Starcraft|I}}'' are not known for this...but the cinematics very, very much are. [[https://www.youtube.com/watch?v=Wq4Y7ztznKc&feature=player_embedded See the new Cataclysm trailer]].

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* VideoGame/{{Homeworld}}.''VideoGame/{{Homeworld}}''. Never before have such limited techniques and technology been put to such utterly beautiful use. Despite being ''11'' years old.
* Blizzard's games, such as ''VideoGame/WorldOfWarcraft'' and ''VideoGame/{{Starcraft|I}}'' are not known for this...but the cinematics very, very much are. [[https://www.youtube.com/watch?v=Wq4Y7ztznKc&feature=player_embedded com/watch?v=Wq4Y7ztznKc See the new Cataclysm trailer]].



* ''VideoGame/SuperRobotWars'' seems to outdo itself with each major release, both in recreating the feel of existing characters as well as doing their own thing with their OriginalGeneration. Sure, it's made entirely out of anime visual cliches, some of which were originally "shortcuts" to begin with, but it's pulled off so well that by the time of ''VideoGame/SuperRobotWarsZ'' you could be forgiven for forgetting that this is basically [[https://www.youtube.com/watch?v=E-4u2dR8TTg#t=2m35s a sprite-based game with Super Deformed characters]]. Heck, even the DS games are [[https://www.youtube.com/watch?v=-mzIXgpyE_c&feature=related absolutely amazing]].

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* ''VideoGame/SuperRobotWars'' seems to outdo itself with each major release, both in recreating the feel of existing characters as well as doing their own thing with their OriginalGeneration. Sure, it's made entirely out of anime visual cliches, some of which were originally "shortcuts" to begin with, but it's pulled off so well that by the time of ''VideoGame/SuperRobotWarsZ'' you could be forgiven for forgetting that this is basically [[https://www.youtube.com/watch?v=E-4u2dR8TTg#t=2m35s a sprite-based game with Super Deformed characters]]. Heck, even the DS games are [[https://www.youtube.com/watch?v=-mzIXgpyE_c&feature=related com/watch?v=-mzIXgpyE_c absolutely amazing]].



* ''VideoGame/AssassinsCreedBrotherhood''. The [[https://www.youtube.com/watch?v=yaSos9508bk&feature=related in-game graphic]] was rather nice but [[https://www.youtube.com/watch?v=zzNs4-kRLaE&feature=related the story trailer]] really takes the cake.
* ''VideoGame/FZero X'' and ''F-Zero GX'': Being made for the Nintendo 64, X isn't very detailed, but it never drops the framerate. GX looks wonderful, and also never drops the framerate. Why is that awesome? Because not only do the games move at a really damn fast pace, there are 'thirty' vehicles going at once, and they can all be on screen at once, without any slowdown whatsoever!

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* ''VideoGame/AssassinsCreedBrotherhood''. The [[https://www.youtube.com/watch?v=yaSos9508bk&feature=related com/watch?v=yaSos9508bk in-game graphic]] was graphics]] were rather nice but [[https://www.youtube.com/watch?v=zzNs4-kRLaE&feature=related com/watch?v=zzNs4-kRLaE the story trailer]] really takes the cake.
* ''VideoGame/FZero X'' and ''F-Zero GX'': Being made for the Nintendo 64, X ''X'' isn't very detailed, but it never drops the framerate. GX ''GX'' looks wonderful, and also never drops the framerate. Why is that awesome? Because not only do the games move at a really damn fast pace, there are 'thirty' vehicles going at once, and they can all be on screen at once, without any slowdown whatsoever!



* ''VideoGame/TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[JustForFun/MadeOfWin THING]]. If you don't agree, then you haven't [[https://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.

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* ''VideoGame/TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[JustForFun/MadeOfWin THING]]. If you don't agree, then you haven't [[https://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related com/watch?v=f-RTpRsD4zI seen it]], or just plain out lying.



** [[https://www.youtube.com/watch?feature=endscreen&v=2g02vd83yqU&NR=1 The series continues awesome-looking-cutscene trend]] with ''VideoGame/FireEmblemAwakening''. The visuals look like the game is for the Vita.

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** [[https://www.youtube.com/watch?feature=endscreen&v=2g02vd83yqU&NR=1 com/watch?v=2g02vd83yqU The series continues awesome-looking-cutscene trend]] with ''VideoGame/FireEmblemAwakening''. The visuals look like the game is for the Vita.


** ''VideoGame/FinalFantasyVII'': This game was probably the defining one for seeing games could have good graphics in the West. It's more than just the impressive FMVs and the seamless integration of them into the gameplay, it's also the style resembling a film more than a game. FFVII made use of panning cameras and styles unusual for games, and some of the FMVs are still impressive today for their camera work (the opening FMV panning up over Midgar, another one panning out as the train goes around the plate, the dramatic fall of the rain when you face down a dragon with Sephiroth in a flashback etc. etc.)
** ''VideoGame/FinalFantasyVIII'': The opening FMV raised the bar again. It still looks good now and it was created on the [=PS1=].

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** ''VideoGame/FinalFantasyVII'': This game was probably the defining one for seeing games could have good graphics in the West. It's more than just the impressive FMVs [=FMVs=] and the seamless integration of them into the gameplay, it's also the style resembling a film more than a game. FFVII made use of panning cameras and styles unusual for games, and some of the FMVs [=FMVs=] are still impressive today for their camera work (the opening FMV panning up over Midgar, another one panning out as the train goes around the plate, the dramatic fall of the rain when you face down a dragon with Sephiroth in a flashback etc. etc.)
** ''VideoGame/FinalFantasyVIII'': The opening FMV raised the bar again. It still looks good now and it was created on the [=PS1=]. Even the in-game models are very impressive for the console, and some could be mistaken for early [=PS2=].


* Namco's ''Quick & Crash'' arcade game is best known for its final shot, where you shoot at a coffee mug prop -- not a mug on a screen, but an actual, physical cup -- and it appears to explode before your very eyes![[labelnote:How the illusion works]]When you hit the cup, the machine quickly withdraws the cup and shoots out a burst of pre-broken shards. At no point is anything ''actually'' broken[[/labelnote]]

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* Namco's ''Quick & Crash'' arcade game is best known for its final shot, where you shoot at a coffee mug prop -- not a mug on a screen, but an actual, physical cup -- and it appears to explode before your very eyes![[labelnote:How the illusion works]]When you hit the cup, the machine quickly withdraws the cup and shoots out a burst of pre-broken shards. At no point is anything ''actually'' broken[[/labelnote]]broken.[[/labelnote]]


* All ships in ''VideoGame/BattlefleetGothicArmada2'' are incredibly detailed in an impressive display of just how much the devs love the ''TabletopGame/Warhammer40000'' 'verse. The game also has damn good lighting that it uses to awesome effect in any pre-battle cutscene when the camera showcases the largest ships in your fleet from various angles. Seeing the light of distant suns gleaming on the gilded prow, hand-wrought armor plating and gigantic cannons of an Imperial battleship that's thundering into battle, with thrusters blazing plasma fire and planetary nebulae, titanic space stations and shattered worlds forming the backdrop, it's pretty much impossible to not feel a surge of righteous fury at the foul xenos you're about to smite. Of course, if you favor one or more of the other eleven factions, the same goes for them, too, each in their own unique, lovingly detailed visual styles. And that's not even getting into the sheer spectacle of watching kilometers-long warships blow up in enormous balls of nuclear fire.

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* All ships in ''VideoGame/BattlefleetGothicArmada2'' are incredibly detailed in an impressive display of just how much the devs love the ''TabletopGame/Warhammer40000'' 'verse. The game also has damn good lighting that it uses to awesome effect in any pre-battle cutscene when the camera showcases the largest ships in your fleet from various angles. Seeing the light of distant suns gleaming on the gilded prow, hand-wrought armor plating and gigantic cannons of an Imperial battleship that's thundering into battle, with thrusters blazing plasma fire and planetary nebulae, titanic space stations and shattered worlds forming the backdrop, it's pretty much impossible to not feel a surge of righteous fury at the foul xenos you're about to smite. Of course, if you favor one or more of the other eleven factions, the same goes for them, too, each in their own unique, lovingly detailed visual styles. And that's not even getting into the sheer spectacle of watching kilometers-long warships blow up in enormous balls of nuclear fire.fire.
* Namco's ''Quick & Crash'' arcade game is best known for its final shot, where you shoot at a coffee mug prop -- not a mug on a screen, but an actual, physical cup -- and it appears to explode before your very eyes![[labelnote:How the illusion works]]When you hit the cup, the machine quickly withdraws the cup and shoots out a burst of pre-broken shards. At no point is anything ''actually'' broken[[/labelnote]]


** As bad as the game was, ''VideoGame/SonicTheHedgehog2006'''s CG cutscenes are beautiful.

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** As bad as While ''VideoGame/SonicTheHedgehog2006'' was [[ObviousBeta a glitchy mess]], the game was, ''VideoGame/SonicTheHedgehog2006'''s CG pre-rendered cutscenes are beautiful. beautiful, especially the Soleanna fire festival at the beginning, in contrast with the rather stiff and awkward in-engine cutscenes.


* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the visuals of ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png some]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg absolutely]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png breathtaking]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png visuals]].

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* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the visuals of ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png some]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg absolutely]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png breathtaking]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png some [[https://www.youtube.com/watch?v=EuDaxVfe12o absolutely breathtaking visuals]].


* The Xbox 360 version of ''VideoGame/GhostRecon Advanced Warfighter'' was often hailed as the first game for the system to feel like a true generational leap and won a BAFTA award for Technical Achievement, for good reason. If the tutorial didn't impress players with its advanced heat haze effecs, lightning and detailled, well-animated models, the game's opening sequence, which had the player fly over a faithful creation of Mexico City with an huge draw distance and nary a framerate drop in sight, certainly did.

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* The Xbox 360 version of ''VideoGame/GhostRecon Advanced Warfighter'' was often hailed as the first game for the system to feel like a true generational leap and won a BAFTA award for Technical Achievement, for good reason. If the tutorial didn't impress players with its advanced heat haze effecs, lightning and detailled, well-animated models, the game's opening sequence, which had the player fly over a faithful creation of Mexico City with an huge draw distance and nary a framerate drop in sight, certainly did.did.
* All ships in ''VideoGame/BattlefleetGothicArmada2'' are incredibly detailed in an impressive display of just how much the devs love the ''TabletopGame/Warhammer40000'' 'verse. The game also has damn good lighting that it uses to awesome effect in any pre-battle cutscene when the camera showcases the largest ships in your fleet from various angles. Seeing the light of distant suns gleaming on the gilded prow, hand-wrought armor plating and gigantic cannons of an Imperial battleship that's thundering into battle, with thrusters blazing plasma fire and planetary nebulae, titanic space stations and shattered worlds forming the backdrop, it's pretty much impossible to not feel a surge of righteous fury at the foul xenos you're about to smite. Of course, if you favor one or more of the other eleven factions, the same goes for them, too, each in their own unique, lovingly detailed visual styles. And that's not even getting into the sheer spectacle of watching kilometers-long warships blow up in enormous balls of nuclear fire.


** ''VideoGame/SeikenDensetsu3'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in Seiken Densetsu 3), and pseudo-3D spell effects.

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** ''VideoGame/SeikenDensetsu3'' ''VideoGame/TrialsOfMana'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in Seiken Densetsu 3), ''Trials of Mana''), and pseudo-3D spell effects.

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*** StuntRaceFX went further than Star Fox by rendering an entire worldspace in polygonal 3D. More, the Big Ravine course features rain that splatters on the screen when driving in first-person view, and actually distorts the view through them a little.


* ''VideoGame/{{Crysis}}'' is a game that lives and breathes this.

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* ''VideoGame/{{Crysis}}'' is a game that lives and breathes this. There is a reason 'Does it run Crysis?' meme is stil relevant even after 12 years after it was released!


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*** And ''VideoGame/Crysis3'' managed to surpass ''[[BeyondTheImpossible both of them]]''!

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