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* DummiedOut: Several of the left-over actions from ARMA 2 are this, like switching to pistols/the pistol section in the inventory (as none exist in the base-game.), though the ReArmed DLC ports over these assets if the player owns ARMA 2.
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* DummiedOut: Several of the left-over actions from ARMA 2 are this, like switching to pistols/the pistol section in the inventory (as none exist in the base-game.), though the ReArmed DLC ports over these assets if the player owns ARMA 2.


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** Taken up to eleven with the "Rearmed" DLC, which ports all of the ARMA 2 and it's expansions into Take on Helicopters, adding dozens more weapons, soldiers and other military equipment to the game.
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* UnusableEnemyEquipment: Averted. Joe can swap his gear for enemy weapons and loot their ammo. [[CaptainObvious After killing them]], of course.

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* UnusableEnemyEquipment: Averted. Joe can swap his gear for enemy weapons and loot their ammo. [[CaptainObvious After killing them]], them, of course.
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Czech game developer Bohemia Interactive Studios' Spinoff to the ''{{ARMA}}'' series. Powered by the same Real Virtuality 3 engine as ''ARMA 2'', the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.

to:

Czech game developer Bohemia Interactive Studios' Spinoff to the ''{{ARMA}}'' ''VideoGame/{{ARMA}}'' series. Powered by the same Real Virtuality 3 engine as ''ARMA 2'', the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.



* ContinuityNod: Plenty towards ''{{ARMA}}''. Joe was a U.S. Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''Private Military Contractors'' DLC shows up in several missions.

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* ContinuityNod: Plenty towards ''{{ARMA}}''.''VideoGame/{{ARMA}}''. Joe was a U.S. Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''Private Military Contractors'' DLC shows up in several missions.
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* NintendoHard: As with ARMA, you have to emulate real-life helicopter piloting practices to win this game.

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* NintendoHard: As with ARMA, ''ARMA'', you have to emulate real-life helicopter piloting practices to win this game.
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The main meat of the story campaign consists of the brothers' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's tour in South Asia during ''ArmA II: Operation Arrowhead'', giving players a taste of civillian and military utility helicopter operations. In addition, there's a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.

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The main meat of the story campaign consists of the brothers' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's tour in South Asia during ''ArmA ''ARMA II: Operation Arrowhead'', giving players a taste of civillian and military utility helicopter operations. In addition, there's a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.
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The main meat of the story campaign consists of the brothers' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's tour in South Asia during ARMA II, giving players a taste of civillian and military utility helicopter operations. In addition, there's a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.

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The main meat of the story campaign consists of the brothers' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's tour in South Asia during ARMA II, ''ArmA II: Operation Arrowhead'', giving players a taste of civillian and military utility helicopter operations. In addition, there's a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.



* ContinuityNod: Plenty towards ''{{ARMA}}''. Joe was a US Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''Private Military Contractors'' DLC shows up in several missions.

to:

* ContinuityNod: Plenty towards ''{{ARMA}}''. Joe was a US U.S. Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''Private Military Contractors'' DLC shows up in several missions.
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* ForegoneConclusion: There is a flashback level where Joe is a soldier back in not-Afghanistan and has to fight off waves of not-Taliban after his chopper is shot down. It's pretty obvious that Joe survives this, since there are missions set in the present after the war and there wouldn't be a game otherwise.

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* ForegoneConclusion: There is a flashback level where Joe is a soldier back in not-Afghanistan and has to fight off waves of not-Taliban after his chopper is shot down. It's pretty obvious that Joe survives this, since there are missions set in the present present, after the war and there wouldn't be a game otherwise.



* NextSundayAD: The game was released in 2011 and is set in 2013.

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* NextSundayAD: The game was released in 2011 and is 2011. The Seattle missions are set in 2013.2013 and the war flashback levels are set in 2012.
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* NextSundayAD: The game was released in 2011 and is set in 2013.
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* ForegoneConclusion: There is a flashback level where you are in not-Afghanistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.

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* ForegoneConclusion: There is a flashback level where you are Joe is a soldier back in not-Afghanistan and you have has to fight off waves of not-Taliban. not-Taliban after his chopper is shot down. It's pretty obvious that you survive Joe survives this, since there are missions set in the present after the war and there wouldn't be a game otherwise.
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* ForegoneConclusion: There is a level where you are in Takistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.

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* ForegoneConclusion: There is a flashback level where you are in Takistan not-Afghanistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.
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* ForgoneConclusion: There is a level where you are in Takistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.

to:

* ForgoneConclusion: ForegoneConclusion: There is a level where you are in Takistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.
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Added DiffLines:

* ForgoneConclusion: There is a level where you are in Takistan and you have to fight off waves of not-Taliban. It's pretty obvious that you survive this, since there wouldn't be a game otherwise.
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None


Czech game developer Bohemia Interactive Studios' Spinoff to the ''{{ARMA}}'' series. Powered by the same Real Virtuality 3 engine as ''ARMA 2'', the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.

After Harry Larkin dies, and his son Joe Larkin is injured in a helicopter crash, it falls to his younger brother Tom to help Joe avert Larkin Aviation's decline. Together, the brothers will take on Seattle, and [[TitleDrop Take On Helicopters]].

The main meat of the story campaign consists of the brothers' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's tour in South Asia during ARMA II, giving players a taste of civillian and military utility helicopter operations. In addition, there's a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.

to:

Czech game developer Bohemia Interactive Studios' Studios\' Spinoff to the ''{{ARMA}}'' \'\'{{ARMA}}\'\' series. Powered by the same Real Virtuality 3 engine as ''ARMA 2'', \'\'ARMA 2\'\', the game moves partly away from the war simulation of ''ARMA'' \'\'ARMA\'\' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.

After Harry Larkin dies, and his son Joe Larkin is injured in a helicopter crash, it falls to his younger brother Tom to help Joe avert Larkin Aviation's Aviation\'s decline. Together, the brothers will take on Seattle, and [[TitleDrop Take On Helicopters]].

The main meat of the story campaign consists of the brothers' brothers\' attempts to rebuild Larkin Aviation, where Tom takes on missions to raise cash for the company, interposed with flashbacks of Joe's Joe\'s tour in South Asia during ARMA II, giving players a taste of civillian and military utility helicopter operations. In addition, there's there\'s a challenge mode, a mission editor, and a free-roaming Free Flight mode, accessible anytime.



!!''Take On Helicopters'' features the following tropes, in addition to shared tropes with the ''ARMA'' series:

* AKA47: As per the course for ''ARMA'', this is actually averted.

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!!''Take !!\'\'Take On Helicopters'' Helicopters\'\' features the following tropes, in addition to shared tropes with the ''ARMA'' \'\'ARMA\'\' series:

* AKA47: As per the course for ''ARMA'', \'\'ARMA\'\', this is actually averted.



* BackFromTheBrink: The "Lark Rising" campaign starts with Larkin Aviation only weeks from closure, with only a single helicopter left.
* BigBrotherMentor: Joe Larkin, to Tom. Where Tom is initially unsure of his abilities, it's Joe who encourages him.

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* BackFromTheBrink: The "Lark Rising" \"Lark Rising\" campaign starts with Larkin Aviation only weeks from closure, with only a single helicopter left.
* BigBrotherMentor: Joe Larkin, to Tom. Where Tom is initially unsure of his abilities, it's it\'s Joe who encourages him.



** Light helicopters are [[FragileSpeedster fast and the most maneuverable of the three]], but are limited to 3 passengers, and can't be used for SWAT deployment missions, surveillance, or SAR.

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** Light helicopters are [[FragileSpeedster [[SuperSpeed fast and the most maneuverable of the three]], but are limited to 3 passengers, and can't can\'t be used for SWAT deployment missions, surveillance, or SAR.



** Heavy helicopters are the [[LightningBruiser fastest choppers and can carry the heaviest loads]], but can't mount surveillance gear and are the most sluggish in the air.
* ContinuityNod: Plenty towards ''{{ARMA}}''. Joe was a US Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''Private Military Contractors'' DLC shows up in several missions.
* CorruptCorporateExecutive: Michael Haydon, the client who buys Larkin Aviation's last Huey and later buys a stake in the firm. [[spoiler: He turns out to have been involved in smuggling something from overseas, and attempts to coverup - it's implied that these are the Takistani [=WMDs=] from the ARMA II DLC.]]
* CrewOfOne: Justified for Tom's early missions, which involve him using a light helicopter to transport single passengers, because Larkin Aviation can't afford to hire additional pilots for full crews.
** Joe's missions mostly avert this, where he's flying Hueys with co-pilot and door gunners more often than not.

to:

** Heavy helicopters are the [[LightningBruiser fastest choppers and can carry the heaviest loads]], but can't can\'t mount surveillance gear and are the most sluggish in the air.
* ContinuityNod: Plenty towards ''{{ARMA}}''. \'\'{{ARMA}}\'\'. Joe was a US Army helicopter pilot during the events of ''Operation Arrowhead'', \'\'Operation Arrowhead\'\', and Brian Frost from the ''British \'\'British Armed Forces'' Forces\'\' and ''Private \'\'Private Military Contractors'' Contractors\'\' DLC shows up in several missions.
* CorruptCorporateExecutive: Michael Haydon, the client who buys Larkin Aviation's Aviation\'s last Huey and later buys a stake in the firm. [[spoiler: He turns out to have been involved in smuggling something from overseas, and attempts to coverup - it's it\'s implied that these are the Takistani [=WMDs=] from the ARMA II DLC.]]
* CrewOfOne: Justified for Tom's Tom\'s early missions, which involve him using a light helicopter to transport single passengers, because Larkin Aviation can't can\'t afford to hire additional pilots for full crews.
** Joe's Joe\'s missions mostly avert this, where he's he\'s flying Hueys with co-pilot and door gunners more often than not.



* GamebreakingInjury: In the Prologue, Joe flies off to help rescue a sinking ship and his chopper crashes, injuring his back so badly that he can't fly again.

to:

* GamebreakingInjury: In the Prologue, Joe flies off to help rescue a sinking ship and his chopper crashes, injuring his back so badly that he can't can\'t fly again.



* HellishCopter: This happens to Joe twice: first, chronologically, when he's shot down in South Asia; the second is when he crashes in the Prologue.
* HomeBase: Larkin Aviation's heliport, where players can manage their birds, take refresher helicopter lessons, and go for missions.
* NiceJobFixingItVillain: If [[spoiler: Haydon and Vrana Corp]] hadn't been using Larkin Aviation to clean up their mess, the brothers wouldn't have gotten suspicious and blown the lid off them.

to:

* HellishCopter: This happens to Joe twice: first, chronologically, when he's he\'s shot down in South Asia; the second is when he crashes in the Prologue.
* HomeBase: Larkin Aviation's Aviation\'s heliport, where players can manage their birds, take refresher helicopter lessons, and go for missions.
* NiceJobFixingItVillain: If [[spoiler: Haydon and Vrana Corp]] hadn't hadn\'t been using Larkin Aviation to clean up their mess, the brothers wouldn't wouldn\'t have gotten suspicious and blown the lid off them.



** This even extends to preflight inspection: skip your preflight, and you might miss out on an equipment failure that'll kill you.
* NoOneGetsLeftBehind: Subverted when [[spoiler:Joe is shot down. He's forced to abandon his chopper and injured co-pilot, and when Brian Frost arrives to extract him, Joe demands they invoke this. Frost refuses, pointing out that they're in an unarmed chopper with no defensive ability. Joe does not take it well]].

to:

** This even extends to preflight inspection: skip your preflight, and you might miss out on an equipment failure that'll that\'ll kill you.
* NoOneGetsLeftBehind: Subverted when [[spoiler:Joe is shot down. He's He\'s forced to abandon his chopper and injured co-pilot, and when Brian Frost arrives to extract him, Joe demands they invoke this. Frost refuses, pointing out that they're they\'re in an unarmed chopper with no defensive ability. Joe does not take it well]].



** As part of Vrana Corp's buy-in of Larkin Aviation, a number of Tom's missions involve supporting ION on training exercises.
** Brian Frost, of the Operation Arrowhead [=DLCs=], is a recurring character: he extracts Joe from the crash, and he's primary contact point with ION.

to:

** As part of Vrana Corp's Corp\'s buy-in of Larkin Aviation, a number of Tom's Tom\'s missions involve supporting ION on training exercises.
** Brian Frost, of the Operation Arrowhead [=DLCs=], is a recurring character: he extracts Joe from the crash, and he's he\'s primary contact point with ION.



* TheVerse: ''Take On Helicopters'' is explicitly stated to take place in the same verse as ARMA, and Joe's missions take place during ARMA II.
** Harry Larkin is stated to have flown in combat in Europe during 1985, the year ''Operation Flashpoint'' took place.
** Likewise, Brian Frost returns from the ''Operation Arrowhead'' [=DLCs=] now as a VIP with ION, implicitly confirming that at the end of ''PMC'' he [[spoiler:sided with Reynolds, killed Dixon, gunned down the UN investigation team and otherwise participated in a successful cover of the Takistani [=WMDs=]]]. On the plus side, [[BadNewsIrrelevantNews Asano is alive]].

to:

* TheVerse: ''Take \'\'Take On Helicopters'' Helicopters\'\' is explicitly stated to take place in the same verse as ARMA, and Joe's Joe\'s missions take place during ARMA II.
** Harry Larkin is stated to have flown in combat in Europe during 1985, the year ''Operation Flashpoint'' \'\'Operation Flashpoint\'\' took place.
** Likewise, Brian Frost returns from the ''Operation Arrowhead'' \'\'Operation Arrowhead\'\' [=DLCs=] now as a VIP with ION, implicitly confirming that at the end of ''PMC'' \'\'PMC\'\' he [[spoiler:sided with Reynolds, killed Dixon, gunned down the UN investigation team and otherwise participated in a successful cover of the Takistani [=WMDs=]]]. On the plus side, [[BadNewsIrrelevantNews Asano is alive]].
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Czech game developer Bohemia Interactive Studios' Spinoff to the ''{{ARMA}}'' series. Powered by the same VBS engine, the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.

to:

Czech game developer Bohemia Interactive Studios' Spinoff to the ''{{ARMA}}'' series. Powered by the same VBS engine, Real Virtuality 3 engine as ''ARMA 2'', the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.



* RevealingCoverup: [[spoiler: Vrana Corp]] ends up raising the suspicions of Larkin Aviation due to some of their dodgy jobs.

to:

* RevealingCoverup: [[spoiler: Vrana Corp]] ends up raising the suspicions of Larkin Aviation due to some of their dodgy jobs.jobs; in particular there was no way that Joe Larkin was going to let go of [[spoiler:a rush job by Vrana forcing Tom to autorotate in due to engine failure]].
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** Likewise, Brian Frost returns from the ''Operation Arrowhead'' [=DLCs=] now as a VIP with ION, implicitly confirming that at the end of ''PMC'' he [[spoiler:sided with Reynolds, killed Dixon, gunned down the UN investigation team and otherwise participated in a successful cover of the Takistani [=WMDs=]]].

to:

** Likewise, Brian Frost returns from the ''Operation Arrowhead'' [=DLCs=] now as a VIP with ION, implicitly confirming that at the end of ''PMC'' he [[spoiler:sided with Reynolds, killed Dixon, gunned down the UN investigation team and otherwise participated in a successful cover of the Takistani [=WMDs=]]]. On the plus side, [[BadNewsIrrelevantNews Asano is alive]].

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** Medium helicopters are [[[[JackOfAllStats faster than Lights, but less maneuverable, and can do almost all missions]] except sling lift, and can mount all additional parts - a Medium can quickly switch from VIP transport to SWAT to SAR with no hassles.

to:

** Medium helicopters are [[[[JackOfAllStats [[JackOfAllStats faster than Lights, but less maneuverable, and can do almost all missions]] except sling lift, and can mount all additional parts - a Medium can quickly switch from VIP transport to SWAT to SAR with no hassles.



* CorruptCorporateExecutive: Michael Haydon, the client who buys Larkin Aviation's last Huey and later buys a stake in the firm.

to:

* CorruptCorporateExecutive: Michael Haydon, the client who buys Larkin Aviation's last Huey and later buys a stake in the firm. [[spoiler: He turns out to have been involved in smuggling something from overseas, and attempts to coverup - it's implied that these are the Takistani [=WMDs=] from the ARMA II DLC.]]


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* PrivateMilitaryContractors: A number of them show up:
** As part of Vrana Corp's buy-in of Larkin Aviation, a number of Tom's missions involve supporting ION on training exercises.
** Brian Frost, of the Operation Arrowhead [=DLCs=], is a recurring character: he extracts Joe from the crash, and he's primary contact point with ION.
Is there an issue? Send a MessageReason:
None


** Harry Larkin is stated to have flown in combat in Europe during 1985, the year ''Operation Flashpoint'' took place.

to:

** Harry Larkin is stated to have flown in combat in Europe during 1985, the year ''Operation Flashpoint'' took place.place.
** Likewise, Brian Frost returns from the ''Operation Arrowhead'' [=DLCs=] now as a VIP with ION, implicitly confirming that at the end of ''PMC'' he [[spoiler:sided with Reynolds, killed Dixon, gunned down the UN investigation team and otherwise participated in a successful cover of the Takistani [=WMDs=]]].
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None

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* CompetitiveBalance: Present with the three class of helicopter, each of which has with its own strengths and weaknesses:
** Light helicopters are [[FragileSpeedster fast and the most maneuverable of the three]], but are limited to 3 passengers, and can't be used for SWAT deployment missions, surveillance, or SAR.
** Medium helicopters are [[[[JackOfAllStats faster than Lights, but less maneuverable, and can do almost all missions]] except sling lift, and can mount all additional parts - a Medium can quickly switch from VIP transport to SWAT to SAR with no hassles.
** Heavy helicopters are the [[LightningBruiser fastest choppers and can carry the heaviest loads]], but can't mount surveillance gear and are the most sluggish in the air.
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* CorruptCorporateExecutive: Michael Haydon, the client who buys Larkin Aviation's last Huey and later buys a stake in the firm.



* NiceJobFixingItVillain: If [[spoiler: Haydon and Vrana Corp]] hadn't been using Larkin Aviation to clean up their mess, the brothers wouldn't have gotten suspicious and blown the lid off them.



* RevealingCoverup: [[spoiler: Vrana Corp]] ends up raising the suspicions of Larkin Aviation due to some of their dodgy jobs.



* TheVerse: ''Take On Helicopters'' is explicitly stated to take place in the same verse as ARMA, and Joe's missions take place during ARMA II.

to:

* TheVerse: ''Take On Helicopters'' is explicitly stated to take place in the same verse as ARMA, and Joe's missions take place during ARMA II.II.
** Harry Larkin is stated to have flown in combat in Europe during 1985, the year ''Operation Flashpoint'' took place.
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* NoOneGetsLeftBehind: [[Spoiler: This is subverted when Joe is shot down. He's forced to abandon his chopper and injured co-pilot, and when Brian Frost arrives to extract him, Joe demands they invoke this. Frost refuses, pointing out that they're in an unarmed chopper with no defensive ability. Joe does not take it well]].

to:

* NoOneGetsLeftBehind: [[Spoiler: This is subverted Subverted when Joe [[spoiler:Joe is shot down. He's forced to abandon his chopper and injured co-pilot, and when Brian Frost arrives to extract him, Joe demands they invoke this. Frost refuses, pointing out that they're in an unarmed chopper with no defensive ability. Joe does not take it well]].
Is there an issue? Send a MessageReason:
None


Czech game developer Bohemia Interactive Studios' Spinoff to the ARMA series. Powered by the same VBS engine, the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.

to:

Czech game developer Bohemia Interactive Studios' Spinoff to the ARMA ''{{ARMA}}'' series. Powered by the same VBS engine, the game moves partly away from the war simulation of ''ARMA'' to a story about two brothers trying to rebuild Larkin Aviation, their family business on the brink of closure.



* AKA47: As per the course for ARMA, averted.

to:

* AKA47: As per the course for ARMA, ''ARMA'', this is actually averted.



* ContinuityNod: Plenty towards ''ARMA''; Joe was a US Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''PMC'' DLC shows up in several missions.

to:

* ContinuityNod: Plenty towards ''ARMA''; ''{{ARMA}}''. Joe was a US Army helicopter pilot during the events of ''Operation Arrowhead'', and Brian Frost from the ''British Armed Forces'' and ''PMC'' ''Private Military Contractors'' DLC shows up in several missions.

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