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adding the Better To Die Than Be Killed example

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* BetterToDieThanBeKilled: The way in which [[spoiler: Jack Denham in the final mission chooses to die, by throwing himself in a gap in his damaged tower to the ground far below]]. Also counts for [[spoiler: Logos, though his is more of a TakingYouwithMe kind]].
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Adding the no holds barred beatdown example

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* NoHoldsBarredBeatdown: The player uses this to kill [[spoiler: Merit, after being thrown into a sort of air duct]]. The fact that that Kilo, after the beating, stops and looks at his now bloodied hands suggests this was also a MyGodWhatHaveIDone moment for him.
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* VideoGameCrueltyPotential: Still possible, though discouraged by not giving any Breach energy back when you slaughter civilians.
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* DeflectorShields: These come back, with some mooks also have impenetrable versions that you must Breach to bring down first.
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* DynamicEntry: Agent Tatsuo makes his appearance teleporting in and giving Miles a Boot to the Head.
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* OvertOperative: The intro mentions that the corporations employ covert agents like yourself. Covert, you most certainly are not.

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* OvertOperative: The intro mentions that the corporations employ covert agents like yourself. Covert, With the liberal amounts of firepower you can access and must use, covert you most certainly are not.

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* [[ThereIsNoKillLikeOverkill Storm the rally with flamethrowers]] and burn everyone to charred remains.

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* [[ThereIsNoKillLikeOverkill Storm the rally with with]] [[KillItWithFire flamethrowers]] and burn everyone to charred remains.



A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under rival syndicate Wulf Western going against others syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under upstart rival syndicate Wulf Western going against others other syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.


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* BreakingTheBonds: You do this at the start.


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* OvertOperative: The intro mentions that the corporations employ covert agents like yourself. Covert, you most certainly are not.
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* HeroicMime: Miles Kilo, to underline his lack of agency. The co-op characters, by contrast, are very chatty, and will even celebrate their kills.
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* LightningGun: The Electron Mace from ''Wars''. The reboot will bring it back.

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* LightningBruiser: Agents in both the original and remake.
* LightningGun: The Electron Mace from ''Wars''. The reboot will bring brings it back.

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* AlwaysSomeoneBetter: Eurocorp is this to Wulf Western. Many of the Wulf Western equipment tooltips describe them as imperfect replications of Eurocorp stuff.



* ManInWhite: The Cayman Global officers have white armour, unlike the black and dark grey of Sergeants or normal grunts. [[spoiler: Merit also wears a white armour in the final battle.]]

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* ManInWhite: The Cayman Global officers have white armour, unlike the black and dark grey of Sergeants or normal grunts. Several boss Agents wear white. [[spoiler: Merit also wears a white armour in the final battle.]]
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* RockBeatsLaser: The LAW-92 is a relatively low-tech unguided missile popular with terrorists because Agents cannot disable them via Breaching.
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* HeyItsThatVoice: KathSoucie voices your CHIP. Not her first time playing a [[WesternAnimation/SonicTheHedgehog computer]] either.
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* ButNotTooEvil: Inverted. Reviewers called out Starbreeze for [[spoiler:throwing in a HeelFaceTurn]] instead of letting you fully embrace the VillainProtagonist role of the originals.

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* ButNotTooEvil: Inverted. Reviewers called out Starbreeze for [[spoiler:throwing in a HeelFaceTurn]] HeelFaceTurn instead of letting you fully embrace the VillainProtagonist role of the originals.originals]].



* EvilVersusEvil: Eurocorp and Aspari. They fight against one another, but both of them show callous disregard for the lives of their customers and personnel.

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* EvilVersusEvil: Eurocorp and Aspari. They fight against one another, but both of them show callous disregard for the lives of their customers and personnel. This is also implied to be the case with the other corporations.
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* EvilVersusEvil: Eurocorp and Aspari. They fight against one another, but both of them show callous disregard for the lives of their customers and personnel.
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* LimitBreak: DART Overlay.

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* LimitBreak: DART Overlay. It make surroundings looks slowed down to you and show enemies that hide behind cover. Mandatory in some boss fight.
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* CallBack: The Leonardo Device, now called Vitruvian Machine, returns in this game. No, it doesn't cut your legs off.


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* FaceHeelTurn: [[spoiler: Entire Euro Corp including Denham and Merit if you count Euro Corp as evil.]]


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* HeelFaceTurn: [[spoiler: YOU after you have a flashback of your memory and Lily Drawl, depends if you count Euro Corp as evil side.]]
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* TheWikiRule: [[http://www.syndicatewiki.com/ Overall wiki.]]
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* TheWikiRule: [www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]

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* TheWikiRule: [www.[[http://www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]]
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* TheWikiRule: [[www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]

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* TheWikiRule: [[www.[www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]]
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* TeleportSpam: Aspari Agent Tatsuo.

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* TeleportSpam: Aspari Agent Tatsuo.Tatsuo.
* TheWikiRule: [[www.syndicatewiki.com/wiki/Syndicate_Wiki Here ya go.]]
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A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under rival syndicate Wulf Western going against Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

to:

A reboot of the series was released in February 2012 but unlike its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play as Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under rival syndicate Wulf Western going against others syndicates, including Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.
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* EyeScream: One of the chip extractions is done via a stab in the eye.
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* KungFuProofMook: Higher-ranking enemies initially immune to Breaches and must be softened up first.

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* KungFuProofMook: Higher-ranking enemies are initially immune to Breaches and must be softened up first.



* ManInWhite: The Cayman Global officers have white armour, unlike the black and dark grey of Sergeants or normal grunts.

to:

* ManInWhite: The Cayman Global officers have white armour, unlike the black and dark grey of Sergeants or normal grunts. [[spoiler: Merit also wears a white armour in the final battle.]]
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* AwesomeButImpractical: The COIL laser. It's a laser so it's awesome by default, but the primary fire only hurts a little more than an assault rifle; the secondary fire is absolutely devastating, but eats ammo so fast every clip only has four uses, and you usually only get two clips total.

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A reboot of the series will be released in February 2012 but unlike it's predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under a rival syndicate going against Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.

to:

A reboot of the series will be was released in February 2012 but unlike it's its predecessors, the new Syndicate game will be an action {{RPG}}/{{FPS}} hybrid... written by RichardKMorgan. You will play Miles Kilo, a new Agent under Eurocorp. A four-player co-op mode is also included, where you play as one of four Agents under a rival syndicate Wulf Western going against Eurocorp. A demo for co-op was released 1 February 2012 for Xbox 360 and PS3, showcasing the Western Europe level.



* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.

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* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.


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* TakeThat: Reactive Armour provides protection against "tunneling rounds", which are an upgrade choice in ''VideoGame/DeusExHumanRevolution''.
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* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed for the remake's theme.

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* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed the original's for the remake's theme.
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* ButNotTooEvil: Inverted. Reviewers called out Starbreeze for [[spoiler:throwing in a HeelFaceTurn]] instead of letting you fully embrace the VillainProtagonist role of the originals.



* TeleportSpam: Aspari Agent Tatsuo.

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* TeleportSpam: Aspari Agent Tatsuo.

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Moved all reboo remake tropes to its own section


* AuthorityEqualsAsskicking: In the reboot. Sergeants are EliteMooks, the Lieutenants may be minibosses and the Colonel in co-op demo is a boss.



* BlingBlingBang: A preorder bonus for the remake's co-op.



* CallForward: The reboot's co-op levels to the original.



* CombatMedic: One of the reboot's co-op only Breaches is the ability to heal your teammates.



* [[CyberPunkIsTechno Cyberpunk is Dubstep]]: The 2012 remake's soundtrack features songs by Skrillex.



* DoppelgangerSpin: Done by the remake's Agent Tatsuo.



* GutturalGrowler: Agent Merit in the remake.
* HandCannon: All the handguns in the remake, but especially the Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff, "such that it's often mistaken for cannon or explosive blasts in police investigations."



* HoistByHisOwnPetard: To defeat Ramon in the remake, you must Breach his missiles and turn them against him.



** Averted in the reboot, which makes you conform to the now-standard two gun setup.



* InternetBacklash: Hoo boy. As soon as the anouncement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of VideoGame/DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.
* InvisibilityCloak: Present for some mooks in the reboot; no word on Miles or the co-op characters having one yet.



* KungFuProofMook: Higher-ranking enemies in the reboot are initially immune to Breaches and must be softened up first.



* LimitBreak: DART Overlay in the reboot.



* ManInWhite: The reboot's enemy officers have white armour, unlike the black and dark grey of Sergeants or normal grunts.



* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed for the remake's theme.
* MythologyGag: In the opening sequence of the reboot there is a part where the years tick up to the time the game takes place in. It starts in 1993 when the original came out.
* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.

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* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed for the remake's theme.\n* MythologyGag: In the opening sequence of the reboot there is a part where the years tick up to the time the game takes place in. It starts in 1993 when the original came out.\n* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.



* NonLethalKO: When you run out of health in the reboot's co-op, you have to be rebooted by a teammate.



* PercussiveMaintenance: The Agent in the reboot, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.



** The reboot has Kusanagi brand assault and sniper rifles. While the name is OlderThanTheyThink, in this context it's hard to avoid thinking of [[GhostInTheShell a certain Major.]]



* TeleportSpam: Tatsuo in the remake.



* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.

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* ZeppelinsFromAnotherWorld: You operate from an airship with huge advertising screens on the sides.sides.

!The Reboot/Remake provides examples of:
* AuthorityEqualsAsskicking: Sergeants are EliteMooks, the Lieutenants may be minibosses and the Colonel in co-op demo is a boss.
* BlingBlingBang: A preorder bonus for the co-op.
* CallForward: The reboot's co-op levels to the original.
* CombatMedic: One of the co-op only Breaches is the ability to heal your teammates.
* CrapsackWorld: Just like the original
* [[CyberPunkIsTechno Cyberpunk is Dubstep]]: The 2012 remake's soundtrack features songs by Skrillex.
* DoppelgangerSpin: Done by the Agent Tatsuo.
* GutturalGrowler: Agent Merit.
* HandCannon: All the handguns, but especially the Bullhammer Mk II, a [[RevolversAreJustBetter revolver]] firing .600. One upgrade option for that is the [[MagneticWeapons Magnetic Acceleration Rail]], which gives it an impact profile, to directly quote the fluff, "such that it's often mistaken for cannon or explosive blasts in police investigations."
* HoistByHisOwnPetard: To defeat Agent Ramon, you must Breach his missiles and turn them against him.
* HyperspaceArsenal: Averted where the game makes you conform to the now-standard two gun setup.
* InternetBacklash: Hoo boy. As soon as the announcement video for the reboot came out, many people complained that the game was: A) going to be a bad remake of a good game, B) just going to be another generic FPS because the devs wouldn't use the isometric style from the previous games, and C) a copy of VideoGame/DeusExHumanRevolution. Whether or not A is true is a matter of opinion. B is as well, though footage indicates that the gameplay is very similar to the previous games, only adjusted to one character and a first-person view. C is downright wrong, considering that the game has actually been in development for a while.
* InvisibilityCloak: Present for some mooks; no word on Miles or the co-op characters having one yet.
* KungFuProofMook: Higher-ranking enemies initially immune to Breaches and must be softened up first.
* LightningGun: The Electron Mace.
* LimitBreak: DART Overlay.
* ManInWhite: The Cayman Global officers have white armour, unlike the black and dark grey of Sergeants or normal grunts.
* MindControlDevice: The neural chips are as common as cellular phones - anyone with the right chips and programs can "breach" another person's chip and jam its connection to their weapons, make them attack their allies, or even ''shoot themselves in the head.'' One of the few people with this capability is the PlayerCharacter and co-op characters.
* MusicalSpoiler: Indicates an enemy cyborg in the vicinity. This is what Skrillex remixed for the remake's theme.
* MythologyGag: In the opening sequence of the reboot there is a part where the years tick up to the time the game takes place in. It starts in 1993 when the original came out.
* NamesToRunAwayFromReallyFast: One of the agents in the trailer for the remake's Co-Op mode is called Akuma, which roughly translates as "Demon" in Japanese.
* NonLethalKO: When you run out of health in the co-op, you have to be rebooted by a teammate.
* PercussiveMaintenance: Agent Miles, or atleast the DART 6 system is activated by a {{Mook}} punching him repeatedly, it makes some sense as the DART is fueled by adrenaline.
* ShoutOut: The Kusanagi brand assault and sniper rifles. While the name is OlderThanTheyThink, in this context it's hard to avoid thinking of [[GhostInTheShell a certain Major.]]
* TeleportSpam: Aspari Agent Tatsuo.

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* MythologyGag: In the opening sequence of the reboot there is a part where the years tick up to the time the game takes place in. It starts in 1993 when the original came out.



** In the opening sequence of the reboot there is part where the years tick up to the time the game takes place in, it starts in 1993 when the original came out.

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