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** Slightly easier in the Famicom version where the maximum XP limit for a level up is 4000.
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** [[Nerf]]: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
** [[Buff]]: The Tektites in the Famicom version are easier to kill than the NTSC and PAL versions.

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** [[Nerf]]: Nerf: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
** [[Buff]]: Buff: The Tektites in the Famicom version are easier to kill than the NTSC and PAL versions.

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** [[Nerf]]: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
** [[Buff]]: The Tektites in the Famicom version are easier to kill than the NTSC and PAL versions.



* Nerf: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
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** This is made worse in the Famicom version: To rescue the child, Link must hit him with his sword.
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** In the Famicom and GBA versions of Dragon Warrior, there is gravestone in Elftown that features the epitaph "Here lies Link".
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* Nerf: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
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* DifficultyByRegion: The Famicom version has more bosses than the NTSC and PAL versions, making it slightly harder.
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* ContinuingIsPainful: A GameOver reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule.
** [[AntiFrustrationFeatures Averted]] in the seventh and final level 'The Great Palace' where a game over puts Link at the beginning of that Palace.
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* SuperDrowningSkills: Only in the side-scrolling segments. There is an item you can get that allows you to walk on (certain tiles of) water, but [[GameplayAndStorySegregation that only works on the overhead map]].

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* SuperDrowningSkills: Only in In the side-scrolling segments. There is an item you can get that allows you to walk on (certain tiles of) water, but [[GameplayAndStorySegregation that only works on the overhead map]].
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* SuperDrowningSkills

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* SuperDrowningSkillsSuperDrowningSkills: Only in the side-scrolling segments. There is an item you can get that allows you to walk on (certain tiles of) water, but [[GameplayAndStorySegregation that only works on the overhead map]].
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* SuperDrowningSkills

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* DepartmentOfRedundancyDepartment: The Spell spell.



* OneTimeDungeon: The Palaces both become Mountain squares on the overworld map after you beat them, but only after you both defeat the boss and collect the required item, fortunately. The only things that can truly be LostForever are some ExperiencePoint bonuses.

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* OneTimeDungeon: The Palaces both become Mountain squares on the overworld map after you beat them, but only after you both defeat the boss and collect the required item, fortunately. The only things that can truly be LostForever are some ExperiencePoint bonuses.
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* OneTimeDungeon: The Palaces both become Mountain squares on the overworld map after you beat them, but only after you both defeat the boss and collect the required item, fortunately. The only things that can truly be LostForever are some ExperiencePoint bonuses.
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* [[PALBonus (NTSC-U and) PAL Bonus]]: The game received quite a few changes in the localization process; the dungeons are all colored differently, the overworld battle music was changed, Barba/Volvagia is drawn and animated better, the boss Gooma is added to replace what was originally a rematch with Helmethead, etc.

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* [[PALBonus [[RegionalBonus (NTSC-U and) PAL Bonus]]: The game received quite a few changes in the localization process; the dungeons are all colored differently, the overworld battle music was changed, Barba/Volvagia is drawn and animated better, the boss Gooma is added to replace what was originally a rematch with Helmethead, etc.
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* AttackItsWeakPoint: The enemies named "Horsehead" and "Helmethead". Guess where you need to strike? Inverted with Gooma, a boss [[PALBonus added to the international releases]] in place of a second battle with Helmethead, whose weak point is his body and, in contrast to the boss he replaced, whose head is invulnerable.

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* AttackItsWeakPoint: The enemies named "Horsehead" and "Helmethead". Guess where you need to strike? Inverted with Gooma, a boss [[PALBonus [[RegionalBonus added to the international releases]] in place of a second battle with Helmethead, whose weak point is his body and, in contrast to the boss he replaced, whose head is invulnerable.
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* MirrorMatch: The fight against Dark Link. Ironically, the fight can be made one of the easiest in the game by exploiting a glitch that allows you to hide in the left corner and stab repeatedly. Various ROM hacks of the game have put lava in the corner to make this impossible.

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* MirrorMatch: The fight against Dark Link. Ironically, the fight can be made one of the easiest in the game by exploiting a glitch that allows you to hide in the left corner and stab repeatedly. Various ROM hacks of the game have put lava in the corner to make this impossible. In his review, the Nerd uses this trick to beat Dark Link using the Power Glove, without looking at the screen.
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Reviewed by the AngryVideoGameNerd [[http://www.gametrailers.com/video/player/702460 here]]. The review was done on request, and mostly just highlights how insanely NintendoHard the game is. Despite that, the CausticCritic ''likes'' it and was surprised when the requester called it a bad game, and he had spoken favourably of it in previous episodes.

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Reviewed by the AngryVideoGameNerd WebOriginal/TheAngryVideoGameNerd [[http://www.gametrailers.com/video/player/702460 here]]. The review was done on request, and mostly just highlights how insanely NintendoHard the game is. Despite that, the CausticCritic ''likes'' it and was surprised when the requester called it a bad game, and he had spoken favourably of it in previous episodes.
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** The fourth palace is where the boots are found in a normal game, so the river acts as a DoorToBefore.
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* NintendoHard: Widely considered the hardest of the entire series, with good reason. Blue Iron Knuckles in particular will have you tearing your hair out. The Hawk knights in the final palace are even worse.

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* NintendoHard: '''NintendoHard''': Widely considered the hardest of the entire series, with good reason. Blue Iron Knuckles in particular will have you tearing your hair out. The Hawk knights in the final palace are even worse.
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* WhenAllElseFailsGoRight: * All of the bosses in ''[[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'' are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance.

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* WhenAllElseFailsGoRight: * All of the bosses in ''[[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'' are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance.
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That\'s not arguable. Doing everything the other enemy can, and more, is objectively worse.


* NintendoHard: Widely considered the hardest of the entire series, with good reason. Blue Iron Knuckles in particular will have you tearing your hair out. The Hawk knights in the final palace are arguably even worse.

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* NintendoHard: Widely considered the hardest of the entire series, with good reason. Blue Iron Knuckles in particular will have you tearing your hair out. The Hawk knights in the final palace are arguably even worse.
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* WhenAllElseFailsGoRight: * All of the bosses in ''[[TheLegendOfZeldaIITheAdventureOfLink Zelda II: The Adventure of Link]]'' are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance.
** Oddly enough, all the treasures in the temples are to the left. So in order to get everything, you have to go left first, then go right.

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* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever until ''SpiritTracks'' and ''SkywardSword'' added response choices to NPC dialogue more complex than a simple "yes" or "no."

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* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever until ''SpiritTracks'' and ''SkywardSword'' added response choices to NPC dialogue more complex than a simple "yes" or "no."''TheWindWaker'' had him shouting "Come on!"
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* LethalLavaLand/{{Mordor}}: The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)

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* LethalLavaLand/{{Mordor}}: LethalLavaLand[=/=]{{Mordor}}: The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)
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* LethalLavaLand/((Mordor)): The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)

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* LethalLavaLand/((Mordor)): LethalLavaLand/{{Mordor}}: The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)

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Red link.


* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever until ''SkywardSword'' added response choices to NPC dialogue more complex than a simple "yes" or "no."

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* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever until ''SpiritTracks'' and ''SkywardSword'' added response choices to NPC dialogue more complex than a simple "yes" or "no."



* [=~You Shouldn't Know This Already~=]: You cannot do the downward and upward thrusts until you are taught them.
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* Foreshadowing: Beating a boss is the only time Link's shadow is visible.

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* Foreshadowing: {{Foreshadowing}}: Beating a boss is the only time Link's shadow is visible.
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* Foreshadowing: Beating a boss is the only time Link's shadow is visible.
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Link gets dialogue choices in Skyward Sword, so this isn\'t the only game (though it\'s the only one where it\'s in a box like everyone else\'s)


* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this is pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever.

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* SuddenlyVoiced: Link has two lines of dialogue in the game, although both times it is to the [[NoFourthWall player]]. Nevertheless, this is was pretty nearly the only time in the entire series he gets ANY form of dialogue whatsoever.whatsoever until ''SkywardSword'' added response choices to NPC dialogue more complex than a simple "yes" or "no."



** Link himself is particularly more badass in this game than the last. With the sidescrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.

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** Link himself is particularly more badass in this game than the last. With the sidescrolling side-scrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.
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** Tektites especially. Immune to anything but the Fire Spell, and you first run into them ''before'' you get it. They hop really high and far, and every part of their body gives CollisionDamage (which means with their legs fully extended they are practically boss-sized in terms of do-not-touch radius.)

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** Tektites especially. Immune to anything but the Fire Spell, and you first run into them ''before'' you get it. They hop really high and far, and every part of their body gives CollisionDamage (which means with their legs fully extended they are practically boss-sized in terms of do-not-touch radius.)) And Zoras, which in this game are little ankylosaurus looking things, also immune to everything except Fire and incredibly durable.



** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[SuperMarioBros Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly {{Mook}}-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every {{Mook}} enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.)

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** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[SuperMarioBros Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly {{Mook}}-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every {{Mook}} enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.)) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).

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