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* HeelFaceTurn: Baby Bowser in ''Yoshi's Island DS''. [[spoiler:And he [[FaceHeelTurn Face-Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss.]]
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* HeelFaceTurn: Baby Bowser Bowser, initially portrayed as a villain, joins the Yoshis in ''Yoshi's Island DS''. World 4. [[spoiler:And he [[FaceHeelTurn Face-Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss.FinalBoss since you have to defeat him in a battle.]]
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* LastEpisodeNewCharacter: [[spoiler:Baby Yoshi in TheStinger]].
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* LastEpisodeNewCharacter: [[spoiler:Baby Yoshi [[spoiler:The seventh of the star children, a baby Yoshi, hatches in TheStinger]].
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* MinecartMadness: "High-Speed Cart Race".
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* MinecartMadness: "High-Speed Cart Race".Race" has the Pink Yoshi speed on a minecart high in the sky.
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* RingOutBoss: Big Guy the Stilted is fought this way.
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* RingOutBoss: Big Guy the Stilted is fought this way.must be pushed into the surrounding lava pit in order for Yoshi to damage him.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' released on November 13, 2006 for the UsefulNotes/NintendoDS and part of the ''VideoGame/YoshisIsland'' series.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' released on November 13, 2006 for the UsefulNotes/NintendoDS Platform/NintendoDS and part of the ''VideoGame/YoshisIsland'' series.
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* ExcitedTitleTwoPartEpisodeName: There are a lot of levels with this sort of naming, including At Last, Bowser's Castle!, Quit It Already, Tap Tap!, Yikes! Boiling Hot!. And the final level's excited title is the same as the equally excited title used for the final level in the first game's Japanese version.
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* ExcitedTitleTwoPartEpisodeName: There are a lot of levels with this sort of naming, including At "At Last, Bowser's Castle!, Quit Castle!", "Quit It Already, Tap Tap!, Yikes! Tap!", "Yikes! Boiling Hot!.Hot!". And the final level's excited title is the same as the equally excited title used for the final level in the first game's Japanese version.
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* MarathonLevel: A Light in the Dark. Other levels like Yoshi's Island Easter Eggs at least have short rooms, but this place has something akin to a four story gauntlet before you reach the halfway point, at which point it becomes a two-or-three-section skiing level and yet more platforming after that.
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* MarathonLevel: A "A Light in the Dark.Dark". Other levels like Yoshi's Island Easter Eggs at least have short rooms, but this place has something akin to a four story gauntlet before you reach the halfway point, at which point it becomes a two-or-three-section skiing level and yet more platforming after that.
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* PalmtreePanic: Island of Peril, the third level of World 3, begins during afternoon in a rocky coast with palm trees occupied by Pirate Guys, and is followed by a pirate ship like that from the preceding level, a rocky island with vines that can be climbed with Baby DK, and ends with another pirate ship during nighttime.
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* PalmtreePanic: Island "Island of Peril, Peril", the third level of World 3, begins during afternoon in a rocky coast with palm trees occupied by Pirate Guys, and is followed by a pirate ship like that from the preceding level, a rocky island with vines that can be climbed with Baby DK, and ends with another pirate ship during nighttime.
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* {{Rotoscoping}}: [[spoiler:[[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=9916 Bowser's sprites]] [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=22788 actually come from]] ''Yoshi Topsy-Turvy'', redrawn to fit the graphical style of the former.]]
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* {{Rotoscoping}}: [[spoiler:[[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=9916 php?act=resdb¶m=02&c=1&id=9916 Bowser's sprites]] [[http://www.mfgg.net/index.php?act=resdb¶m=02&c=1&id=22788 php?act=resdb¶m=02&c=1&id=22788 actually come from]] ''Yoshi Topsy-Turvy'', redrawn to fit the graphical style of the former.]]
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* CallForward: Before Babies Mario, Peach, and Donkey Kong infiltrate Bowser's Castle, they witness Baby Wario arguing with Baby Bowser about treasure, with the latter saying that he'll have that treasure when he grows up, though it's technically the former [[VideoGame/WarioLand who gets the treasure, as well as his own castle when he grows up]].
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* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orange asteroids, as well as Space Guys.
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* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orange asteroids, as well as Space Rocket Guys.
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* MissionPackSequel: Other than the addition of new babies with different abilities to use and various new vehicles, the gameplay is fundamentally unchanged from its predecessor.
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* MissionPackSequel: Other than the addition of new babies with different abilities to use and use, various new vehicles, vehicles and level features, and additional minigames and Time Trial modes; the gameplay is fundamentally unchanged from its predecessor.
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Changed line(s) 54 (click to see context) from:
* ExcusePlot: The story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual adventure.
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* ExcusePlot: The story involving [[spoiler:Bowser and the star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real direct effect on the actual adventure.adventure, and in the ending after preventing it from happening.
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* MissionPackSequel: Other than the addition of new babies to use, the gameplay is fundamentally unchanged from its predecessor.
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* MissionPackSequel: Other than the addition of new babies with different abilities to use, use and various new vehicles, the gameplay is fundamentally unchanged from its predecessor.
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Changed line(s) 16 (click to see context) from:
* AndNowForSomeoneCompletelyDifferent: In World 2-1, you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via a Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5 with Baby Wario and Baby Bowser respectively. Again, no justification is given on why you can't use the other babies the first time around in World 4-5.
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* AndNowForSomeoneCompletelyDifferent: In World 2-1, you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via by a Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5 with Baby Wario and Baby Bowser respectively. Again, no justification is given on why you can't use the other babies the first time around in World 4-5.
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* AscendedExtra: The Stork was kidnapped along with Baby Luigi in the original game, [[note]] As well as its real sequel, ''Yoshi's New Island'' [[/note]] but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
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* AscendedExtra: The Stork was kidnapped along with Baby Luigi in the original game, [[note]] As well as its real canonical sequel, ''Yoshi's New Island'' [[/note]] but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
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* BigBoosHaunt: Hector the Reflector's Haunted House. It is overrun by Boo Guys and two new ghostly enemies: The Polterpiranha (an undead Piranha Plant with wings and no stem) and the Invisighoul (invisible ghosts that take flower pots and furniture to throw them at Yoshi). Related to the latter one, Hector the Reflector is their KingMook.
* BlackoutBasement: There are a few dark areas in the game, including the aptly-named level A Light in the Dark and a section of Yoshi's Island Easter Eggs with light switches that go off only a few seconds after hitting them, appropriately noted as 'Panic in the Dark!'
* BlackoutBasement: There are a few dark areas in the game, including the aptly-named level A Light in the Dark and a section of Yoshi's Island Easter Eggs with light switches that go off only a few seconds after hitting them, appropriately noted as 'Panic in the Dark!'
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* BigBoosHaunt: Hector the Reflector's Haunted House. It is overrun by Boo Guys and two new ghostly enemies: The Polterpiranha (an undead Piranha Plant with wings and no stem) and the Invisighoul (invisible ghosts that take flower pots flowerpots and furniture to throw them at Yoshi). Related to the latter one, Hector the Reflector is their KingMook.
* BlackoutBasement: There are a few dark areas in the game, including the aptly-named Secret levelA "A Light in the Dark Dark" and a section of Yoshi's "Yoshi's Island Easter Eggs Eggs" with light switches that go off only a few seconds after hitting them, appropriately noted as 'Panic in the Dark!'
* BlackoutBasement: There are a few dark areas in the game, including the aptly-named Secret level
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** After his first hit, Hector the Reflector has smaller ghosts resembling himself throw furniture at Yoshi.
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** After his first hit, Hector the Reflector has smaller ghosts Invisighouls resembling himself throw furniture at Yoshi.
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* FreeFallFight: Moltz the Very Goonie. This can be tricky because the only way to damage it is by doing a GroundPound, but the move takes some time to execute during which it can still move. If you miss, Yoshi falls to its death.
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* FreeFallFight: Moltz the Very Goonie. This can be tricky because the only way to damage it is by doing a GroundPound, but the move takes some time to execute during which it can still move. If you miss, Yoshi falls to its death.
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* GangplankGalleon: The Goonie Coast Isn't Clear!, the second level of World 3, starts on a coastline before moving across a series of galleons, where the decks and yards form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of Pirate Guys, cannons, and large seagulls, interspersed with water-filled gaps home to giant fish and squid.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each hit so they won't go down so quickly.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each hit so they won't go down so quickly.
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* GangplankGalleon: The "The Goonie Coast Isn't Clear!, Clear!", the second level of World 3, starts on a coastline before moving across a series of galleons, ships, where the decks and yards form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of Pirate Guys, cannons, and large seagulls, Goonies, interspersed with water-filled gaps home to giant fish and squid.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon eachhit hit, so they won't go down so quickly.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each
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* JourneyToTheSky: At the start of the final regular level, Yoshi has to use a rocket to fly upward in order to reach King Bowser's Castle, which is suspended in the skies. During the flight, Yoshi has to avoid colliding with asteroids (some colored green, others orange) and Rocket Guys. Striking either will destroy Yoshi's Rocket and kill him instantly. Interestingly, this gameplay is also present in a preceding level, but in that case Yoshi was piloting the rocket to go ''back'' up for a FreeFallFight against the fortress's boss after having extensively descended through the fortress.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense foliage and climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid river while stalked by a Lunge Fish, then climb an auto-scrolling waterfall. World 5-3 brings back the theme with "Spear Guys' Village Found!", which features numerous Shy Guys bearing shields and spears and several huts inhabited by them.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense foliage and climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid river while stalked by a Lunge Fish, then climb an auto-scrolling waterfall. World 5-3 brings back the theme with "Spear Guys' Village Found!", which features numerous Shy Guys bearing shields and spears and several huts inhabited by them.
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* JourneyToTheSky: At the start of the final regular level, Yoshi has to use a rocket to fly upward in order up to reach King Bowser's Castle, which is suspended in the skies. During the flight, Yoshi has to avoid colliding with asteroids (some colored green, others orange) and Rocket Guys. Striking either will destroy Yoshi's Rocket and kill him instantly. Interestingly, this gameplay is also present in a preceding level, but in that case Yoshi was piloting the rocket to go ''back'' up for a FreeFallFight against the fortress's boss after having extensively descended through the fortress.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense foliage and climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid river while stalked by a Lunge Fish, then climb an auto-scrolling waterfall. World 5-3 brings back the theme with "Spear Guys' Village Found!", which features numerous Shy Guys bearingshields shields, painted masks, and spears and several huts inhabited by them.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense foliage and climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid river while stalked by a Lunge Fish, then climb an auto-scrolling waterfall. World 5-3 brings back the theme with "Spear Guys' Village Found!", which features numerous Shy Guys bearing
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Trope name slashing is forbidden
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* {{Mecha}}/TrojanHorse: In-universe. Big Guy the Stilted is a giant mechanical effigy of a Stilt Guy piloted by several Shy Guys. At the end of the boss fight, it breaks apart and the Shy Guys inside burn to death in the lava.
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* {{Mecha}}/TrojanHorse: {{Mecha}}: In-universe. Big Guy the Stilted is a giant mechanical effigy of a Stilt Guy piloted by several Shy Guys. At the end of the boss fight, it breaks apart and the Shy Guys inside burn to death in the lava.
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* FlunkyBoss:
** After his first hit, Hector the Reflector has smaller ghosts resembling himself throw furniture at Yoshi.
** Big Bungee Piranha spawns Nipper Spores from the ceiling.
** Shy Guys periodically jump out of Big Guy the Stilted.
** After his first hit, Hector the Reflector has smaller ghosts resembling himself throw furniture at Yoshi.
** Big Bungee Piranha spawns Nipper Spores from the ceiling.
** Shy Guys periodically jump out of Big Guy the Stilted.
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* LevelInTheClouds: "In the Clouds", a level in World 4, has Yoshi navigate a series of small cloud platforms, while being menaced by an assortment of Lakitus, Fly Guys, and land-bound Mooks standing on the platforms.
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* LevelInTheClouds: "In the Clouds", a level in World 4, has Yoshi navigate a series of small cloud platforms, while being menaced by an assortment of Lakitus, Fly Guys, and land-bound Mooks standing on the platforms. "Superhard Acrobatics!", the last level before the FinalBoss, is another, even more difficult cloud-themed platform hopping level.
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* {{Mecha}}: In-universe. Big Guy the Stilted is a robotic replica of a Stilt Guy piloted by several Shy Guys. At the end of the boss fight, it breaks apart and the Shy Guys inside burn to death in the lava.
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* {{Mecha}}: {{Mecha}}/TrojanHorse: In-universe. Big Guy the Stilted is a robotic replica giant mechanical effigy of a Stilt Guy piloted by several Shy Guys. At the end of the boss fight, it breaks apart and the Shy Guys inside burn to death in the lava.
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Changed line(s) 47 (click to see context) from:
* EveryoneHasASpecialMove: All the different baby characters have one or more special attacks/abilities: Baby Mario can make Yoshi dash, cause M blocks to appear, and use the Super Star to become invincible and run on walls for a brief time; Baby DK can climb vines, make Yoshi shoot eggs with greater strength, GroundPound a limitless distance in one stroke, and use a lateral dash attack; Baby Peach can use her parasol to hover in the air and glide with wind currents, Baby Wario can use his magnet to attract coins and metal platforms; Baby Bowser can shoot {{Fireballs}}.
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* EveryoneHasASpecialMove: All the different baby characters have one or more special attacks/abilities: attacks/abilities.
** Baby Mario can make Yoshi dash, cause M blocks to appear, and use the Super Star to become invincible and run on walls for a brieftime; time.
** Baby Peach can use her parasol to hover in the air and glide with wind currents.
** Baby DK can climb vines, make Yoshi shoot eggs with greaterstrength, strength (such that they explode on impact rather than ricochet), GroundPound a limitless distance in one stroke, and use a lateral dash attack; Baby Peach can use her parasol to hover in the air and glide with wind currents, attack.
** Baby Wario can use his magnet to attract coins and metalplatforms; platforms.
** Baby Bowser can shoot{{Fireballs}}.{{Fireballs}}, at the cost of Yoshi being unable to swallow enemies and make eggs.
** Baby Mario can make Yoshi dash, cause M blocks to appear, and use the Super Star to become invincible and run on walls for a brief
** Baby Peach can use her parasol to hover in the air and glide with wind currents.
** Baby DK can climb vines, make Yoshi shoot eggs with greater
** Baby Wario can use his magnet to attract coins and metal
** Baby Bowser can shoot
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Changed line(s) 100 (click to see context) from:
* ShiftingSandLand: Averted. The desert levels (2-3, 2-5, 4-2, 5-Extra) more resemble a cross between the Grand Canyon and the Australian Outback, with red ground and rocks, dinosaur fossils, plateaus aplenty in the background, charging bull enemies, and a country-style version of the main theme.
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* ShiftingSandLand: Averted. The desert levels (2-3, 2-5, 4-2, 5-2, 5-Extra) more resemble a cross between the Grand Canyon and the Australian Outback, with red ground and rocks, dinosaur fossils, plateaus aplenty in the background, charging bull enemies, and a country-style version of the main theme.
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Changed line(s) 19 (click to see context) from:
* {{Autosave}}: As with the original, the game saves after every level.
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* AttackTheMouth: Bessie Bass and Big Bungee Piranha only take damage when hit with eggs to their open mouths.
* {{Autosave}}: As with the original, the game saves after every level.
* {{Autosave}}: As with the original, the game saves after every level.
* DeadlyDodging: Big Bungee Piranha attacks by dropping down from the ceiling and trying to eat Yoshi, but he has to aim first. A crosshairs centers on Yoshi's position a second or two before the attack. If you stand on the Chomp Rock [[BossArenaIdiocy that someone left in the room]] until the crosshairs form and then dodge the attack, he'll bite the rock and bounce back up agape and [[CirclingBirdies dazed]], with his tongue dangling out. The tongue is his weak point.
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* MightyGlacier: Every baby who isn't Mario is this. They all have very useful abilities otherwise, but they disallow Yoshi from running as fast as he did in the original game.
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* {{Mecha}}: In-universe. Big Guy the Stilted is a robotic replica of a Stilt Guy piloted by several Shy Guys. At the end of the boss fight, it breaks apart and the Shy Guys inside burn to death in the lava.
* MightyGlacier: Every baby who isn't Mario is this. They all have very useful abilities otherwise, but they disallow Yoshi from running as fast as he did in the original game. Baby DK will even make your regular non-dash running slower.
* MightyGlacier: Every baby who isn't Mario is this. They all have very useful abilities otherwise, but they disallow Yoshi from running as fast as he did in the original game. Baby DK will even make your regular non-dash running slower.
* ShiftingSandLand: Averted. The desert levels (2-3, 2-5, 4-2, 5-Extra) more resemble a cross between the Grand Canyon and the Australian Outback, with red ground and rocks, dinosaur fossils, plateaus aplenty in the background, charging bull enemies, and a country-style version of the main theme.
* SlippySlideyIceWorld: Levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, clear ice blocks can be melted with Baby Bowser's fire breath. 4-7 contains a skiing section.
* SlippySlideyIceWorld: Levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, clear ice blocks can be melted with Baby Bowser's fire breath. 4-7 contains a skiing section.
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* SlippySlideyIceWorld: Levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, clear ice blocks can be melted with Baby Bowser's fire breath. 4-7 contains a skiing section.
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* TimeKeepsOnTicking: The trope namer, the game actually mocks the player with this in Time Trial mode, with the message boxes replaced by taunts saying things like "Lost time!"
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* TimeKeepsOnTicking: The trope namer, the TropeNamer. The game actually mocks the player with this in Time Trial mode, with the message boxes replaced by taunts saying things like "Lost time!"time!"
* TongueTrauma: Big Bungee Piranha's weak point is his tongue.
* TongueTrauma: Big Bungee Piranha's weak point is his tongue.
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Changed line(s) 16 (click to see context) from:
* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via a Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
to:
* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', 2-1, you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via a Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, 4-5 with Baby Wario and Baby Bowser respectively. Again, no justification exists is given on why you can't use the other babies the first time around in World 4-5.
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* AutoScrollingLevel: The game has these in 2-6, 2-Secret, 3-1,3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. Like in the game's predecessor, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
to:
* AutoScrollingLevel: The game has these in 2-6, 2-Secret, 3-1,3-2, 3-1, 3-2, 4-1, 4-3, 5-1, 4-Secret and 5-5. Like in the game's predecessor, the scrolling screen will go in all sorts of different directions, crossing the same part of the level more than once in more than one different direction, and there's no justification of any sort.
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* BrutalBonusLevel: The Secret and Extra levels, which take the game's high average difficulty, as well as the game's tendency to border on a rare licensed example of PlatformHell, to the worst possible limit. The most notorious example is 3-Secret, A Light in the Dark, which starts out in a castle filled to the brim with OneHitKill SpikesOfDoom and then has a skiing segment clearly inspired by (and even harder than) that of Kamek's Revenge.
to:
* BrutalBonusLevel: The Secret and Extra levels, which take the game's high average difficulty, as well as the game's tendency to border on a rare licensed example of PlatformHell, to the worst possible limit. The most notorious example is 3-Secret, A "A Light in the Dark, Dark," which starts out in a castle filled to the brim with OneHitKill SpikesOfDoom and then has a skiing segment clearly inspired by (and even harder than) that of Kamek's Revenge.
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* CuttingTheKnot: Secret 1, "Welcome to Yoshi Tower," gives you only 20 stars in the entire level, often in tricky places [[RiseToTheChallenge while the lava is constantly rising,]] and unlike the original game, there are no Point Star items. Getting a perfect 100 tests your dexterity and endurance, nabbing every star while avoiding getting hit...or you could you just bring a full stock of 6 Red Eggs which makes the level significantly easier, if not easy.
to:
* CuttingTheKnot: Secret 1, "Welcome to Yoshi Tower," gives you only 20 stars in the entire level, often in tricky places [[RiseToTheChallenge while the lava is constantly rising,]] and unlike the original game, there are no Point Star items. Getting a perfect 100 tests your dexterity and endurance, nabbing every star while avoiding getting hit... or you could you just bring a full stock of 6 Red Eggs which makes the level significantly easier, if not easy.
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* DownTheDrain: "Big Bungee Piranha's Lair". It's a waterlogged sewer with outdoors areas where Yoshi has to manipulate corridors whose positions can be toggled by pressing (or shooting at) color-coded switches, tackle an underground maze with ponds of water, and defeat a large Piranha Plant monster rooted from the ceiling.
to:
* DownTheDrain: "Big Bungee Piranha's Lair". It's a waterlogged sewer with outdoors areas where Yoshi has to manipulate corridors whose positions can be toggled by pressing (or shooting at) color-coded switches, tackle an underground maze with ponds of water, and defeat a large Piranha Plant monster rooted from in the ceiling.
Changed line(s) 45 (click to see context) from:
* EveryoneHasASpecialMove: All the different baby characters have one or more special attacks/abilities: Baby Mario can use the Super Star to become invincible for a brief time, Baby DK can climb vines and make Yoshi shoot eggs with greater strength, Baby Peach can use her parasol to hover in the air with the help of wind, Baby Wario can use his magnet to attract coins, Baby Bowser can shoot {{Fireballs}}.
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* EveryoneHasASpecialMove: All the different baby characters have one or more special attacks/abilities: Baby Mario can make Yoshi dash, cause M blocks to appear, and use the Super Star to become invincible and run on walls for a brief time, time; Baby DK can climb vines and vines, make Yoshi shoot eggs with greater strength, GroundPound a limitless distance in one stroke, and use a lateral dash attack; Baby Peach can use her parasol to hover in the air and glide with the help of wind, wind currents, Baby Wario can use his magnet to attract coins, coins and metal platforms; Baby Bowser can shoot {{Fireballs}}.
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* FreeFallFight: Moltz the Very Goonie. This can be tricky because the only way to damage it is by doing a GroundPound, but the move takes a while to execute during which it can still move. If you miss, Yoshi falls to its death.
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* FreeFallFight: Moltz the Very Goonie. This can be tricky because the only way to damage it is by doing a GroundPound, but the move takes a while some time to execute during which it can still move. If you miss, Yoshi falls to its death.
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* GangplankGalleon: The Goonie Coast Isn't Clear!, the second level of World 3, starts on a coastline before moving across a series of galleons, where the decks and sails form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of Pirate Guys, cannons, and large seagulls, interspersed with water-filled gaps home to giant fish and squid.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and the ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each hit so they won't go down so quickly.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and the ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each hit so they won't go down so quickly.
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* GangplankGalleon: The Goonie Coast Isn't Clear!, the second level of World 3, starts on a coastline before moving across a series of galleons, where the decks and sails yards form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of Pirate Guys, cannons, and large seagulls, interspersed with water-filled gaps home to giant fish and squid.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls andthe ceilings; their color changes when Yoshi hits them with eggs (they cannot be stomped on): Blue by default, green after the first hit and red after the second. They're defeated with three hits, but they have MercyInvincibility upon each hit so they won't go down so quickly.
* GiantEnemyCrab: The Crabbles are large, sturdy hermit crabs that can walk on the ground, walls and
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* JourneyToTheSky: At the start of the final regular level, Yoshi has to use a rocket to fly upward in order to reach King Bowser's Castle, which is suspended in the skies. During the flight, Yoshi has to avoid clashing against the moons (some colored green, others orange) as well as the Rocket Guys. Clashing against either will destroy Yoshi's Rocket and kill him instantly. Interestingly, this gameplay is also present in a preceding level, but in that case Yoshi was piloting the rocket to go ''back'' up, after having extensively descended through the fortress (and he went down anyway after a FreeFallFight against the fortress's boss).
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense folly, as well as climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense folly, as well as climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapid
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* JourneyToTheSky: At the start of the final regular level, Yoshi has to use a rocket to fly upward in order to reach King Bowser's Castle, which is suspended in the skies. During the flight, Yoshi has to avoid clashing against the moons colliding with asteroids (some colored green, others orange) as well as the and Rocket Guys. Clashing against Striking either will destroy Yoshi's Rocket and kill him instantly. Interestingly, this gameplay is also present in a preceding level, but in that case Yoshi was piloting the rocket to go ''back'' up, up for a FreeFallFight against the fortress's boss after having extensively descended through the fortress (and he went down anyway after a FreeFallFight against the fortress's boss).
fortress.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with densefolly, as well as foliage and climb vines with the help of Baby DK. There's a level where a Yoshi has to use a raft to cross a rapidrapid river while stalked by a Lunge Fish, then climb an auto-scrolling waterfall. World 5-3 brings back the theme with "Spear Guys' Village Found!", which features numerous Shy Guys bearing shields and spears and several huts inhabited by them.
* JungleJapes: World 2, and some levels from World 3. The Yoshis have to traverse sylvan landscapes with dense
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* AMoltenDateWithDeath: Like in the original, lava pits are numerous in cave levels, fortresses, castles, and the final worlds, resulting in instant death and the loss of a life if fallen into. One of the bosses is also defeated this way, namely Big Guy The Stilted (throw eggs to make him stumble into the surrounding lava pit and then ground pound on top of him to send him further down into it).
* MonsterCompendium: There's a ''museum'' of every enemy defeated with an egg.
* MonsterCompendium: There's a ''museum'' of every enemy defeated with an egg.
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* AMoltenDateWithDeath: Like in the original, lava pits are numerous in cave levels, fortresses, castles, and the final worlds, resulting in instant death and the loss of a life if fallen into. One of the bosses is also defeated this way, namely Big Guy The Stilted (throw eggs to make him stumble into the surrounding lava pit and then ground pound on top of him to send push him further down into it).
* MonsterCompendium: There's a ''museum'' of every enemydefeated struck with an egg.
* MonsterCompendium: There's a ''museum'' of every enemy
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* NoDamageRun: Like in the original game this is required to get a perfect score on fortress and castle levels, since even one hit from a boss will rob you of at least 1 point off the baby's timer and there's no way to refill the timer in them. (It ''is'' possible in some cases to retrieve the baby before the timer begins counting down, but it requires lightning quick reflexes and a bit of luck, so it generally isn't going to happen.)
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* NoDamageRun: Like in the original game game, this is required to get a perfect score on fortress and castle levels, since even one hit from a boss will rob you of at least 1 point off the baby's timer and there's no way to refill the timer in them. (It ''is'' possible in some cases to retrieve the baby before the timer begins counting down, but it requires lightning quick reflexes and a bit of luck, so it generally isn't going to happen.)
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** Hector the Reflector throws an object at the mirror on the bottom screen, making it harder for you to see him by breaking it.
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** Hector the Reflector throws an object at the mirror on the bottom screen, screen every time he takes damage, making it harder for you to see him by breaking it.
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* SlippySlideyIceWorld: Levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, the ice blocks can be melted with Baby Bowser's fire breath. At one point you can slide with a ski equipment.
* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orange moons, as well as Space Guys.
* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orange moons, as well as Space Guys.
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* SlippySlideyIceWorld: Levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, the clear ice blocks can be melted with Baby Bowser's fire breath. At one point you can slide with 4-7 contains a ski equipment.
skiing section.
* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orangemoons, asteroids, as well as Space Guys.
* SpaceZone: The fortress and the castle in World 5 have each a space rocket piloting section where Yoshi has to dodge green and orange
* SteppingStonesInTheSky: World 4-1 ends with a long autoscrolling vertical climb segment where Yoshi has to dodge and jump through an avalanche of stone blocks. Being crushed between them or trapped in a pocket and left behind by the scrolling screen means instant death - and [[TrialAndErrorGameplay there's only one way through]].
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* TimeKeepsOnTicking: The trope namer, the game actually mocks the player with this in Time Trial mode, with the message boxes being replaced by taunts saying things like "Lost time!"
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* TimeKeepsOnTicking: The trope namer, the game actually mocks the player with this in Time Trial mode, with the message boxes being replaced by taunts saying things like "Lost time!"
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* HeelFaceTurn: Baby Bowser in ''Yoshi's Island DS''. [[spoiler:And he [[FaceHeelTurn Face Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss.]]
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* HeelFaceTurn: Baby Bowser in ''Yoshi's Island DS''. [[spoiler:And he [[FaceHeelTurn Face Heel Face-Heel Turns]] ''[[HeelFaceRevolvingDoor RIGHT BACK]]'' when you reach the FinalBoss.]]
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6/4 is just 3/4 doubled. It's not common time, but it shouldn't qualify as Uncommon Time.
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* UncommonTime: The boss theme is in 6/4.
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* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
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* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason ([[DistressedDamsel stolen off Yoshi's back via a Ukiki]]), Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
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* InvasionOfTheBabySnatchers: There's a worldwide baby-snatching spree led by the Koopas. [[spoiler:It turns out that a time-traveling Bowser and Kamek are doing this to harness the power of the Star Children, whose power could allow Bowser to conquer the universe.]]
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* InvasionOfTheBabySnatchers: There's a worldwide baby-snatching spree led by the Koopas.Koopa Troop. [[spoiler:It turns out that a time-traveling Bowser and Kamek are doing this to harness the power of the Star Children, whose power could allow Bowser to conquer the universe.]]
* KillItWithFire: Scorchits, a walking flamethrower version of the usual Snifits[[note]]Which don't reappear in this game[[/note]] make their debut.
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* MakeMyMonsterGrow: Every boss is enlarged by Kamek prior to battle, with the exception of Hector the Reflector, Priscilla the Peckish, Six-Faced Sal (all of whom don't belong to any enemy species), Moltz the Very Goonie, Big Guy the Stilted (who are both ''natural'' {{King Mook}}s in that they were already giant when Kamek brings them in) and Baby Bowser.
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* MakeMyMonsterGrow: Every boss is enlarged by Kamek prior to battle, with the exception of Hector the Reflector, Priscilla the Peckish, Six-Faced Sal (all of whom don't belong to any enemy species), Moltz the Very Goonie, Big Guy the Stilted (who are both ''natural'' {{King Mook}}s in that they were already giant when Kamek brings them in) and Baby Bowser.
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* ThisLooksLikeAJobForAquaman: Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
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* ThisLooksLikeAJobForAquaman: Baby Wario's only advantage over the other babies is the magnet he carries. This only comes in handy for obstacles that are specifically designed to make use of it.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' released in 2006 for the UsefulNotes/NintendoDS and part of the ''VideoGame/YoshisIsland'' series.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' released in on November 13, 2006 for the UsefulNotes/NintendoDS and part of the ''VideoGame/YoshisIsland'' series.
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The game was followed up eight years later by ''VideoGame/YoshisNewIsland'', an {{Interquel}} taking place between the original ''Yoshi's Island'' and this game.
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The game was followed up eight years later in 2014 by ''VideoGame/YoshisNewIsland'', an {{Interquel}} taking place between the original ''Yoshi's Island'' and this game.
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* AscendedExtra: The Stork was kidnapped along with Baby Luigi in the original game, but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
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* AscendedExtra: The Stork was kidnapped along with Baby Luigi in the original game, [[note]] As well as its real sequel, ''Yoshi's New Island'' [[/note]] but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
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* BackgroundBoss: Bowser [[MakeMyMonsterGrow turns into this with Kamek's magic]]. but this time, he's right in front of you and just breathes fire and knocks boulders on you.
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* BackgroundBoss: Bowser [[MakeMyMonsterGrow turns into this with Kamek's magic]]. but But this time, he's right in front of you and just breathes fire and knocks boulders on you.
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* DistressedDamsel: Baby Peach at first, as she gets kidnapped by monkeys in World 2-1. After you rescue her, she becomes a playable character.
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* DistressedDamsel: Baby Peach at first, as she gets kidnapped by monkeys Ukikis in World 2-1. After you rescue her, she becomes a playable character.
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* GangplankGalleon: The Goonie Coast Isn't Clear!, the second level of World 3, starts on a coastline before moving across a series of galleons, where the decks and sails form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of pirate Shy Guys, cannons, and large seagulls, interspersed with water-filled gaps home to giant fish and squid.
to:
* GangplankGalleon: The Goonie Coast Isn't Clear!, the second level of World 3, starts on a coastline before moving across a series of galleons, where the decks and sails form sets of stacked platforms that Yoshi can move between and the enemies chiefly consist of pirate Shy Pirate Guys, cannons, and large seagulls, interspersed with water-filled gaps home to giant fish and squid.
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* InstakillMook: In addition to featuring Lunge Fish from the original game ''and'' bringing back Boss Bass from the mainline ''Mario'' series, the game introduces the Hot Lip, which can spew a stream of lava onto Yoshi, instantly killing him upon contact.
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* InstakillMook: In addition to featuring Lunge Fish and Hot Lips from the original game, the game ''and'' bringing brings back Boss Bass [[note]] Actually Cheep Chomps redesigned to look like them [[/note]] from the mainline ''Mario'' series, the game introduces the Hot Lip, which can spew a stream of lava onto Yoshi, instantly killing him upon contact.series.
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* LevelInTheClouds: "In the Clouds", a level in World 4, has Yoshi navigate a series of small cloud platforms, while being menaced by an assortment of Lakitus, Shy Guys flying with propellers, and land-bound Mooks standing on the platforms.
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* LevelInTheClouds: "In the Clouds", a level in World 4, has Yoshi navigate a series of small cloud platforms, while being menaced by an assortment of Lakitus, Shy Guys flying with propellers, Fly Guys, and land-bound Mooks standing on the platforms.
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** The full title screen loop is two minutes long, but you can pass through it by just clicking A three times. Most players probably don't realise there's actually music, since the first thirty seconds of the song are ambient wave noises.
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** The full title screen loop is two minutes long, but you can pass through it by just clicking A three times. Most players probably don't realise realize there's actually music, since the first thirty seconds of the song are ambient wave noises.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' for the UsefulNotes/NintendoDS (and ''VideoGame/YoshisNewIsland'' for UsefulNotes/Nintendo3DS), and part of the ''VideoGame/YoshisIsland'' series.
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''Yoshi's Island DS'' is a direct sequel to ''VideoGame/SuperMarioWorld2YoshisIsland'' released in 2006 for the UsefulNotes/NintendoDS (and ''VideoGame/YoshisNewIsland'' for UsefulNotes/Nintendo3DS), and part of the ''VideoGame/YoshisIsland'' series.
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The game was followed up eight years later by ''VideoGame/YoshisNewIsland'', an {{Interquel}} taking place between the original ''Yoshi's Island'' and this game.
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* TheSmurfettePrinciple: The only prominent female character in this game is Baby Peach.