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* RareVehicles: A lot of flyable planes in the game either belong to the purely "paper projects", or existed only as a couple of prototypes.
** Some of the high-tier jets were mediocre flyers in the real world, like the Vought [=F6U=] Pirate.
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YMMV


* GuyInBack: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is [[FanNickname commonly dubbed]] "[[UsefulNotes/RussianNamingConvention Mihalych]]" if on a Soviet plane, or "machinegunner Hans" when on a German one. "Tailgunner Joe" is reserved for any American planes that may eventually show up with one.

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* GuyInBack: Many ground attack planes and heavy fighters sport a computer-controlled gunner that generally isn't very efficient, but can sometimes decide whose plane is being shot now — yours or the enemy's. This guy is [[FanNickname commonly dubbed]] "[[UsefulNotes/RussianNamingConvention Mihalych]]" if on a Soviet plane, or "machinegunner Hans" when on a German one. "Tailgunner Joe" is reserved for any American planes that may eventually show up with one.
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Misuse


* GradualGrinder: You can meet the planes as much as two (or even three) tiers above you, to whom your puny guns will deal maybe [[CherryTapping two or three points of damage]] on every hit — while Tier VII ground attack planes are somewhere in 900 HP range, so shooting your opponent down might take quite a time, even if you can easily keep him in you sight.
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Natter


** That said, highly skilled pilots can make their lower-tier planes work against higher tiers, turning their craft into WeakButSkilled instead.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]].warplanes]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

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* AcceptableBreaksFromReality: In real-life, Light Fighters are both faster and more maneuverable than Heavy Fighters. But in this game, Heavy Fighters are faster than Light Fighters for the sake of gameplay balance or else the purpose of Heavy Fighters would have been self-defeating.

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* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
In real-life, Light Fighters are both faster and more maneuverable than Heavy Fighters. But in this game, Heavy Fighters are faster than Light Fighters for the sake of gameplay balance or else the purpose of Heavy Fighters would have been self-defeating.self-defeating.
** If an aircraft overheat its offensive guns, they'll eventually jam and force an immediate return to base to get them fixed. Overheating only reduces rate of fire in this game.
** Any fire on the aircraft is potentially fatal as it results in the aircraft being heavily damaged or even losing an engine or wing completely. In this game, fire only causes gradual damage-over-time.
** An aircraft can be defined as shot down if it fulfills several of these criteria for critical damage: wing cut, tail cut, alieron(s) broken, rudder broken, elevator broken, engine(s) destroyed, and pilot killed. None of that is possible.
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* AcceptableBreaksFromReality: In real-life, Light Fighters are both faster and more maneuverable than Heavy Fighters. But in this game, Heavy Fighters are faster than Light Fighters for the sake of gameplay balance or else the purpose of Heavy Fighters would have been self-defeating.
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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously. some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

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A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously. simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.
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It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. Recently in October 2017, a new update (so called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.

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It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. Recently in In October 2017, a new update (so called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.

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* AntiFrustrationFeatures: Wargaming implemented a respawn mechanic to mitigate the severity of ramming and ground crashing. However, to discourage players from flying recklessly, a squall line will roll in at 4:30 to prevent reinforcements from arriving which means that losing your aircraft after the squall line appears will permanently remove you for the remainder of the battle.

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* AntiFrustrationFeatures: Wargaming implemented a respawn mechanic to mitigate the severity of ramming and ground crashing. However, to discourage players from flying recklessly, a squall line will roll in at 4:30 7:00 to prevent reinforcements from arriving which means that losing your aircraft after the squall line appears will permanently remove you for the remainder of the battle.


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* ForegoneConclusion: If one side controls every point on the map, then Air Superiority is established and they collect Influence at an accelerated rate. On rare occasions this can result in a comeback but it usually ends the battle immediately with no chance of recovery for the opposition.
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* AntiFrustrationFeatures: Wargaming implemented a respawn mechanic to mitigate the severity of ramming and ground crashing. However, to discourage players from flying recklessly, a squall line will roll in at 4:30 to prevent reinforcements from arriving which means that losing your aircraft after the squall line appears will permanently remove you for the remainder of the battle.
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None


It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. Recently in October 2017, a new update (so called "World of Warplanes 2.0") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.

to:

It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. Recently in October 2017, a new update (so called "World "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0") 0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.
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It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak.

to:

It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. Recently in October 2017, a new update (so called "World of Warplanes 2.0") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.
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** Some of the high-tier jets were mediocre flyers in the real world, like the Vought F6U Pirate.

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** Some of the high-tier jets were mediocre flyers in the real world, like the Vought F6U [=F6U=] Pirate.
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None

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** Some of the high-tier jets were mediocre flyers in the real world, like the Vought F6U Pirate.
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* DuelingGames: With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while ''War Thunder'' can have more realism. ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in ''Warplanes''.

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* DuelingGames: With ''WarThunder''.''VideoGame/WarThunder''. Warplanes has faster, more arcade-ish battles, while ''War Thunder'' can have more realism. ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in ''Warplanes''.
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Added namespaces.


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. some [[GaulsWithGrenades French]] and Republic Of China planes have been added as well.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets [[UsefulNotes/RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons [[UsefulNotes/NazisWithGnarlyWeapons German]], [[YanksWithTanks [[UsefulNotes/YanksWithTanks American]], [[KatanasOfTheRisingSun [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously. some [[GaulsWithGrenades [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.
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None


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]], [[CaptainObvious obviously]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[RedsWithRockets Soviet]], [[NazisWithGnarlyWeapons German]], [[YanksWithTanks American]], [[KatanasOfTheRisingSun Japanese]] and [[BritsWithBattleships British]] planes, although probably not on all servers simultaneously. \n some [[GaulsWithGrenades French]] and Republic Of China planes have been added as well.
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* TheUnFavourite: Compared to ''World of Tanks'' and ''World of Warships'', ''World of Warplanes'' is far less popular with ''War Thunder'' being the game of choice instead for players wanting to fly aircraft in online battles.
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ZCE / Natter / Example Indentation


* AprilFoolsDay: German [=UFO=]s.

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* %%* AprilFoolsDay: German [=UFO=]s.



* IneffectualLoner: Flying solo isn't the most efficient of the game tactics to say the least, in any role, as even the least skilled players have the nasty tendency to naturally team up on the lone enemies.
** That said, the ground attack player's main mantra is "You are always alone" -- for some reason, outside of wing battles, fighters ''always'' ignore their team [=GAPs=] and rush into the dogfight, leaving the ground pounders alone to the predation of the enemy fighters. This leads to a frequent outcome of a lone bomber going against of a half-dozen enemy fighters in the endgame, which fosters an InterserviceRivalry not unlike the one between the artillery and tanks in [[VideoGames/WorldOfTanks WoT]], though [=WoWP=] is markedly less tactical in general.
* KillItWithFire: You can use Incendiary Ammo to increase the chance of [[DamageOverTime setting an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.

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* IneffectualLoner: IneffectualLoner: Flying solo isn't the most efficient of the game tactics to say the least, in any role, as even the least skilled players have the nasty tendency to naturally team up on the lone enemies.
* KillItWithFire:
** That said, the ground attack player's main mantra is "You are always alone" -- for some reason, outside of wing battles, fighters ''always'' ignore their team [=GAPs=] and rush into the dogfight, leaving the ground pounders alone to the predation of the enemy fighters. This leads to a frequent outcome of a lone bomber going against of a half-dozen enemy fighters in the endgame, which fosters an InterserviceRivalry not unlike the one between the artillery and tanks in [[VideoGames/WorldOfTanks WoT]], though [=WoWP=] is markedly less tactical in general.
* KillItWithFire:
You can use Incendiary Ammo to increase the chance of [[DamageOverTime setting an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.



* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of [=HPs=] and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuvers.

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* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets, sport insane amounts of [=HPs=] targets and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuvers.

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* [[DuelingShows Dueling Games]]: With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while ''War Thunder'' can have more realism. ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in ''Warplanes''.

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* [[DuelingShows Dueling Games]]: CoolPlane: '''THE GAME'''... supposedly. Thanks to competition from ''VideoGame/WarThunder'' though, this Wargaming title has been largely overshadowed.
* DuelingGames:
With ''WarThunder''. Warplanes has faster, more arcade-ish battles, while ''War Thunder'' can have more realism. ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in ''Warplanes''.

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* TechTree: As per the standard of Wargaming.net
* ToughActToFollow: It's argued that a combination of this trope and DuelingGames with competitor ''VideoGame/WarThunder'' led this title to have a case of MiddleChildSyndrome among Wargaming's titles. Just compare the amount of content on this page to the [[Videogame/WorldOfTanks first]] and [[Videogame/WorldOfWarships third]].

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* TechTree: As per the standard of Wargaming.net
* ToughActToFollow: It's argued that a combination of this trope and DuelingGames with competitor ''VideoGame/WarThunder'' led this title to have a case of MiddleChildSyndrome among Wargaming's titles. Just compare the amount of content on this page to the [[Videogame/WorldOfTanks first]] and [[Videogame/WorldOfWarships third]].
net.

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* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)
* TechTree

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* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled)
BetterToDieThanBeKilled).
* TechTreeTechTree: As per the standard of Wargaming.net
* ToughActToFollow: It's argued that a combination of this trope and DuelingGames with competitor ''VideoGame/WarThunder'' led this title to have a case of MiddleChildSyndrome among Wargaming's titles. Just compare the amount of content on this page to the [[Videogame/WorldOfTanks first]] and [[Videogame/WorldOfWarships third]].
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[[quoteright:272:http://static.tvtropes.org/pmwiki/pub/images/wowp.png]]
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Misuse of BFG Trope. Only for Humanoid-wielded guns.


* {{BFG}}: When facing an enemy armed with a 37mm cannon, one of the last things a player should do is allow them to point it in their direction or perform a head on attack against them.
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Not a trope.


* BritsWithBattleships: Averted on the initial Open Beta release. Much to the disappointment of RAF fans.
** The British tree was added in the late stages of beta testing, and is still available after release.



* ChineseWithChopperSupport: China was introduced as the 6th nation in the game with their very first aircraft being a Premium Tier-2 Fighter.
** The Chinese roster of aircraft itself is (so far) composed of [[ArmyOfTheAges a mish-mash of "imported" aircraft of other nations.]]



* KatanasOfTheRisingSun



* NazisWithGnarlyWeapons



* RedsWithRockets



* UsefulNotes/WorldWarII
* YanksWithTanks
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* AntiAir: Basically, the game's [=NPCs=] in form of AI-controlled anti-air guns that can be pretty annoying, especially [[GlassCannon to the fighters]], while ground attack planes [[MightyGlacier may largely ignore them]]. When the enemy HQ is destroyed, their efficiency is greatly diminished.

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* AntiAir: Basically, the game's [=NPCs=] in form of AI-controlled anti-air guns that can be pretty annoying, especially [[GlassCannon to the fighters]], while ground attack planes [[MightyGlacier may largely ignore them]].them. When the enemy HQ is destroyed, their efficiency is greatly diminished.

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* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.



* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.

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* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.AprilFoolsDay: German [=UFO=]s.
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* ChineseWithChopperSupport: China will be introduced as the 6th nation in the game as there is already a Premium Tier-2 Fighter for them.

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* ChineseWithChopperSupport: China will be was introduced as the 6th nation in the game as there is already with their very first aircraft being a Premium Tier-2 Fighter for them.Fighter.
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* AcePilot: what you try to be. There are already several well known players who qualify as this to the rest of the player base.

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* AcePilot: what What you try to be. There are already several well known players who qualify as this to the rest of the player base.

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