Follow TV Tropes

Following

History VideoGame / WorldOfWarplanes

Go To

OR

Added: 65

Changed: 1521

Removed: 1205

Is there an issue? Send a MessageReason:
Removed complaining and player troping. The "Republic of China" mentioned in the description is actually China, not Taiwan. Dueling Works is trivia.


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World of Warplanes'' is an online multiplayer video game developed by Persha Studia and published by Wargaming.net that follows pretty much the same premise, premise as Wargaming's earlier ''VideoGame/WorldOfTanks'', [[ExactlyWhatItSaysOnTheTin but with warplanes]]. Just like in ''VideoGame/WorldOfTanks'', ''World of Tanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] crappy early-30s prop-driven biplane, biplane]], and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China Chinese planes have been added as well.



It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. In October 2017, a new update (so-called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.

to:

It was released worldwide on the 13th of November 2013 November, 2013, after more than two years of development and testing, and is currently in the deployment phase, so to speak. In October 2017, a new update (so-called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of a Conquest game mode.



!!This game provides examples of:

to:

!!This game !!''World of Warplanes'' provides examples of:
of the following tropes:



** In real-life, Light Fighters are both faster and more maneuverable than Heavy Fighters. But in this game, Heavy Fighters are faster than Light Fighters for the sake of gameplay balance or else the purpose of Heavy Fighters would have been self-defeating.
** If an aircraft overheat its offensive guns, they'll eventually jam and force an immediate return to base to get them fixed. Overheating only reduces rate of fire in this game.

to:

** In real-life, Light Fighters real life, light fighters are both faster and more maneuverable than Heavy Fighters. heavy fighters. But in this game, Heavy Fighters heavy fighters are faster than Light Fighters light fighters for the sake of gameplay balance or else the purpose of Heavy Fighters heavy fighters would have been self-defeating.
** If an aircraft overheat its aircraft's offensive guns, guns overheat, they'll eventually jam and force an immediate return to base to get them fixed. Overheating only reduces rate of fire in this game.



** An aircraft can be defined as shot down if it fulfills several of these criteria for critical damage: wing cut, tail cut, alieron(s) broken, rudder broken, elevator broken, engine(s) destroyed, and pilot killed. None of that is possible.

to:

** An aircraft can be defined as shot down if it fulfills several of these criteria for critical damage: wing cut, tail cut, alieron(s) aileron(s) broken, rudder broken, elevator broken, engine(s) destroyed, and pilot killed. None of that is possible.



* AcePilot: What you try to be. There are already several well known players who qualify as this to the rest of the player base.
* [[TheAllegedCar The Alleged Plane]]: Starter Biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.

to:

* AcePilot: What you try to be. There are already several well known players who qualify as this to the rest of the player base.
* [[TheAllegedCar The Alleged Plane]]:
TheAllegedCar: Starter Biplanes biplanes are slow, frail, weak in firepower, and earn very little XP and cash. Fortunately, they're dirt-cheap to upgrade and repaired for free after battle.



** Like its relative in ''VideoGame/WorldOfTanks'', the World of Warplanes matchmaker is mostly cruel and rarely merciful.

to:

** Like its relative in ''VideoGame/WorldOfTanks'', the World ''World of Warplanes Warplanes'' matchmaker is mostly cruel and rarely merciful.



* {{BFG}}- Some planes, such as the Yak line and some heavy fighters, carry extremely heavy autocannons. While they fire slower and are tougher to aim, getting hit by one can take a good chunk out of your HP.
* BottomlessMagazines: Your planes don't have to worry about running out of ammo, bombs, or rockets, just be mindful of {{OverHeating}} and reload times.
* BribingYourWayToVictory: The game follows the same FreeToPlay model as ''VideoGame/WorldOfTanks'', with a single integrated account shared across both games, should you play both. Though, just as in [=WoT=], it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.
* CannonFodder: The lowest Tier planes are usually the first to die in battle.

to:

* {{BFG}}- {{BFG}}: Some planes, such as the Yak line and some heavy fighters, carry extremely heavy autocannons. While they fire slower and are tougher to aim, getting hit by one can take a good chunk out of your HP.
* BottomlessMagazines: Your planes don't have to worry about running out of ammo, bombs, or rockets, just be mindful of {{OverHeating}} {{overheating}} and reload times.
* BribingYourWayToVictory: The game follows the same FreeToPlay model as ''VideoGame/WorldOfTanks'', with a single integrated account shared across both games, should you play both. Though, just as in [=WoT=], ''[=WoT=]'', it isn't that restrictive, as premium planes cannot be upgraded, and premium ammo, while giving something of an edge, isn't really ''required'' for a skilled player to excel.
* CannonFodder: CannonFodder:
**
The lowest Tier lowest-tier planes are usually the first to die in battle.



* ColorCodedArmies: Like in ''VideoGame/WorldOfTanks'', allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
* CoolPlane: '''THE GAME'''... supposedly. Thanks to competition from ''VideoGame/WarThunder'' though, this Wargaming title has been largely overshadowed.

to:

* ColorCodedArmies: Like in ''VideoGame/WorldOfTanks'', allies are green and enemies are red. But each nation has a default paint scheme for their planes. US: Blue, Russia: Brown, UK: Tan, Japan: Beige early, then Green, Germany: Grey
* CoolPlane: '''THE GAME'''... supposedly. Thanks to competition from ''VideoGame/WarThunder'' though, this Wargaming title has been largely overshadowed.
Grey.



* DuelingGames: With ''VideoGame/WarThunder''. Warplanes has faster, more arcade-ish battles, while ''War Thunder'' can have more realism. ''War Thunder'' appears to have more planes, but many of its separate planes are just module variations within one plane in ''Warplanes''.



* EnormousEngine: The Soviet I-16 and I-17 sport some ''very'' prominent engines, especially given how small the planes are themselves (even for single-seat fighters). Part of what gives the little guys their '''insane''' speed and tight maneuverability.
* EveryBulletIsATracer: Being able to see every bullet helps players to know if they're landing hits AND getting shot at.
* ExperiencePoints: Main way to advance in the game, they are awarded after each battle according to the player's performance.

to:

* EnormousEngine: The Soviet I-16 and I-17 sport some ''very'' prominent engines, especially given how small the planes are themselves (even for single-seat fighters). Part This is part of what gives the little guys their '''insane''' speed and tight maneuverability.
* EveryBulletIsATracer: Being able to see every bullet helps players to know if they're landing hits AND ''and'' getting shot at.
* ExperiencePoints: Main Experience points are the main way to advance in the game, they game. They are awarded after each battle according to the player's performance. performance.



** You can use Incendiary Ammo to increase the chance of [[DamageOverTime setting an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.
** There's also ''Armor-Piercing Incendiary'' Ammo, which combines the set-them-on-fire bonus with extra "normal" damage. It's also expensive as hell.

to:

** You can use Incendiary Ammo incendiary ammo to increase the chance of [[DamageOverTime setting an enemy on fire]] which will cause their plane to burn itself out or at least come out of the fight much worse.
** There's also ''Armor-Piercing Incendiary'' Ammo, ''armor-piercing incendiary'' ammo, which combines the set-them-on-fire bonus with extra "normal" damage. It's also expensive as hell.



* LightningBruiser: Many Heavy Fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.

to:

* LightningBruiser: Many Heavy Fighters heavy fighters can be this, as they're generally very fast, mount a large number of forward-facing guns, and pretty tough. Actually getting those guns to bear is another manner entirely.



* NeverSplitTheParty: See the IneffectualLoner. If you separate from your teammates, you ''will'' be teamed-up on, and quickly shot down.

to:

* NeverSplitTheParty: See the IneffectualLoner. If you separate from your teammates, you ''will'' be teamed-up on, and quickly shot down.



* OverDrive: Planes have a limited boost that will allow them to temporarily go faster. Depending on the aircraft, it can last anywhere from five to thirty seconds.
* {{OverHeating}}: Fire your plane's guns too long and they'll overheat, limiting their fire rate. Bigger guns overheat faster, so aim carefully.

to:

* OverDrive: {{Overdrive}}: Planes have a limited boost that will allow them to temporarily go faster. Depending on the aircraft, it can last anywhere from five to thirty seconds.
* {{OverHeating}}: {{Overheating}}: Fire your plane's guns too long and they'll overheat, limiting their fire rate. Bigger guns overheat faster, so aim carefully.



* PowerUp: Some consumables can increase plane characteristics- whether it's increasing your maneuverability or giving extra time for your planes OverDrive.
* RammingAlwaysWorks: But it also brings YOU down as well, in 99% of the cases. The only exception is when you're ramming a notably softened fighter (preferably a couple of tiers below you) with an undamaged ground-attack plane, with their insane [=HPs=]. And even then you may expect to lose as much as a half of your health. It is also seen as unsportsmanlike, and ''will'' subject you to a ClusterFBomb in the game chat especially in the case of a teamkill.
** Inverted. "Head-on Ramming" is almost always fatal whereas "Ramming from Behind" has a chance that one of the planes will survive.
* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), "Bay" is loosely based on the San Francisco Bay Area, and "Eastern Front" is Stalingrad.

to:

* PowerUp: Some consumables can increase plane characteristics- whether it's increasing your maneuverability or giving extra time for your planes OverDrive.
plane's {{overdrive}}.
* RammingAlwaysWorks: But If you ram your plane into another plane, there's a chance for it to take out the enemy, but in 99% of the cases, it also brings YOU you down as well, in 99% of the cases. well. The only exception is when you're ramming a notably softened fighter (preferably a couple of tiers below you) with an undamaged ground-attack plane, with their insane [=HPs=]. HP. And even then you may expect to lose as much as a half of your health. It is also seen as unsportsmanlike, and ''will'' subject you to a ClusterFBomb in the game chat especially in the case of a teamkill.
** Inverted. "Head-on Ramming" is almost always fatal whereas "Ramming from Behind" has a chance that one of the planes will survive.
health.
* RealPlaceBackground: Many of the game maps are based on the real places. "Port", for example, is a pretty faithful recreation of a Novorossiysk harbor, while "National Park" represents the Yosemite Valley (with the easily recognizable El Capitan rock), "Bay" is loosely based on the San Francisco Bay Area, and "Eastern Front" is Stalingrad.



* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled).
* TechTree: As per the standard of Wargaming.net.
* TheUnFavourite: Compared to ''World of Tanks'' and ''World of Warships'', ''World of Warplanes'' is far less popular with ''War Thunder'' being the game of choice instead for players wanting to fly aircraft in online battles.

to:

* TakingYouWithMe: Averted. Deliberate ramming is considered unsportsmanlike and the game is programmed to discourage this. (See BetterToDieThanBeKilled).
*
this.
%%*
TechTree: As per the standard of Wargaming.net.
* TheUnFavourite: Compared to ''World of Tanks'' and ''World of Warships'', ''World of Warplanes'' is far less popular with ''War Thunder'' being the game of choice instead for players wanting to fly aircraft in online battles.
net.

Added: 547

Changed: 94

Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Like the other Wargaming titles, planes can remain combat effective as long as they have one hitpoint, not counting SubsystemDamage.



* LeadTheTarget: Bullets have travel time, so you'll have to get good at this in order to land your shots on maneuvering enemies.

to:

* LeadTheTarget: Bullets have travel time, so you'll have to get good at this in order to land your shots on maneuvering enemies. The 1.0 version had previously provided a lead indicator, which is absent in the 2.0 version.


Added DiffLines:

* {{OverHeating}}: Fire your plane's guns too long and they'll overheat, limiting their fire rate. Bigger guns overheat faster, so aim carefully.


Added DiffLines:

* SubsystemDamage: The engine, wings, and tail of planes can get damaged, hampering mobility and maneuverability. Also, the pilot or gunner can get injured, causing a loss of accuracy (for the pilot) or being unable to shoot (for the gunner).

Added: 763

Changed: 63

Is there an issue? Send a MessageReason:
None


** Airbases can repair aircraft overhead without requiring the airplane to land.



* BottomlessMagazines: Your planes don't have to worry about running out of ammo, bombs, or rockets, just be mindful of {{OverHeating}} and reload times.



* LeadTheTarget: Bullets have travel time, so you'll have to get good at this in order to land your shots on maneuvering enemies.



* NotSoCosmeticAward: Special medals awarded to you for achievement in battle also give you Tokens- gather enough of these and you can demount complex equipment, purchase hangar slots, and skip mission requirements.

to:

* NotSoCosmeticAward: NotActuallyCosmeticAward: Special medals awarded to you for achievement achievements in battle also give you Tokens- gather enough of these and you can demount complex equipment, purchase hangar slots, and skip mission requirements.



* PowerUp: Some consumables can increase plane characteristics- whether it's increasing your maneuverability or giving extra time for your planes OverDrive.



* RegeneratingHealth: Damaged planes are able to recover a pittance of HP when not in active combat- you won't be able to heal yourself completely without an Airbase, and the amount of HP able to be healed can be reduced by taking more damage.



* StarterEquipment: Tier 1 Biplanes.

to:

* StarterEquipment: The Tier 1 Biplanes.airplanes, most of them being fabric-and-wood biplanes.

Added: 337

Changed: 1

Removed: 137

Is there an issue? Send a MessageReason:
None


* AIIsACrapshoot: Like its relative in ''VideoGame/WorldOfTanks'', the World of Warplanes matchmaker is mostly cruel and rarely merciful.



* ArtificialStupidity:
** Like its relative in ''VideoGame/WorldOfTanks'', the World of Warplanes matchmaker is mostly cruel and rarely merciful.
** Computer-controlled player aircraft aren't very bright- while they can be deadly if they catch a human player unaware, for the most part they're essentially flying bullseyes for the humans.



** Air Defense Aircraft are AI-controlled planes that circle around most capture points- they're usually weaker than player aircraft and serve as a away for air-to-air fighters to capture a point.

to:

** Air Defense Aircraft are AI-controlled planes that circle around most capture points- they're usually weaker than player aircraft and serve as a away way for air-to-air fighters to capture a point.

Added: 1564

Changed: 436

Is there an issue? Send a MessageReason:
None


* {{BFG}}- Some planes, such as the Yak line and some heavy fighters, carry extremely heavy autocannons. While they fire slower and are tougher to aim, getting hit by one can take a good chunk out of your HP.



** Air Defense Aircraft are AI-controlled planes that circle around most capture points- they're usually weaker than player aircraft and serve as a away for air-to-air fighters to capture a point.



* EliteTweak: Specializing an aircraft by researching all of its modules and completing Specialization missions unlocks additional equipment and consumable slots on it, allowing you to make your aircraft even more powerful.



* GimmickLevel: Sometimes there are special events that give other modes of gameplay. [[EscortMission Bomber Escort]] has you either defending or intercepting bombers, while the Attrition mode turns the game into a standard Team Deathmatch- whoever tuns out of points first loses.



* LevelGrinding

to:

* LevelGrindingLevelGrinding: A staple of Wargaming titles- grind out experience points to upgrade your aircraft and advance to the next tier.



* PlayEveryDay: The main incentive for players is a XP multiplier bonus for the first victory which is 2x for normal days and 3-5x for special occasions.

to:

* NotSoCosmeticAward: Special medals awarded to you for achievement in battle also give you Tokens- gather enough of these and you can demount complex equipment, purchase hangar slots, and skip mission requirements.
* OverDrive: Planes have a limited boost that will allow them to temporarily go faster. Depending on the aircraft, it can last anywhere from five to thirty seconds.
* PlayEveryDay: The main incentive for players is a XP multiplier bonus for the first victory which is 2x for normal days and 3-5x for special occasions. Playing every day for a week also gives you a [[LootBoxes "Unique Supply Crate"]] that can contain gold, free XP, or even a free premium plane.
* PointOfNoContinues: Planes can respawn until the Squall Line, the final phase of a battle- once the Squall Line appears, players can no longer respawn and all planes shot down remain shot down.
Is there an issue? Send a MessageReason:
Quality upgrade


[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/wowp.png]]

to:

[[quoteright:272:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wowp.png]]
org/pmwiki/pub/images/world_of_warplanes.jpg]]
Is there an issue? Send a MessageReason:
None


A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving air superiority, ground attack planes [[DeathFromAbove that strafe targets on the ground]], earning superiority points and easing AA pressure, and heavy fighters, [[JackOfAllStats which bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for destruction of enemy targets (both in the air and on the ground), with an additional superiority meter that slowly fills up when one of the teams is in the lead, which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. In October 2017, a new update (so called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.

to:

A second installment in Wargaming.Net's massively popular and critically acclaimed series of combat [=MMOs=], ''World Of of Warplanes'' follows pretty much the same premise, [[ExactlyWhatItSaysOnTheTin but with warplanes]]. Just like in ''VideoGame/WorldOfTanks'', you start with [[TheAllegedCar a crappy]] [[TheThirties early-30s]] prop-driven biplane, and grind your way up to the second generation jets of the UsefulNotes/KoreanWar-era, with the cutoff apparently being the introduction of radar sights and guided missile armament just after that war. Currently available in the game are [[UsefulNotes/RedsWithRockets Soviet]], [[UsefulNotes/NazisWithGnarlyWeapons German]], [[UsefulNotes/YanksWithTanks American]], [[UsefulNotes/KatanasOfTheRisingSun Japanese]] and [[UsefulNotes/BritsWithBattleships British]] planes, although probably not on all servers simultaneously, some [[UsefulNotes/GaulsWithGrenades French]] and Republic Of China planes have been added as well.

These are broken into three distinct classes — fighters, [[OldSchoolDogfight which shoot down enemy planes]] in hopes of achieving air superiority, ground attack planes [[DeathFromAbove that strafe targets on the ground]], earning superiority points and easing AA pressure, and heavy fighters, [[JackOfAllStats which bridge the gap between them]]. The game features a somewhat complicated scoring model, awarding the team points for the destruction of enemy targets (both in the air and on the ground), with an additional superiority meter that slowly fills up when one of the teams is in the lead, which is reset when the enemy team scores. A team wins when this meter is full or all enemy planes are shot down, the latter being the notably more frequent occurrence.

It was released worldwide on the 13th of November 2013 after more than two years of development and testing, and is currently in the deployment phase, so to speak. In October 2017, a new update (so called (so-called "[[https://worldofwarplanes.eu/news/two-point-oh/ World of Warplanes 2.0]]") was released, with improvements to overall graphics, game mechanics and the new addition of Conquest game mode.



* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuvers.

to:

* MightyGlacier: Ground-attack planes are flying arsenals that deal ridiculous amount of damage to their dirtside targets and can easily one-shot fighters... if only they could bring their guns to bear, as these lumbering behemoths are usually so ponderous that they are in a constant danger of crashing into the ground due to ill-conceived maneuvers.

Top