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* BookEnds - A recurring trope.
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* ImprobableHairstyle - Quite a few of the characters. VideoGame/LegendOfMana HangsALampshade if you choose the female protagonist.

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* ImprobableHairstyle - Quite a few of the characters. VideoGame/LegendOfMana HangsALampshade [[LampshadeHanging hangs a lampshade]] if you choose the female protagonist.

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Tropes include:

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Tropes !!Tropes include:


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* LegendaryWeapon: The Sword of Mana. Even ''more'' legendary because it is [[IHaveManyNames ALL the legendary swords that have ever existed, just with different name on each occasion]].
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* SceneryPorn: The series as a whole sports a very unique art style and color palette. Load up a rom of SeikenDensetsu3 some time and boggle at how seamless the tilesets can be.

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* CMOTDibbler - Niko/Niccolo, who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in VideoGame/LegendOfMana.
** VideoGame/SeikenDensetsu3 reveals that Niko belongs to a ''race'' of such vendors.
** VideoGame/ChildrenOfMana reveals the same about Niccolo.


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* HonestJohnsDealership - Niko/Niccolo, who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in VideoGame/LegendOfMana.
** VideoGame/SeikenDensetsu3 reveals that Niko belongs to a ''race'' of such vendors.
** VideoGame/ChildrenOfMana reveals the same about Niccolo.
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The Archer was renamed to Archer Archetype; wicks only saying \"they use a bow\" are being deleted.


* TheArcher - Chobin Hoods; the player character is one with the Bow equipped in VideoGame/SecretOfMana, VideoGame/LegendOfMana and VideoGame/SwordOfMana.
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Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the place of ''World of Mana'' in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay for which the ''World of Mana'' series was once known. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS ''Heroes of Mana'' and pure action game ''Dawn of Mana'', the latter of which was extremely poorly received and criticized. [[http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/ A trademark]] for ''Circle of Mana'' was filed in September 2012.

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Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the place of ''World of Mana'' in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay for which the ''World of Mana'' series was once known. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS ''Heroes of Mana'' and pure action game ''Dawn of Mana'', the latter of which was extremely poorly received and criticized. [[http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/ A trademark]] for ''Circle of Mana'' was filed in September 2012.
2012. As it turns out, it's a casual social RPG in the same vein as ''Final Fantasy X GREE'' and ''The World Ends With You Live Remix''.

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World of Mana, also known as the Seiken Densetsu (Legend of the Holy Sword) series, is a group of (mostly) action [=RPGs=], most of which also tenuously share a setting. Most of the games center around a Mana Tree, the source of magic in the world, and the eponymous Mana Sword.

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World ''World of Mana, Mana'', also known as the Seiken Densetsu (Legend ''Seiken Densetsu'' (''Legend of the Holy Sword) Sword'') series, is a group of (mostly) action [=RPGs=], most of which also tenuously share a setting. Most of the games center around on a Mana Tree, the source of magic in the world, and the eponymous Mana Sword.



* ''Seiken Densetsu Legend of Mana'' (2000, by Shiro Amano, based off the [[VideoGame/LegendOfMana game of the same name]]; later collected into a 2-volume set in 2008)
* ''Princess of Mana'' (2007, 5-volume work by Satsuki Yoshino, set 300 years after VideoGame/ChildrenOfMana and 310 years after VideoGame/DawnOfMana)

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* ''Seiken Densetsu Legend of Mana'' (2000, by Shiro Amano, based off on the [[VideoGame/LegendOfMana game of the same name]]; later collected into a 2-volume two-volume set in 2008)
* ''Princess of Mana'' (2007, 5-volume five-volume work by Satsuki Yoshino, set 300 years after VideoGame/ChildrenOfMana ''VideoGame/ChildrenOfMana'' and 310 years after VideoGame/DawnOfMana)
''VideoGame/DawnOfMana'')



* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000, by Hiromi Hosae; a novelisation of VideoGame/LegendOfMana)


Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized. [[http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/ A trademark]] for ''Circle of Mana'' was filed in September 2012.

The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a [[RingMenu ring-based menu system]] and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has its own page, found [[SecretOfEvermore here.]]

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* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000, by Hiromi Hosae; a novelisation of VideoGame/LegendOfMana)


''VideoGame/LegendOfMana'')

Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place of ''World of Mana'' in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that for which the World ''World of Mana Mana'' series was once known for. known. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes ''Heroes of Mana Mana'' and pure action game Dawn ''Dawn of Mana, Mana'', the latter of which was extremely poorly received and criticized. [[http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/ A trademark]] for ''Circle of Mana'' was filed in September 2012.

The Square USA game SecretOfEvermore ''SecretOfEvermore'' is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret ''Secret of Mana Mana'' (it has a [[RingMenu ring-based menu system]] and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of on alchemy formulas rather than, well, mana. That game has its own page, found [[SecretOfEvermore here.]]
mana.



* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''Franchise/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)

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* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''Franchise/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)instance.)



* YokoShimomura - Composed the music for ''VideoGame/LegendOfMana'', ''VideoGame/SwordOfMana'' and ''VideoGame/HeroesOfMana''. For ''Sword Of Mana'', she arranged KenjiIto's original compositions.

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* YokoShimomura - Composed She composed the music for ''VideoGame/LegendOfMana'', ''VideoGame/SwordOfMana'' and ''VideoGame/HeroesOfMana''. For ''Sword Of Mana'', she arranged KenjiIto's original compositions.
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Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized.

to:

Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized.
criticized. [[http://www.siliconera.com/2012/09/07/report-circle-of-mana-trademark-filed-by-square-enix/ A trademark]] for ''Circle of Mana'' was filed in September 2012.
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* HyperactiveMetabolism: Various kinds of sweets serve as healing items in this series.
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The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a [[RingMenu ring-based menu system]] and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has it's own page, found [[SecretOfEvermore here.]]

to:

The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a [[RingMenu ring-based menu system]] and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has it's its own page, found [[SecretOfEvermore here.]]
Is there an issue? Send a MessageReason:
None


The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a ring-based menu system and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has it's own page, found [[SecretOfEvermore here.]]

to:

The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a [[RingMenu ring-based menu system system]] and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has it's own page, found [[SecretOfEvermore here.]]
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None

Added DiffLines:


The Square USA game SecretOfEvermore is sometimes confused for being part of the World of Mana, but while it was obviously inspired by Secret of Mana (it has a ring-based menu system and multi-player capability) it doesn't have any of the World of Mana story elements in it, and magic effects are based off of alchemy formulas rather than, well, mana. That game has it's own page, found [[SecretOfEvermore here.]]
Is there an issue? Send a MessageReason:
None


Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].

to:

Unfortunately, to some extent the ''KingdomHearts'' and ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].
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* RecruitTeenagersWithAttitude
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* ''VideoGame/SeikenDensetsu3'' (1995, Super Famicom; Japan only, though a fan translation is available via {{emulation}}; commonly nicknamed ''Secret Of Mana 2'')

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* ''VideoGame/SeikenDensetsu3'' (1995, Super Famicom; Japan only, though a fan translation is available via {{emulation}}; commonly nicknamed ''Secret Of of Mana 2'')
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* ElementalPowers:
** BlowYouAway[=/=]ShockAndAwe: Jinn
** CastingAShadow: Shade
** DishingOutDirt: Gnome
** ExtraOreDinary: Aura (not present in all games)
** GreenThumb[=/=]PetalPower: Dryad
** AnIcePerson[=/=]MakingASplash: Undine
** LightEmUp: Lumina
** {{Lunacy}}: Luna (not present in all games)
** PlayingWithFire: Salamander
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* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''VideoGame/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)

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* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''VideoGame/FinalFantasy'' ''Franchise/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)
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* ''Seiken Densetsu Legend of Mana'' (2000, by Shiro Amano, based off the [[LegendOfMana game of the same name]]; later collected into a 2-volume set in 2008)
* ''Princess of Mana'' (2007, 5-volume work by Satsuki Yoshino, set 300 years after ChildrenOfMana and 310 years after DawnOfMana)

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* ''Seiken Densetsu Legend of Mana'' (2000, by Shiro Amano, based off the [[LegendOfMana [[VideoGame/LegendOfMana game of the same name]]; later collected into a 2-volume set in 2008)
* ''Princess of Mana'' (2007, 5-volume work by Satsuki Yoshino, set 300 years after ChildrenOfMana VideoGame/ChildrenOfMana and 310 years after DawnOfMana)
VideoGame/DawnOfMana)



* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000, by Hiromi Hosae; a novelisation of LegendOfMana)


Unfortunately, to some extent the ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].

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* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000, by Hiromi Hosae; a novelisation of LegendOfMana)


VideoGame/LegendOfMana)


Unfortunately, to some extent the ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' ''VideoGame/FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series, such as the RTS Heroes of Mana and pure action game Dawn of Mana, the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].



* AccidentalHero - ''Final Fantasy Adventure'' starred an escaped slave who gets caught up in a fight to save the world. The hero of ''SecretOfMana'' appears to be this--he originally only needs the titular sword to [[InsurmountableWaistHighFence cut tall grass]]--until his [[TheChosenOne identity]] is revealed.
* TheArcher - Chobin Hoods; the player character is one with the Bow equipped in SecretOfMana, LegendOfMana and SwordOfMana.
* AwesomeButImpractical - [[ChargedAttack Charging your attack]] as of ''SecretOfMana'' onward.

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* AccidentalHero - ''Final Fantasy Adventure'' starred an escaped slave who gets caught up in a fight to save the world. The hero of ''SecretOfMana'' ''VideoGame/SecretOfMana'' appears to be this--he originally only needs the titular sword to [[InsurmountableWaistHighFence cut tall grass]]--until his [[TheChosenOne identity]] is revealed.
* TheArcher - Chobin Hoods; the player character is one with the Bow equipped in SecretOfMana, LegendOfMana VideoGame/SecretOfMana, VideoGame/LegendOfMana and SwordOfMana.
VideoGame/SwordOfMana.
* AwesomeButImpractical - [[ChargedAttack Charging your attack]] as of ''SecretOfMana'' ''VideoGame/SecretOfMana'' onward.



** In LegendOfMana, some charged attacks go into AwesomeYetPractical territory, as it's the only way to inflict MassiveDamage on the harder difficulty levels.

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** In LegendOfMana, VideoGame/LegendOfMana, some charged attacks go into AwesomeYetPractical territory, as it's the only way to inflict MassiveDamage on the harder difficulty levels.



* BlackAndWhiteMagic - The Girl and Sprite from ''SecretOfMana'', Angela and Carlie from ''Seiken Densetsu 3''.

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* BlackAndWhiteMagic - The Girl and Sprite from ''SecretOfMana'', ''VideoGame/SecretOfMana'', Angela and Carlie from ''Seiken Densetsu 3''.



* BladeOnAStick - The Spear and Javelin in SecretOfMana; Riez wields one in SeikenDensetsu3; the Spear is also a weapon type in LegendOfMana.
* BodyHorror - Amanda's fate in ''Final Fantasy Adventure'', and the effect of the Echoes in ''DawnOfMana''.
* BrokenBridge - You ''have'' to pull the Mana Sword out to chop down the plant blocking your way back home in SecretOfMana; you similarly need the Axe to break through rocks and the Whip to jump certain gaps.
** In SeikenDensetsu3, you can't even access the Moonlight Forest (where the Luna elemental is hidden) until you've gained Salamander, Undine, and Sylph, nor can you access where Dryad is hidden until you use the Luna elemental on the row of trees blocking your path.
* {{Cap}} - Every inventory item in ''SecretOfMana'' is capped to four. In ''Seiken Densetsu 3'', you can hold up to nine of each item in the ring menu, with more storeable in an inventory menu that's only accessible outside of battle. What's more, the number of items in the ring menu is also limited.
* ChargedAttack - Characters in ''SecretOfMana'' can charge their weapons up to their skill level with the weapon. Unfortunately, charging, especially to higher levels, takes a while, and also slows down your movement significantly, for an inconsiderable increase in damage. Some weapons inflicted additional [[StandardStatusEffect status effects]] when charged, making this useful in limited situations.

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* BladeOnAStick - The Spear and Javelin in SecretOfMana; VideoGame/SecretOfMana; Riez wields one in SeikenDensetsu3; VideoGame/SeikenDensetsu3; the Spear is also a weapon type in LegendOfMana.
VideoGame/LegendOfMana.
* BodyHorror - Amanda's fate in ''Final Fantasy Adventure'', and the effect of the Echoes in ''DawnOfMana''.
''VideoGame/DawnOfMana''.
* BrokenBridge - You ''have'' to pull the Mana Sword out to chop down the plant blocking your way back home in SecretOfMana; VideoGame/SecretOfMana; you similarly need the Axe to break through rocks and the Whip to jump certain gaps.
** In SeikenDensetsu3, VideoGame/SeikenDensetsu3, you can't even access the Moonlight Forest (where the Luna elemental is hidden) until you've gained Salamander, Undine, and Sylph, nor can you access where Dryad is hidden until you use the Luna elemental on the row of trees blocking your path.
* {{Cap}} - Every inventory item in ''SecretOfMana'' ''VideoGame/SecretOfMana'' is capped to four. In ''Seiken Densetsu 3'', you can hold up to nine of each item in the ring menu, with more storeable in an inventory menu that's only accessible outside of battle. What's more, the number of items in the ring menu is also limited.
* ChargedAttack - Characters in ''SecretOfMana'' ''VideoGame/SecretOfMana'' can charge their weapons up to their skill level with the weapon. Unfortunately, charging, especially to higher levels, takes a while, and also slows down your movement significantly, for an inconsiderable increase in damage. Some weapons inflicted additional [[StandardStatusEffect status effects]] when charged, making this useful in limited situations.



** In SeikenDensetsu3 and LegendOfMana, the charge meter builds by successful attacks, and in ''Legend'' certain {{NPC}}s have synchronization effects that can help build said meter faster.

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** In SeikenDensetsu3 VideoGame/SeikenDensetsu3 and LegendOfMana, VideoGame/LegendOfMana, the charge meter builds by successful attacks, and in ''Legend'' certain {{NPC}}s have synchronization effects that can help build said meter faster.



** ''SecretOfMana'' - Dyluck, who gets brainwashed by the bad guys and sacrifices himself to save the Girl.

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** ''SecretOfMana'' ''VideoGame/SecretOfMana'' - Dyluck, who gets brainwashed by the bad guys and sacrifices himself to save the Girl.



* TheChosenOne - Also present in several iterations of the game. Its presence in ''SwordOfMana'' is one of the major plotline differences between it and its original release.

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* TheChosenOne - Also present in several iterations of the game. Its presence in ''SwordOfMana'' ''VideoGame/SwordOfMana'' is one of the major plotline differences between it and its original release.



* CMOTDibbler - Niko/Niccolo, who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in LegendOfMana.
** SeikenDensetsu3 reveals that Niko belongs to a ''race'' of such vendors.
** ChildrenOfMana reveals the same about Niccolo.

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* CMOTDibbler - Niko/Niccolo, who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in LegendOfMana.
VideoGame/LegendOfMana.
** SeikenDensetsu3 VideoGame/SeikenDensetsu3 reveals that Niko belongs to a ''race'' of such vendors.
** ChildrenOfMana VideoGame/ChildrenOfMana reveals the same about Niccolo.



* CoOpMultiplayer - ''SecretOfMana'' was the first RPG to feature a co-operative multiplayer gameplay mechanic where a second or third player could drop-in and drop-out at any time. ''SeikenDensetsu3'' used the same form of co-operative multiplayer.

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* CoOpMultiplayer - ''SecretOfMana'' ''VideoGame/SecretOfMana'' was the first RPG to feature a co-operative multiplayer gameplay mechanic where a second or third player could drop-in and drop-out at any time. ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' used the same form of co-operative multiplayer.



* DidYouJustPunchOutCthulhu - The FinalBoss of most games is generally a sufficiently terror-inspiring EldritchAbomination; in ''SeikenDensetsu3'' you fight ''eight'' God-Beasts and the final boss [[spoiler: absorbs all of their power, as well as that of the Mana Sword]]; and in ''LegendOfMana'', you even have to kill [[spoiler: the Mana goddess' SuperPoweredEvilSide]].
* DoomedHometown - In ''Dawn of Mana'', the HiddenElfVillage where Keldy is raised gets invaded; the Girl from SecretOfMana hails from one of these as well, and in SeikenDensetsu3 ''all six'' protagonists hometowns get invaded/taken over by bad guys at one point or another (the order thereof depending on who you picked to be your PowerTrio).
* DownerEnding - ''SecretOfMana''. Two of the three arcs leading to the endgame in ''Legend of Mana'' also end this way.

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* DidYouJustPunchOutCthulhu - The FinalBoss of most games is generally a sufficiently terror-inspiring EldritchAbomination; in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' you fight ''eight'' God-Beasts and the final boss [[spoiler: absorbs all of their power, as well as that of the Mana Sword]]; and in ''LegendOfMana'', ''VideoGame/LegendOfMana'', you even have to kill [[spoiler: the Mana goddess' SuperPoweredEvilSide]].
* DoomedHometown - In ''Dawn of Mana'', the HiddenElfVillage where Keldy is raised gets invaded; the Girl from SecretOfMana VideoGame/SecretOfMana hails from one of these as well, and in SeikenDensetsu3 VideoGame/SeikenDensetsu3 ''all six'' protagonists hometowns get invaded/taken over by bad guys at one point or another (the order thereof depending on who you picked to be your PowerTrio).
* DownerEnding - ''SecretOfMana''.''VideoGame/SecretOfMana''. Two of the three arcs leading to the endgame in ''Legend of Mana'' also end this way.



*** And if you consider ''SecretOfMana'' to be the chronological sequel to ''Final Fantasy Adventure'', [[spoiler: she ends up dying anyway when Thanatos destroys the Tree with the Mana Fortress.]]

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*** And if you consider ''SecretOfMana'' ''VideoGame/SecretOfMana'' to be the chronological sequel to ''Final Fantasy Adventure'', [[spoiler: she ends up dying anyway when Thanatos destroys the Tree with the Mana Fortress.]]



* FloatingContinent - The Mana Fortress in SecretOfMana and the Holyland in SeikenDensetsu3.

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* FloatingContinent - The Mana Fortress in SecretOfMana VideoGame/SecretOfMana and the Holyland in SeikenDensetsu3.VideoGame/SeikenDensetsu3.



* GiantEnemyCrab - A boss battle VideoGame/FinalFantasyAdventure, SeikenDensetsu3, LegendOfMana, and DawnOfMana.

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* GiantEnemyCrab - A boss battle VideoGame/FinalFantasyAdventure, SeikenDensetsu3, LegendOfMana, VideoGame/SeikenDensetsu3, VideoGame/LegendOfMana, and DawnOfMana.VideoGame/DawnOfMana.



* GoForTheEye - The Demon Wall in ''SecretOfMana'', and the Full Metal Hugger boss in ''SeikenDensetsu3'' (although it had two eyes).
* GoodOldFisticuffs - The Fist weapons in SecretOfMana and LegendOfMana; Kevin fights like this in ''SeikenDensetsu3''.

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* GoForTheEye - The Demon Wall in ''SecretOfMana'', ''VideoGame/SecretOfMana'', and the Full Metal Hugger boss in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' (although it had two eyes).
* GoodOldFisticuffs - The Fist weapons in SecretOfMana VideoGame/SecretOfMana and LegendOfMana; VideoGame/LegendOfMana; Kevin fights like this in ''SeikenDensetsu3''.''VideoGame/SeikenDensetsu3''.



* GottaCatchEmAll - Unlocking/restoring the mana stones in most games; getting all of the Weapon Orbs in ''SecretOfMana''; collecting all of the artifacts and getting all of the Cactus Diary entries in ''LegendOfMana''.

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* GottaCatchEmAll - Unlocking/restoring the mana stones in most games; getting all of the Weapon Orbs in ''SecretOfMana''; ''VideoGame/SecretOfMana''; collecting all of the artifacts and getting all of the Cactus Diary entries in ''LegendOfMana''.''VideoGame/LegendOfMana''.



** Good luck figuring out how to trigger some of the subquests in LegendOfMana or how to master ItemCrafting.
** Knowing which enemies to farm for the third job class unlocking item or the best weapons/armor in SeikenDensetsu3 is also a massive pain in the butt even ''with'' a Guide.
** Unlocking secrets in DawnOfMana ''can'' be stumbled upon by accident if you explore every inch of the stage, but still just about impossible without a guide.
* HarderThanHard - "No Future" mode on LegendOfMana and "Ultimate" mode on DawnOfMana.

to:

** Good luck figuring out how to trigger some of the subquests in LegendOfMana VideoGame/LegendOfMana or how to master ItemCrafting.
** Knowing which enemies to farm for the third job class unlocking item or the best weapons/armor in SeikenDensetsu3 VideoGame/SeikenDensetsu3 is also a massive pain in the butt even ''with'' a Guide.
** Unlocking secrets in DawnOfMana VideoGame/DawnOfMana ''can'' be stumbled upon by accident if you explore every inch of the stage, but still just about impossible without a guide.
* HarderThanHard - "No Future" mode on LegendOfMana VideoGame/LegendOfMana and "Ultimate" mode on DawnOfMana.VideoGame/DawnOfMana.



** Although over half the cast of ''SwordOfMana'' still ends up dead.
** The player character in ''LegendOfMana'' [[spoiler: turns himself/herself into stone weeping for the Jumi, thus bringing them BackFromTheDead; don't worry, DeusExMachina happens and they get better]].
** In SecretOfMana, [[spoiler: the Sprite so much as ''taking part in the final battle'']] is this.
* HiddenElfVillage - In ''Seiken Densetsu 3'', hidden in TheLostWoods; in ''DawnOfMana'', on its own remote island.
** There is one in ''SecretOfMana'' as well: [[spoiler: the Sprite's [[DoomedHometown home town]], but sadly it's destroyed by the Empire just before you arrive.]]

to:

** Although over half the cast of ''SwordOfMana'' ''VideoGame/SwordOfMana'' still ends up dead.
** The player character in ''LegendOfMana'' ''VideoGame/LegendOfMana'' [[spoiler: turns himself/herself into stone weeping for the Jumi, thus bringing them BackFromTheDead; don't worry, DeusExMachina happens and they get better]].
** In SecretOfMana, VideoGame/SecretOfMana, [[spoiler: the Sprite so much as ''taking part in the final battle'']] is this.
* HiddenElfVillage - In ''Seiken Densetsu 3'', hidden in TheLostWoods; in ''DawnOfMana'', ''VideoGame/DawnOfMana'', on its own remote island.
** There is one in ''SecretOfMana'' ''VideoGame/SecretOfMana'' as well: [[spoiler: the Sprite's [[DoomedHometown home town]], but sadly it's destroyed by the Empire just before you arrive.]]



* HyperspaceArsenal - Most obvious in SeikenDensetsu3, where you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in LegendOfMana, where you can carry a ridiculous amount of VendorTrash, weapons, armor, instruments, and magical artifacts in your pockets.
* ImprobableHairstyle - Quite a few of the characters. LegendOfMana HangsALampshade if you choose the female protagonist.

to:

* HyperspaceArsenal - Most obvious in SeikenDensetsu3, VideoGame/SeikenDensetsu3, where you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in LegendOfMana, VideoGame/LegendOfMana, where you can carry a ridiculous amount of VendorTrash, weapons, armor, instruments, and magical artifacts in your pockets.
* ImprobableHairstyle - Quite a few of the characters. LegendOfMana VideoGame/LegendOfMana HangsALampshade if you choose the female protagonist.



* InsurmountableWaistHighFence - Bushes, rocks, or even just mildly rough terrain can prove impassable; in SeikenDensetsu3, the entrance to the dwarf cave is blocked by an insurmountable ''optical illusion'' that cannot be bypassed unless you talk to an NPC and then use the Wisp elemental to remove said illusion.
* InterfaceSpoiler - in ChildrenOfMana with your empty weapon slots and to a lesser extent, the gems.
* InUniverseGameClock - SeikenDensetsu3 has both a Day/Night cycle and a weekly cycle tied into character stats, types of monsters spawned, and which {{NPC}}s are active; LegendOfMana has a weekly cycle whose only obvious effect is which teachers are in session at the Geo academy and whether you can recruit Pearl or [[spoiler:Blackpearl]] in the Bejeweled City after you've finished the Jumi arc.

to:

* InsurmountableWaistHighFence - Bushes, rocks, or even just mildly rough terrain can prove impassable; in SeikenDensetsu3, VideoGame/SeikenDensetsu3, the entrance to the dwarf cave is blocked by an insurmountable ''optical illusion'' that cannot be bypassed unless you talk to an NPC and then use the Wisp elemental to remove said illusion.
* InterfaceSpoiler - in ChildrenOfMana VideoGame/ChildrenOfMana with your empty weapon slots and to a lesser extent, the gems.
* InUniverseGameClock - SeikenDensetsu3 VideoGame/SeikenDensetsu3 has both a Day/Night cycle and a weekly cycle tied into character stats, types of monsters spawned, and which {{NPC}}s are active; LegendOfMana VideoGame/LegendOfMana has a weekly cycle whose only obvious effect is which teachers are in session at the Geo academy and whether you can recruit Pearl or [[spoiler:Blackpearl]] in the Bejeweled City after you've finished the Jumi arc.



** the BonusBoss in SeikenDensetsu3
** on [[IdiosyncraticDifficultyLevels No Future Mode]] (the hardest level in the game) of ''LegendOfMana'', ''every'' rabite (and [[EverythingTryingToKillYou every other enemy]]) is this.
** In DawnOfMana, you can encounter "rare" versions of enemies that have longer life bars and tougher to take town otherwise, and of course Rare Rabites can be found in certain areas.
* ItemCrafting - ''LegendOfMana'' and ''SwordOfMana'' both allow the player to forge much better weapons than they can buy in stores.
* ItsAllUpstairsFromHere - The tower in the City of Gold in ''SecretOfMana'' and the Luna Tower in ''SeikenDensetsu3''; the Tower of Leires in ''LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be.
* LaserGuidedAmnesia - Sprite from the SecretOfMana and [[spoiler: Pearl]] from LegendOfMana.

to:

** the BonusBoss in SeikenDensetsu3
VideoGame/SeikenDensetsu3
** on [[IdiosyncraticDifficultyLevels No Future Mode]] (the hardest level in the game) of ''LegendOfMana'', ''VideoGame/LegendOfMana'', ''every'' rabite (and [[EverythingTryingToKillYou every other enemy]]) is this.
** In DawnOfMana, VideoGame/DawnOfMana, you can encounter "rare" versions of enemies that have longer life bars and tougher to take town otherwise, and of course Rare Rabites can be found in certain areas.
* ItemCrafting - ''LegendOfMana'' ''VideoGame/LegendOfMana'' and ''SwordOfMana'' ''VideoGame/SwordOfMana'' both allow the player to forge much better weapons than they can buy in stores.
* ItsAllUpstairsFromHere - The tower in the City of Gold in ''SecretOfMana'' ''VideoGame/SecretOfMana'' and the Luna Tower in ''SeikenDensetsu3''; ''VideoGame/SeikenDensetsu3''; the Tower of Leires in ''LegendOfMana'' ''VideoGame/LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be.
* LaserGuidedAmnesia - Sprite from the SecretOfMana VideoGame/SecretOfMana and [[spoiler: Pearl]] from LegendOfMana.VideoGame/LegendOfMana.



* MookMaker - Eggplant Men have a tendency to summon zombies, whereas Slimes can reproduce and at least one boss in ''SeikenDensetsu3'' and ''DawnOfMana'' can summon {{Mooks}} to attack the party; several of the games also have destructible enemy spawn points.

to:

* MookMaker - Eggplant Men have a tendency to summon zombies, whereas Slimes can reproduce and at least one boss in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' and ''DawnOfMana'' ''VideoGame/DawnOfMana'' can summon {{Mooks}} to attack the party; several of the games also have destructible enemy spawn points.



* NiceJobBreakingItHero - In ''SecretOfMana'', releasing the sword from the stone on the waterfall spawns Rabites outside of town, eventually leading to the hero getting [[YouCantGoHomeAgain kicked out of the village forever]].

to:

* NiceJobBreakingItHero - In ''SecretOfMana'', ''VideoGame/SecretOfMana'', releasing the sword from the stone on the waterfall spawns Rabites outside of town, eventually leading to the hero getting [[YouCantGoHomeAgain kicked out of the village forever]].



* NewGamePlus - A feature in both ''LegendOfMana'' (carries over items, levels, and equipment) and ''DawnOfMana'' (carries over earned badges and acquired pets).
* TheObiWan - Bogard in ''Final Fantasy Adventure'' and ''SwordOfMana''.
* OurDwarvesAreAllTheSame - Except for the one in ''SwordOfMana'' who wants to "quit" being a Dwarf. [[spoiler: He goes back to the mine in the end.]]

to:

* NewGamePlus - A feature in both ''LegendOfMana'' ''VideoGame/LegendOfMana'' (carries over items, levels, and equipment) and ''DawnOfMana'' ''VideoGame/DawnOfMana'' (carries over earned badges and acquired pets).
* TheObiWan - Bogard in ''Final Fantasy Adventure'' and ''SwordOfMana''.
''VideoGame/SwordOfMana''.
* OurDwarvesAreAllTheSame - Except for the one in ''SwordOfMana'' ''VideoGame/SwordOfMana'' who wants to "quit" being a Dwarf. [[spoiler: He goes back to the mine in the end.]]



** In DawnOfMana, you can backtrack to just about any point in any stage except for the last one, where a large, unclimbable drop keeps you from LevelGrinding for better stats before the second-to-last boss.
* QuicksandBox - In SecretOfMana and SeikenDensetsu3 you could theoretically travel to any spot on the globe, but realistically it'd be a lot easier to take the path recommended by [[GuideDangIt online walkthroughs]] and there are multiple choke points where you can't get past unless you have the right kind of magic.
* RandomlyDrops - Several of the orbs necessary to power up the weapons on ''SecretOfMana'' can only be obtained by random drops from certain enemies in the final area. The items necessary to upgrade character classes in ''SeikenDensetsu3'' are similarly tricky to get.
** Meanwhile, in LegendOfMana, you can have a pet that, if you're synchronized with it, guarantees an enemy killed will drop something, but ''what'' gets dropped is still randomly determined.
* RapunzelHair - Just about every female character in all of the games; Hawkeye in ''SeikenDensetsu3'' is a male version.
* RebelliousPrincess - Purim from ''SecretOfMana'', (comes from a noble family, and is not actually royalty but otherwise fits perfectly,) and Angela (and to some extent Carlie) from ''SeikenDensetsu3''.

to:

** In DawnOfMana, VideoGame/DawnOfMana, you can backtrack to just about any point in any stage except for the last one, where a large, unclimbable drop keeps you from LevelGrinding for better stats before the second-to-last boss.
* QuicksandBox - In SecretOfMana VideoGame/SecretOfMana and SeikenDensetsu3 VideoGame/SeikenDensetsu3 you could theoretically travel to any spot on the globe, but realistically it'd be a lot easier to take the path recommended by [[GuideDangIt online walkthroughs]] and there are multiple choke points where you can't get past unless you have the right kind of magic.
* RandomlyDrops - Several of the orbs necessary to power up the weapons on ''SecretOfMana'' ''VideoGame/SecretOfMana'' can only be obtained by random drops from certain enemies in the final area. The items necessary to upgrade character classes in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' are similarly tricky to get.
** Meanwhile, in LegendOfMana, VideoGame/LegendOfMana, you can have a pet that, if you're synchronized with it, guarantees an enemy killed will drop something, but ''what'' gets dropped is still randomly determined.
* RapunzelHair - Just about every female character in all of the games; Hawkeye in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' is a male version.
* RebelliousPrincess - Purim from ''SecretOfMana'', ''VideoGame/SecretOfMana'', (comes from a noble family, and is not actually royalty but otherwise fits perfectly,) and Angela (and to some extent Carlie) from ''SeikenDensetsu3''.''VideoGame/SeikenDensetsu3''.



* RespawningEnemies - Killing all the enemies on a screen in ''SwordOfMana'' causes them to respawn after a few seconds. This is annoying, but can make farming random drops easier, and since the game has both a healing spell and a technique that lets you recover MP, it stops the player from completely recharging after every battle. In the other games, enemies respawn if you leave the area far enough and return, making LevelGrinding fairly easy for areas where you can just keep going in a circle, killing things along the way.
* RingMenu - a staple of the series since SecretOfMana.

to:

* RespawningEnemies - Killing all the enemies on a screen in ''SwordOfMana'' ''VideoGame/SwordOfMana'' causes them to respawn after a few seconds. This is annoying, but can make farming random drops easier, and since the game has both a healing spell and a technique that lets you recover MP, it stops the player from completely recharging after every battle. In the other games, enemies respawn if you leave the area far enough and return, making LevelGrinding fairly easy for areas where you can just keep going in a circle, killing things along the way.
* RingMenu - a staple of the series since SecretOfMana.VideoGame/SecretOfMana.



* SequelGap: [[DawnOfMana Seiken Densetsu 4]] was the first numbered game in the series in 11 years since SeikenDensetsu3. This isn't noticeable in the overseas ports since they exclusively used the [[IdiosyncraticEpisodeNaming idiosyncratic]] -Of Mana

to:

* SequelGap: [[DawnOfMana [[VideoGame/DawnOfMana Seiken Densetsu 4]] was the first numbered game in the series in 11 years since SeikenDensetsu3.VideoGame/SeikenDensetsu3. This isn't noticeable in the overseas ports since they exclusively used the [[IdiosyncraticEpisodeNaming idiosyncratic]] -Of Mana



* UltimateBlacksmith - Watts in most games; in LegendOfMana, he teaches the player character to be their own Ultimate Blacksmith.

to:

* UltimateBlacksmith - Watts in most games; in LegendOfMana, VideoGame/LegendOfMana, he teaches the player character to be their own Ultimate Blacksmith.



** And in DawnOfMana, it might be marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.

to:

** And in DawnOfMana, VideoGame/DawnOfMana, it might be marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.



** Additionally, if you didn't grind enough stat boosts before the save point before the second-to-last boss in DawnOfMana, you are probably going to have to restart the entire chapter.

to:

** Additionally, if you didn't grind enough stat boosts before the save point before the second-to-last boss in DawnOfMana, VideoGame/DawnOfMana, you are probably going to have to restart the entire chapter.



* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''VideoGame/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)
* TheVirus - What causes Amanda's BodyHorror in ''Final Fantasy Adventure''; the Echoes in DawnOfMana have a similar effect.

to:

* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''SwordOfMana'', ''VideoGame/SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''VideoGame/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)
* TheVirus - What causes Amanda's BodyHorror in ''Final Fantasy Adventure''; the Echoes in DawnOfMana VideoGame/DawnOfMana have a similar effect.



* YokoShimomura - Composed the music for ''LegendOfMana'', ''SwordOfMana'' and ''HeroesOfMana''. For ''Sword Of Mana'', she arranged KenjiIto's original compositions.

to:

* YokoShimomura - Composed the music for ''LegendOfMana'', ''SwordOfMana'' ''VideoGame/LegendOfMana'', ''VideoGame/SwordOfMana'' and ''HeroesOfMana''.''VideoGame/HeroesOfMana''. For ''Sword Of Mana'', she arranged KenjiIto's original compositions.

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* [=~Everything's Deader With Zombies~=] - All over the place as minor {{Mooks}}

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* [=~Everything's Deader With Zombies~=] EverythingsDeaderWithZombies - All over the place as minor {{Mooks}}



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<<|ActionAdventure|>>
<<|ActionRPG|>>

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<<|ActionAdventure|>>
<<|ActionRPG|>>
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* ''VideoGame/SecretOfMana'' (1993, Super Nintendo)
* ''VideoGame/SeikenDensetsu3'' (1995, Super Nintendo; Japan only, though a fan translation is available via {{Emulation}}; commonly nicknamed ''Secret Of Mana 2'')

to:

* ''VideoGame/SecretOfMana'' (1993, Super Nintendo)
NES)
* ''VideoGame/SeikenDensetsu3'' (1995, Super Nintendo; Famicom; Japan only, though a fan translation is available via {{Emulation}}; {{emulation}}; commonly nicknamed ''Secret Of Mana 2'')
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* ''Heroes of Mana'' (2007, Nintendo DS)

to:

* ''Heroes of Mana'' ''VideoGame/HeroesOfMana'' (2007, Nintendo DS)

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Namespacing


* GiantEnemyCrab - A boss battle FinalFantasyAdventure, SeikenDensetsu3, LegendOfMana, and DawnOfMana.

to:

* GiantEnemyCrab - A boss battle FinalFantasyAdventure, VideoGame/FinalFantasyAdventure, SeikenDensetsu3, LegendOfMana, and DawnOfMana.



* SpiritualSuccessor - The ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series.

to:

* SpiritualSuccessor - The ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' ''VideoGame/FinalFantasyCrystalChronicles'' series.



* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)

to:

* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''FinalFantasy'' ''VideoGame/FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)
ccoa MOD

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Staff Chick (now White Magician Girl) is not and never was \"staff user\"


* SequelGap: [[DawnOfMana Seiken Densetsu 4]] was the first numbered game in the series in 11 years since SeikenDensetsu3. This isn't noticeable in the overseas ports since they exclusively used the [[IdiosyncraticEpisodeNaming idiosyncratic]] -Of Mana.
* StaffChick - Angela and Carlie (she uses a flail, but it might as well be a staff given how low her attack ability is) in ''SeikenDensetsu3''; the player character in ''LegendOfMana'' with the Staff equipped.

to:

* SequelGap: [[DawnOfMana Seiken Densetsu 4]] was the first numbered game in the series in 11 years since SeikenDensetsu3. This isn't noticeable in the overseas ports since they exclusively used the [[IdiosyncraticEpisodeNaming idiosyncratic]] -Of Mana.
* StaffChick - Angela and Carlie (she uses a flail, but it might as well be a staff given how low her attack ability is) in ''SeikenDensetsu3''; the player character in ''LegendOfMana'' with the Staff equipped.
Mana
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minor copyedit-type cleanup


* ''Friends of Mana'' (2006, Mobile Phone, Japan only)

to:

* ''Friends of Mana'' (2006, Mobile Phone, mobile phone, Japan only)



* ''Heroes Of Mana'' (2007, Nintendo DS)

to:

* ''Heroes Of of Mana'' (2007, Nintendo DS)



Unfortunately, to some extent the ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series such as the RTS Heroes of Mana and pure action game Dawn of Mana - the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].

to:

Unfortunately, to some extent the ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series series, such as the RTS Heroes of Mana and pure action game Dawn of Mana - Mana, the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].

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** ''Final Fantasy Adventure'' also ends this way: [[spoiler: All of the hero's friends have been killed, and the girl he worked so hard to protect is giving up her existence to become the new Mana Tree.]]

to:

** ''Final Fantasy Adventure'' also ends this way: [[spoiler: All of the hero's friends have been killed, killed (with the exception of Lester, who the hero leaves behind in Jadd to mourn his dead sister...who the hero had to kill when she turned into a monster), and the girl he worked so hard to protect is giving up her existence to become the new Mana Tree.]]

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[[index]]




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[[/index]]
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* ''FinalFantasyAdventure'' (1991, Game Boy)
* ''SecretOfMana'' (1993, Super Nintendo)
* ''SeikenDensetsu3'' (1995, Super Nintendo; Japan only, though a fan translation is available via {{Emulation}}; commonly nicknamed ''Secret Of Mana 2'')
* ''LegendOfMana'' (2000, [=PlayStation=])
* ''SwordOfMana'' (2003, Game Boy Advance, [[VideoGameRemake remake]] of Final Fantasy Adventure)
* ''ChildrenOfMana'' (2006, Nintendo DS)

to:

* ''FinalFantasyAdventure'' ''VideoGame/FinalFantasyAdventure'' (1991, Game Boy)
* ''SecretOfMana'' ''VideoGame/SecretOfMana'' (1993, Super Nintendo)
* ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' (1995, Super Nintendo; Japan only, though a fan translation is available via {{Emulation}}; commonly nicknamed ''Secret Of Mana 2'')
* ''LegendOfMana'' ''VideoGame/LegendOfMana'' (2000, [=PlayStation=])
* ''SwordOfMana'' ''VideoGame/SwordOfMana'' (2003, Game Boy Advance, [[VideoGameRemake remake]] of Final Fantasy Adventure)
* ''ChildrenOfMana'' ''VideoGame/ChildrenOfMana'' (2006, Nintendo DS)



* ''DawnOfMana'' (2007, [=PlayStation=] 2)

to:

* ''DawnOfMana'' ''VideoGame/DawnOfMana'' (2007, [=PlayStation=] 2)
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Added DiffLines:

World of Mana, also known as the Seiken Densetsu (Legend of the Holy Sword) series, is a group of (mostly) action [=RPGs=], most of which also tenuously share a setting. Most of the games center around a Mana Tree, the source of magic in the world, and the eponymous Mana Sword.

Games in the series include:
* ''FinalFantasyAdventure'' (1991, Game Boy)
* ''SecretOfMana'' (1993, Super Nintendo)
* ''SeikenDensetsu3'' (1995, Super Nintendo; Japan only, though a fan translation is available via {{Emulation}}; commonly nicknamed ''Secret Of Mana 2'')
* ''LegendOfMana'' (2000, [=PlayStation=])
* ''SwordOfMana'' (2003, Game Boy Advance, [[VideoGameRemake remake]] of Final Fantasy Adventure)
* ''ChildrenOfMana'' (2006, Nintendo DS)
* ''Friends of Mana'' (2006, Mobile Phone, Japan only)
* ''DawnOfMana'' (2007, [=PlayStation=] 2)
* ''Heroes Of Mana'' (2007, Nintendo DS)

{{Manga}} in the series include:
* ''Seiken Densetsu Legend of Mana'' (2000, by Shiro Amano, based off the [[LegendOfMana game of the same name]]; later collected into a 2-volume set in 2008)
* ''Princess of Mana'' (2007, 5-volume work by Satsuki Yoshino, set 300 years after ChildrenOfMana and 310 years after DawnOfMana)

Novels in the series include:
* ''Seiken Densetsu Legend of Mana - Amata no Tsuchi, Amata no Hito'' (2000, by Hiromi Hosae; a novelisation of LegendOfMana)


Unfortunately, to some extent the ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series have usurped the World of Mana's place in the SquareEnix pantheon, with the aforementioned games featuring the 3D version of the three-character action RPG gameplay that the World of Mana series was once known for. This has caused SquareEnix to start scrambling to find a different genre for the World of Mana series such as the RTS Heroes of Mana and pure action game Dawn of Mana - the latter of which was extremely poorly received and criticized. It appears the series has [[JumpingTheShark jumped a shark]].
----
Tropes include:
* AccidentalHero - ''Final Fantasy Adventure'' starred an escaped slave who gets caught up in a fight to save the world. The hero of ''SecretOfMana'' appears to be this--he originally only needs the titular sword to [[InsurmountableWaistHighFence cut tall grass]]--until his [[TheChosenOne identity]] is revealed.
* TheArcher - Chobin Hoods; the player character is one with the Bow equipped in SecretOfMana, LegendOfMana and SwordOfMana.
* AwesomeButImpractical - [[ChargedAttack Charging your attack]] as of ''SecretOfMana'' onward.
** In ''Seiken Densetsu 3'' the attack charging is changed from holding down a button to filling up the meter by hitting the enemy with melee strikes. (As far as pure DPS goes, though, it's still much more practical to just use the first level charge.)
** In LegendOfMana, some charged attacks go into AwesomeYetPractical territory, as it's the only way to inflict MassiveDamage on the harder difficulty levels.
* BeneathTheEarth: Gaia's Navel.
* BlackAndWhiteMagic - The Girl and Sprite from ''SecretOfMana'', Angela and Carlie from ''Seiken Densetsu 3''.
* BlackMagicianGirl - Angela is a great example.
* BladeOnAStick - The Spear and Javelin in SecretOfMana; Riez wields one in SeikenDensetsu3; the Spear is also a weapon type in LegendOfMana.
* BodyHorror - Amanda's fate in ''Final Fantasy Adventure'', and the effect of the Echoes in ''DawnOfMana''.
* BrokenBridge - You ''have'' to pull the Mana Sword out to chop down the plant blocking your way back home in SecretOfMana; you similarly need the Axe to break through rocks and the Whip to jump certain gaps.
** In SeikenDensetsu3, you can't even access the Moonlight Forest (where the Luna elemental is hidden) until you've gained Salamander, Undine, and Sylph, nor can you access where Dryad is hidden until you use the Luna elemental on the row of trees blocking your path.
* {{Cap}} - Every inventory item in ''SecretOfMana'' is capped to four. In ''Seiken Densetsu 3'', you can hold up to nine of each item in the ring menu, with more storeable in an inventory menu that's only accessible outside of battle. What's more, the number of items in the ring menu is also limited.
* ChargedAttack - Characters in ''SecretOfMana'' can charge their weapons up to their skill level with the weapon. Unfortunately, charging, especially to higher levels, takes a while, and also slows down your movement significantly, for an inconsiderable increase in damage. Some weapons inflicted additional [[StandardStatusEffect status effects]] when charged, making this useful in limited situations.
** Much more useful in ''Final Fantasy Adventure'', where you could level up how quickly the meter would charge, and could reasonably spam them in the final battle.
** In SeikenDensetsu3 and LegendOfMana, the charge meter builds by successful attacks, and in ''Legend'' certain {{NPC}}s have synchronization effects that can help build said meter faster.
* ChildhoodFriendRomance:
** ''Dawn of Mana'' - Ritzia, who [[DistressedDamsel gets kidnapped]], used to [[ApocalypseMaiden unleash disaster on the world]], and [[spoiler: becomes the next Mana Goddess]].
** ''Legend of Mana'' - Matilda, Irwin, Escad, and Dana, the LoveDodecahedron that ends tragically for all involved.
** ''SecretOfMana'' - Dyluck, who gets brainwashed by the bad guys and sacrifices himself to save the Girl.
** ''Final Fantasy Adventure'' - Hasim, who dies trying to protect the heroine (too bad she [[GameplayAndStorySegregation can't use her unlimited healing ability to save his life]]).
* TheChosenOne - Also present in several iterations of the game. Its presence in ''SwordOfMana'' is one of the major plotline differences between it and its original release.
** In ''Seiken Densetsu 3'', the chosen one is whoever the Fairy chooses to inhabit.
* CMOTDibbler - Niko/Niccolo, who sells overpriced items in most games and bilks quite a few people out of their hard-earned money (including the player character) in LegendOfMana.
** SeikenDensetsu3 reveals that Niko belongs to a ''race'' of such vendors.
** ChildrenOfMana reveals the same about Niccolo.
* CoolSword - Generally the Mana Sword, but other equippable swords in various titles are also pretty impressive.
* CoOpMultiplayer - ''SecretOfMana'' was the first RPG to feature a co-operative multiplayer gameplay mechanic where a second or third player could drop-in and drop-out at any time. ''SeikenDensetsu3'' used the same form of co-operative multiplayer.
* CrowningMusicofAwesome - [[http://www.youtube.com/watch?v=8W1_UpBH6yw&fmt=18 Sacrifice Part III]] from Seiken Densetsu 3
** [[http://www.youtube.com/watch?v=wZplNAI3DVw&fmt=18 The Way This Heart Is]] from Heroes of Mana
** [[http://www.youtube.com/watch?v=226lyvZmNB8 Angel's Fear]] aka the Secret of Mana Theme. Yes, that's all done with a SNES chipset.
* DarkIsNotEvil - Shade, the Spirit of Darkness. While he may be a creepy floating bat-eyeball, and is the only one to actively pit the heroes against monsters to prove themselves, he is still very much on the side of good.
* DidYouJustPunchOutCthulhu - The FinalBoss of most games is generally a sufficiently terror-inspiring EldritchAbomination; in ''SeikenDensetsu3'' you fight ''eight'' God-Beasts and the final boss [[spoiler: absorbs all of their power, as well as that of the Mana Sword]]; and in ''LegendOfMana'', you even have to kill [[spoiler: the Mana goddess' SuperPoweredEvilSide]].
* DoomedHometown - In ''Dawn of Mana'', the HiddenElfVillage where Keldy is raised gets invaded; the Girl from SecretOfMana hails from one of these as well, and in SeikenDensetsu3 ''all six'' protagonists hometowns get invaded/taken over by bad guys at one point or another (the order thereof depending on who you picked to be your PowerTrio).
* DownerEnding - ''SecretOfMana''. Two of the three arcs leading to the endgame in ''Legend of Mana'' also end this way.
** ''Final Fantasy Adventure'' also ends this way: [[spoiler: All of the hero's friends have been killed, and the girl he worked so hard to protect is giving up her existence to become the new Mana Tree.]]
*** And if you consider ''SecretOfMana'' to be the chronological sequel to ''Final Fantasy Adventure'', [[spoiler: she ends up dying anyway when Thanatos destroys the Tree with the Mana Fortress.]]
* ElementalCrafting - The crafting system in the later games follows this trope.
* ElementalRockPaperScissors - Undine (water) opposes Salamander (fire), Sylph (wind/lightning) opposes Gnome (rock), Luna (moon) opposes Dryad (plant), Lumina (light) opposes Shade (dark) and vice versa. Some games also have the Aura (metal) element that gets added to the cycle.
* [=~Everything's Deader With Zombies~=] - All over the place as minor {{Mooks}}
* TheEvilEmpire - Your main enemy in most of the games.
* EvilSorcerer - Generally TheDragon to the BigBad
* FighterMageThief - Your party in most games.
* FiveManBand: Your party in Heroes Of Mana. There are exactly five main characters.
* FloatingContinent - The Mana Fortress in SecretOfMana and the Holyland in SeikenDensetsu3.
** You need to ride Flammie through a portal to reach the Mana Holyland. However, it's unclear as to whether the Holyland ''itself'' is airborne.
* GiantEnemyCrab - A boss battle FinalFantasyAdventure, SeikenDensetsu3, LegendOfMana, and DawnOfMana.
* GlobalAirship - Flammie, in the games where you get him.
* GoForTheEye - The Demon Wall in ''SecretOfMana'', and the Full Metal Hugger boss in ''SeikenDensetsu3'' (although it had two eyes).
* GoodOldFisticuffs - The Fist weapons in SecretOfMana and LegendOfMana; Kevin fights like this in ''SeikenDensetsu3''.
* TheGoomba - Rabites.
* GottaCatchEmAll - Unlocking/restoring the mana stones in most games; getting all of the Weapon Orbs in ''SecretOfMana''; collecting all of the artifacts and getting all of the Cactus Diary entries in ''LegendOfMana''.
* {{Gotterdammerung}} - Most (if not all) of the ''Mana'' games feature the destruction of the Mana Tree along with the loss of the world's magic (they both get better, eventually.)
* GuideDangIt:
** Good luck figuring out how to trigger some of the subquests in LegendOfMana or how to master ItemCrafting.
** Knowing which enemies to farm for the third job class unlocking item or the best weapons/armor in SeikenDensetsu3 is also a massive pain in the butt even ''with'' a Guide.
** Unlocking secrets in DawnOfMana ''can'' be stumbled upon by accident if you explore every inch of the stage, but still just about impossible without a guide.
* HarderThanHard - "No Future" mode on LegendOfMana and "Ultimate" mode on DawnOfMana.
* HelloInsertNameHere
* HeroicSacrifice - So many times in ''Final Fantasy Adventure'' that it gets to be [[PlayerPunch like a punch in the gut]]. Averted in the remake, which leaves some grumbling.
** Although over half the cast of ''SwordOfMana'' still ends up dead.
** The player character in ''LegendOfMana'' [[spoiler: turns himself/herself into stone weeping for the Jumi, thus bringing them BackFromTheDead; don't worry, DeusExMachina happens and they get better]].
** In SecretOfMana, [[spoiler: the Sprite so much as ''taking part in the final battle'']] is this.
* HiddenElfVillage - In ''Seiken Densetsu 3'', hidden in TheLostWoods; in ''DawnOfMana'', on its own remote island.
** There is one in ''SecretOfMana'' as well: [[spoiler: the Sprite's [[DoomedHometown home town]], but sadly it's destroyed by the Empire just before you arrive.]]
* HolyHandGrenade - Light magic is one of the elements, with the patron spirit Wisp; in most games it only has one or two offensive spells, focusing instead on healing and defense.
* HumanCannonball - Cannon travel. Thank goodness your characters don't take fall damage!
* HyperspaceArsenal - Most obvious in SeikenDensetsu3, where you have a second "bag of holding" that can hold quite a bit more than the main inventory, but all of the other games has your party carting around quite a bit of stuff. Even more so in LegendOfMana, where you can carry a ridiculous amount of VendorTrash, weapons, armor, instruments, and magical artifacts in your pockets.
* ImprobableHairstyle - Quite a few of the characters. LegendOfMana HangsALampshade if you choose the female protagonist.
* InexplicableTreasureChests - Where was the Rabite keeping that thing?
* InexplicablyIdenticalIndividuals - The unaccountably dancing, turban-wearing merchants. Presumably they are all part of a very powerful guild, because their reach extends across all time periods and dimensions.
* InstantAwesomeJustAddNinja - Recurring enemies in the series, and Hawkeye can become one.
* InsurmountableWaistHighFence - Bushes, rocks, or even just mildly rough terrain can prove impassable; in SeikenDensetsu3, the entrance to the dwarf cave is blocked by an insurmountable ''optical illusion'' that cannot be bypassed unless you talk to an NPC and then use the Wisp elemental to remove said illusion.
* InterfaceSpoiler - in ChildrenOfMana with your empty weapon slots and to a lesser extent, the gems.
* InUniverseGameClock - SeikenDensetsu3 has both a Day/Night cycle and a weekly cycle tied into character stats, types of monsters spawned, and which {{NPC}}s are active; LegendOfMana has a weekly cycle whose only obvious effect is which teachers are in session at the Geo academy and whether you can recruit Pearl or [[spoiler:Blackpearl]] in the Bejeweled City after you've finished the Jumi arc.
* KillerRabbit:
** the BonusBoss in SeikenDensetsu3
** on [[IdiosyncraticDifficultyLevels No Future Mode]] (the hardest level in the game) of ''LegendOfMana'', ''every'' rabite (and [[EverythingTryingToKillYou every other enemy]]) is this.
** In DawnOfMana, you can encounter "rare" versions of enemies that have longer life bars and tougher to take town otherwise, and of course Rare Rabites can be found in certain areas.
* ItemCrafting - ''LegendOfMana'' and ''SwordOfMana'' both allow the player to forge much better weapons than they can buy in stores.
* ItsAllUpstairsFromHere - The tower in the City of Gold in ''SecretOfMana'' and the Luna Tower in ''SeikenDensetsu3''; the Tower of Leires in ''LegendOfMana'' isn't ''quite'' all going upstairs, but it may as well be.
* LaserGuidedAmnesia - Sprite from the SecretOfMana and [[spoiler: Pearl]] from LegendOfMana.
* LightIsNotGood - Several of the games have light-elemental monsters, including Secret of Mana's, Dread Slime and Terminators, Seiken Densetsu 3's Full Metal Hagger and Lightgazer and Sword of Mana's Light Cyclops.
* LinearWarriorsQuadraticWizards
* LostWorld: The Mana Holyland.
* LuckStat - Determines the appearance and quality of what RandomlyDrops, and also how many "safe" squares are present in a trapped box.
* MascotMook: Rabites are the series' signature monster, present in every iteration. A few others (like the Chobin Hood enemies) are recurring as well, and monster design in general is extremely consistent across the series.
* MookMaker - Eggplant Men have a tendency to summon zombies, whereas Slimes can reproduce and at least one boss in ''SeikenDensetsu3'' and ''DawnOfMana'' can summon {{Mooks}} to attack the party; several of the games also have destructible enemy spawn points.
* NatureSpirit - The Mana Sprites.
* NiceJobBreakingItHero - In ''SecretOfMana'', releasing the sword from the stone on the waterfall spawns Rabites outside of town, eventually leading to the hero getting [[YouCantGoHomeAgain kicked out of the village forever]].
** In ''Seiken Densetsu 3'', once the heroes finally complete their goal of rounding up all eight spirits in order to open a gate to the Holyland, it turns out that their efforts [[spoiler: allowed the Mana Stones to be unsealed, opening a gate that ''every faction other than the heroes'' is able to use.]]
*** And then, after stopping an apocalypse by defeating the eight God-beasts, you realize that by defeating them, you released their power into the Sword of Mana. [[spoiler: Too bad you let TheDragon take the sword, hero.]]
** Keldy and Ritzia sneak into the ruins that they're not supposed to enter, and Keldy kills the GiantEnemyCrab guarding the area when it tries to attack Ritzia...and then Ritzia gets possessed by the spirit of an evil sorceress, who wants to unleash the Echoes of Malvolia onto Illusia. Oops.
* NewGamePlus - A feature in both ''LegendOfMana'' (carries over items, levels, and equipment) and ''DawnOfMana'' (carries over earned badges and acquired pets).
* TheObiWan - Bogard in ''Final Fantasy Adventure'' and ''SwordOfMana''.
* OurDwarvesAreAllTheSame - Except for the one in ''SwordOfMana'' who wants to "quit" being a Dwarf. [[spoiler: He goes back to the mine in the end.]]
** The Mana series is notable, though, for having dwarves that rather than looking like short Scotsmen are pitch black and all wear cool looking war helmets.
* OurDragonsAreDifferent: The {{Chibi}}-looking dragons (to which Flammie is related) are helpful and friendly, whereas the scaly varieties as presented [[ReptilesAreAbhorrent as hostile and warlike]].
* OurFairiesAreDifferent: The sylph magic.
* OurLichesAreDifferent: The [[BigBad Big Bads]] of the 16-bit games.
* OurWerewolvesAreDifferent - Werewolves show up in most of the games. They are called Beast-Men in ''Seiken Densetsu III'' but they only look wolfish at night. During the day they resemble ''camels'' for some reason. Kevin, one of the playable characters, appears more human as he's a HalfHumanHybrid, but he can go full-on werewolf at night.
* PaletteSwap - Almost every early enemy has a harder palette-swapped version.
* PointOfNoReturn
** In DawnOfMana, you can backtrack to just about any point in any stage except for the last one, where a large, unclimbable drop keeps you from LevelGrinding for better stats before the second-to-last boss.
* QuicksandBox - In SecretOfMana and SeikenDensetsu3 you could theoretically travel to any spot on the globe, but realistically it'd be a lot easier to take the path recommended by [[GuideDangIt online walkthroughs]] and there are multiple choke points where you can't get past unless you have the right kind of magic.
* RandomlyDrops - Several of the orbs necessary to power up the weapons on ''SecretOfMana'' can only be obtained by random drops from certain enemies in the final area. The items necessary to upgrade character classes in ''SeikenDensetsu3'' are similarly tricky to get.
** Meanwhile, in LegendOfMana, you can have a pet that, if you're synchronized with it, guarantees an enemy killed will drop something, but ''what'' gets dropped is still randomly determined.
* RapunzelHair - Just about every female character in all of the games; Hawkeye in ''SeikenDensetsu3'' is a male version.
* RebelliousPrincess - Purim from ''SecretOfMana'', (comes from a noble family, and is not actually royalty but otherwise fits perfectly,) and Angela (and to some extent Carlie) from ''SeikenDensetsu3''.
* RecurringLocation: The Mana Holy Land, which is routinely blown to smithereens.
* RespawningEnemies - Killing all the enemies on a screen in ''SwordOfMana'' causes them to respawn after a few seconds. This is annoying, but can make farming random drops easier, and since the game has both a healing spell and a technique that lets you recover MP, it stops the player from completely recharging after every battle. In the other games, enemies respawn if you leave the area far enough and return, making LevelGrinding fairly easy for areas where you can just keep going in a circle, killing things along the way.
* RingMenu - a staple of the series since SecretOfMana.
* SaintlyChurch - The Churches of Mana
* SequelGap: [[DawnOfMana Seiken Densetsu 4]] was the first numbered game in the series in 11 years since SeikenDensetsu3. This isn't noticeable in the overseas ports since they exclusively used the [[IdiosyncraticEpisodeNaming idiosyncratic]] -Of Mana.
* StaffChick - Angela and Carlie (she uses a flail, but it might as well be a staff given how low her attack ability is) in ''SeikenDensetsu3''; the player character in ''LegendOfMana'' with the Staff equipped.
* SquishyWizard - Most of the caster classes in all of the games.
* StandardStatusAilments
* TheStarscream - Fairly frequent in occurrence, in fact, as several games have one.
* SpiritualSuccessor - The ''KingdomHearts'' and ''FinalFantasyCrystalChronicles'' series.
* SummonMagic - the spells in ''Secret of Mana'' all involve calling up the respective NatureSpirit and having them blast the enemy or buff the party.
* ThematicSeries - Although the more recent games are tied together more closely, the first four games have little (if anything) tying them together.
* UltimateBlacksmith - Watts in most games; in LegendOfMana, he teaches the player character to be their own Ultimate Blacksmith.
* UnnecessaryCombatRoll - Both in super moves and as its own normal ability in Legend Of Mana.
** And in DawnOfMana, it might be marginally faster than running, so it's abused in {{Speed Run}}s; there's even a badge that lets you roll longer.
* {{Unwinnable}} - You'll need at least two InterchangeableAntimatterKeys to get through the final dungeon of ''Final Fantasy Adventure''. If you don't have them, or use them in the wrong spot, then you can't advance to the FinalBoss.
** Until you realize some of the enemies there can drop keys.
** Additionally, if you didn't grind enough stat boosts before the save point before the second-to-last boss in DawnOfMana, you are probably going to have to restart the entire chapter.
* {{Vaporware}} - ''Seiken Densetsu: The Emergence of Excalibur'' was a Famicom Disk System game that started development in 1987. Its goals were too big for its britches, and the game collapsed under its own weight. A completely unrelated title named ''Gemma Knights'' was then renamed and released on the Game Boy as the series-starting game we're all familiar with; the creators thought the name Seiken Densetsu was too slick of a trademark to lose. More info can be found [[http://www.lostlevels.org/200311/200311-square.shtml here]].
* VideoGameRemake - ''Final Fantasy Adventure'' was upgraded into ''SwordOfMana'', bringing it more in line with the rest of the series, ditching the carryover ''FinalFantasy'' influences for more familiar ''Mana'' references. (Chocobos replaced with cannon travel, for instance)
* TheVirus - What causes Amanda's BodyHorror in ''Final Fantasy Adventure''; the Echoes in DawnOfMana have a similar effect.
* WorldTree - The Mana Tree in its various incarnations.
* YokoShimomura - Composed the music for ''LegendOfMana'', ''SwordOfMana'' and ''HeroesOfMana''. For ''Sword Of Mana'', she arranged KenjiIto's original compositions.
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