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* GatlingGood: Aside from the bosses, the vast majority of which attack you with weapons of this variety, the Gatling Gun is the player's ultimate weapon.

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* GatlingGood: Aside from the bosses, the vast majority of which attack you with weapons of this variety, the Gatling Gun is the player's ultimate weapon.hitscan weapon.
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** Episode 6, level 10; ''especially'' on ''Death Incarnate'' if you're challenging yourself to get close to OneHundredPercentCompletion. The mutants from Episode 2 are back only for this level, and mix it up with Officers, SS Guards, and three copies of [[DegradedBoss Hans Grosse]]. It can be good fun to clear out all four quadrants of this map, but get ready for the pain your first time through.

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** Episode 6, level 10; ''especially'' on ''Death Incarnate'' if you're challenging yourself to get close to OneHundredPercentCompletion. The mutants from Episode 2 are back only for this level, and mix it up with Officers, SS Guards, and three copies of [[DegradedBoss Hans Grosse]]. It can be good fun to clear out all four quadrants of this map, but get ready for the pain your first time through. It's a subverted example, as you can trick a guard into open the exit door which it right behind the starting point if you'd like to get out early and carry on with the episode, or you only need to kill one of the three Hans Grosse copies to unlock the exit.

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streamlining and cleaning up a bit.


** On occasion, if you manage to shoot a Nazi before he is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die, as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.[[note]]Enemies that have not been alerted do indeed take extra damage.[[/note]]
** This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their total lack of an "aiming" state (they'll immediately skip to shooting instead of having to pull out and aim their weapon, since they have a third hand grafted into their chest that's always holding a pistol). They're also good at getting said drop on you owing to their utter silence.

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** On occasion, if you manage to shoot a Nazi before he is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die, as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.[[note]]Enemies Enemies that have not been alerted do indeed take extra damage.[[/note]]
**
damage. This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their total lack of an "aiming" state (they'll immediately skip to shooting instead of having to pull out and aim their weapon, since they have a third hand grafted into their chest that's always holding a pistol). They're also good at getting said drop on you owing to their utter silence.
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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content but the UsefulNotes/{{SNES}} cover depicts a Rambo-like guy with a modern assault rifle, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target.

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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content but the UsefulNotes/{{SNES}} UsefulNotes/{{Super Nintendo|EntertainmentSystem}} cover depicts a Rambo-like Franchise/{{Rambo}}-like guy with dressed and kitted out like a modern assault rifle, [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target.



** On occasion, if you manage to shoot a Nazi before it is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.[[note]]Enemies that have not been alerted do indeed take extra damage.[[/note]]
** This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their total lack of an "aiming" state (in other words, they'll immediately skip to shooting instead of having to raise and look down the sights of their weapon). They're also good at getting said drop on you owing to their utter silence.

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** On occasion, if you manage to shoot a Nazi before it he is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die die, as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.[[note]]Enemies that have not been alerted do indeed take extra damage.[[/note]]
** This works both ways unfortunately. If an enemy gets the drop on you and shoots you at point-blank range, you will almost certainly lose over half your health. The Mutants are the most infamous for doing this because of their total lack of an "aiming" state (in other words, they'll (they'll immediately skip to shooting instead of having to raise pull out and look down the sights of aim their weapon).weapon, since they have a third hand grafted into their chest that's always holding a pistol). They're also good at getting said drop on you owing to their utter silence.



* CutAndPasteEnvironments: Including at least one map that is almost entirely made up of a ton of swastika-shaped rooms layered along each other.

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* CutAndPasteEnvironments: Including It's not as bad as its top-down predecessors, but still pretty guilty of this because the types of levels it can handle leave little room for originality; there's even at least one map two or three maps that is almost entirely consist almost-entirey of mazes made up out of a ton overlaying swastikas on top of swastika-shaped rooms layered along each other.other like some kind of anti-Semitic ''VideoGame/{{Tetris}}''.
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* {{Expy}}: Staatmeister is a barely veiled version of Adolf Hitler in UsefulNotes/{{SNES}} edition of the game, with a generic TakeOverTheWorld motivation being the plot that [=BJ=] has to foil. However, all of his boss lackeys retain the same names as their predecessors but with different roles more or less.
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* VideoGameFlamethrowersSuck: A notable aversion. The Flamethrower added since the Mac-family port was released is a powerhouse, functionally like a Plasma Rifle with visible flame puffs. It'll make short work of an entire room-full of heavy opposition.

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* VideoGameFlamethrowersSuck: A notable aversion. The Flamethrower -- added since the Mac-family port was released -- is a powerhouse, functionally like a Plasma Rifle with visible flame puffs. It'll make short work of an entire room-full of heavy opposition.
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* VideoGameFlamethrowersSuck: A notable aversion. The Flamethrower added since the Mac-family port was released is a powerhouse, functionally like a Plasma Rifle with visible flame puffs. It'll make short work of an entire room-full of heavy opposition.
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* ImperialStormtrooperMarksmanshipAcademy: Due to the the RandomNumberGod adding a lot of luck to the accuracy calculations in the game, it's very possible to take on a a large group of Officers and come out only a little worse for wear. The demo reel in version 1.2 of the [=DOS=] shows this of with the player taking on what should be an overwhelming group of Officers on [=E4L8=] using only a pistol and surviving due to a huge amount of missed shots and an insufficient number of glancing shots to kill the player.

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* ArtificialStupidity: The AI is rather simplistic for all enemies. Enemies will either stand still or patrol slowly along a given route before encountering you. If one spots you, they'll shout something in German (save the Mutant enemies; part of their danger is that they are silent) and start running toward you, pausing to raise their gun and shoot every so often. If they are hit mid-aim, they cancel that aiming. That's the entire extent of the AI, and most difficult rooms can be cleared through simply standing at an angle to a door and letting the enemies walk one by one through the door into your weapons. One of the best ways to skip large parts of a level is to alert an enemy on the other side of a locked door, watch him open it, and then shoot him down as he is crossing through. The door will be blocked open by his dead body and you can skip having to find the key.

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* ArtificialStupidity: ArtificialStupidity:
**
The AI is rather simplistic for all enemies. Enemies will either stand still or patrol slowly along a given route before encountering you. If one spots you, they'll shout something in German (save the Mutant enemies; part of their danger is that they are silent) and start running toward you, pausing to raise their gun and shoot every so often. If they are hit mid-aim, they cancel that aiming. That's the entire extent of the AI, and most difficult rooms can be cleared through simply standing at an angle to a door and letting the enemies walk one by one through the door into your weapons. One of the best ways to skip large parts of a level is to alert an enemy on the other side of a locked door, watch him open it, and then shoot him down as he is crossing through. The door will be blocked open by his dead body and you can skip having to find the key.key.
** In the Mac-family ports, there's a chance that the bosses may not have their attack state toggle, leading to absurd situations like the Death Knight just walking towards you without even trying to fire a shot while you unload your guns into him and win without even being in their line of fire.
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** It definitely counts as an example in the [=Mac Family=] ports. With an AmmoBackpack, you can carry up to 300 bullets, 100 fuel units, 100 rockets, a minigun, a flamethrower, and a bazooka.

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** It definitely counts as an example in the [=Mac Family=] ports. With an AmmoBackpack, AmmunitionBackpack, you can carry up to 300 bullets, 100 fuel units, 100 rockets, a minigun, a and the accompanying mini-gun, flamethrower, and a bazooka.

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* HyperspaceArsenal: Just barely counts as an example. The knife, [[CoolGuns/{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.

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* HyperspaceArsenal: HyperspaceArsenal:
**
Just barely counts as an example.example in the [=DOS=] port. The knife, [[CoolGuns/{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.much.
** It definitely counts as an example in the [=Mac Family=] ports. With an AmmoBackpack, you can carry up to 300 bullets, 100 fuel units, 100 rockets, a minigun, a flamethrower, and a bazooka.
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Non-alert enemies do take extra damage


** On occasion, if you manage to shoot a Nazi before it is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.

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** On occasion, if you manage to shoot a Nazi before it is alerted, you can kill him in 1-2 shots. This is especially noticeable with [[EliteMooks SS Guards]] who normally require several hits to die as they have about twice the HitPoints of most guard types. Whether this is pure luck or not is ultimately found in the open-source code for the game.[[note]]Enemies that have not been alerted do indeed take extra damage.[[/note]]
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Dewicked trope


* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, [[CoolGuns/{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.

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* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, knife, [[CoolGuns/{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.
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** The box art for the SNES port in particular makes it look like a game set during UsefulNotes/TheVietnamWar, including BJ holding an M16 and a Beretta 92 while also having an Uzi hanging off of him.

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** The box art for the SNES port in particular makes it look like a game set during UsefulNotes/TheVietnamWar, including BJ holding an M16 and a Beretta 92 while also having an Uzi hanging off of him. At the same time, you're actually fighting Staatmeister's forces in this port so the setting is presumably more forward in time.
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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content but the UsefulNotes/{{SNES}} cover depicts a Rambo-like guy with a modern assault rifle, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GattlingGood huge minigun]] at an unseen target.

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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content but the UsefulNotes/{{SNES}} cover depicts a Rambo-like guy with a modern assault rifle, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GattlingGood [[GatlingGood huge minigun]] at an unseen target.
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Added DiffLines:

* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content but the UsefulNotes/{{SNES}} cover depicts a Rambo-like guy with a modern assault rifle, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GattlingGood huge minigun]] at an unseen target.

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* HurricaneOfPuns: Just a quick glance at the list of potential titles id Software had considered before choosing the Wolfenstein name reveals several groaners, including ''Luger's Run'', ''Luger Me Now'', ''Tank You Very Much'' and ''[[GermansLoveDavidHasselhoff Castle Hasselhoff]]''.

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* HurricaneOfPuns: Just a quick glance at the list of potential titles id Software had considered before choosing the Wolfenstein name reveals several groaners, including ''Luger's Run'', ''Luger Me Now'', ''Tank You Very Much'' and ''[[GermansLoveDavidHasselhoff Castle Hasselhoff]]''.''Castle Hasselhoff''.



* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"

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* IdiosyncraticDifficultyLevels: "Can I play, Daddy?", "Don't hurt me!", "Bring 'em on!" and "I am Death incarnate!"incarnate!", each complete with a mugshot of BJ giving an idea of the difficulty (e.g. "Can I play, Daddy?" has him [[EasyModeMockery with a baby bonnet and pacifier]], while "I am Death Incarnate!" has him sporting a SlasherSmile and a KubrickStare with his eyes [[RedEyesTakeWarning glowing red]]).



* ImproperlyPlacedFirearms:
** Box art for the game has a bizarre tendency to depict Nazis as using American M16s, which even at earliest would be 15 years too early.
** The box art for the SNES port in particular makes it look like a game set during UsefulNotes/TheVietnamWar, including BJ holding an M16 and a Beretta 92 while also having an Uzi hanging off of him.
** The Atari Jaguar port tried to "upscale" several of the sprites, which in the case of the basic pistol happened by [[PropRecycling taking the sprites]] for ''VideoGame/{{Doom}}''[='=]s Beretta-esque pistol and chopping off several columns of pixels to both sides of the barrel to make it very vaguely resemble a Walther P38.
** The box art for ''Spear of Destiny'' features BJ smashing open the glass case for the eponymous spear with what is clearly an AK.



* LimitedWardrobe: B.J. wears the same shabby gray outfit in all six episodes of ''Wolfenstein 3D'', and all of ''Spear of Destiny'' and its mission packs.

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* LimitedWardrobe: B.J. wears the same shabby gray prisoner outfit in all six episodes of ''Wolfenstein 3D'', and all of ''Spear of Destiny'' and its mission packs.
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** The cross artifacts look roughly similar to The Cross of Coronado from ''Film/IndianaJonesAndTheLastCrusade''. The chalices are also reminiscent of the fake Holy Grail.

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** The cross artifacts look roughly similar to The Cross of Coronado from ''Film/IndianaJonesAndTheLastCrusade''. The chalices are also reminiscent of the a fake Holy Grail.
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** The cross artifacts look roughly similar to The Cross of Coronado from ''Film/IndianaJonesAndTheLastCrusade''. The chalices are also reminiscent of the fake Holy Grail.
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* HardLevelsEasyBosses: Most of the bosses aren't particularly more dangerous than standard enemies; just a lot tankier. It doesn't help their case that a lot of them use projectiles rather than hitscan, which means you can actually duel them in the open.
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* ArtificialBrilliance: For its time, Wolfenstein 3D was amazingly realistic and immersive. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. They also hear your gunshots, even if you're not in the same room. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next. Enemies also zig-zag and circle instead of charging directly at you in the shortest possible straight line; while most of the time their movement is still predictable, in the right room layouts this movement pattern can allow them to flank you if they get lucky.

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* ArtificialBrilliance: For its time, Wolfenstein 3D ''Wolfenstein 3D'' was amazingly realistic and immersive. Enemies would pursue you outside of their room, opening doors in their way and doing anything they can to chase you to the ends of the map. They'll react realistically to your presence (shouting something in digitized German) and will even feel pain when shot. They also hear your gunshots, even if you're not in the same room. At the time of its release, nothing was scarier than shooting a guard in one room and hearing a squad of SS troopers alerted in the next. Enemies also zig-zag and circle instead of charging directly at you in the shortest possible straight line; while most of the time their movement is still predictable, in the right room layouts this movement pattern can allow them to flank you if they get lucky.

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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you shutting down Nazi plans to engage in ''giftkrieg'' ("poison war" in German) or chemical warfare. But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those gases were used as weapons of war by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

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* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
The Nocturnal Missions of Episodes 4-6 have you shutting down Nazi plans to engage in ''giftkrieg'' ("poison war" in German) or chemical warfare. But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those gases were used as weapons of war by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

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** Miniguns did not exist until 1963, despite their presence in many places throughout the game.



* AsLongAsItSoundsForeign: Averted.All of the German in the game seems to be real (it's pretty hard to make out though due to the rather low fidelity voice clips).

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* AsLongAsItSoundsForeign: Averted. All of the German in the game seems to be real (it's pretty hard to make out though due to the rather low fidelity voice clips).
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->''"Schutzstaffel!"[[note]]"Protection Squad!"[[/note]] *gunfire* "Mein Leben!"''[[note]]''My life!''[[/note]]

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->''"Schutzstaffel!"[[note]]"Protection Squad!"[[/note]] *gunfire* ''[gunfire]'' "Mein Leben!"''[[note]]''My life!''[[/note]]



''(is shot)'' ''"MEIN LEBEN!"''

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''(is shot)'' ''[is shot]'' ''"MEIN LEBEN!"''



--> '''GET PSYCHED!'''

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--> '''GET -->'''GET PSYCHED!'''



--> '''Hans Grosse''': ''Guten tag!''[[note]]''"Good day!"''[[/note]]
--> '''Dr. Schabbs''': ''(EvilLaugh)''
--> '''Adolf Hitler''': ''Die, allied schweinehund!''[[note]]''"Die, allied pigdog!"''[[/note]]
--> '''Otto Giftmacher''': ''Ein kleine Amerikaner!''[[note]]''A little American!"''[[/note]]
--> '''Gretel Grosse''': ''Kein durchgang!''[[note]]''"No trespassing!"''[[/note]]
--> '''General Fetgesicht''': ''Erlauben sie, bitte!''[[note]]''"Allow me, please!"''[[/note]]

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--> '''Hans Grosse''': -->'''Hans Grosse:''' ''Guten tag!''[[note]]''"Good day!"''[[/note]]
-->
day!"''[[/note]]\\
'''Dr. Schabbs''': ''(EvilLaugh)''
-->
Schabbs:''' ''(EvilLaugh)''\\
'''Adolf Hitler''': Hitler:''' ''Die, allied schweinehund!''[[note]]''"Die, allied pigdog!"''[[/note]]
-->
pigdog!"''[[/note]]\\
'''Otto Giftmacher''': Giftmacher:''' ''Ein kleine Amerikaner!''[[note]]''A little American!"''[[/note]]
-->
American!"''[[/note]]\\
'''Gretel Grosse''': Grosse:''' ''Kein durchgang!''[[note]]''"No trespassing!"''[[/note]]
-->
trespassing!"''[[/note]]\\
'''General Fetgesicht''': Fetgesicht:''' ''Erlauben sie, bitte!''[[note]]''"Allow me, please!"''[[/note]]
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from the ''Spear of Destiny'' FinalBoss (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar).

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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from the ''Spear of Destiny'' FinalBoss (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar). The former was especially due to all Nazi references being removed from the game.
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar).

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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from the ''Spear of Destiny'' FinalBoss (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar).
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''SoD'' [=Map 1=] (UsefulNotes/AtariJaguar).

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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''SoD'' ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar).
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Prisoner of War" first heard on the [=DOS=] port's [=E1M3=] (UsefulNotes/AtariJaguar).

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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Prisoner of War" "Tip-Toeing Around" first heard on the [=DOS=] port's [=E1M3=] ''SoD'' [=Map 1=] (UsefulNotes/AtariJaguar).
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Prisoner of War" first heard on the [=DOS=] port's E1M3 (UsefulNotes/AtariJaguar).

to:

* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or "Prisoner of War" first heard on the [=DOS=] port's E1M3 [=E1M3=] (UsefulNotes/AtariJaguar).
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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or ''Prisoner of War'' (UsefulNotes/AtariJaguar).

to:

* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from ''Spear of Destiny'' (UsefulNotes/{{SNES}}) or ''Prisoner "Prisoner of War'' War" first heard on the [=DOS=] port's E1M3 (UsefulNotes/AtariJaguar).

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