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** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a separate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial UsefulNotes/OpenGL port.

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** A large part of the challenge of playing the game on the PC is the inability to strafe sideways like in a modern FPS, even when using mouselook (you have to hold down a separate key to strafe, which also prevents you from looking left and right); this is corrected on the modern console ports of the game, as well as the unofficial UsefulNotes/OpenGL MediaNotes/OpenGL port.
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* RiddledAndRattled: When you fire a machine gun or chaingun at a Nazi guard which can survive more than one hit, the guard will stand where they are and just jerk each time they're hit by a bullet, unable to fire back. In the help guide for the game, this is called making the guard do the "chaingun dance".
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* DegradedBoss: The game features Hans Grosse as the boss of the first episode. He reappears as a hidden enemy in an optional maze in the second episode's eighth level, and ''three'' replicas of his appear in the secret level of the sixth episode.
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* ShowsDamage: As you soak up damage, the face in the status bar becomes more beaten and bloodied.

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* ShowsDamage: As you soak up damage, the face in the [[StatusLine status bar bar]] becomes more beaten and bloodied.
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''Wolfenstein 3D'' is a {{shareware}} game developed by Creator/IdSoftware in just two months, and published by [[Creator/ThreeDRealms Apogee Software]] in May of 1992. Often regarded as the first true FirstPersonShooter; although very primitive entries in the genre had been available since 1973 (Including Creator/IdSoftware's own ''VideoGame/Hovertank3D'' and ''[[VideoGame/CatacombFantasyTrilogy Catacomb 3-D]]''), it's the TropeCodifier, and any modern FPS traces its gameplay lineage back to it (Apogee's ''VideoGame/RiseOfTheTriad'' was the most direct successor, being built on top of the Wolf 3D codebase).

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''Wolfenstein 3D'' is a {{shareware}} game developed by Creator/IdSoftware in just two months, and published by [[Creator/ThreeDRealms Apogee Software]] in May of 1992. 1992, the third game in the overall ''VideoGame/{{Wolfenstein}}'' series. Often regarded as the first true FirstPersonShooter; although very primitive entries in the genre had been available since 1973 (Including Creator/IdSoftware's own ''VideoGame/Hovertank3D'' and ''[[VideoGame/CatacombFantasyTrilogy Catacomb 3-D]]''), it's the TropeCodifier, and any modern FPS traces its gameplay lineage back to it (Apogee's ''VideoGame/RiseOfTheTriad'' was the most direct successor, being built on top of the Wolf 3D codebase).
codebase and originally intended as a sequel).



** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon.

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** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in [[SortingAlgorithmOfWeaponEffectiveness a strict hierarchy, hierarchy]], going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon.weapon once you have a stronger one, except for using the knife to save on ammo.



* EasyModeMockery: The easiest level, "Can I play, Daddy?", is symbolized by an icon of Blazkowicz in a baby bonnet.

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* EasyModeMockery: The easiest level, "Can I play, Daddy?", is symbolized by an icon of Blazkowicz in a baby bonnet.bonnet with a pacifier.



* Every10000Points: Forty-thousand in this game's case.

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* Every10000Points: Forty-thousand in this game's case.case, which grants the player another life.



* {{Ghostapo}}: The supernatural occurrences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with mounted flamethrowers.

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* {{Ghostapo}}: The supernatural occurrences in ''Spear of Destiny'', what with Blazkowicz facing [[spoiler:Satan himself]]. Subverted in the vanilla episodes, where the ghostly fire-shooting copies of Hitler are stated to be elaborate decoys with disguised flamethrowers mounted flamethrowers.on their chests.



* {{Gorn}}: Some of the boss deaths are surprisingly graphic and over-the-top (complete with a "Let's see that again!" replay.)

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* {{Gorn}}: Some of the boss deaths are surprisingly graphic and over-the-top (complete with a "Let's see that again!" replay.)replay).



** It definitely counts as an example in the [=Mac Family=] ports. With an AmmunitionBackpack, you can carry up to 300 bullets, 100 fuel units, 100 rockets, and the accompanying mini-gun, flamethrower, and bazooka.

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** It definitely counts as an example in the [=Mac Family=] Mac Family ports. With an AmmunitionBackpack, you can carry up to 300 bullets, 100 fuel units, 100 rockets, and the accompanying mini-gun, flamethrower, and bazooka.



* ImperialStormtrooperMarksmanshipAcademy: Due to the the RandomNumberGod adding a lot of luck to the accuracy calculations in the game, it's very possible to take on a a large group of Officers and come out only a little worse for wear. The demo reel in version 1.2 of the [=DOS=] shows this of with the player taking on what should be an overwhelming group of Officers on [=E4L8=] using only a pistol and surviving due to a huge amount of missed shots and an insufficient number of glancing shots to kill the player.

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* ImperialStormtrooperMarksmanshipAcademy: Due to the the RandomNumberGod adding a lot of luck to the accuracy calculations in the game, it's very possible to take on a a large group of Officers and come out only a little worse for wear. The demo reel in version 1.2 of the [=DOS=] DOS version shows this of off with the player taking on what should be an overwhelming group of Officers on [=E4L8=] using only a pistol and surviving due to a huge amount of missed shots and an insufficient number of glancing shots to kill the player.



** The [[https://static.tvtropes.org/pmwiki/pub/images/2844380406_preview_ec34e3861227b2d327d662cba8aed3e0.jpg official hit manual]] didn't even show BJ's age correctly, showing what is appears to be an OldSoldier with grey hair wearing a green camouflage uniform and carrying an unknown weapon that somewhat resembles a Browning Automatic Rifle, but differs on multiple details.

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** The [[https://static.tvtropes.org/pmwiki/pub/images/2844380406_preview_ec34e3861227b2d327d662cba8aed3e0.jpg official hit hint manual]] didn't even show BJ's age correctly, showing what is appears to be an OldSoldier with grey hair wearing a green camouflage uniform and carrying an unknown weapon that somewhat resembles a Browning Automatic Rifle, but differs on multiple details.
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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the Platform/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target. The back of the USA box also shows a screen shot implying that the player will formally face ''three'' Hans Grosses simultaneously; this scenario can't happen unless you were to visit the secret level of episode 6 and go out of your way to alert three Han Grosses and herd them into a room as a the screen shot shows.

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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the Platform/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target. The back of the USA SNES box also shows a screen shot implying that the player will formally face ''three'' Hans Grosses simultaneously; this scenario can't happen unless you were to visit the secret level of episode 6 and go out of your way to alert three Han Grosses and herd them into a room as a the screen shot shows.
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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the Platform/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target.

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* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the Platform/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target. The back of the USA box also shows a screen shot implying that the player will formally face ''three'' Hans Grosses simultaneously; this scenario can't happen unless you were to visit the secret level of episode 6 and go out of your way to alert three Han Grosses and herd them into a room as a the screen shot shows.
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** The [[official hit manual https://static.tvtropes.org/pmwiki/pub/images/2844380406_preview_ec34e3861227b2d327d662cba8aed3e0.jpg]] didn't even get BJ's age correct, showing what is presumably an OldSoldier with grey hair wearing a green camouflage uniform and carrying an unknown weapon that somewhat resembles a Browning Automatic Rifle, but differs on multiple details.

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** The [[official hit manual https://static.[[https://static.tvtropes.org/pmwiki/pub/images/2844380406_preview_ec34e3861227b2d327d662cba8aed3e0.jpg]] jpg official hit manual]] didn't even get show BJ's age correct, correctly, showing what is presumably appears to be an OldSoldier with grey hair wearing a green camouflage uniform and carrying an unknown weapon that somewhat resembles a Browning Automatic Rifle, but differs on multiple details.
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Added DiffLines:

** The [[official hit manual https://static.tvtropes.org/pmwiki/pub/images/2844380406_preview_ec34e3861227b2d327d662cba8aed3e0.jpg]] didn't even get BJ's age correct, showing what is presumably an OldSoldier with grey hair wearing a green camouflage uniform and carrying an unknown weapon that somewhat resembles a Browning Automatic Rifle, but differs on multiple details.

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Updating links to Platforms


A company called Wisdom Tree created an unlicensed[[note]]As in, not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine itself ''was'' licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''VideoGame/Super3DNoahsArk'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. An UpdatedRerelease of this game (of all things) came about in 2014, based on the [=ECWolf=] source port following surprise interest in redistribution of the original SNES cartridge version, released on itch.io in May of 2014 and managing to make the jump to UsefulNotes/{{Steam}} in June 2015.

Console ports include the UsefulNotes/{{Super N|intendoEntertainmentSystem}}ES, UsefulNotes/GameBoyAdvance, [[UsefulNotes/AtariJaguar Jaguar]], [[UsefulNotes/ThreeDOInteractiveMultiplayer 3DO]], UsefulNotes/Xbox360 and [[UsefulNotes/PlayStation3 PS3]] (as a downloadable title on the latter two platforms). It is also included as a GameWithinAGame in ''VideoGame/WolfensteinIITheNewColossus'', but with a PerspectiveFlip twist: titled "Wolfstone 3D", players assume the role of Elite Hans fighting rebels in order to kill "Terror Billy".

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A company called Wisdom Tree created an unlicensed[[note]]As in, not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine itself ''was'' licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''VideoGame/Super3DNoahsArk'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. An UpdatedRerelease of this game (of all things) came about in 2014, based on the [=ECWolf=] source port following surprise interest in redistribution of the original SNES cartridge version, released on itch.io in May of 2014 and managing to make the jump to UsefulNotes/{{Steam}} Platform/{{Steam}} in June 2015.

Console ports include the UsefulNotes/{{Super Platform/{{Super N|intendoEntertainmentSystem}}ES, UsefulNotes/GameBoyAdvance, [[UsefulNotes/AtariJaguar Platform/GameBoyAdvance, [[Platform/AtariJaguar Jaguar]], [[UsefulNotes/ThreeDOInteractiveMultiplayer [[Platform/ThreeDOInteractiveMultiplayer 3DO]], UsefulNotes/Xbox360 Platform/Xbox360 and [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 PS3]] (as a downloadable title on the latter two platforms). It is also included as a GameWithinAGame in ''VideoGame/WolfensteinIITheNewColossus'', but with a PerspectiveFlip twist: titled "Wolfstone 3D", players assume the role of Elite Hans fighting rebels in order to kill "Terror Billy".



* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from the ''Spear of Destiny'' FinalBoss (UsefulNotes/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar). The former was especially due to all Nazi references being removed from the game.

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* BootstrappedTheme: Due to the controversy of "Horst Wessel Lied" being known as ''the'' Nazi anthem, some ports changed the title theme by substituting songs like "Evil Incarnate" from the ''Spear of Destiny'' FinalBoss (UsefulNotes/{{SNES}}) (Platform/{{SNES}}) or "Tip-Toeing Around" first heard on ''[=SoD=]'' [=Map 1=] (UsefulNotes/AtariJaguar).(Platform/AtariJaguar). The former was especially due to all Nazi references being removed from the game.



* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the UsefulNotes/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target.

to:

* CoversAlwaysLie: The box art is usually a reasonable depiction of the game's content (other than an insistence on [[ImproperlyPlacedFirearms arming people with post-war weapons]]), but the UsefulNotes/{{Super Platform/{{Super Nintendo|EntertainmentSystem}} cover depicts a Franchise/{{Rambo}}-like guy dressed and kitted out like a [[UsefulNotes/TheVietnamWar Vietnam-era]] commando, while the in-game title screen shows a much more accurate representation with shirtless and muscular [=BJ=] firing a [[GatlingGood huge minigun]] at an unseen target.



* {{Expy}}: Staatmeister is a barely veiled version of Adolf Hitler in UsefulNotes/{{SNES}} edition of the game, with a generic TakeOverTheWorld motivation being the plot that [=BJ=] has to foil. However, all of his boss lackeys retain the same names as their predecessors but with different roles more or less.

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* {{Expy}}: Staatmeister is a barely veiled version of Adolf Hitler in UsefulNotes/{{SNES}} Platform/{{SNES}} edition of the game, with a generic TakeOverTheWorld motivation being the plot that [=BJ=] has to foil. However, all of his boss lackeys retain the same names as their predecessors but with different roles more or less.



** The box art for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port in particular makes it look like a game set during UsefulNotes/TheVietnamWar, including BJ holding an M16 and a Beretta 92 while also having an Uzi hanging off of him. At the same time, you're actually fighting Staatmeister's forces in this port so the setting is presumably more forward in time.
** The UsefulNotes/AtariJaguar port tried to "upscale" several of the sprites, which in the case of the basic pistol happened by [[PropRecycling taking the sprites]] for ''VideoGame/{{Doom}}''[='=]s Beretta-esque pistol and chopping off several columns of pixels to both sides of the barrel to make it very vaguely resemble a Walther P38.

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** The box art for the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] port in particular makes it look like a game set during UsefulNotes/TheVietnamWar, including BJ holding an M16 and a Beretta 92 while also having an Uzi hanging off of him. At the same time, you're actually fighting Staatmeister's forces in this port so the setting is presumably more forward in time.
** The UsefulNotes/AtariJaguar Platform/AtariJaguar port tried to "upscale" several of the sprites, which in the case of the basic pistol happened by [[PropRecycling taking the sprites]] for ''VideoGame/{{Doom}}''[='=]s Beretta-esque pistol and chopping off several columns of pixels to both sides of the barrel to make it very vaguely resemble a Walther P38.



* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the {{UsefulNotes/AppleMacintosh}} port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.

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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the {{UsefulNotes/AppleMacintosh}} {{Platform/AppleMacintosh}} port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.
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now ymmv per thread


* NintendoHard: A classic example. This is an old school game with an old school difficulty level. Enemies can kill you in just 3 or 4 shots at full health, are all equipped with {{hitscan}} weapons, and health and ammo is a lot more scarce than in ''Videogame/{{Doom}}'' or ''Videogame/{{Quake}}''. Charging blindly into a room guns blazing like in ''Doom'' is a good path to "[[Creator/{{Yahtzee}} Nazi bullet bumrape]]". Instead more methodical room-clearing is encouraged, especially on the higher difficulties.
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higher image quality


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/wolf3d.png]]

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[[quoteright:320:https://static.[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/wolf3d.png]]
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* EveryTenThousandPoints: Forty-thousand in this game's case.

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* EveryTenThousandPoints: Every10000Points: Forty-thousand in this game's case.
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** This game lacked the assortment of sci-fi weapons that would become a staple of the series. ''VideoGame/ReturnToCastleWolfenstein'' brought the Tesla Cannon, while later installments would feature even more sci-fi weapons to cause mayhem with.

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** This game lacked lacks the assortment of sci-fi weapons that would become a staple of the series. ''VideoGame/ReturnToCastleWolfenstein'' brought the Tesla Cannon, while later installments would feature even more sci-fi weapons to cause mayhem with.

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