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* EliteMooks: SS Guards and Officers.

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* EliteMooks: Three enemies qualify:
**
SS Guards Soldiers use submachine guns and Officers.are much tougher than normal guards (as tough as the player character, in fact).
** Officers move and fire much faster than guards, though they aren't very tough.
** Mutants are completely silent until they attack, making them good at ambushing the player, and they don't need to raise and aim their guns like the other enemies, but can open fire immediately and just keep shooting as long as they see you.
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* ChestBlaster: The mutants in episode 2 have guns implanted in their chests, meaning they can fire at you instantly while other enemies need to take a half-second or so to aim first.

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* ChestBlaster: The mutants in episode 2 have guns implanted in their chests, meaning they can fire at you instantly while other enemies need to take a half-second or so to aim first. The Ubermutant boss in ''Spear of Destiny'' has a chest-mounted ''chaingun'' and has a cleaver in each of his four hands.
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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those gases were used as weapons of war by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister shutting down Nazi plot plans to develop and use engage in ''giftkrieg'' ("poison war" in German) or chemical weapons for the war, a project called "Giftkrieg" or "Poison War".warfare. But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those gases were used as weapons of war by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].
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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons gases were used in warfare as weapons of war by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].
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* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". While the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

to:

* ArtisticLicenseHistory: The Nocturnal Missions of Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". While But in actual history, while the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].
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* ArtisticLicenseHistory: The Nocturnal Missions of Episode 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". While the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].

to:

* ArtisticLicenseHistory: The Nocturnal Missions of Episode Episodes 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". While the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].
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* ArtisticLicenseHistory: The Nocturnal Missions of Episode 4-6 have you dismantling a sinister Nazi plot to develop and use chemical weapons for the war, a project called "Giftkrieg" or "Poison War". While the Nazis did develop and use deadly poison gases such as Zyklon B, none of those weapons were used in warfare by Hitler's own insistence (like many soldiers of the Great War, he had experienced the effects of chemical weapons firsthand), but instead were put to [[UsefulNotes/TheHolocaust much worse use]].
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PNG


[[quoteright:318:https://static.tvtropes.org/pmwiki/pub/images/wolf3d.jpg]]

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[[quoteright:318:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/wolf3d.jpg]]
png]]
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''Wolfenstein 3D'' was made without the involvement or knowledge of the original ''VideoGame/CastleWolfenstein'' creator, though it was envisioned from the start as a [[SpiritualSuccessor successor]] to those games. They were doubtful that they would actually get to use the ''Wolfenstein'' name, but they asked around. It turned out that the original game's publisher had gone out of business, and nobody had ever acquired the trademark; it had since expired. So the name was just free for the taking.

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''Wolfenstein 3D'' was made without the involvement or knowledge of the original ''VideoGame/CastleWolfenstein'' creator, though it was envisioned from the start as a [[SpiritualSuccessor successor]] to those games. They were doubtful that they would actually get to use the ''Wolfenstein'' name, but they asked around. It turned out that the original game's publisher had gone out of business, and nobody had ever acquired the trademark; it had since expired. So the name was just [[OrphanedSeries free for the taking.
taking]].

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''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in September 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

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----
''Wolfenstein 3D'' was a reimagining made without the involvement or knowledge of the original ''VideoGame/CastleWolfenstein'' creator, though it was envisioned from the start as a [[SpiritualSuccessor successor]] to those games. They were doubtful that they would actually get to use the ''Wolfenstein'' name, but they asked around. It turned out that the original game's publisher had gone out of business, and ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in nobody had ever acquired the 1980s. trademark; it had since expired. So the name was just free for the taking.

It was followed by ''Spear of Destiny'' in September 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

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** Enemies' shots will always hit the player if they are given the chance to fire.

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** Enemies' All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.



** All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.
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** All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.
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** All levels are flat and consist entirely of 90-degree angles.
** No lighting effects.
** The jarringly cheerful sound effects when getting a pick-up.
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* AsLongAsItSoundsForeign: Averted.All of the German in the game seems to be real (it's pretty hard to make out though due to the rather low fidelity voice clips).
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No longer up, sadly.


[[http://wolfenstein.bethsoft.com/ It was even remade and made available online!]] Get Psyched! (and ruin your productivity...)
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** [=E3M10=]. [[spoiler:[[PacMan Wakka wakka]].]]

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** [=E3M10=]. [[spoiler:[[PacMan [[spoiler:[[VideoGame/PacMan Wakka wakka]].]]
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A company called Wisdom Tree created an unlicensed[[note]]As in, not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine itself ''was'' licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. An UpdatedRerelease of this game (of all things) came about in 2014, based on the [=ECWolf=] source port following surprise interest in redistribution of the original SNES cartridge version, released on itch.io in May of 2014 and managing to make the jump to UsefulNotes/{{Steam}} in June 2015.

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A company called Wisdom Tree created an unlicensed[[note]]As in, not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine itself ''was'' licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''Super 3D Noah's Ark'', ''VideoGame/Super3DNoahsArk'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. An UpdatedRerelease of this game (of all things) came about in 2014, based on the [=ECWolf=] source port following surprise interest in redistribution of the original SNES cartridge version, released on itch.io in May of 2014 and managing to make the jump to UsefulNotes/{{Steam}} in June 2015.
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[[http://wolfenstein.bethsoft.com/ It's even available online!]] Get Psyched! (and ruin your productivity...)

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[[http://wolfenstein.bethsoft.com/ It's It was even remade and made available online!]] Get Psyched! (and ruin your productivity...)

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* BadBoss FatBastard: General Fettgesicht (Fat Face) from ''Episode 6: Confrontation''.



** [[WarpZone Warp Zones]].

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** [[WarpZone Warp Zones]].{{Warp Zone}}s.



* FatBastard: General Fettgesicht ([[MeaningfulName Fat Face]]) from ''Episode 6: Confrontation''.



* GatlingGood: Aside of the bosses, the Gatling Gun is the player's ultimate weapon.

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* GatlingGood: Aside of from the bosses, the vast majority of which attack you with weapons of this variety, the Gatling Gun is the player's ultimate weapon.



* is shot* ''"MEIN LEBEN!"''

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* is shot* ''(is shot)'' ''"MEIN LEBEN!"''



* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop.

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* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself itself, rendering it inaccessible). It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop.



* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, [[{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.

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* HyperspaceArsenal: Just barely counts as an example. The {{knife|Nut}}, [[{{Handguns}} [[CoolGuns/{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry all at once. The [[GatlingGood Chaingun]]? Not so much.
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''Wolfenstein 3D'' is a {{shareware}} game developed by Creator/IdSoftware in just two months, and published by Creator/ApogeeSoftware in May, 1992. Often regarded as the first true FirstPersonShooter; although very primitive entries in the genre had been available since 1973, it's the TropeCodifier, and pretty much any modern FPS traces its gameplay lineage back to it. (Apogee's ''VideoGame/RiseOfTheTriad'' was an even more direct successor, being built on top of the Wolf 3D codebase.)

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''Wolfenstein 3D'' is a {{shareware}} game developed by Creator/IdSoftware in just two months, and published by Creator/ApogeeSoftware in May, May of 1992. Often regarded as the first true FirstPersonShooter; although very primitive entries in the genre had been available since 1973, it's the TropeCodifier, and pretty much any modern FPS traces its gameplay lineage back to it. it (Apogee's ''VideoGame/RiseOfTheTriad'' was an even more the most direct successor, being built on top of the Wolf 3D codebase.)
codebase).



''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

A company called Wisdom Tree created an unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

to:

''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in September 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

A company called Wisdom Tree created an unlicensed[[note]] As in unlicensed[[note]]As in, not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was itself ''was'' licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.
animals. An UpdatedRerelease of this game (of all things) came about in 2014, based on the [=ECWolf=] source port following surprise interest in redistribution of the original SNES cartridge version, released on itch.io in May of 2014 and managing to make the jump to UsefulNotes/{{Steam}} in June 2015.

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clarify exactly how cruel that stage is


** Finite lives, although you can get around this by [[SaveScumming reloading a previous save]].

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** Finite lives, although you can get around this by [[SaveScumming reloading a previous save]].lives.



** All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' shots will always hit the player if they are given the chance to fire.
** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon, unless you need to save ammo by using the SMG.

to:

** All enemies always face the player when shooting (though not when running or patrolling, save in the Mac versions) and exclusively use HitScan attacks; consequently, enemies' Enemies' shots will always hit the player if they are given the chance to fire.
** Weapons that don't differ except for rate of fire. Accordingly, weapons are arranged in a strict hierarchy, going, from weakest to strongest: knife, pistol, machine gun, and chain gun. There is never any benefit to switching to a weaker weapon, unless you need to save ammo by using the SMG.weapon.



** All levels are flat and consist entirely of 90-degree angles.
** No lighting effects.
** The jarringly cheerful sound effects when getting a pick-up.



* UnwinnableByDesign

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* UnwinnableByDesignUnwinnableByDesign:



** [=E4M7=] is unique in that the locked doors are purposefully designed to be opened by enemies that are alerted to your gunshots. If you fail to keep the first door wedged open with a soldier's body, the only way out is though a hidden maze of secret passages that is itself very easy to make unwinnable.

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** [=E4M7=] is unique in that the has locked doors are purposefully designed but no keys. The only way to be opened by enemies that are alerted proceed is to your gunshots. aggro Nazis into opening doors and then kill them so their corpses block them from closing. If you fail to keep the first door wedged open with a soldier's body, screw that up, the only way out to free yourself is though a hidden pushblock maze of secret passages that is itself very easy A) hidden behind an unmarked secret and B) even easier to make unwinnable.
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* EyeScream: As B.J. takes damage, his left eye gets more and more messed up. At very low health, it's so fucked up you can't even see the iris, it's just a reddish mess.

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* LightningBruiser: The Uber-Mutant from ''Spear of Destiny'' (and his Lost Episodes palette-swapped counterpart, Hans "The Axe" von Schlieffen), is even tougher than a regular boss ''and'' moves faster than any other enemy in the game other than the attack dogs.

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* LightningBruiser: LightningBruiser:
**
The Uber-Mutant from ''Spear of Destiny'' (and his Lost Episodes palette-swapped counterpart, Hans "The Axe" von Schlieffen), is even tougher than a regular boss ''and'' moves faster than any other enemy in the game other than the attack dogs.dogs.
** As far as EliteMooks go, the Officers move fast and deals a lot of damage.

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* GlassCannon: The ''player''. You can die very easily in Wolfenstein 3D, especially at close range, but your enemies are even more fragile. If you're quick you can mow down droves of Nazis with the [[GatlingGood chaingun]] before they get the chance to react.

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* GlassCannon: GlassCannon:
**
The ''player''. You can die very easily in Wolfenstein 3D, especially at close range, but your enemies are even more fragile. If you're quick you can mow down droves of Nazis with the [[GatlingGood chaingun]] before they get the chance to react.react.
** Officers (the ones in white) don't take much damage before dying, but they have much to give. They're also the fastest human enemies in the game.
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This is incorrect. If you compare the two games side-by-side, you'll find they have completely diferent levels. There's even a point about it made in the game's FAQ page on Steam.


A company called Wisdom Tree created an unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

to:

A company called Wisdom Tree created an unlicensed[[note]] As in not sanctioned by Creator/{{Nintendo}}, as the Wolfenstein engine was licensed[[/note]] [[TheMoralSubstitute Christian-themed modification]] (Read: [[SerialNumbersFiledOff level-for-level copy]]) based on the SNES port. Titled ''Super 3D Noah's Ark'', it changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals.

Added: 418

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''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''VideoGame/BeyondCastleWolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.

to:

''Wolfenstein 3D'' was a reimagining of the original ''VideoGame/CastleWolfenstein'' and ''VideoGame/BeyondCastleWolfenstein'', ''Beyond Castle Wolfenstein'', 2D [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''.


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* ActionizedSequel: The first two games in the series, ''Castle Wolfenstein'' and especially ''Beyond Castle Wolfenstein'', focused heavily on stealth, and combat was sparse and easily avoidable if the player was skilled (or lucky) enough. ''Wolfenstein 3D'' tossed the stealth elements out the window and replaced it with fast-paced action. This decision ultimately helped put the FirstPersonShooter genre on the map.

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* LimitedWardrobe: B.J. wears the same shabby gray outfit in all six episodes of ''Wolfenstein 3D'', and all of ''Spear of Destiny'' and its mission packs.



* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel'', which also received to Mission Pack Sequels of its own, ''Return to Danger'' and ''The Ultimate Challenge''.

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* MissionPackSequel: ''Spear of Destiny'', technically a Mission Pack ''Prequel'', which also received to two Mission Pack Sequels of its own, ''Return to Danger'' and ''The Ultimate Challenge''.
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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the [[UsefulNotes/AppleMacintosh]] port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.

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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the [[UsefulNotes/AppleMacintosh]] {{UsefulNotes/AppleMacintosh}} port, where they all share the same pool of phrases, and the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port, where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies speak with different voice-pitches.
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** A couple to id's previous game, ''VideoGame/CommanderKeen''. The hint sheet for the game gives a brief biography of B.J. Blazkowicz, including revealing that he's Keen's grandfather. Also, try inputting the cheat code from episodes 4-6 and you'll get a message saying "Commander Keen is also available from Apogee but then, you already know that - right Cheatmeister?!" It even still works in versions not sold by Apogee. See a pic of the box [[http://tinypic.com/view.php?pic=33dyt6e&s=5 here]]. The two Expansion Packs also feature a Robot Boss in the place of the Death Knight that is similar to the Robots from Episode 1 of Commander Keen.
** One of the quit messages is a reference to ''Video Game/Zork'' and the rest of the ''Creator/Infocom'' text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]

to:

** A couple to id's previous game, ''VideoGame/CommanderKeen''.{{VideoGame/CommanderKeen}}. The hint sheet for the game gives a brief biography of B.J. Blazkowicz, including revealing that he's Keen's grandfather. Also, try inputting the cheat code from episodes 4-6 and you'll get a message saying "Commander Keen is also available from Apogee but then, you already know that - right Cheatmeister?!" It even still works in versions not sold by Apogee. See a pic of the box [[http://tinypic.com/view.php?pic=33dyt6e&s=5 here]]. The two Expansion Packs also feature a Robot Boss in the place of the Death Knight that is similar to the Robots from Episode 1 of Commander Keen.
** One of the quit messages is a reference to ''Video Game/Zork'' {{VideoGame/Zork}} and the rest of the ''Creator/Infocom'' {{Creator/Infocom}} text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]
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** One of the quit messages is a reference to [[Video Game/Zork]] and the rest of the [[Creator/Infocom]] text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]

to:

** One of the quit messages is a reference to [[Video Game/Zork]] ''Video Game/Zork'' and the rest of the [[Creator/Infocom]] ''Creator/Infocom'' text adventure games.as seen here [[https://imgur.com/gallery/53Uep]]

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