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Copyright reasons?


** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=] and replaced with Hitler Ghosts, taking out the fun quirk that makes the secret level famous.

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** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=] [=E3M10=], possibly due to copyright reasons, and replaced with Hitler Ghosts, taking out the fun quirk that makes the secret level famous.
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E 5 M 8 has a pushwall-parking-over-treasure problem too


* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).

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* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E5M8=], [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).

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Ah, it\'s a YMMV trope.


** You can do something similar in [=E2M9=] and trap yourself in the health room if you push the three secret walls in a particular way, although this particular instance borders on...
* UnwinnableByInsanity: In certain places, such as the health room in [=E2M9=], you can push a secret wall and then quickly run into the square it is destined for. If you succeed, the wall parks on top of you. Congratulations, you are now stuck in a wall, totally immobilised, treated with a view of broken vertical lines and with enemies unable to shoot you, hence no way of dying.

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** You can do something similar in [=E2M9=] and trap yourself in the health room if you push the three secret walls in a particular way, although this particular instance borders on...
* UnwinnableByInsanity: In certain places, such as the health room in [=E2M9=], you can push a secret wall and then quickly run into the square it is destined for. If you succeed, the wall parks
on top of you. Congratulations, you are now stuck in a wall, totally immobilised, treated with a view of broken vertical lines and with enemies unable to shoot you, hence no way of dying.UnwinnableByInsanity.
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Unwinnable By Insanity

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** You can do something similar in [=E2M9=] and trap yourself in the health room if you push the three secret walls in a particular way, although this particular instance borders on...
* UnwinnableByInsanity: In certain places, such as the health room in [=E2M9=], you can push a secret wall and then quickly run into the square it is destined for. If you succeed, the wall parks on top of you. Congratulations, you are now stuck in a wall, totally immobilised, treated with a view of broken vertical lines and with enemies unable to shoot you, hence no way of dying.
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An unfortunate case of Fake Difficulty

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* FakeDifficulty: Unfortunately, the game engine can only support a certain number of sprites on screen at any one time before it stops drawing them. Certain levels, notably [=E4M10=], suffer from FakeDifficulty when the enemies turn invisible.
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Some elevators are outright fake!


* KaizoTrap: Some of the exit elevators have EliteMooks waiting in them, so don't let down your guard.

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* KaizoTrap: Some of the exit elevators have EliteMooks waiting in them, or are outright fake, so don't let down your guard.

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Kaizo Trap, sort of


** It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; done correctly it should stop.

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** It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; if done correctly it should stop.


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* KaizoTrap: Some of the exit elevators have EliteMooks waiting in them, so don't let down your guard.

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I stand corrected - E 6 M 8 does have that problem. Also, a tip on circumventing the bug.


* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E6M2=] and [=E6M7=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).

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* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M5=], [=E6M2=] and [=E6M2=], [=E6M7=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).inaccessible).
** It is possible to circumvent the bug with some trickery by pausing the game just as the pushback wall moves two spaces; done correctly it should stop.
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Might as well say what they\'ve been replaced with


** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=], taking out the fun quirk that makes the secret level famous.

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** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=], [=E3M10=] and replaced with Hitler Ghosts, taking out the fun quirk that makes the secret level famous.
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Another Dummied Out

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** In the PS3 version of Wolfenstein 3D, the [[spoiler:Pac-Man ghosts]] are removed from [=E3M10=], taking out the fun quirk that makes the secret level famous.
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Copied the entry from the Brutal Bonus Level page because it\'s better.


* BrutalBonusLevel: The secret level of episode 4 certainly becomes this if you opt for the "gun and run" approach. The secret levels of episodes 3 and 6 stand out too.

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* BrutalBonusLevel: The Episode 3 secret level of episode 4 certainly becomes this if you opt for is pretty brutal, but brilliant fun too, while the "gun and run" approach. The Episode 4 secret levels of episodes 3 and 6 stand out too.level is practically a death trap unless you know the exact route to the exit (or are just plain crazy!).
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Brutal Bonus Level

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* BrutalBonusLevel: The secret level of episode 4 certainly becomes this if you opt for the "gun and run" approach. The secret levels of episodes 3 and 6 stand out too.
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Corrected the levels that suffer from the pushwall engine bug


* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M3=], [=E6M2=] and [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).

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* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M3=], ([=E5M5=], [=E6M2=] and [=E6M8=] [=E6M7=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).
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None


''Wolfenstein 3D'' was also released for the SNES, with [[NoSwastikas all swastikas and other Nazi imagery removed]], the attack dogs turned into giant rats, and Hitler modified to be just a "generic" dictator (by shaving off his mustache and calling him Staatmeister). Wisdom Tree also produced an unlicensed [[TheMoralSubstitute Christian-themed modification]] based on the SNES port, ''Super 3D Noah's Ark'', which changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. Rumor has it Apogee willingly let them use the engine, being angered at the ''Wolf 3D's'' bowdlerization at Nintendo's hands.

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''Wolfenstein 3D'' was also released for the SNES, with [[NoSwastikas all swastikas and other Nazi imagery removed]], the attack dogs turned into giant rats, and Hitler modified to be just a "generic" dictator (by shaving off his mustache and calling him Staatmeister). Wisdom Tree also produced an unlicensed [[TheMoralSubstitute Christian-themed modification]] (Read: [[{{Plagiarism}} level-for-level copy]]) based on the SNES port, ''Super 3D Noah's Ark'', which changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. Rumor has it Apogee willingly let them use the engine, being angered at the ''Wolf 3D's'' bowdlerization at Nintendo's hands.
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None

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* CutAndPasteEnvironments
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[[http://wolfenstein.bethsoft.com/ Now online to celebrate its 20th anniversary.]] Get Psyched! (and ruin your productivity...)
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fatfinger


* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M3=], [=E6M2=] and [=E6M7=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).

to:

* HundredPercentCompletion: The game scores you on enemies, treasure and secrets found in each level, although getting all 100%/100%/100%s is physically impossible on at least one level ([=E2M8=] due to a lot of mutually exclusive secrets) and technically impossible on a few ([=E5M3=], [=E6M2=] and [=E6M7=] [=E6M8=] all have secret walls that, due to an engine bug, push a square too far, either blocking off an area containing treasure or parking on the treasure itself rendering it inaccessible).
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None

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* SigilSpam: Well, the real Nazis emblazoned swastikas onto everything too, although we're pretty sure they didn't actually create whole levels shaped like them ([=E6M3=]).

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* BossOnlyLevel: The only opponent in Level 9 of episode 1 is the boss, Hans Grosse.



* EasyModeMockery: the easiest level "Can I play, Daddy?" is symbolized by an icon of Blazkowicz in a baby bonnet.

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* EasyModeMockery: the The easiest level level, "Can I play, Daddy?" is ,is symbolized by an icon of Blazkowicz in a baby bonnet.
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** A couple to id's previous game, CommanderKeen. Try inputting the cheat code from episodes 4-6 and you'll get a message saying something to the effect of "Commander Keen is another great game from id Software, but you knew that already, didn't you, Cheater?"

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** A couple to id's previous game, CommanderKeen.VideoGame/CommanderKeen. Try inputting the cheat code from episodes 4-6 and you'll get a message saying something to the effect of "Commander Keen is another great game from id Software, but you knew that already, didn't you, Cheater?"
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None


The story is [[ExcusePlot simplicity itself]]: American soldier [[ShoutOut B.J. Blazkowicz]] is imprisoned in the Nazi prison Wolfenstein, and must walk through endless corridors, find keys and shoot Nazis until he escapes. Following chapters, which could be mail-ordered, had somewhat more out-there storylines, with ''Operation: Eisenfaust'' requiring you to thwart a Nazi doctor performing horrible biological experiments, and ''Die, Fuhrer, Die!'' allowing you to take down AdolfHitler himself. As [[StupidJetpackHitler he attacks you in an]] ''[[PoweredArmor armored battle suit]]'' with ''[[GatlingGood quad-miniguns]]''.

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The story is [[ExcusePlot simplicity itself]]: American soldier [[ShoutOut B.J. Blazkowicz]] is imprisoned in the Nazi prison Wolfenstein, and must walk through endless corridors, find keys and shoot Nazis until he escapes. Following chapters, which could be mail-ordered, had somewhat more out-there storylines, with ''Operation: Eisenfaust'' requiring you to thwart a Nazi doctor performing horrible biological experiments, and ''Die, Fuhrer, Die!'' allowing you to take down AdolfHitler himself. As [[StupidJetpackHitler he attacks you in an]] ''[[PoweredArmor armored battle suit]]'' with ''[[GatlingGood quad-miniguns]]''.
quad-miniguns]]''. There's also a prequel trilogy of episodes, entitled the "Nocturnal Missions", in which B.J. assassinates a Nazi chemical weapons scientist (''A Dark Secret''), uncovers his plans for a chemical war (''Trail of the Madman'') and finally kills the general carrying it out (''Confrontation'').

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Added no fair cheating and deleted wrong part about boss sounds.


* NoFairCheating: cheating for full ammo will deny you the chance to get a high score.



* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches). Bosses however, all sound the same.

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* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches). Bosses however, all sound the same.
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Edited wrong trope. In Wolf 3 D the enemies never hit each other.


* FriendlyFireproof: Averted, enemies can quite easily kill each other, though they never retaliate against their allies with bad aim (they're programmed to only shoot in the direction of the player, plus they die so quickly anyway that they never get the chance to shoot back).

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* FriendlyFireproof: Averted, enemies can quite easily kill Enemies cannot hit each other, though they never retaliate against and their allies with bad aim (they're programmed shots will go straight to only shoot in the direction of the player, plus they die so quickly anyway that they never get the chance to shoot back).you even if blocked.
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None

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* FriendlyFireproof: Averted, enemies can quite easily kill each other, though they never retaliate against their allies with bad aim (they're programmed to only shoot in the direction of the player, plus they die so quickly anyway that they never get the chance to shoot back).


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* GlassCannon: Attack dogs. Faster than other enemies, can deal high damage with their bites, but they only have a single hitpoint.
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* TheMaze: Quite a few of the levels have mazes, but the most extreme example is the Aardwolf maze in [=E2M8=].

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Moved \"What Could Have Been\" to the Trivia tab.


''Wolfenstein 3D'' was a reimagining of the original ''CastleWolfenstein'' and ''BeyondCastleWolfenstein'', 2D {{Stealth Based Game}}s released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''; ''ReturnToCastleWolfenstein'' [[{{Revival}} revived]] the franchise in 2001, leading to the ''Enemy Territory'' spinoff and ''another'' sequel simply titled ''VideoGame/{{Wolfenstein}}''. As a tribute to ''Wolfenstein 3D'', ''{{Doom}} 2'' contained two secret levels with this game's style.

''Wolfenstein 3D'' was also released for the SNES, with [[NoSwastikas all swastikas and other Nazi imagery removed]], the attack dogs turned into giant rats, and Hitler modified to be just a "generic" dictator (by shaving off his mustache and calling him Staatmeister). Wisdom Tree also produced an unlicensed [[TheMoralSubstitute Christian-themed modification]] based on the SNES port, ''Super 3D Noah's Ark'', which changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. Rumor has it Apogee willingly let them use the engine, being angered at the ''Wolf 3D's'' bowlderization at Nintendo's hands.

to:

''Wolfenstein 3D'' was a reimagining of the original ''CastleWolfenstein'' and ''BeyondCastleWolfenstein'', 2D {{Stealth Based Game}}s [[StealthBasedGame Stealth-Based Games]] released in the 1980s. It was followed by ''Spear of Destiny'' in 1992, and in 1994 by "Return To Danger" and "Ultimate Challenge", two further missions for ''Spear of Destiny''; ''ReturnToCastleWolfenstein'' [[{{Revival}} revived]] {{reviv|al}}ed the franchise in 2001, leading to the ''Enemy Territory'' spinoff and ''another'' sequel simply titled ''VideoGame/{{Wolfenstein}}''. As a tribute to ''Wolfenstein 3D'', ''{{Doom}} ''Videogame/{{Doom}} 2'' contained two secret levels with this game's style.

''Wolfenstein 3D'' was also released for the SNES, with [[NoSwastikas all swastikas and other Nazi imagery removed]], the attack dogs turned into giant rats, and Hitler modified to be just a "generic" dictator (by shaving off his mustache and calling him Staatmeister). Wisdom Tree also produced an unlicensed [[TheMoralSubstitute Christian-themed modification]] based on the SNES port, ''Super 3D Noah's Ark'', which changed the guns into a fruit-shooting slingshot and the enemy soldiers into animals. Rumor has it Apogee willingly let them use the engine, being angered at the ''Wolf 3D's'' bowlderization bowdlerization at Nintendo's hands.



* HyperspaceArsenal: Just barely counts as an example. The [[KnifeNut knife]], [[{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry. The [[GatlingGood Chaingun]]? Not so much.

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* HyperspaceArsenal: Just barely counts as an example. The [[KnifeNut knife]], {{knife|Nut}}, [[{{Handguns}} Luger]], and [[MoreDakka MP40]] are all things you could reasonably expect someone to carry. The [[GatlingGood Chaingun]]? Not so much.



* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerized}}, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches). Bosses however, all sound the same.

to:

* SoundCodedForYourConvenience: Each soldier uses a different GratuitousGerman phrase, except for the AppleMacintosh port (Where they all share the same pool of phrases) and the {{SNES}} port. (Where, due to being {{Bowdlerized}}, {{Bowdlerise}}d, they don't even speak German. Like the Mac port, they all use the same generic sound pool, but with the thoughtful addition of having different human enemies will speak with different voice-pitches). Bosses however, all sound the same.



* ThirdIs3D (with easy SequelDisplacement)

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* ThirdIs3D (with ThirdIs3D: With easy SequelDisplacement)SequelDisplacement.



* WhatCouldHaveBeen: The game was originally intended to draw a ''lot'' more stealth elements from Castle Wolfenstein. For starters, hiding corpses.
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* WarringWithoutWeapons: Where does B.J. stash all those Machine Pistols and Gatling Guns from each episode? You start each episode with only a pistol and 8 shots.
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* ExactlyWhatItSaysOnTheTin: The ''Die, Furher, Die!'' chapter has a souped up Hitler as the boss.

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* ExactlyWhatItSaysOnTheTin: The ''Die, Furher, Fuhrer, Die!'' chapter has a souped up Hitler as the boss.
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* UniversalAmmunition: The 3DO and SNES versions keep separate ammo counts for the rocket launcher and flamethrower. The bullet-based guns still draw from the same pool of up to 299 bullets, though.

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* UniversalAmmunition: The 3DO and SNES versions keep separate ammo counts for the rocket launcher and flamethrower. The bullet-based three original guns still draw from all share the same pool of up to 299 bullets, though.ammunition, though in the case of the first two it's justified (the Luger and [=MP40=] do both fire 9mm bullets). The 3DO and SNES ports added a flamethrower and rocket launcher which had their own ammo pools.
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* NonstandardGameOver: While it doesn't end your game, if Dr. Schabbs, the boss of episode 2, kills you with his syringes, then instead of your head being all caved in and dead (see ShowsDamage below), it turns gray and zombie-like (the stuff in the syringes turns you into a mutant).


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* ShowsDamage: As you soak up damage, the face in the status bar becomes more beaten and bloodied.

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