Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[JustForFun/IThoughtThatWas This game has nothing to do with]] Film/JohnWick.
to:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[JustForFun/IThoughtThatWas This game has nothing to do with]] Film/JohnWick. Or [[{{Wick}} internal links on this wiki]].
Is there an issue? Send a MessageReason:
Franchise namespace misuse
Changed line(s) 8,9 (click to see context) from:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' which relate to the backstory of the family before the fire. The game style is a cross between ''VideoGame/{{Slender}}'' and ''Franchise/FiveNightsAtFreddys''.
to:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' which relate to the backstory of the family before the fire. The game style is a cross between ''VideoGame/{{Slender}}'' and ''Franchise/FiveNightsAtFreddys''.
''VideoGame/FiveNightsAtFreddys''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* [[spoiler: DeadAllAlong: Sam in the secret ending.]]
to:
* [[spoiler: DeadAllAlong: [[spoiler: Sam in the secret ending.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between ''VideoGame/{{Slender}}'' and ''Franchise/FiveNightsAtFreddys''.
to:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between ''VideoGame/{{Slender}}'' and ''Franchise/FiveNightsAtFreddys''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between VideoGame/{{Slender}} and Franchise/FiveNightsAtFreddys.
to:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between VideoGame/{{Slender}} ''VideoGame/{{Slender}}'' and Franchise/FiveNightsAtFreddys.
''Franchise/FiveNightsAtFreddys''.
Deleted line(s) 10 (click to see context) :
* TooDumbToLive: The objective of the ''No Way Out'' expansion is to mess with five unquiet spirits by rearranging their {{Tragic Keepsake}}s. Predictably, this honks 'em off.
Deleted line(s) 81 (click to see context) :
* WhatAnIdiot: The objective of the ''No Way Out'' expansion is to mess with five unquiet spirits by rearranging their {{Tragic Keepsake}}s. Predictably, this honks 'em off.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[IThoughtThatWas This game has nothing to do with]] Film/JohnWick.
to:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[IThoughtThatWas [[JustForFun/IThoughtThatWas This game has nothing to do with]] Film/JohnWick.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children. It snarls in the flashback induced by picking up the lantern and that's all we know of it...
to:
** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children. It snarls in the flashback induced by picking up the lantern page 34 of Dunk's journal and that's all we know of it...
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children.
to:
** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children. It snarls in the flashback induced by picking up the lantern and that's all we know of it...
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** It's implied that the family was haunted by some unknown, malicious entity that was either the direct cause of the disappearances, or drove Mary Weaver to kill the children.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MultipleEndings: A rare case wherein the good ending happens from doing poorly. You have to find all the collectibles to unlock [[spoiler: the bad end where you find out you're dead and the kids wanna play... forever and ever and ever.]] Not finding them all results in [[spoiler: Sam getting rescued at four AM and his "friends" getting arrested.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* [[spoiler: DownerEnding: You're dead.]]
to:
* [[spoiler: DownerEnding: DownerEnding:[[spoiler: You're dead.]]
Added DiffLines:
* GameFace: The Weavers are far more horrific and aggressive in the ''No Way Out'' free expansion, sporting decay and facial mutilations. This is, of course, because the objective is to deliberately antagonize them rather than just survive their attentions as part of a Triple-Dog-Dare.
Added DiffLines:
* TragicKeepsake: All the kids have two or three trinkets associated with them.
Added DiffLines:
* WhatAnIdiot: The objective of the ''No Way Out'' expansion is to mess with five unquiet spirits by rearranging their {{Tragic Keepsake}}s. Predictably, this honks 'em off.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DoWellButNotPerfect: Simply surviving the night and not collecting any trinkets unlocks the GoldenEnding: You're rescued by the police an hour early and your friends get tossed in jail for Reckless Endangerment.
Is there an issue? Send a MessageReason:
Changed line(s) 47 (click to see context) from:
* InfantImmortality: Averted. Hard.
to:
* InfantImmortality: Averted. Hard.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* EasterEgg: When the One Way Out DLC was released, a new achievement with the title of Hidden In The Darkness and a picture of Dickbutt with a candle instead of the.. well, dick. Nobody knew what this achievement required you to do for quite awhile. Eventually, It was revealed that [[spoiler:there were nine switches hidden in the game at various locations that, when pressed are teleported to the remains of the burnt house where nine lights are seen. Suddenly, The player hears a chuckle and the screen cuts to black... Then, You get the title screen of Wickbutt!. The Wickbutt! game is a parody of Slender: The Eight Pages, Where you must find seven randomly placed pages around the map while avoiding the titular character. This minigame can be accessed again via a little Wickbutt in the bottom right corner of the main menu.]]
to:
* EasterEgg: When the One Way Out DLC was released, a new achievement with the title of Hidden In The Darkness and a picture of Dickbutt with a candle instead of the.. well, dick. Nobody knew what this achievement required you to do for quite awhile. Eventually, It was revealed that [[spoiler:there were nine switches hidden in the game at various locations that, when pressed are teleported to the remains of the burnt house where nine lights are seen. Suddenly, The player hears a chuckle and the screen cuts to black... Then, You get the title screen of Wickbutt!. The Wickbutt! game is a parody of Slender: The Eight Pages, Where you must find seven randomly placed pages around the map while avoiding the titular character. This minigame can be accessed again via a little Wickbutt in the bottom right corner of when you press the main menu.credits button, just above the Back button.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg: When the One Way Out DLC was released, a new achievement with the title of Hidden In The Darkness and a picture of Dickbutt with a candle instead of the.. well, dick. Nobody knew what this achievement required you to do for quite awhile. Eventually, It was revealed that [[spoiler:there were nine switches hidden in the game at various locations that, when pressed are teleported to the remains of the burnt house where nine lights are seen. Suddenly, The player hears a chuckle and the screen cuts to black... Then, You get the title screen of Wickbutt!. The Wickbutt! game is a parody of Slender: The Eight Pages, Where you must find seven randomly placed pages around the map while avoiding the titular character. This minigame can be accessed again via a little Wickbutt in the bottom right corner of the main menu.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BonusBoss: [[spoiler:Wickbutt in the hidden Wickbutt minigame.]]
Added DiffLines:
* SecretCharacter: [[spoiler:Wickbutt.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
[[caption-width-right:300:dun dun dun]]
to:
Is there an issue? Send a MessageReason:
I got the wrong trope last time. Sorry 'bout that.
Changed line(s) 9,10 (click to see context) from:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[IThoughtItMeant This game has nothing to do with]] Film/JohnWick.
to:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''. [[IThoughtItMeant [[IThoughtThatWas This game has nothing to do with]] Film/JohnWick.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''.
to:
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''.
Steam]]''. [[IThoughtItMeant This game has nothing to do with]] Film/JohnWick.
Is there an issue? Send a MessageReason:
We can't have spoilers on the trope name. Go look up Handling Spoilers if you need a refresher on spoiler tags.
Changed line(s) 32 (click to see context) from:
* Foreshadowing: [[spoiler:A random event that can occur at the well is for a arm to reach out of the well. This arm is, in fact, Sam's during [[TheReveal The Reveal]].]]
to:
* Foreshadowing: {{Foreshadowing}}: [[spoiler:A random event that can occur at the well is for a arm to reach out of the well. This arm is, in fact, Sam's during [[TheReveal The Reveal]].]]
Changed line(s) 62 (click to see context) from:
* [[spoiler: ShootTheShaggyDog: You survived all six hours to be dead the whole time.]]
to:
* [[spoiler: ShootTheShaggyDog: You [[spoiler:You survived all six hours to be dead the whole time.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Foreshadowing: [[spoiler:A random event that can occur at the well is for a arm to reach out of the well. This arm is, in fact, Sam's during [[TheReveal The Reveal]].]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoNameGiven: The protagonist. [[spoiler:Until five, when Sam's name is revealed on the bus.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
* CreepyCemetery: There are five graves in the woods [[spoiler: later six.]]
to:
* CreepyCemetery: There are five graves in the woods [[spoiler: later woods. [[spoiler:Then it becomes six.]]
Changed line(s) 23 (click to see context) from:
* [[spoiler: DeadAllAlong: The protagonist in the secret ending.]]
to:
* [[spoiler: DeadAllAlong: The protagonist Sam in the secret ending.]]
Added DiffLines:
* GivenNameReveal: [[spoiler:If the player heads to the bus at five A.M, You can find out that the protagonist's name is Sam.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* ImplacableMan: All of the children, but once Caleb spawns on the map he digs towards the character ,slowly but consistently, until the hour ends.
to:
* ImplacableMan: All of the children, but once Caleb spawns on the map he digs towards the character ,slowly character, slowly but consistently, until the hour ends.
Is there an issue? Send a MessageReason:
None
* BerserkButton: In the time-honored tradition of ghost stories, three out of the five Weavers have a specific act that will incite them to just murder the player. Tom and Lillian hate being looked at, and Benjamin doesn't like being woken up.
Changed line(s) 15 (click to see context) from:
* BodyHorror: Tom's body bends at weird angles and he twitches. It's gross.
to:
* BodyHorror: Tom's body bends at weird angles angles, any movement causes loud cracking noises, and he twitches. It's gross.
Changed line(s) 20 (click to see context) from:
* DarkAndTroubledPast: It doesn't seem like the five ghosts had a particularily good life before they died, specifically Tom.
to:
* DarkAndTroubledPast: It doesn't seem like the five ghosts had a particularily particularly good life before they died, specifically Tom.
** This is also what causes Lillian to instantly kill our protagonist, as looking directly at her for a second is enough to count.
Changed line(s) 27 (click to see context) from:
* EvilDuo: Tim and Tom.
to:
* EvilDuo: Tim and Tom.Tom, twin brothers who can help each other finish the player off.
Changed line(s) 40 (click to see context) from:
* ImplacableMan: All of the children, but once Caleb spawns on the map, he digs towards the character slowly, but consistently until the hour ends.
to:
* ImplacableMan: All of the children, but once Caleb spawns on the map, map he digs towards the character slowly, ,slowly but consistently consistently, until the hour ends.
* KillerRabbit: Invoked with Lillian. She's a small red-haired girl in a bright pink, bunny pajama onesie with a pleasant name. She is also one of the more dangerous spirits, as she can instantly kill you after you look at her directly.
Changed line(s) 46 (click to see context) from:
* OlderThanTheyLook: The Weaver children died in the mid-20's while the game takes place in the present day so they're all around 100.
to:
* OlderThanTheyLook: The Weaver children died in the mid-20's while the game takes place in the present day day, so they're all around 100.
Changed line(s) 48 (click to see context) from:
* OneHitKill: All five of the children will kill you in one shot.
to:
* OneHitKill: All five of the children will kill you in one shot.shot if they successfully catch you.
Changed line(s) 52 (click to see context) from:
* ScareChord: Used when Tim, Tom, or Lillian randomly appear infront of you.
to:
* ScareChord: Used when Tim, Tom, or Lillian randomly appear infront in front of you.
* ScreenShake: Benjamin causes the screen to do this when he's running after the player.
Changed line(s) 56 (click to see context) from:
* SiblingsInCrime: The Weaver Children.
to:
* SiblingsInCrime: The Weaver Children.Children can and likely will help each other to hunt the player down, given the random nature of the game.
* SleepyHead: Benjamin is a villainous example; he can be asleep anywhere in the forest, but bringing a lit candle near him will wake him up.
* SleepyHead: Benjamin is a villainous example; he can be asleep anywhere in the forest, but bringing a lit candle near him will wake him up.
* StoutStrength: Benjamin is the tallest and fattest of the Weavers, but he is also the strongest. He is one of two ghosts who can send you flying across the forest if he catches you.
* SmurfettePrinciple: The Weavers had one daughter, and that is Lilian.
* SmurfettePrinciple: The Weavers had one daughter, and that is Lilian.
Changed line(s) 61 (click to see context) from:
* UndeadChild: Weaver children.
to:
* UndeadChild: The Weaver children.children are the antagonists for this story.
Changed line(s) 65 (click to see context) from:
* {{Wormsign}}: Caleb leaves this.
to:
* {{Wormsign}}: Caleb leaves this.this, as he relentlessly digs towards the player.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between VideoGame/{{Slender}}and Franchise/FiveNightsAtFreddys.
to:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire. The game style is a cross between VideoGame/{{Slender}}and VideoGame/{{Slender}} and Franchise/FiveNightsAtFreddys.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire.
to:
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire.
fire. The game style is a cross between VideoGame/{{Slender}}and Franchise/FiveNightsAtFreddys.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''[[http://wick.hellbentgames.com/ Wick]]'' is a first person survival horror with supernatural elements designed by ''[[http://hellbentgames.com/ Hellbent Games]]''. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's the only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.
to:
''[[http://wick.hellbentgames.com/ Wick]]'' is a first person survival horror with supernatural elements designed by ''[[http://hellbentgames.com/ Hellbent Games]]''. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's the only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.
Is there an issue? Send a MessageReason:
None
* ImplacableMan: All of the children, but once Caleb spawns on the map, he digs towards the character slowly, but consistently until the hour ends.
Deleted line(s) 57 (click to see context) :
* SuperPersistentPredator: The Weaver children, but special mention goes to Caleb.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/picture2_8.png]]
[[caption-width-right:300:dun dun dun]]
''[[http://wick.hellbentgames.com/ Wick]]'' is a first person survival horror with supernatural elements designed by ''[[http://hellbentgames.com/ Hellbent Games]]''. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's the only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.
Local legends say that the Weaver family lived in the woods, but their house burned down. The bodies of the five children were never found. The townspeople took to leaving things (candles) in the woods in case the children were still alive. These candles would move in the night. People who came up to the woods to stay the night mysteriously disappeared. Thus, the game of wick was born with three rules: 1) Blindfold player & lock in forest; 2) Player gets candles & matches; 3) Survive until 6 am.
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire.
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''.
----
!! This game provides examples of:
* ApocalypticLog: The fate of the protagonist is revealed through interviews with police unlocked by beating each 'hour.' The ghosts' backstory is revealed through collectibles scattered across the map.
* BlackEyesOfEvil: Lillian.
* BodyHorror: Tom's body bends at weird angles and he twitches. It's gross.
* BrutalBonusLevel: If you collect all the children's collectibles for midnight to 4 am, then the game unlocks 5 am. All the children are active in this hour and they are incredibly aggressive. The only redeeming feature of the level is that it only lasts around four minutes.
* CreepyCemetery: There are five graves in the woods [[spoiler: later six.]]
* CreepyChild: All five of them.
* CreepyTwins: Tim and Tom. They wear the comedy and tragedy 'drama masks.' If one kills the player, the other sometimes can be seen in the death scene.
* DarkAndTroubledPast: It doesn't seem like the five ghosts had a particularily good life before they died, specifically Tom.
* DarknessEqualsDeath: Not quite death, but the children become more aggressive if you aren't in candle light.
* [[spoiler: DeadAllAlong: The protagonist in the secret ending.]]
* DeadWeight: Benjamin is as wide as he is tall.
* DontLookAtMe: This seems to be Tom's motivation for wearing his mask, while Tim wears one to make Tom feel better. If you look at Tom for too long, he will kill you.
* [[spoiler: DownerEnding: You're dead.]]
* EvilCripple: Tom, due to contracting polio at a young age and also possibly being thrown in a well.
* EvilDuo: Tim and Tom.
* FeaturelessProtagonist: You don't speak in the opening narration. The only part we see of the player character is their forearms.
* ForDoomTheBellTolls: A bell tolls twice in each 'hour,' once around halfwaythrough the 'hour' and once at the end.
* GhostStory: A local ghost story is what the game of wick is based on.
* GottaCatchThemAll: There are pages and three collectibles scattered throughout the map in each 'hour' except [[spoiler: 5 am.]]
* GuideDangIt: Thankfully averted. The pages are on trees right at the beginning of the 'hour.' The collectibles are scattered around the map, but they are all on places of interest on the map rather than scattered in totally random places.
* HarmfulToMinors: Five ghost children and the protagonist is at most a teenager.
* HellIsThatNoise:
** When Caleb spawns on the map, he slowly digs towards the player for the rest of the time. The digging sound is louder when he is near, but is audible everywhere.
** When Benjamin spawns he sleeps somewhere on the map. His snoring can be heard basically everywhere.
* HeroicMime: You never speak. You don't scream.
* HoldTheLine: The goal is to survive, not to beat the children or collect anything.
* ImAHumanitarian: In one of the death scenes, it looks like Caleb starts to eat you.
* InfantImmortality: Averted. Hard.
* JumpScare: This game lives off them. Special mention goes to Tim, Tom, and Lillian who will flash in front of you for a second with a scare chord.
* NeverFoundTheBody: The fate of the five children after their house burned down. [[spoiler: Also the protagonist in the secret ending.]]
* NightmareFuelColoringBook: The pages you find attached to the trees look like they're coloured by kids.
* NothingIsScarier: When you aren't running from one of the kids, you are waiting to be attacked.
* OlderThanTheyLook: The Weaver children died in the mid-20's while the game takes place in the present day so they're all around 100.
* OminousFog: Limits your view.
* OneHitKill: All five of the children will kill you in one shot.
* RandomEvent: The ghosts spawn mostly at random. This sometimes leads to multiple ghosts spawning at once.
* ResourcesManagementGameplay: You start each hour in front of a lit candle with five matches. You need to scavenger for other candles and conserve your matches.
* RoarBeforeBeating: If you wake Benjamin up, he gets up and roars before charging you.
* ScareChord: Used when Tim, Tom, or Lillian randomly appear infront of you.
* SchmuckBait: Playing the 'ingame' version of Wick.
* ScrapbookStory: The plot is largely told through police interviews.
* [[spoiler: ShootTheShaggyDog: You survived all six hours to be dead the whole time.]]
* SiblingsInCrime: The Weaver Children.
* StoryBreadcrumbs: What happened to the Weaver children is hinted at through the collectibles found throughout the game.
* SuperPersistentPredator: The Weaver children, but special mention goes to Caleb.
* SurvivalHorror: You must survive until 6 am.
* TeensAreMonsters: Your friends who leave you in the forest. [[spoiler: Worse in the secret ending where they seem to be doing the same thing to someone else.]]
* TenSecondFlashlight: The candles don't last and must constantly be replaced.
* UndeadChild: Weaver children.
* UrbanLegends: In-universe, what happened to the Weaver children.
* WhiteMaskOfDoom: Tim and Tom wear the 'drama masks.'
* WithFriendsLikeThese: Your friends ditch you in the forest to be attacked by ghosts.
* {{Wormsign}}: Caleb leaves this.
----
[[caption-width-right:300:dun dun dun]]
''[[http://wick.hellbentgames.com/ Wick]]'' is a first person survival horror with supernatural elements designed by ''[[http://hellbentgames.com/ Hellbent Games]]''. The protagonist is dropped into the middle of a forest at midnight and must survive the night. Five ghosts attack the character throughout, each with unique behaviour. The character's the only defense is to flee. The game is divided by the in-game hours which vary in length, and in which ghosts are active. The character has to continually replace their candles to stay in the light.
Local legends say that the Weaver family lived in the woods, but their house burned down. The bodies of the five children were never found. The townspeople took to leaving things (candles) in the woods in case the children were still alive. These candles would move in the night. People who came up to the woods to stay the night mysteriously disappeared. Thus, the game of wick was born with three rules: 1) Blindfold player & lock in forest; 2) Player gets candles & matches; 3) Survive until 6 am.
The five ghosts are Tim, Tom, Lillian, Caleb, and Benjamin Weaver, each with a unique behaviour and a unique strategy to avoid. There are drawings that spawn near the start area which explain how to deal with each child. There are three collectibles in each 'hour' [[spoiler: (except 5 am)]] which relate to the backstory of the family before the fire.
You can buy it now ''[[http://store.steampowered.com/app/418300/ on Steam]]''.
----
!! This game provides examples of:
* ApocalypticLog: The fate of the protagonist is revealed through interviews with police unlocked by beating each 'hour.' The ghosts' backstory is revealed through collectibles scattered across the map.
* BlackEyesOfEvil: Lillian.
* BodyHorror: Tom's body bends at weird angles and he twitches. It's gross.
* BrutalBonusLevel: If you collect all the children's collectibles for midnight to 4 am, then the game unlocks 5 am. All the children are active in this hour and they are incredibly aggressive. The only redeeming feature of the level is that it only lasts around four minutes.
* CreepyCemetery: There are five graves in the woods [[spoiler: later six.]]
* CreepyChild: All five of them.
* CreepyTwins: Tim and Tom. They wear the comedy and tragedy 'drama masks.' If one kills the player, the other sometimes can be seen in the death scene.
* DarkAndTroubledPast: It doesn't seem like the five ghosts had a particularily good life before they died, specifically Tom.
* DarknessEqualsDeath: Not quite death, but the children become more aggressive if you aren't in candle light.
* [[spoiler: DeadAllAlong: The protagonist in the secret ending.]]
* DeadWeight: Benjamin is as wide as he is tall.
* DontLookAtMe: This seems to be Tom's motivation for wearing his mask, while Tim wears one to make Tom feel better. If you look at Tom for too long, he will kill you.
* [[spoiler: DownerEnding: You're dead.]]
* EvilCripple: Tom, due to contracting polio at a young age and also possibly being thrown in a well.
* EvilDuo: Tim and Tom.
* FeaturelessProtagonist: You don't speak in the opening narration. The only part we see of the player character is their forearms.
* ForDoomTheBellTolls: A bell tolls twice in each 'hour,' once around halfwaythrough the 'hour' and once at the end.
* GhostStory: A local ghost story is what the game of wick is based on.
* GottaCatchThemAll: There are pages and three collectibles scattered throughout the map in each 'hour' except [[spoiler: 5 am.]]
* GuideDangIt: Thankfully averted. The pages are on trees right at the beginning of the 'hour.' The collectibles are scattered around the map, but they are all on places of interest on the map rather than scattered in totally random places.
* HarmfulToMinors: Five ghost children and the protagonist is at most a teenager.
* HellIsThatNoise:
** When Caleb spawns on the map, he slowly digs towards the player for the rest of the time. The digging sound is louder when he is near, but is audible everywhere.
** When Benjamin spawns he sleeps somewhere on the map. His snoring can be heard basically everywhere.
* HeroicMime: You never speak. You don't scream.
* HoldTheLine: The goal is to survive, not to beat the children or collect anything.
* ImAHumanitarian: In one of the death scenes, it looks like Caleb starts to eat you.
* InfantImmortality: Averted. Hard.
* JumpScare: This game lives off them. Special mention goes to Tim, Tom, and Lillian who will flash in front of you for a second with a scare chord.
* NeverFoundTheBody: The fate of the five children after their house burned down. [[spoiler: Also the protagonist in the secret ending.]]
* NightmareFuelColoringBook: The pages you find attached to the trees look like they're coloured by kids.
* NothingIsScarier: When you aren't running from one of the kids, you are waiting to be attacked.
* OlderThanTheyLook: The Weaver children died in the mid-20's while the game takes place in the present day so they're all around 100.
* OminousFog: Limits your view.
* OneHitKill: All five of the children will kill you in one shot.
* RandomEvent: The ghosts spawn mostly at random. This sometimes leads to multiple ghosts spawning at once.
* ResourcesManagementGameplay: You start each hour in front of a lit candle with five matches. You need to scavenger for other candles and conserve your matches.
* RoarBeforeBeating: If you wake Benjamin up, he gets up and roars before charging you.
* ScareChord: Used when Tim, Tom, or Lillian randomly appear infront of you.
* SchmuckBait: Playing the 'ingame' version of Wick.
* ScrapbookStory: The plot is largely told through police interviews.
* [[spoiler: ShootTheShaggyDog: You survived all six hours to be dead the whole time.]]
* SiblingsInCrime: The Weaver Children.
* StoryBreadcrumbs: What happened to the Weaver children is hinted at through the collectibles found throughout the game.
* SuperPersistentPredator: The Weaver children, but special mention goes to Caleb.
* SurvivalHorror: You must survive until 6 am.
* TeensAreMonsters: Your friends who leave you in the forest. [[spoiler: Worse in the secret ending where they seem to be doing the same thing to someone else.]]
* TenSecondFlashlight: The candles don't last and must constantly be replaced.
* UndeadChild: Weaver children.
* UrbanLegends: In-universe, what happened to the Weaver children.
* WhiteMaskOfDoom: Tim and Tom wear the 'drama masks.'
* WithFriendsLikeThese: Your friends ditch you in the forest to be attacked by ghosts.
* {{Wormsign}}: Caleb leaves this.
----