Follow TV Tropes

Following

History VideoGame / WarioWare

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another in ''Move It!"; this one has a boulder chasing the handcar.
Is there an issue? Send a MessageReason:
None


* BlackBeadEyes: Most background characters sport those. Master Mantis is the sole exception.

to:

* BlackBeadEyes: Most background characters sport those. Master Mantis is the sole exception.exception, at least among the main characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackBeadEyes: Most background characters sport those. Master Mantis is the sole exception.
Is there an issue? Send a MessageReason:
None


** ''Move It!'' is a wholesale sequel to ''Smooth Moves'', as indicated by their Japanese titles (''Dancing Made in Wario'' and ''Super Dancing Made in Wario''). Both games focus on creating poses using the respective controllers for their systems. The English titles are similar, but less closely related than in Japanese; ''Move It!'''s first stage also reprises the first stage of ''Smooth Moves'', with Wario holding stone versions of the controllers use and running toward the camera while being chased by something (a boulder trap in ''Smooth Moves'' and tribe members in ''Move It'') with the microgame transition [[EatTheCamera zooming in and out of Wario's mouth.]]

to:

** ''Move It!'' is a wholesale sequel to ''Smooth Moves'', as indicated by their Japanese titles (''Dancing Made in Wario'' and ''Super Dancing Made in Wario''). Both games focus on creating poses using the respective controllers for their systems. The English titles are similar, but less closely related than in Japanese; ''Move It!'''s first stage also reprises the first stage of ''Smooth Moves'', with Wario holding stone versions of the controllers use and running toward the camera while being chased by something (a boulder trap in ''Smooth Moves'' and tribe members in ''Move It'') with the microgame transition [[EatTheCamera zooming in and out of Wario's mouth.]] The [[FinalBoss final microgame]] is [[spoiler: Super Wario Dance Company, a direct sequel to the final microgame of ''Smooth Moves'', Wario's Dance Company.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The credits for ''Move It!'' feature two boxes of tissues, the one on the left showing the credits and the one on the right showing all their favorite foods. The player must remove all the tissues to view the credits and at the end it shows their time.
Is there an issue? Send a MessageReason:
None


** As a side effect to the above, the characters who host the microgames in ''Mega Microgame$'' have microgames revolving around a loose aesthetic theme, like Jimmy T. with sports or Dribble & Spitz with science fiction. A lot of the later installments starting with ''Twisted'' would instead focus more of each host having a specific gameplay gimmick, with only the Volts still following the old fashion method of focusing on a Nintendo theme but with miscellaneous gameplay. Interestingly, ''Gold'' and ''Get It Together'' would later compromise with the two concepts. Ths former seperating the gameplay styles into different hosts but unifying them under a specific theme, while the latter has dedicated themes but also introduces a new playable character to mix up the gameplay during the first run-through.

to:

** *** As a side effect to the above, the characters who host the microgames in ''Mega Microgame$'' have microgames revolving around a loose aesthetic theme, like Jimmy T. with sports or Dribble & Spitz with science fiction. A lot of the later installments starting with ''Twisted'' would instead focus more of each host having a specific gameplay gimmick, with only the Volts still following the old fashion method of focusing on a Nintendo theme but with miscellaneous gameplay. Interestingly, ''Gold'' and ''Get It Together'' would later compromise with the two concepts. Ths The former seperating separating the gameplay styles into different hosts but unifying them under a specific theme, while the latter has dedicated themes but also introduces a new playable character to mix up the gameplay during the first run-through.

Changed: 290

Removed: 236

Is there an issue? Send a MessageReason:
None


** Averted in the ''Sheriff'' microgame in 9-Volt's level in the first ''[=WarioWare=]''. [[InstantWinCondition Even if you get hit after shooting one or two enemies (depending on the difficulty), it won't count as a loss against you.]]



** Averted again in "Mushroom Doom" from ''Get It Together!''; [[https://www.youtube.com/watch?v=C1WTrwYqJfU&t=10m37s if you hit the spiked balls and the enemy gets hit afterwards, it still counts as a win.]]

to:

** Averted again in "Mushroom Doom" In "Gamer/Sneaky Gamer", beating the boss stage does not prevent 5-Volt from ''Get It Together!''; [[https://www.youtube.com/watch?v=C1WTrwYqJfU&t=10m37s if you hit catching 9-Volt in the spiked balls and act during the enemy gets hit afterwards, it still counts as a win.]]few seconds that lead to the "Game Clear" message.
Is there an issue? Send a MessageReason:
None


** ''Move It!'' zigzags this. While some scenarios DO have antagonists (Leo/Cractus, [[spoiler: Cicada]], etc.), there is no overarching threat and most characters are just trying to enjoy themselves in their vacation. [[spoiler:''Then'' in the last scenario, Wario is suddenly fused with a volcano against his will and now everyone's in danger.]]

to:

** ''Move It!'' zigzags this. While some scenarios DO have antagonists (Leo/Cractus, [[spoiler: Cicada]], etc.), there is no overarching threat and most characters are just trying to enjoy themselves in their vacation. [[spoiler:''Then'' in the last scenario, Wario is suddenly fused with a volcano against his will at the end and now everyone's in danger.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Move It!'' zigzags this. While some scenarios DO have antagonists (Leo/Cractus, [[spoiler: Cicada]], etc.), there is no overarching threat and most characters are just trying to enjoy themselves in their vacation. [[spoiler:''Then'' in the last scenario, Wario is suddenly fused with a volcano against his will and now everyone's in danger.]]
Is there an issue? Send a MessageReason:
None


* ''[=WarioWare=]: D.I.Y.'' [[note]]''Made in Ore'' (''Made in Me'') in Japanese[[/note]] (DS, 2009): Due to never getting paid, the others have quit working for Wario to instead work at rival game company Diamond Software, forcing Wario to hire the player themselves as a developer. This entry allows you to create your own microgames, with 90 pre-made microgames being available from the start.

to:

* ''[=WarioWare=]: D.I.Y.'' [[note]]''Made in Ore'' (''Made in Me'') in Japanese[[/note]] (DS, 2009): Due to never getting paid, the others have quit working for Wario to instead work at rival game company Diamond Software, forcing Wario to hire the player themselves as a developer. This entry allows you to create your own microgames, with 90 pre-made microgames being available from the start. It also includes functions to create music and four-panel comic strips.

Added: 88

Changed: 58

Is there an issue? Send a MessageReason:
None


%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1631828811099297200

to:

%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=17002821680.37790600
%% Previous thread: https://tvtropes.org/pmwiki/posts.
php?discussion=1631828811099297200



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/webpnet_resizeimage_1_6.png]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/webpnet_resizeimage_1_6.png]] org/pmwiki/pub/images/warioware_modern_logo.png]]
Is there an issue? Send a MessageReason:
None


** The ''[=WarioWare=]'' games have direct ties to ''VideoGame/RhythmHeaven'' and its various rhythm games. Initially, the connection was just limited to cameos (such as the Alien Bunnies appearing in Remix 7 of ''Rhythm Tengoku'' in place of the marchers from Marching Orders), but it got more concrete later on. ''Rhythm Heaven Megamix'' features a doll of Ashley on Saltwater's desk at the café (which later gets referenced in ''Gold'' by a phone call from said café), one of Mr. Sparkles' cards in ''[=WarioWare=] Gold'' implies that he works out at the same gym as the wrestler from Ringside, and Mona owns a doll of ''Megamix'' protagonist Tibby in ''Get It Together!''.

to:

** The ''[=WarioWare=]'' games have direct ties to ''VideoGame/RhythmHeaven'' and its various rhythm games. Initially, the connection was just limited to cameos (such as the Alien Bunnies appearing in Remix 7 of ''Rhythm Tengoku'' in place of the marchers from Marching Orders), but it got more concrete later on. ''Rhythm Heaven Megamix'' features a doll of Ashley on Saltwater's desk at the café (which later gets referenced in ''Gold'' by a phone call from said café), one of Mr. Sparkles' cards in ''[=WarioWare=] Gold'' implies that he works out at the same gym as the wrestler from Ringside, and Mona owns a doll of ''Megamix'' protagonist Tibby in ''Get It Together!''. And [[spoiler:Cicada]]'s appearance in ''Move It!'' pretty much makes it unquestionable at this point.
Is there an issue? Send a MessageReason:
None


** Mike's whole concept was born from the potential of using the Nintendo DS's microphone to complete microgames. For a console that does not display this specific feature, Mike has no real purpose.

to:

** Mike's whole concept was born from the potential of using the Nintendo DS's microphone to complete microgames. For a console consoles that does not display this specific feature, Mike has no real purpose.purpose to be around but to be Crygor's RobotBuddy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mike's whole concept was born from the potential of using the Nintendo DS's microphone to complete microgames. For a console that does not display this specific feature, Mike has no real purpose.
Is there an issue? Send a MessageReason:
None


** If you lose all your lives in ''Move It!'', the game will grant a Second Chance Stance. If you hold the Second Chance Stance for three seconds, you get to continue with four new lives.

to:

** If you lose all your lives during your first time playing a story stage in ''Move It!'', the game will grant a Second Chance Stance. If you hold the Second Chance Stance for three seconds, you get to continue with four new lives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationalAttractiveness: In ''VideoGame/WarioLand4'' Cractus had a scaly texture on their body, CrossPoppingVeins, and is foaming at the mouth. When they reappear in ''Move It!'', they lack the scales and veins of their previous depiction, and they have sap coming out of their mouth.
Is there an issue? Send a MessageReason:
None


* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble, Spitz and Orbulon can be explained by them being FunnyAnimals or {{Amusing Alien}}s who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.

to:

* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble, Spitz and Orbulon can be explained by them being FunnyAnimals {{Funny Animal}}s or {{Amusing Alien}}s who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.
Is there an issue? Send a MessageReason:
None


* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble, Spitz and Orbulon can be explained by them being FunnyAnimals or AmusingAliens who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.

to:

* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble, Spitz and Orbulon can be explained by them being FunnyAnimals or AmusingAliens {{Amusing Alien}}s who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.
Is there an issue? Send a MessageReason:
None


* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble and Spitz can be explained by them being FunnyAnimals who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.

to:

* AerithAndBob: Most of the characters actually have standard names (Mona, Ashley, Jimmy, Kat, Ana, Mike), and some oddities like Dribble and Dribble, Spitz and Orbulon can be explained by them being FunnyAnimals or AmusingAliens who follow a different naming culture. But then you come to the people named after voltages and, suddenly, naming rules mean nothing anymore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GogglesDoNothing: Wario, Mona and Spitz all wear goggles over their head, but at no point do they actually use it over their eyes, not even when riding their vehicles.
Is there an issue? Send a MessageReason:
None


''VideoGame/RhythmHeaven'' was made by the same team that made this series, and it shows. The fourth installment of the franchise, ''Rhythm Heaven Megamix'', features a ''WarioWare''-themed unlockable challenge, and they cross-reference each other frequently.

to:

''VideoGame/RhythmHeaven'' was made by the same team that made this series, and it shows. The fourth installment of the franchise, ''Rhythm Heaven Megamix'', features a ''WarioWare''-themed ''[=WarioWare=]''-themed unlockable challenge, and they cross-reference each other frequently.
Is there an issue? Send a MessageReason:
None


''VideoGame/RhythmHeaven'' was made by the same team that made this series, and it shows. The fourth installment of the franchise, ''Rhythm Heaven Megamix'', features a ''Warioware''-themed unlockable challenge, and they cross-reference each other frequently.

to:

''VideoGame/RhythmHeaven'' was made by the same team that made this series, and it shows. The fourth installment of the franchise, ''Rhythm Heaven Megamix'', features a ''Warioware''-themed ''WarioWare''-themed unlockable challenge, and they cross-reference each other frequently.



** [[{{Irony}} Oddly enough]], the microgames in both ''Smooth Moves'' and its sequel, ''Move It''. Neither game involve Wario and his friends making Microgames as part of the plot. ''Move It'' has them particularly disconnected due to the game's nature as a VacationEpisode.

to:

** [[{{Irony}} Oddly enough]], the microgames in both ''Smooth Moves'' and its sequel, ''Move It''. Neither game involve Wario and his friends making Microgames microgames as part of the plot. ''Move It'' has them particularly disconnected due to the game's nature as a VacationEpisode.VacationEpisode, and either way Wario and his crew wouldn't have known about the Form Baton/Form Stones beforehand and thus make microgames themed around them.

Added: 977

Changed: 701

Is there an issue? Send a MessageReason:
None


* TheArtifact: All the games involve a RandomEventsPlot to some degree, in which the POV snaps all over the place to follow the antics of whichever cast member is the face of the minigame type you're going to play. This made some amount of sense in the earlier titles, as the closest those games had to an overarching plot was Wario asking them to help him make games, if it even comes to that. Later titles like ''Gold'' and ''Get It Together!'', on the other hand, have an overarching plot while still retaining the glimpses into the characters' day-to-day lives, which doesn't quite make so much sense; the story will jump from a video game TournamentArc to suddenly follow Mona's clothes shopping, for example.

to:

* TheArtifact: TheArtifact:
**
All the games involve a RandomEventsPlot to some degree, in which the POV snaps all over the place to follow the antics of whichever cast member is the face of the minigame type you're going to play. This made some amount of sense in the earlier titles, as the closest those games had to an overarching plot was Wario asking them to help him make games, if it even comes to that. Later titles like ''Gold'' and ''Get It Together!'', on the other hand, have an overarching plot while still retaining the glimpses into the characters' day-to-day lives, which doesn't quite make so much sense; the story will jump from a video game TournamentArc to suddenly follow Mona's clothes shopping, for example.
** [[{{Irony}} Oddly enough]], the microgames in both ''Smooth Moves'' and its sequel, ''Move It''. Neither game involve Wario and his friends making Microgames as part of the plot. ''Move It'' has them particularly disconnected due to the game's nature as a VacationEpisode.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Mr. Sparkles, introduced in ''Gold'', went from a gag infomercial character in that game to the host of Megagame Muscles in ''Move It!'', complete with getting to perform the series-staple new vocal theme for it. Also, he may or may not now be some kind of god.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you lose all your lives in ''Move It!'', the game will grant a Second Chance Stance. If you hold the Second Chance Stance for three seconds, you get to continue with four new lives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpeakInUnison: All of Kat and Ana's in-game quotes in ''Smooth Moves'', ''Gold'', and ''Move It!'' are spoken together. In addition, the main cast dips into this trope a lot in both ''Get it Together!'' and ''Move It!'''s cutscenes.
Is there an issue? Send a MessageReason:


** Well, as much as a series like ''[=WarioWare=]'' can have an "arc". The ExcusePlot of ''D.I.Y.'' establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.

to:

** Well, as much as a series like ''[=WarioWare=]'' can have an "arc". The ExcusePlot of ''D.I.Y.'' establishes that, due to his refusal to pay salaries, half of Wario's employees left him to work for a competitor named Diamond Software, which also drives a rift between 9-Volt (who left) and 18-Volt (who stayed). ''Game & Wario'' completely ignores this, as everyone is back to working with Wario, and 9-Volt and 18-Volt are friends again.
Is there an issue? Send a MessageReason:
None


* ''[=WarioWare=]: Snapped!'' [[note]]''Utsusu Made in Wario'' (''Projection Made in Wario'') in Japanese[[/note]] (UsefulNotes/{{DSiWare}}, 2008): Wario opens up his own amusement park, using some of his friends as employees. Utilizes the [[UsefulNotes/NintendoDS Nintendo DSi]] camera to take pictures and features 20 microgames.

to:

* ''[=WarioWare=]: Snapped!'' ''VideoGame/WarioWareSnapped'' [[note]]''Utsusu Made in Wario'' (''Projection Made in Wario'') in Japanese[[/note]] (UsefulNotes/{{DSiWare}}, 2008): Wario opens up his own amusement park, using some of his friends as employees. Utilizes the [[UsefulNotes/NintendoDS Nintendo DSi]] camera to take pictures and features 20 microgames.

Added: 633

Changed: 510

Is there an issue? Send a MessageReason:
None


** ''[=WarioWare=]: Move It!'': Megagame Muscles.



* BeachEpisode: Based on promotional material, ''Move It!'' has this as its main aesthetic.

to:

* BeachEpisode: Based on promotional material, ''Move It!'' has this as its main aesthetic.It'' is set on the tropical Caresaway Island, which Wario won 20 trips to (enough for him and all the other recurring characters) after buying many garlic burgers.



* BrickJoke: After Dr. Crygor's stage in ''Gold'', he remarks that another brave soul will find the fungi he left behind in the forest out of terror. After completing Orbulon's stage, Orbulon mentions he and the pigs he gathered found and ate some left behind mushrooms in the same forest, seemingly being ignorant of how scary the forest was.

to:

* BrickJoke: BrickJoke:
**
After Dr. Crygor's stage in ''Gold'', he remarks that another brave soul will find the fungi he left behind in the forest out of terror. After completing Orbulon's stage, Orbulon mentions he and the pigs he gathered found and ate some left behind mushrooms in the same forest, seemingly being ignorant of how scary the forest was.was.
** At the beginning of Mona's stage in ''Move It'', Lulu is chasing a fish with a squirt gun. In the stage's outro, Mona sees the silhouette of a mermaid, which is revealed to just be the same fish getting its revenge by trying to eat Lulu legs-first.
Is there an issue? Send a MessageReason:
None


* BrickJoke: After Dr. Crygor's stage in ''Gold'', he remarks that someone else will find his fungi in the forest. After completing Orbulon's stage, Orbulon mentions he and the pigs he gathered ate some fungi they found in the forest.

to:

* BrickJoke: After Dr. Crygor's stage in ''Gold'', he remarks that someone else another brave soul will find his the fungi he left behind in the forest. forest out of terror. After completing Orbulon's stage, Orbulon mentions he and the pigs he gathered found and ate some fungi they found left behind mushrooms in the forest.same forest, seemingly being ignorant of how scary the forest was.

Top