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* {Expy}}: Dr. Stein may be a CanonImmigrant from ''For the Frog the Bell Tolls'', but he also heavily resembles ''Wario Land 3'' and ''Dr. Mario 64'' enemy Mad Scienstein; if it weren't for the different art styles, their faces would be practically identical.

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* {Expy}}: {{Expy}}: Dr. Stein may be a CanonImmigrant from ''For the Frog the Bell Tolls'', but he also heavily resembles ''Wario Land 3'' and ''Dr. Mario 64'' enemy Mad Scienstein; if it weren't for the different art styles, their faces would be practically identical.
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* {Expy}}: Dr. Stein may be a CanonImmigrant from ''For the Frog the Bell Tolls'', but he also heavily resembles ''Wario Land 3'' and ''Dr. Mario 64'' enemy Mad Scienstein; if it weren't for the different art styles, their faces would be practically identical.
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* GuideDangIt: The Golden Diva has a method of hurting her which involves throwing a hammer she tosses at you on yourself, which turns Wario into Spring Wario, allowing him to smash into the Diva's mask. The game gives absolutely no indication that you're supposed to do this, and the player may even assume you're supposed to throw it at the Diva (which won't remotely harm her).

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* GuideDangIt: The Golden Diva has a method of hurting her which involves throwing a hammer she tosses at you on yourself, which turns Wario into Spring Wario, allowing him to smash into the Diva's mask. The game gives absolutely no little indication that you're supposed to do this, this - it assumes the player will remember that hammers are used by the enemies that can turn you into Spring Wario - and the player may even assume you're supposed to throw it at the Diva (which won't remotely harm her).



** Every boss is fought on a time limit, with treasures starting to disappear I you take too long.

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** Every boss is fought on a time limit, with treasures starting to disappear I if you take too long.

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** Mr. Game and Watch appears as the shopkeeper for the item store [[spoiler: except not, it's actually Princess Shokora in disguise]].



* WakeUpCallBoss: The normally easy Spoiled Rotton becomes this in Super Hard mode - you have a scant ''15 seconds'' to defeat it.

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* WakeUpCallBoss: The normally easy Spoiled Rotton Rotten becomes this in Super Hard mode - you have a scant ''15 seconds'' to defeat it.
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* JerkWithAHeartOfGold: [[spoiler:Wario, [[OOCIsSeriousBusiness suprisingly.]] In the ending, while Wario was as rough as usual, he helped Dr. Arweo Stein and Princess Shokora out when the pyramid was collapsing, the latter of which he didn't know the identity of at the time. This goes against everything gamers have seen from Wario as a character so far, [[TropesAreNotBad but that doesn't seem to be a problem here.]]]]
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* AntiFrustrationFeatures: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left off later in a case where you're tired or have to stop playing.

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* AntiFrustrationFeatures: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save state option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left off later in a case where you're tired or have to stop playing.
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** Also, beating the Golden Diva without all the treasures will respawn all the bosses (but keep all the treasures and levels beaten) when you go back to your save file, giving a player a second shot at getting all the treasures again.

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** Also, beating the Golden Diva without all the treasures will respawn all the bosses (but keep all the treasures and levels beaten) beaten and the items you got in them) when you go back to your save file, giving a player a second shot at getting all the treasures again.

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** Because the boss fights have time limits and you can lose the best ending if you don't get all three trerasures late in them, the game gives an item shop before each fight, which you can use to knock off as many as ten hit points before a fight, in exchange for some minigame medals. This is especially helpful in Hard Mode.

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** Because the boss fights have time limits and you can lose the best ending if you don't get all three trerasures treasures late in them, the game gives an item shop before each fight, which you can use to knock off as many as ten hit points before a fight, in exchange for some minigame medals. This is especially helpful in Hard Mode.
** Also, beating the Golden Diva without all the treasures will respawn all the bosses (but keep all the treasures and levels beaten) when you go back to your save file, giving a player a second shot at getting all the treasures again.

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* AntiFrustrationFeatures / AntiPoopSocking: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left off later in a case where you're tired or have to stop playing.

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* AntiFrustrationFeatures / AntiPoopSocking: AntiFrustrationFeatures: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left off later in a case where you're tired or have to stop playing.playing.
** Because the boss fights have time limits and you can lose the best ending if you don't get all three trerasures late in them, the game gives an item shop before each fight, which you can use to knock off as many as ten hit points before a fight, in exchange for some minigame medals. This is especially helpful in Hard Mode.
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* DemBones: The skeleton ghosts.
* DerangedAnimation
* EasyLevelsHardBosses

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* DemBones: The skeleton ghosts.
ghosts, which can turn Wario into a zombie.
* DerangedAnimation
DerangedAnimation: All of the bosses have weird animations that get more deranged as they lose health.
* EasyLevelsHardBossesEasyLevelsHardBosses: Most of the levels are fairly straight forward, but the bosses are no pushovers.



* GrossUpCloseUp: When you fight and damage the bosses long enough.

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* GrossUpCloseUp: When you fight and damage the bosses long enough.enough, except Spoiled Rotten, who's gross for half of the battle.



* HeartsAreHealth

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* HeartsAreHealthHeartsAreHealth: There's no lives, so if you die you're kicked out and have to start over.



* ManEatingPlant: Cractus.

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* ManEatingPlant: Cractus.Cractus, except it dosen't eat Wario and zombifies him instead.



** Every boss is fought on a time limit.

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** Every boss is fought on a time limit.limit, with treasures starting to disappear I you take too long.
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None

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* GuideDangIt: The Golden Diva has a method of hurting her which involves throwing a hammer she tosses at you on yourself, which turns Wario into Spring Wario, allowing him to smash into the Diva's mask. The game gives absolutely no indication that you're supposed to do this, and the player may even assume you're supposed to throw it at the Diva (which won't remotely harm her).
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures / AntiPoopSocking: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left later in a case where you're tired or have to stop playing.

to:

* AntiFrustrationFeatures / AntiPoopSocking: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left off later in a case where you're tired or have to stop playing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures / AntiPoopSocking: Because the levels tend to be rather long and have to be beaten in one sitting to get the treasures, the game comes with a suspend save option on the pause screen, which allows you to save your game at the exact last spot you were at, then return to the title screen and shut off the game safely, so you can pick up where you left later in a case where you're tired or have to stop playing.
Is there an issue? Send a MessageReason:
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The gameplay is a bit different from its predecessors - while Wario still has his unique transformations, he now has a life meter, and thus can die much like he could in the first ''Wario Land'' and ''Wario Land 3'''s final boss. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.)

to:

The gameplay is a bit different from its predecessors - while Wario still has his unique transformations, he now has a life meter, and thus can die much like he could in the first ''Wario Land'' and ''Wario Land 3'''s final boss. (There are no lives, though - you're simply kicked out of the level without any of the money or bonuses you found in it.)
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None


The gameplay is a bit different from its predecessors - while Wario still has his unique transformations, he now has a life meter again, and thus can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.)

to:

The gameplay is a bit different from its predecessors - while Wario still has his unique transformations, he now has a life meter again, meter, and thus can die.die much like he could in the first ''Wario Land'' and ''Wario Land 3'''s final boss. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.)
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* DeathIsASlapOnTheWrist: The game has no extra lives, so if Wario loses a level, he's simply thrown out without getting anything from it, and has to play it again.
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** Every boss is fought on a time limit.
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''Wario Land 4'' (''Wario Land [[SuperTitle64Advance Advance]]'' in Japan) is the fourth game in the ''VideoGame/WarioLand'' series, originally released in 2001 for the GameBoyAdvance.

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''Wario Land 4'' (''Wario Land [[SuperTitle64Advance Advance]]'' in Japan) is the fourth game in the ''VideoGame/WarioLand'' series, series (not counting ''VideoGame/VirtualBoyWarioLand''), originally released in 2001 for the GameBoyAdvance.
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* MultipleEndings: How many of the treasures you earned for quickly beating the bosses at the end determines what form Princess Shokora takes, and what bonus images are received at the end of the credits and what vehicle Wario is driving during them is determined by the difficulty level of the file.

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* MultipleEndings: How many of the treasures you earned for quickly beating the bosses at the end determines what form Princess Shokora takes, and what bonus images are received at the end of the credits and credits. Finally, what vehicle Wario is driving during them the credits is determined by the difficulty level of the file.
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* CoolCar: The first appearance of Wario's car.

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* CoolCar: The first appearance of Wario's car. He also drives this during the end credits on Normal, or a pickup truck on Hard, and even a [[spoiler:Hovercar]] on Super-Hard.
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The gameplay is a bit different from its predecessors - Wario now has a life meter again, and thus he can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.)

to:

The gameplay is a bit different from its predecessors - while Wario still has his unique transformations, he now has a life meter again, and thus he can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.)
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''Wario Land 4'' was given a limited rerelease for Ambassadors on the Nintendo3DS.

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''Wario Land 4'' was given a limited rerelease for Ambassadors on the Nintendo3DS.Nintendo3DS, and later released publicly on the WiiU.
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* TimedMission: Every level turns into this when you hit the Frog Switch. ''Entire'' Golden Passage is this, considering it's placed under the starting vortex, [[spoiler:and if you're playing on on S-Hard entire Palm Tree Paradise, as well as most of the ''[[TutorialLevel Hall of Hieroglyphs]]'', as you're forced to hit Frog Switch early in the level.]]

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* TimedMission: Every level turns into this when you hit the Frog Switch. ''Entire'' Golden Passage is this, considering it's placed under the starting vortex, [[spoiler:and if you're playing on on S-Hard S-Hard, entire Palm Tree Paradise, as well as most of the ''[[TutorialLevel Hall of Hieroglyphs]]'', as you're forced to hit Frog Switch early in the level.]]
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* TimedMission: Every level turns into this when you hit the Frog Switch.

to:

* TimedMission: Every level turns into this when you hit the Frog Switch. ''Entire'' Golden Passage is this, considering it's placed under the starting vortex, [[spoiler:and if you're playing on on S-Hard entire Palm Tree Paradise, as well as most of the ''[[TutorialLevel Hall of Hieroglyphs]]'', as you're forced to hit Frog Switch early in the level.]]
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* GettingCrapPastTheRadar: Might be a case of {{Mondegreen}}, but it sounds like there is an [[PrecisionFStrike F-bomb]] dropped in [[https://www.youtube.com/watch?v=jocrNBs09Ao the main theme of the game]].

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Spell check + sinkhole removal


* WarmUpBoss: Spoiled Rotton, except on Super Hard.

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* WarmUpBoss: Spoiled Rotton, Rotten, except on Super Hard.



** It seems [[Manga/SoulEater oddly familiar, too]].
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Weasel Words. Just who are these \"people\"?


The gameplay is a bit different from its predecessors - Wario now has a life meter again, and thus he can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.) Because of this, people find it a bit weaker than the previous two, but it's still a good game.

to:

The gameplay is a bit different from its predecessors - Wario now has a life meter again, and thus he can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.) Because of this, people find it a bit weaker than the previous two, but it's still a good game.
)
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* EternalEngine: The Curious Factory. 40 Below Fridge combines this with SlippySlideyIceWorld.

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* MarketBasedTitle: The game is called ''Wario Land Advance'' in Japan.



* NumberedSequels

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* NumberedSequelsNumberedSequels: Except in Japan.


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* SuperTitle64Advance: The Japanese title, ''Wario Land Advance''.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/wario_land_4_9438.jpg]]

''Wario Land 4'' (''Wario Land [[SuperTitle64Advance Advance]]'' in Japan) is the fourth game in the ''VideoGame/WarioLand'' series, originally released in 2001 for the GameBoyAdvance.

Much like the other games in the series, the plot is primarily driven by Wario's {{greed}}: he finds out that a golden pyramid has been unearthed, and with the sight of gold in his eyes he storms off to find it. When he ''does'' go into it, he jumps into a large hole and finds himself trapped in the pyramid. Now, the only way out is to conquer the paintings found in the four corridors of the area, with a boss lurking behind each one, before finally fighting the one behind all this. And there's a strange black cat that seems to come and go when you least expect it...

The gameplay is a bit different from its predecessors - Wario now has a life meter again, and thus he can die. (There are no lives, though - you're simply kicked out of the level without any of the money you found in it.) Because of this, people find it a bit weaker than the previous two, but it's still a good game.

''Wario Land 4'' was given a limited rerelease for Ambassadors on the Nintendo3DS.
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!!This game is the TropeNamer for:
* PinballZone
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!!This game provides examples of
* AbsurdlySpaciousSewer: Several of them - two in Crescent Moon Village, one in Arabian Nights, and one in the Golden Passage.
* AscendToAHigherPlaneOfExistence: [[spoiler:Princess Shokora at the end.]]
* AlwaysNight: Crescent Moon Village, Arabian Night, Hotel Horror...
* TheAmazon: Monsoon Jungle.
* AnAxeToGrind: The Axe Ghosts.
* ArtInitiatesLife: Hoggus, found in Doodle Woods.
* BalefulPolymorph: [[spoiler:Princess Shokora was transformed into the Black Cat by the Golden Diva after she lost in a magic duel.]]
* BigBoosHaunt: Three of the four levels in the Sapphire Passage (except [[LethalLavaLand Fiery]] [[UndergroundLevel Cavern]]).
* BossOnlyLevel: Every boss.
* TheCameo: Dr. Arewo Stein, from the [[NoExportForYou Japan-only]] game ''VideoGame/ForTheFrogTheBellTolls'', shows up in almost all the bonus rooms.
* {{Cap}}: The coin counter maxes out at 999990. Since all the coins and crystals in the game come multiples of ten, it's clear that the extra zero is only there to give Wario's adventure [[IncrediblyLamePun more worth]].
* ClippedWingAngel: The Golden Diva, so freakin' much. [[spoiler:Her FINAL form is a quivering pair of lips that does nothing but crawl back and forth. You kill it with one blow.]]
* CoolCar: The first appearance of Wario's car.
* CreditsMedley: Which varies depending on how much treasure you collected.
* CreditsMontage: The ending.
* DemBones: The skeleton ghosts.
* DerangedAnimation
* EasyLevelsHardBosses
* ExactlyWhatItSaysOnTheTin[=/=]MeaningfulName: Catbat. Guess what two animals he resembles.
* FlunkyBoss: Some of them.
* GreenHillZone: Palm Tree Paradise.
* GrossUpCloseUp: When you fight and damage the bosses long enough.
** For a specific example, there's [[http://www.youtube.com/watch?v=per1BeUKTrE Spoiled Rotten.]]
* [[GrossoutShow Grossout Game]]: See above.
* HailfirePeaks: A three-fold example: Firey Cavern starts out as a LethalLavaLand[=/=]UndergroundLevel, but turns into a SlippySlideyIceWorld when you hit the Frog Switch.
** There's also 40 Below Fridge, which mixes SlippySlideyIceWorld with EternalEngine.
* HarderThanHard: Super Hard mode, which starts off Wario with one hit point, adds large amounts of enemies, hides most of the needed treasures, and gives a lot less time for the level escapes and bosses.
** To let you know how hard it is, you are given ''fifteen seconds'' to beat the first boss.
* HeartsAreHealth
* HellHotel: Hotel Horror, unsurprisingly.
* HookHand: Captain Coin.
* HubLevel: The Golden Pyramid.
* IdleAnimation
* JungleJapes: Monsoon Jungle and Mystic Lake.
* LastLousyPoint: The hardest level to get a gold crown on is the ''tutorial level'', as there are only ''just'' enough points to earn it.
* LethalLavaLand: Firey Cavern.
* LoadBearingBoss: When the Golden Diva perishes, the pyramid collapses.
* LongSongShortScene: The Golden Passage theme can be heard for a couple of milliseconds before pressing the time bomb right below the beginning and starting the Hurry Up theme. It's a shame because the song is quite creepy, mood-inducing and short, so it would have been perfect for a small corridor between the entrance and the time bomb.
* LosingYourHead: One enemy is a robot that throws its head on the floor.
* MagicCarpet: Found in Arabian Night.
* ManEatingPlant: Cractus.
* MalevolentArchitecture: Made rather obvious in Hotel Horror and Crescent Moon Village.
* MookMaker: Hoggus in Doodle Woods, by way of [[ArtInitiatesLife drawing.]]
* MultipleEndings: How many of the treasures you earned for quickly beating the bosses at the end determines what form Princess Shokora takes, and what bonus images are received at the end of the credits and what vehicle Wario is driving during them is determined by the difficulty level of the file.
* NumberedSequels
* PinballZone: The TropeNamer.
* RedundantResearcher: [[VideoGame/ForTheFrogTheBellTolls Dr. Arewo Stein]] plays this role.
* SaveThePrincess: [[spoiler:Unintentionally.]]
* ShiftingSandLand: Arabian Night.
* SlasherSmile: Cractus and Spoiled Rotton (once she TurnsRed).
* SmoochOfVictory: Wario gets one from Princess Shokora at the end of the game.
* TheSongRemainsTheSame: Oddly, the title screen stays in English in both versions and the Palm Tree Paradise one stays in Japanese in both versions. And the odd aversion is the ending song, which is an American style song with English lyrics in Western regions and an anime type song with Japanese lyrics in Japan.
* SpellMyNameWithAnS: Is it Princess Shokora or [[EdibleThemeNaming Chocolat]]?
* TheSpiny: One enemy looks almost exactly like the ''Mario'' Spiny - though on closer examination, it looks more like a yellow VideoGame/{{Kirby}} with a spiked helmet.
* StalkedByTheBell: Hitting the Frog Switch prompts a time limit - if it runs out, your accumulated money is quickly drained. If ''that'' runs out, you're booted out of the level.
* TempleOfDoom: The Golden Pyramid, although only the Entry and Golden Passages are actual levels set there.
* TimedMission: Every level turns into this when you hit the Frog Switch.
* ToyTime: The Topaz Passage and the levels within.
* TurnsRed: Spoiled Rotton illustrates the trope. [[NightmareFuel Rather graphically, at that.]]
* UndergroundLevel: Fiery Cavern.
* UnderTheSea: Mystic Lake.
* ViolationOfCommonSense: Especially blatant in the final boss fight. [[spoiler:When the Diva's face is crying and throws spiked hammers, you must wait for the hammer to retract its spikes, pick it up, throw it in the air and ''hit yourself in the head with it''. Only then is Wario in a state where he can damage her.]] If you figured out on the first try that this is what you had to do, without doing it by accident, [[GuideDangIt you're lying]].
* WakeUpCallBoss: The normally easy Spoiled Rotton becomes this in Super Hard mode - you have a scant ''15 seconds'' to defeat it.
* WarmUpBoss: Spoiled Rotton, except on Super Hard.
* WeirdMoon: Crescent ''Moon'' Village, anyone? Stuck in a state of perpetual crescent phase, and way larger than it should be in the sky.
** It seems [[Manga/SoulEater oddly familiar, too]].
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--> '''''[[OhCrap HU-HU-HU-HU-]][[StalkedByTheBell HURRY UP!]]'''''
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