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* BalanceBuff: Plenty:
** With the expansion of the damage Rank System (G, F, E, D, C, B, A, and S), most finishers go up 1 rank (A-Ranked finishers in the S-Rank and B-Ranked finishers are in the A-Rank).
** Running moves in general. You can now grab opponents while running, making opponents think twice on just spamming the block button when you run. if they try to block while you run-grab, the grab succeeds.
** Weapons. Instead of weapons disappearing after losing it, the weapons get dropped and can be picked up again later or thrown out.


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* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Nerf Nerf]]: Mainly on Create-A-Wrestler's features:
** B Grapple Moves. You can no longer give a B-leveled move to weak grapples. The game now separates weak grapple moves with the strong grapple moves, so yeah. You need to take more effort to hold A for a strong grapple.
** Certain grapple holds are no longer as powerful as they were before. The Chokeslam from Hell, previously from B-rank, is now C-rank (it still keeps the KO chance). The Death Valley Driver (Pimp Drop in WM2000) is no longer a finisher and is now downgraded from an A-Rank to C-Rank.
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* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and strut around in it.

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* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and strut around in it. Doubles down if you are using Create-A-Wrestler as well since you can do the same.
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The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

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The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.
[=CAWs=].
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Higher res image.


[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/WWF_No_Mercy_9499.jpg]]
[[caption-width-right:200:Dig-dig-diggity, dig-diggity-dog...]]

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[[caption-width-right:200:Dig-dig-diggity, [[caption-width-right:350:Dig-dig-diggity, dig-diggity-dog...]]
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* PlayingWithFire: The Fireball move. [[ExactlyWhatItSaysOnTheTin You spit a fireball into your opponent's face.]]

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* PlayingWithFire: The Fireball move. [[ExactlyWhatItSaysOnTheTin You spit a fireball into at your opponent's face.]]
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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]]

to:

''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]]
build[[/note]].
Is there an issue? Send a MessageReason:
None


''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
game [[note]]Look for a V1.1, or Rev A, preferably of the NTSC variety as this one never had blood stripped for censorship unlike at least one European build[[/note]]
Is there an issue? Send a MessageReason:
None


''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is his cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
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[[caption-width-right:200:[[EarWorm Dig-dig-diggity, dig-diggity-dog...]]]]

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[[caption-width-right:200:[[EarWorm Dig-dig-diggity, [[caption-width-right:200:Dig-dig-diggity, dig-diggity-dog...]]]]
]]
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* HeadSwap: Or more accurately, model swap. Each character had four different models that could be selected. In a few cases, such as [[Wrestling/TAKAMichinoku Taka Michinoku]]/Funaki and Wrestling/MaeYoung[=/=]Wrestling/FabulousMoolah, the latter was made into an alternate appearance of the former. And in the case of Taka/Funaki, the moveset the character was given was a combination of the movesets the two wrestlers used in real life.

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* HeadSwap: Or more accurately, model swap. Each character had four different models that could be selected. In a few cases, such as [[Wrestling/TAKAMichinoku Taka Michinoku]]/Funaki and Wrestling/MaeYoung[=/=]Wrestling/FabulousMoolah, Wrestling/MaeYoung[=/=]Wrestling/TheFabulousMoolah, the latter was made into an alternate appearance of the former. And in the case of Taka/Funaki, the moveset the character was given was a combination of the movesets the two wrestlers used in real life.

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* AIRoulette: For computer-controlled CAWs. Actual wrestlers are in some cases programmed to behave like their real life counterpart. But CAWs will do any moves marked 'favorite' at random, and they are ''obsessed'' with doing corner finishers. Irritatingly, No Mercy is the first game in the series where you had to have a corner finisher. For whatever reason, CAWs also never taunt except for when they're activating their limit break.

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* AIRoulette: For computer-controlled CAWs.[=CAWs=]. Actual wrestlers are in some cases programmed to behave like their real life counterpart. But CAWs [=CAWs=] will do any moves marked 'favorite' at random, and they are ''obsessed'' with doing corner finishers. Irritatingly, No Mercy is the first game in the series where you had to have a corner finisher. For whatever reason, CAWs [=CAWs=] also never taunt except for when they're activating their limit break.



* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and participate in it.

to:

* FanDisservice: Since this game doesn't care about wrestler gender, you can play as a man in the Women's Championship story. There's a swimsuit competition in the story. He ''will'' put on the skimpiest bikini in the game and participate strut around in it.



* HeadSwap: Or more accurately, model swap. Each character had four different models that could be selected. In a few cases, such as [[Wrestling/TAKAMichinoku Taka Michinoku]]/Funaki and Mae Young/Fabulous Moolah, the latter was made into an alternate appearance of the former. And in the case of Taka/Funaki, the moveset the character was given was a combination of the movesets the two wrestlers used in real life.

to:

* HeadSwap: Or more accurately, model swap. Each character had four different models that could be selected. In a few cases, such as [[Wrestling/TAKAMichinoku Taka Michinoku]]/Funaki and Mae Young/Fabulous Moolah, Wrestling/MaeYoung[=/=]Wrestling/FabulousMoolah, the latter was made into an alternate appearance of the former. And in the case of Taka/Funaki, the moveset the character was given was a combination of the movesets the two wrestlers used in real life.



* RingOldies: Vince [=McMahon=], Linda [=McMahon=], Gerald Briscoe, Pat Patterson, Mae Young, Jerry Lawler, and Paul Bearer.

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* RingOldies: Vince [=McMahon=], Linda [=McMahon=], Gerald Briscoe, Pat Patterson, Mae Young, Fabulous Moolah, Jerry Lawler, and Paul Bearer.



** [[RingOldies Mae Young and The Fabulous Moohlah]] were given The Jackhammer as a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.

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** [[RingOldies Mae Young and The Fabulous Moohlah]] Moohlah were given The Jackhammer as a finishing move. The Jackhammer was the finishing move of {{Wrestling/WCW}} star {{Wrestling/Goldberg}}. They were also given Wrestling/{{Sting}}'s Scorpion Death Drop.


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* WhenEldersAttack: In Tag Team Championship mode (if you don't start as the champion), Mae Young and Fabulous Moolah are the first team to come out and challenge you. If you choose to play as Moolah and Mae in Tag Team Championship Mode, Paul Bearer and ''Howard Finkle'' take their place.
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''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode, replacing the "win a gauntlet of matches against the computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow Wrestling/BigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released on November 17, 2000 in late 2000; North America, with a European release the following month; it was the last licensed wrestling game made by famed established developer AKI Corporation (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era 5th Generation of console gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

''No Mercy'' was set at the height pinnacle of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a fleshed-out career mode more in-depth than winning mode, replacing the "win a gauntlet of matches against the computer.computer" ExcusePlot found in previous entries. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]At the time, Show was sent to developmental territory OVW while the game was in development in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's cherished multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.



* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.

to:

* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch "can't perform a catfight" catfight to save her life" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** It should also be noted that you can only edit the default roster's appearance, not their movesets. To edit movesets you need a Gameshark and A LOT of time to enter all the codes.

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** It should also be noted that you can only edit the default roster's appearance, not their movesets. To edit movesets you need a Gameshark and A LOT an EXTENSIVE knowledge of time to enter all the codes.N64 programming.
Is there an issue? Send a MessageReason:
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''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the height of the Attitude Era, and years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management [[note]]At the time, Show was sent to developmental territory OVW while the game was in development that he was entirely removed from it; in order to lose weight and improve is cardiovascular fitness; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:200:Dig-dig-diggity, dig-diggity-dog...]]

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[[caption-width-right:200:Dig-dig-diggity, [[caption-width-right:200:[[EarWorm Dig-dig-diggity, dig-diggity-dog...]]
]]]]
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Added DiffLines:

* PlayingWithFire: The Fireball move. [[ExactlyWhatItSaysOnTheTin You spit a fireball into your opponent's face.]]
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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.

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THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania ''[=WrestleMania=] X8'', ''{{WrestleMania}} ''Wrestling/WrestleMania XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine.



* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.

to:

* ActionGirl: Every playable female. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania ''[=WrestleMania=] 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of Wrestlemania 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).

to:

** The Japanese version featured a shootfighting mechanic, where the B button on a strong grapple allowed you to perform a custom combo. To be fair, the shootfighting had been dummied out of Wrestlemania [=WrestleMania=] 2000 as well, although it could be seen in ''WCW Revenge'' (most notably in Goldberg and Wrestling/UltimoDragon's movesets).



* ShownTheirWork: The difference between No Mercy and the previous Wrestlemania 2000 really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.

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* ShownTheirWork: The difference between No Mercy and the previous Wrestlemania [=WrestleMania=] 2000 really is amazing. The championship career storylines are accurate abridged retellings of the hot feuds of the past year such as the [=McMahon-Helmsley=] era, and this was one of the games that is greatly improved by having branching storylines depending on your decisions and win-loss record. The midi music is amazing, with full and accurate themes for several wrestlers and really impressive versions for everybody else, and the moves, taunts and outfits are pretty accurate missing only a few months before the game's release.
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* LoadsAndLoadsOfCharacters: The game features an impressive roster that's bolstered by unlockable characters like {{Vince McMahon}} and even Wrestling/AndreTheGiant. Headshots and create-a-wrestler pieces were included for a few characters who didn't get included in the game, including Wrestling/{{Raven}}.

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* LoadsAndLoadsOfCharacters: The game features an impressive roster that's bolstered by unlockable characters like {{Vince Wrestling/{{Vince McMahon}} and even Wrestling/AndreTheGiant. Headshots and create-a-wrestler pieces were included for a few characters who didn't get included in the game, including Wrestling/{{Raven}}.
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badass cleanup and i don't know the example enough to suggest replacement trope


* BadassGrandma: Moolah and Mae Young in this game especially. If you choose to play as Moolah and Mae in Tag Team Championship Mode, Paul Bearer and ''Howard Finkle'' go BadassGrandpa and take their place in the storyline.
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, the bug's in nearly every known ROM of the game.
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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is).

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** The weak grapples on the A button are the most basic moves, but can't be reversed, so they're also useful (If you can manage to actual grapple the computer without them reversing in the first place, that is). On the other hand the weak A grapples raise the defender's spirit rather than lowering it like other offensive moves, so it's a bad idea to rely on them too heavily.
Willbyr MOD

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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the Anime/UltimateMuscle[=/=]Manga/Kinnikuman Anime/UltimateMuscle[=/=]Manga/{{Kinnikuman}} games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
Willbyr MOD

Added: 4

Changed: 16

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''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman Anime/UltimateMuscle[=/=]Manga/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).


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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels and Debra.

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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels Wrestling/TerriRunnels and Debra.
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** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.

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** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah. Although to be fair, they challenge you and not the other way around.
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The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.
Is there an issue? Send a MessageReason:
whoops


''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

Changed: 613

Removed: 346

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minor tweaks, including the adding of console links and removal of typos, also, the game title does not go in boldface.


'''''WWF No Mercy''''' is a ProfessionalWrestling video game for the Nintendo 64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..

to:

'''''WWF ''WWF No Mercy''''' Mercy'' is a ProfessionalWrestling video game for the Nintendo 64 USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

Wrestling/AttitudeEra).

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the the bug's in pretty much nearly every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

game.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..
engine.
Is there an issue? Send a MessageReason:
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]].[[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

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* ActionGirl: Every playable female. Deliberately invoked. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively.

to:

* ActionGirl: Every playable female. Deliberately invoked. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively.competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.
* {{Xenafication}}: To all the women (excluding Chyna, and only because she didn't need it). In the prequel ''[=WrestleMania 2000=]'' all female characters were given the absolute minimum amount of stats and dumbed-down movesets (one shared move between all weak A grapples, one shared move between all strong A grapples, etc...). In ''No Mercy'', the girls were given full movesets which usually included many moves that they didn't use in real life (e.g. Trish Stratus using the koppu kick, and this was back when she was mostly a valet to boot), and in the case of the ones who were more known as wrestlers than valets, enough stats that they could be played competitively.

to:

** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.
* {{Xenafication}}: To all the women (excluding Chyna, and only because she didn't need it). In the prequel ''[=WrestleMania 2000=]'' all female characters were given the absolute minimum amount of stats and dumbed-down movesets (one shared move between all weak A grapples, one shared move between all strong A grapples, etc...). In ''No Mercy'', the girls were given full movesets which usually included many moves that they didn't use in real life (e.g. Trish Stratus using the koppu kick, and this was back when she was mostly a valet to boot), and in the case of the ones who were more known as wrestlers than valets, enough stats that they could be played competitively.
Moolah.

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