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Up To Eleven is a defunct trope


* CharacterCustomization: The Game! You are allowed to edit the appearance of not only your character, but ''[[UpToEleven every monster, NPC, weapon, and world object there is,]]'' using a voxel editor that doesn't seem to have any real limits. This is the game's primary selling point at the moment.

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* CharacterCustomization: The Game! You are allowed to edit the appearance of not only your character, but ''[[UpToEleven every ''every monster, NPC, weapon, and world object there is,]]'' is,'' using a voxel editor that doesn't seem to have any real limits. This is the game's primary selling point at the moment.
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!! This game contains examples of the following tropes:



* StockFemurBone: Dropped by skeletons.

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* StockFemurBone: Dropped by skeletons.skeletons.

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Added image.


[[https://github.com/AlwaysGeeky/Vox Vox]] is a [[RPGElements vaguely RPG-like]] block-building sandbox adventure game by [=AlwaysGeeky=] Games, currently available in a ''very'' early state on Desura and Steam. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.

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[[https://github.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vox_game.png]]
'''[[https://github.
com/AlwaysGeeky/Vox Vox]] Vox]]''' is a [[RPGElements vaguely RPG-like]] block-building sandbox adventure game by [=AlwaysGeeky=] Games, currently available in a ''very'' early state on Desura UsefulNotes/{{Desura}} and Steam.UsefulNotes/{{Steam}}. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.
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Site Vox-Game is dead?


[[http://www.vox-game.com/ Vox]] is a [[RPGElements vaguely RPG-like]] block-building sandbox adventure game by [=AlwaysGeeky=] Games, currently available in a ''very'' early state on Desura and Steam. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.

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[[http://www.vox-game.com/ [[https://github.com/AlwaysGeeky/Vox Vox]] is a [[RPGElements vaguely RPG-like]] block-building sandbox adventure game by [=AlwaysGeeky=] Games, currently available in a ''very'' early state on Desura and Steam. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.

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Removed: 155

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* FloatingLimbs: Almost all [=NPCs=] and monsters don't have arms or legs to speak of, just hands and feet. You can avert it yourself by editing in limbs.



* RaymanianLimbs: Almost all [=NPCs=] and monsters don't have arms or legs to speak of, just hands and feet. You can avert it yourself by editing in limbs.
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Link fix


* ConcealingCustomization: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.

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* ConcealingCustomization: ConcealedCustomization: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.

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* ConcealingCustomization: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.



* OnlySixHelmets: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.
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[[http://www.vox-game.com/ Vox]] is a [[RPGElements vaguely RPG-like]] block-building sandbox adventure game by [=AlwaysGeeky=] Games, currently available in a ''very'' early state on Desura and Steam. It prides itself on visual customizability - you can modify the appearance of virtually everything in the game with a built-in voxel editor.

* BatOutOfHell: The giant bats are currently the only flying enemy with a ranged attack.
* BigCreepyCrawlies: The bees, which are ''bigger than the bats.''
* BlobMonster: All varieties of slime.
* BoomerangComeback: In addition to the regular boomerang, there's a throwing axe and a two-headed scythe that behave identically.
* CharacterCustomization: The Game! You are allowed to edit the appearance of not only your character, but ''[[UpToEleven every monster, NPC, weapon, and world object there is,]]'' using a voxel editor that doesn't seem to have any real limits. This is the game's primary selling point at the moment.
* ChestMonster: Mimics.
* CriticalExistenceFailure: Everything collapses into a pile of cubes the moment their health hits 0.
* CuteWitch: Melinda.
* DemBones: Skeletons populate the desert biomes. They come in swordsman, archer, and mage varieties.
* FlunkyBoss: King Slime dribbles mundane slimes around him at regular intervals.
* InventoryManagementPuzzle: You get only 18 inventory slots, and chests have the same. This can fill up alarmingly fast, especially considering most loot chests will contain at least one piece of unstackable equipment.
* KingMook: King Slime.
* MassMonsterSlaughterSidequest ''and/or'' TwentyBearAsses: The prototype questing system almost exclusively assigns one of these.
* MinimalistCast: There are currently only four [=NPCs=]: [[QuestGiver Dave]], [[NobleSavage Toby]], [[CuteWitch Melinda]], and [[EveryoneCallsHimBarkeep Blacksmith]].
* MisplacedRetribution: Some [=NPCs=] will attack monsters that get too close. This causes the monster to become hostile... to the player. Doesn't matter if you're standing right next to the scene, or three hills away, the monster in question will immediately head for you.
* NobleSavage: Toby.
* NonMaliciousMonster: The monsters don't seem actively hostile at all, and in fact you can go strolling around with them all you want. They won't actually fight you unless you hit them first.
* OnlySixHelmets: You'll probably spend more time creating a character than you will playing as it in game. You'll definitely not be playing for long before you get your first bits of armor, and that carefully-designed character is obscured beneath it.
* PatchworkMap: In the style of alpha/beta Minecraft, the biomes are scattered around patternlessly, resulting in deserts bordering tundras.
* RaymanianLimbs: Almost all [=NPCs=] and monsters don't have arms or legs to speak of, just hands and feet. You can avert it yourself by editing in limbs.
* SkeletonsInTheCoatCloset: You can make gear out of bones using the Demon Altar.
* StockFemurBone: Dropped by skeletons.

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