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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



* WhatDoYouMeanItsNotCosmetic: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, these appear to have become purely cosmetic.

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* WhatDoYouMeanItsNotCosmetic: Prior to Season 2, most of the titles earned by a hero granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, were pure bragging rights. As of the Season 2 release, these appear to have become purely cosmetic.



* WorldOfBuxom: Notably averted with both player characters and [=NPCs=]. Even the bustiest character, Shayla, is still well within the realm of realism.
** A few armour and clothing sets noticibly enhance female characters' bustlines, most infamously the "Homebound" clothing set, putting them within reach of this trope. Most of these are uncommon, however, as they're essentially low-level gear that can only be aquired with high-level crafting skills or by paying exhorbitant amounts of gold in the marketplace.

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* WorldOfBuxom: Notably averted with both player characters and [=NPCs=]. Even the bustiest character, Shayla, is characters, Shayla and Esyllt, are still well within the realm of realism.
** A few armour and clothing sets noticibly noticeably enhance female characters' bustlines, most infamously the "Homebound" clothing set, putting them within reach of this trope. Most of these are uncommon, however, as they're essentially low-level gear that can only be aquired acquired with high-level crafting skills or by paying exhorbitant exorbitant amounts of gold in the marketplace.
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



* WhatDoYouMeanItsNotCosmetic: Most of the titles earned by a hero grant stat boosts, ''whether or not they are equipped''. Seasonal titles, though, are pure bragging rights.

to:

* WhatDoYouMeanItsNotCosmetic: Most Prior to Season 2, most of the titles earned by a hero grant granted stat boosts, ''whether or not they are equipped''. Seasonal titles, though, are were pure bragging rights.rights. As of the Season 2 release, these appear to have become purely cosmetic.



* ZettaiRyouiki: Evie's outfits frequently have short skirts or hotpants, often with stockings reaching from mid-calf up to mid-thigh (or higher). Some premium shop female underwear sets also have stockings, which can create this effect for armour sets that feature short skirts (common at higher levels for both Evie and Fiona).

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* ZettaiRyouiki: Evie's outfits frequently have short skirts or hotpants, often with stockings reaching from mid-calf up to mid-thigh (or higher). Some premium shop female underwear sets also have stockings, which can create this effect for armour sets that feature short skirts (common at higher levels for both Evie and Fiona).female characters).
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natter


** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



* ThighHighBoots: The Succubus boss has 'em. Several equipment sets for Evie and Fiona also feature these.

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* ThighHighBoots: The Succubus boss has 'em. Several female-specific equipment sets for Evie and Fiona also feature these.

Changed: 9

Removed: 248

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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



** Not necessarily true. If you look at all of her attack animations, you will see that all of her main spells shoots out from her staff. Even though she is not whacking things with the staff itself, it is definitely the means by which she attacks.



** For Lann and Fiona it's "Sticks to the Hip".

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** For Lann Lann, Vella, and Fiona it's "Sticks to the Hip".
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



** The release schedule of players has alternated boy-girl, and there are currently the same number of both; with Tanks, DPSers and Rangers (much of Evie's magic is ranged attacks) in both male and female forms.

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** The release schedule of players has alternated boy-girl, and there are currently the same number of both; with Tanks, DPSers [=DPSers=] and Rangers (much of Evie's magic is ranged attacks) in both male and female forms.
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



** The release schedule of players has alternated boy-girl for the most part, so there is only ever one more boy or girl than the other. Currently, there are two girls and three boys in the North American version, but Korea is releasing another female character.

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** The release schedule of players has alternated boy-girl for the most part, so there is only ever one more boy or girl than the other. Currently, boy-girl, and there are two girls currently the same number of both; with Tanks, DPSers and three boys Rangers (much of Evie's magic is ranged attacks) in the North American version, but Korea is releasing another both male and female character.forms.
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills, they can stand up to later game bosses much more easily than Evie, and Karok's special attacks can cause massive amounts of damage. Lann is pretty much the only linear character in the game.

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** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills, they can stand up to later game bosses much more easily than Evie, and Karok's special attacks can cause massive amounts of damage. Lann is and Vella are pretty much the only linear character characters in the game.
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



* GuysSmashGirlsShoot: Fully averted. Lann, Fiona and Karok smash, while Evie and Kai both shoot.

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* GuysSmashGirlsShoot: Fully averted. Lann, Fiona Fiona, Karok, and Karok Vella smash, while Evie and Kai both shoot.
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** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.

to:

** Crafting skills (known as "Expertise" in-game) used a similar mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items (known as "finishes") were required for the final "test" crafting. These items were available only from specific NPCs, who provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items were required for the first level alone, with higher levels requiring more. This was dropped in favour of a simple "recipe" unlock system.



* FiveManBand: Deconstructed. There are six very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheStrongMan and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic five man band definition. Plus, all non-raid missions have a four player limit.

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* FiveManBand: Deconstructed. There are six very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheStrongMan TheBigGuy and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic five man band definition. Plus, all non-raid missions have a four player limit.
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* ChargedAttack: All characters receive "Special Points" ([=SP=]) skills which can be used to use powerful attacks caled SP skills (or smash attacks). These are of the "Collect" type, and require damaging enemies and stealing their life-force to fill up an [[ChargeMeter SP gauge]], either partially or completely. Once the gauge has been filled to a certain level (there are 5 levels), SP skills become available. Using a SP skill depletes a certain portion of the gauge, requiring it to be re-filled. Evie, Fiona, and Lann also can also aquire skills that give them "Hold" type charged attacks.

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* ChargedAttack: All characters receive "Special Points" ([=SP=]) skills which can be used to use powerful attacks caled SP skills (or smash attacks). These are of the "Collect" type, and require damaging enemies and stealing their life-force to fill up an [[ChargeMeter SP gauge]], either partially or completely. Once the gauge has been filled to a certain level (there are 5 levels), level, SP skills become available. Using a SP skill depletes a certain portion of the gauge, requiring it to be re-filled. Evie, Fiona, and Lann also can also aquire skills that give them "Hold" type charged attacks.



** Crafting skills (known as "Expertise" in-game) use a similar mechanic. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items are required for the final "test" crafting. These items are available only from a specific NPC, who will provide a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are required for the first level alone, with higher levels requiring more.

to:

** Crafting skills (known as "Expertise" in-game) use used a similar mechanic. mechanic prior to the Season 2 release. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill, certain special items are (known as "finishes") were required for the final "test" crafting. These items are were available only from a specific NPC, NPCs, who will provide provided a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are were required for the first level alone, with higher levels requiring more.more. This was dropped in favour of a simple "recipe" unlock system.



** [[BraggingRightsReward Titles]], most of which grant nominal improvements to stats, typically require large amounts of grinding of some sort -- killing mooks with [[CherryTapping weak attacks]], using skills, picking up random drops, MassMonsterSlaughterSidequest, and so on.

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** [[BraggingRightsReward Titles]], most of which grant nominal improvements to stats, Titles]] typically require large amounts of grinding of some sort -- killing mooks with [[CherryTapping weak attacks]], using skills, picking up random drops, MassMonsterSlaughterSidequest, and so on.



* {{Fanservice}}: Both male and female characters get to be this once they start earning higher-level gear. Particularly strong with female characters Evie and Fiona. Further, armor can be (temporarily) destroyed in combat, leaving characters to fight in their underwear until it's repaired.

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* {{Fanservice}}: Both male and female characters get to be this once they start earning higher-level gear. Particularly strong with female characters Evie Fiona, Evie, and Fiona.especially Vella. Further, armor can be (temporarily) destroyed in combat, leaving characters to fight in their underwear until it's repaired.



* FiveManBand: Deconstructed. There are five very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheStrongMan and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic 5 man band definition. Plus, most boats only take 4 players at a time.

to:

* FiveManBand: Deconstructed. There are five six very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheStrongMan and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic 5 five man band definition. Plus, most boats only take 4 players at all non-raid missions have a time.four player limit.
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* DangerouslyShortSkirt: The [[DarkActionGirl Succubus boss]] has one, though she wears pantyhose to prevent a real PantyShot. Fiona and Evie also have armour sets that feature these, but in their case, {{Panty Shot}}s are [[MsFanservice relatively common occurrences]], depending on what underwear they're wearing. A few are see-through as well.

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* DangerouslyShortSkirt: The [[DarkActionGirl Succubus boss]] has one, though she wears pantyhose to prevent a real PantyShot. Fiona and Evie also have armour sets that feature these, and Vella practically lives this trope, but in their case, cases, {{Panty Shot}}s are [[MsFanservice relatively common occurrences]], depending on what underwear they're wearing. A few are see-through as well.
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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax GlassCannon [=DPSer=].

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax GlassCannon [=DPSer=].



** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.

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** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.



* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.

to:

* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.



* BossRush: Several missions in several regions. Notable mention goes to ''Prepare for Counterattack'' in Hoarfrost Hollow, as it is the first BossRush mission. Other notable BossRush missions are ''The Blood Prince'' (Ainle), ''The Unveiling Truth'' (Ainle), and ''Proof of Courage'' (Hoarfrost Depths).

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* BossRush: Several missions in several regions. Notable mention goes to ''Prepare for Counterattack'' in Hoarfrost Hollow, as it is the first BossRush mission. Other notable BossRush missions are ''The Blood Prince'' (Ainle), ''The Unveiling Truth'' (Ainle), and ''Proof of Courage'' (Hoarfrost Depths). More common as the game progresses, and epitomized in ''Colru the Golem''.



* BreathWeapon: The Blood Lord and Irukul are the most notable examples.

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* BreathWeapon: The Blood Lord and Irukul are the most notable examples.early examples. All of the endgame Dragon bosses have a unique breath weapon (fire, ice, electricty, poison).



** Though almost all of these things can be gotten by any player, they just have to work a bit harder. The only exceptions are "Goddess Grace" (since you can just keep on paying to revive til you win) and the NX cash tokens. Fortunately, the token system was removed.

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** Though almost all of these things can be gotten by any player, they just have to work a bit harder. The only exceptions are "Goddess Grace" (since you can just keep on paying to revive til 'til you win) and the NX cash tokens. Fortunately, the token system was removed.



* {{Combos}}: Lann, Fiona, Karok, and Vella all have combo attacks, known as "Smashes", which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo. Some of Evie's "focus" magic attacks, and Kai's high-powered ranged attacks, also effectively act as smashes (and are treated as such for game purposes).

to:

* {{Combos}}: Lann, Fiona, Karok, and Vella all have combo attacks, known as "Smashes", which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo. Some of Evie's "focus" magic attacks, and Kai's high-powered ranged attacks, also effectively act as smashes (and are treated as such for game purposes).
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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax GlassCannon [=DPSer=].

to:

** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still ax GlassCannon [=DPSer=].



** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.

to:

** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.



* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.

to:

* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.



* {{Combos}}: Lann, Fiona, and Karok all have combo attacks, known as "Smashes", which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo.

to:

* {{Combos}}: Lann, Fiona, Karok, and Karok Vella all have combo attacks, known as "Smashes", which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo. Some of Evie's "focus" magic attacks, and Kai's high-powered ranged attacks, also effectively act as smashes (and are treated as such for game purposes).
Is there an issue? Send a MessageReason:
None


** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon [=DPSer=].

to:

** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a ax GlassCannon [=DPSer=].



** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.

to:

** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.



* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.

to:

* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.



** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation), with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from AwesomeButImpractical to AwesomeYetPractical, or at least DifficultButAwesome. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.

to:

** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation), with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from AwesomeButImpractical to AwesomeYetPractical, or at least DifficultButAwesome. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.
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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon {{DPS}}er.

to:

** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon {{DPS}}er.[=DPSer=].



** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.

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** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.



* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.

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* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy.

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** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy. A bit slower and more durable than Lann, Vella is still a GlassCannon {{DPS}}er.



** Some of the higher level Raid missions limit players to a single victory per day. Even low level missions have a max limit to the number of daily runs, but this is so high as to be effectively unlimited for all but the most serious grinders.



* AnyoneCanDie: Late-game story is really starting to veer this way.
* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}.

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* AnyoneCanDie: Late-game story is really starting to veer definitely moves in this way.
direction.
* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}. Event rewards included equips and titles featuring those games.
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No... it\'s designed to look like Morrighan\'s dress...


** Tieve's Oracle dress in the prologue also seems designed to be this.
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* DifficultySpike: The game stops playing around once you hit Ainle. The first two regions, the Perilous Ruin and Hoarfrost Hollow, are filled with slow, inagressive and predictable enemies. The Goblins you encounter early on in Ainle are the epitome of this, but the Vampires you see later are ''very'' aggressive and fast, and each new boss Vampire will throw some new trick at you to screw you up. The next areas just get worse. It becomes important during boss battles to hold back and observe how the boss fights before charging in, or you'll get yourself killed.
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The Archer was renamed to Archer Archetype; wicks only saying \"they use a bow\" are being deleted.


** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a [[TheArcher bow]]. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot).

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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a [[TheArcher bow]].bow. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot).
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* ChargedAttack: All characters receive "Special Points" ([=SP=]) skills after levelling up and/or completing certain quests. These are of the "Collect" type, and require damaging enemies and stealing their life-force to fill up an [[ChargeMeter SP gauge]], either partially or completely. Once the gauge has been filled to a certain level (there are 4 levels), SP skills become available. Using a SP skill depletes a certain portion of the gauge, requiring it to be re-filled. Evie, Fiona, and Lann also can also aquire skills that give them "Hold" type charged attacks.

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* ChargedAttack: All characters receive "Special Points" ([=SP=]) skills after levelling up and/or completing certain quests.which can be used to use powerful attacks caled SP skills (or smash attacks). These are of the "Collect" type, and require damaging enemies and stealing their life-force to fill up an [[ChargeMeter SP gauge]], either partially or completely. Once the gauge has been filled to a certain level (there are 4 5 levels), SP skills become available. Using a SP skill depletes a certain portion of the gauge, requiring it to be re-filled. Evie, Fiona, and Lann also can also aquire skills that give them "Hold" type charged attacks.



** Ranger Kai, although not yet released, is expected to use a ChargedAttack mechanic similar to Evie's Focus skills. Ranger bosses already use this type of ChargedAttack for high-powered and multiple-arrow ranged attacks.

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** Ranger Kai, although not yet released, is expected to Most of Kai's moveset involves the use a ChargedAttack mechanic similar to Evie's Focus skills. Ranger bosses already use this type of ChargedAttack smash attacks, resulting in an increased SP gain for high-powered and multiple-arrow ranged attacks.him (with SP loss over time for balance purposes).
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using the dye option to look ridiculous is definitely not the Rainbow Pimp Gear trope but the rest seems to fit


** As of the Titan expansion, [[RevenueEnhancingDevices cash shop]] "dye ampoules" have been added. These provide a semi-random selection of colours, and include far more vibrant colour than the dye shop, partially averting RealIsBrown. One side effect of the brighter colours is that players can now deliberately create seriously clownish-looking RainbowPimpGear.

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** As of the Titan expansion, [[RevenueEnhancingDevices cash shop]] "dye ampoules" have been added. These provide a semi-random selection of colours, and include far more vibrant colour than the dye shop, partially averting RealIsBrown. One side effect of the brighter colours is that players can now deliberately create look seriously clownish-looking RainbowPimpGear.clownish.
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Rename


* BloodierAndGorier: The dev team makes full use of the physics engine to render realistic blood splatter effects. Killing mooks, and especially bosses, often leaves persistent blood splatters on the scenery, and some parts of Ainle have large bloodstains already. Achieving a critical hit with certain skills can cause temporary blood splatters ''on your screen'', literally PaintingTheFourthWall.

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* BloodierAndGorier: The dev team makes full use of the physics engine to render realistic blood splatter effects. Killing mooks, and especially bosses, often leaves persistent blood splatters on the scenery, and some parts of Ainle have large bloodstains already. Achieving a critical hit with certain skills can cause temporary blood splatters ''on your screen'', literally PaintingTheFourthWall.PaintingTheMedium.

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rename + sinkhole


* DefrostingIceQueen: Gwynn. Well, [[ItGotWorse early game anyway.]]

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* DefrostingIceQueen: Gwynn. Well, [[ItGotWorse early game anyway.]]



* FromBadToWorse: As the Vindictus storyline goes on, this is one of those things you can very much count on, especially later on.



* ItGotWorse: As the Vindictus storyline goes on, this is one of those things you can very much count on, especially later on.
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* PowerFist: Karok's Cestus weapon class are all massively huge, one handed stone or metal Fists

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* PowerFist: Karok's Cestus weapon class are all massively huge, one handed stone or metal Fistsfists that deal less damage then his pillars, but have faster swing and recovery.
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* PowerFist: Karok's Cestus weapon class are all massively huge, one handed stone or metal Fists
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fixing semicolon abuse


While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using [[Creator/ValveSoftware Valve]]'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

While absent up to this point; as of the the "Rocheste Royal Cadet" expansion some of ''Mabinogi'''s "life skills" have been added to the game. These are predominantly crafting skills such as blacksmithing and tailoring; and are only available in the city of Rocheste, where they are obtained and trained similarly to combat skills. Despite this, combat is still the dominant focus of the game, and the crafting system is rudimentary by comparison to the original game.

Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns; and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter (though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people).

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While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using [[Creator/ValveSoftware Valve]]'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi''; ''Mabinogi'', ''Vindictus'' is far more story-driven; story-driven, and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; game, and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

While absent up to this point; point, as of the the "Rocheste Royal Cadet" expansion some of ''Mabinogi'''s "life skills" have been added to the game. These are predominantly crafting skills such as blacksmithing and tailoring; tailoring, and are only available in the city of Rocheste, where they are obtained and trained similarly to combat skills. Despite this, combat is still the dominant focus of the game, and the crafting system is rudimentary by comparison to the original game.

Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns; towns, and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter (though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people).



** Fiona: A versatile warrior type, heavily to very heavily armoured, wielding a sword and [[LuckilyMyShieldWillProtectMe shield]]. Essentially a Paladin without the healing ability; and a strong counterattack skill. Fiona eventually develops the ability to wield a [[DropTheHammer warhammer]] instead of a sword. Her shield remains extremely important regardless of what weapon you choose. Can emphasize damage and CounterAttack skills (Jack), or defensive skills (Tank). With the Karok update, the Hammer Fiona (Jack) can almost match Spear Lanns in DPS.
** Lann (Lethita in the Korean version): A highly agile [=DPS=]-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[DualWield two swords]] or a [[BifurcatedWeapon bifurcated spear]]; Lann [[FragileSpeedster relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a GlassCannon; or build for a comparatively slower, lower-damage, but more survivable LightningBruiser.

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** Fiona: A versatile warrior type, heavily to very heavily armoured, wielding a sword and [[LuckilyMyShieldWillProtectMe shield]]. Essentially a Paladin without the healing ability; ability, and a strong counterattack skill. Fiona eventually develops the ability to wield a [[DropTheHammer warhammer]] instead of a sword. Her shield remains extremely important regardless of what weapon you choose. Can emphasize damage and CounterAttack skills (Jack), or defensive skills (Tank). With the Karok update, the Hammer Fiona (Jack) can almost match Spear Lanns in DPS.
** Lann (Lethita in the Korean version): A highly agile [=DPS=]-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[DualWield two swords]] or a [[BifurcatedWeapon bifurcated spear]]; spear]]. Lann [[FragileSpeedster relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a GlassCannon; GlassCannon, or build for a comparatively slower, lower-damage, but more survivable LightningBruiser.



* AntiHero: Due to the setting's BlackAndGreyMorality, player characters are definitely anti- rather than traditional heroes. At early levels, they appear to be somewhere around Type III; but as the story progresses, it's quite clear that they're much more Type IV, and leaning toward Type V. Most of the [=NPCs=] range from Type III (Kirstie) to Type V.
* AntiPoopSocking: Originally, "silver tokens" were required for all missions outside Perilous Ruins. Players received a very limited supply of "silver tokens" per real-time week; and after running a certain number of missions in one real-time day, the token requirements start increasing. This was partially subverted by the availability of [[RevenueEnhancingDevices "crimson" and "platinum" tokens in the cash shop]]; which were used in place of silver tokens, allowing players to continue playing (platinum tokens [[BribingYourWayToVictory granting boosts to experience gain and drop rates]]). The token system was phased out with Karok's release; people with remaining tokens were compensated with NX cash.

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* AntiHero: Due to the setting's BlackAndGreyMorality, player characters are definitely anti- rather than traditional heroes. At early levels, they appear to be somewhere around Type III; III, but as the story progresses, it's quite clear that they're much more Type IV, and leaning toward Type V. Most of the [=NPCs=] range from Type III (Kirstie) to Type V.
* AntiPoopSocking: Originally, "silver tokens" were required for all missions outside Perilous Ruins. Players received a very limited supply of "silver tokens" per real-time week; week, and after running a certain number of missions in one real-time day, the token requirements start increasing. This was partially subverted by the availability of [[RevenueEnhancingDevices "crimson" and "platinum" tokens in the cash shop]]; shop]], which were used in place of silver tokens, allowing players to continue playing (platinum tokens [[BribingYourWayToVictory granting boosts to experience gain and drop rates]]). The token system was phased out with Karok's release; people with remaining tokens were compensated with NX cash.



** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation); with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from AwesomeButImpractical to AwesomeYetPractical, or at least DifficultButAwesome. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.
* AwesomeYetPractical: Two mutually-exclusive transformation skills are available to players: Paladin, which turns the character into a scion of holy strength, emphasizing defensive ability; and Dark Knight, a demonic engine of destruction that emphasizes damage.

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** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation); notation), with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from AwesomeButImpractical to AwesomeYetPractical, or at least DifficultButAwesome. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.
* AwesomeYetPractical: Two mutually-exclusive transformation skills are available to players: Paladin, which turns the character into a scion of holy strength, emphasizing defensive ability; ability, and Dark Knight, a demonic engine of destruction that emphasizes damage.



* BaitAndSwitchBoss: The White Tyrant battle starts off with a small battle against few of the Kobolds you've been fighting in previous missions. Once you defeat them, a group with a big boss-style Kobold sitting around a campfire appears; which looks at first like a typical mini-boss fight (at least half the missions have mini-boss battles). When you approach him, however, the camera zooms in on the group, they give a battle roar, and then a giant bear crashes through the wall and mauls the Kobolds.

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* BaitAndSwitchBoss: The White Tyrant battle starts off with a small battle against few of the Kobolds you've been fighting in previous missions. Once you defeat them, a group with a big boss-style Kobold sitting around a campfire appears; appears, which looks at first like a typical mini-boss fight (at least half the missions have mini-boss battles). When you approach him, however, the camera zooms in on the group, they give a battle roar, and then a giant bear crashes through the wall and mauls the Kobolds.



* BifurcatedWeapon: Lann is eventually able to wield what's called a Twin Spear; a double tipped spear (though for some reason, most look like swords) that has been separated down the middle, but is able to be reattached for most of his Smash attacks.
* BlackAndGrayMorality: Starts with FridgeHorror, below; and goes rapidly downhill from there once you unlock Ainle and Nyle's storyline missions.
* BloodierAndGorier: The dev team makes full use of the physics engine to render realistic blood splatter effects. Killing mooks, and especially bosses, often leaves persistent blood splatters on the scenery; and some parts of Ainle have large bloodstains already. Achieving a critical hit with certain skills can cause temporary blood splatters ''on your screen'', literally PaintingTheFourthWall.

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* BifurcatedWeapon: Lann is eventually able to wield what's called a Twin Spear; Spear, a double tipped spear (though for some reason, most look like swords) that has been separated down the middle, but is able to be reattached for most of his Smash attacks.
* BlackAndGrayMorality: Starts with FridgeHorror, below; below, and goes rapidly downhill from there once you unlock Ainle and Nyle's storyline missions.
* BloodierAndGorier: The dev team makes full use of the physics engine to render realistic blood splatter effects. Killing mooks, and especially bosses, often leaves persistent blood splatters on the scenery; scenery, and some parts of Ainle have large bloodstains already. Achieving a critical hit with certain skills can cause temporary blood splatters ''on your screen'', literally PaintingTheFourthWall.



* BribingYourWayToVictory: Mostly averted during the Beta period, compared to the first game; use of this trope has substantially increased for the official release. The main exception during beta was the "Goddess Grace", which is free only up to level 10, not available through an in-game source, and ''still'' the only option for solo players to revive in dungeons. Since then, a number of additional items have been added that provide boosts to player or equipment stats (the former expiring after 30 days). Other items are available which are greatly improved versions of in-game items (such as healing potions), protect equipment from breakage during upgrading/enchanting, or give ability points for improving skills.
** As of Episode 8, a new item has been released which really plays up this trope: "Blessing Stones". There are 4 types, and they are available mainly through the cash shop, although there are ways to get them in game with much more difficulty. Used for "missions" (aka dungeon crawls), three different types increase your experience point gain, ability point gain, and item drop rate; with a fourth that increases all three.

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* BribingYourWayToVictory: Mostly averted during the Beta period, compared to the first game; use game. Use of this trope has substantially increased for the official release. The main exception during beta was the "Goddess Grace", which is free only up to level 10, not available through an in-game source, and ''still'' the only option for solo players to revive in dungeons. Since then, a number of additional items have been added that provide boosts to player or equipment stats (the former expiring after 30 days). Other items are available which are greatly improved versions of in-game items (such as healing potions), protect equipment from breakage during upgrading/enchanting, or give ability points for improving skills.
** As of Episode 8, a new item has been released which really plays up this trope: "Blessing Stones". There are 4 types, and they are available mainly through the cash shop, although there are ways to get them in game with much more difficulty. Used for "missions" (aka dungeon crawls), three different types increase your experience point gain, ability point gain, and item drop rate; with a fourth that increases all three.



** As of "Labyrinth", inner armour no longer grants stat boosts, but while it did, it fully invoked this trope. For example, one set of female underwear consists of a full shirt and pants that resemble a padded motorcycle suit; while another set consists of a skimpy bikini top and bottom. Guess which one gave the higher stat boosts.

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** As of "Labyrinth", inner armour no longer grants stat boosts, but while it did, it fully invoked this trope. For example, one set of female underwear consists of a full shirt and pants that resemble a padded motorcycle suit; suit, while another set consists of a skimpy bikini top and bottom. Guess which one gave the higher stat boosts.



* ClothingDamage, BreakableWeapons: Armor can be damaged after taking successive hits, lowering your defense. It can be repaired using a repair kit; and automatically restores after the dungeon is completed, unless the damage is too great. Weapons can also be damaged, but do not break until after the dungeon is complete. All equipment has a "durability" statistic, making armor more likely to break the lower this stat is; any equipment with 0 durability must be repaired before using.
* {{Combos}}: Lann, Fiona, and Karok all have combo attacks, known as "Smashes"; which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo.

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* ClothingDamage, BreakableWeapons: Armor can be damaged after taking successive hits, lowering your defense. It can be repaired using a repair kit; kit, and automatically restores after the dungeon is completed, unless the damage is too great. Weapons can also be damaged, but do not break until after the dungeon is complete. All equipment has a "durability" statistic, making armor more likely to break the lower this stat is; any equipment with 0 durability must be repaired before using.
* {{Combos}}: Lann, Fiona, and Karok all have combo attacks, known as "Smashes"; "Smashes", which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo.



** The friendly fire actually seems to have some kind of logic system. Mobs of the same species and average size (such as gnolls) will not be able to hurt eachother with melee attacks, but ranged attacks can still hurt. Small AnkleBiter mooks like spiders and toads will not hurt one another, but larger enemies can accidentally hurt them. This entirely averted with bosses, though, which hurt everything smaller than them regardless of species. Bosses in [[DualBoss multiple boss]] missions can also hurt each other; mainly with ranged attacks.
* ContinuityNod: Fergus, the clumsy blacksmith that players of the first game loved to hate, is the blacksmith in the starting town of Colhen; and the ''only'' option for upgrading equipment and crafting certain materials, namely Ores. There are a number of side-quests involving him, and especially his [[TheAlcoholic penchant for iced strawberry brandy]].

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** The friendly fire actually seems to have some kind of logic system. Mobs of the same species and average size (such as gnolls) will not be able to hurt eachother with melee attacks, but ranged attacks can still hurt. Small AnkleBiter mooks like spiders and toads will not hurt one another, but larger enemies can accidentally hurt them. This entirely averted with bosses, though, which hurt everything smaller than them regardless of species. Bosses in [[DualBoss multiple boss]] missions can also hurt each other; other, mainly with ranged attacks.
* ContinuityNod: Fergus, the clumsy blacksmith that players of the first game loved to hate, is the blacksmith in the starting town of Colhen; Colhen, and the ''only'' option for upgrading equipment and crafting certain materials, namely Ores. There are a number of side-quests involving him, and especially his [[TheAlcoholic penchant for iced strawberry brandy]].



* CutAndPasteEnvironments: All combat is in instanced dungeons, known as "missions," set in specific regions. Each region has a limited number of landscape/room/landmark features. Each time a dungeon is generated, it uses a semi-random selection of available features. Certain missions will invariably have certain features every time, and the boss rooms are always the same for each mission; but there will also be a few randomly-generated features as well.
** This is played straight/averted with some later areas. The Ruins of Sanctity are pretty much the Perilous Ruins, with noticeable changes. Same with Hoarfrost Hollow and Depths, Prairie Entrance and the Fomorian Base. Some of the other areas are truly unique, namely Ainle, The Sewers, and Ortel Castle; but each of those reuses features for their individual missions.

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* CutAndPasteEnvironments: All combat is in instanced dungeons, known as "missions," set in specific regions. Each region has a limited number of landscape/room/landmark features. Each time a dungeon is generated, it uses a semi-random selection of available features. Certain missions will invariably have certain features every time, and the boss rooms are always the same for each mission; mission, but there will also be a few randomly-generated features as well.
** This is played straight/averted with some later areas. The Ruins of Sanctity are pretty much the Perilous Ruins, with noticeable changes. Same with Hoarfrost Hollow and Depths, Prairie Entrance and the Fomorian Base. Some of the other areas are truly unique, namely Ainle, The Sewers, and Ortel Castle; Castle, but each of those reuses features for their individual missions.



* DangerouslyShortSkirt: The [[DarkActionGirl Succubus boss]] has one, though she wears pantyhose to prevent a real PantyShot. Fiona and Evie also have armour sets that feature these; but in their case, {{Panty Shot}}s are [[MsFanservice relatively common occurrences]], depending on what underwear they're wearing. A few are see-through as well.

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* DangerouslyShortSkirt: The [[DarkActionGirl Succubus boss]] has one, though she wears pantyhose to prevent a real PantyShot. Fiona and Evie also have armour sets that feature these; these, but in their case, {{Panty Shot}}s are [[MsFanservice relatively common occurrences]], depending on what underwear they're wearing. A few are see-through as well.



* DeflectorShields: The magical version of this is Evie's main defense. The shields only seem to extend to the surface of her skin, however; since attacks can still damage her armour. (Underwear still can't be damaged; but that's most likely a result of the developers aiming for a PG-13 audience.)
** As of the "Labyrinth" expansion, Evie acquired a skill, Mana Amber, that creates a large, octahedral, crystalline shield that offers complete invulnerability for a short time. Casting time is instant, but casting cost is high. Unlike most personal shields (and her normal magical shield), the character is fully immobilized inside (curled up in a ball); although the shield itself can be knocked around by enemies. It can also be shattered by higher tier enemies.

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* DeflectorShields: The magical version of this is Evie's main defense. The shields only seem to extend to the surface of her skin, however; however, since attacks can still damage her armour. (Underwear still can't be damaged; damaged, but that's most likely a result of the developers aiming for a PG-13 audience.)
** As of the "Labyrinth" expansion, Evie acquired a skill, Mana Amber, that creates a large, octahedral, crystalline shield that offers complete invulnerability for a short time. Casting time is instant, but casting cost is high. Unlike most personal shields (and her normal magical shield), the character is fully immobilized inside (curled up in a ball); ball), although the shield itself can be knocked around by enemies. It can also be shattered by higher tier enemies.



** Spear-using Lann characters can use the "3960 Hurricane" skill; becoming a whirling dervish of death, and gaining the highest DPS in the game. The skill is highly effective at clearing a room of mooks, but against challenging bosses that aren't easily stunned, the skill is considerably less effective.
** Evie's high-powered Focus skills, such as Blind Arrow, can deal a great amount of damage at longer range than her lower-level skills or basic attack. However, the long charging time makes it very difficult to use against higher-level LightningBruiser bosses; unless in a party with a Tank to draw aggro, or combined with a "trap" skill to hold the boss long enough to set up the skill.

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** Spear-using Lann characters can use the "3960 Hurricane" skill; skill, becoming a whirling dervish of death, and gaining the highest DPS in the game. The skill is highly effective at clearing a room of mooks, but against challenging bosses that aren't easily stunned, the skill is considerably less effective.
** Evie's high-powered Focus skills, such as Blind Arrow, can deal a great amount of damage at longer range than her lower-level skills or basic attack. However, the long charging time makes it very difficult to use against higher-level LightningBruiser bosses; bosses, unless in a party with a Tank to draw aggro, or combined with a "trap" skill to hold the boss long enough to set up the skill.



* AnEntrepreneurIsYou: While players cannot hold individual businesses as in the original game; they can make a lot of gold by selling high-quality-crafted, upgraded, and enchanted armor and weapons, food, and high-demand drops at the marketplace.

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* AnEntrepreneurIsYou: While players cannot hold individual businesses as in the original game; game, they can make a lot of gold by selling high-quality-crafted, upgraded, and enchanted armor and weapons, food, and high-demand drops at the marketplace.



* FakeLongevity: As with many MMORPG games, there are a few examples of this; although some may be more appropriately classed as FakeBalance. To be fair, some examples may be intended as AntiPoopSocking devices.

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* FakeLongevity: As with many MMORPG games, there are a few examples of this; this, although some may be more appropriately classed as FakeBalance. To be fair, some examples may be intended as AntiPoopSocking devices.



** Crafting skills (known as "Expertise" in-game) use a similar mechanic. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill; certain special items are required for the final "test" crafting. These items are available only from a specific NPC, who will provide a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are required for the first level alone; with higher levels requiring more.
** Multiple side quests involve [[TwentyBearAsses collecting a large number of rare item drops]]; some of which can only be obtained from [[RewardingVandalism randomly smashing up the scenery]]. There is [[GuideDangIt nothing in the game that tells you this]]; although it's easy to find out from other players.
** Other side quests involve collecting items from creatures (typically minibosses) that also spawn extremely rarely. Few of these are necessary for advancing the main storyline; but some are the only way to acquire higher-level equips.

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** Crafting skills (known as "Expertise" in-game) use a similar mechanic. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill; skill, certain special items are required for the final "test" crafting. These items are available only from a specific NPC, who will provide a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are required for the first level alone; alone, with higher levels requiring more.
** Multiple side quests involve [[TwentyBearAsses collecting a large number of rare item drops]]; drops]], some of which can only be obtained from [[RewardingVandalism randomly smashing up the scenery]]. There is [[GuideDangIt nothing in the game that tells you this]]; this]], although it's easy to find out from other players.
** Other side quests involve collecting items from creatures (typically minibosses) that also spawn extremely rarely. Few of these are necessary for advancing the main storyline; storyline, but some are the only way to acquire higher-level equips.



* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game; but he relies almost entirely on his dodge skill for defense, as he only gets [[WithAHerring weak cloth armour]]. He can develop the ability to wear heavier armour fairly quickly, becoming more resilient; but still remaining fairly fragile. With the right skill build; can develop into a LightningBruiser at high levels.
* FreewareGames: Unlike some {{Allegedly Free Game}}s, ''Vindictus'' is truly free to play; with all game content available to free players. Fancy underwear and other cosmetic avatar goodies are only available in the cash shop. There are also a number of play-enhancing items and equips available in the cash shop which can give players significant advantages; but none of them are [[GameBreaker game breakers]] or otherwise necessary. See BribingYourWayToVictory above, and RevenueEnhancingDevices below.

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* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game; game, but he relies almost entirely on his dodge skill for defense, as he only gets [[WithAHerring weak cloth armour]]. He can develop the ability to wear heavier armour fairly quickly, becoming more resilient; resilient, but still remaining fairly fragile. With the right skill build; build, can develop into a LightningBruiser at high levels.
* FreewareGames: Unlike some {{Allegedly Free Game}}s, ''Vindictus'' is truly free to play; play, with all game content available to free players. Fancy underwear and other cosmetic avatar goodies are only available in the cash shop. There are also a number of play-enhancing items and equips available in the cash shop which can give players significant advantages; advantages, but none of them are [[GameBreaker game breakers]] or otherwise necessary. See BribingYourWayToVictory above, and RevenueEnhancingDevices below.



* {{Griefer}}: Although the game is designed to prevent most forms of it (you can't attack other players, and NinjaLooting is impossible,) one particularly insidious design oversight is the inclusion of instant death traps that can be activated by monsters ''or players''. In theory, players can activate them to kill the monsters; or their fellow group members who have foolishly run under that spiky ceiling, thinking it's safe now.

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* {{Griefer}}: Although the game is designed to prevent most forms of it (you can't attack other players, and NinjaLooting is impossible,) one particularly insidious design oversight is the inclusion of instant death traps that can be activated by monsters ''or players''. In theory, players can activate them to kill the monsters; monsters, or their fellow group members who have foolishly run under that spiky ceiling, thinking it's safe now.



* ItemCrafting: Since gold dropped from enemies is negligible compared to loot drops and quest rewards, the vast majority of weapon and equipment aquisition revolves around giving your hard-earned leather and ores to {{NPC}}s. As of the Labyrinth expansion, players can craft their own equipment. The cost (in items and gold) to craft individual pieces is lower than for NPC-crafted gear; but takes a whole lot more of both to improve crafting skills enough to make higher-level gear, making it more expensive in the long run. Player-crafted gear does have the advantage of being higher quality (better durability and stats), so YMMV whether it's worth the effort.

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* ItemCrafting: Since gold dropped from enemies is negligible compared to loot drops and quest rewards, the vast majority of weapon and equipment aquisition revolves around giving your hard-earned leather and ores to {{NPC}}s. As of the Labyrinth expansion, players can craft their own equipment. The cost (in items and gold) to craft individual pieces is lower than for NPC-crafted gear; gear, but takes a whole lot more of both to improve crafting skills enough to make higher-level gear, making it more expensive in the long run. Player-crafted gear does have the advantage of being higher quality (better durability and stats), so YMMV whether it's worth the effort.



* KnightTemplar: Gwynn is the first you meet; and most of the rest of the Royal Army you meet are even moreso.

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* KnightTemplar: Gwynn is the first you meet; meet, and most of the rest of the Royal Army you meet are even moreso.



* LightningBruiser: WolfPackBoss Black Breeze in Perilous Ruins is the first example of this, although he and his buddies can be easily stunned with spears or {{Improvised Weapon}}s. The first really nasty example is the Blood Lord in Ainle; who is not only very fast, but also [[TeleportSpam teleports constantly]] as well.

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* LightningBruiser: WolfPackBoss Black Breeze in Perilous Ruins is the first example of this, although he and his buddies can be easily stunned with spears or {{Improvised Weapon}}s. The first really nasty example is the Blood Lord in Ainle; Ainle, who is not only very fast, but also [[TeleportSpam teleports constantly]] as well.



** Evie's quick evasion skill, [[DeflectorShields magic shield]], slow-but-powerful ranged magic attack, and healing ability make her the strongest starting character against the early game's MightyGlacier bosses. Later, once LightningBruiser bosses begin to dominate, the slow casting time of her more powerful skills becomes a major handicap, as does her inability to wear heavy armour when faced with bosses who can destroy half or more of her magic shield in a single blow. She does have some skills to compensate; but they're tricky to use, and cost a huge amount of stamina.
** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills; they can stand up to later game bosses much more easily than Evie; and Karok's special attacks can cause massive amounts of damage. Lann is pretty much the only linear character in the game.

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** Evie's quick evasion skill, [[DeflectorShields magic shield]], slow-but-powerful ranged magic attack, and healing ability make her the strongest starting character against the early game's MightyGlacier bosses. Later, once LightningBruiser bosses begin to dominate, the slow casting time of her more powerful skills becomes a major handicap, as does her inability to wear heavy armour when faced with bosses who can destroy half or more of her magic shield in a single blow. She does have some skills to compensate; compensate, but they're tricky to use, and cost a huge amount of stamina.
** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills; skills, they can stand up to later game bosses much more easily than Evie; Evie, and Karok's special attacks can cause massive amounts of damage. Lann is pretty much the only linear character in the game.



* MarathonLevel: Resenlian's Labyrinth; which also features CopyAndPasteEnvironments.

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* MarathonLevel: Resenlian's Labyrinth; Labyrinth, which also features CopyAndPasteEnvironments.



* NostalgiaLevel: Mabinogi fans are greeted by a quite familiar enemy in Episode 8. One of the raid bosses of the episode is none other than [[spoiler:Glas Ghaibhleann, Generation 1's final boss from the original game.]] The Succubus also returns; although there's only one of her this time.
* NoticeThis: Evil cores and [[RewardingVandalism drops from smashed scenery]] have [[{{Anvilicious}} big yellow arrows]] that say "'''Get!'''"; and enemy corpses that you can knock an evil core out of have red arrows that say "'''Finish!'''"
* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this; and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.
* [[OnlySaneMan Only Sane Woman]]: Shayla is a definite Type 3; being the only one who truly understands what's going on; and isn't obsessed with politics, religion, conspiracies, personal issues, or booze. Rather than fighting to change things, she just sits back and uses the situation to her own financial advantage.

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* NostalgiaLevel: Mabinogi fans are greeted by a quite familiar enemy in Episode 8. One of the raid bosses of the episode is none other than [[spoiler:Glas Ghaibhleann, Generation 1's final boss from the original game.]] The Succubus also returns; returns, although there's only one of her this time.
* NoticeThis: Evil cores and [[RewardingVandalism drops from smashed scenery]] have [[{{Anvilicious}} big yellow arrows]] that say "'''Get!'''"; "'''Get!'''", and enemy corpses that you can knock an evil core out of have red arrows that say "'''Finish!'''"
* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this; this, and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.
* [[OnlySaneMan Only Sane Woman]]: Shayla is a definite Type 3; 3, being the only one who truly understands what's going on; on, and isn't obsessed with politics, religion, conspiracies, personal issues, or booze. Rather than fighting to change things, she just sits back and uses the situation to her own financial advantage.



* PaletteSwap: Although common in ''Mabiniogi'', it is mostly averted in ''Vindictus''. Low level mooks in Perilous Ruins and Hoarfrost Hollow are divided mainly into melee, strong melee, and ranged damage types; but there are significant differences in their AI patterns. From Ainle onward, additional mook types are added, with substantially different attack styles (including suicide bombers). By contrast, spiders and wisps are essentially identical throughout the game.

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* PaletteSwap: Although common in ''Mabiniogi'', it is mostly averted in ''Vindictus''. Low level mooks in Perilous Ruins and Hoarfrost Hollow are divided mainly into melee, strong melee, and ranged damage types; types, but there are significant differences in their AI patterns. From Ainle onward, additional mook types are added, with substantially different attack styles (including suicide bombers). By contrast, spiders and wisps are essentially identical throughout the game.



* PsychoSerum: Two kinds. Night Shade is an herb that can be distilled into a potion to make whoever drinks it FeelNoPain. There's also a more potent variant called [[ThePowerOfBlood Bloody Shade]], which some of the bosses eat to [[TurnsRed significantly upgrade all of their attacks until it wears off]]. You get to test out the stuff yourself at one point; using it doubles your attack power, letting you plow through enemies like no tomorrow...[[AwesomeButImpractical until you bleed out from the constant hemorrhage it inflicts on you.]] And that's not the worst of it: in Episode 8 you end up fighting [[spoiler:Ingkells and his men, who [[PowerIncontinence overdosed on Bloody Shade]] and [[BodyHorror mutated into berserk, mindless monsters.]]]] The Bloody Shade plant itself also qualifies as nightmarish: it's grown by watering Night Shade with [[AlienBlood Fomorian blood]], looks like a misshapen fetus [[EyesDoNotBelongThere with one eye]], and [[HighPressureBlood bursts into a blood-like liquid at the slightest touch.]]

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* PsychoSerum: Two kinds. Night Shade is an herb that can be distilled into a potion to make whoever drinks it FeelNoPain. There's also a more potent variant called [[ThePowerOfBlood Bloody Shade]], which some of the bosses eat to [[TurnsRed significantly upgrade all of their attacks until it wears off]]. You get to test out the stuff yourself at one point; point, using it doubles your attack power, letting you plow through enemies like no tomorrow...[[AwesomeButImpractical until you bleed out from the constant hemorrhage it inflicts on you.]] And that's not the worst of it: in Episode 8 you end up fighting [[spoiler:Ingkells and his men, who [[PowerIncontinence overdosed on Bloody Shade]] and [[BodyHorror mutated into berserk, mindless monsters.]]]] The Bloody Shade plant itself also qualifies as nightmarish: it's grown by watering Night Shade with [[AlienBlood Fomorian blood]], looks like a misshapen fetus [[EyesDoNotBelongThere with one eye]], and [[HighPressureBlood bursts into a blood-like liquid at the slightest touch.]]



* RainbowPimpGear: Unlike ''Mabinogi'', there is no function for choosing colours for equips during crafting. All colours are generated randomly. There is a dye function that uses in-game currency; but it's also completely random, and gets very expensive to use for higher-level gear. Fortunately, there are limits on available colours for any particular equip, combined with RealIsBrown as noted below; which means you won't end up looking ''too'' clownish.
** As of the Titan expansion, [[RevenueEnhancingDevices cash shop]] "dye ampoules" have been added. These provide a semi-random selection of colours, and include far more vibrant colour than the dye shop; partially averting RealIsBrown. One side effect of the brighter colours is that players can now deliberately create seriously clownish-looking RainbowPimpGear.

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* RainbowPimpGear: Unlike ''Mabinogi'', there is no function for choosing colours for equips during crafting. All colours are generated randomly. There is a dye function that uses in-game currency; currency, but it's also completely random, and gets very expensive to use for higher-level gear. Fortunately, there are limits on available colours for any particular equip, combined with RealIsBrown as noted below; below, which means you won't end up looking ''too'' clownish.
** As of the Titan expansion, [[RevenueEnhancingDevices cash shop]] "dye ampoules" have been added. These provide a semi-random selection of colours, and include far more vibrant colour than the dye shop; shop, partially averting RealIsBrown. One side effect of the brighter colours is that players can now deliberately create seriously clownish-looking RainbowPimpGear.



* RealIsBrown: This is more due to the Source engine than an artistic choice; although being set in a CrapsackWorld, this may be at least partially deliberate. And, in the case of Rocheste, real is apparently a sort of sickly green.
** As noted above, the new dye options allow for much brighter colours; making some characters look almost cartoonish against the gritty background.

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* RealIsBrown: This is more due to the Source engine than an artistic choice; choice, although being set in a CrapsackWorld, this may be at least partially deliberate. And, in the case of Rocheste, real is apparently a sort of sickly green.
** As noted above, the new dye options allow for much brighter colours; colours, making some characters look almost cartoonish against the gritty background.



* RevenueEnhancingDevices: Although all of the main game content is available for free, items granting stat bonuses, better-quality versions of game items, additional storage slots, and cosmetic items are available in the premium cash shop. Most of these are time-limited, expiring in 30 to 90 days; but a few can be taken permanently, for a higher cost.

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* RevenueEnhancingDevices: Although all of the main game content is available for free, items granting stat bonuses, better-quality versions of game items, additional storage slots, and cosmetic items are available in the premium cash shop. Most of these are time-limited, expiring in 30 to 90 days; days, but a few can be taken permanently, for a higher cost.



** There are even several titles available that depend on smashing a large number of certain items; or picking up a large number of drops from smashed items.

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** There are even several titles available that depend on smashing a large number of certain items; items, or picking up a large number of drops from smashed items.



* SchizoTech: The entire world seems to be in a pre-medieval state; except for quite a number of suspicious examples, below. Possibly justified as AWizardDidIt and/or {{Magitek}}. {{Lampshaded}}, as the player is given several quests to investigate the various out-of-place technologies.

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* SchizoTech: The entire world seems to be in a pre-medieval state; state, except for quite a number of suspicious examples, below. Possibly justified as AWizardDidIt and/or {{Magitek}}. {{Lampshaded}}, as the player is given several quests to investigate the various out-of-place technologies.



* SquishyWizard: Averted by Evie at low levels, thanks to her strong magical shield and fairly weak bosses. At higher levels, when bosses start using more high-powered special attacks, and {{Lightning Bruiser}}s become more common, she gets substantially squishier. Building skills that allow her to use heavier armour reduce her squishiness; but she has to sacrifice attack power to do so, as she gets substantial boosts to her damage from [[StatSticks her cloth armour]], and she's still weaker on defense than FragileSpeedster Lann.
** As of the "Labyrinth" release, her magical shield was made into a passive skill which can be levelled, dramatically improving her defense at higher levels; but still leaving her weaker than other characters, due to her reliance on cloth armour for stat boosts.

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* SquishyWizard: Averted by Evie at low levels, thanks to her strong magical shield and fairly weak bosses. At higher levels, when bosses start using more high-powered special attacks, and {{Lightning Bruiser}}s become more common, she gets substantially squishier. Building skills that allow her to use heavier armour reduce her squishiness; squishiness, but she has to sacrifice attack power to do so, as she gets substantial boosts to her damage from [[StatSticks her cloth armour]], and she's still weaker on defense than FragileSpeedster Lann.
** As of the "Labyrinth" release, her magical shield was made into a passive skill which can be levelled, dramatically improving her defense at higher levels; levels, but still leaving her weaker than other characters, due to her reliance on cloth armour for stat boosts.



* TheSmurfettePrinciple: Notable aversion: the first three characters released include two female and one male, so there were more female than male characters in the game. Further averted by the fact that the two female characters consist of a mage who is easily the most powerful character at low levels; and a ''tank''.
** With the release of Karok, the ratio is roughly equal. The release of Kai will provide an additional male character; but, as noted, this trope is still fully averted.
* StatSticks: Most of Evie's armor. As of the Labyrinth expansion, Evie can no longer use her staff as a melee weapon (magic attacks only); so the staff becomes a literal [[StatSticks stat stick]].

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* TheSmurfettePrinciple: Notable aversion: the first three characters released include two female and one male, so there were more female than male characters in the game. Further averted by the fact that the two female characters consist of a mage who is easily the most powerful character at low levels; levels, and a ''tank''.
** With the release of Karok, the ratio is roughly equal. The release schedule of Kai will provide an additional male character; but, as noted, this trope players has alternated boy-girl for the most part, so there is still fully averted.
only ever one more boy or girl than the other. Currently, there are two girls and three boys in the North American version, but Korea is releasing another female character.
* StatSticks: Most of Evie's armor. As of the Labyrinth expansion, Evie can no longer use her staff as a melee weapon (magic attacks only); only), so the staff becomes a literal [[StatSticks stat stick]].



* UnusableEnemyEquipment: A whole hell of a lot of it. Only a tiny handful of enemy equipment drops are actually usable; and those are commonly weaker than similar-level crafted equipment. However, enemy equipment drops are necessary for crafting new player equipment.

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* UnusableEnemyEquipment: A whole hell of a lot of it. Only a tiny handful of enemy equipment drops are actually usable; usable, and those are commonly weaker than similar-level crafted equipment. However, enemy equipment drops are necessary for crafting new player equipment.



* WhatMeasureIsANonCute: Subverted with the Guardian Spider in the prologue; and Tieve's love for spiders in general. There is even a quest to aquire a spider egg for Tieve to hatch and raise as a pet.

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* WhatMeasureIsANonCute: Subverted with the Guardian Spider in the prologue; prologue, and Tieve's love for spiders in general. There is even a quest to aquire a spider egg for Tieve to hatch and raise as a pet.



* WolfpackBoss: Most notably, the "Revenge" mission from Perilous Ruins; which involves fighting two bosses, one melee and one ranged, at the same time. Another unlockable mission in that region has you battling Black Breeze and his two buddies, who are LightningBruiser werewolves that define ThatOneBoss.

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* WolfpackBoss: Most notably, the "Revenge" mission from Perilous Ruins; Ruins, which involves fighting two bosses, one melee and one ranged, at the same time. Another unlockable mission in that region has you battling Black Breeze and his two buddies, who are LightningBruiser werewolves that define ThatOneBoss.



** A few armour and clothing sets noticibly enhance female characters' bustlines, most infamously the "Homebound" clothing set; putting them within reach of this trope. Most of these are uncommon, however, as they're essentially low-level gear that can only be aquired with high-level crafting skills or by paying exhorbitant amounts of gold in the marketplace.

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** A few armour and clothing sets noticibly enhance female characters' bustlines, most infamously the "Homebound" clothing set; set, putting them within reach of this trope. Most of these are uncommon, however, as they're essentially low-level gear that can only be aquired with high-level crafting skills or by paying exhorbitant amounts of gold in the marketplace.



* ZettaiRyouiki: Evie's outfits frequently have short skirts or hotpants; often with stockings reaching from mid-calf up to mid-thigh (or higher). Some premium shop female underwear sets also have stockings, which can create this effect for armour sets that feature short skirts (common at higher levels for both Evie and Fiona).

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* ZettaiRyouiki: Evie's outfits frequently have short skirts or hotpants; hotpants, often with stockings reaching from mid-calf up to mid-thigh (or higher). Some premium shop female underwear sets also have stockings, which can create this effect for armour sets that feature short skirts (common at higher levels for both Evie and Fiona).

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While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using {{Valve}}'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using {{Valve}}'s [[Creator/ValveSoftware Valve]]'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using {{Valve}}'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of {{Dynasty Warriors}} and ''VideoGame/MonsterHunter'', with just a pinch of ''[[DemonsSouls Demon's Souls]]''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using {{Valve}}'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of {{Dynasty Warriors}} ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''[[DemonsSouls Demon's Souls]]''.''VideoGame/DemonsSouls''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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[[redirect:Main/{{Vindictus}}]]

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[[redirect:Main/{{Vindictus}}]][[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/Vindictus_Logo_19.jpg]]
''Vindictus'', known as ''Mabinogi: Heroes'' in the original Korean version, is the Prequel to ''VideoGame/{{Mabinogi}}'' produced by [=DevCat=] Studios and distributed by Nexon USA. The storyline takes place during the period of ''Mabinogi'''s history referred to in-game as the "[[GreatOffscreenWar Fomor Wars]]", which forms the backdrop for most of the original game's storyline quests. The land that the ''Vindictus'' storyline takes place in [[spoiler: what becomes the dark, hostile "Another World" of the original game]].

While set in the same world, this is a [[DarkerAndEdgier darker]] and [[BloodierAndGorier bloodier]] version, using {{Valve}}'s Source [[GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of {{Dynasty Warriors}} and ''VideoGame/MonsterHunter'', with just a pinch of ''[[DemonsSouls Demon's Souls]]''. Also differing from ''Mabinogi''; ''Vindictus'' is far more story-driven; and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game; and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

While absent up to this point; as of the the "Rocheste Royal Cadet" expansion some of ''Mabinogi'''s "life skills" have been added to the game. These are predominantly crafting skills such as blacksmithing and tailoring; and are only available in the city of Rocheste, where they are obtained and trained similarly to combat skills. Despite this, combat is still the dominant focus of the game, and the crafting system is rudimentary by comparison to the original game.

Unlike the first game, and most {{MMORPG}}s for that matter, there are few common areas outside of towns; and no common combat areas. All fighting takes place in instanced dungeons that allow only small player parties of 1-4 to enter (though there are also raid instances such as the White Tyrant mission in Hoarfrost Hollow that allow for parties of up to 6-10 people).

----
!!Provides Examples Of:

* TheAlcoholic: Fergus. There is an entire side quest revolving around his heavy drinking. This actually goes a long way toward explaining his character in [[MabinogiFantasyLife the original game]].
* AllYourPowersCombined: Craftsman Colru takes on the abilities of the four smaller golems that make him.
* AnAdventurerIsYou and CommonCharacterClasses: Unlike the original game, ''Vindictus'' uses the common game character tropes. All players use one of 5 standard archetypes, slightly modified, as noted below. Some skill customization is possible, but primarily regarding weapons and armor, with a few exceptions. Each one will branch into one of two or three paths, depending on which skills are emphasized. Similar to the original game, all characters are capable of maxing out all skills available to them, effectively building a limited sort of hybrid character. This takes a considerably larger amount of time and effort, however, and most players concentrate on a more traditional build.
** Fiona: A versatile warrior type, heavily to very heavily armoured, wielding a sword and [[LuckilyMyShieldWillProtectMe shield]]. Essentially a Paladin without the healing ability; and a strong counterattack skill. Fiona eventually develops the ability to wield a [[DropTheHammer warhammer]] instead of a sword. Her shield remains extremely important regardless of what weapon you choose. Can emphasize damage and CounterAttack skills (Jack), or defensive skills (Tank). With the Karok update, the Hammer Fiona (Jack) can almost match Spear Lanns in DPS.
** Lann (Lethita in the Korean version): A highly agile [=DPS=]-oriented character who uses devastating combo attacks. Lightly to heavily armored and wielding [[DualWield two swords]] or a [[BifurcatedWeapon bifurcated spear]]; Lann [[FragileSpeedster relies more on evasion than armor]], and is the fastest character. Can emphasize high-speed high-damage skills, making him something of a GlassCannon; or build for a comparatively slower, lower-damage, but more survivable LightningBruiser.
** Evie (Evy in the Korean version): Probably the most flexible character. A mage who barely escapes being a SquishyWizard by virtue of a strong magical shield. Although theoretically capable of heavy armor, building the necessary skills is quite difficult, and she is typically barely to lightly armored. Evie starts out wielding a [[SimpleStaff staff]], and later on has the option to wield a SinisterScythe. Depending on skill build, typically functions as a Nuker and Healer (staff-wielding and emphasis on magic skills), or a Jack (scythe-wielding and emphasis on damage and defense skills). As of the "Labyrinth" expansion, Evie's staff powers were changed, putting more emphasis on magic attack and defense, and somewhat nerfing her healing ability.
** Karok (Kalok in the Korean version): Karok is a [[OurGiantsAreBigger large humanoid]], who functions as a Tank. He prefers very-heavy armor, and wields a ''[[TelephonePolearm battle pillar]]''. Slow, but capable of absorbing a great deal of damage, and is a badass when it comes to grappling attacks, even putting the moves on bosses! Skill builds can emphasize [[MightyGlacier damage-dealing abilities]], or grappling and defense. Word is that some of his flashier skills are [[AwesomeButImpractical rather weak]].
** Kai (Kay in the Korean version): Kai is a lightly to heavily armored Ranger wielding a [[TheArcher bow]]. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot).
** Vella: The HotterAndSexier dual-wielding girl who can counterattack projectiles even Fiona can't block, and has an attack style reminiscent of a cross between Lann and Fiona, where she dash attacks around the enemy.
* AnimatedArmor: Knights in Ortel Castle. Quite a few players have trouble fighting them in groups.
* AntiHero: Due to the setting's BlackAndGreyMorality, player characters are definitely anti- rather than traditional heroes. At early levels, they appear to be somewhere around Type III; but as the story progresses, it's quite clear that they're much more Type IV, and leaning toward Type V. Most of the [=NPCs=] range from Type III (Kirstie) to Type V.
* AntiPoopSocking: Originally, "silver tokens" were required for all missions outside Perilous Ruins. Players received a very limited supply of "silver tokens" per real-time week; and after running a certain number of missions in one real-time day, the token requirements start increasing. This was partially subverted by the availability of [[RevenueEnhancingDevices "crimson" and "platinum" tokens in the cash shop]]; which were used in place of silver tokens, allowing players to continue playing (platinum tokens [[BribingYourWayToVictory granting boosts to experience gain and drop rates]]). The token system was phased out with Karok's release; people with remaining tokens were compensated with NX cash.
** The ability point system also discourages extended grinding, at least at low levels. The number of ability points received from completing missions is reduced each time the mission is completed -- to zero for the Perilous Ruins beginner missions, five for the lowest-level post-beginner missions, and continuing upward as the mission level increases. Early on, players obtain a skill called Meditation, which awards ability points after a certain amount of time. At the starting level, this is 1 point every real-time hour (the time interval can be reduced by levelling the skill, though this could be considered AwesomeButImpractical as ranking it is extremely AP-intensive. Rank A would take a little over a year to pay off.).
* AnyoneCanDie: Late-game story is really starting to veer this way.
* AprilFoolsDay: The April Fools 2011 event involved a MassiveMultiplayerCrossover with various {{Valve}} series such as VideoGame/TeamFortress2 and VideoGame/{{Portal}}.
* AwesomeButImpractical: Karok's boss moves (Boss Bash and Clash), while they are damned fun to pull off in the earlier boss battles, are considered garbage by the fanbase due to gradually losing their effectiveness in comparison to normal attacks and smashes and many later-game bosses being immune to them.
** A number of high-powered or unique skills seem to fall under this trope for all character types. However, as of the Episode 7 expansion, all skills are capped well below maximum. The current highest rank achievable for any skill is 6 (skill ranks range from F at lowest to 1 at highest, in what appears to be reverse hexadecimal notation); with many of the flashier skills capped much lower (typically A, but as low as C in some cases). New episodes are expected to raise or remove the caps, allowing many of these skills to move from AwesomeButImpractical to AwesomeYetPractical, or at least DifficultButAwesome. For example, raising the skill rank on Karok's Boss Bash (currently capped at rank A) may allow him to use it on some higher-level bosses which are currently immune.
* AwesomeYetPractical: Two mutually-exclusive transformation skills are available to players: Paladin, which turns the character into a scion of holy strength, emphasizing defensive ability; and Dark Knight, a demonic engine of destruction that emphasizes damage.
** Paladin and Dark Knight have been nerfed with the coming of Karok, but AwesomeYetPractical is still in effect. Taken UpToEleven with the Second Forms (called ''White Knight'' and ''Black Knight'' respectively) which not only makes you look more impressive, but gives you access to even more devastating skills that look even cooler.
* BagOfSharing: A minor form in the basic loot drops, known in-game as 'evil cores', which will not disappear until every party member has had their chance to grab from it. Cash shop users who buy items which increase their Luck will have a chance to get 'lucky cores' which are white as opposed to black and are only accessible to the person who triggered the drop (excluding bosses).
* BaitAndSwitchBoss: The White Tyrant battle starts off with a small battle against few of the Kobolds you've been fighting in previous missions. Once you defeat them, a group with a big boss-style Kobold sitting around a campfire appears; which looks at first like a typical mini-boss fight (at least half the missions have mini-boss battles). When you approach him, however, the camera zooms in on the group, they give a battle roar, and then a giant bear crashes through the wall and mauls the Kobolds.
* BarrierMaiden: Tieve is initially set up to be this. After all, she is an oracle maiden from the starting town who greets you after passing out, and is worried about the fact that she has never heard the goddess's voice. However, in Chapter 7, we learn that another oracle by the name of Seanna is supposed to be the chosen maiden, who we rescue from the AbsurdlySpaciousSewers. [[spoiler: This is a DoubleSubversion, as it seems the clergy are working against the prophesy. If they actually achieve the prophesy, they won't be needed any more and will no longer have the power they have now.]]
* {{BFS}}: While none of the characters available at this time have one as a default weapon, some bosses do use them, and drop them when killed, allowing characters to pick up and play with them. Karok the Giant wields a massive TelephonePolearm as his default weapon.
* {{Bishonen}}: All Lann characters. Kai is also expected to fit this trope when released.
* BifurcatedWeapon: Lann is eventually able to wield what's called a Twin Spear; a double tipped spear (though for some reason, most look like swords) that has been separated down the middle, but is able to be reattached for most of his Smash attacks.
* BlackAndGrayMorality: Starts with FridgeHorror, below; and goes rapidly downhill from there once you unlock Ainle and Nyle's storyline missions.
* BloodierAndGorier: The dev team makes full use of the physics engine to render realistic blood splatter effects. Killing mooks, and especially bosses, often leaves persistent blood splatters on the scenery; and some parts of Ainle have large bloodstains already. Achieving a critical hit with certain skills can cause temporary blood splatters ''on your screen'', literally PaintingTheFourthWall.
** {{Bowdlerized}} in the North American release. While the blood isn't quite gone, it's turned into a black stream, so as to not quite resemble blood.
* BossRush: Several missions in several regions. Notable mention goes to ''Prepare for Counterattack'' in Hoarfrost Hollow, as it is the first BossRush mission. Other notable BossRush missions are ''The Blood Prince'' (Ainle), ''The Unveiling Truth'' (Ainle), and ''Proof of Courage'' (Hoarfrost Depths).
** Also includes all Gauntlets, which pit your team against bosses from the region until you face the end boss. The bosses will have a random "title" prefix which adds special characteristics -- such as extremely high resistance to magic attacks, dealing more and taking less damage from either males or females, inflicting poison, moving several times faster, or the ability to spawn mooks from that zone which also have a chance of getting randomized prefixes of their own.
* BreathWeapon: The Blood Lord and Irukul are the most notable examples.
* BribingYourWayToVictory: Mostly averted during the Beta period, compared to the first game; use of this trope has substantially increased for the official release. The main exception during beta was the "Goddess Grace", which is free only up to level 10, not available through an in-game source, and ''still'' the only option for solo players to revive in dungeons. Since then, a number of additional items have been added that provide boosts to player or equipment stats (the former expiring after 30 days). Other items are available which are greatly improved versions of in-game items (such as healing potions), protect equipment from breakage during upgrading/enchanting, or give ability points for improving skills.
** As of Episode 8, a new item has been released which really plays up this trope: "Blessing Stones". There are 4 types, and they are available mainly through the cash shop, although there are ways to get them in game with much more difficulty. Used for "missions" (aka dungeon crawls), three different types increase your experience point gain, ability point gain, and item drop rate; with a fourth that increases all three.
** Though almost all of these things can be gotten by any player, they just have to work a bit harder. The only exceptions are "Goddess Grace" (since you can just keep on paying to revive til you win) and the NX cash tokens. Fortunately, the token system was removed.
* BroadStrokes: The game chronicles the BackStory of ''{{Mabinogi}}''. The legends probably don't mention the heroes having hundreds of identical clones running around town or completing the same battles dozens of times...
* CallForward: Being a prequel to ''MabinogiFantasyLife'', there are quite a few of these, such as blacksmith [[ContinuityNod Fergus]]. Players of the first game will also recognize Tieve's Oracle dress as [[spoiler: the goddess Morrighan's dress]].
* ChainmailBikini, ThongOfShielding, {{Stripperiffic}}, BareYourMidriff, CleavageWindow: Unlike ''Mabinogi'', ''Vindictus'' fully embraces these tropes, especially for its female characters. Not so much with the early equipment, but increasingly with higher-ranking gear. This is turned UpToEleven with the premium shop "inner armor" (aka. underwear) for the female characters. Some of the high-level cloth armour sets for Evie look far more like lingerie than any sort of practical combat apparel.
** As of "Labyrinth", inner armour no longer grants stat boosts, but while it did, it fully invoked this trope. For example, one set of female underwear consists of a full shirt and pants that resemble a padded motorcycle suit; while another set consists of a skimpy bikini top and bottom. Guess which one gave the higher stat boosts.
* ChargedAttack: All characters receive "Special Points" ([=SP=]) skills after levelling up and/or completing certain quests. These are of the "Collect" type, and require damaging enemies and stealing their life-force to fill up an [[ChargeMeter SP gauge]], either partially or completely. Once the gauge has been filled to a certain level (there are 4 levels), SP skills become available. Using a SP skill depletes a certain portion of the gauge, requiring it to be re-filled. Evie, Fiona, and Lann also can also aquire skills that give them "Hold" type charged attacks.
** Evie, when wielding a staff, has "Focus" skills. There are four progressive charge levels, each requiring longer charging times, with different skills avaialable at each level. The time it takes to charge her most powerful skills makes them vary between DifficultButAwesome and AwesomeButImpractical, depending on the particular Boss, and whether she's in a party or solo.
** Lann and Fiona gain simple versions with their alternate weapons (spear and hammer, respectively). Activating the charge infuses their weapons with additional damage-dealing capability for limited time.
** Ranger Kai, although not yet released, is expected to use a ChargedAttack mechanic similar to Evie's Focus skills. Ranger bosses already use this type of ChargedAttack for high-powered and multiple-arrow ranged attacks.
* CherryTapping: Some of the bosses have bonus quests to finish them off with a kick, your weakest attack. A number of titles also involve kicking things to death.
* ClimaxBoss: [[spoiler:Glas Ghaibhleann, the final boss of Ainle.]]
* ClothingDamage, BreakableWeapons: Armor can be damaged after taking successive hits, lowering your defense. It can be repaired using a repair kit; and automatically restores after the dungeon is completed, unless the damage is too great. Weapons can also be damaged, but do not break until after the dungeon is complete. All equipment has a "durability" statistic, making armor more likely to break the lower this stat is; any equipment with 0 durability must be repaired before using.
* {{Combos}}: Lann, Fiona, and Karok all have combo attacks, known as "Smashes"; which enables a special, high-powered attack to be triggered after a sequence of normal attacks are made. The type and power of the smash attack depends on how many normal attacks are made before triggering the combo.
* ConservationOfNinjutsu: Thoroughly and painfully averted. Even with bosses. On the other hand, the mass attacks mean that enemies can die to [[FriendlyFireIndex friendly fire]].
** The friendly fire actually seems to have some kind of logic system. Mobs of the same species and average size (such as gnolls) will not be able to hurt eachother with melee attacks, but ranged attacks can still hurt. Small AnkleBiter mooks like spiders and toads will not hurt one another, but larger enemies can accidentally hurt them. This entirely averted with bosses, though, which hurt everything smaller than them regardless of species. Bosses in [[DualBoss multiple boss]] missions can also hurt each other; mainly with ranged attacks.
* ContinuityNod: Fergus, the clumsy blacksmith that players of the first game loved to hate, is the blacksmith in the starting town of Colhen; and the ''only'' option for upgrading equipment and crafting certain materials, namely Ores. There are a number of side-quests involving him, and especially his [[TheAlcoholic penchant for iced strawberry brandy]].
* CounterAttack: One of Fiona's key skills, allowing her to unleash a powerful attack after guarding against an enemy's attack. It eats shields for breakfast, meaning that raising your Campfire skill is essential for using this against bosses.
* CrapsackWorld: Though {{Mabinogi}} [[CrapsaccharineWorld isn't exactly a walk in the park in any sense]], Vindictus plays this particular trope straight.
* CriticalHit: Par for the course, considering this is an RPG, but it's worth noting that Lann gets a powerful followup attack whenever he scores one (and he gets to do it again if ''that'' attack crits!). This is the main reason Spear Lanns are so powerful - they have a move that boosts their crit chance, and their smashes make heavy use of DeathOfAThousandCuts, so they get to do this a lot.
** There's even a skill that allows you improve your chance of a critical hit, including Magic Critical Hits for Evie's magic.
* CutAndPasteEnvironments: All combat is in instanced dungeons, known as "missions," set in specific regions. Each region has a limited number of landscape/room/landmark features. Each time a dungeon is generated, it uses a semi-random selection of available features. Certain missions will invariably have certain features every time, and the boss rooms are always the same for each mission; but there will also be a few randomly-generated features as well.
** This is played straight/averted with some later areas. The Ruins of Sanctity are pretty much the Perilous Ruins, with noticeable changes. Same with Hoarfrost Hollow and Depths, Prairie Entrance and the Fomorian Base. Some of the other areas are truly unique, namely Ainle, The Sewers, and Ortel Castle; but each of those reuses features for their individual missions.
** The Catacombs copy Ainle. This is justified, as plotwise, you're supposed to be heading back to Ainle during the day.
* CuteWitch: Evie, particularly if you deck her out in the Scarlet Witch or Sweetie Bear cloth armour sets.
* DangerouslyShortSkirt: The [[DarkActionGirl Succubus boss]] has one, though she wears pantyhose to prevent a real PantyShot. Fiona and Evie also have armour sets that feature these; but in their case, {{Panty Shot}}s are [[MsFanservice relatively common occurrences]], depending on what underwear they're wearing. A few are see-through as well.
* DarkerAndEdgier
* DarkWorld: The entire game takes place in [[spoiler:what ''Mabinogi'' refers to as Tir Na Nog]]. The game focuses on the struggle to escape this hellish world and reach the promised land of [[spoiler:Erinn, where the original game takes place.]]
* DeflectorShields: The magical version of this is Evie's main defense. The shields only seem to extend to the surface of her skin, however; since attacks can still damage her armour. (Underwear still can't be damaged; but that's most likely a result of the developers aiming for a PG-13 audience.)
** As of the "Labyrinth" expansion, Evie acquired a skill, Mana Amber, that creates a large, octahedral, crystalline shield that offers complete invulnerability for a short time. Casting time is instant, but casting cost is high. Unlike most personal shields (and her normal magical shield), the character is fully immobilized inside (curled up in a ball); although the shield itself can be knocked around by enemies. It can also be shattered by higher tier enemies.
** The Paladin skill Conviction does this, complete with cross design
* DefrostingIceQueen: Gwynn. Well, [[ItGotWorse early game anyway.]]
* DieChairDie: Almost everything in the dungeons can be destroyed, and the wreckage used as an ImprovisedWeapon
* DifficultButAwesome: A few examples of this trope exist.
** Spear-using Lann characters can use the "3960 Hurricane" skill; becoming a whirling dervish of death, and gaining the highest DPS in the game. The skill is highly effective at clearing a room of mooks, but against challenging bosses that aren't easily stunned, the skill is considerably less effective.
** Evie's high-powered Focus skills, such as Blind Arrow, can deal a great amount of damage at longer range than her lower-level skills or basic attack. However, the long charging time makes it very difficult to use against higher-level LightningBruiser bosses; unless in a party with a Tank to draw aggro, or combined with a "trap" skill to hold the boss long enough to set up the skill.
*** It should be noted that the charge time can be reduced to about half of the norm by letting go of the charge button when the bar flashes and pressing it again. You can reach level 3 Focus in about a second and a half that way, then use Ice Spear to freeze whatever is bothering you long enough to charge up Blind Arrow.
* [[spoiler:DoomedHometown: Colhen gets destroyed in Episode 6]].
** [[spoiler: It gets repaired before Episode 7 however, and [[GameplayandStorySegregation you can still access it in it's undamaged glory when it's under attack according to the story]].]].
* DoppelgangerAttack: The Labyrinth has increasingly powerful doppelgangers as the end bosses on each floor.
* DoubleUnlock: Sort of the way equipment works, after the first boat. Defeating a certain boss the first time unlocks the crafting recipe with [=NPCs=], then you need to visit them with all the materials and enough money to craft it.
* DropTheHammer: Fiona can use a hammer upon hitting level 24, and the Gnoll Chieftain uses one roughly the size of a telephone pole to bring the pain in the first really tough boss battle in Perilous Ruins.
** Ogres are a fan of hammers in this game as well.
* DualBoss: Several, of the independent-attack variety. A few missions have as many as three very powerful bosses. There are even random dual-mini-bosses on some of the multi-boss missions.
** Gauntlet missions spawns several bosses at once, and replacement bosses after one is defeated.
* DualWielding: Lann's specialty.
* DuelBoss: Episode 8's Succubus and Shakarr from Episode 9 can only be fought solo.
* DungeonBypass: Ainle has a few shortcut gates, which can be opened by firing through them to hit a switch on the other side.
* DyingAsYourself: [[spoiler: Ingkells after you defeat him.]]
* EitherOrProphecy: The heroes are fighting to take the humans to Erinn once all the fomors are destroyed. It turns out the fomors have a similar prophesy.
* ElementalCrafting: While mostly averted in ''Mabinogi'', ''Vindictus'' adds a few elements of this. While most equipment is made with realistic materials, magical items and precious metals are used in crafting higher-level gear.
* AnEntrepreneurIsYou: While players cannot hold individual businesses as in the original game; they can make a lot of gold by selling high-quality-crafted, upgraded, and enchanted armor and weapons, food, and high-demand drops at the marketplace.
* EverythingsWorseWithBears: "Dethrone the White Tyrant." [[http://www.youtube.com/watch?v=6EqDmxwIlWo That is all.]]
** [[http://www.youtube.com/watch?v=bnqrspmncbQ It only gets more terrifying]]
** "White Tyrant Challenge", an unlockable mission in Hoarfrost Hollow, turns this UpToEleven.
** "Appearance of a Small Bear" in Hoarfrost Depths pits the players against ''two'' (albeit smaller) bears, plus a Kobold boss.
*** With the Armies of Colhen update, Stribog has entered the fray in a 24 player raid.
* FakeLongevity: As with many MMORPG games, there are a few examples of this; although some may be more appropriately classed as FakeBalance. To be fair, some examples may be intended as AntiPoopSocking devices.
** Advancing a transformation skill (Paladin or Dark Knight) uses an odd mechanic. Every real time hour, you are allowed one transformation. Upon exiting your transformation, you get 75 EXP for your Path Skill and 1 EXP, up to 25, for every 1000 damage you deal. To level up a Path Skill once, you need 2000 EXP. So since it's possible to get a maximum of 100 Path EXP per hour, it takes 20 hours minimum to level up your transformation once.
** Crafting skills (known as "Expertise" in-game) use a similar mechanic. Aside from the grinding required to earn sufficient experience and [[RandomlyDrops randomly dropped items]] to level the skill; certain special items are required for the final "test" crafting. These items are available only from a specific NPC, who will provide a maximum of 2 per real-time day, and only in exchange for a number of quest items. 20 of these special items are required for the first level alone; with higher levels requiring more.
** Multiple side quests involve [[TwentyBearAsses collecting a large number of rare item drops]]; some of which can only be obtained from [[RewardingVandalism randomly smashing up the scenery]]. There is [[GuideDangIt nothing in the game that tells you this]]; although it's easy to find out from other players.
** Other side quests involve collecting items from creatures (typically minibosses) that also spawn extremely rarely. Few of these are necessary for advancing the main storyline; but some are the only way to acquire higher-level equips.
** [[BraggingRightsReward Titles]], most of which grant nominal improvements to stats, typically require large amounts of grinding of some sort -- killing mooks with [[CherryTapping weak attacks]], using skills, picking up random drops, MassMonsterSlaughterSidequest, and so on.
** Advancing the next dungeon sometimes require getting a certain amount of "Battle Points" (BP), which requires completing the mission under an oath or completing bonus missions in the dungeon. Some of the bonus missions depend purely on luck, to boot.
* {{Fanservice}}: Both male and female characters get to be this once they start earning higher-level gear. Particularly strong with female characters Evie and Fiona. Further, armor can be (temporarily) destroyed in combat, leaving characters to fight in their underwear until it's repaired.
** Underwear sets available in the cash shop really ratchet up the fanservice levels.
** Tieve's Oracle dress in the prologue also seems designed to be this.
* FiveManBand: Deconstructed. There are five very different hero characters to select from, but very little personality is known about them. Aside from Karok being TheStrongMan and Evie being either TheChick or TheSmartGuy, the other three characters don't fit the classic 5 man band definition. Plus, most boats only take 4 players at a time.
* FlavorText: Vindictus has flavor text for all items. Oddly, it often describes effects that ought to have an effect on the gameplay but don't, notably {{curse}}s.
* FoeTossingCharge: One of Karok's smashes does this. Later on, he also gets a skill that allows him to damage enemies simply by sprinting into them.
** Fiona's Shield Charge also does this.
* FragileSpeedster: Lann starts out as the GlassCannon version of this, having the highest DPS in the game; but he relies almost entirely on his dodge skill for defense, as he only gets [[WithAHerring weak cloth armour]]. He can develop the ability to wear heavier armour fairly quickly, becoming more resilient; but still remaining fairly fragile. With the right skill build; can develop into a LightningBruiser at high levels.
* FreewareGames: Unlike some {{Allegedly Free Game}}s, ''Vindictus'' is truly free to play; with all game content available to free players. Fancy underwear and other cosmetic avatar goodies are only available in the cash shop. There are also a number of play-enhancing items and equips available in the cash shop which can give players significant advantages; but none of them are [[GameBreaker game breakers]] or otherwise necessary. See BribingYourWayToVictory above, and RevenueEnhancingDevices below.
* TheFaceless: Marrec isn't seen without his helmet, even as a ''child''.
** [[spoiler: Also Shakarr who has an imposing helmet in all his appearances.]]
* FieryRedhead: Marrec apparently had red hair, though you never see his face.
** Subverted with Marrec's fellow mercenary Ceara and the redhaired merchant [[TechnicalPacifist Kirstie]], who is overtly compassionate and later turns out to be [[spoiler: an ally of the Gnolls.]]
* GameplayAndStorySegregation: Unlike the first game, which manages to creatively integrate the necessary gameplay mechanics into the story and avert this trope, ''Vindictus'' plays it completely straight, not even attempting to explain it.
* GettingCrapPastTheRadar: A fishing-related character title is called "Master Baiter." The title was only achievable ''by fishing on Valentine's Day''. ([[PerverseSexualLust A hint to all the]] [[ADateWithRosiePalms obsessive players, maybe?]])
** The description of the title: "You know you're a Master Baiter when you choose to spend Valentine's Day baiting your own rod on a boat in the middle of nowhere."
* GiantSpider: Your tutorial fight is against one of these, and you also fight another big spider in Ruins of Sanctity in order to [[spoiler:find a replacement for the original one]]. After that one, you fight '''two giant spiders at the same time''' in the same region. Also as of Episode 5 there is yet another spider boss, the Weeping Queen. She's likely to make you weep without a good party however.
** Taken UpToEleven in Ep.10 where you get to fight three of them. At the same time.
* GlowingEyesOfDoom: The final main boss of Ainle, the Blood Prince, has these. And if you craft a specific piece of equipment, your character can as well!
** The upgraded Blood Prince weapons for Evie and Karok also contain GlowingEyesOfDoom.
** When you transform into a Dark Knight, you get them as well.
** The White Tyrant, mentioned above, has a single [[GlowingEyesOfDoom Glowing Eye of Doom.]] ([[EyeScream Which you can poke out]] and craft into a ring.)
** Blood Fist Gauntlets have them as a design.
** [[spoiler: Keaghan's dark knight form has a single glowing eye.]]
* {{Griefer}}: Although the game is designed to prevent most forms of it (you can't attack other players, and NinjaLooting is impossible,) one particularly insidious design oversight is the inclusion of instant death traps that can be activated by monsters ''or players''. In theory, players can activate them to kill the monsters; or their fellow group members who have foolishly run under that spiky ceiling, thinking it's safe now.
** One type of secondary weapon, small bombs, can also cause harm to players. Only a small amount, but if you're already low on health, they can be... annoying.
** People will join dungeons and sit there the entire run, sometimes magically appearing at the boss, to grief experience. It's especially aggravating if they press F12 because you know that they're sitting their ass down doing nothing, and/or if you're running a higher level dungeon that you're worried about getting your ass kicked in. It doesn't help much if you're the only person other than them in the party.
** Certain oaths, like the TimedRun, X times incapacitated or X armor items broken by all party members cause the mission to instantly fail if it occurs. While people rarely try to intentionally fail this, it can be annoying if a player wasn't aware of the oath, especially in timed runs.
* GrievousHarmWithABody: You pretty much can pick up the the [[TakenForGranite petrified corpses]] of your fallen enemies and use them as a weapon against other enemies if you don't feel like your current weapon or magic is doing enough.
* GripingAboutGremlins: One of the major monster types in the Fomorian Base region. Gremlins are far more technologically sophisticated than any other group, including humans, and are most likely the source of the game's SchizoTech. Bosses in particular, as most of them carry [[ImprobableWeaponUser bizarre weapons]] that can [[BlowYouAway shoot tornadoes]], poison gas, [[KillItWithFire streams of fire]], and [[ShockAndAwe bolts of electricity]].
* GuysSmashGirlsShoot: Fully averted. Lann, Fiona and Karok smash, while Evie and Kai both shoot.
* ImprobableWeaponUser: Evie develops the ability to wield increasingly large and elaborate scythes as her primary weapon. Karok starts out wielding a club [[TelephonePolearm the size of a tree trunk]], with some versions nearly as tall as he is, and/or covered with lots of spiky bits.
* ImprovisedWeapon: Pretty much every object can be picked up and used as a weapon to beat your opponents with, including brooms, [[GrievousBottleyHarm amphorae]], pitchforks, barrels, and chunks of stone columns. They also stun bosses quite easily, a very unique ability in terms of skill.
** You can create golems made out of lose items around the area you are in, and if a piece of them gets destroyed they will just pick up another item if they can. So you make another weapon out of improvised weapons.
** Also, picked up weapons may do more damage in a strike depending on your weapon and character. It's not too much of a stretch to see a player go from item to item as they seem to disregard the fact that they have their own weapon.
* InventoryManagementPuzzle: Partiallly subverted. The sheer variety of loot and secondary items is balanced by expansions to your storage chest and quickslots, gradually unlocked as you progress in the main story. Further storage slots can also be purchased, either temporarily or permanently, through the [[RevenueEnhancingDevices premium cash shop]]. However, if you're doing any crafting, the sheer volume of materials needed can quickly fill the available space.
* ItemCrafting: Since gold dropped from enemies is negligible compared to loot drops and quest rewards, the vast majority of weapon and equipment aquisition revolves around giving your hard-earned leather and ores to {{NPC}}s. As of the Labyrinth expansion, players can craft their own equipment. The cost (in items and gold) to craft individual pieces is lower than for NPC-crafted gear; but takes a whole lot more of both to improve crafting skills enough to make higher-level gear, making it more expensive in the long run. Player-crafted gear does have the advantage of being higher quality (better durability and stats), so YMMV whether it's worth the effort.
* ItGotWorse: As the Vindictus storyline goes on, this is one of those things you can very much count on, especially later on.
* JerkAss: Gallagher, mixed with a heavy dose of TedBaxter. His "quests" generally involve him trying to scam you out of money, or challenging you to impress him and then [[TheReasonYouSuckSpeech insisting you still suck]] when you meet the objectives.
** As the story progresses, other [=NPCs=] start calling Gallagher on his JerkAss behaviour, and effectively start treating him as TheScrappy in-universe, to the point that [[spoiler:your choice to become a Dark Knight or a Paladin depends on whether or not you choose to kill him (Dark Knight) or spare him (Paladin) (either way, you don't actually kill him.)]].
* JerkWithAHeartOfGold: Brynn. He comes off as aloof and always asks why you insist on bothering him all the time. However, according to Tieve he's kind and gentle and once when she accidentally used salt instead of sugar when baking cookies he ate the entire plate without letting her have one so she wouldn't realize and be embarrassed by her mistake.
* JigglePhysics: Female characters are prone to [[GainaxBounce rather exaggerated bouncing]], even in heavy armour (it's less noticeable when in heavy armor, though, as the armor itself doesn't jiggle).
* {{Keet}}: Ellis, and to a lesser extent, Marrec as a child.
* KnightTemplar: Gwynn is the first you meet; and most of the rest of the Royal Army you meet are even moreso.
* LateArrivalSpoiler: The Episode 6 patch was known as [[spoiler:"Colhen in Flames"]], thus spoiling the playerbase before they even had a chance to play it.
* LightningBruiser: WolfPackBoss Black Breeze in Perilous Ruins is the first example of this, although he and his buddies can be easily stunned with spears or {{Improvised Weapon}}s. The first really nasty example is the Blood Lord in Ainle; who is not only very fast, but also [[TeleportSpam teleports constantly]] as well.
* LinearWarriorsQuadraticWizards: A rare inversion.
** Evie's quick evasion skill, [[DeflectorShields magic shield]], slow-but-powerful ranged magic attack, and healing ability make her the strongest starting character against the early game's MightyGlacier bosses. Later, once LightningBruiser bosses begin to dominate, the slow casting time of her more powerful skills becomes a major handicap, as does her inability to wear heavy armour when faced with bosses who can destroy half or more of her magic shield in a single blow. She does have some skills to compensate; but they're tricky to use, and cost a huge amount of stamina.
** By contrast, defensive characters Fiona and Karok are harder to solo with at low levels, particularly once bosses start using powerful "smash" attacks. Once they've had time to gain and level-up their defense and counter-attack skills; they can stand up to later game bosses much more easily than Evie; and Karok's special attacks can cause massive amounts of damage. Lann is pretty much the only linear character in the game.
* LuckilyMyShieldWillProtectMe: Fiona's primary combat mode is sword and board, and her fighting style centers on blocking and counterattacking.
* MagnetHands: Played straight. Even if your character is "incapacitated", and blown halfway across the map by a particularly strong attack, your weapons will stay with you. In another, more humorous example, if Lann crosses his arms in an idle animation, because his swords are mapped to his hands, the "sheathed" swords will go inside his hip, and come out the other side.
** A twist comes into play with Karok. He can learn a skill called "Pillar Toss", which allows him to do just that. At that point, he has the option to either keep fighting barehanded or pick it back. Every so often, that pillar will respawn on Karok's location so it doesn't get left on the other end of the map. It's also back in his hands by the next map.
* MarathonLevel: Resenlian's Labyrinth; which also features CopyAndPasteEnvironments.
* MedalOfDishonor: Many titles invoke the humorous version of this trope. Examples include "[[BreakableWeapons Equipment Mutilator]]" and [[GoldFever Gold Hungry]]. Completing some of the side quests will also earn you these.
** Bringing enough iced strawberry brandy to [[TheAlcoholic Fergus]] will get you the "Enabler" title.
** Completing Shayla's side-quests will earn you several of these, such as "Whipped By Shayla."
** And, of course, there's the "[[IncrediblyLamePun Master Baiter]]" title mentioned above.
* MightyGlacier: Most bosses, except for the {{Lightning Bruiser}}s. Most common in early levels.
** Karok also functions as this, being the slowest player character.
* MsFanservice: [[http://www.youtube.com/watch?v=DGkOqPkyf-s The Succubus Boss]]
* MultiMookMelee: The boss battle of the "Friends?" battle quest pits you against more than a hundred gnolls, 100 of which are [[EliteMook Veteran Gnolls]], plus one (fairly weak) boss near the end.
* NoIndoorVoice: Krunk, who will fill up the whole dialogue box with just a few words.
* NotSoDifferent: There are a few examples of this throughout the story, with both sides wanting something and war breaking out. One of the main ones is [[spoiler: the gnolls you grind on in the first chapter. They were defecting from the other gnolls (who have thrown in with the Fomors you are fighting) and trying to avoid war, but some misunderstanding started one. A lot of characters struggle when they learn this.]]
* NostalgiaLevel: Mabinogi fans are greeted by a quite familiar enemy in Episode 8. One of the raid bosses of the episode is none other than [[spoiler:Glas Ghaibhleann, Generation 1's final boss from the original game.]] The Succubus also returns; although there's only one of her this time.
* NoticeThis: Evil cores and [[RewardingVandalism drops from smashed scenery]] have [[{{Anvilicious}} big yellow arrows]] that say "'''Get!'''"; and enemy corpses that you can knock an evil core out of have red arrows that say "'''Finish!'''"
* OneHitPolykill: Heaving a big rock at a cluster of low-level mooks. Nearly all of Evie's magic attacks can do this; and at higher levels, some can take out large groups of more powerful mooks. One of Karok's smash attacks can do this.
* [[OnlySaneMan Only Sane Woman]]: Shayla is a definite Type 3; being the only one who truly understands what's going on; and isn't obsessed with politics, religion, conspiracies, personal issues, or booze. Rather than fighting to change things, she just sits back and uses the situation to her own financial advantage.
* OurGoblinsAreDifferent: They're as tall as humans ([[LargeAndInCharge or taller in the case of bosses]]). They show up first in Ainle as minions of vampires (see below). They're one of two main enemy types on the Fomorian Base, along with [[GripingAboutGremlins Gremlins]].
** In Ainle, they're weak and rather slow. In the Fomorian base, they're fairly quick and tough. Being enslaved by vampires probably weakens you.
* OurVampiresAreDifferent: Certainly not your typical vampires. They're basically animated skeletons with small horns and fangs.
** They also qualify as MostAnnoyingSound because they constantly scream like crows with severe asthma. And unless you're Karok, you can't grapple them.
** Although an Ainle Raid Boss, the Blood Lord, appears to fit the Nosferatu idea of a vampire.
* PaletteSwap: Although common in ''Mabiniogi'', it is mostly averted in ''Vindictus''. Low level mooks in Perilous Ruins and Hoarfrost Hollow are divided mainly into melee, strong melee, and ranged damage types; but there are significant differences in their AI patterns. From Ainle onward, additional mook types are added, with substantially different attack styles (including suicide bombers). By contrast, spiders and wisps are essentially identical throughout the game.
* PreAssKickingOneLiner: A passive form available in the motto you can give your character, which appears above your name as your party sails off toward their next mission. A few titles earned from quests or combat count as well.
* ThePromisedLand: Erinn, Mabinogi's original setting, is this to the people of this particular setting. It's a Type C cynical example though, because of the war against the Fomors in order to reach it.
* PsychoSerum: Two kinds. Night Shade is an herb that can be distilled into a potion to make whoever drinks it FeelNoPain. There's also a more potent variant called [[ThePowerOfBlood Bloody Shade]], which some of the bosses eat to [[TurnsRed significantly upgrade all of their attacks until it wears off]]. You get to test out the stuff yourself at one point; using it doubles your attack power, letting you plow through enemies like no tomorrow...[[AwesomeButImpractical until you bleed out from the constant hemorrhage it inflicts on you.]] And that's not the worst of it: in Episode 8 you end up fighting [[spoiler:Ingkells and his men, who [[PowerIncontinence overdosed on Bloody Shade]] and [[BodyHorror mutated into berserk, mindless monsters.]]]] The Bloody Shade plant itself also qualifies as nightmarish: it's grown by watering Night Shade with [[AlienBlood Fomorian blood]], looks like a misshapen fetus [[EyesDoNotBelongThere with one eye]], and [[HighPressureBlood bursts into a blood-like liquid at the slightest touch.]]
** MAJOR SPOILER: [[spoiler: At the end of Episode 10, Keaghan eats Verafim's heart and gains insane amounts of dark powers that lets him fight with Elchulus, but also make him go insane. Though he is brought back to his senses after being defeated by the player character.]]
* RageHelm: A couple of the helmets have scary faces on them, notably the [[http://www.vindictuswiki.com/wiki/Beholder_Mask Beholder Mask]]. It's also the TropeNamer, but the trope naming helmet isn't actually an example.
* RainbowPimpGear: Unlike ''Mabinogi'', there is no function for choosing colours for equips during crafting. All colours are generated randomly. There is a dye function that uses in-game currency; but it's also completely random, and gets very expensive to use for higher-level gear. Fortunately, there are limits on available colours for any particular equip, combined with RealIsBrown as noted below; which means you won't end up looking ''too'' clownish.
** As of the Titan expansion, [[RevenueEnhancingDevices cash shop]] "dye ampoules" have been added. These provide a semi-random selection of colours, and include far more vibrant colour than the dye shop; partially averting RealIsBrown. One side effect of the brighter colours is that players can now deliberately create seriously clownish-looking RainbowPimpGear.
* RainbowSpeak: This comes up in places. Words will sometimes be red or blue when they are key, but not with any real consistency.
* RealIsBrown: This is more due to the Source engine than an artistic choice; although being set in a CrapsackWorld, this may be at least partially deliberate. And, in the case of Rocheste, real is apparently a sort of sickly green.
** As noted above, the new dye options allow for much brighter colours; making some characters look almost cartoonish against the gritty background.
* RedBaron: All the vampire bosses seem to be named this way, like [[HuntingTheMostDangerousGame the Red Bearer]], [[BloodKnight The Knight]] and [[PsychoElectro The Flicker]].
* RevenueEnhancingDevices: Although all of the main game content is available for free, items granting stat bonuses, better-quality versions of game items, additional storage slots, and cosmetic items are available in the premium cash shop. Most of these are time-limited, expiring in 30 to 90 days; but a few can be taken permanently, for a higher cost.
* RewardingVandalism: Nearly everything in the game is destructible, including large parts of the scenery. A large number of crafting items are available primarily or exclusively through smashing up everything around you, as is a small amount of gold.
** There are even several titles available that depend on smashing a large number of certain items; or picking up a large number of drops from smashed items.
** And let's not forget the side quests and bonus missions that require you to obtain a certain number of a certain item that can only be found by destroying everything you come across. Those cause headaches for almost everyone that tries to get them.
* ScaryBlackMan: Karok, unless you change the default skin color.
** [[spoiler: Sebohim, after he turns into a Fomor]]
* SchizoTech: The entire world seems to be in a pre-medieval state; except for quite a number of suspicious examples, below. Possibly justified as AWizardDidIt and/or {{Magitek}}. {{Lampshaded}}, as the player is given several quests to investigate the various out-of-place technologies.
** Carbon-belching motors in the Perilous Ruins, Ruins of Sanctity, Fobellow Prairie Entrance, and Fomorian Base.
** Black powder grenades/bombs are used by both players and multiple Kobold bosses.
** Some of the Gremlin bosses are armed with weapons like [[IncendiaryExponent a flamethrower]], [[ShockAndAwe a stun gun]], a chemical sprayer, or even ''[[BlowYouAway a miniature tornado maker]]''
** Evie's mana pistol wavers between this and a magic turret.
* SelfImposedChallenge: The Oaths of Honor are an official in-game form of this. There are many types, from [[SpeedRun beating a mission within a short time limit]] to [[SoloCharacterRun beating a mission by yourself]] to [[{{Fanservice}} completing a mission in your underwear]]. Clearing them gives you bonus EXP and mission points, and completing a certain number of these and other bonus missions is required in order to advance to higher-level missions.
** HarderThanHard: Hero Mode which can be downright infuriating unless you have the gear for it. What makes it even worse is often times the gear you need for Hero Mode is... only dropped in Hero Mode.
* SexSells: The built-in cash shop helps to provide players (mainly the female characters) ways to enhance their sex appeal (see {{Chainmail Bikini}} above) in exchange for real-life cash. Various styles of temporary and permanent underwear are available, with the cost around 2-4$ per set. Prior to the Labyrinth expansion, a permanent set could cost a mind-blowing 20$ USD.
** For female characters, there are also multiple makeup styles available for real-life cash.
* SinisterScythe: As noted above, Evie develops the ability to wield a scythe as her primary weapon.
* SpeaksFluentAnimal: Tieve, as one of her main Oracle powers, can talk to animals and monsters.
* SquishyWizard: Averted by Evie at low levels, thanks to her strong magical shield and fairly weak bosses. At higher levels, when bosses start using more high-powered special attacks, and {{Lightning Bruiser}}s become more common, she gets substantially squishier. Building skills that allow her to use heavier armour reduce her squishiness; but she has to sacrifice attack power to do so, as she gets substantial boosts to her damage from [[StatSticks her cloth armour]], and she's still weaker on defense than FragileSpeedster Lann.
** As of the "Labyrinth" release, her magical shield was made into a passive skill which can be levelled, dramatically improving her defense at higher levels; but still leaving her weaker than other characters, due to her reliance on cloth armour for stat boosts.
* StupidityIsTheOnlyOption: So, what does the main character do after Gwynn bans him/her from going to [[spoiler: Ainle]]? Why, go there with reckless abandon, of course! [[spoiler:It gets one of the important [=NPCs=] killed]]. And what happens when Gwynn bans us AGAIN from going to the Prairie? Well, take a wild guess!
* SuicideAttack: The primary tactic used by the [[DoesThisRemindYouOfAnything Goblin Religious Fanatics]] in Fomorian Base consists of [[IncendiaryExponent setting themselves on fire]] and [[PersonalSpaceInvader trying to grab you]] before they burn to death.
* TakenForGranite: Dead enemies are turned to stone a short time after expiring. Also, one of the Paladin's Path Skills can do this to your enemies. Naturally, it doesn't work on bosses, but it can effectively tip a battle further in the favor of the Paladin.
* TheReasonYouSuckSpeech: Gallagher is fond of giving these to the player character. More than one NPC gives one to Gallagher later on, as he increases his JerkAss behaviour.
* TheSmurfettePrinciple: Notable aversion: the first three characters released include two female and one male, so there were more female than male characters in the game. Further averted by the fact that the two female characters consist of a mage who is easily the most powerful character at low levels; and a ''tank''.
** With the release of Karok, the ratio is roughly equal. The release of Kai will provide an additional male character; but, as noted, this trope is still fully averted.
* StatSticks: Most of Evie's armor. As of the Labyrinth expansion, Evie can no longer use her staff as a melee weapon (magic attacks only); so the staff becomes a literal [[StatSticks stat stick]].
** Not necessarily true. If you look at all of her attack animations, you will see that all of her main spells shoots out from her staff. Even though she is not whacking things with the staff itself, it is definitely the means by which she attacks.
* SticksToTheBack: Evie's, Karok's, and Kai's weapons.
** For Lann and Fiona it's "Sticks to the Hip".
* SuperMode: The Dark Knight and Paladin transformations give you more stamina for pulling off skills, and massively increases your defense (for Paladin) or damage (for Dark Knight).
* ThighHighBoots: The Succubus boss has 'em. Several equipment sets for Evie and Fiona also feature these.
* TurnsRed: Played straight for Thor - the lower his HP goes, the faster his attacks fire off. Most of the other bosses zig-zag between inversion and straight play, as you can [[BreakMeter knock them down]] and they'll occasionally hunch over in pain on their own after a certain amount of damage. But some of the later ones have powerful attacks they'll only use once they're down to a certain amount of HP, and you do NOT want to get in the way when they use those moves.
* UnusableEnemyEquipment: A whole hell of a lot of it. Only a tiny handful of enemy equipment drops are actually usable; and those are commonly weaker than similar-level crafted equipment. However, enemy equipment drops are necessary for crafting new player equipment.
** When an enemy is defeated, their weapon can sometimes be picked up and used as an ImprovisedWeapon. The weapon will disappear after a while, though.
* TheVamp: [[http://www.vindictuswiki.com/wiki/Shayla Shayla]]. The only overtly sexual female NPC, and she doesn't hesitate to utilize this to entice the player into doing her bidding. [[spoiler: Interestingly, she seems to be [[OnlySaneMan the only one who knows]] from the start that the war is wrong and the "monsters" are really oppressed minorities. Not that she cares, as long as she's making piles of money off it.]]
* WakeUpCallBoss: If you go into the fight against the Gnoll Chieftain thinking it's going to be like the previous boss fights, you are going to get your ass kicked hard. He is the very first boss you face that makes extensive use of smash attacks, which deal a lot more damage than regular attacks, will lay you out on the ground if you get hit by them, and cannot be blocked by Fiona's shield without a special skill that you get only after defeating him for the first time, which makes staying clear of his [[DropTheHammer giant hammer]] key to surviving the battle.
** As of the Episode 5 update, we have the Irukul raid boss. It's notable for being the first boss where you genuinely NEED a strategy in order to complete the battle. Otherwise, even if you have unlimited revival items, you very possibly won't be able to deal enough damage before the time runs out. Even if you use a strategy an average run takes [[MarathonBoss around half an hour,]] whereas previous boss battles could be wrapped up in 10-15 minutes. Also qualifies as ThatOneBoss.
* WhamEpisode: Episode 3 has the firm real wham moment which the battle appropriately called "Wake Up Call": [[spoiler: Ellis dies in a cut-scene just before fighting the final boss.]] This is a Wham moment for Gwynn, too, who deals with the fallout of this later.
** Both halves of Episode 8 offer Wham moments, but for different reasons. In part 1, [[spoiler:the allies you met in Episode 5.5 have turned into fomors, and are two of the bosses for this area.]] Part 2 ends with [[spoiler:Gwynn dying to protect Keaghan, and both Keaghan and the hero leaving the Royal Army. Considering that Gwynn had been an important recurring character from the start right up to this point, this could be a real blow to the player losing the character.]]
* WhatDoYouMeanItsNotCosmetic: Most of the titles earned by a hero grant stat boosts, ''whether or not they are equipped''. Seasonal titles, though, are pure bragging rights.
* WhatMeasureIsANonCute: Subverted with the Guardian Spider in the prologue; and Tieve's love for spiders in general. There is even a quest to aquire a spider egg for Tieve to hatch and raise as a pet.
* WhatMeasureIsANonHuman: Played straight. The goddess Morrigan has apparently mandated the genocide of all non-human sentient races, in order to bring about her version of Paradise. This causes quite a bit of angst for several [=NPCs=], including the Oracle of the goddess, who don't understand why she would command such a thing (or even if she really did).
** Subverted with Karok and Kai. They aren't technically human, but are close enough to fight on the same side as the goddess.
** [[spoiler:In Chapter 8, characters we already met, Ingkells and Silberin, along with their followers, changed from humans into fomors.]]
* WolfpackBoss: Most notably, the "Revenge" mission from Perilous Ruins; which involves fighting two bosses, one melee and one ranged, at the same time. Another unlockable mission in that region has you battling Black Breeze and his two buddies, who are LightningBruiser werewolves that define ThatOneBoss.
** Also, the Red Sentinels, a pack of ''four'' gnoll archers that attack you at once. They all appear identical, making it difficult to focus on one for any extended amount of time.
* {{Wreaking Havok}}: This game may be the first MMO to have a fully functioning physics engine (Valve's Source engine, in fact) and is quite proud of the fact. Many of the higher-tier weapons and armor are covered in chains and baubles that swing about as the player moves, and one of the highlights of the combat system is the ability to break certain parts of the environment, then pick up random objects and use them as {{Improvised Weapon}}s, such as pots or chunks of stone or mid-sized trees. HilarityEnsues.
* WorldOfBuxom: Notably averted with both player characters and [=NPCs=]. Even the bustiest character, Shayla, is still well within the realm of realism.
** A few armour and clothing sets noticibly enhance female characters' bustlines, most infamously the "Homebound" clothing set; putting them within reach of this trope. Most of these are uncommon, however, as they're essentially low-level gear that can only be aquired with high-level crafting skills or by paying exhorbitant amounts of gold in the marketplace.
* YouAreAlreadyDead: A Scythe-using Evie's two most powerful special attacks, Death Spike and Invisible Loom, can tag multiple monsters with Mark of Death and Bloody Thread, respectively, that allow Evie to then snap her fingers later and deal a huge amount of damage to everything that was tagged. If done while standing still, she will take a regal pose and lift up her left hand to snap her fingers with her eyes closed. Mark of Death is weaker and can only tag 3 enemies of the same type, while Bloody Thread is [[MoreDakka at least twice as powerful and can tag 4 enemies of any type]].
* ZettaiRyouiki: Evie's outfits frequently have short skirts or hotpants; often with stockings reaching from mid-calf up to mid-thigh (or higher). Some premium shop female underwear sets also have stockings, which can create this effect for armour sets that feature short skirts (common at higher levels for both Evie and Fiona).
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* Game site: http://vindictus.nexon.net/
* Game [[WikiRule wiki]]: http://www.vindictuswiki.com/wiki/Vindictus_Wiki
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