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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored [[ArcherArchetype ranger wielding a bow]]. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot). In the Twilight Desert update, he gained access to his second weapon, Crossgun, which is a sort of a cartridge-loaded repeating crossbow.

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** Kai (Kay in the Korean version): Kai is a lightly to heavily armored [[ArcherArchetype ranger wielding a bow]].bow. He starts with a fast, low-powered, short-range short bow, but can alter it to longer-range, higher-powered, but slower long bow. His arsenal consists of multiple-arrow-firing, rapid-firing, and power-damage skills similar to certain bosses (Jagged Tooth and Singleshot). In the Twilight Desert update, he gained access to his second weapon, Crossgun, which is a sort of a cartridge-loaded repeating crossbow.

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** Fiona: A versatile warrior type, heavily to very heavily armored, wielding a sword and [[LuckilyMyShieldWillProtectMe shield]]. Essentially a Paladin, but with a strong counterattack replacing healing. Fiona eventually develops the ability to wield a [[DropTheHammer warhammer]] instead of a sword. Her shield remains extremely important regardless of what weapon you choose. The May 2015 Fiona Revamp has highly boosted her defensive skills, solidifying her status as the [[SuperToughness tank]].

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** Fiona: A versatile warrior type, heavily to very heavily armored, wielding a sword and [[LuckilyMyShieldWillProtectMe shield]]. Essentially a Paladin, but with a strong counterattack replacing healing. Fiona eventually develops the ability to wield a [[DropTheHammer warhammer]] warhammer instead of a sword. Her shield remains extremely important regardless of what weapon you choose. The May 2015 Fiona Revamp has highly boosted her defensive skills, solidifying her status as the [[SuperToughness tank]].



* DropTheHammer: Fiona can use a hammer upon hitting level 24, and the Gnoll Chieftain uses one roughly the size of a telephone pole to bring the pain in the first really tough boss battle in Perilous Ruins.
** Ogres are a fan of hammers in this game as well.



* WakeUpCallBoss: If you go into the fight against the Gnoll Chieftain thinking it's going to be like the previous boss fights, you are going to get your ass kicked hard. He is the very first boss you face that makes extensive use of smash attacks, which deal a lot more damage than regular attacks, will lay you out on the ground if you get hit by them, and cannot be blocked by Fiona's shield without a special skill that you get only after defeating him for the first time, which makes staying clear of his [[DropTheHammer giant hammer]] key to surviving the battle.

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* WakeUpCallBoss: If you go into the fight against the Gnoll Chieftain thinking it's going to be like the previous boss fights, you are going to get your ass kicked hard. He is the very first boss you face that makes extensive use of smash attacks, which deal a lot more damage than regular attacks, will lay you out on the ground if you get hit by them, and cannot be blocked by Fiona's shield without a special skill that you get only after defeating him for the first time, which makes staying clear of his [[DropTheHammer giant hammer]] hammer key to surviving the battle.
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On February 28th, 2024, Nexon announced ''Vindictus: Defying Fate'', a SoulsLikeRPG SpinOff title. The announcement trailer can be seen [[https://youtu.be/cncsOE2z_3k here]].
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While set in the same world, this is a {{darker|AndEdgier}} and {{bloodier|AndGorier}} version, using Creator/{{Valve|Software}}'s Source [[UsefulNotes/GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi'', ''Vindictus'' is far more story-driven, and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game, and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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While set in the same world, this is a {{darker|AndEdgier}} and {{bloodier|AndGorier}} version, using Creator/{{Valve|Software}}'s Source [[UsefulNotes/GameEngine [[MediaNotes/GameEngine engine]]. Although it maintains some of the original's skill-based system and titles, gameplay is far more combat-oriented -- it is being promoted as an "[=Action RPG=]" -- and the game mechanics are simplified. The gameplay is like a mix of ''VideoGame/DynastyWarriors'' and ''VideoGame/MonsterHunter'', with just a pinch of ''VideoGame/DemonsSouls''. Also differing from ''Mabinogi'', ''Vindictus'' is far more story-driven, and at least half of the missions advance the main story. There is almost none of the WideOpenSandbox quality that dominated the original game, and most of the side missions are in some way related to the main storyline, typically providing more detail, character development, or a different perspective.

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* BonusBoss: The bosses that reside in [[BonusDungeon Niflheim]] are otherwise even more powerful versions of existing bosses (Blood Lord, Succubus) or entirely new bosses (Zecallion) that cannot be flinched or held down with holding skills. Combine that with a shorter time limit than regular raids, a party limitation of only four party members, and the inability to resurrect (on Hard Mode or higher) or transform (at ''all''), and you have an enemy that is very worthy of the Lv. 80 level restriction. These bosses are optional, however, but drop items that can be used to purchase components for a specially rare type of accessory.


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* {{Superboss}}: The bosses that reside in [[BonusDungeon Niflheim]] are otherwise even more powerful versions of existing bosses (Blood Lord, Succubus) or entirely new bosses (Zecallion) that cannot be flinched or held down with holding skills. Combine that with a shorter time limit than regular raids, a party limitation of only four party members, and the inability to resurrect (on Hard Mode or higher) or transform (at ''all''), and you have an enemy that is very worthy of the Lv. 80 level restriction. These bosses are optional, however, but drop items that can be used to purchase components for a specially rare type of accessory.
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: All Lann and Sylas characters. Kai also qualifies to an extent, although he appears older than usual versions of this trope.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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Daylight Horror is a disambiguation


* DaylightHorror: The first region of the Catacombs is just Ainle during the day. The possessed goblins are still around, but no vampires spawn.

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