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The game was ported to the Platform/{{Atari 2600}} and Platform/{{Atari 5200}}. A UsefulNotes/ColecoVision homebrew port was released in 2019.

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The game was ported to the Platform/{{Atari 2600}} and Platform/{{Atari 5200}}. A UsefulNotes/ColecoVision Platform/ColecoVision homebrew port was released in 2019.
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The game was ported to the UsefulNotes/{{Atari 2600}} and UsefulNotes/{{Atari 5200}}. A UsefulNotes/ColecoVision homebrew port was released in 2019.

to:

The game was ported to the UsefulNotes/{{Atari Platform/{{Atari 2600}} and UsefulNotes/{{Atari Platform/{{Atari 5200}}. A UsefulNotes/ColecoVision homebrew port was released in 2019.
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* OneHitPointWonder: Your ship ''and'' all of the enemies. Yes, even Gond.

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* OneHitPointWonder: Your ship ''and'' all of the enemies. Yes, even Gond.enemies are destroyed in a single hit. This includes Gond, the boss of each level.
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Vanguard is very similar to ''VideoGame/{{Scramble}}'', in the sense that the player controls a ship with a limited amount of fuel that constantly depletes. The player loses a life once your fuel is gone, but gains more as enemies are destroyed. The player must constantly avoid colliding with the walls, which change in thickness all throughout the stages. The ship can independently fire lasers in any of the four cardinal directions using the four buttons. Vanguard is primarily a horizontal scroller, but in some levels (during the final level and also during the final boss), the ship flies upward.

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Vanguard is very similar to ''VideoGame/{{Scramble}}'', in the sense that the player controls a ship with a limited amount of fuel that constantly depletes. The player loses a life once your fuel is gone, but gains more as enemies are destroyed. The player must constantly avoid colliding with the walls, which change in thickness all throughout the stages. The ship can independently fire lasers in any of the four cardinal directions using the four buttons. Vanguard is primarily a horizontal scroller, but in some levels (during the final level and also during the final boss), the ship flies upward.
upward, with a few transitional stages where the ship flies ''diagonally''.
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By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player; the player could even destroy and burrow through terrain, though it wasn't a good strategy. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond, which was similar to the boss level of ''Videogame/{{Phoenix}}''.

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By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player; the player could even destroy and burrow through terrain, though it wasn't a good strategy. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond, which was similar to the boss level of ''Videogame/{{Phoenix}}''.



* BossBattle: Sort of. It only takes one shot to destroy the Gond, but you get more points the longer you can hold off taking that shot. If the Gond destroys you first, you get zero points and move onto the next level anyway.

to:

* BossBattle: Sort of. It only takes one shot to destroy the Gond, but you get more points the longer you can hold off taking that shot. If the Gond destroys you first, you get zero points and move onto the next level anyway.



* OneHitPointWonder: Your ship ''and'' all of the enemies. Yes, even the Gond.

to:

* OneHitPointWonder: Your ship ''and'' all of the enemies. Yes, even the Gond.
Is there an issue? Send a MessageReason:
None


By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player; the player could even destroy and burrow through terrain, though it wasn't a good strategy. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.

to:

By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player; the player could even destroy and burrow through terrain, though it wasn't a good strategy. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.
Gond, which was similar to the boss level of ''Videogame/{{Phoenix}}''.
Is there an issue? Send a MessageReason:
None


By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.

to:

By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player.player; the player could even destroy and burrow through terrain, though it wasn't a good strategy. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.
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The game was ported to the UsefulNotes/{{Atari 2600}} and UsefulNotes/{{Atari 5200}}.

to:

The game was ported to the UsefulNotes/{{Atari 2600}} and UsefulNotes/{{Atari 5200}}. A UsefulNotes/ColecoVision homebrew port was released in 2019.
Is there an issue? Send a MessageReason:
None


* RealSongThemeTune: As noted above, the opening theme from ''Star Trek: The Motion Picture'' and Vultan's Theme from ''Flash Gordon'' is used as the starting and power-up music respectively.
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Added DiffLines:

* SyntheticVoiceActor: As mentioned above one of the first games to come equipped with a voice synthesis chip.
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Vanguard is an arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive, which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II, which is similar to the original but with gameplay and graphical improvements.

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Vanguard is an arcade game made in 1981 by {{SNK}}, {{Creator/SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive, which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II, which is similar to the original but with gameplay and graphical improvements.
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Vanguard is an arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.

to:

Vanguard is an arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; survive, which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), II, which is similar to the original but with gameplay and graphical improvements.



By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.

to:

By securing the energy pods, a short time of invulnerability can be granted. This effectively turns the ship effectively into a [[RammingAlwaysWorks ramming]] weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss, known as The Gond.
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None


Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.

to:

Vanguard is an arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.
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Theme music composed by Jerry Goldsmith for the 1979 sci-fi film ''Film/StarTrekTheMotionPicture'', later utilized for ''Series/StarTrekTheNextGeneration'', is borrowed as Vanguard's introductory theme. Vultan's theme from the 1980 movie ''Film/FlashGordon'' is used as the sound effect when a power-up is attained.

to:

Theme music composed by Jerry Goldsmith for the 1979 sci-fi film ''Film/StarTrekTheMotionPicture'', later utilized for ''Series/StarTrekTheNextGeneration'', is borrowed as Vanguard's introductory theme. Vultan's theme from the 1980 movie ''Film/FlashGordon'' ''Film/{{Flash Gordon|1980}}'' is used as the sound effect when a power-up is attained.
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* EverythingTryingToKillYou: Including, as usual for a game of this type, [[DeadlyWalls the walls]].

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* EverythingTryingToKillYou: Including, as usual for a game of this type, [[DeadlyWalls the walls]]. However, you can try to park your ship within the center of a Kemlus snake three times for bonus points.

Added: 164

Changed: 42

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''Vanguard'' was also one of the earliest arcade games to feature a voice synth chip. For example, when a power up was about to end, the game warned, "Be careful!"

to:

''Vanguard'' was also one of the earliest arcade games to feature a voice synth chip. For example, when a power up was about to end, the game warned, "Be careful!"
careful!" The voice also announced each new stage.


Added DiffLines:

* DirectContinuousLevels: Each zone led right into the next in the arcade and Atari 5200 versions. The Atari 2600 version instead showed the map between each zone.

Added: 79

Changed: 567

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By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss.

to:

By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the player has to face the boss.
boss, known as The Gond.



* BossBattle
* EverythingTryingToKillYou
* InvincibilityPowerup

to:

* BossBattle
BossBattle: Sort of. It only takes one shot to destroy the Gond, but you get more points the longer you can hold off taking that shot. If the Gond destroys you first, you get zero points and move onto the next level anyway.
* EverythingTryingToKillYou
EverythingTryingToKillYou: Including, as usual for a game of this type, [[DeadlyWalls the walls]].
* InvincibilityPowerupInvincibilityPowerup: It also refills your fuel. It only shows up in the Mountain Zone and the Stripe Zone (and only once or twice in the latter), however.
* OneHitPointWonder: Your ship ''and'' all of the enemies. Yes, even the Gond.



* RealSongThemeTune: As noted above, the opening theme from ''Star Trek: The Next Generation'' and Vultan's Theme from ''Flash Gordon'' is used as the starting and power-up music respectively.
* ShootEmUp

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* RealSongThemeTune: As noted above, the opening theme from ''Star Trek: The Next Generation'' Motion Picture'' and Vultan's Theme from ''Flash Gordon'' is used as the starting and power-up music respectively.
* ShootEmUpSpellMyNameWithAThe: The arcade manual calls the boss "Gond", but the Atari version calls it "The Gond".
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''Vanguard'' was also one of the earliest arcade games to feature a voice synth chip. FOr example, when a power up was about to end, the game warned, "Be careful!"

to:

''Vanguard'' was also one of the earliest arcade games to feature a voice synth chip. FOr For example, when a power up was about to end, the game warned, "Be careful!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealSongThemeTune: As noted above, the opening theme from ''Star Trek: The Next Generation'' and Vultan's Theme from ''Flash Gordon'' is used as the starting and power-up music respectively.
Is there an issue? Send a MessageReason:
None


Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.

to:

Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''{{Gradius}}'' ''VideoGame/{{Gradius}}'' and Irem's ''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Vanguard'' was also one of the earliest arcade games to feature a voice synth chip. FOr example, when a power up was about to end, the game warned, "Be careful!"
Is there an issue? Send a MessageReason:
None


Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''{{Gradius}}'' and Irem's ''R-type''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.

to:

Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''{{Gradius}}'' and Irem's ''R-type''.''VideoGame/RType''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.
Is there an issue? Send a MessageReason:
None


The game was ported to the {{Atari 2600}} and {{Atari 5200}}.

to:

The game was ported to the {{Atari UsefulNotes/{{Atari 2600}} and {{Atari UsefulNotes/{{Atari 5200}}.
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Added DiffLines:

* PragmaticAdaptation: The game's controls were modified to use the Atari 2600's single button joystick controller, with four different options for how you want to control your firing.
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''Vanguard'' has examples of :

to:

''Vanguard'' !!''Vanguard'' has examples of :
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finishing unfinished word


By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the play has to face the boss.

to:

By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the play player has to face the boss.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:167:http://static.tvtropes.org/pmwiki/pub/images/vanguard_5092.png]]
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Theme music composed by Jerry Goldsmith for the 1979 sci-fi film ''Film/StarTrekTheMotionPicture'', later utilized for ''StarTrekTheNextGeneration'', is borrowed as Vanguard's introductory theme. Vultan's theme from the 1980 movie ''Film/FlashGordon'' is used as the sound effect when a power-up is attained.

to:

Theme music composed by Jerry Goldsmith for the 1979 sci-fi film ''Film/StarTrekTheMotionPicture'', later utilized for ''StarTrekTheNextGeneration'', ''Series/StarTrekTheNextGeneration'', is borrowed as Vanguard's introductory theme. Vultan's theme from the 1980 movie ''Film/FlashGordon'' is used as the sound effect when a power-up is attained.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Vanguard is arcade game made in 1981 by {{SNK}}, long before the company started making {{Fighting Game}}s. The game is known as one of the first scrolling shooters ever made and is additionally notable by being the first ShootEmUp where a player can shoot in four directions. Unlike other comparable games at the time, ''Vanguard'' was unique in that the player must focus on avoiding obstacles while firing in order to survive; which makes this game a precursor to Konami's ''{{Gradius}}'' and Irem's ''R-type''. It also has the distinction of being the first color game created by SNK. The game was licensed to Centuri for manufacture in North America in October 1981. Vanguard was followed up by a sequel, Vanguard II (arcade game), which is similar to the original but with gameplay and graphical improvements.

Vanguard is very similar to ''VideoGame/{{Scramble}}'', in the sense that the player controls a ship with a limited amount of fuel that constantly depletes. The player loses a life once your fuel is gone, but gains more as enemies are destroyed. The player must constantly avoid colliding with the walls, which change in thickness all throughout the stages. The ship can independently fire lasers in any of the four cardinal directions using the four buttons. Vanguard is primarily a horizontal scroller, but in some levels (during the final level and also during the final boss), the ship flies upward.

By securing the energy pods, a short time of invulnerability can be granted. This turns the ship effectively into a weapon, and the enemies change attack patterns to avoid the player. At the end of each level the player must defeat a boss that is guarded by two moving force fields with holes in them. There are a total of ten zones in the game: Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery where the play has to face the boss.

Theme music composed by Jerry Goldsmith for the 1979 sci-fi film ''Film/StarTrekTheMotionPicture'', later utilized for ''StarTrekTheNextGeneration'', is borrowed as Vanguard's introductory theme. Vultan's theme from the 1980 movie ''Film/FlashGordon'' is used as the sound effect when a power-up is attained.

The game was ported to the {{Atari 2600}} and {{Atari 5200}}.
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''Vanguard'' has examples of :
* BossBattle
* EverythingTryingToKillYou
* InvincibilityPowerup
* ShootEmUp
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