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Wick cleaning


''Vambrace: Cold Soul'' is a DungeonCrawler fantasy adventure, inspired by works such as ''VideoGame/DarkestDungeon'', but set amidst a frozen landscape. It was developed by the Korean studio Devespresso Games (who had earlier developed SurvivalHorror ''VideoGame/TheComa'') and released on [[UsefulNotes/IBMPersonalComputer PC]] on May 28th, 2019.

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''Vambrace: Cold Soul'' is a DungeonCrawler fantasy adventure, inspired by works such as ''VideoGame/DarkestDungeon'', but set amidst a frozen landscape. It was developed by the Korean studio Devespresso Games (who had earlier developed SurvivalHorror ''VideoGame/TheComa'') and released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] on May 28th, 2019.
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Dewicked trope


* BladeOnAStick: Eldritch Royal Guard carries a shield and a spear, and attacks the two front rows at once with it.
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An Axe To Grind is no longer a trope


* AnAxeToGrind:
** Bandit-looking undead fought in the tutorial carry small hand axes. The game proper includes another variety with red eyes and larger, two-handed axes. There are also wraiths of the dwarf Police, who fight with throwing axes.
** Elite wraith dwarves that show up when Gheistometer is filled dual-wield a small and a large axe. One of the recruitable dwarf classes also dual-wields them.
** Green Flame Glooms carry large two-handed axes. Like all of Green Flame weapons, they are made from the red metal.
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* HeroesPreferSwords: Averted with the protagonist, Lyric, whose WeaponOfChoice is a crossbow. However, there are definitely multiple heroic sword-wielding companions you can recruit. Also, [[spoiler: Lyric's Aetherbrace has an icy blade protrude from it when she's pushed to her DespairEventHorizon after witnessing The King of Shades murder her father. She uses it to decapitate the bastard in the Neutral and Dark endings, but settles for stripping him of his Netherbrace powers and imprisoning him for life in the Light ending.]]

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* HeroesPreferSwords: Averted with the protagonist, Lyric, whose WeaponOfChoice weapon is a crossbow. However, there are definitely multiple heroic sword-wielding companions you can recruit. Also, [[spoiler: Lyric's Aetherbrace has an icy blade protrude from it when she's pushed to her DespairEventHorizon after witnessing The King of Shades murder her father. She uses it to decapitate the bastard in the Neutral and Dark endings, but settles for stripping him of his Netherbrace powers and imprisoning him for life in the Light ending.]]

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* ShopFodder: There are some randomly looted items, such as fancy (and heavy) portraits, that serve no purpose other than to be sold at a high price.



* VendorTrash: There are some randomly-looted items, such as fancy (and heavy) portraits, that serve no purpose other than to be sold at a high price.
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** Fusiliers have an equippable item called the VideoGame/MetalSlug.
** There are several references to the developers' previous game ''VideoGame/TheComa''. The merchant Yaesol can tell you about a dream she had, which is like that game's plot. There is a room in the Temple District which contains thinly disguised versions of the dev team, and an outfit based on one from the game.
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* {{Cap}}: Lyric's stats can only be upgraded twice each.


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* GuideDangIt: Completing the unmarked quest to gain the recipe for Necro Candy requires you to speak to someone in the Shanty Town in Chapter 3, encounter an NPC in Chapter 6 (twice, before finishing the chapter), and then talking to the first person again in the library in Icenaire. All with no quest markers.


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* IdiosyncraticDifficultyLevels: Normal and Cold Soul.


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* LighterAndSofter: Than ''VideoGame/DarkestDungeon'', its obvious inspiration. You're fighting the forces of eldritch evil, but the difficulty is less challenging, and you don't have to worry about your party's mental health.


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* NewGamePlus: If you start a new game in a new save slot, then you start with all of the costumes from your previous game.


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* OurDwarvesAreAllTheSame: Short and beardy? Check. Higher tech level than the other races? Check. Exemption from FantasyGunControl? Check. Scottish accents and Scandinavian names? Check.


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* PermanentlyMissableContent:
** Side quests will fail if you don't complete them in the chapter in which they appear.
** A lot of costumes are obtained from side quests, and a lot of these quests have either/or outcomes, e.g. rescue the prisoner and get one outfit, or leave him and get another. You cannot get every costume in one playthrough.
** If you win the tournament in the Hydra Humour fight club, you get a good item. If you back out before the end, then you can't try again.


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* StockAnimalDiet: You make a dog drop a key by giving it a bone.
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* EquipmentBasedProgression: Lyric's recruitable companions do not level up, so you make them stronger by crafting or finding better equipment.

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* TraumaInn: Sleeping at the campsites acts in this manner - assuming you don't fail the percentage chance and simply get spirit meter raised due to the. It is also the ''only'' way to heal besides applying healing items at the very same campsites.

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* TraumaInn: TraumaInn:
** Sleeping in Lyric's room in the Lost Lady inn fully heals both Lyric and the other party members.
**
Sleeping at the campsites acts in this manner - assuming you don't fail the percentage chance and simply get spirit meter raised due to the. raised. It is also the ''only'' way to heal in dungeons besides applying healing items at the very same campsites.
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* YouHaveOutlivedYourUsefulness: The traitor says this to the party ''and'' your enemy Isabel after taking a PlotCoupon from her.
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This turns out not to be the case.


* PermanentlyMissableContent: All dungeons become inaccessible after you have beaten the boss, so if you did not explore the dungeon fully, then tough luck.
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* {{Fanservice}}: The "Snare of the Naziri" side quest can give Lyric a set of sexy red underwear as a costume.
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* GladiatorGames: There is a secret fighting pit in the Entertainment District, where you can fight for money. Gaining access to it requires reading a letter in the district's final dungeon.
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Ambiguity Index wick cleaning.


* MismatchedEyes: Lyric has one blue eye, and one yellow.
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* LimitBreak: "Flourish" skills, which are a character's most powerful attacks or buffs. They are powered up in the usual way: by giving and receiving damage.

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* ShoutOut: The tutorial has you control Privates [[Franchise/FinalFantasy Biggs and Wedge]] [[note]]Even in ''Final Fantasy'' they were a reference to [[Franchise/StarWars Luke]]'s wingmen in ''Film/ANewHope'', making this a reference squared.[[/note]], accompanied by the Sarge who explains the main mechanics.

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* ShoutOut: ShoutOut:
**
The tutorial has you control Privates [[Franchise/FinalFantasy Biggs and Wedge]] [[note]]Even in ''Final Fantasy'' they were a reference to [[Franchise/StarWars Luke]]'s wingmen in ''Film/ANewHope'', making this a reference squared.[[/note]], accompanied by the Sarge who explains the main mechanics.mechanics.
** The "Sailor Lunera" costume is in the style of ''Franchise/SailorMoon''.
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* InformedEquipment: Equipable "relics" change characters' statistics but not their appearance. Alternative costumes change Lyric's appearance but not her statistics.

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Example indentation.


* AnAxeToGrind: Bandit-looking undead fought in the tutorial carry small hand axes. The game proper includes another variety with red eyes and larger, two-handed axes. There are also wraiths of the dwarf Police, who fight with throwing axes.

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* AnAxeToGrind: AnAxeToGrind:
**
Bandit-looking undead fought in the tutorial carry small hand axes. The game proper includes another variety with red eyes and larger, two-handed axes. There are also wraiths of the dwarf Police, who fight with throwing axes.



* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the ideal party needs two melee fighters and one other ranged character. On the bright side, the enemy groups are equally limited to four shades/wraiths.

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* ArbitraryHeadcountLimit: ArbitraryHeadcountLimit:
**
Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the ideal party needs two melee fighters and one other ranged character. On the bright side, the enemy groups are equally limited to four shades/wraiths.



* DeflectorShields: Blacksmith-like Outdoor Engineer dwarf wraiths create these shields around fellow wraiths.

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* DeflectorShields: DeflectorShields:
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Blacksmith-like Outdoor Engineer dwarf wraiths create these shields around fellow wraiths.



* HyperactiveMetabolism: Eating food at the camps (and only at the camps!) will restore either a bit of health or a bit of Vigor, often at the expense of the other. I.e. eating spit-roasted centipede heals 1 [=HP=] but costs 1 Vigor, whereas spit-roasted lizard's tail does the opposite.
** One the other hand, cook and waitress wraiths will heal allied wraiths by serving them ghostly food.

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* HyperactiveMetabolism: HyperactiveMetabolism:
**
Eating food at the camps (and only at the camps!) will restore either a bit of health or a bit of Vigor, often at the expense of the other. I.e. eating spit-roasted centipede heals 1 [=HP=] but costs 1 Vigor, whereas spit-roasted lizard's tail does the opposite.
** One On the other hand, cook and waitress wraiths will heal allied wraiths by serving them ghostly food.



* MookMedic: One of the wraith enemy types is an undead waitress who wields with a bloodied knife, but is more likely to heal and buff allies through serving them plates of food and wine.

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* MookMedic: MookMedic:
**
One of the wraith enemy types is an undead waitress who wields with a bloodied knife, but is more likely to heal and buff allies through serving them plates of food and wine.



* {{Multishot}}: The Arcaster Ghosts are foxier wraith archers that can shoot one arrow normally or multiple arrows straight up, which then hits all of the characters in your party, though with only a limited damage.

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* {{Multishot}}: {{Multishot}}:
**
The Arcaster Ghosts are foxier wraith archers that can shoot one arrow normally or multiple arrows straight up, which then hits all of the characters in your party, though with only a limited damage.



* OurElvesAreDifferent: Here, they are named Sylvani, and are a wise and aloof race whose members in Dalearch are mainly responsible for healing the rest. Their hair is blond, but they either wear face-covering masks, or outright PlagueDoctor ones.

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* OurElvesAreDifferent: OurElvesAreDifferent:
**
Here, they are named Sylvani, and are a wise and aloof race whose members in Dalearch are mainly responsible for healing the rest. Their hair is blond, but they either wear face-covering masks, or outright PlagueDoctor ones.



* RandomNumberGod: Everything to do with health recovery during the expeditions is heavily based on luck. Only a few classes have healing skills (and some can only heal themselves), and it's entirely random when or whether you'll be able to recruit a healer. If you don't have one, then you can only use the healing items at the campsites. These campsites are randomly placed, so you may not get the chance when you need it the most. Then, you can also heal at the campsites by sleeping...but it may not actually do anything besides wasting time, which raises the Geistometer and thus makes an ambush by ghosts more likely.

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* RandomNumberGod: RandomNumberGod:
**
Everything to do with health recovery during the expeditions is heavily based on luck. Only a few classes have healing skills (and some can only heal themselves), and it's entirely random when or whether you'll be able to recruit a healer. If you don't have one, then you can only use the healing items at the campsites. These campsites are randomly placed, so you may not get the chance when you need it the most. Then, you can also heal at the campsites by sleeping...but it may not actually do anything besides wasting time, which raises the Geistometer and thus makes an ambush by ghosts more likely.
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* OnlyOneSaveFile: There are three save slots, but each one is for a separate playthrough. Within a playthrough you can only save and continue, and the game autosaves constantly, so all decisions are final.


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* PermanentlyMissableContent: All dungeons become inaccessible after you have beaten the boss, so if you did not explore the dungeon fully, then tough luck.
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** Meanwhile, the drow (aka Naziri) come from a desert homeland instead of living underground.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: Here, they are named Sylvani, and are a wise and aloof race whose members in Dalearch are mainly responsible for healing the rest. Their hair is blond, but they either wear face-covering masks, or outright PlagueDoctor ones.

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* OurElvesAreBetter: OurElvesAreDifferent: Here, they are named Sylvani, and are a wise and aloof race whose members in Dalearch are mainly responsible for healing the rest. Their hair is blond, but they either wear face-covering masks, or outright PlagueDoctor ones.
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See ''VideoGame/IratusLordOfTheDead'' for another 2019 game InspiredBy ''Darkest Dungeon'', but where you are [[PerspectiveFlip '''leading''' the undead]] into battle against the desperate living defenders.

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See ''VideoGame/IratusLordOfTheDead'' for another 2019 game InspiredBy ''Darkest Dungeon'', but where you are '''[[PerspectiveFlip leading]]''' [[PerspectiveFlip '''leading''' the undead]] into battle against the desperate living defenders.

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* FoxFolk: There's a race of fox-eared people, that are unsurprisingly named Foxier. They excel at archery, as their shade/wraith versions are typically archers. They also have Korean three-part names, as opposed to the more Western-styled names of basically everyone else.



* LittleBitBeastly: There's a race of fox-eared people, that are unsurprisingly named Foxier. They excel at archery, as their shade/wraith versions are typically archers. They also have Korean three-part names, as opposed to the more Western-styled names of basically everyone else.

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* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the ideal party needs two melee fighters and one other ranged character.

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* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the ideal party needs two melee fighters and one other ranged character. On the bright side, the enemy groups are equally limited to four shades/wraiths.
** This gets a bit ridiculous in the final battle when [[spoiler: Defeating the King of Shades without killing his Green Flame bodyguards first instantly kills them as well. Then, though, the King of Shades gets full health for his second stage, and suddenly instantly kills all three of Lyric's companions in the cutscene, and converts them to shades that join his side. Luckily for Lyric, the three Guardian characters (Zanquard, Isabel and Gunnar) step in place of her just-turned companions for the final stage. It's never explained either why the King of Shades couldn't just instantly kill your companions '''before''' the first stage, why his bodyguards had to die, or why he couldn't kill the three Guardians in the exact same manner. While the latter could be "explained" by PlotArmor, one really gets the impression he was waiting until his three available slots got freed up all along, and was then stuck with the companions when the Guardians showed up.]]



* DeflectorShields: Blacksmith-like Outdoor Engineer wraiths create these shields around fellow wraiths.

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* CutscenePowerToTheMax: The King of Shades manages to [[spoiler: instantly kill all three of Lyric's companions and convert them to loyal shades after they defeat his first stage - the kind of power he didn't display either during the preceding stage of the battle, nor the following one, when his attacks are actually fairly weak and not even close to OneHitKill of any kind.]]
* DeflectorShields: Blacksmith-like Outdoor Engineer dwarf wraiths create these shields around fellow wraiths.



* HeroesPreferSwords: Averted with the protagonist, Lyric, whose WeaponOfChoice is a crossbow. However, there are definitely multiple heroic sword-wielding companions you can recruit. Also, [[spoiler: Lyric's Aetherbrace has an icy blade protrude from it when she's pushed to her DespairEventHorizon after witnessing The King of Shades murder her father. She uses it to decapitate the bastard in the Neutral and Dark endings, but settles for stripping him of his Netherbrace powers and imprisoning him for life in the Light ending.]]



** One the other hand, cook and waitress wraiths will heal allied wraiths by serving them ghostly food.



** One the other hand, cook and waitress wraiths will heal allied wraiths by serving them ghostly food.



* InTheBack: [[spoiler: After you defeat the King of Shades' second stage, he seems like he's about to transform, but your father suddenly stabs him in the back. Sadly, King of Shades still has enough strength left to finish him off - this pushes Lyric towards the DespairEventHorizon, and finally unlocks the full power of the Aetherbrace, leading into one of the three endings based on her alignment up to that point.]]

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* InTheBack: [[spoiler: After you defeat the King of Shades' second stage, he seems like he's about to transform, but your father suddenly stabs him in the back. Sadly, King of Shades still has enough strength left to finish him off - this pushes Lyric towards the DespairEventHorizon, and finally unlocks the full power of the Aetherbrace, leading into one of the three endings based on her alignment up to that point. In the good ending, he's actually spared to be depowered and imprisoned for the rest of his life, somehow managing to recover from both getting a blade in the back, and all the beating delivered to him during the boss battle.]]



* MirrorMatch: Played with. [[After you defeat the King of Shades for the first time, he instantly kills your companions and revives them as Shades. Their stats and abilities are exactly the same as they were before, though they obviously don't face themselves anymore, and instead confront the three Guardians that had prominently featured in the story up to that point, but had not actually fought with you.]]

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* MirrorMatch: Played with. [[After [[spoiler:After you defeat the King of Shades for the first time, he instantly kills your companions and revives them as Shades. Their stats and abilities are exactly the same as they were before, though they obviously don't face themselves anymore, and instead confront the three Guardians that had prominently featured in the story up to that point, but had not actually fought with you.]]



* MultipleEndings: A Light, Dark and Neutral ending. All three are activated right after [[spoiler: Lyric is pushed into the DespairEventHorizon by the King of Shades murdering her father, which finally connects her to the full power of the Aetherbrace]] and begin with a single set of lines: ''[[spoiler: This was the true power of the Aetherbrace. I searched for answers for so long, and realized I merely scratched the surface. The universe unfolded before me, flooding my mind with its primordial secrets. Knowledge that mortal simply...cannot endure. Then, through the darkness, a touch of divinity.]] I had felt the cold approach of death and I...
** Dark ending: [[spoiler: embraced it. Lyric takes control of the Netherbrace and becomes the Queen of Shades, exiling the Guardians as a final mercy while again resurrecting her fallen companions as shades and intending to rebuild the Icenaire for the dead while preparing for the inevitable assault from outside forces hoping to reclaim the city for the living.]]
** Neutral ending:[[spoiler: looked it in the face. Lyric saves the city, though it'll take generations to recover, but discards the Aetherbrace, and returns home to her father's manor. However, she is haunted by the experience and has to fight with all her strength to stave off the creeping madness. She bitterly remarks that she must do it only because her reputation as the Hero of Icenaire now preceds her.]]
** Light ending: [[spoiler: chose life. Lyric entrusts the Netherbrace to Zaquard, while imprisoning Septhis, the former King of Shades, for life. She then leaves Icenaire with the remaining Guardians, and begins protecting the realm as one of the Augurs of Edena. You get a post-credits scene in the Augurs' headquarters where you get to click on a few items for a form of WhereTheyAreNowEpilogue exposition. Once you are done, there's TheStinger line that acts as a SequelHook.]]

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* MultipleEndings: A Light, Dark and Neutral ending. All three are activated right after [[spoiler: Lyric is pushed into the DespairEventHorizon by the King of Shades murdering her father, which finally connects her to the full power of the Aetherbrace]] and begin with a single set of lines: ''[[spoiler: This was the true power of the Aetherbrace. I searched for answers for so long, and realized I merely scratched the surface. The universe unfolded before me, flooding my mind with its primordial secrets. Knowledge that mortal simply...cannot endure. Then, through the darkness, a touch of divinity.]] I had felt the cold approach of death and I...I''...
** Dark ending: [[spoiler: embraced it. ''embraced it''. Lyric decapitates the King of Shades, takes control of the his Netherbrace and becomes the Queen of Shades, exiling the Guardians as a final mercy while again resurrecting her fallen companions as shades and intending to rebuild the Icenaire for the dead while preparing for the inevitable assault from outside forces hoping to reclaim the city for the living.]]
** Neutral ending:[[spoiler: looked ''looked it in the face. face''. Lyric decapitates the King of Shades and saves the city, though it'll take generations to recover, but discards the Aetherbrace, and returns home to her father's manor. However, she is haunted by the experience and has to fight with all her strength to stave off the creeping madness. She bitterly remarks that she must do it only because her reputation as the Hero of Icenaire now preceds her.]]
** Light ending: [[spoiler: chose life.''chose LIFE''. Lyric entrusts the Netherbrace to Zaquard, while imprisoning Septhis, the former King of Shades, for life. She then leaves Icenaire with the remaining Guardians, and begins protecting the realm as one of the Augurs of Edena. You get a post-credits scene in the Augurs' headquarters where you get to click on a few items for a form of WhereTheyAreNowEpilogue exposition. Once you are done, there's TheStinger line that acts as a SequelHook.]]


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* OffWithHisHead: [[spoiler: In both Dark and Neutral endings, The King of Shades is decapitated by Lyric with the icy blade she produced from the Aetherbrace after falling into her DespairEventHorizon.]]

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* AGodAmI: The King of Shades has a severe case of this when finally confronted by Lyric.
--> ''So vulgar. I see you father didn't teach you how to behave in the presence of a God-King!''



* AnArmAndALeg: You eventually learn that [[spoiler: The Aetherbrace has a dark counterpart called Netherbrace, and formerly both were wielded by Green Flame's leader Septhis as he sieged Icenaire. However, his second-in-command Zaquard turned against him and cut off the arm with the Aetherbrace on it, and it fell from the city wall into the hands of Nicolau Lyric, who then called upon the realm's Gods to get it sent to his daughter, kickstarting the whole plot.]]



** Green Flame Glooms carry large two-handed axes. Like all of Green Flame weapons, they are made from the red metal.
* AndIMustScream: [[spoiler: You finally discover Lyric's father Nicolau in the Green Flame stronghold, where he is bound to the wall by green tentacles that keep him suspended between life and death. This was the punishment Green Flame leader and the current King of Shades Septhis did to him after the doctor saw through his insanity and worked with Icenaire's survivors to sabotage his plans.]]



* {{BFS}}: The second stage of the King of Shades carries a red sword that's taller than he is, and which he carries one-handed. Not that he has a second hand, anyway.
* BladeOnAStick: Eldritch Royal Guard carries a shield and a spear, and attacks the two front rows at once with it.
* BigNo: Lyric exclaims this after [[spoiler:she seemingly defeats the King of Shades, and his other bodyguards instantly die, only for him to instantly kill all three of her companions and revive them as Shades by his side. Luckily, the three Guardians - former King of Shades' second-in-command Zaquard, the sorceress Isabel Salazar and dwarven Prince Gunnar all rush in to confront him and fight by your side.]]



* CombatTentacles: Green Flame Priestesses no longer have arms, with short tentacles growing from their shoulders instead.



* EncyclopediaExposita: The Codex Illuminus.

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* EncyclopediaExposita: The Codex Illuminus. [[spoiler: You later learn it was written by your father, Dr. Nicholau Lyric, himself.]]


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* GoMadFromTheRevelation: [[spoiler: This is the fate of Lyric in the Neutral Ending, as she couldn't handle the secrets of the universe sent to her through the Aetherbrace. The last we see of her, she is reduced to sitting naked in her home scratching at herself, locking herself away from the public so that they don't know this happened to the Hero of Icenaire.]]


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* HeartbeatSoundtrack: One accompanies Lyric's pre-battle conversation with The King of Shades.


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* AnIcePerson: As expected, The King of Shades. One of his moves is to produce icy spikes from the ground to hit the entire party.


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* InTheBack: [[spoiler: After you defeat the King of Shades' second stage, he seems like he's about to transform, but your father suddenly stabs him in the back. Sadly, King of Shades still has enough strength left to finish him off - this pushes Lyric towards the DespairEventHorizon, and finally unlocks the full power of the Aetherbrace, leading into one of the three endings based on her alignment up to that point.]]


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* MirrorMatch: Played with. [[After you defeat the King of Shades for the first time, he instantly kills your companions and revives them as Shades. Their stats and abilities are exactly the same as they were before, though they obviously don't face themselves anymore, and instead confront the three Guardians that had prominently featured in the story up to that point, but had not actually fought with you.]]
* MeetTheNewBoss: [[spoiler: The Dark Ending amounts to this, as Lyric kills Septhis, the King of Shades, only to exile the Guardians and become the Queen of Shades ruling over the undead and seeking to rebuild Icenaire in her image.]]


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* MultipleEndings: A Light, Dark and Neutral ending. All three are activated right after [[spoiler: Lyric is pushed into the DespairEventHorizon by the King of Shades murdering her father, which finally connects her to the full power of the Aetherbrace]] and begin with a single set of lines: ''[[spoiler: This was the true power of the Aetherbrace. I searched for answers for so long, and realized I merely scratched the surface. The universe unfolded before me, flooding my mind with its primordial secrets. Knowledge that mortal simply...cannot endure. Then, through the darkness, a touch of divinity.]] I had felt the cold approach of death and I...
** Dark ending: [[spoiler: embraced it. Lyric takes control of the Netherbrace and becomes the Queen of Shades, exiling the Guardians as a final mercy while again resurrecting her fallen companions as shades and intending to rebuild the Icenaire for the dead while preparing for the inevitable assault from outside forces hoping to reclaim the city for the living.]]
** Neutral ending:[[spoiler: looked it in the face. Lyric saves the city, though it'll take generations to recover, but discards the Aetherbrace, and returns home to her father's manor. However, she is haunted by the experience and has to fight with all her strength to stave off the creeping madness. She bitterly remarks that she must do it only because her reputation as the Hero of Icenaire now preceds her.]]
** Light ending: [[spoiler: chose life. Lyric entrusts the Netherbrace to Zaquard, while imprisoning Septhis, the former King of Shades, for life. She then leaves Icenaire with the remaining Guardians, and begins protecting the realm as one of the Augurs of Edena. You get a post-credits scene in the Augurs' headquarters where you get to click on a few items for a form of WhereTheyAreNowEpilogue exposition. Once you are done, there's TheStinger line that acts as a SequelHook.]]


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* OneWingedAngel: The King of Shades is a SequentialBoss, and after you defeat his first stage [[spoiler: it seems like he would now transform, but instead, he uses the power of his Netherbrace to heal himself and instantly kill all of your companions, revive them as Shades and bring them to his side, while not changing much besides getting a large sword. After you defeat this stage too, it again seems like he might transform, but Lyric's father stabs him in the back and puts paid to it.]]


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* SequentialBoss: The King of Shades has a particularly cruel variation of this. [[spoiler: Upon getting his [=HP=] to zero, rather than evolving himself, or anything like it, he has any of his surviving guards from the first stage die, and instead manages to instantly kill all three of your companions, and then turn them into Shades and send them over to his side. He asks Lyric is she is afraid of dying alone, but she doesn't have to answer because the three Guardians, Zaquard, Isabel and Prince Gunnar all rush in to take your companions' place for the final battle.]]


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* SinisterScythe: Isabel Salazar is a sorceress who uses a red scythe where a traditional mage would have used a staff.
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See ''VideoGame/IratusLordOfTheDead'' for another 2019 game InspiredBy ''Darkest Dungeon'', but where you are [[PerspectiveFlip '''leading''' the undead]] into battle against the desperate living defenders.

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* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the party needs two melee fighters and one other ranger.

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* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her. Because she's a crossbow wielder herself, the ideal party needs two melee fighters and one other ranger.ranged character.



* DualWielding: Elite wraith dwarves fight with two large axes. One of the recruitable dwarf classes does the same. Shadowmancer class fights with dual sickles.

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** The Sylvani Celestine class also creates these on two characters through their flourish.
* DualWielding: Elite wraith dwarves fight with fought when Terror meter is full wield two large axes. One of the recruitable dwarf classes does the same. Shadowmancer class fights with dual sickles.sickles.
* DumpStat: Merchantry provides discounts during trade but is widely considered to be useless, as you'll soon have more hellions than things to buy and fit into your limited inventory anyway.



* DungeonShop: You'll occasionally encounter friendly shades that are willing to trade.

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* DungeonShop: You'll occasionally regularly encounter Gerrard, the friendly shades that are willing to trade.wraith merchant.



* FantasyGunControl: Averted. A Fusilier dwarf named Steinarr is one of the first characters you get. Guns are still very new, however, as his description calls it "a devastatingly powerful weapon few have ever seen."

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* FantasyGunControl: Averted. A Averted, as there is a dwarven Fusilier dwarf named Steinarr is one of the first characters you get.class. Guns are still very new, however, as his description calls it "a devastatingly powerful weapon few have ever seen.""
* FictionalCurrency: Dalearch citizens pay for everything with so-called hellions.



* SprintMeter: Vigor acts in this manner, as it is consumed by character's attacks or other abilities. However, running out of Vigor kills a character in the same manner as if they ran out of health.

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* SprintMeter: Vigor acts in this manner, is a subversion, as it is consumed every time you enter a room, rather than by character's your characters' attacks or other abilities. However, abilities (although some enemies' attacks can drain Vigor). It is replenished at camps: meanwhile, running out of Vigor kills a character in the same manner as if they ran out of health.

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'''Vambrace: Cold Soul''' is a {{Roguelike}} fantasy adventure, inspired by works such as VideoGame/DarkestDungeon, but set amidst a frozen landscape. It was released on May 28, 2019.

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'''Vambrace: ''Vambrace: Cold Soul''' Soul'' is a {{Roguelike}} DungeonCrawler fantasy adventure, inspired by works such as VideoGame/DarkestDungeon, ''VideoGame/DarkestDungeon'', but set amidst a frozen landscape. It was developed by the Korean studio Devespresso Games (who had earlier developed SurvivalHorror ''VideoGame/TheComa'') and released on [[UsefulNotes/IBMPersonalComputer PC]] on May 28, 28th, 2019.



!!Tropes:

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!!Tropes:
!!Tropes present in this game:



* AndYourRewardIsClothes: There are 26 sidequets whose main reward is a new character skin.
* ArbitraryHeadcountLimit: Lyric can hire up to three mercenaries to battle alongside her.

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* AnAxeToGrind: Bandit-looking undead fought in the tutorial carry small hand axes. The game proper includes another variety with red eyes and larger, two-handed axes. There are also wraiths of the dwarf Police, who fight with throwing axes.
** Elite wraith dwarves that show up when Gheistometer is filled dual-wield a small and a large axe. One of the recruitable dwarf classes also dual-wields them.
* AndYourRewardIsClothes: There are 26 sidequets sidequests whose main reward is a new character skin.
* ArbitraryHeadcountLimit: Lyric can only hire up to three mercenaries to battle alongside her.her. Because she's a crossbow wielder herself, the party needs two melee fighters and one other ranger.
* BagOfSharing: The party inventory. However, its size is dependent on the number of characters you have.



* ChestMonster: There are Mimic chests, though getting a good roll due to Avoidance stat lets you avoid combat and instantly kill them instead.



* CutAndPasteEnvironments: A typical downside of the procedurally generated dungeons.
* DeflectorShields: Blacksmith-like Outdoor Engineer wraiths create these shields around fellow wraiths.
* DualWielding: Elite wraith dwarves fight with two large axes. One of the recruitable dwarf classes does the same. Shadowmancer class fights with dual sickles.



* DungeonShop: You'll occasionally encounter friendly shades that are willing to trade.
* EncyclopediaExposita: The Codex Illuminus.
* EverythingFades: Averted for the living, physical enemies, whose bodies remain there both during combat, and on the street after the encounter is done. Shades and wraiths do fade out out immediately, but then, you would expect them to.
* EvilIsDeathlyCold: King of Shades' frost curse is certainly an example.
* FantasyGunControl: Averted. A Fusilier dwarf named Steinarr is one of the first characters you get. Guns are still very new, however, as his description calls it "a devastatingly powerful weapon few have ever seen."
* FryingPanOfDoom: A cook wraith wields this in one arm, and a spatula with slits in the other. However, even though he's placed in the front line, he is purely a tanky healer, with a high block chance (presumably due to the frying pan) and who's far more likely to heal himself than allies, to boot. In essence, he's a distraction from the wraiths who'll actually deal damage, and ignoring will at worst see him heal others for 2 [=HP=], whereas targeting him, even with multiple characters, can still see him heal it all back with a 5 [=HP=] heal.
* GenderIsNoObject: Played straight, as it's only character's race and class that matter, and they can otherwise be of either gender. Similarly, physical shade enemies have multiple visual variations per type, which can be male or female.
* {{Golem}}: These are dwarven technology, but the King of Shades managed to corrupt them to bolster his forces as well.
* GoodOldFisticuffs: Dwarven Noble wraiths straight-up punch their targets. Four-armed Dancers also attack bare-handed, though it's with a swipe rather than a punch.
* HeKnowsAboutTimedHits: Sarge explains the exact buttons used to do things in her tutorial dialogue.
* HornyVikings: Dwarves nearly always wear horned helmets. Those on your side have small upwards-pointing horns, whereas the undead dwarf enemies have either tall impala-like horns for the axe-throwing Police, or thick ram horns for the axe dual-wielders.



* HyperactiveMetabolism: Eating food at the camps (and only at the camps!) will restore either a bit of health or a bit of Vigor, often at the expense of the other. I.e. eating spit-roasted centipede heals 1 [=HP=] but costs 1 Vigor, whereas spit-roasted lizard's tail does the opposite.
** One the other hand, cook and waitress wraiths will heal allied wraiths by serving them ghostly food.
* InexplicableTreasureChests: Occasionally present on the frozen streets of Icenaire, though you only have a percentage chance of opening them.



* LittleBitBeastly: There's a race of fox-eared people, that are unsurprisingly named Foxier. They excel at archery, as their shade/wraith versions are typically archers. They also have Korean three-part names, as opposed to the more Western-styled names of basically everyone else.
* LuckilyMyShieldWillProtectMe: There are shield-bearing warrior characters, who predictably have the highest defence and block chance.
* MagikarpPower: Lyric is the only party member who levels up, meaning that she starts off as the weakest character, and eventually becomes the strongest one.



* SideView: Similar to VideoGame/DarkestDungeon, dungeon exploration is two-dimensional.

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* MookMedic: One of the wraith enemy types is an undead waitress who wields with a bloodied knife, but is more likely to heal and buff allies through serving them plates of food and wine.
** The cook wraith is unusual because he's placed in the front line, and not the back where you expect the support characters to reside. He also wields a spatula and frying pan, so at first glance you might confuse him with a fighter. That's the point, as he actually cannot attack at all, and while his whole-group heal is limited (only restoring 2 [=HP=]), his self-heal restores 5, which is often equivalent to the damage from two attacks at once, and he has a high block chance to ensure that you'll get stuck for a while if you focus on him, giving the actually damaging wraiths a free reign.
* {{Multishot}}: The Arcaster Ghosts are foxier wraith archers that can shoot one arrow normally or multiple arrows straight up, which then hits all of the characters in your party, though with only a limited damage.
** Your own archers can also do the same.
* OurElvesAreBetter: Here, they are named Sylvani, and are a wise and aloof race whose members in Dalearch are mainly responsible for healing the rest. Their hair is blond, but they either wear face-covering masks, or outright PlagueDoctor ones.
* TheOverworld: The map of Icenaire acts as this when you travel between the streets (which are equivalent to ''VideoGame/DarkestDungeon'' dungeons and are explored in an equivalent manner).
* PlagueDoctor: Sylvani doctors wear these masks.
* PowerFloats: Pretty much all of the shade/wraith enemies float above the ground. Hedge Mage class does this, too.
* PowerfulPick: One of the wraith enemies fights with a pick.
* RandomEncounters: The battles during the dungeons. The only exceptions are the boss fights and the spirits summoned when your Geistometer is full.
* RandomNumberGod: Everything to do with health recovery during the expeditions is heavily based on luck. Only a few classes have healing skills (and some can only heal themselves), and it's entirely random when or whether you'll be able to recruit a healer. If you don't have one, then you can only use the healing items at the campsites. These campsites are randomly placed, so you may not get the chance when you need it the most. Then, you can also heal at the campsites by sleeping...but it may not actually do anything besides wasting time, which raises the Geistometer and thus makes an ambush by ghosts more likely.
** That's also not to mention the random text encounters, like finding an underground cellar or stumbling upon a ghostly dog. All of their outcomes are percentage-based, and while stats do play a role, you can only guess which exact stat is needed to get a good outcome from the encounter, then remember which of the characters had this stat the highest, so that they would be the ones to interact with it.
** Then, if you happen to suffer a party wipeout, you may not get the right mix of replacement heroes in the inn (two melee and one ranged), and thus end up with a melee character in a ranged spot or vice versa, which renders them useless for anything besides increasing the inventory size.
* ShieldBearingMook: There's a shade who carries a large shield knocked together out of boards.
* ShoutOut: The tutorial has you control Privates [[Franchise/FinalFantasy Biggs and Wedge]] [[note]]Even in ''Final Fantasy'' they were a reference to [[Franchise/StarWars Luke]]'s wingmen in ''Film/ANewHope'', making this a reference squared.[[/note]], accompanied by the Sarge who explains the main mechanics.
* SideView: Similar to VideoGame/DarkestDungeon, dungeon Much like in ''VideoGame/DarkestDungeon'', street exploration is two-dimensional.



* VendorTrash: There are some randomly-looted items, such as fancy (and heavy) portraits, that serve no purpose other than to be sold at a high price.

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* SprintMeter: Vigor acts in this manner, as it is consumed by character's attacks or other abilities. However, running out of Vigor kills a character in the same manner as if they ran out of health.
* ThroatLight: Basically all the wraiths have an eerie blue light like this, if their mouth is visible and not covered by something. This goes along with GlowingEyes, and glowing faint blue in general.
* TraumaInn: Sleeping at the campsites acts in this manner - assuming you don't fail the percentage chance and simply get spirit meter raised due to the. It is also the ''only'' way to heal besides applying healing items at the very same campsites.
* VendorTrash: There are some randomly-looted items, such as fancy (and heavy) portraits, that serve no purpose other than to be sold at a high price.price.
* WhatDidYouExpectWhenYouNamedIt: A city called Icenaire getting encased by a wall of ice and mostly taken over by the icy undead is rather fitting.
* WolverineClaws: One of the wraith enemies fights with one.
* YouAllLookFamiliar: Zig-zagged. Some of the "living"/shade enemies have a range of possible sprites and portraits. The wraiths, though, always have exactly one appearance for each type.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vambrace_header.jpg]]

'''Vambrace: Cold Soul''' is a {{Roguelike}} fantasy adventure, inspired by works such as VideoGame/DarkestDungeon, but set amidst a frozen landscape. It was released on May 28, 2019.

The King of Shades has cursed the great city of Icenaire. Now cast under a permanent blight of frost fall, its former residents have returned from the dead as mad Wraiths. Survivors take refuge deep underground where they lead a desperate campaign against this unearthly power. Woefully outmatched, they are forced into hiding as the King of Shades amasses an army of the undead above them.

You are Evelia Lyric, bearer of the Aetherbrace and the only human capable of entering Icenaire, having come in search of information on your late father Dr. Nicolau Lyric. The survivors now look to you as their best hope against the King of Shades. Only one problem...you’re woefully outmatched, and survival is not guaranteed.

!!Tropes:

* AllDeathsFinal: Save for Lyric herself, anyone that falls in battle is gone for good.
* AndYourRewardIsClothes: There are 26 sidequets whose main reward is a new character skin.
* ArbitraryHeadcountLimit: Lyric can hire up to three mercenaries to battle alongside her.
* CantDropTheHero: The party must always contain Lyric, due to her Aetherbrace.
* CrateExpectations: Lyric can loot random boxes scattered about Icenaire's abandoned districts for items.
* DungeonCrawling: Icenaire has been divided into four districts that each serve as large dungeons, with various buildings of randomly-generated rooms standing between Lyric and each area's corrupted guardian.
* HubCity: The deepest level of Icenaire, where the survivors have set up merchant stalls, an inn, and other establishments that Lyric will find useful.
* InventoryManagementPuzzle: There is a weight limit when it comes to how many items the party can carry without penalty, with each individual copy of an item counting towards the limit.
* ItemCrafting: There's a forge in the main hub where gathered items can be combined into more useful balms and equipment.
* ItsUpToYou: Lyric may not have come to save Icenaire, but thanks to her Aetherbrace, she's the only one that can. And she's not getting information on her father unless she does.
* MismatchedEyes: Lyric has one blue eye, and one yellow.
* SideView: Similar to VideoGame/DarkestDungeon, dungeon exploration is two-dimensional.
* SnowMeansDeath: The entire city of Icenaire is blanketed with frost as part of the King of Shade's curse, and the dead now roam its streets.
* VendorTrash: There are some randomly-looted items, such as fancy (and heavy) portraits, that serve no purpose other than to be sold at a high price.

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