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Moving to trivia


* WhatCouldHaveBeen:
** Callo was originally planned as a playable character.
** While it's unknown if a sequel was ever actually on the table, in 2020 Matsuno [[https://twitter.com/YasumiMatsuno/status/1251311231773716481 revealed on Twitter]] that he did have ideas for one that would have involved how the human mind creates false memories to deal with trauma. Some of those ideas got reused in a guest storyline he wrote for ''VideoGame/FinalFantasyXIV''.

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* OurOrcsAreDifferent: The fact that they exist here is notable, after the early Final Fantasy games Orcs largely disappear from Squaresoft rpgs. These Orcs are of porcine "porc" variety though they are well-muscled rather than running to fat and they're decently equipped with regards to gear. Their leaders can use magic to augment them.



* SkillsAndPerks: Progression is definitely of the Perk variety (though these perks are called skills in-game). As Ashley travels further down Lea Monde and kills more bosses, he'll automatically learn new skills. Justified in the story as he's remembering abilities from his forgotten memories.

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* SkillsAndPerks: SkillScoresAndPerks: Progression is definitely mostly a variation of the Perk variety (though these perks are called skills in-game). As Ashley travels further down Lea Monde and kills more bosses, he'll automatically learn new skills. Justified in the story as he's remembering abilities from his forgotten memories. He does progress in stats after fighting a boss, he gets to roll a roulette table which grants a random stat increase.
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* SkillsAndPerks: Progression is definitely of the Perk variety (though these perks are called skills in-game). As Ashley travels further down Lea Monde and kills more bosses, he'll automatically learn new skills. Justified in the story as he's remembering abilities from his forgotten memories.
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* OurLichesAreDifferent: Liches, Lich Lord and Death are part of the Evil type enemy rather than Undead. The highest level of the lich Evil types is Death and these guys are light-oriented and religious in nature.

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* OurLichesAreDifferent: Liches, Lich Lord and Death are part of the Evil type enemy rather than Undead. The highest level of the lich Evil types is Death and these guys are light-oriented and religious in nature. The Lich and Lich Lord are more standard, being evil wizards in life and aligned with darkness.

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* {{Combos}}: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can use his Chain Abilities to unload a flurry of hits in a single combo. Each attack in a combo does an extra point more damage than the previous one and this keeps going up until you whiff your combo.

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* {{Combos}}: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can use his Chain Abilities to unload a flurry of hits in a single combo. Each After a drop-off point where your attacks weaken, each attack trio in a combo does an extra point more damage than the previous one trio and this keeps going up until you whiff your combo.


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* EvilDoll: Quicksilvers and Shriekers are dolls that have been possessed by evil spirits


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* HarpingOnAboutHarpies: Harpies in this game look like turkeys with a woman's face on the torso. These creatures are extremely dangerous as they can use the Banish spell on you.


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* InstantKill: The Banish spell can kill any non-boss enemy. It can also do the same to Ashley which is an instant game over.


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* OurLichesAreDifferent: Liches, Lich Lord and Death are part of the Evil type enemy rather than Undead. The highest level of the lich Evil types is Death and these guys are light-oriented and religious in nature.


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* ScratchDamage: In the first run, many enemies have better equipment than you and it takes a while before you learn the stronger skills or master magic. So unless you forge new weapons and upgrade their affinities, expect a number of fights where you'll be doing a string of single digit damage attacks. After a couple of New Game+ runs and developing Damascus Dread Armor, enemies will be doing 1 point of damage to you which you regenerate back a few seconds later if you didn't reduce it to nothing with your defence skills. At this point only the spell Banish can kill you.
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* [[ImmuneToBullets Elemental Immunity]]: Downplayed. In this game you roast a fire elemental to death, it's just that it will take more fire magic than torching a goblin.

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* [[ImmuneToBullets Elemental Immunity]]: Downplayed. In this game you can roast a fire elemental to death, it's just that it will take more fire magic than torching a goblin.
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* {{BFG}}: It's not shown visually, but some of your later crossbows are implied to be exceedlingly large. For example, the 2nd mightiest crossbow type in the game is a Siege Bow. The game describes it as a crossbow so big and powerful that it uses cannonballs as ammunition.


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* [[ImmuneToBullets Elemental Immunity]]: Downplayed. In this game you roast a fire elemental to death, it's just that it will take more fire magic than torching a goblin.
* EncyclopediaExposita: The game has detailed in-game descriptions of monsters, weapon parts, gems and etc. often relating them to background history and mythology.

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* AwesomeButImpractical: Break Arts. They have fancy names and cool animations, deal above the average damage and some inflict status effects. However, an average attack chain will still harm the enemy much more. There is also no guarantee that the Break Art will connect (and there really is a lot of hard to hit enemies), which can lead to a flashy attack followed by a much disappointing "MISS".

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* AwesomeButImpractical: Break Arts. They have fancy names and cool animations, deal above the average damage and some inflict status effects. However, an average attack chain will still harm the enemy much more. There is also no guarantee that the Break Art will connect (and there really is a lot of hard to hit enemies), which can lead to a flashy attack followed by a much disappointing "MISS". Additionally Break Arts cost health to use.



* DamageIncreasingDebuff: These and various StatusBuff are a major of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.

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* DamageIncreasingDebuff: These and various StatusBuff are a major part of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.


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* ProtectiveCharm: Besides the various accessories in the game, Ashley has the ability Defensive Skills. These are supernatural skills that allows Ashley to reduce damage from enemy attacks or NoSell status ailments. Defensive Skills are an important part of staying alive in the game's first walkthrough.
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* FantasyMetals: There's Bronze, Iron, Silver, Hagane (a type of fine steel) and Damascus (a magical steel whose enchantments were unique to Lea Monde) for weapon materials (armor has the additional material of Leather which is the weakest material in the game).

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* {{Combos}}: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can unload a flurry of hits in a single combo. Each attack in a combo does an extra point more damage than the previous one and this keeps going up until you whiff your combo.

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* {{Combos}}: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can use his Chain Abilities to unload a flurry of hits in a single combo. Each attack in a combo does an extra point more damage than the previous one and this keeps going up until you whiff your combo.



* DamageIncreasingDebuff: This and various StatusBuff are a major of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.

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* DamageIncreasingDebuff: This These and various StatusBuff are a major of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.


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* SpellBook: Before Ashley can learn a spell, he must read a grimoire. The more grimoires he reads of a particular spell, the better he gets at it. If he reads 4 grimoires of that spell, he'll master it and the spell will be Level 4.
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* {{Combos}}: The biggest and most unique part of combat in Vagrant Story, at the cost of raising risk Ashley can unload a flurry of hits in a single combo. Each attack in a combo does an extra point more damage than the previous one and this keeps going up until you whiff your combo.


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* DamageIncreasingDebuff: This and various StatusBuff are a major of mastering combat with Ashley. His attacks can link a large number of different buffs and debuffs to give him an edge against enemies that are often better equipped than he is.

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* CastFromHitPoints: Your break arts are supernatural weapon skills that can be more effective than your magic, unfortunately each use of a break art uses some of your health.



* DarkerAndEdgier: One of the darkest games in Squaresoft's history. In terms of tone, it sometimes gets pretty close to horror.

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* DarkerAndEdgier: One of the darkest games in Squaresoft's history. In terms of tone, it sometimes gets pretty close to horror. And in a case of not all tropes are bad, this was the great for the game as its tone was appropriate and it made the game distinct from many other Squaresoft games.
* DarkFantasy: The hero is a rather callous agent of a not-so benevolent government and he's battling a cult and a band of terrorists in the haunted ruins of a city that worshipped Darkness.



* DiscOneNuke: If you are very lucky in your first playthrough you might be able to win the weapons from the first two bosses, the Minotaur and the Dullahan. The Minotaur has an Iron Hand of Light which is an extremely long-ranged two-handed mace which does good damage and has a low risk build-up, while the Dullahan has an Iron Rhomphaia (Rhomphaia is the top blade for a one-handed sword). You fight these two enemies when you're still getting bronze equipment and just edging into the iron age. But these two weapons (especially if you upgraded their hilts) are more damaging than many Hagane or even a number of Damascus weapons despite their material.



* DungeonCrawling: Almost all of the game is set in the ruins of Lea Monde, making the game one huge dungeon crawl. Despite this, the story was still very important unlike many other dungeon crawlers.



* InfinityPlusOneSword: There is one for each weapon type. All of them except for the Rhomphaia (one-handed sword) and Holy Win (greatsword) can be forged. Rhomphaia and Holy Win have to be won from certain enemies, and are only obtainable in new game plus.

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* InfinityPlusOneSword: There is one for each weapon type.type (the final blade of that weapon type and made of Damascus with the best hilts and gems you can get). All of them except for the Rhomphaia (one-handed sword) and Holy Win (greatsword) can be forged. Rhomphaia and Holy Win have to be won from certain enemies, and are only obtainable in new game plus.

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* WhatCouldHaveBeen: Callo was originally planned as a playable character.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Callo was originally planned as a playable character.character.
** While it's unknown if a sequel was ever actually on the table, in 2020 Matsuno [[https://twitter.com/YasumiMatsuno/status/1251311231773716481 revealed on Twitter]] that he did have ideas for one that would have involved how the human mind creates false memories to deal with trauma. Some of those ideas got reused in a guest storyline he wrote for ''VideoGame/FinalFantasyXIV''.
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* ChallengeRun: There's an in-game list of challenges, most of which can only be completed in New Game + mode. These include things like finishing the game in less than 10 hours or playing the whole game without saving.
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* ThreeStatSystem: Strength, Intelligence, and Agility are the three main character attributes. Strength and Intelligence are further divided into attack strength and defense vs. physical and magical attacks, respectively.
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* NintendoHard: Unlike most [[RolePlayingGame J[=RPGs=]]], ''Vagrant Story'' likes to keep the player on his toes... by kicking him in the balls every half an hour or so. Boss fights consistently cream poor Ashley, and random encounters are even worse. Success depends largely on mastery of the game's near-inscrutable ItemCrafting system, and there's even a random enemy with an instant death spell... in a game with only one [[PlayerCharacter PC]]. Rumours tell of gamers that actually enjoy this, but it's possible they have been conditioned to it by [[TakeOurWordForIt experiences too horrible to comprehend]].

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* NintendoHard: Unlike most [[RolePlayingGame J[=RPGs=]]], ''Vagrant Story'' likes to keep the player on his toes... by kicking him in them to the balls every floor half an hour or so. Boss fights consistently cream poor Ashley, and random encounters are even worse. Success depends largely on mastery of the game's near-inscrutable ItemCrafting system, and there's even a random enemy with an instant death spell... in a game with only one [[PlayerCharacter PC]]. Rumours tell of gamers that actually enjoy this, but it's possible they have been conditioned to it by [[TakeOurWordForIt experiences too horrible to comprehend]].
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according to the description, Matsuno has stated that these references are just meant to be fanservice, and that the game should be treated as a standalone story rather than as part of the Ivalice world.


* HereThereWereDragons: ''VideoGame/FinalFantasyXII'', ''VideoGame/FinalFantasyTactics''... they were both set in this same world. ''What the hell happened?''

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* AFateWorseThanDeath: [[spoiler:Grissom, whose wandering soul searches for a body to possess - and finds his own cold corpse]]. By the end of the game, he's not holding together very well.

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* AFateWorseThanDeath: [[spoiler:Grissom, whose wandering soul searches for a body to possess - -- and finds his own cold corpse]]. By the end of the game, he's not holding together very well.



* BigNo: Doubly subverted. Joshua clearly attempts this when [[spoiler:Hardin is stabbed by Guildenstern]] but not only is there no voice acting in this game but [[CuteMute Joshua]] himself has been mute since the events of the game began, resulting in a very heartfelt, but ultimately silent NOOOOOOOO!

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* BigNo: Doubly subverted. Joshua clearly attempts this when [[spoiler:Hardin is stabbed by Guildenstern]] but not only is there no voice acting in this game but [[CuteMute Joshua]] himself has been mute since the events of the game began, resulting in a very heartfelt, but ultimately silent NOOOOOOOO!



* [[LimitBreak Break arts]]; four for each class of weapons, [[CastFromHitPoints but don't rely on them TOO much.]]



* CuteMute: Joshua.



* DarkMessiah: Guildenstern.



** Callo, even though - given the setting - her battle gear is relatively conservative.

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** Callo, even though - -- given the setting - -- her battle gear is relatively conservative.



* FramingDevice: The game actually has a frame story which reveals the final ending: Duke Bardorba dies - and you play the game to discover just why, setting the stage for the actual game, which occurs in a single location in roughly a day. Just like a Greek drama should, wink wink.

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* FramingDevice: The game actually has a frame story which reveals the final ending: Duke Bardorba dies - -- and you play the game to discover just why, setting the stage for the actual game, which occurs in a single location in roughly a day. Just like a Greek drama should, wink wink.



* FunctionalMagic: Subverted. The premise is that magic doesn't exist in the normal world at all - and as a result, all magic is BlackMagic. Casting any kind of spell is [[TheDarkSide an unnatural act]] that [[FateWorseThanDeath sentences your soul to a horrible fate beyond imagination.]] While spells exist, most magical powers come as special gifts.



* GovernmentConspiracy: It's AllThereInTheManual but [[spoiler:the earthquake that destroyed the city of Lea Monde and killed off all of its inhabitants were caused on purpose by the Parliament - or perhaps the Cardinal? - in order to feed the souls of the dead to the darkness within the city and seize the control of that power. This is why the Duke Bardorba and Sydney, not wanting the Dark to be misused, enact the [[GambitIndex plan]] to transfer its power to Ashley, completely destroying the city in process.]]
* GroinAttack: Sydney's disturbingly low pants seem to be another case of Squaresoft's trademark ImpossiblyCoolClothes... until you consider the possibility that he's sacrificed his genitals along with his arms. (The other explanation would be BarbieDollAnatomy.)

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* GovernmentConspiracy: It's AllThereInTheManual but [[spoiler:the earthquake that destroyed the city of Lea Monde and killed off all of its inhabitants were caused on purpose by the Parliament - -- or perhaps the Cardinal? - -- in order to feed the souls of the dead to the darkness within the city and seize the control of that power. This is why the Duke Bardorba and Sydney, not wanting the Dark to be misused, enact the [[GambitIndex plan]] to transfer its power to Ashley, completely destroying the city in process.]]
* GroinAttack: Sydney's disturbingly low pants seem to be another case of Squaresoft's trademark ImpossiblyCoolClothes... until you consider the possibility that he's sacrificed his genitals along with his arms. (The other explanation would be BarbieDollAnatomy.)
]]



--> [[spoiler: Grissom]]: ... Please, a moment. My body is not... cooperating."

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--> [[spoiler: Grissom]]: ... Please, a moment. My body is not... cooperating."



* ImpossiblyCoolClothes: It's difficult to say if ''Vagrant Story'' is a subversion, aversion or a straight play of this trope. Next to all the guys in appropriate medieval armour, Sydney goes topless, with a buttcape and low-slung pants that only barely hide what all fangirls want to see. Rosencrantz wears red spandex bondage gear. Ashley wears leather chaps that leave most of his ass exposed. Tieger wears a leather bondage harness with an incongruous pair of khaki shorts (probably an afterthought to keep the T rating). Hardin wears normal pants... well, normal except for the built-in chaps.
* InfantImmortality: ''Very'' averted with [[spoiler:Marco]]. Averted even more with the Quicksilver and Shrieker enemies since they're possessed by dead children's spirits.

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* ImpossiblyCoolClothes: It's difficult to say if ''Vagrant Story'' is a subversion, aversion or a straight play of this trope. Next to all the guys in appropriate medieval armour, Sydney goes topless, with a buttcape and low-slung pants that only barely hide what all fangirls want to see. Rosencrantz wears red spandex bondage gear. Ashley wears leather chaps that leave most of his ass exposed. Tieger wears a leather bondage harness with an incongruous pair of khaki shorts (probably an afterthought to keep the T rating). Hardin wears normal pants... well, normal except for the built-in chaps.
* InfantImmortality: ''Very'' averted with [[spoiler:Marco]]. Averted even more with the Quicksilver and Shrieker enemies since they're possessed by dead children's spirits.
chaps.



** The most devastating weapons in the game are actually two you build. The Destroyer Two-Handed Mace and the Halbard Two-Handed Axe. Both of these have blades that are actually more powerful than their Holy Win equivalents and they can use the Elephant hilt which has better stats than the best sword hilts. That said building a Destroyer or Halbard is a pain, especially if you're aiming for ones made of Damascus
* InformedAbility: Played straight with poor Samantha, who's a Commander in the Crimson Blades but gets zero chance to shine in battle, and with Callo Merlose, who gets taken hostage immediately and relies on a [[NewPowersAsThePlotDemands psychic power newly-awakened by Lea Monde]] to do her job anyway. That's not to say they're clearly incapable, but since Samantha is never shown using any abilities related to her position and Merlose is forced to TakeAThirdOption because of her kidnapping, we don't actually see them use any of the skills we're told that they have. Merlose suffers from this especially, since her mind-reading can barely be detected, let alone resisted, without some degree of magical understanding: we don't see her doing any of the mundane inquisition work she's supposed to be famous for because she gets a handy cheat for it right off the bat.

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** The most devastating weapons in the game are actually two you build. The Destroyer Two-Handed Mace and the Halbard Two-Handed Axe. Both of these have blades that are actually more powerful than their Holy Win equivalents and they can use the Elephant hilt which has better stats than the best sword hilts. That said building a Destroyer or Halbard is a pain, especially if you're aiming for ones made of Damascus
Damascus steel.
* InformedAbility: Played straight with poor Poor Samantha, who's a Commander in the Crimson Blades but gets zero chance to shine in battle, and with Callo Merlose, who gets taken hostage immediately and relies on a [[NewPowersAsThePlotDemands psychic power newly-awakened by Lea Monde]] to do her job anyway. That's not to say they're clearly incapable, but since Samantha is never shown using any abilities related to her position and Merlose is forced to TakeAThirdOption because of her kidnapping, we don't actually see them use any of the skills we're told that they have. Merlose suffers from this especially, since her mind-reading can barely be detected, let alone resisted, without some degree of magical understanding: we don't see her doing any of the mundane inquisition work she's supposed to be famous for because she gets a handy cheat for it right off the bat.



* TheLegionsOfHell: Most of the enemies.



** Significant ones, too.
* NewGamePlus: It allows you to keep whatever is on your person, as well as any equipment you saved in a Container. Additionally, the [[spoiler:Rood Inverse]] grants Ashley access to {{Bonus Dungeon}}s and their respective {{Bonus Boss}}es, such as the [[BlackoutBasement the]] [[DugTooDeep Iron Maiden]] [[TheMaze B2]] --home of [[TheGrimReaper Death]] and [[ThatOneBoss Asura]].
* NeutralFemale: Callo Merlose is a rare type of subversion. She gets captured early on and spends the rest of the game being dragged around by the bad guys without resisting at all... because it gives her ample time and opportunity to use her psychic powers to get the truth out of Hardin whether he wants to tell it or not. Keep your enemies closer, as the saying goes.

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** Significant ones, too.
* NewGamePlus: It allows you to keep whatever is on your person, as well as any equipment you saved in a Container. Additionally, the [[spoiler:Rood Inverse]] grants Ashley access to {{Bonus Dungeon}}s and their respective {{Bonus Boss}}es, such as the [[BlackoutBasement the]] [[DugTooDeep the Iron Maiden]] [[TheMaze Maiden B2]] --home -- home of [[TheGrimReaper Death]] and [[ThatOneBoss Asura]].
* NeutralFemale: Callo Merlose is a rare type of subversion. She gets captured early on and spends the rest of the game being dragged around by the bad guys without resisting at all... because it gives her ample time and opportunity to use her psychic powers to get the truth out of Hardin whether he wants to tell it or not. Keep your enemies closer, as the saying goes.



* NoSell: Averted for the usual elemental immunity. If Ashley is sufficiently powerful, he can burn a fire elemental to death.
* OhCrap: [[spoiler:This is probably the expression on Rosencrantz's face as he is about to be cut in half by the Kali statue that Sydney summons]].



* PowerTattoo: The Rood Inverse on Sydney's back. [[spoiler: It's inherited by Ashley during the ending scenes--and during new game plus it can unlock doors that were originally sealed on the first playthrough. "The Blood Sin on Ashley's back burns!"]]

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* PowerTattoo: The Rood Inverse on Sydney's back. [[spoiler: It's inherited by Ashley during the ending scenes--and scenes -- and during new game plus it can unlock doors that were originally sealed on the first playthrough. "The Blood Sin on Ashley's back burns!"]]



* RareCandy: Elixirs can raise a stat by as much as five points. The various wines Ashley can find also have the same effect. Note that outside of boss fights, this is the only way to raise your stats--there are ''no'' experience points.
* RegeneratingHealth and RegeneratingMana: But a point at a time for each.
* RegeneratingHealth: It's really slow, at 1 HP every few seconds.

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* RareCandy: Elixirs can raise a stat by as much as five points. The various wines Ashley can find also have the same effect. Note that outside of boss fights, this is the only way to raise your stats--there stats -- there are ''no'' experience points.
* RegeneratingHealth and RegeneratingMana: But a point at a time for each.
* RegeneratingHealth:
It's really slow, at 1 HP every few seconds.



** FridgeBrilliance extends the theme a little further with the weapon Pussyfoot as it is the only cocktail in the list which is non-alcoholic and the weapon itself is wielded by the [[SmugSnake one character]] [[AntiMagic immune to magic]]. While the name may lack the [[IncrediblyLamePun threatening edge]] it is appropriate for an alcohol-free cocktail.

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** FridgeBrilliance extends the theme a little further with the The weapon Pussyfoot as it is the only cocktail in the list which is non-alcoholic and the weapon itself is wielded by the [[SmugSnake one character]] [[AntiMagic immune to magic]]. While the name may lack the [[IncrediblyLamePun threatening edge]] it is appropriate for an alcohol-free cocktail.



* TraumaInducedAmnesia: Discussed by Sydney, who claims that the trope works because people are willing to forget things that pain them and much prefer to replace them with pleasing lies. [[spoiler:If you believe Sydney's version of events, Ashley has invoked this trope against himself, convincing himself that he once lost a wife and son to help himself forget murdering two innocent people.]]

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* TraumaInducedAmnesia: Discussed by Sydney, who claims that the trope works because people are willing to forget things that pain them and much prefer to replace them with pleasing lies. [[spoiler:If you believe Sydney's version of events, Ashley has invoked done this trope against to himself, convincing himself that he once lost a wife and son to help himself forget murdering two innocent people.]]



* TheUndead: - A lot of enemies. Justified as this is your fate if you die in the Lea Monde. [[spoiler:And all the inhabitants of the city died or succumbed to the Dark due to the certain event]].

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* TheUndead: - A lot of enemies. Justified enemies, as this is your fate if you die in the Lea Monde. [[spoiler:And all the inhabitants of the city died or succumbed to the Dark due to the certain event]].Dark]].



* UnwittingPawn: A very rare inversion. Ashley gets tricked into [[spoiler:saving the world]].

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* UnwittingPawn: A very rare inversion. Ashley gets tricked into [[spoiler:saving the world]].
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''Vagrant Story'' is the tale of Ashley Riot, a knight who works for the kingdom of Valendia during the [[MedievalEuropeanFantasy dark ages]] of [[Franchise/IvaliceAlliance Ivalice]]. He is one of the Parliament's elite Riskbreakers, a OneManArmy trained for the most dangerous black-ops and infiltration missions.

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''Vagrant Story'' is the tale of Ashley Riot, a knight who works for the kingdom of Valendia during the [[MedievalEuropeanFantasy dark ages]] of [[Franchise/IvaliceAlliance Ivalice]].VideoGame/{{Ivalice|Alliance}}. He is one of the Parliament's elite Riskbreakers, a OneManArmy trained for the most dangerous black-ops and infiltration missions.
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Creator/SquareSoft's ''Vagrant Story'' is a UsefulNotes/PlayStation RPG by video game auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.

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Creator/SquareSoft's [[Creator/SquareEnix Squaresoft]]'s ''Vagrant Story'' is a UsefulNotes/PlayStation RPG by video game auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.
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Creator/SquareSoft's ''Vagrant Story'' is a UsefulNotes/PlayStation RPG by videogame auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.

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Creator/SquareSoft's ''Vagrant Story'' is a UsefulNotes/PlayStation RPG by videogame video game auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.
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Showing box art instead of just main character.


[[quoteright:200: https://static.tvtropes.org/pmwiki/pub/images/logo-left-ashley.gif]]
[[caption-width-right:200:"I '''[[MemeticBadass am]]''' [[OneManArmy the reinforcements]]."]]

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[[quoteright:200: https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/logo-left-ashley.gif]]
[[caption-width-right:200:"I
org/pmwiki/pub/images/vagrant_story.png]]
[[caption-width-right:350:"I
'''[[MemeticBadass am]]''' [[OneManArmy the reinforcements]]."]]
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* NoSell: Averted for the usual elemental immunity. If Ashley is sufficiently powerful, he can burn a fire elemental to death.
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** "Those who crave the Dark, cannot control the Dark." and "I ''am'' the reinforcements.'' [[spoiler: Foreshadows both the reveal of Sydney as a heroic antagonist and of Ashley becoming the Vagrant. Sydney is aiming to be rid of his powers because he no longer wants them and means to pass them on to Ashley, making Ashley the reinforcement for ''Sydney himself'', not the VKP, while Ashley is the only character who comes to Lea Monde having no interest, not even scholastic interest, in the magic of Lea Monde.]]

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** "Those who crave the Dark, cannot control the Dark." and "I ''am'' the reinforcements.'' " [[spoiler: Foreshadows both the reveal of Sydney as a heroic antagonist and of Ashley becoming the Vagrant. Sydney is aiming to be rid of his powers because he no longer wants them and means to pass them on to Ashley, making Ashley the reinforcement for ''Sydney himself'', Sydney himself, not the VKP, while Ashley is the only character who comes to Lea Monde having no interest, not even scholastic interest, in the magic of Lea Monde.]]
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** "Those who crave the Dark, cannot control the Dark." and "I ''am'' the reinforcements.'' [[spoiler: Foreshadows both the reveal of Sydney as a heroic antagonist and of Ashley becoming the Vagrant. Sydney is aiming to be rid of his powers because he no longer wants them and means to pass them on to Ashley, making Ashley the reinforcement for ''Sydney himself'', not the VKP, while Ashley is the only character who comes to Lea Monde having no interest, not even scholastic interest, in the magic of Lea Monde.]]
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For Massive Damage is not a trope


* ForMassiveDamage: Basically the ''only'' way to beat quite a few bosses in the game, including the final one, as they'll prove invulnerable to all but a few techniques or elemental alignments.

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* GuideDangIt: The game can be played without a guide, in fact it's not possible to [[LostForever miss anything]]. That said, the game's weapon crafting system is simply so sophisticated, and the overall game so very difficult, that many players will take any crutch they can get.

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* GuideDangIt: The game can be played without a guide, in fact it's not possible to [[LostForever [[PermanentlyMissableContent miss anything]]. That said, the game's weapon crafting system is simply so sophisticated, and the overall game so very difficult, that many players will take any crutch they can get.



* TitleDrop: [[spoiler:The last line in the game.]]

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* %%* TitleDrop: [[spoiler:The last line in the game.]]



* TheUndead - A lot of enemies. Justified as this is your fate if you die in the Lea Monde. [[spoiler:And all the inhabitants of the city died or succumbed to the Dark due to the certain event]].

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* TheUndead TheUndead: - A lot of enemies. Justified as this is your fate if you die in the Lea Monde. [[spoiler:And all the inhabitants of the city died or succumbed to the Dark due to the certain event]].



* WithGreatPowerComesGreatInsanity: What happens to people who try to [[spoiler:wield the Rood Inverse powers and the Dark]] without sufficient HeroicWillpower. [[spoiler:Guildenstern]] finds this out only too late. Not that anyone felt sorry for him or anything.

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* WithGreatPowerComesGreatInsanity: WithGreatPowerComesGreatInsanity:
**
What happens to people who try to [[spoiler:wield the Rood Inverse powers and the Dark]] without sufficient HeroicWillpower. [[spoiler:Guildenstern]] finds this out only too late. Not that anyone felt sorry for him or anything.

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Badass is no longer a trope.


[[caption-width-right:200:"[[{{Badass}} I]] '''[[MemeticBadass am]]''' [[OneManArmy the reinforcements]]."]]

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[[caption-width-right:200:"[[{{Badass}} I]] [[caption-width-right:200:"I '''[[MemeticBadass am]]''' [[OneManArmy the reinforcements]]."]]



* {{Badass}}: Ahh, Ashley. "Reinforcements? I am the reinforcements." A total ImplacableMan and with a MysteriousPast that makes him even stronger, even the game's characters subtly [[LampshadeHanging lampshade]] how ridiculously strong he is. He also acquires a BadassLongcoat for the final scene of the game.

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Page was in dire need of a trim


Creator/SquareSoft's ''Vagrant Story'' is a genre-defying, stat-based UsefulNotes/PlayStation RPG by videogame auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.

''Vagrant Story'' is the tale of Ashley Riot, a knight who works for the kingdom of Valendia during the [[MedievalEuropeanFantasy dark ages]] of [[Franchise/IvaliceAlliance Ivalice]]. But Ashley is no ordinary agent: he is one of the Parliament's elite Riskbreakers, a OneManArmy trained for the most dangerous black-ops and infiltration missions.

When a seemingly immortal cult leader named Sydney Losstarot kidnaps the son of the powerful Duke Bardorba, Ashley is sent to infiltrate the [[TempleOfDoom lost city of Leá Monde]], assassinate Sydney and recover the boy. However, he is not alone: the Priesthood of St. Iocus, a political rival to the Parliament, have also taken a strong interest in the evil powers lurking within Leá Monde, and have dispatched their own private army to capture Sydney. Leading these "Knights of the Cross" is Romeo Guildenstern, a [[KnightTemplar pious but sinister paladin]].

In the style of classic dungeon crawlers, the player takes Ashley through Leá Monde's catacombs and ancient temples, killing vast quantities of equally-ancient monsters along the way. The plot unfolds rapidly as new parties enter the fray: there's Jan Rosencrantz, an ex-Riskbreaker who [[TheMole is playing all sides]] to seize the secrets of the city for himself; Callo Merlose, a Parliament agent who is captured by Sydney and (through the power of clairvoyance) becomes Ashley's eyes and ears on his mark; General Grissom, a Knight of the Cross seeking revenge for the death of his brother (at Ashley's hands); and John Hardin, Sydney's gentle accomplice, who slowly realizes that he's being LockedOutOfTheLoop.

A cat-and-mouse game ensues: as Ashley tails his mark through the catacombs, Sydney [[MindProbe probes Ashley's lost memories]] and teases him with the inconsistencies he finds. Have [[TheRashomon Ashley's memories been tampered with]] in order to turn him into the perfect soldier? What is Sydney's final goal, and who will ultimately claim the forbidden power of Leá Monde?

The game is easily one of the most [[GenreBusting complicated]] Squaresoft [=RPG=]s: a combination of 80's dungeon crawling with French graphic novel aesthetics, [[FloweryElizabethanEnglish Shakespearean dialogue]], elaborate ItemCrafting, RhythmGame combat and the structure of a Greek drama, with the characters dressed in... well, fairly homoerotic bondage gear. It's a gorgeous but polarizing game, due to being NintendoHard, and features ''very'' mature themes compared to other ''Franchise/FinalFantasy'' installments. And its English version has what's probably [[{{Woolseyism}} the most celebrated localization in video game history]].

The game's difficulty lies in its stat-based and menu-based combat. ''Vagrant Story'''s battle system is perhaps closer to ''{{VideoGame/NetHack}}'' than it is to most games in the ''Final Fantasy'' series. Instead of gaining traditional experience points, Ashley -- also a skilled blacksmith -- [[ItemCrafting crafts]] a collection of weapons and a full set of armor, planning around elements, weapon types, weapon range, creature types and Ashley's own reaction abilities. In practice, this means the player may end up switching and re-configuring their equipment for every enemy they encounter. Difficult? Horribly so. Rewarding? ''Yes''. It's NintendoHard, with a very steep learning curve, but of the "difficult to learn, easy to master" variety.

to:

Creator/SquareSoft's ''Vagrant Story'' is a genre-defying, stat-based UsefulNotes/PlayStation RPG by videogame auteur Creator/YasumiMatsuno. It is available as a downloadable [=PSOne=] Classic on the UsefulNotes/PlayStationNetwork.

''Vagrant Story'' is the tale of Ashley Riot, a knight who works for the kingdom of Valendia during the [[MedievalEuropeanFantasy dark ages]] of [[Franchise/IvaliceAlliance Ivalice]]. But Ashley is no ordinary agent: he He is one of the Parliament's elite Riskbreakers, a OneManArmy trained for the most dangerous black-ops and infiltration missions.

When a seemingly immortal cult leader named Sydney Losstarot kidnaps the son of the powerful Duke Bardorba, Ashley is sent to infiltrate the [[TempleOfDoom lost city of Leá Monde]], assassinate Sydney and recover the boy. However, he is not alone: the The Priesthood of St. Iocus, a political rival to the Parliament, have also taken a strong interest in the evil powers lurking within Leá Monde, and have dispatched their own private army to capture Sydney. Leading these "Knights of the Cross" is Romeo Guildenstern, a [[KnightTemplar pious but sinister paladin]].

In the style of classic dungeon crawlers, the player takes Ashley through Leá Monde's catacombs and ancient temples, killing vast quantities of equally-ancient monsters along the way. The plot unfolds rapidly as new parties enter the fray: there's Jan Rosencrantz, an ex-Riskbreaker who [[TheMole is playing all sides]] to seize fray and a cat-and-mouse game ensues: as Ashley tails his mark through the secrets of the city for himself; Callo Merlose, a Parliament agent who is captured by catacombs, Sydney and (through the power of clairvoyance) becomes [[MindProbe probes Ashley's eyes lost memories]] and ears on his mark; General Grissom, a Knight of teases him with the Cross seeking revenge for the death of his brother (at Ashley's hands); and John Hardin, Sydney's gentle accomplice, who slowly realizes that he's being LockedOutOfTheLoop.inconsistencies he finds.

A cat-and-mouse game ensues: as Ashley tails his mark through the catacombs, Sydney [[MindProbe probes Ashley's lost memories]] and teases him with the inconsistencies he finds. Have [[TheRashomon Ashley's memories been tampered with]] in order to turn him into the perfect soldier? What is Sydney's final goal, and who will ultimately claim the forbidden power of Leá Monde?

The game is easily one of the most [[GenreBusting complicated]] Squaresoft [=RPG=]s: a combination of 80's dungeon crawling with French graphic novel aesthetics, [[FloweryElizabethanEnglish Shakespearean dialogue]], elaborate ItemCrafting, RhythmGame combat and the structure of a Greek drama, with the characters dressed in... well, fairly homoerotic bondage gear. It's a gorgeous but polarizing game, due to being NintendoHard, and NintendoHard game which features ''very'' mature themes compared to other ''Franchise/FinalFantasy'' installments. And its English version has what's probably [[{{Woolseyism}} the most celebrated localization in video game history]].

The game's difficulty lies in its stat-based and menu-based combat. ''Vagrant Story'''s battle system is perhaps closer to ''{{VideoGame/NetHack}}'' than it is to most games in the ''Final Fantasy'' series. Instead of gaining traditional experience points, Ashley -- also a skilled blacksmith -- [[ItemCrafting crafts]] a collection of weapons and a full set of armor, planning around elements, weapon types, weapon range, creature types and Ashley's own reaction abilities. In practice, this means the player may end up switching and re-configuring want to re-configure their equipment for every new enemy they encounter. Difficult? Horribly so. Rewarding? ''Yes''. It's NintendoHard, with a very steep learning curve, but of the "difficult to learn, easy to master" variety.
encounter.




So, ''don't press start until after you see the first save point.'' Also, like many Japanese [=PlayStation=] games, circle is "confirm" and X is "cancel".

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\nSo, ''don't press start until after you see the first save point.'' Also, like many Japanese [=PlayStation=] games, circle is "confirm" and X is "cancel".
''
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* InformedAbility: Played straight with poor Samantha, who's a Commander in the Crimson Blades but gets zero chance to shine in battle. Subverted with Callo, whom we see being every bit the epic Inquisitor that Heldricht says she is, in spite of her being taken hostage at the start!

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* InformedAbility: Played straight with poor Samantha, who's a Commander in the Crimson Blades but gets zero chance to shine in battle. Subverted battle, and with Callo, whom we see being every bit the epic Inquisitor that Heldricht says she is, in spite of her being Callo Merlose, who gets taken hostage at immediately and relies on a [[NewPowersAsThePlotDemands psychic power newly-awakened by Lea Monde]] to do her job anyway. That's not to say they're clearly incapable, but since Samantha is never shown using any abilities related to her position and Merlose is forced to TakeAThirdOption because of her kidnapping, we don't actually see them use any of the start!skills we're told that they have. Merlose suffers from this especially, since her mind-reading can barely be detected, let alone resisted, without some degree of magical understanding: we don't see her doing any of the mundane inquisition work she's supposed to be famous for because she gets a handy cheat for it right off the bat.

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