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** The ''Minigun'' has both of it's attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is more accurate while less ranged, while the second has more range but is less accurate.

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** The ''Minigun'' has both of it's its attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is more less accurate while less ranged, but noticeably faster, while the second has fires more range slowly but is less accurate.more accurate and deals twice the damage per bullet.


* {{Easter Egg}}s: Several, including water with the text "1337NESS", a bath tub in the junkyard, and a giant golden [[GettingCrapPastTheRadar dildo]] in a similar junkyard. [[http://www.ataricommunity.com/forums/showthread.php?t=451812 See all of them here]].

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* {{Easter Egg}}s: Several, including water EasterEgg: [[https://forums.epicgames.com/unreal-tournament-2003-2004/unreal-tournament-2004-general-chat/93509-complete-list-of-ut2004-easter-eggs-big-56k-warning Several:]]
** Hellions team members Outlaw and Garrett have smilies on their player models.
** Two DummiedOut taunts are present in the male voicepack: "You're as good as [=CliffyB=]" and "You're worse than Mark Rein".
** Mandible, from the Blood Fist team, has an ejection seat sticker.
** Back in ''Unreal Tournament 2003'', clicking upon any of the characters that come
with the text "1337NESS", game would prompt the announcer to [[SayMyName say their names]]. This feature hasn't carried on to ''2004'', except for a bath tub character: Mr. Crow.
** Some weapons have inscriptions, such as the Redeemer's "Swallow This!" and the Rocket Launcher's warning sticker.
** There's a trapped Gorge fan at the bottom of the pit
in the junkyard, map Gael.
** In vehicle maps, by inputting a cheat code, it's possible to summon a wheeled toilet.
** If a player names themselves "[=CliffyB=]", the bots will change their names to fit either the nicknames or first names of the developers of the game.
** There's a hidden picture of lead designer Cliff Bleszinski hidden in the Deathmatch map Asbestos.
** The Junkyard maps have several eggs related to {{shock site}}s
and a giant golden [[GettingCrapPastTheRadar dildo]] ToiletHumor.
** Several of the maps have hidden notes which can only be seen
in the editor or with a similar junkyard. [[http://www.ataricommunity.com/forums/showthread.php?t=451812 See all package tool analyzer. Some of them here]].those notes are just "special thanks" notes, while other contain bits of trivia (such as the mapper and his hatred of crunch in ONS-Adara) and funny bits (ONS-Frostbite: "To Ben from the future: Shutup!").
** The submarine from the December and January CaptureTheFlag maps appears in the Assault level Robot Factory.
** Media players can be seen on character models (Gorge) and weapons (the Bio Rifle).


* LandMineGoesClick:
** The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.

to:

* LandMineGoesClick:
**
LandMineGoesClick: The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.enemy.
* LevelMapDisplay: The game has minimaps for the Onslaught mode, where the player, every Power Core and every Power Node are displayed, with [[ColorCodedForYourConvenience red, blue or neutral coloring in order to display which items are owned by the red or blue team]]. The map itself is also displayed in the in-game options menu.

Added DiffLines:

* InstantWinCondition: The Assault gamemode consists of two phases: in the first round, the Red team assumes the attacking role, and the Blue team the defending role. After the first phase ends (either by objective completion or time running out), both teams switch roles, with the Blue team attacking and the Red team defending. In this round, the Blue team wins if they complete more objectives than the Red team did in the first phase, in case the first phase ended with the Red team not managing to complete every objective, regardless of time left for the objectives to be completed.


''Unreal Tournament 2004'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames, Creator/DigitalExtremes, Creator/StreamlineStudios and Creator/{{Psyonix}} and released in 2004 for the [[IBMPersonalComputer PC]].

The game is considered by the development team as the "full" version of ''Unreal Tournament 2003'' and its concurrent UsefulNotes/{{Xbox}} version, ''Unreal Championship'', which were an attempt at updating the classic ''UT'' formula for the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames next generation]]. It contains all the content of ''2003'', plus five new weapons (the Mine Layer, the GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the [[DeathFromAbove Target Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters - with six more added by way of the ECE Bonus Pack - and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.

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''Unreal Tournament 2004'' is a multiplayer-based FirstPersonShooter videogame co-developed by Creator/EpicGames, Creator/DigitalExtremes, Creator/StreamlineStudios Streamline Studios and Creator/{{Psyonix}} Psyonix and released in 2004 for the [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]].

The game is considered by the development team as the "full" version of ''Unreal Tournament 2003'' and its concurrent UsefulNotes/{{Xbox}} version, ''Unreal Championship'', which released in late 2002 and were an attempt at updating the classic ''UT'' formula for the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames next generation]]. It contains all the content of ''2003'', plus five new weapons (the Mine Layer, the GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the [[DeathFromAbove Target Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters - with six more added by way of the ECE Bonus Pack - and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.



* '''Bombing Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.

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* '''Bombing Run''' is the game's version of AssociationFootball: UsefulNotes/AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must bring to the enemy base, scoring points for shooting the ball through the goal or jumping through it themselves.



* DoomedHometown: Many cities have suffered this luck after the war against the Skaarj such as the city featured in [=AS-FallenCity=].

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* DoomedHometown: Many cities have suffered this luck fate after the war against the Skaarj such as the city featured in [=AS-FallenCity=].



* JokeLevel: [=AS-BP2-Outback=], from Bonus Pack 2. The plot: pissed off redneck Australians get annoyed at the new city beer and go to destroy the factory that's making it, protected by the city slickers and {{hipster}}s that prefer the watered down beer.

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* JokeLevel: [=AS-BP2-Outback=], from Bonus Pack 2. The plot: pissed off redneck Australians get annoyed at the new non-alcoholic city beer and go to destroy the factory that's making it, protected by the city slickers and {{hipster}}s that prefer the watered down beer.



** [=AVRiL=]s locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are ''highly'' maneuverable; dodging a locked [=AVRiL=] requires a WronskiFeint, a Cicada's flare or breaking the lock somehow[[note]]breaking line of sight, killing the shooter, or jumping out of the vehicle as [=AVRiL=]s won't lock onto unmanned vehicles[[/note]]. [[HighSpeedMissileDodge Anything else]] and you run the risk of the missile [[OhCrap pulling a 180° turn and coming back for another pass]].

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** [=AVRiL=]s locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are ''highly'' maneuverable; dodging a locked [=AVRiL=] requires a WronskiFeint, a Cicada's flare or breaking the lock somehow[[note]]breaking line of sight, killing the shooter, or jumping out of the vehicle as [=AVRiL=]s won't lock onto unmanned vehicles[[/note]]. [[HighSpeedMissileDodge Anything else]] and you run the risk of the missile [[OhCrap pulling a quick 180° turn and coming back for another pass]].


* AWinnerIsYou: Unreal Tournament 2003 and 2004 single player tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while AwesomeMusic plays that continues on to the main menu until you start another game.

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* AWinnerIsYou: Unreal Tournament 2003 and 2004 single player tournament mode ends with the shot of the trophy room and a booming voice that proclaim you as the champion, while AwesomeMusic SugarWiki/AwesomeMusic plays that continues on to the main menu until you start another game.

Added DiffLines:

* ArmorMeterPoints: Displayed as an icon-number combination on the HUD.


* WhatDidYouExpectWhenYouNamedIt: [[Literature/TheMetamorphoses ONS-Icarus]].

to:

* WhatDidYouExpectWhenYouNamedIt: The description for [[Literature/TheMetamorphoses ONS-Icarus]].ONS-Icarus]], which takes place atop a series of big, abandoned skyscrapers:





!The match is about to begin... 3... 2... 1... Play!
Bear in mind that tropes of the first Tournament game may apply here as well.

to:

!The match is about to begin... 3... 2... 1... Play!
Bear
Play![[note]]Bear in mind that tropes of the first Tournament game may apply here as well.
well.[[/note]]



* AbandonedArea: Plenty of them, especially ''2004'''s DM-Corrugation.
* AncientEgypt: The arenas [=BR-Anubis=], [=BR-EyeOfJahan=] from ''UC'', [=BR/CTF-Twin Tombs=], [=CTF-1on1-Joust=], [=CTF-Avaris=], [=CTF-Face3=], [=DM-1on1-Serpentine=], [=DM-DE-Osiris2=], [=DOM-Aswan=], [=DOM-Deserted=] from ''UC'' and [=DOM-SunTemple=].
* BattleshipRaid: [=AS-Mothership=] in ''2004''.

to:

* AbandonedArea: Plenty of them, especially ''2004'''s DM-Corrugation.
DM-Corrugation (a facility of sorts) and ONS-Urban (a city).
* AncientEgypt: The arenas [=BR-Anubis=], [=BR-EyeOfJahan=] from ''UC'', [=BR-EyeOfJahan=], [=BR/CTF-Twin Tombs=], [=CTF-1on1-Joust=], [=CTF-Avaris=], [=CTF-Face3=], [=DM-1on1-Serpentine=], [=DM-DE-Osiris2=], [=DOM-Aswan=], [=DOM-Deserted=] from ''UC'' and [=DOM-SunTemple=].
[=DOM-SunTemple=] take place in the Anubis Moon, which is inspired by Ancient Egypt.
* BattleshipRaid: [=AS-Mothership=] in ''2004''.''2004'' involves an invasion to the eponymous Skaarj Mothership and blow a pair of controls in its core to make it implode.



* CoolTrain: [=AS-Convoy=].



* DoomedHometown: Many cities have suffered this luck after the war against the Skaarj.
* DownInTheDumps: The Assault, Deathmatch, and [[RuleOfThree Domination]] versions of [[Series/ScrapheapChallenge Junkyard]]. Also DM-Rustatorium.

to:

* DoomedHometown: Many cities have suffered this luck after the war against the Skaarj.
Skaarj such as the city featured in [=AS-FallenCity=].
* DownInTheDumps: The Assault, Deathmatch, and [[RuleOfThree Domination]] versions of [[Series/ScrapheapChallenge Junkyard]].Junkyard]] take place in, well... [[ExactlyWhatItSaysOnTheTin junkyards]]. Also DM-Rustatorium.



** ''2003'' had the Epic and DE Bonus Pack.

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** ''2003'' had the Epic and DE Bonus Pack.Pack, which included many new maps and, in the case of the former, new gamemodes (Last Man Standing, Mutant and Invasion).



* HazardousWater: [=AS-Glacier=] (except the first area), [=BR-Canyon=], [=CTF-DoubleDammage=] (only the part without any buildings), [=DM-IceTomb=].
* HighAltitudeBattle: Aside from the space platform maps, there're [=BR/CTF-DE-ElecFields=], [=BR/CTF-TwinTombs=], [=BR-SkyLine=], [=CTF-Citadel=], [=DM-Morpheus3=], [=DM-Plunge=], [=DOM-OutRigger=] and [=ONS-Icarus=].

to:

* HazardousWater: GrandTheftPrototype: In the assault map Glacier, the attacking team needs to destroy a facility while stealing a prototype Ion Plasma Tank. This tank has a powerful main gun, with a fast firing rate and large insta-kill radius similar to other superweapons. The defenders can destroy the tank, but it respawns for the attackers.
* HazardousWater:
**
[=AS-Glacier=] (except the first area), [=BR-Canyon=], area) takes place in a facility set atop of a dam.
** [=BR-Canyon=] specifically states the water to be unsafe for swimming.
**
[=CTF-DoubleDammage=] (only the part without any buildings), [=DM-IceTomb=].
buildings) takes place in a dam whose non-building area is a hazard.
** [=DM-IceTomb=] features highly cold water unsafe for swimming.
* HighAltitudeBattle: Aside from the space platform maps, there're [=BR/CTF-DE-ElecFields=], [=BR/CTF-TwinTombs=], [=BR-SkyLine=], [=CTF-Citadel=], [=DM-Morpheus3=], [=DM-Plunge=], we have:
** [=BR/CTF-DE-ElecFields=] and
[=DOM-OutRigger=] (atop of a power facility and [=ONS-Icarus=].an oil rig respectively).
** [=BR/CTF-TwinTombs=] (atop of two pharaohs' tombs).
** [=BR-SkyLine=], [=DM-Morpheus3=] and [=DM-Plunge=] (taking place atop three skyscrapers whose layout vary per map).
** [=CTF-Citadel=] (taking place in a nightmarish world atop three mountains).
** [=ONS-Icarus=] (taking place atop a series of skyscrapers).



* LandDownUnder: [=AS-BP2-Outback=] takes place in Australia, complete with Kangaroos everywhere and hilarious Australian accents. Bonus Pack 2 even comes with the "Rootator", which populates any level with kangaroos. To murder.

to:

* LandDownUnder: [=AS-BP2-Outback=] takes place in Australia, complete with Kangaroos everywhere and hilarious Australian accents. Bonus Pack 2 even comes with the "Rootator", which populates any level with kangaroos. To murder.



* TheMaze: [=DM-1on1-Serpentine=].
* MineralMacGuffin: Common in the Assault gametype.

to:

* TheMaze: [=DM-1on1-Serpentine=].
[=DM-1on1-Serpentine=] seems to be a flat level, but a pair of ramps lead to an underground level (visible from the immediately upper level) shaped as a maze of sorts.
* MineralMacGuffin: Common in the Assault gametype.gametype, especially in the maps with an objective to be captured or a blueprint to be delivered.



* TheMothership: [=AS-MotherShip=].

to:

* TheMothership: [=AS-MotherShip=].[=AS-MotherShip=], which takes place in the Skaarj Mothership.



** ''VideoGame/{{Unreal|I}}'': [=DM-Curse3=] from ''2003'' and [=DM-Curse4=] from ''2004'' are almost direct recreations of [=DmCurse=] which in turn got recreated as [=DM-Curse][=] for UT, while [=DM-Deck17=] is the sequel to [=DmDeck16=] which also in turn was recreated for UT as [=DM-Deck16][=], and finally [=DM-Gael=] is a sequel to [=DmMorbias=], which also got recreated in UT as [=DM-Morbias][=].

to:

** ''VideoGame/{{Unreal|I}}'': [=DM-Curse3=] from ''2003'' and [=DM-Curse4=] from ''2004'' are almost direct recreations of [=DmCurse=] which in turn got recreated as [=DM-Curse][=] for UT, while [=DM-Deck17=] is the sequel to [=DmDeck16=] which also in turn was recreated for UT as [=DM-Deck16][=], and finally [=DM-Gael=] is a sequel to [=DmMorbias=], which also got recreated in UT as [=DM-Morbias][=]. To some extent, [=DM-Insidious=] is a SpiritualSuccessor of sorts to [=DmDeathFan=].



* SceneryPorn: The games have many gorgeously looking maps.

to:

* SceneryPorn: The games have many gorgeously looking maps.maps which take advantage of many of the Unreal Engine 2's features.



* SingleBiomePlanet: About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:

to:

* SingleBiomePlanet: SingleBiomePlanet:
**
About the only thing you'll be able to see in the Allerian Penal Colony ([=DM-Oceanic=], [=DM-Aqua_Mortis=]) are technological concrete buildings... and [[EverythingsWorseWithSharks sharks]]:



* StormingTheCastle: Most of the Assault levels require you to do this, due to the nature of the game. Inverted in AS-Junkyard, which takes place in a, well, [[ExactlyWhatItSaysOnTheTin junkyard]], whose objective is basically to escape.
* TeleporterAccident[=/=]TeleportationSickness: Limitations on use of the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it) are explained away in this manner.

to:

* StormingTheCastle: Most of the Assault levels require you to do this, due to the nature of the game. Inverted in AS-Junkyard, which takes place in a, well, [[ExactlyWhatItSaysOnTheTin junkyard]], whose where the objective is basically to escape.
escape the eponymous junkyard.
* TeleporterAccident[=/=]TeleportationSickness: Limitations The InUniverse explanation for the charge limits on use of the Translocator (namely, a slowly-recharging number of times you can teleport to the disc after placing it) are explained away in this manner.it).



* TrainJob: [=AS-Convoy=], the SpiritualSuccessor of [=AS-HiSpeed=].

to:

* TrainJob: [=AS-Convoy=], the SpiritualSuccessor of [=AS-HiSpeed=].[=AS-HiSpeed=], is an inversion: the Hellions stole a cache of missiles from the N.E.G. and it's up to an N.E.G. team (the attackers) to retrieve them.



* WhatDidYouExpectWhenYouNamedIt: [[Literature/TheMetamorphoses ONS-Icarus]].
--> ''"Soaring 3 miles above Earth's surface, Icarus Plaza was designed to be the ultimate residential precinct. But like its namesake, ambition for the project exceeded caution. Even before the project was completed, significant structural flaws were detected and the buildings were abandoned."''



** A few are {{Death Seeker}}s who have either lost everyone/thing they care about and seek oblivion, and/or and feel they have dishonoured themselves such that death is the only fitting fate.



* DeathSeeker: Faraleth, a Gen Mo'Kai healer who went mad over her inability to help her tribe against an ailment called the "crimson scourge".

to:

* DeathSeeker: A few combatants have either lost everyone/thing they care about and seek oblivion, and/or and feel they have dishonoured themselves such that death is the only fitting fate:
**
Faraleth, a Gen Mo'Kai healer who went mad over her inability to help her tribe against an ailment called the "crimson scourge".



* {{BFG}}: The Redeemer, natch.

to:

* {{BFG}}: The Redeemer, natch.Redeemer. The Ion and Target Painters are a variation, as the weapons per se don't inflict damage, but call either a satellital strike or a bomber to do the powerful damage.



** Among the weapons, the Shield Gun's primary fire, the Assault Rifle's grenades, the BioRifle's primary fire, the Grenade Launcher, the Rocket Launcher's multirockets, and the Ion/Target Painter.
** Among the vehicles, the Scorpion's primary fire, the Hellbender's third seat's primary fire, and the Cicada's first seat's secondary fire.\\

to:

** Among the weapons, the Shield Gun's primary fire, fire (extra damage and push), the Assault Rifle's grenades, grenades (can be thrown further), the BioRifle's primary fire, [=BioRifle=]'s secondary fire (bigger glob), the Grenade Launcher, Launcher (can be further thrown), the Rocket Launcher's multirockets, multirockets (up to 3 in either an horizontal line or as a spiral), and the Ion/Target Painter.
Painter (a requirement for the satellite/bomber in an open field).
** Among the vehicles, the Scorpion's primary fire, fire (more bolas), the Hellbender's third seat's primary fire, fire (more damage), and the Cicada's first seat's secondary fire.fire (more rockets).\\



** There's also the chance of {{Goomba Stomp}}ing an unlucky opponent with a [[http://www.blastwave-comic.com/index.php?p=comic&nro=28 tank]], regardless of how long it took you to drive it up the cliff and how likely it is to fail.
* DoubleJump: The series never looked back since then. There's even an official mutator which even allows you to do Quad-Jump.
* DualModeUnit: The Leviathan in ''2004''.

to:

** There's also the chance of {{Goomba Stomp}}ing an unlucky opponent with a [[http://www.blastwave-comic.com/index.php?p=comic&nro=28 tank]], regardless of how long it took you to drive it up any vehicle (especially the cliff and how likely it is to fail.
Manta) which gives the killer the "Pancake" award.
* DoubleJump: Players can jump at the height of the first jump for an extra boost. The series never looked back since then. There's even an official Quad Jump mutator which even allows you them to do Quad-Jump.
so two more times.
* DualModeUnit: The Leviathan in ''2004''.''2004''; the primary seat has a mobile mode which fires homing swarm missiles, and a stationary mode which fires a powerful WaveMotionGun.



* EmergencyWeapon: The Shield-Gun.

to:

* EmergencyWeapon: The Shield-Gun.Shield Gun is the fallback weapon when even the Assault Rifle has no ammo.



* FrickinLaserBeams: The Lightning Gun averts this, but the Sentinels kill with [[PainfullySlowProjectile slow lasers]].
* GatlingGood: The minigun.
* GrandTheftPrototype: In the assault map Glacier, the attacking team needs to destroy a facility while stealing a prototype Ion Plasma Tank. This tank has a powerful main gun, with a fast firing rate and large insta-kill radius similar to other superweapons. The defenders can destroy the tank, but it respawns for the attackers.

to:

* FrickinLaserBeams: The Lightning Gun averts this, but this due to being the Sentinels kill games' primary Sniper Rifle. The stationary energy turrets found in the Onslaught maps play this straight with [[PainfullySlowProjectile slow lasers]].
its primary fire. And of course there's the [[OneHitKill Instagib]] mode where everyone spawns with a OHKO Super Shock Rifle.
* GatlingGood: The minigun.
* GrandTheftPrototype: In
minigun. ''2004'' adds a Minigun Turret in the assault map Glacier, Assault maps, and both the attacking team needs to destroy a facility while stealing a prototype Goliath and the Ion Plasma Tank. This tank has Tank have a powerful main gun, secondary seat with a fast firing rate and large insta-kill radius similar to other superweapons. The defenders can destroy the tank, but it respawns for the attackers.Minigun Turret.



* InterfaceScrew: Were you hit with a mine from the Grenade Launcher? Then you get said mine obstructing your vision.



* JokeItem: The [[ToiletHumor TC-1200]], a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none). Semi-popular for kart-racing servers.
* KillSat: The Ion Painter calls one in ''2003''.
* LandMineGoesClick: The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.

to:

* JokeItem: The [[ToiletHumor TC-1200]], a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none). Semi-popular for kart-racing servers.
none).
* KillSat: The Ion Painter calls (T.A.G. Rifle in ''Championship'') is used to call one in ''2003''.
the open maps which have the satellite. ''2004'' eschews the satellite and allows the weapon to be used in open maps which didn't feature the satellite before, calling up to three beams from above.
* LandMineGoesClick: LandMineGoesClick:
**
The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them via laser. They explode in contact with an enemy.



* {{Roboteching}}: The Cicada's dumb-fire missiles do this merely because it looks cool.

to:

* {{Roboteching}}: {{Roboteching}}:
**
The Cicada's dumb-fire missiles do this merely because it looks cool.



* ThereCanBeOnlyOne: Last Man Standing.

to:

* ThereCanBeOnlyOne: In the Last Man Standing.Standing mode every player starts with a set number of lives. Every time a player loses all of its lives, they are eliminated and become a spectator. The objective is to be the last player with lives left in the game.



* WallJump: Added with these incarnations. A few mutators allow you to quad wall jump.

to:

* WallJump: Added Players can jump to a wall and dodge away from them in order to reach new places. Can be combined with these incarnations. A few mutators allow you the dodge-jump or dpuble-jump to get horizontal or vertical extra boosts. The Quad Jump mutator also allows players to quad wall jump.



* AlternateUniverse: ''Unreal Championship''.
* AnnouncerChatter: ''[=UT2003=]'''s [[LargeHam announcer]].

to:

* AlternateUniverse: ''Unreal Championship''.
Championship'' takes place in a setting where an AlienInvasion took Earth by surprise and enslaved everyone.
* AnnouncerChatter: AnnouncerChatter:
**
''[=UT2003=]'''s [[LargeHam announcer]].



** Six out of nine maps from the Bonus Pack 2 are third-party maps. Four of the five new Assault maps were winners or runner-ups of the "Make Something Unreal Contest".
*** In addition, a few total conversion mods for ''[=UT2004=]'' have become full titles of their own, such as ''VideoGame/AirBuccaneers'', ''VideoGame/RedOrchestra'' and ''VideoGame/KillingFloor''.
* BloodSport
* BondOneLiner: Taunts in general. Usually.

to:

** Six out of nine maps from the Bonus Pack 2 are third-party maps. Four of the five new Assault maps were winners or runner-ups of the Phase IV Best Assault Map of the "Make Something Unreal Contest".
*** ** In addition, a few total conversion mods for ''[=UT2004=]'' have become full titles of their own, such as ''VideoGame/AirBuccaneers'', ''VideoGame/RedOrchestra'' and ''VideoGame/KillingFloor''.
* BloodSport
BloodSport: Continuing the basic premise of ''Unreal Tournament'', the eponymous Liandri Grand Tournament has warriors from all kinds of factions and walks of life fighting for their lives either on their own or as a team.
* BondOneLiner: Taunts in general. Usually.general, as [[Quotes/UnrealTournament2004 the Quotes page]] shows.



** Anywhere else, sans the Single Player, also the {{kill streak}}s and {{combos}}.

to:

** Anywhere else, sans the ''2004'' Single Player, Player where they award slight but helpful money bonuses, also the {{kill streak}}s and {{combos}}.



* ContinuityNod:
** The Assault level [=AS-MotherShip=] is a ''literal'' BattleshipRaid on the Skaarj Mothership, which is a Shout Out to the first Unreal game.
** Many maps are inspired by previous UT map DM-Morpheus, such as [=DM-Plunge, BR-SkyLine and ONS-Icarus=]. The map itself appeared in ''2004''.
** Invasion mode uses some of the classic ''VideoGame/{{Unreal|I}}'' enemies, and plenty of game mods restore the rest, as well as add more from the sequel.
** [=DM-Rrajigar=] in ''2004'' is based on the Rrajigar mines of the first Unreal game.



* DiscontinuityNod: There are still mentions of the Overseer invasion in ''2004'', and the game takes the events of ''2003'' as canon, even with ''2003''[='=]s status.



* TheEmpire: The Overseer in ''Championship''.

to:

* TheEmpire: TheEmpire:
**
The Overseer in ''Championship''.''Championship''.
** The Skaarj Empire which backs the Iron Skull Skaarj team in ''2004''.



* MegaCorp: Liandri, Axon and Izanagi.
* MissionPackSequel: Subverted with Unreal Tournament 2004 intention is to replace Unreal Tournament 2003, so far as to include rebate for those who sent back Unreal Tournament 2003 copies to the publisher. It worked as Unreal Tournament 2004 not only became the best Unreal Tournament game so far but also become the base of the vast majority of mutators, mods, and total conversion released afterwards. Unreal Tournament 2003 custom maps are still working for the game.
* MythologyGag:
** The Assault level [=AS-MotherShip=] is a ''literal'' BattleshipRaid on the Skaarj Mothership, which is a Shout Out to the first Unreal game.
** Many maps are inspired by previous UT map DM-Morpheus, such as [=DM-Plunge, BR-SkyLine and ONS-Icarus=].
** Invasion mode uses some of the classic ''VideoGame/{{Unreal|I}}'' enemies, and plenty of game mods will restore the rest, as well as add more from the sequel.
** [=DM-Rrajigar=] in ''2004'' is based on the Rrajigar mines of the first Unreal game.

to:

* MegaCorp: Liandri, Liandri (main organizer of the Tournament and backer of The Corrupt), Axon (backer of the Goliath and Izanagi.
Juggernaut teams) and Izanagi (owner of some facilities such as Lamdon 3).
* MissionPackSequel: Subverted with Unreal Tournament 2004 ''2004'', whose intention is to replace Unreal Tournament 2003, ''2003'', so far as to include rebate for those who sent back Unreal Tournament 2003 copies of ''2003'' to the publisher. It worked worked, as Unreal Tournament 2004 ''2004'' not only became the best Unreal Tournament game so far but also become the base of the vast majority of mutators, mods, and total conversion released afterwards. Unreal Tournament 2003 ''2003'' custom maps are still working for the game.
* MythologyGag:
** The Assault level [=AS-MotherShip=] is a ''literal'' BattleshipRaid on the Skaarj Mothership, which is a Shout Out to the first Unreal game.
** Many maps are inspired by previous UT map DM-Morpheus, such as [=DM-Plunge, BR-SkyLine and ONS-Icarus=].
** Invasion mode uses some of the classic ''VideoGame/{{Unreal|I}}'' enemies, and plenty of game mods will restore the rest, as well as add more from the sequel.
** [=DM-Rrajigar=] in ''2004'' is based on the Rrajigar mines of the first Unreal
game.


* '''Assault'''(*) is brought back from ''Unreal Tournament'', after its unfortunate removal from ''2003''. It pits two teams in a two-round match. For the first round, the Red team attacks and must complete the objectives within a set time limit, while the Blue team must prevent this by defending the objectives. After the first round ends, the teams are switched, Blue attacking and Red defending; Blue's goal in this round is to either complete the objectives faster than Red did (if they completed them all in the first round), or, if they successfully defended during the first round, simply completing more objectives than Red managed.
* '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes, which are only available for capture or destruction when connected to a friendly Node or Core. The objective of the game, thus, is to connect their Power Core to the enemy one by taking control of these nodes, and destroying it. Power Cores can only be damaged and not repaired, but Power Nodes can be built, destroyed and repaired.
* '''Vehicle CTF'''(*) is a [[DummiedOut semi-hidden game mode]]: it's available in the game from the beginning, but it has no official maps released, thus is not played in the singleplayer Tournament. It is essentially regular Capture the Flag with one addition: vehicles. Only ground-based vehicles can carry the flag.

to:

* '''Assault'''(*) is brought back from ''Unreal Tournament'', after its unfortunate removal from ''2003''. It pits two teams in a two-round match. For the first round, the Red team attacks and must complete the objectives within a set time limit, while the Blue team must prevent this by defending defend the objectives. After the first round ends, the teams are switched, Blue attacking and Red defending; Blue's goal in this round is to either complete the objectives faster than Red did (if they completed them all in the first round), or, if they successfully defended during the first round, did, or to simply completing complete more objectives than Red managed.
* '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes, which are can be built (and destroyed) only available for capture or destruction when connected linked to a the friendly Node Core, either directly or Core.through other Nodes earlier in the link. The objective of the game, thus, is to connect their Power Core to the enemy one by taking control of these nodes, and destroying it. Power Cores can only be damaged and not repaired, but Power Nodes can be built, destroyed and repaired.
* '''Vehicle CTF'''(*) is a [[DummiedOut semi-hidden game mode]]: it's available in the game from the beginning, but it has no official maps released, thus is not played in the singleplayer Tournament. Tournament and can only be played in instant action or multiplayer if you have [[GameMod custom maps]] for it. It is essentially plays identically to regular Capture the Flag with one addition: exception: vehicles. Only ground-based vehicles can carry the flag.



** ''VideoGame/UnrealTournament'': [=CTF-December=] and [=CTF-January=] are inspired by [=CTF-November=]; [=CTF-Face3=] is inspired in [=CTF-Face=], while [=CTF-FaceClassic=] is a direct recreation of it with better graphics; [=CTF-Orbital2=] is the sequel to [=CTF-Orbital=]; [=DM-DE-Osiris2=] is the sequel to the UT [=PS2/=]DC map [=DOM-Osiris=]; [=DM-Flux2=] is inspired by (though not the same as) UT [=PS2/=]DC map [=DM-Flux=]; [=DM-HyperBlast2=] is a direct recreation with some changes of [=DM-HyperBlast=]; [=DM-Morpheus3=] and [=DM-Plunge=] are both inspired by [=DM-Morpheus=] and finally [=DM-Phobos2=] is a sequel to [=DM-Phobos=].

to:

** ''VideoGame/UnrealTournament'': [=CTF-December=] and [=CTF-January=] are inspired by [=CTF-November=]; [=CTF-Face3=] is inspired in by [=CTF-Face=], while [=CTF-FaceClassic=] is a direct recreation of it with better graphics; [=CTF-Orbital2=] is the sequel to [=CTF-Orbital=]; [=DM-DE-Osiris2=] is the sequel to the UT [=PS2/=]DC map [=DOM-Osiris=]; [=DM-Flux2=] is inspired by (though not the same as) UT [=PS2/=]DC map [=DM-Flux=]; [=DM-HyperBlast2=] is a direct recreation with some changes of [=DM-HyperBlast=]; [=DM-Morpheus3=] and [=DM-Plunge=] are both inspired by [=DM-Morpheus=] [=DM-Morpheus=]; and finally [=DM-Phobos2=] is a sequel to [=DM-Phobos=].


The game is considered by the development team as the "full" version of ''Unreal Tournament 2003''. It contains the content of this game plus five new weapons (the Mine Layer, the GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the [[DeathFromAbove Target Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters -with six more added by way of the ECE Bonus Pack- and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.

to:

The game is considered by the development team as the "full" version of ''Unreal Tournament 2003''. 2003'' and its concurrent UsefulNotes/{{Xbox}} version, ''Unreal Championship'', which were an attempt at updating the classic ''UT'' formula for the [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames next generation]]. It contains all the content of this game ''2003'', plus five new weapons (the Mine Layer, the GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the [[DeathFromAbove Target Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters -with - with six more added by way of the ECE Bonus Pack- Pack - and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.



* '''Deathmatch''' pits a bunch of players playing against each other until there's one winner: the player with the highest amount of frags.
* '''Team Deatcmatch''' is the team-based version of Deathmatch, and unlike ''UT'', only two teams compete for the highest amount of frags.

to:

* '''Deathmatch''' pits a bunch of players playing against each other until there's one winner: the player with the highest amount of frags.
* '''Team Deatcmatch''' Deathmatch''' is the team-based version of Deathmatch, and unlike Deathmatch. Unlike the original ''UT'', at maximum only two teams compete for the highest amount of frags.are competing.



* '''Bombing Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must get to the enemy base and shoot at the goal, or enter to it with the ball.
* '''Double Domination''' is a limited version of ''UT''[='=]s Domination, It has two teams competing for the control of two areas of the map which they must retain for some seconds in order to score points.
* '''Invasion''' has all players forming a single team and resisting wave after wave of ''[[VideoGame/UnrealI Unreal]]'' monsters until one of the factions (either the players or the monsters) is eradicated.

to:

* '''Bombing Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must get bring to the enemy base and shoot at base, scoring points for shooting the goal, or enter to it with ball through the ball.
goal or jumping through it themselves.
* '''Double Domination''' is a limited version of ''UT''[='=]s Domination, Domination. It has two teams competing for the control of two areas of the map which they must retain for some map, both teams scoring points every few seconds in order to score points.
depending on how many of the control points they own.
* '''Invasion''' has all players forming a single team and resisting wave after wave of ''[[VideoGame/UnrealI Unreal]]'' classic ''VideoGame/{{Unreal|I}}'' monsters until one of the factions (either the players or the monsters) is eradicated.



* '''Assault'''(*) is brought back from ''VideoGame/UnrealTournament''. It pits two teams, Attack and Defense, in a two-round match. The Attacking team must complete the objectives within a set time limit and the Defense team must prevent this. After the first round ends, the teams are switched, and the Blue team becomes the attacking team while the Red team becomes the defending team.
* '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes. The objective of the game, thus, is to connect the own Power Core with the enemy Power Core by taking control of these nodes, and destroy it. Power Nodes can be destroyed and repaired, but the Power Cores can only be destroyed.
* '''Vehicle [[CaptureTheFlag CTF]]'''(*) has no official maps released. It pits players in massive battlefields with vehicles and the objective is the same as regular CaptureTheFlag: get the enemy flag to your base and capture it.
* '''Instagib [[CaptureTheFlag CTF]]'''(*) was released with later patches and it's basically CaptureTheFlag with Instagib rifles and no items at all.

to:

* '''Assault'''(*) is brought back from ''VideoGame/UnrealTournament''. ''Unreal Tournament'', after its unfortunate removal from ''2003''. It pits two teams, Attack and Defense, teams in a two-round match. The Attacking For the first round, the Red team attacks and must complete the objectives within a set time limit and limit, while the Defense Blue team must prevent this. this by defending the objectives. After the first round ends, the teams are switched, and the Blue team becomes the attacking team while and Red defending; Blue's goal in this round is to either complete the objectives faster than Red team becomes did (if they completed them all in the defending team.
first round), or, if they successfully defended during the first round, simply completing more objectives than Red managed.
* '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes. Nodes, which are only available for capture or destruction when connected to a friendly Node or Core. The objective of the game, thus, is to connect the own their Power Core with to the enemy Power Core one by taking control of these nodes, and destroy destroying it. Power Nodes can be destroyed and repaired, but the Power Cores can only be destroyed.
damaged and not repaired, but Power Nodes can be built, destroyed and repaired.
* '''Vehicle [[CaptureTheFlag CTF]]'''(*) CTF'''(*) is a [[DummiedOut semi-hidden game mode]]: it's available in the game from the beginning, but it has no official maps released. released, thus is not played in the singleplayer Tournament. It pits players in massive battlefields is essentially regular Capture the Flag with one addition: vehicles. Only ground-based vehicles and can carry the objective is the same as regular CaptureTheFlag: get the enemy flag to your base and capture it.
flag.
* '''Instagib [[CaptureTheFlag CTF]]'''(*) CTF'''(*) was released with later patches and it's basically CaptureTheFlag Capture the Flag with no weapons or items, save for Instagib rifles and no items at all.
rifles.



* ConvectionSchmonvection: [=CTF-Magma=], [=DM-Inferno=], [=DOM-ScorchedEarth=]. Watch out when [[LethalLavaLand touching said lava]], but standing directly to the side of it grants ''no damage''.

to:

* ConvectionSchmonvection: [=CTF-Magma=], [=DM-Inferno=], [=DOM-ScorchedEarth=]. Watch out when [[LethalLavaLand touching said lava]], but standing directly to the side of it grants ''no damage''.no damage.



* DownInTheDumps: [[Series/ScrapheapChallenge AS-Junkyard]], DM-Junkyard and [[RuleOfThree DOM-Junkyard]]. Also DM-Rustatorium.

to:

* DownInTheDumps: The Assault, Deathmatch, and [[RuleOfThree Domination]] versions of [[Series/ScrapheapChallenge AS-Junkyard]], DM-Junkyard and [[RuleOfThree DOM-Junkyard]].Junkyard]]. Also DM-Rustatorium.



* JokeItem: One of the drivable vehicles is an insanely slow toilet on wheels.



* InVehicleInvulnerability: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from your vehicle if it explodes.
* [[JokeWeapon Joke Vehicle]]: The [[ToiletHumor TC-1200]], a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none). Semi-popular for kart-racing servers.

to:

* InVehicleInvulnerability: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from your vehicle if it explodes.
when it's destroyed rather than going up with it.
* [[JokeWeapon Joke Vehicle]]: JokeItem: The [[ToiletHumor TC-1200]], a toilet on wheels, with all the armaments, defenses and maneuverability that implies (that is, next to none). Semi-popular for kart-racing servers.



** [=AVRiL=]s locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are ''highly'' maneuverable; dodging a locked [=AVRiL=] requires a WronskiFeint, a Cicada's flare or breaking the lock somehow[[note]]breaking line of sight, killing the shooter or jumping out of the vehicle as [=AVRiL=]s won't lock onto unmanned vehicles[[/note]]. [[HighSpeedMissileDodge Anything else]] and you run the risk of the missile [[OhCrap pulling a 180° turn and coming back for another pass]].

to:

** [=AVRiL=]s locked onto a target automatically adjust their flight trajectory to lead the target and score a mid-air interception instead of simply chasing it like ordinary homing weaponry in the game. To this end, they are ''highly'' maneuverable; dodging a locked [=AVRiL=] requires a WronskiFeint, a Cicada's flare or breaking the lock somehow[[note]]breaking line of sight, killing the shooter shooter, or jumping out of the vehicle as [=AVRiL=]s won't lock onto unmanned vehicles[[/note]]. [[HighSpeedMissileDodge Anything else]] and you run the risk of the missile [[OhCrap pulling a 180° turn and coming back for another pass]].



** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall. Shoot that energy ball with the laser.

to:

** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall. Shoot that energy ball EnergyBall; as in the previous game, the secondary fire can be shot with the laser.primary to release a massive explosion that's all but guaranteed death to anyone caught within it.


** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall. Shoot that energy ball with the laser ForMassiveDamage.

to:

** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an EnergyBall. Shoot that energy ball with the laser ForMassiveDamage.laser.


The game is considered by the development team as the "full" version of ''Unreal Tournament 2003''. It contains the content of this game plus five new weapons (the Mine Layer, the Grenade Launcher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the Target Painter) for an impressive 17-weapon count, four new gamemodes, 35 new characters -with six more added by way of the ECE Bonus Pack- and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.

The game has the same gametype lineup as ''2003'' ('''Deathmatch''', '''Team Deathmatch''', '''CaptureTheFlag''', '''Bombing Run''', '''Double Domination''', '''Invasion''', '''Mutant''' and '''Last Man Standing''') but also adds four new modes:
* '''Assault''' is brought back from ''VideoGame/UnrealTournament''. It pits two teams, Attack and Defense, in a two-round match. The Attacking team must complete the objectives within a set time limit and the Defense team must prevent this. After the first round ends, the teams are switched, and the Blue team becomes the attacking team while the Red team becomes the defending team.
* '''Onslaught''' pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes. The objective of the game, thus, is to connect the own Power Core with the enemy Power Core by taking control of these nodes, and destroy it. Power Nodes can be destroyed and repaired, but the Power Cores can only be destroyed.
* '''Vehicle [[CaptureTheFlag CTF]]''' has no official maps released. It pits players in massive battlefields with vehicles and the objective is the same as regular CaptureTheFlag: get the enemy flag to your base and capture it.
* '''Instagib [[CaptureTheFlag CTF]]''' was released with later patches and it's basically CaptureTheFlag with Instagib rifles and no items at all.

to:

The game is considered by the development team as the "full" version of ''Unreal Tournament 2003''. It contains the content of this game plus five new weapons (the Mine Layer, the Grenade Launcher, GrenadeLauncher, the Anti-Vehicle Rocket Launcher or [[FunWithAcronyms AVRiL]], the SniperRifle and the [[DeathFromAbove Target Painter) Painter]]) for an impressive 17-weapon count, four new gamemodes, 35 new characters -with six more added by way of the ECE Bonus Pack- and four new teams, and at least 54 new maps, with 15 more maps being added via Bonus Packs.

The game has the same gametype lineup as ''2003'' ('''Deathmatch''', plus four new modes, marked with (*):
* '''Deathmatch''' pits a bunch of players playing against each other until there's one winner: the player with the highest amount of frags.
*
'''Team Deathmatch''', '''CaptureTheFlag''', Deatcmatch''' is the team-based version of Deathmatch, and unlike ''UT'', only two teams compete for the highest amount of frags.
* '''CaptureTheFlag''' pits two teams, each with their own base and flag, and the objective is to capture the enemy flag while preventing your team's from being captured.
*
'''Bombing Run''', Run''' is the game's version of AssociationFootball: two teams, each with a base and a goal on it. There's also a ball which the teams must get to the enemy base and shoot at the goal, or enter to it with the ball.
*
'''Double Domination''', '''Invasion''', Domination''' is a limited version of ''UT''[='=]s Domination, It has two teams competing for the control of two areas of the map which they must retain for some seconds in order to score points.
* '''Invasion''' has all players forming a single team and resisting wave after wave of ''[[VideoGame/UnrealI Unreal]]'' monsters until one of the factions (either the players or the monsters) is eradicated.
*
'''Mutant''' is a free-for-all mode where the first to frag becomes a mutant, gaining all of the Adrenaline abilities (sans [[RegeneratingHealth Regeneration/Booster]]) and the fully loaded set of default weapons (sans the [[{{BFG}} superweapons]]), plus gains extra points for frags. The other players must frag this mutant, the one who does this becomes the next mutant and so on.
*
'''Last Man Standing''') but also adds four new modes:
Standing''' is brought back from ''VideoGame/UnrealTournament''. It's a free-for-all game where each player has a set of lives and must deplete the other players' lives in order to win.
* '''Assault''' '''Assault'''(*) is brought back from ''VideoGame/UnrealTournament''. It pits two teams, Attack and Defense, in a two-round match. The Attacking team must complete the objectives within a set time limit and the Defense team must prevent this. After the first round ends, the teams are switched, and the Blue team becomes the attacking team while the Red team becomes the defending team.
* '''Onslaught''' '''Onslaught'''(*) pits two teams in massive battlefields with vehicles. Each team has a base, and within the base there is a Power Core. The Power Cores are connected to each other by way of a network of Power Nodes. The objective of the game, thus, is to connect the own Power Core with the enemy Power Core by taking control of these nodes, and destroy it. Power Nodes can be destroyed and repaired, but the Power Cores can only be destroyed.
* '''Vehicle [[CaptureTheFlag CTF]]''' CTF]]'''(*) has no official maps released. It pits players in massive battlefields with vehicles and the objective is the same as regular CaptureTheFlag: get the enemy flag to your base and capture it.
* '''Instagib [[CaptureTheFlag CTF]]''' CTF]]'''(*) was released with later patches and it's basically CaptureTheFlag with Instagib rifles and no items at all.


Followed chronologically by '''VideoGame/UnrealChampionship2TheLiandriConflict''', and canonically by '''VideoGame/UnrealTournamentIII'''.

to:

Followed chronologically by '''VideoGame/UnrealChampionship2TheLiandriConflict''', ''VideoGame/UnrealChampionship2TheLiandriConflict'', and canonically by '''VideoGame/UnrealTournamentIII'''.''VideoGame/UnrealTournamentIII''.

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