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''Under Night In-Birth'' is a Platform/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-four characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
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''Under Night In-Birth'' is a Platform/{{H|ighDefinition}}D MediaNotes/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-four characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
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Changed line(s) 8,9 (click to see context) from:
''Under Night In-Birth'' is a UsefulNotes/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-four characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
to:
''Under Night In-Birth'' is a UsefulNotes/{{H|ighDefinition}}D Platform/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-four characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
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Originally released on September 20, 2012 in arcades. It later received [[UpdatedRerelease two major updates]] titled ''Under Night In-Birth Exe:Late'', released on September 9th 2013, and ''Under Night In-Birth Exe:Late[st]'', released on July 23, 2015. Both revisions served to rebalance the roster, updated graphics, and added several new characters, which can be read about on the game's character sheet. ''Late[st]'' also added Chronicle Mode, a collection of visual novel-esque stories that finally show the game's universe and backstory. A UsefulNotes/PlayStation3 port of ''Exe:Late'' was released on July 24, 2014, and [[http://shoryuken.com/2014/07/04/aksys-games-bringing-under-night-in-birth-exelate-to-north-america-in-2015/ would eventually be localized in 2015]] in North Amercia, with Europe getting the game a few days later. It was later released, in its ''Exe:Late'' form, on Steam on June 12, 2016. ''Exe:Late[st]'' also received a console port on UsefulNotes/Playstation3, UsefulNotes/Playstation4, and UsefulNotes/PlaystationVita consoles, releasing in Japan on July 20, 2017. ''Exe:Late[st]'' was released on February 9th, 2018 in both NA and EU regions and localized by both Aksys/P-Qube respectively. "Exe:Late[st]" was released on PC on August 20th, 2018.
Another update of the game titled ''Under Night In-Birth Exe:Late [cl-r]'' (Pronounced "Claire") released for [=PS4=] and UsefulNotes/NintendoSwitch on Feburary 20th, 2020 in the US/JP and on the 21st in EU/PAL regions. ''[=UNIclr=]'' was also released on PC on March 27th, 2020. Those with a [=PS4=] or PC copy of ''[=UNIst=]'' are able to update the game to have the balance changes of ''[=UNIclr=]'' on the same day of its release, however, DLC specific to ''[=UNIclr=]'' for ''[=UNIst=]'' owners is sold seperately. Standalone versions of ''[=UNIclr=]'' (physically and digitally) includes DLC's for colors 31-40 for all characters and Round Call voices up to the ''[=UNIst=]'' cast. [[note]]Londrekia's Round Call voice is sold seperately, however.[[/note]]
A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel partially [[GrandFinale concludes the story set up in the first game]], and includes new characters, as well as rollback netcode. ''[Sys:Celes]'' released worldwide for [=PS4=], Switch, PC, and UsefulNotes/PlayStation5 on January 25th, 2024.
Another update of the game titled ''Under Night In-Birth Exe:Late [cl-r]'' (Pronounced "Claire") released for [=PS4=] and UsefulNotes/NintendoSwitch on Feburary 20th, 2020 in the US/JP and on the 21st in EU/PAL regions. ''[=UNIclr=]'' was also released on PC on March 27th, 2020. Those with a [=PS4=] or PC copy of ''[=UNIst=]'' are able to update the game to have the balance changes of ''[=UNIclr=]'' on the same day of its release, however, DLC specific to ''[=UNIclr=]'' for ''[=UNIst=]'' owners is sold seperately. Standalone versions of ''[=UNIclr=]'' (physically and digitally) includes DLC's for colors 31-40 for all characters and Round Call voices up to the ''[=UNIst=]'' cast. [[note]]Londrekia's Round Call voice is sold seperately, however.[[/note]]
A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel partially [[GrandFinale concludes the story set up in the first game]], and includes new characters, as well as rollback netcode. ''[Sys:Celes]'' released worldwide for [=PS4=], Switch, PC, and UsefulNotes/PlayStation5 on January 25th, 2024.
to:
Originally released on September 20, 2012 in arcades. It later received [[UpdatedRerelease two major updates]] titled ''Under Night In-Birth Exe:Late'', released on September 9th 2013, and ''Under Night In-Birth Exe:Late[st]'', released on July 23, 2015. Both revisions served to rebalance the roster, updated graphics, and added several new characters, which can be read about on the game's character sheet. ''Late[st]'' also added Chronicle Mode, a collection of visual novel-esque stories that finally show the game's universe and backstory. A UsefulNotes/PlayStation3 Platform/PlayStation3 port of ''Exe:Late'' was released on July 24, 2014, and [[http://shoryuken.com/2014/07/04/aksys-games-bringing-under-night-in-birth-exelate-to-north-america-in-2015/ would eventually be localized in 2015]] in North Amercia, with Europe getting the game a few days later. It was later released, in its ''Exe:Late'' form, on Steam on June 12, 2016. ''Exe:Late[st]'' also received a console port on UsefulNotes/Playstation3, UsefulNotes/Playstation4, Platform/Playstation3, Platform/Playstation4, and UsefulNotes/PlaystationVita Platform/PlaystationVita consoles, releasing in Japan on July 20, 2017. ''Exe:Late[st]'' was released on February 9th, 2018 in both NA and EU regions and localized by both Aksys/P-Qube respectively. "Exe:Late[st]" was released on PC on August 20th, 2018.
Another update of the game titled ''Under Night In-Birth Exe:Late [cl-r]'' (Pronounced "Claire") released for [=PS4=] andUsefulNotes/NintendoSwitch Platform/NintendoSwitch on Feburary 20th, 2020 in the US/JP and on the 21st in EU/PAL regions. ''[=UNIclr=]'' was also released on PC on March 27th, 2020. Those with a [=PS4=] or PC copy of ''[=UNIst=]'' are able to update the game to have the balance changes of ''[=UNIclr=]'' on the same day of its release, however, DLC specific to ''[=UNIclr=]'' for ''[=UNIst=]'' owners is sold seperately. Standalone versions of ''[=UNIclr=]'' (physically and digitally) includes DLC's for colors 31-40 for all characters and Round Call voices up to the ''[=UNIst=]'' cast. [[note]]Londrekia's Round Call voice is sold seperately, however.[[/note]]
A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel partially [[GrandFinale concludes the story set up in the first game]], and includes new characters, as well as rollback netcode. ''[Sys:Celes]'' released worldwide for [=PS4=], Switch, PC, andUsefulNotes/PlayStation5 Platform/PlayStation5 on January 25th, 2024.
Another update of the game titled ''Under Night In-Birth Exe:Late [cl-r]'' (Pronounced "Claire") released for [=PS4=] and
A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel partially [[GrandFinale concludes the story set up in the first game]], and includes new characters, as well as rollback netcode. ''[Sys:Celes]'' released worldwide for [=PS4=], Switch, PC, and
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** In Sys:Celes, Linne's entourage has increased to include Yuzuriha, Vatista, and Seth who fit their respective roles gameplay-wise.
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* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added. [=UNI2=] so far seems to suggest Kuon will be everybody's arcade boss.
to:
* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added. [=UNI2=] so far seems to suggest has Kuon will be everybody's arcade boss.replace Hilda as the ultimate evil everybody must defeat to prevent the destruction of Kanzakai with the exception of Nanase and Akatsuki who fight Hyde and Eltnum respectively.
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* ImmortalBreaker: The Insulator destroys EXS directly, meaning it can kill any being. This, naturally, has gained the interest of multiple characters - Linne wants Hyde to use it to stop her from ruining the lives of any more host girls, while Hilda wants to free herself from having to answer to Kuon the Eternal and become limitless in her own right.
to:
* ImmortalBreaker: The Insulator destroys EXS directly, meaning it can kill any being. This, naturally, has gained the interest of multiple characters - Linne wants Hyde to use it to stop her from ruining the lives of any more host girls, while Hilda wants to free herself from having to answer to Kuon the Eternal and become limitless in her own right.right and Kuon himself needs it to finalize his grand plan "Systema Celeste", also the sword used to belong to him in the first place, he just wants his stuff back.
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* NoodleIncident: Hyde and Yuzuriha apparently had one and Hyde has been trying to get over it. Yuzuriha on the other hand doesn't seem to mind all that much but [st]'s Chronicle Mode shows that she's trying her best to forget it.
to:
* NoodleIncident: NoodleIncident:
** Hyde and Yuzuriha apparently had one and Hyde has been trying to get over it. Yuzuriha on the other hand doesn't seem to mind all that much but [st]'s Chronicle Mode shows that she's trying her best to forgetit.it.
** Vatista's arcade ending in ''2'' suggests that Hyde has one with ''Wagner'' of all people, which she isn't about to let him live down any time soon.
** Hyde and Yuzuriha apparently had one and Hyde has been trying to get over it. Yuzuriha on the other hand doesn't seem to mind all that much but [st]'s Chronicle Mode shows that she's trying her best to forget
** Vatista's arcade ending in ''2'' suggests that Hyde has one with ''Wagner'' of all people, which she isn't about to let him live down any time soon.
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* PowerStable: The In-Birth Front, organizations and groups who operate within the Hollow Night for different goals. Most characters on the roster and [=NPCs=] from the Arcade and Chronicle modes are aligned with the major ones, although a few (Carmine, Yuzuriha, Byakuya, etc.) remain unaffiliated:
to:
* PowerStable: The In-Birth Front, organizations and groups who operate within the Hollow Night for different goals. Most characters on the roster and [=NPCs=] from the Arcade and Chronicle modes are aligned with the major ones, although a few (Carmine, Yuzuriha, Merkava, Byakuya, etc.) remain unaffiliated:
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* SymbolicWings: Vatista's wings are arranged in such a way.
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''Under Night In-Birth'' is a UsefulNotes/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-one characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
to:
''Under Night In-Birth'' is a UsefulNotes/{{H|ighDefinition}}D 2D FightingGame made by Creator/FrenchBread. It combines fast paced, flashy combat with a unique Tug of War mechanic which rewards good defence. As of now, the roster includes twenty-one twenty-four characters, with a couple of [[GuestFighter guest characters]] thrown in for good measure.
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* ArtEvolution: Seiichi Yoshihara's art saw a noticeable switch from a more hued, soft-shaded style to a much brighter, cel-shaded and more detailed style around the time that ''Exe:Late[cl-r]'' released. Compare the [[https://vignette.wikia.nocookie.net/in-birth/images/a/ad/Undernight6-clean.jpg/revision/latest?cb=20180511062139 box art]] of ''Exe:Late[st]'' to the [[https://vignette.wikia.nocookie.net/in-birth/images/8/84/Uniclr-box.png/revision/latest?cb=20190803195800 box art]] of ''Exe:Late[cl-r]''. This new style is featured front and center for UNI2.
to:
* ArtEvolution: Seiichi Yoshihara's art saw a noticeable switch from a more hued, soft-shaded style to a much brighter, cel-shaded and more detailed style around the time that ''Exe:Late[cl-r]'' released. Compare the [[https://vignette.wikia.nocookie.net/in-birth/images/a/ad/Undernight6-clean.jpg/revision/latest?cb=20180511062139 box art]] of ''Exe:Late[st]'' to the [[https://vignette.wikia.nocookie.net/in-birth/images/8/84/Uniclr-box.png/revision/latest?cb=20190803195800 box art]] of ''Exe:Late[cl-r]''. This new style is featured front and center for UNI2.[=UNI2=].
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* BattleIntro: While unique battle lines were slim, more characters being added has led to more unique opening lines. UNI2 reflects the in-game passage of time with more unique intro dialogue than ever before.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big bad in UNI2.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big bad in UNI2.
to:
* BattleIntro: While unique battle lines were slim, more characters being added has led to more unique opening lines. UNI2 [=UNI2=] reflects the in-game passage of time with more unique intro dialogue than ever before.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big badin UNI2.in [=UNI2=].
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big bad
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** UNI2 is officially a numbered sequel but still retains most of its predecessor's gameplay and visuals.
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* DashAttack: All characters have at least two special running attacks. UNI2 grants a privileged few a third running attack.
to:
* DashAttack: All characters have at least two special running attacks. UNI2 [=UNI2=] grants a privileged few a third running attack.
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* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added. UNI2 so far seems to suggest Kuon will be everybody's arcade boss.
to:
* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added. UNI2 [=UNI2=] so far seems to suggest Kuon will be everybody's arcade boss.
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel is set to [[GrandFinale conclude the story set up in the first game]], and will include new characters as well as rollback netcode. ''[Sys:Celes]'' is set to release worldwide for [=PS4=], Switch, PC, and UsefulNotes/PlayStation5 on January 25th, 2024.
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]''. This sequel is set to partially [[GrandFinale conclude concludes the story set up in the first game]], and will include includes new characters characters, as well as rollback netcode. ''[Sys:Celes]'' is set to release released worldwide for [=PS4=], Switch, PC, and UsefulNotes/PlayStation5 on January 25th, 2024.
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Changed line(s) 34 (click to see context) from:
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Jingu]], ''[[BigBad Kuon]]''[[note]]UnlockableContent, but can also be purchased as DLC[[/note]]
to:
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Jingu]], ''[[BigBad Kuon]]''[[note]]UnlockableContent, but can also be purchased as DLC[[/note]]DLC[[/note]], ''[[BlackMagicianGirl Uzuki]]'', ''[[BackFromTheDead Ogre]]'', ''[[MysteriousWaif Izumi]]''
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Changed line(s) 34 (click to see context) from:
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], ''[[BigBad Kuon]]''[[note]]UnlockableContent, but can also be purchased as DLC[[/note]]
to:
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], Jingu]], ''[[BigBad Kuon]]''[[note]]UnlockableContent, but can also be purchased as DLC[[/note]]
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* MightyGlacier: Waldstein is an absolute mountain of a man. Enkidu is all 7-feet tall, being even taller than Merkava, while still being physically human.
to:
* MightyGlacier: Waldstein is an absolute mountain of a man. Enkidu is all also 7-feet tall, being even slightly taller than Merkava, while still being physically human.
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* ParryingBullets: Waldstein's Destroyers and Wagner's Ancile can nullify projectiles if they make contact with them. Other characters like Enkidu, Akatsuki, Hyde, and Vatista have their parries. Tsurugi can just tank through them.
to:
* ParryingBullets: Waldstein's Destroyers and Wagner's Ancile can nullify projectiles if they make contact with them. Hyde can similarly delete projectiles with his Force Function. Other characters like Enkidu, Akatsuki, Hyde, and Vatista have their parries. Tsurugi can just tank through them.them with his Bulwark.
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Spelling/grammar fix(es), Added example(s), Not enough context (ZCE), General clarification on works content
Changed line(s) 44 (click to see context) from:
* ArtEvolution: Seiichi Yoshihara's art saw a noticeable switch from a more hued, soft-shaded style to a much brighter, cel-shaded and more detailed style around the time that ''Exe:Late[cl-r]'' released. Compare the [[https://vignette.wikia.nocookie.net/in-birth/images/a/ad/Undernight6-clean.jpg/revision/latest?cb=20180511062139 box art]] of ''Exe:Late[st]'' to the [[https://vignette.wikia.nocookie.net/in-birth/images/8/84/Uniclr-box.png/revision/latest?cb=20190803195800 box art]] of ''Exe:Late[cl-r]''.
to:
* ArtEvolution: Seiichi Yoshihara's art saw a noticeable switch from a more hued, soft-shaded style to a much brighter, cel-shaded and more detailed style around the time that ''Exe:Late[cl-r]'' released. Compare the [[https://vignette.wikia.nocookie.net/in-birth/images/a/ad/Undernight6-clean.jpg/revision/latest?cb=20180511062139 box art]] of ''Exe:Late[st]'' to the [[https://vignette.wikia.nocookie.net/in-birth/images/8/84/Uniclr-box.png/revision/latest?cb=20190803195800 box art]] of ''Exe:Late[cl-r]''. This new style is featured front and center for UNI2.
Changed line(s) 52,53 (click to see context) from:
* BattleIntro: While unique battle lines were slim, more characters being added has led to more unique opening lines.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon.
to:
* BattleIntro: While unique battle lines were slim, more characters being added has led to more unique opening lines.
lines. UNI2 reflects the in-game passage of time with more unique intro dialogue than ever before.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big bad in UNI2.
* BigBad: Hilda, at first glance, who is really just a pawn beneath Kuon. The latter reveals himself to be the new, or the original, big bad in UNI2.
** While some Arcade Mode dialogue has been re-translated to sound less inaccurate, the myriad typos and inconsistencies in the translated Chronicle Mode still persist to this day.
Changed line(s) 58 (click to see context) from:
* CallingYourAttacks: A fighting game staple. Linne even does it to get her in the fighting mood.
to:
** UNI2 is officially a numbered sequel but still retains most of its predecessor's gameplay and visuals.
* CallingYourAttacks: A fighting game staple. Linne even does it to get her in the fighting mood. Every character shouts the name of at least one of their moves.
* CallingYourAttacks: A fighting game staple. Linne even does it to get her in the fighting mood. Every character shouts the name of at least one of their moves.
Changed line(s) 71 (click to see context) from:
* DashAttack: All characters have at least two special running attacks.
to:
* DashAttack: All characters have at least two special running attacks. UNI2 grants a privileged few a third running attack.
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* EveryoneWentToSchoolTogether: Around half the cast is composed of students in both middle-school and high-school. Hyde shares the same high-school with Orie, Seth, and Carmine while Phonon and Nanase share middle-schools. Byakuya and Tsukuyomi attend a different school and Wagner attends an all-girls academy.
* {{Expy}}: The series aped a number of things from ''VideoGame/MeltyBlood'', ''French Bread''[='s=] prior fighting game based on ''VisualNovel/{{Tsukihime}}'', likely due to uncertainty over whether or not ''Melty Blood'' is getting a HD remake (it eventually does in 2021 in the form of ''Melty Blood Type Lumina'') As such, ''UNI'' borrows some of its architypes and recontextualize them, before going on in its own direction entirely in later entries. Some of the notable silimiarities are:
* {{Expy}}: The series aped a number of things from ''VideoGame/MeltyBlood'', ''French Bread''[='s=] prior fighting game based on ''VisualNovel/{{Tsukihime}}'', likely due to uncertainty over whether or not ''Melty Blood'' is getting a HD remake (it eventually does in 2021 in the form of ''Melty Blood Type Lumina'') As such, ''UNI'' borrows some of its architypes and recontextualize them, before going on in its own direction entirely in later entries. Some of the notable silimiarities are:
to:
* EveryoneWentToSchoolTogether: Around half the cast is composed of students in both middle-school and high-school. Hyde shares the same high-school with Orie, Seth, Tsurugi, and Carmine while Phonon and Nanase share middle-schools. Byakuya and Tsukuyomi attend a different school and Wagner attends an all-girls academy.
* {{Expy}}: The series aped a number of things from ''VideoGame/MeltyBlood'', ''French Bread''[='s=] prior fighting game based on ''VisualNovel/{{Tsukihime}}'', likely due to uncertainty over whether or not ''Melty Blood'' is getting a HD remake (it eventually does in 2021 in the form of ''Melty Blood Type Lumina'') As such, ''UNI'' borrows some of itsarchitypes archetypes and recontextualize them, before going on in its own direction entirely in later entries. Some of the notable silimiarities similarities are:
* {{Expy}}: The series aped a number of things from ''VideoGame/MeltyBlood'', ''French Bread''[='s=] prior fighting game based on ''VisualNovel/{{Tsukihime}}'', likely due to uncertainty over whether or not ''Melty Blood'' is getting a HD remake (it eventually does in 2021 in the form of ''Melty Blood Type Lumina'') As such, ''UNI'' borrows some of its
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** ChurchMilitant entity who deals with supernatural occurence in the story.
** A 'forgotten junior' character who got involved by concidence.
** A 'forgotten junior' character who got involved by concidence.
to:
** ChurchMilitant entity who deals with supernatural occurence occurrence in the story.
** A 'forgotten junior' character who got involved byconcidence.coincidence.
** An orange-haired friend to the protagonist.
** A 'forgotten junior' character who got involved by
** An orange-haired friend to the protagonist.
Changed line(s) 91 (click to see context) from:
* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added.
to:
* FinalBoss: Hilda is normally the final opponent in most of the Arcade stories, but this has slowly phased out as more characters were added. UNI2 so far seems to suggest Kuon will be everybody's arcade boss.
Changed line(s) 96 (click to see context) from:
* GenderEqualEnsemble: The roster of 20 is evenly split between male and female fighters. Subverted as of ''Late[cl-r]'' with Londrekia's inclusion.
to:
* GenderEqualEnsemble: The roster of 20 is evenly split between male and female fighters. Subverted as of ''Late[cl-r]'' with Londrekia's inclusion.inclusion and even more disorganized with the addition of Tsurugi, Kaguya, and Kuon in 2. The three DLC characters raises the series total playable characters to 27, making a 50/50 split even less probable.
Changed line(s) 99 (click to see context) from:
* GrandFinale: ''[Sys:Celes]'' is set to be tihs for the series as a whole, being billed as the "epic conclusion to the enthralling tale of the Hollow Night".
to:
* GrandFinale: ''[Sys:Celes]'' is set to be tihs this for the series as a whole, being billed as the "epic conclusion to the enthralling tale of the Hollow Night".
Changed line(s) 117 (click to see context) from:
* HumanoidAbomination: Merkava. Most of the other Void probably qualify as well.
to:
* HumanoidAbomination: Merkava. Most Merkava, a unique lifeform even among Voids as Voids of humanoid form are considered the other Void probably qualify as well.strongest and exceptionally rare.
Changed line(s) 127 (click to see context) from:
* LightEmUp: Orie and to a certain extent, Chaos.
to:
* LightEmUp: Orie and to a certain extent, Chaos. Kaguya also showcases an impressive lightshow from her two pistols.
Changed line(s) 129 (click to see context) from:
* MightyGlacier: Waldstein is an absolute mountain of a man.
to:
* MightyGlacier: Waldstein is an absolute mountain of a man. Enkidu is all 7-feet tall, being even taller than Merkava, while still being physically human.
Changed line(s) 136 (click to see context) from:
* ParryingBullets: Waldstein's Destroyers and Wagner's Ancile can nullify projectiles if they make contact with them. Other haracters like Enkidu, Akatsuki, and Vatista have their parries.
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* ParryingBullets: Waldstein's Destroyers and Wagner's Ancile can nullify projectiles if they make contact with them. Other haracters characters like Enkidu, Akatsuki, Hyde, and Vatista have their parries.parries. Tsurugi can just tank through them.
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* RoyalRapier: Orie's Ruler. It also stores her GuardianEntity.
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* RoyalRapier: Orie's Ruler. It also stores her GuardianEntity.
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* SuperMode: Veil Off. Gives a 10% damage boost and doubles as a pseudo-ComboBreaker.
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* SuperMode: Veil Off. Gives a 10% damage boost and doubles as a pseudo-ComboBreaker. Celestial is an even stronger Vorpal State that can also confer its benefits to a player under Veil Off, leading to ludricous damage bonuses.
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* {{The Gimmick}}: The character-specific Force Function.
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* {{The Gimmick}}: The character-specific Force Function.Function which can range from another attack into evasive dodges, extra jumps, granting another buff, or even flight.
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* UnblockableAttack: Slightly averted. Seth is the only character that can make use of unblockable set-ups.
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* UnblockableAttack: Slightly averted. Seth is the only character that can regularly make use of unblockable set-ups.
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story set up in the first game]], and will include new characters as well as rollback netcode.
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, and was fully revealed almost two years later on August 4th at EVO 2023 by the name of ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). [Sys:Celes]''. This sequel is set to [[GrandFinale conclude the story set up in the first game]], and will include new characters as well as rollback netcode.
netcode. ''[Sys:Celes]'' is set to release worldwide for [=PS4=], Switch, PC, and UsefulNotes/PlayStation5 on January 25th, 2024.
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Per TRS. Bishounen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.
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* {{Bishounen}}: Hyde and Seth, to name a few.
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* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], [[BigBad Kuon]]
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* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], [[BigBad Kuon]]''[[BigBad Kuon]]''[[note]]UnlockableContent, but can also be purchased as DLC[[/note]]
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Removing per Wick Cleaning Projects
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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** Introduced in '''''Exe:Late[st]'''''/'''''Exe:Late[cl-r]''''': [[{{Chuunibyou}} Phonon]], ''[[PintSizedPowerhouse Mika Returna]]'', ''[[KnightTemplar Erika Wagner]]'', ''[[BareFistedMonk Enkidu]]'', ''[[AnIcePerson Londrekia Light]]''
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** Introduced in '''''Exe:Late[st]'''''/'''''Exe:Late[cl-r]''''': [[{{Chuunibyou}} Phonon]], ''[[PintSizedPowerhouse Mika Returna]]'', ''[[KnightTemplar Erika Wagner]]'', ''[[BareFistedMonk Enkidu]]'', ''[[AnIcePerson Londrekia Light]]''Light]]''[[note]]DownloadableContent for owners of ''Exe:Late[st]''[[/note]]
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournament, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode.
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournament, it and was officially fully revealed that almost two years later on August 4th at EVO 2023 by the sequel is named name of ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of set up in the original installments]], first game]], and will include new characters as well as rollback netcode.
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None
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournament, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournament, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode
netcode.
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[[folder:Playable characters]]
''Italics'' indicates character was added in a later update\\\
* Introduced in '''''Under Night In-Birth''''': [[TheHero Hyde Kido]], [[TheMentor Linne]], [[TheBerserker Waldstein]], [[BloodKnight Carmine Prime]], [[ChurchMilitant Orie Ballardiae]], [[TheGrimReaper Gordeau]], [[EldritchAbomination Merkava]], [[RobotGirl Vatista]], [[TheRival Seth]], [[GenkiGirl Yuzuriha]], ''[[DrunkOnTheDarkSide Hilda]]'', ''[[VideoGame/MeltyBlood Eltnum]]''
** Introduced in '''''Exe:Late''''': [[TheBeastmaster Chaos]], ''[[VideoGame/AkatsukiBlitzkampf Akatsuki]]'', ''[[TheDitz Nanase]]'', ''[[ImAHumanitarian Byakuya]]''
** Introduced in '''''Exe:Late[st]'''''/'''''Exe:Late[cl-r]''''': [[{{Chuunibyou}} Phonon]], ''[[PintSizedPowerhouse Mika Returna]]'', ''[[KnightTemplar Erika Wagner]]'', ''[[BareFistedMonk Enkidu]]'', ''[[AnIcePerson Londrekia Light]]''
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], [[BigBad Kuon]]
[[/folder]]
''Italics'' indicates character was added in a later update\\\
* Introduced in '''''Under Night In-Birth''''': [[TheHero Hyde Kido]], [[TheMentor Linne]], [[TheBerserker Waldstein]], [[BloodKnight Carmine Prime]], [[ChurchMilitant Orie Ballardiae]], [[TheGrimReaper Gordeau]], [[EldritchAbomination Merkava]], [[RobotGirl Vatista]], [[TheRival Seth]], [[GenkiGirl Yuzuriha]], ''[[DrunkOnTheDarkSide Hilda]]'', ''[[VideoGame/MeltyBlood Eltnum]]''
** Introduced in '''''Exe:Late''''': [[TheBeastmaster Chaos]], ''[[VideoGame/AkatsukiBlitzkampf Akatsuki]]'', ''[[TheDitz Nanase]]'', ''[[ImAHumanitarian Byakuya]]''
** Introduced in '''''Exe:Late[st]'''''/'''''Exe:Late[cl-r]''''': [[{{Chuunibyou}} Phonon]], ''[[PintSizedPowerhouse Mika Returna]]'', ''[[KnightTemplar Erika Wagner]]'', ''[[BareFistedMonk Enkidu]]'', ''[[AnIcePerson Londrekia Light]]''
* Introduced in '''''[Sys:Celes]''''': [[LuckilyMyShieldWillProtectMe Tsurugi]], [[GunsAkimbo Kaguya Seikaiguu]], [[BigBad Kuon]]
[[/folder]]
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* BlindIdiotTranslation: The localizations for both ''Exe: Late'' and ''Exe: Late[st]'' were rather rushed to put it nicely, but ''Exe Late[st]'' definitely stands out. Both are plastered with spelling and grammatical errors, while ''Exe: Late[st]'''s localization flat out changes the names of terminology that has already been established, labels Wagner as male and even has the character themes renamed.
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* BlindIdiotTranslation: The localizations for both ''Exe: Late'' and ''Exe: Late[st]'' were rather rushed to put it nicely, but ''Exe Late[st]'' definitely stands out. Both are plastered with spelling and grammatical errors, while ''Exe: Late[st]'''s localization flat out changes the names of terminology that has already been established, labels Wagner as male and even has the character themes renamed. When ''Exe:Late[cl-r]'' was released, this was one of the many things that ended up being addressed, now having a completely redone, TruerToTheText translation courtesy of Creator/ArcSystemWorks America.
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* GrandFinale: ''[Sys:Celes]'' is set to be tihs for the series as a whole, being billed as the "epic conclusion to the enthralling tale of the Hollow Night".
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournaemnt, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournaemnt, tournament, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournaemnt, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"), and will include new characters as well as rollback netcode.
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournaemnt, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"), Celes"). This sequel is set to [[GrandFinale conclude the story of the original installments]], and will include new characters as well as rollback netcode.
netcode
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A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely.
to:
A new installment was confirmed to be in development on Twitter on September 20th, 2021, though it remains to be seen if this will be another update or a brand new game entirely. On August 4 at the Evolution 2023 tournaemnt, it was officially revealed that the sequel is named ''Under Night In-Birth II [Sys:Celes]'' (pronounced "System Celes"), and will include new characters as well as rollback netcode.
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* RatedMForManly: Gordeau certainly looks the part, Enkidu more so.
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* EXSpecialAttack: Performed by using C to do a special move. They cost half of your EXS bar, but [[SuperMode Veil Off]] reduces the cost to a third.
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* EXSpecialAttack: Performed by using C to do a special move. They cost half of your EXS bar, but [[SuperMode Veil Off]] reduces the cost to a third.
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Whip It Good has been disambiguated
* SnakeWhip: Phonon's pet snake, Meuniel[[note]]Localized as Mooney[[/note]], can transform into an incredibly long whip.
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* WhipItGood: Phonon's pet snake, Meuniel[[note]]Localized as Mooney[[/note]], can transform into an incredibly long whip.