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* OnlyShopInTown: In any big port you will have exactly one shop to trade in common goods, one to trade items and treasures (optional), and one to build and sell ships.
** In the fourth game, if a rival guild have the stranglehold over all the shares of the port (to the point that even the governor won't give you license), then it's No Shop in Town for you. Your only option is to stock up and leave.


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* RagsToRiches: The gist of Ali's story. From an orphaned street urchin to the richest noble in the Ottoman Empire.
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* DoYouWantToHaggle: It's not even a question of wanting, it's a question of how good you can do it. And Ali from New Horizons can do it better than anyone since his haggling is capped to his navigation level. {{Averted}} in the fourth game.


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* GetRichQuickScheme: Oh, Ali... if it weren't for the ridiculously easy carpet/art trade (see BoringButPractical above), he would have been branded a con-man: he promised people they will get ten times the money they loan him! And those people are his friends!
* GlobalCurrency: Gold pieces. It's different from gold bullions, which are goods (roughly, 1 bar of gold bullion = 1000 gold pieces).


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* InfiniteSupplies: {{Averted}}. Ports can run out of the goods that you're keep buying. It's especially obvious in Sakai where silver is very cheap.
** {{Averted}} [[UpToEleven even harder]], to the point that the game revolves around denying your rivals supplies to goods. Ports will only sell goods to guilds that hold a percentage of the port's Share, and the amount of Share you have is based on how much money the guild have dumped to the port as investments or defense funds.


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* NeverLendToAFriend: It strangely works well during Ali's story. He pester his friends for loans so he can get a trading running. Later he meet Pietro (also a potential player character), who is rather overly friendly and ask him for loans. Both cases end well for the lenders.

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* AdamSmithHatesYourGuts: {{Inverted}}. All the good stuffs found near your home city are expensive, you must boldly go to faraway ports to buy them where they are cheap.



* {{Bishounen}}: The character design in the fourth game makes the characters look very fey. Best example would be the main character Rafael, who looks like a girl.



** In the fourth game, things have been made easier in that no matter what goods you buy in port A, it will sell higher in port B unless port B is also selling it.



* LonelyAtTheTop: Ali, eventually. This is specifically something that Howell says to him at the beginning of his story.

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* KarlMarxHatesYourGuts: {{Averted}} with a vengeance. Price are different everywhere, even if only by 1 or 2 gold pieces. You can even make a profit out of goods with minimal price fluctuation, if you have patience.
* LonelyAtTheTop: Ali, eventually. This is specifically something that Howell says to warns him of at the beginning of his story.story.
* MacGuffin: The "Seven Proofs of the Conqueror" in ''Uncharted Waters 4''. These are also treasures in the conventional sense, in that the maps must be found first.
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''Uncharted Waters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

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''Uncharted Waters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei Creator/{{Koei}} in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.
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* InfinityPlusOneSword: ''New Horizons'' has Blue Crescent (from Far East) and Eroll's Armor (from Copenhagen). They make even the wimps (Ali, Ernst) capable of going toe-to-toe with fleet commanders!

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* InfinityPlusOneSword: ''New Horizons'' has Blue Crescent (from Far East) and Eroll's Armor (from Copenhagen). They (and other star-ranked weapons and armor) make even the wimps (Ali, Ernst) capable of going toe-to-toe with fleet commanders!commanders!



* LonelyAtTheTop: Ali, eventually. This is specifically something that Howell say to him at the beginning of his story.

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* LonelyAtTheTop: Ali, eventually. This is specifically something that Howell say says to him at the beginning of his story.
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* BoringButPractical: ''New Horizons'': Buy Arts in Athens and sell them in Istanbul. Then buy Carpet in Istanbul and sell them in Athens. Repeat until rich. In fact, this is outright suggested by the game for Ali's story.


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* InfinityPlusOneSword: ''New Horizons'' has Blue Crescent (from Far East) and Eroll's Armor (from Copenhagen). They make even the wimps (Ali, Ernst) capable of going toe-to-toe with fleet commanders!


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* LonelyAtTheTop: Ali, eventually. This is specifically something that Howell say to him at the beginning of his story.


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* PoliticallyCorrectHistory: You can't engage in slave trade, at all. The worst you can do is plundering remote villages for food and fresh water.
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''Uncharted Waters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

Gameplay-wise, the series is a WideOpenSandbox with RPGElements in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[DesignItYourselfEquipment ship pimping]], [[PirateBooty piracy]], [[TreasureMap treasure hunting]], exploration, even global politics, once you have the money (and firepower) to. What set the first game apart from its Western competitor ''SidMeiersPirates'' was the sheer size of the game world: instead of being confined to the Carribbean, you have the ''entire world'' to explore. The exploration gameplay was further enhanced in the second game, where you could sell the maps of your voyages, find natural and cultural wonders around the world, and look for even more treasures. The underlying gameplay mechanic involves ship management (crew, supplies, captains, repairs), character evolution (both the PC and the captains you hire), port development (trade balance, investments), and [[AllianceMeter maneuvering between the major factions]] (Portugal, Spain, Turkey, [[MyFriendsAndZoidberg and pirates]] in the first game; England, Holland, and Italy join the club in the second). It's pretty complex but not excessively so.

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''Uncharted Waters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of asia.Asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

Gameplay-wise, the series is a WideOpenSandbox with RPGElements in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[DesignItYourselfEquipment ship pimping]], [[PirateBooty piracy]], [[TreasureMap treasure hunting]], exploration, even global politics, once you have the money (and firepower) to. What set the first game apart from its Western competitor ''SidMeiersPirates'' ''VideoGame/SidMeiersPirates'' was the sheer size of the game world: instead of being confined to the Carribbean, you have the ''entire world'' to explore. The exploration gameplay was further enhanced in the second game, where you could sell the maps of your voyages, find natural and cultural wonders around the world, and look for even more treasures. The underlying gameplay mechanic involves ship management (crew, supplies, captains, repairs), character evolution (both the PC and the captains you hire), port development (trade balance, investments), and [[AllianceMeter maneuvering between the major factions]] (Portugal, Spain, Turkey, [[MyFriendsAndZoidberg and pirates]] in the first game; England, Holland, and Italy join the club in the second). It's pretty complex but not excessively so.
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''VideoGame/UnchartedWaters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

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''VideoGame/UnchartedWaters'' ''Uncharted Waters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.
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* Otto Baynes, an English {{privateer}} on a secret mission by Henry VII to defeat the Spanish Armada and prevent the Spanish domination of the Atlantic.

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* Otto Baynes, an English {{privateer}} on a secret mission by Henry VII VIII to defeat the Spanish Armada and prevent the Spanish domination of the Atlantic.
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The game features Henry VIII as king of England (died 1547,) not Henry VII.


** Henry VII died in 1509.

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The first two games can be downloaded from various internet sites like Abandonia.com, and run perfectly smoothly in DOSBox on modern systems. Go get them.

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The MMORPG spinoff, ''Uncharted Waters Online'', was opened in 2009 in Asia and 2010 in other regions. Then it hit {{Steam}} in 2013.

The first two games can be downloaded from various internet sites like Abandonia.com, and run perfectly smoothly in DOSBox on modern systems. ''Uncharted Waters Online'' is also on {{Steam}} as a "free-to-play" MMORPG. Go get them.

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* AnachronismStew: ''New Horizons'', set in 1522, references the "Spanish Armada", which didn't exist for another 65 years, and features Henry VII, who died in 1509, and Gerardus Mercator, who was 10 years old at the time.
** You can also buy a marine chronometer 150 years before its invention.

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* AnachronismStew: In ''New Horizons'', set in 1522, references the 1522:
** The
"Spanish Armada", which Armada" didn't exist for another 65 years, and features years.
**
Henry VII, who VII died in 1509, and 1509.
**
Gerardus Mercator, who Mercator was 10 years old at the time.
** You can also buy a A marine chronometer wasn't invented for another 150 years before its invention.years.
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** The cafe in London serves [[SpotOfTea tea]] and fish and chips, about 130 years before tea was first brought to England and about 60 years before potatoes were.
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it is servicing in korea and Taiwan.


''VideoGame/UnchartedWaters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Japan. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

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''VideoGame/UnchartedWaters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Japan.asia. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.
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* MaximumHPReduction: Ships in ''New Horizons'' can be repaired after sustaining damage in battle, but constant damage wears down their maximum durability. Notably, there is no way to restore this permanent damage, except selling the used ship and buying a new one.
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* SkillScoresAndPerks: In ''New Horizons'', characters had skill scores tied to their Sailing and Combat levels and up to five learnable perks.
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* CharacterLevel: There are actually two character levels for each character: the Sailing Level (gained by spending time at sea and affecting Intelligence and Wisdom) and the Battle Level (gained by winning naval battles and affecting Strength and Courage).
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* MerchantPrince: While some of the playable characters had main careers as merchants and some did not, any character with enough gold could invest in the markets and shipyards of foreign ports, and with enough investment over time could bring the port into their home country's "sphere of influence" which would afford them a favorable market there as well as expand the power and influence of their home country. Such influence-buying helps the character enter the nobility and advance upward in noble rank, which implies increased political power.
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The second game takes place some [[TimeSkip 20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling {{fetch quest}}s), with each character having to build up one of them to advance their respective story. The six protagonists are:

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The second game takes place some [[TimeSkip 20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer [[BoldExplorer explorer]] (gained by discovering world wonders and remote ports and selling maps), piracy [[{{Pirate}} piracy]] (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade [[IntrepidMerchant trade]] (gained by investing large sums into ports and fulfilling {{fetch quest}}s), with each character having to build up one of them to advance their respective story. The six protagonists are:
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* BoldExplorer: The protagonists can be played as such, particularly the playable characters of the Explorer background in the second game. Ernst is the best example, since his overarching quest is to [[CartographySidequest explore and map the entire globe]]. Pietro and Joao also do a fair bit of exploring, but the former is mainly after hidden treasures, while the latter's storyline involves an equal amount of naval battles.
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* DashingHispanic: Catalina is a short-tempered, sharp-tongued Spanish captain who deserts from the royal navy to pursue a personal agenda of revenge. Also, her swordplay skill is second to none.
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Pulling to discussion.


* BadassSpaniard: Catalina, full stop. Also, pretty much every Spanish battle fleet has a tough asskicker for a captain, and even Spanish merchants can sometimes hand your ass back to you.
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* TheSmurfettePrinciple: Catalina is the only female captain in the entire second game (and there were no female captains in the first one at all), but this is {{justified}} by [[WoodenShipsAndIronMen the setting]]. The female presence in the games is mostly limited to various waitresses (each with her unique appearance), but there are a handful of plot-relevant women, as well, e.g. the Princess in the first game, Ali's sister, and Ernst's [[spoiler:Chinese girlfriend]] in the second.

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* TheSmurfettePrinciple: Catalina is the only female captain in the entire second game (and there were no female captains in the first one at all), but this is {{justified}} {{justified|Trope}} by [[WoodenShipsAndIronMen the setting]]. The female presence in the games is mostly limited to various waitresses (each with her unique appearance), but there are a handful of plot-relevant women, as well, e.g. the Princess in the first game, Ali's sister, and Ernst's [[spoiler:Chinese girlfriend]] in the second.
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''VideoGame/UnchartedWaters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on NEC {{PC98}}, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Japan. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.

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''VideoGame/UnchartedWaters'' ([[MarketBasedTitle originally known]] as ''Age of the Great Voyages'') is a series of Japanese [[{{Pirate}} privateer]]/[[AnEntrepreneurIsYou trader]] video games set in TheCavalierYears. [[TheOriginalSeries The first game]] was developed by Koei in 1991 (for PC88, {{MSX}} and {{NES}}, and later for SegaGenesis, SuperNES, and the PC). The second installment, ''Uncharted Waters II: New Horizons'', followed in 1994 on NEC {{PC98}}, PC98, SNES, and Genesis, later ported to PC, SegaSaturn, and {{PlayStation}}. Unfortunately, the second game was the last to be officially translated into English. Two more sequels, a GaidenGame, and a {{MMORPG}} based in the setting never made it out of Japan. However, as of October of 2010, the {{MMORPG}} is in an open beta for the English speaking world.
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* ManualLeaderAIParty: In the second game, New Horizons, your ships other than the flagship are controlled by AI. In the first game it was possible to control all your ships yourself. The AI was particularly bad and thus battles in the second game are extremely more costly for the player (unless you chose to use CombatByChampion).

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* ManualLeaderAIParty: In the second game, New Horizons, ''New Horizons'', your ships other than the flagship are controlled by AI. In the first game it was possible to control all your ships yourself. The AI was particularly bad and thus battles in the second game are extremely more costly for the player (unless you chose to use CombatByChampion).
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* ManualLeaderAIParty: In the second game, New Horizons, your ships other than the flagship are controlled by AI. In the first game it was possible to control all your ships yourself. The AI was particularly bad and thus battles in the second game are extremely more costly for the player (unless you chose to use CombatByChampion).
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Hot Chick With A Sword was made into a redirect to Action Girl


* ActionGirl: Catalina. Has swordplay stat of 92 (out of 100 maximum) ''at the beginning of the game''.



* HotChickWithASword: Catalina. Damn hot and a swordplay stat of 92 (our of 100 maximum) ''at the beginning of the game''.
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The second game takes place some [[TimeSkip 20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling {{fetch quest}}s), with each character having to build up one of them to advance their respective story.

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The second game takes place some [[TimeSkip 20 years after]] the first one and follows six main characters, each with their unique (and sometimes overlapping) storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling {{fetch quest}}s), with each character having to build up one of them to advance their respective story.
story. The six protagonists are:
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* ARoundOfDrinksForTheHouse: ordering a round of drinks for the entire tavern gives a temporary bonus to how many sailors you can hire there afterwards. The more money you spend on the drinks, the larger the bonus.

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Gameplay-wise, the series is a WideOpenSandbox with RPGElements in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[DesignItYourselfEquipment ship pimping]], [[PirateBooty piracy]], [[TreasureMap treasure hunting]], exploration, even global politics, once you have the money (and firepower) to. What set the first game apart from its Western competitor ''SidMeiersPirates'' was the sheer size of the game world: instead of being confined to the Carribbean, you have the ''entire world'' to explore. The exploration gameplay was further enhanced in the second game, where you could sell the maps of your voyages, find natural and cultural wonders around the world, and look for even more treasures. The underlying gameplay mechanic involves ship management (crew, supplies, captains, repairs), character evolution (both the PC and the captains you hire), port development (trade balance, investments), and maneuvering between the major factions (Portugal, Spain, Turkey, [[MyFriendsAndZoidberg and pirates]] in the first game; England, Holland, and Italy join the club in the second). It's pretty complex but not excessively so.

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Gameplay-wise, the series is a WideOpenSandbox with RPGElements in it. You play as an owner of a small fleet (up to 5 ships in the first game, up to 10 in the second) and are free to engage in any kind of activity on the high seas: trade, gambling, [[DesignItYourselfEquipment ship pimping]], [[PirateBooty piracy]], [[TreasureMap treasure hunting]], exploration, even global politics, once you have the money (and firepower) to. What set the first game apart from its Western competitor ''SidMeiersPirates'' was the sheer size of the game world: instead of being confined to the Carribbean, you have the ''entire world'' to explore. The exploration gameplay was further enhanced in the second game, where you could sell the maps of your voyages, find natural and cultural wonders around the world, and look for even more treasures. The underlying gameplay mechanic involves ship management (crew, supplies, captains, repairs), character evolution (both the PC and the captains you hire), port development (trade balance, investments), and [[AllianceMeter maneuvering between the major factions factions]] (Portugal, Spain, Turkey, [[MyFriendsAndZoidberg and pirates]] in the first game; England, Holland, and Italy join the club in the second). It's pretty complex but not excessively so.



* ThreeQuartersView: The navigation inside port towns in the second game. In the first one, you just clicked wherever you wanted to go to.

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* ThreeQuartersView: The navigation inside port towns in the second game. In the first one, you just clicked wherever you wanted to go to.


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* AllianceMeter: The relationships between the major naval powers are tracked on separate meters. If your relationship with a country is good, you will be given free entry into their ports and their fleets will offer you helpful advice when met out at sea. Hostile relationships will result in you being denied entry and attacked on sight by enemy war fleets. And if it gets ''really'' bad, they will come after you in force.


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* TheComputerIsACheatingBastard: Good luck waiting for the pursuing AI fleets to run out of supplies and go home.


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* PointAndClickMap: Only in ports, and only in the first game. The second instead went for a navigable ThreeQuartersView.


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* ThreeQuartersView: The navigation inside port towns in the second game. In the first one, you just clicked wherever you wanted to go to.

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