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There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel by [[Creator/UrbanGames Urban Games]], however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').

The original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. ''VideoGame/TransportFever'', launched in 2016, is also basically ''Transport Tycoon'' with modern graphics and updated game mechanics.

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There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel by [[Creator/UrbanGames Urban Games]], however it had a myriad of limitations and bugs which eventually necessitated the release bugs. Most of ''Transport Fever'', the them were fortunately fixed in ''VideoGame/TransportFever'', a SurprisinglyImprovedSequel launched in 2016 with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').

The original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. ''VideoGame/TransportFever'', launched in 2016, is also basically ''Transport Tycoon'' with modern graphics and updated game mechanics.\n


The original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''.

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The original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''.
''VideoGame/{{Locomotion}}''. ''VideoGame/TransportFever'', launched in 2016, is also basically ''Transport Tycoon'' with modern graphics and updated game mechanics.


* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. ''[=OpenTTD=]'' can start even earlier--- Given the right [=NewGRFs=], you could start in ''1700'', complete with horse-drawn cargo carriages and sailing ships.

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* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. ''[=OpenTTD=]'' can start even earlier--- Given the right [=NewGRFs=], you could can even start in ''1700'', ''[[UsefulNotes/TheGoldenAgeOfPiracy 1700]]'', complete with horse-drawn cargo carriages and sailing ships.


* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].

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* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. ''[=OpenTTD=]'' can start even earlier, given earlier--- Given the right [=NewGRFs=].[=NewGRFs=], you could start in ''1700'', complete with horse-drawn cargo carriages and sailing ships.

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* {{Bookends}}: A subtle example with the Soundtrack: The first song is titled ''Easy Driver,'' and the last song, ''Hard Drivin'.''


* FlawedPrototype: The player occasionally receives offers to test out a new vehicle for a year before it's made available to every company. While this allows early access to the latest and shiniest, the catch is that the maximum reliability will be low at first, which will result in more frequent breakdowns that can potentially cancel out the added benefits of higher speed or capacity. The offer can be accepted or refused, but since there's no cost in accepting the offer and no obligation to use the vehicle, there's no reason to refuse.

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* FlawedPrototype: The player occasionally receives offers to test out a new vehicle for a year before it's made available to every company. While this allows early access to the latest and shiniest, the catch is that the maximum reliability will be low at first, which will result in more frequent breakdowns that can potentially cancel out the added benefits of higher speed or capacity. The offer can be accepted or refused, but since there's no cost in accepting the offer if you accept and no obligation to then don't use the vehicle, there's no reason to refuse.it, you'll get blacklisted from further prototype offers for a while.

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* NoFairCheating: The cheat menu in ''[=OpenTTD=]'' has the following warning: "You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity." In practice, using a cheat means that your company's performance rating will not be recorded in the "Top companies who reached 2051" chart. The cheat menu is not accessible in multiplayer outside of modifying the source code or loading a single-player game with cheats enabled, both of which are heavily frowned upon.


** The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.

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** The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. According to Chris Sawyer, this is due to the AI building their tracks dynamically (analyzing possible routes each time a section is built) instead of planning ahead (which could cause problems if the environment changed as the route was built) and the building algorithms using a very low recursion level (an higher level of recursion would allow the AI to build more efficient routes, but would slow it down considerably).
** Instead of upgrading an existing line to increase capacity, the AI will just build a new line right next to the old one.
** The AI is also rather inapt at doing air lines. Planes servicing two large airports right next to each other aren't unheard of. Said airports are often placed far enough in the town's outskirts that it won't even accept mail and the planes are always ordered to wait for a full load, which can take forever. The AI will also use jet planes on small airports despite the increased chance of crashing.
** The road-building AI of both the towns (building roads as they grow) and the computer players often results in a lot of redundant roads that waste space that could be used for buildings.
**
The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.



* PhysicsGoof: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the ''[=OpenTTD=]'' implementation finally added a (more) realistic acceleration model.

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* PhysicsGoof: ArtisticLicensePhysics: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the ''[=OpenTTD=]'' implementation finally added a (more) realistic acceleration model.


* AfterActionReport: Some fans of the series frequently compile these to describe how they built up their company and the country's transportation infrastructure during their playthrough. Pre-made scenario maps are especially popular for AAR recaps.


''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''VideoGame/RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.

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''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''VideoGame/RollerCoasterTycoon'' and MicroProse Creator/MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.


** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.

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** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.


* AdamSmithHatesYourGuts: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.

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* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts / RidiculousFutureInflation: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.life. While this is no problem for a company that has been around and profitable since 1930 or 1950, rival companies that are established late in the game will often find themselves unable to even afford building a simple bus line since the starting loan is always £100,000 and the maximum loan amount doesn't quite catch up with inflation. ''[=OpenTTD=]'' does allow turning off inflation, however.



** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.

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** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million £750,000 before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.

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* FlawedPrototype: The player occasionally receives offers to test out a new vehicle for a year before it's made available to every company. While this allows early access to the latest and shiniest, the catch is that the maximum reliability will be low at first, which will result in more frequent breakdowns that can potentially cancel out the added benefits of higher speed or capacity. The offer can be accepted or refused, but since there's no cost in accepting the offer and no obligation to use the vehicle, there's no reason to refuse.


''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.


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''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
as [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.




* TheComputerIsACheatingBastard: On higher difficulties, rival companies enjoy automatically high ratings.

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* TheComputerIsACheatingBastard: On higher difficulties, rival The AI in pre-''[=OpenTTD=]'' versions gets a lot of help from the game to compensate for their ArtificialStupidity:
** The "Intelligence of rivals" difficulty setting actually regulates the bonus the AI receives for their station ratings, which is none for "Low", 12% for "Medium" and 24% for "High".
** AI
companies enjoy automatically high ratings. never get affected by disasters. [=UFOs=] and zepplins never target them and their infrastructure doesn't get destroyed by coal mine subsidences or UFO bombers.


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** In ''Original'', industries serviced by the player have an annoying tendency to randomly announce imminent closure. Curiously, industries serviced by AI companies never seem to close.


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* ScrewTheRulesIHaveMoney:
** Players can buy exclusive transports rights for a particular town for a year; during that time, cargo and passengers in that town will only use that player's stations and will ignore stations of all other companies, who are not notified when exclusive rights are bought.
** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.


* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

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* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061.2071. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

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